Rain Posted October 6, 2012 Author Posted October 6, 2012 Hey guys, first allow me to say thanks for all of the support on this. I would like to remind everybody that this is an Adobe Shockwave Flash wrapper still under heavy development. I plan on extending out the command line parameters extensively and who knows what other little things I might throw in throughout the development process. I am still working on the application interface at the moment as well - playing with all of the neat options while trying to build something that is effecient & useful to the community. If anybody has any suggestions as to what I can do to make this application "better" overall just let me know. DJ, regarding the request you made earlier I regret to inform you that it is not possible to change your Windows class name from a managed application. However, I will explore some additional options as time progresses with the application (maybe once I finish the theme engine.) Screenshot - Beginning Development of the Debug Interface Also, I would like to remind everybody is that this application is being designed for use solely as a creature comfort for users of HyperSpin (as I was never really happy with Flash Projector); therefore if anybody has any ideals or suggestions on things they think could improve the overall performance or enhance the application just let me know. Edit: On a related note I was finally able to figure out how to write Adobe Flash directly to the GPU, so that is something that I am pretty excited about as it will allow for a little more flexibility when running those "high-end" flash games (tries to hold in laughter.) But in all seriousness guys, this is turning into a really fun project. So without further delay here is me playing Donkey Kong with some extra GPU options enabled. Thanks Guys!
djvj Posted October 6, 2012 Posted October 6, 2012 np rain, I assumed that was the answer, wasn't sure just how much control you have with that stuff. GPU support will be a nice addition. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
dustind900 Posted October 6, 2012 Posted October 6, 2012 I'm not sure how you want me to incorporate the ini. The fullscreen key does not get passed to the emu, the emu reads from the ini, the module does not get involved. I see how this would be difficult now that I think about it. But what if for a certain game you want "mouse_speed=6 and arrows_enabed=1" then for another game you want "mouse_speed=15 and arrows_enabed=1". Just an example. With what we have right now all the options in the settings file are global among all games. I guess really this isn't a big deal considering a new version will be coming soon with more command line options.
djvj Posted October 6, 2012 Posted October 6, 2012 It's looking like Rain has game specific configs on his ini. You would then make the changes over there, not controlled by the module. If the module had configs for that, it would be 2 inis doing the same thing. Now if those configs need to be passed on CLI, then that's a different story and would need to be supported on the module. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
dustind900 Posted October 6, 2012 Posted October 6, 2012 Did I miss an update or something? Because the current version I have does not have per game settings. [application] fullscreen=1 height=768 width=1024 mouse_speed=6 arrows_enabed=0 scalemode=2 [flash] dock=center height=600 width=800 scalemode=2 x=100 y=100 [main keys] exit_key=escape [controls] a=z q=f t=j w=up s=down a=left d=right n=lmb m=rmb j=lh k=rh Once you set those options they are global for all games, right? Or do I add a section for each game? If you have a copy of the emu for every game this is not a problem, but that deletes the purpose of having a command line option to load games.
djvj Posted October 6, 2012 Posted October 6, 2012 hmm, ok nm, my ini got wiped somehow. Not sure where mine came from. So back to square one, what settings do you want in the module? "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
brolly Posted October 6, 2012 Posted October 6, 2012 This looks promising, I'm currently using another custom built flash player that is very customizable and works great and I'll be comparing both asap. One thing we definitely need is that some of the configs can be done in a per game based, you can't map your controls globally for example and expect it to work for all games, because a lot of games use completely different keys. This isn't a big deal if you will use it through HS since you can do the mapping through HL anyway. But settings like scale or resolution you should be possible to set on a per game basis. Of course this can also be done in the module which would then change the settings on the ini file which is what dustin is asking if I got it right. This is what we do for a lot of emulators already anyway so for usage through HS this should be good enough.
Rain Posted October 6, 2012 Author Posted October 6, 2012 This looks promising, I'm currently using another custom built flash player that is very customizable and works great and I'll be comparing both asap.One thing we definitely need is that some of the configs can be done in a per game based, you can't map your controls globally for example and expect it to work for all games, because a lot of games use completely different keys. This isn't a big deal if you will use it through HS since you can do the mapping through HL anyway. But settings like scale or resolution you should be possible to set on a per game basis. Of course this can also be done in the module which would then change the settings on the ini file which is what dustin is asking if I got it right. This is what we do for a lot of emulators already anyway so for usage through HS this should be good enough. I plan on adding a lot more options by the time I complete this little project. Users will be able to have custom settings per each game, that has already been written into the application. I have been working on a theme engine but have decided to drop that so that users use custom background images for each game (which they will see if game is not set to stretched fullscreen mode. Other than that, there will be the normal options that come with the flash player control in play. There are about a total of 14 options that users can define per game. Hopefully I will have the program ready within the next few days. Thanks for the help & support guys!
djvj Posted October 6, 2012 Posted October 6, 2012 Cool, then I don't think there is anything I need to add to the module. Sent from my Droid using Tapatalk 2 "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
dustind900 Posted October 10, 2012 Posted October 10, 2012 How is E-Z Flasher coming along Rain? Or have you been taking a well deserved break?
