DrMoney Posted August 7, 2013 Posted August 7, 2013 http://www.oculusvr.com/blog/john-carmack-joins-oculus-as-cto/ TUTORIAL!: Xpadder and You If you're super into using genuine controllers for emulation check THIS GUY out.
jackhammersalm Posted August 7, 2013 Posted August 7, 2013 interesting The Hyperspin Report writer/editor <br />resident grouch, Hyperspin facebook modorator<br />for those who want to read my work <br /><a href='http://thehyperspinreport.blogspot.co.uk' class='bbc_url' title='External link' rel='nofollow external'>http://thehyperspinreport.blogspot.co.uk</a>
gigapig Posted August 7, 2013 Posted August 7, 2013 If you were in any doubt, now lay those doubts to rest. That product can only get better. But it will e exactly the same with every revision, only with more megawatzits Now available in Brown.
mesk Posted August 8, 2013 Posted August 8, 2013 Yea heard about it this morning.Anyone who says OR isnt the next big thing in gaming lives under a rock.Next all we need are treadmills that can mimic different types of terrain and we will be all set
dark13 Posted August 8, 2013 Posted August 8, 2013 Honestly... it will NOT go mainstream. It simply won't happens. Virtual reality headset exists since 90's and were tried even in the arcades (virtuality, for example). For some reasons many people does not like it... isolation from the "real world", eye straining, claustrophobia, high prices, etc. Good ideas, sometimes, does not get mass attention. I tried some V.R. equipments back in the days and they were fun... not the kind of thing you can play, let's say, 4 hour long but indeed REALLY fun. Let's hope in the very end it will get decent support and decent prices. BTW did someone ever try a V.R. headset? That thing seems a bit too "heavy" and with a "wrong" weight balance to be comfortable.... let's just hope I'm totally wrong Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
DrMoney Posted August 8, 2013 Author Posted August 8, 2013 Yea heard about it this morning.Anyone who says OR isnt the next big thing in gaming lives under a rock.Next all we need are treadmills that can mimic different types of terrain and we will be all set Well this isn't exactly what you describe but it's exciting nonetheless: http://www.kickstarter.com/projects/1944625487/omni-move-naturally-in-your-favorite-game Honestly... it will NOT go mainstream. It simply won't happens. Virtual reality headset exists since 90's and were tried even in the arcades (virtuality, for example). For some reasons many people does not like it... isolation from the "real world", eye straining, claustrophobia, high prices, etc. Good ideas, sometimes, does not get mass attention.I tried some V.R. equipments back in the days and they were fun... not the kind of thing you can play, let's say, 4 hour long but indeed REALLY fun. Let's hope in the very end it will get decent support and decent prices. BTW did someone ever try a V.R. headset? That thing seems a bit too "heavy" and with a "wrong" weight balance to be comfortable.... let's just hope I'm totally wrong I would agree with but it's gotten pretty much nothing but glowing endorsements, plus we didn't stop at the Antikythera mechanism when it came to computers back a couple thousand years ago. It seems they've worked out all the common complaints with VR goggles as well. Also, the dev kit's are around $300 USD and the consumer version is looking to be that or lower. I dunno, I thought VR was the Crystal Pepsi of technology back then too but I'm pretty excited about this. TUTORIAL!: Xpadder and You If you're super into using genuine controllers for emulation check THIS GUY out.
gigapig Posted August 8, 2013 Posted August 8, 2013 Honestly... it will NOT go mainstream. It simply won't happens. Virtual reality headset exists since 90's and were tried even in the arcades (virtuality, for example). For some reasons many people does not like it... isolation from the "real world", eye straining, claustrophobia, high prices, etc. Good ideas, sometimes, does not get mass attention.I tried some V.R. equipments back in the days and they were fun... not the kind of thing you can play, let's say, 4 hour long but indeed REALLY fun. Let's hope in the very end it will get decent support and decent prices. BTW did someone ever try a V.R. headset? That thing seems a bit too "heavy" and with a "wrong" weight balance to be comfortable.... let's just hope I'm totally wrong I agree with Drmoney, the buzz on this thing is amazing. I think tech has moved on quite a lot since the 90's. No more motion sickness, higher resolution diplay, cool name:) I would love to try one, and I'm someone who suffers from motion sickness in certain games. (I'm looking at you Halflife 2) www.pcgamer.com/tag/oculus-rift/ www.pcgamer.com/2013/06/21/pc-gamer-uk-podcast-episode-92/
dark13 Posted August 9, 2013 Posted August 9, 2013 Late 90's PC-ish V.R. set werent' too bad, i played a texture mapped flight simulator with headset, joystick, throttle and pedals... really cool stuff. Framerate was obviusly a bit too jerky but it had some REAL potential. Choppy framerate can be a problem even today if you want your mid-end average videocard (200 euro range) to render 2 stereoscopic screens, the same problem you'll meet with "3d" glasses as "smooth framerate" means 120fps. A 2x gtx780 would solve the problem in most cases p.s. the only game that gave me motion sicknes was "descent" (if you never played it... well, just give it a try and you'll understand why ) Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
THK Posted August 10, 2013 Posted August 10, 2013 p.s. the only game that gave me motion sicknes was "descent" (if you never played it... well, just give it a try and you'll understand why ) Tunnelvision, lol. Hard to keep up & down apart, brain gets confused ..........................back with a vengeance........................
DrMoney Posted August 11, 2013 Author Posted August 11, 2013 Funny you say that as I was thinking how much I'd love to replay those in a rift. TUTORIAL!: Xpadder and You If you're super into using genuine controllers for emulation check THIS GUY out.
volumetric Posted August 11, 2013 Posted August 11, 2013 A beta was reviewed on a local australian gaming show (Good Game, well worth a watch) it did cause major motion sickness in both the presenters (which makes sense if you know how motion sickness is caused). But overall, i would say that many of the problems that existed in early 90's vr tech have been addressed by this device. Gaming with a bucket next to you? Bring it on i say.
DrMoney Posted August 11, 2013 Author Posted August 11, 2013 Most people who've tried it said that they did experience motion sickness but quickly got over it after getting used to the system. TUTORIAL!: Xpadder and You If you're super into using genuine controllers for emulation check THIS GUY out.
djvj Posted August 11, 2013 Posted August 11, 2013 Many who go on roller coasters get motion sickness, or even in cars. It's something you just have to get used to. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
volumetric Posted August 12, 2013 Posted August 12, 2013 Actually, the more i think about it, the fact that motion sickness is an issue means that the OR is doing what it's supposed too. This is one of the devices Good Game showed folks using with the OR.
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