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    The HyperSpin 2 beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

John Carmack is the new $@&^*(ing Chief Technical Officer at Occulus! (Rift)


DrMoney

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Posted

If you were in any doubt, now lay those doubts to rest. That product can only get better. But it will e exactly the same with every revision, only with more megawatzits

Now available in Brown.

Posted

Yea heard about it this morning.Anyone who says OR isnt the next big thing in gaming lives under a rock.Next all we need are treadmills that can mimic different types of terrain and we will be all set

Posted

Honestly... it will NOT go mainstream. It simply won't happens. Virtual reality headset exists since 90's and were tried even in the arcades (virtuality, for example). For some reasons many people does not like it... isolation from the "real world", eye straining, claustrophobia, high prices, etc. Good ideas, sometimes, does not get mass attention.

I tried some V.R. equipments back in the days and they were fun... not the kind of thing you can play, let's say, 4 hour long but indeed REALLY fun. Let's hope in the very end it will get decent support and decent prices. BTW did someone ever try a V.R. headset? That thing seems a bit too "heavy" and with a "wrong" weight balance to be comfortable.... let's just hope I'm totally wrong :P

Posted
Yea heard about it this morning.Anyone who says OR isnt the next big thing in gaming lives under a rock.Next all we need are treadmills that can mimic different types of terrain and we will be all set

Well this isn't exactly what you describe but it's exciting nonetheless:

http://www.kickstarter.com/projects/1944625487/omni-move-naturally-in-your-favorite-game

Honestly... it will NOT go mainstream. It simply won't happens. Virtual reality headset exists since 90's and were tried even in the arcades (virtuality, for example). For some reasons many people does not like it... isolation from the "real world", eye straining, claustrophobia, high prices, etc. Good ideas, sometimes, does not get mass attention.

I tried some V.R. equipments back in the days and they were fun... not the kind of thing you can play, let's say, 4 hour long but indeed REALLY fun. Let's hope in the very end it will get decent support and decent prices. BTW did someone ever try a V.R. headset? That thing seems a bit too "heavy" and with a "wrong" weight balance to be comfortable.... let's just hope I'm totally wrong :P

I would agree with but it's gotten pretty much nothing but glowing endorsements, plus we didn't stop at the Antikythera mechanism when it came to computers back a couple thousand years ago.

It seems they've worked out all the common complaints with VR goggles as well. Also, the dev kit's are around $300 USD and the consumer version is looking to be that or lower.

I dunno, I thought VR was the Crystal Pepsi of technology back then too but I'm pretty excited about this.

Posted
Honestly... it will NOT go mainstream. It simply won't happens. Virtual reality headset exists since 90's and were tried even in the arcades (virtuality, for example). For some reasons many people does not like it... isolation from the "real world", eye straining, claustrophobia, high prices, etc. Good ideas, sometimes, does not get mass attention.

I tried some V.R. equipments back in the days and they were fun... not the kind of thing you can play, let's say, 4 hour long but indeed REALLY fun. Let's hope in the very end it will get decent support and decent prices. BTW did someone ever try a V.R. headset? That thing seems a bit too "heavy" and with a "wrong" weight balance to be comfortable.... let's just hope I'm totally wrong :P

I agree with Drmoney, the buzz on this thing is amazing. I think tech has moved on quite a lot since the 90's. No more motion sickness, higher resolution diplay, cool name:)

I would love to try one, and I'm someone who suffers from motion sickness in certain games. (I'm looking at you Halflife 2)

www.pcgamer.com/tag/oculus-rift/

www.pcgamer.com/2013/06/21/pc-gamer-uk-podcast-episode-92/

Posted

Late 90's PC-ish V.R. set werent' too bad, i played a texture mapped flight simulator with headset, joystick, throttle and pedals... really cool stuff. Framerate was obviusly a bit too jerky but it had some REAL potential.

Choppy framerate can be a problem even today if you want your mid-end average videocard (200 euro range) to render 2 stereoscopic screens, the same problem you'll meet with "3d" glasses as "smooth framerate" means 120fps. A 2x gtx780 would solve the problem in most cases :P

p.s. the only game that gave me motion sicknes was "descent" (if you never played it... well, just give it a try and you'll understand why :P)

Posted
p.s. the only game that gave me motion sicknes was "descent" (if you never played it... well, just give it a try and you'll understand why :P)

Tunnelvision, lol. Hard to keep up & down apart, brain gets confused :D

Posted

A beta was reviewed on a local australian gaming show (Good Game, well worth a watch) it did cause major motion sickness in both the presenters (which makes sense if you know how motion sickness is caused). But overall, i would say that many of the problems that existed in early 90's vr tech have been addressed by this device. Gaming with a bucket next to you? Bring it on i say.

Posted

Most people who've tried it said that they did experience motion sickness but quickly got over it after getting used to the system.

Posted

Actually, the more i think about it, the fact that motion sickness is an issue means that the OR is doing what it's supposed too. This is one of the devices Good Game showed folks using with the OR.

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