gigapig Posted June 13, 2013 Share Posted June 13, 2013 I'm currently running a compiled no nag/working version of MAME 0.148, which I compiled myself (never done it before). So I've been looking around for a compiled no nag version of 0.149 (granted it's only just been released) but I've been reading of people having problems as there have been some major changes. This is taken from Techspot. __What's New:__ IMPORTANT NOTE: As of this release of MAME, several important things about the system have changed. Please read the following items before attempting to compile this new version. A new tool chain for Windows, based off of gcc 4.4.3 prerelease, is now REQUIRED. Go to http://mamedev.org/tools to get the new tools. The code included with 0.137 WILL NOT BUILD with the old tools. The new tool chain has support for building 64-bit MAME builds with gcc, as well as built-in DirectX headers, and C++ support, which was missing from the old tools. Non-Unicode builds of Windows MAME are no longer supported. The options to turn this off in the makefile have been removed, and future changes are likely to solidify this requirement. If you are still (God forbid) running on Win9x, you will need the unicows.dll library to run MAME. Download unicows from Microsoft. All code in MAME is now compiled as C++, plus there have been a few small changes that take advantage of the C++ language. For the most part, there is no effect on how drivers are written, except for some nicer accessors to devices and address spaces. Future improvements to take advantage of the C++ syntax will evolve slowly, and will be done internally. We are not interested in outside attempts to do this work for now. The SDL OSD for MAME is now shipped as part of the main source package. SDL builds for Windows are now regularly built as part of the validation sequence for a new release. Thanks to R. Belmont, couriersud, and Olivier Galibert for their work on the SDL port over the years. http://www.techspot.com/downloads/3164-mame.html So I will probably stick with 0.148 until more info comes available. If anyone has any more information on this latest build, I'd love to know, I may even be mis-reading something and everything is fine. Thanks Link to comment Share on other sites More sharing options...
Trnzaddict Posted June 13, 2013 Share Posted June 13, 2013 TBH, I've been following the what's new's since 148u1....I'm still on 148.0 myself. I cannot see anything interesting added even in the change log for 149. I would stick with 148 now and not even bother. Link to comment Share on other sites More sharing options...
epetti Posted June 13, 2013 Share Posted June 13, 2013 The big interesting thing that people have been playing with in 149 (although just the basic binary isn't working for me at all) is new HLSL effects for vector graphics that are supposed to give much nicer bloom for a more authentic look. Link to comment Share on other sites More sharing options...
joe35car Posted June 14, 2013 Share Posted June 14, 2013 Yes HLSL looks good always update to the newest build. I just miss UG for the mame64 nonag hiscore cavesh3 builds Link to comment Share on other sites More sharing options...
epicrean Posted June 14, 2013 Share Posted June 14, 2013 have you checkd pleasure dome? Link to comment Share on other sites More sharing options...
joe35car Posted June 14, 2013 Share Posted June 14, 2013 I never seen mame builds there. Link to comment Share on other sites More sharing options...
tastyratz Posted June 14, 2013 Share Posted June 14, 2013 ttheres a 149 mameuifx64 nonag cavesh directinput/not already built and on the hs ftp. Why compile it when you can just download it completed thanks to Jumpstile? http://www.hyperspin-fe.com/forum/showthread.php?25848-MAMEUIFX-149-Builds-Uploaded-to-FTP&highlight=nonag Link to comment Share on other sites More sharing options...
skurdt Posted June 14, 2013 Share Posted June 14, 2013 MCAS (http://www.systempixel.fr/) compiled UME 0.149 without any issue for me with hiscore, nonag, nobuffer, directinput, sh3 and neogeo_unlicensed patches. Link to comment Share on other sites More sharing options...
djordman Posted June 14, 2013 Share Posted June 14, 2013 I'm sticking with 0.148. It works fine with no-nag, highscores, etc. and I will only upgrade if some fantastic game becomes available for play. Raiden 2 comes to mind. That's the only really popular "old" game I can think of that's still eluding MAME. Link to comment Share on other sites More sharing options...
