eXntrc Posted December 20, 2011 Posted December 20, 2011 Actually, its a failure to exit.I hope I didn't miss this solution somewhere in all these pages Hey Lynny, I think you're looking for post number 783 in this thread (I tried to link to it but I'm too new a user, sorry). You'll need to edit the FPLaunch.ahk and comment out all references to WinHide, ahk_class VPinball. Then you need to recompile the FPLaunch.ahk file into FPLaunch.exe. You do this using AutoHotKey (Basic Version). I'm sure Blur will get this into the next official update of his script. Hope that helps!
settingsons Posted December 20, 2011 Posted December 20, 2011 Nice solution bleasby. There is always a way PinScreenGen - Automatically Create Playfield Images, Backglass Images and XML for Hyperpin (Future Pinball and Visual Pinball) PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc. <<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>>
jaquintd Posted December 22, 2011 Posted December 22, 2011 Guys, I'm having this problem on my cab with the default Future Pinball pause screen, url below... any ideas how to fix? This thread is huge, trying to wrap my head around it... are you guys talking about enhancements to the pause screen? That'd be cool too. I'd actually be fine with just fixing the default one at the moment though. vpforums.org/imghost/35/photo0.jpg
blur Posted December 23, 2011 Posted December 23, 2011 you set the video mode to wide screen in fp settings? FP doesn't know for 16:9 monitors, it is made only for 16:10 - that's why scores are not aligned well My paper cab core.vbs with better nudge FPLaunch with exit menu, instructions, flyer VP with support for analog nudge and plunger with any gamepad www.submania.hr www.phoenixmarine.hr rent-a-boat-rab.com bootsvermietung-rab.com
jaquintd Posted December 24, 2011 Posted December 24, 2011 you set the video mode to wide screen in fp settings?FP doesn't know for 16:9 monitors, it is made only for 16:10 - that's why scores are not aligned well Yes I have widescreen checked. I'm not sure what your second sentence means exactly, I am using a 32in TV vertical at 1080p. "Paused" is centered and all the rest seems fine, just the scores are in a weird spot. Hmmm.
bleasby Posted December 24, 2011 Posted December 24, 2011 God news: I found a solution to Hiscore text in visual pinball like in future pinball. Now the full history: I wanted to have an additional option in the fplaunch menu to adjust my pinball volume level so I started to play with autohotkey and at the same time I started to make a prototype of the fplaunch menu completely draw as GDI+ shapes. In the middle of all that I finally found a solution to have the Hiscore written above the playfield with transparency using the same structure of the code that I posted a few posts before. When we draw the bitmap on the screen using Gdip_DrawImage we can add a matrix transformation of the colors on the bitmap. Making the calculus I was finally able to find a color matrix transformation that maintain all colors unchanged, except for the alpha level of one specific color, the full write. Using that I was finally able to written the bitmap of the Hiscore contents in the screen with real transparency. The only limitation is that the Hiscore text cannot have pure write text (RGB ffffff), but we can use a very near approximation (feffff). The code for doing it, additionally with the code for adding a new option for volume control in the pause screen and the code for a fully customizable shape written pause menu are in post bellow. I just realized that I did not had the minimum five posts count to add a link to the forum. When asking for help for RocketLauncher, POST ON THE RLAUNCHER.NET FORUMS! Also, please post your RocketLauncher.log with logging level set to troubleshooting in pastebin (set the log level in RocketLauncherUI, global system > General Settings -> RocketLauncher). Ass. Bleasby - RocketLauncher Development Team.
bleasby Posted December 24, 2011 Posted December 24, 2011 (edited) This code was made with AutoHotkey_L, however this do not mean that will not work with the basic version, but it was not tested yet, so if you want to see it working properly, install AHK_L in the computer. I had a lot of free time in the last three days, so you will see a lot of code here. The code includes: 1.Fplaunch pause menu prototype: All shapes are dawn with GDI plus and are fully customizable in colors, sizes, menu contents,... 2.HiScore presentation with full transparency and scrolling text above the playfield 3.Sound Control Menu to adjusted windows master sound (in theory it is compatible with all windows versions, however I only tested in Windows 7) Pause menu proof of concept, sound control and hiscore Blur and anybody else reponsible for the fplaunch, if you need any help, and if I have time to do it, I am at your disposal. Edited December 24, 2011 by bleasby When asking for help for RocketLauncher, POST ON THE RLAUNCHER.NET FORUMS! Also, please post your RocketLauncher.log with logging level set to troubleshooting in pastebin (set the log level in RocketLauncherUI, global system > General Settings -> RocketLauncher). Ass. Bleasby - RocketLauncher Development Team.
blur Posted December 24, 2011 Posted December 24, 2011 great news bleasby, i will check this and try to put it in fplaunch when i grab some time I still have some problems with ahk_L (this little window that takes focus) so probably will stay on ahk basic for now My paper cab core.vbs with better nudge FPLaunch with exit menu, instructions, flyer VP with support for analog nudge and plunger with any gamepad www.submania.hr www.phoenixmarine.hr rent-a-boat-rab.com bootsvermietung-rab.com
slydog43 Posted December 26, 2011 Posted December 26, 2011 (edited) Thanks for the new updates, Thanks for the new stuff Edited December 28, 2011 by slydog43
blur Posted December 26, 2011 Posted December 26, 2011 ??? There is no need to install any download manager My paper cab core.vbs with better nudge FPLaunch with exit menu, instructions, flyer VP with support for analog nudge and plunger with any gamepad www.submania.hr www.phoenixmarine.hr rent-a-boat-rab.com bootsvermietung-rab.com
Guest gstav Posted December 27, 2011 Posted December 27, 2011 Cool beans bleasby! Sounds like some great features you've worked on!
