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8 minutes ago, godisnothere said:

yes 16:9 , at least I hope so. aspect ratio of 1024x768

Thats 4x3

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4 hours ago, godisnothere said:

yes 16:9 , at least I hope so. aspect ratio of 1024x768

That's 4:3

16:9 would be 1366 x 768 

 

EDIT: Just to be clear, all themes will end up 1024 x 768. But to make them 16:9 you must design them all at a 16:9 ratio like 1366 x 768 and then squeeze the horizontal resolution to 1024. That way when HS stretches it to fill a 16:9 monitor everything is scaled correctly for widescreen. There are also SWF ways to do it that are more complicated and there's a thread here about that.

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OK its been a while but I'm almost done I think there is only 9 more to go. Here is what I got so far, Btw you guys have got to let me know what you think of what I did with tea d off and taxi. I'm really proud of those.

Ripley's Believe It or Not! (Stern).zip

Safe Cracker (Bally).zip

Scared Stiff (Bally).zip

Space Shuttle (Williams).zip

Star Trek - The Next Generation (Williams).zip

Starship Troopers (Sega).zip

Tales of the Arabian Nights (Williams).zip

Taxi (Williams).zip

Tee'd Off (Gottlieb).zip

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Alright I'm finally done. I will be posting this in the download section as well. But I intend to remake the first few tables I made for this series, for I got better and better by the end. I think I can improve on them much better. But for now at least its a full set, here are the last for the complete collection:

Also I'd like to thank Metalzoic  for letting me post these here as I created them. Specially when I didn't know how to share them anywhere else.

I hope these make someone happy out there.

Victory (Gottlieb).zip

WHO Dunnit (Bally).zip

Xenon (Bally).zip

Whirlwind (Williams).zip

Twilight Zone (Bally).zip

Terminator 2 - Judgment Day (Williams).zip

Theatre of Magic (Bally).zip

White Water (Williams).zip

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Hi

 

I got it working on newest version (1.59.5) with 83 tables.

 

I'll post it later.

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So...

The history...

I've added recently Pinball Arcade system to Hyperspin.

The updated Rocketlauncher module didn't fit the version I got (1.59.5 DX11) with 83 tables.

The module fits old version which the "My Tables" were listed instead of Tabled (columns and rows).

What I did was changing into a mix version between Pinball Fx module and Pinball Arcade.

So let's get to business:

1. Follow the module instructions. nothing changed from previous module.

2. Run Pinbal Arcade without using rocketlauncher or Hyperspin, Enter "Arcade" menu and then change the view for "My Tables" (by default it will be shown as "Alphabetic").

Quit the software normally. Next time, the tables will be shown on "My Tables" view. That's what we want.

3. Copy "Tables" folder to your Pinball Arcade folder (Tables.zip). This are just dummy txt files. I use "Roms Only" option from HyperHQ so I prefer to manage my wheel rables by adding or deleting these files.

4. Update your tables database on Hyperspin and Rocketlauncher  (Pinball Arcade.xml)

5. Copy modified module to your Rokcetlauncher\modules\Pinball Arcade folder (Pinball Arcade.ahk)

6. In order to this modified module work correctly you have to inform how many columns the tables are shown in your screen. I realized that they change on different resolutions. In my case they are shown in 8 columnss so my module option is:

nrcol := 8 ; How many columns are shown in your screen ?

7. Isd file wasn't modified so no changes.

8. This version should work on future releases, all you have to do is update the module, hyperspin and rocketlauncher game list

9. Tested all 83 tables and it worked fine however sometimes my computer take a little bit longer to load a table and the module doesn't do all the procedure. Quit (Esc Key) and start it again and it should work fine.

10. Enjoy !!!

10. Give feedback about how it worked on your computer.

 

Note: Sorry about any english mistakes that you found.

 

Pinball Arcade.xml

Tables.zip

Pinball Arcade.ahk

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On 6/15/2017 at 9:03 AM, jviegas said:

So...

The history...

I've added recently Pinball Arcade system to Hyperspin.

The updated Rocketlauncher module didn't fit the version I got (1.59.5 DX11) with 83 tables.

The module fits old version which the "My Tables" were listed instead of Tabled (columns and rows).

What I did was changing into a mix version between Pinball Fx module and Pinball Arcade.

So let's get to business:

1. Follow the module instructions. nothing changed from previous module.

2. Run Pinbal Arcade without using rocketlauncher or Hyperspin, Enter "Arcade" menu and then change the view for "My Tables" (by default it will be shown as "Alphabetic").

Quit the software normally. Next time, the tables will be shown on "My Tables" view. That's what we want.

3. Copy "Tables" folder to your Pinball Arcade folder (Tables.zip). This are just dummy txt files. I use "Roms Only" option from HyperHQ so I prefer to manage my wheel rables by adding or deleting these files.

4. Update your tables database on Hyperspin and Rocketlauncher  (Pinball Arcade.xml)

5. Copy modified module to your Rokcetlauncher\modules\Pinball Arcade folder (Pinball Arcade.ahk)

6. In order to this modified module work correctly you have to inform how many columns the tables are shown in your screen. I realized that they change on different resolutions. In my case they are shown in 8 columnss so my module option is:

nrcol := 8 ; How many columns are shown in your screen ?

7. Isd file wasn't modified so no changes.

8. This version should work on future releases, all you have to do is update the module, hyperspin and rocketlauncher game list

9. Tested all 83 tables and it worked fine however sometimes my computer take a little bit longer to load a table and the module doesn't do all the procedure. Quit (Esc Key) and start it again and it should work fine.

10. Enjoy !!!

10. Give feedback about how it worked on your computer.

 

Note: Sorry about any english mistakes that you found.

 

Pinball Arcade.xml

Tables.zip

Pinball Arcade.ahk

You're saying you made a module that works with the new menu system?

I'll take a look when I have the chance.

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Yes, it works with the new system menu and should work for future releases (if they don't change the system menu).

 

Take a look and post feedback

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Have you guys had any luck getting keyboard control remapping to stick in Pinball Arcade? Mine defaults every time... really annoying. 

I gave up on the wheel by tables and just launch PA itself, using PC Launcher.

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On 6/19/2017 at 0:08 AM, jviegas said:

Yes, it works with the new system menu and should work for future releases (if they don't change the system menu).

 

Take a look and post feedback

Tried to test it, but the latest official TPA update crashes at launch on my system, so I reverted back to the 1.50.10 version my module works with.

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On 6/20/2017 at 4:22 PM, annunaki12 said:

With 1.61.4 DX11 is not working tested today

You're talking about jviegas's module above?

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On 21/06/2017 at 0:22 AM, annunaki12 said:

With 1.61.4 DX11 is not working tested today

That's strange. I'll try to grab that version to check what is the problem.

 

Quick Note: the version I have is not a steam one.

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@griffin518 also made this coolio wheel for it. He didn't even bother to tell me about it. He just doesn't care about me anymore.

 

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