gigapig Posted June 14, 2013 Author Share Posted June 14, 2013 ttheres a 149 mameuifx64 nonag cavesh directinput/not already built and on the hs ftp. Why compile it when you can just download it completed thanks to Jumpstile? http://www.hyperspin-fe.com/forum/showthread.php?25848-MAMEUIFX-149-Builds-Uploaded-to-FTP&highlight=nonag Thank you tastyratz for pointing that out, I didn't think those UI versions of Mame worked as easily as the source code with HS, unless it's the way it's compiled. Thanks Jumpstile. Now I just need to find me some "Donkey Kong Pauline Edition" and "Metal Slug Enhanced Violence Edition". Nice one. Thanks skurdt for the http://www.systempixel.fr/ info, I shall look into that also. Link to comment Share on other sites More sharing options...
gigapig Posted June 14, 2013 Author Share Posted June 14, 2013 MCAS (http://www.systempixel.fr/) compiled UME 0.149 without any issue for me with hiscore, nonag, nobuffer, directinput, sh3 and neogeo_unlicensed patches. I've decided to give the MCAS compiler a try. The instructions are in French but there are lots of pictures in the instructions for the noob compiler like myself. After getting the 0.149 set from Pleasure Dome, I now have lots of blanks in the HS Mame wheel, so hopefully compiling my own version will sort it out? Got to learn how to do it myself, that's the fun of it all. Link to comment Share on other sites More sharing options...
Deadly Posted June 14, 2013 Share Posted June 14, 2013 Compiling MAME has nothing to do with the Hyperspin wheel. The wheel consists of the mame.xml and the artwork. If by "blanks" you mean text instead of artwork that makes sense. When game names are changed in any fashion then it won't match the database or artwork. If the new game name doesn't match the old game name, the game name on the wheel in text will still appear but the artwork for it won't. If you literally have blanks "empty spaces" then you have something else going on. Link to comment Share on other sites More sharing options...
gigapig Posted June 14, 2013 Author Share Posted June 14, 2013 Just spent a couple of hours gathering the right files to use with MCAS. Used the no nag hi score and neo geo unlicensed diff's. It took a while to figure out, I was putting Mingw in the wrong folder, but it's now compiling. Link to comment Share on other sites More sharing options...
gigapig Posted June 14, 2013 Author Share Posted June 14, 2013 Compiling MAME has nothing to do with the Hyperspin wheel. The wheel consists of the mame.xml and the artwork. If by "blanks" you mean text instead of artwork that makes sense. When game names are changed in any fashion then it won't match the database or artwork. If the new game name doesn't match the old game name, the game name on the wheel in text will still appear but the artwork for it won't. If you literally have blanks "empty spaces" then you have something else going on. Sorry Deadly couldn't think of the right words at the time, I meant, as you say, text instead of artwork. I now need to figure out how to get rid of the duplicates of the same game (clones?) which now clutter the wheel (version a, version b, Jap, USA etc) Thanks Link to comment Share on other sites More sharing options...
Deadly Posted June 14, 2013 Share Posted June 14, 2013 IIRC there's an option in HyperHQ, after selecting the MAME wheel one of the tabs has the option eliminate/filter clones - sorry not at my system to check right now - but take a quick look in there. Link to comment Share on other sites More sharing options...
tastyratz Posted June 14, 2013 Share Posted June 14, 2013 Thank you tastyratz for pointing that out, I didn't think those UI versions of Mame worked as easily as the source code with HS, unless it's the way it's compiled. Thanks Jumpstile.Now I just need to find me some "Donkey Kong Pauline Edition" and "Metal Slug Enhanced Violence Edition". Nice one. Thanks skurdt for the http://www.systempixel.fr/ info, I shall look into that also. I really don't know shit about upgrading mame so to play it safe I downloaded the .149 binaries and installed over my dir, then copied the compiled exe into it and pointed hl to it. not sure if it's proper process but just dropping in one of the other compiled exe's didnt work for me before. I tested about a half dozen games on Jumpstiles exe the other night and it worked fine with hs. Now I just need to get my hands on some .149 filtered xml's and top off the roms. I could have fun with the new additions in a group drinking setting haha Link to comment Share on other sites More sharing options...