deadsoulz Posted December 28, 2011 Posted December 28, 2011 (edited) I just updated to wip8 all my loading screens are now running the wrong way (vertical and taking up the entire screen almost), and the exit 3,2,1 is squished but the right position. can't seem to find a ini to specify the way it was. Never mind figured out =P Need to be int he /Hyperpin/Media/Hyperpin/Images folder. Edited December 28, 2011 by deadsoulz
bent98 Posted December 28, 2011 Posted December 28, 2011 great news bleasby, i will check this and try to put it in fplaunch when i grab some timeI still have some problems with ahk_L (this little window that takes focus) so probably will stay on ahk basic for now Hey blur any progress?
blur Posted December 29, 2011 Posted December 29, 2011 nope, no time yet, busy time of the year My paper cab core.vbs with better nudge FPLaunch with exit menu, instructions, flyer VP with support for analog nudge and plunger with any gamepad www.submania.hr www.phoenixmarine.hr rent-a-boat-rab.com bootsvermietung-rab.com
xagesz Posted December 29, 2011 Posted December 29, 2011 Idea Suggestion---- Say you are on the Hyperpin menu and you have a table you know you named right. Is it possible to set a button on a keyboard to UnHide Mouse Cursor then simultaneously open the Visual Basic XML in Notepad to make a fix if it seen. "Pinball Unknown" - 46/30/DMD - A work in Progress Kick it Harder
blur Posted December 29, 2011 Posted December 29, 2011 (edited) no fplaunch is started only when you launch the game so if you are in hyperpin - there is no fplaunch running and no customizing but it is a good thinking, cause everything you do in a script, no matter how complicated it is will save you time later when you use it and don't have to do all the steps manually - cause script does them for example - to make screenshot of playfield is major pain in the ass - press printscreen in game, cut pf in gimp, rotate it, save it as png with name = description,... - in ahk - just one press on o key Edited December 29, 2011 by blur My paper cab core.vbs with better nudge FPLaunch with exit menu, instructions, flyer VP with support for analog nudge and plunger with any gamepad www.submania.hr www.phoenixmarine.hr rent-a-boat-rab.com bootsvermietung-rab.com
xagesz Posted December 29, 2011 Posted December 29, 2011 Alright wasn't sure. Thanks Blur. "Pinball Unknown" - 46/30/DMD - A work in Progress Kick it Harder
beatznbleepz Posted January 5, 2012 Posted January 5, 2012 Was wondering why the directive #winactivateforce has not been used in these scripts? I have done a lot of window manipulation in autohotkey over the years and placing this at the top of the script really helps with the winactivate commands. For windows that sometimes would activate, or never seem to activate - they work when this is used. beatznbleepz Working on my Cabinet Build - "infinipin"
blur Posted January 5, 2012 Posted January 5, 2012 good idea, will try it for next release! My paper cab core.vbs with better nudge FPLaunch with exit menu, instructions, flyer VP with support for analog nudge and plunger with any gamepad www.submania.hr www.phoenixmarine.hr rent-a-boat-rab.com bootsvermietung-rab.com
arngrim Posted January 8, 2012 Posted January 8, 2012 I'll mount my cabinet soon and I'm wondering how many buttons are necessary to run hyperspin with the latest hplaunch, and vp Especially that now that the flyers and instructions card... are available from the "pause" menu. I'l have a coin door with menu services, I need a start button, exit button, launch ball, i won't use a plunger. Do I miss anything?
blur Posted January 8, 2012 Posted January 8, 2012 smallest possible setup is 8 buttons. two on each side - one for flipper, one for nudge - that's four and another four on front - esc, 5, 1 and enter (for exit, credit, start and plunger) with this you can do all, but you miss: front nudge buy in magna saves if you want them you can add them somewhere, or use some device like mercury switches for nudge - then you can use two side keys for magnasave or remove them and have only one button on sides also sometimes you need end and 7890 for service and that's all My paper cab core.vbs with better nudge FPLaunch with exit menu, instructions, flyer VP with support for analog nudge and plunger with any gamepad www.submania.hr www.phoenixmarine.hr rent-a-boat-rab.com bootsvermietung-rab.com
arngrim Posted January 9, 2012 Posted January 9, 2012 Ok, I didn't know that some people used buttons for nudge I forgot to tell I have 3 mercury switches, so I'm covered with. I'll use the magna saves on the second flipper so it's OK. And I will have a Williams coin door, so I'm covered with the buy in and menu services. Thanks
jcovercash Posted January 10, 2012 Posted January 10, 2012 I have installed the Last version - 1.295 WIP 8: I wanted to use Darkfalls LEDwiz set and clear files. Do I just install those where he says since this is supposed to include support for his files? I don't need to modify anything in the files included with Last version - 1.295 WIP 8: to make them work correct? Thanks for all the hard work.
blur Posted January 10, 2012 Posted January 10, 2012 you just have to set ledwiz to true in settings.ini My paper cab core.vbs with better nudge FPLaunch with exit menu, instructions, flyer VP with support for analog nudge and plunger with any gamepad www.submania.hr www.phoenixmarine.hr rent-a-boat-rab.com bootsvermietung-rab.com
jcovercash Posted January 10, 2012 Posted January 10, 2012 you just have to set ledwiz to true in settings.ini Thanks saw it after posting... My real problem is now when I exit a table it still leaves VP running once I exit out of hyperpin and everything... What can I do to resolve this. I think I changed all the keys I needed to from esc to end...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now