Trnzaddict Posted October 13, 2012 Posted October 13, 2012 Rain, I just want to say thanks for this nifty tool. Now I can add Alien Hominid to my wheel! I am......Machine
Dazz Posted October 24, 2012 Posted October 24, 2012 Another dead project???Dude... give the man a break. He's got a lot on his plate already that he's working on for this community. I'm sure he'll get back on this project whenever he gets a chance. No need to keep hounding him about it.
Agrajag Posted October 24, 2012 Posted October 24, 2012 The coding machine needs to recharge his batteries occasionally! HyperSpin behaving oddly? Read about known bugs here: http://www.hyperspin-fe.com/topic/4590-known-bugs-and-handy-hints-for-hyperspin/ The installer for HyperSpin now includes HyperLaunch 2. Go here for support: http://www.hyperspin-fe.com/forum/122-hyperlaunch-2/ HyperLaunch3 is now called RocketLauncher. Go here for support: http://www.rlauncher.com/forum/content.php Read this for ftp login info: http://www.hyperspin-fe.com/topic/2320-ftp-access-must-read/ Platinum members get 25% off an Emumovies subscription: http://www.hyperspin-fe.com/topic/1211-emumovies-code/
dustind900 Posted October 25, 2012 Posted October 25, 2012 I'm not asking him to continue. I asked him if he has plans to continue. I don't believe I am hounding. A forum post like "yeah i still plan to do something eventually" took me 5 seconds to type, and I'm a horrible typist:). So 5 seconds to answer a post is too much for one persons plate? I fail to see how asking something once then again 14 days later is hounding. I'm sorry. This thread blew up for a few then... Nothing. I was simply wondering. My last post was to attract attention, I guess it did, but it was not intended to catch negative attention. @Rain If you do believe that I am hounding you, please know that I am very sorry and that was not my intention.
RayzzorBlack Posted October 25, 2012 Posted October 25, 2012 I wish this was complete as well! Here is hoping Rain remembers it some day!
Rain Posted October 25, 2012 Author Posted October 25, 2012 I wish this was complete as well! Here is hoping Rain remembers it some day! Does not really have a lot to do with remembering it, because I do remember it quite well. Just very backed up with issues at home and trying to keep one step ahead of the HyperSync crowd. I will look into finishing it very soon, it's at around 90% at the moment. I promise guys I'll get 'er done soon.
RayzzorBlack Posted October 25, 2012 Posted October 25, 2012 Sweet! I know your busy! I would have forgotten with all you seem to have on your plate... that's why I said that.
Rain Posted November 16, 2012 Author Posted November 16, 2012 Looking for testers now, any old tester will do - got a hot batch of steamy flashy goodness coming at you!
brucelee00 Posted November 16, 2012 Posted November 16, 2012 Looking for testers now, any old tester will do - got a hot batch of steamy flashy goodness coming at you! I'm in holla at your boy
zerojay Posted November 17, 2012 Posted November 17, 2012 I'd like to beta test it. (Removed questions about what this was all about. Might as well give it a shot to find out personally.)
Rain Posted November 18, 2012 Author Posted November 18, 2012 I'd like to beta test it.(Removed questions about what this was all about. Might as well give it a shot to find out personally.) Well, the main point of this flash application is that it was designed for a friend of mine (here on the forums) whom wanted a flash wrapper that provided more functionality than that of the traditional flash stand alone application. They wanted to be able to have different inputs for each game (hundreds actually), and that would mean having different XPadder profiles for each game plus a long drawn out list of other annoyances that would have to be done as well. So aside from being multilingual (English, Spanish, German, French), having a built in profiler (for controls) and a few more extended video options you could say that it is the same as the standalone application from Adobe. But trust me when I say that he has hundreds (no foolin') of flash games, and of those few hundreds he needs about thirty separate controller configurations - so that is the main reason why this has/is being made (plus I get bored).
Rain Posted November 18, 2012 Author Posted November 18, 2012 Hopefully this will kind of give an ideal of what I am shooting for, cheesy (no pun intended) but I like bezels on my games lol; and yes I know that this is "not for everyone."
ghutch92 Posted November 18, 2012 Posted November 18, 2012 that is the main reason why this has/is being made (plus I get bored). If you keep creating amazing tools like this and HSync, I hope you get bored more often. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
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