gigapig Posted June 14, 2013 Author Share Posted June 14, 2013 IIRC there's an option in HyperHQ, after selecting the MAME wheel one of the tabs has the option eliminate/filter clones - sorry not at my system to check right now - but take a quick look in there. Perfect Deadly, what time saver/life saver. It's under Wheel settings> Navigation/Themes Checked "Parents only" under Wheel filters. Why that had changed over night I have no idea. Link to comment Share on other sites More sharing options...
gigapig Posted June 14, 2013 Author Share Posted June 14, 2013 I really don't know shit about upgrading mame so to play it safe I downloaded the .149 binaries and installed over my dir, then copied the compiled exe into it and pointed hl to it. not sure if it's proper process but just dropping in one of the other compiled exe's didnt work for me before. I tested about a half dozen games on Jumpstiles exe the other night and it worked fine with hs.Now I just need to get my hands on some .149 filtered xml's and top off the roms. I could have fun with the new additions in a group drinking setting haha I just renamed the MAMEUIFX.exe to MAME.exe and put that in my mame folder, which seems to work so far. For the additional games in Jumpstiles list, I had to setup MAMEUIFX as normal, put the roms in the roms folder and audit. At first only a few showed up as available, then I remembered to put the Neo Geo bios in the roms folder, and then audit again. It's all good. Link to comment Share on other sites More sharing options...
Awakened Posted June 14, 2013 Share Posted June 14, 2013 They added the virtual console translation of Wonder Boy in Monster Land (wbmlvc), which I was pretty happy to see since it's quite a bit better than the bootleg. I also found out the official Fantasy Zone II DX ROM was added at some point (fantzn2x) so the shinfz bootleg isn't needed. It sounds like they are looking into making QSound more accurate (qsound.zip/7z is required now for CPS2 games), but it's not done as of 0.149. Link to comment Share on other sites More sharing options...
Raph4 Posted August 3, 2013 Share Posted August 3, 2013 I've decided to give the MCAS compiler a try. The instructions are in French but there are lots of pictures in the instructions for the noob compiler like myself.After getting the 0.149 set from Pleasure Dome, I now have lots of blanks in the HS Mame wheel, so hopefully compiling my own version will sort it out? Got to learn how to do it myself, that's the fun of it all. If need, I have create video tutorial for people can't read french. for compiling, create profile and Tools http://www.youtube.com/playlist?list=PL1iepaE-_dcK4WrArWWgkEcnqQdMaWo_E Link to comment Share on other sites More sharing options...
Nomad Posted August 16, 2013 Share Posted August 16, 2013 Quick question -- I am looking at Jumpstile's builds for MAME and am not sure what DirectInput does. I have a Tankstick with a trackball. Should I use the DirectInput version or no? TIA Link to comment Share on other sites More sharing options...
sandman7793 Posted August 16, 2013 Share Posted August 16, 2013 Quick question -- I am looking at Jumpstile's builds for MAME and am not sure what DirectInput does. I have a Tankstick with a trackball. Should I use the DirectInput version or no?TIA Wont matter.. Have the direct input version with tankstick and works perfect.. Direct input is for gamepads that have xinput and directinput. marked with a switch X and D. Just remember if you use .149 hyperpause for mame will not work unless it was magically fixed.. Link to comment Share on other sites More sharing options...
Nomad Posted August 16, 2013 Share Posted August 16, 2013 Awesome - My computer pad (Logitech wireless something or other) has that D/A switch. No idea what that was for. Link to comment Share on other sites More sharing options...
Pyramid_Head Posted August 16, 2013 Share Posted August 16, 2013 I think 149 doesn't work with HP only when HLSL is enabled. Link to comment Share on other sites More sharing options...
sandman7793 Posted August 17, 2013 Share Posted August 17, 2013 Awesome - My computer pad (Logitech wireless something or other) has that D/A switch. No idea what that was for. Pretty sure if it says d/a it's probably for digital or analog Sent from my SAMSUNG-SGH-I337 using Tapatalk 2 Link to comment Share on other sites More sharing options...
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