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SETTINGS: Android emulator settings


reznnate
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z7jPgNL.jpg?1 Tested Emulators -- .ini config settings
 
Retroarch - Various emulators 
 exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture
 parameters=<choose one of the emulator cores like below>
 
Examples of retroarch core parameters
Atari 2600 core:
 parameters=cores/stella_libretro_android.so
PSX core:
 parameters=cores/pcsx_rearmed_libretro_neon_android.so
 
libretro cores:
 4do_libretro_android.so
 bsnes_mercury_performance_libretro_android.so
 bsnes_performance_libretro_android.so
etc...
 
 
Dolphin - Gamecube/Wii/Wiiware
exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.activities.MainActivity
parameters=AutoStartFile 
 
Newer Builds from Dolphin Website:-
 
exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.ui.main.MainActivity
parameters=AutoStartFile 
 
IrataJaguar - Atari Jaguar
 exe=ru.vastness.altmer.iratajaguar/ru.vastness.altmer.iratajaguar.MainActivity
 parameters=rom
 
Real3DOPlayer - 3DO
 exe=ru.vastness.altmer.real3doplayer/ru.vastness.altmer.real3doplayer.MainActivity
 parameters=cd
 
NES.emu - NES
 exe=com.explusalpha.NesEmu/com.imagine.BaseActivity
 parameters=
 
MSX.emu - Colecovision, MSX, etc.
 exe=com.explusalpha.MsxEmu/com.imagine.BaseActivity
 parameters=
 
Mame4Droid - MAME
 exe=com.seleuco.mame4droid/com.seleuco.mame4droid.MAME4droid
 parameters=
 
Mupen64Plus AE
exe=paulscode.android.mupen64plus/paulscode.android.mupen64plusae.MainActivity
parameters= 
 
Nightly builds
exe=org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.SplashActivity
parameters=
 
 
Play! - Playstation 2
exe=com.virtualapplications.play/com.virtualapplications.play.ExternalEmulatorLauncher
parameters=
 
Reicast - Dreamcast
 exe=com.reicast.emulator/com.reicast.emulator.MainActivity
 parameters=
 
Redream - Dreamcast
exe=io.recompiled.redream/io.recompiled.redream.MainActivity
parameters=
 
Drastic - Nintendo DS
 exe=com.dsemu.drastic/com.dsemu.drastic.DraSticActivity
 parameters=GAMEPATH
 
Fpse - PSX
 exe=com.emulator.fpse/com.emulator.fpse.Main
 parameters=path
 
ePSX - PSX
 exe=com.epsxe.ePSXe/com.epsxe.ePSXe.ePSXe 
 parameters=com.epsxe.ePSXe.isoName
 * change romext=cue in settings.ini, iso did not work for me
 
PPSSPP (FREE version) - PSP
 exe=org.ppsspp.ppsspp/org.ppsspp.ppsspp.PpssppActivity
 parameters=org.ppsspp.ppsspp.Shortcuts
PPSSPP Gold - PSP
            exe=org.ppsspp.ppssppgold/org.ppsspp.ppsspp.PpssppActivity 
            parameters=
 
uoYabause - Sega Saturn

exe=org.uoyabause.android/org.uoyabause.android.Yabause
parameters=org.uoyabause.android.FileNameEx

Yaba Sanshiro

     exe=org.uoyabause.uranus/org.uoyabause.android.Yabause
         parameters=org.uoyabause.android.FileNameEx

Gearoid - Sega Game Gear
 exe=com.androidemu.gg/com.androidemu.gg.EmulatorActivity 
 Parameters=
 
Colem - Speccy ZX - fMSX VGBANext
 Emulators from Garage Research
 PAID
 com.fms.colem.deluxe - Colem - Colecovision
 com.fms.fmsx.deluxe - fMSX
 com.fms.ines - iNES
 com.fms.emu - VGBAnext - GBA/GBC/GB Emulator
 com.fms.vgb - VGBc - Gameboy Color
 com.fms.mg - Master Gear - Sega Game Gear
 com.fms.speccy.deluxe - Spectrum Sinclair ZX
 FREE
 com.fms.colem
 com.fms.fmsx
 com.fms.speccy
 
 Set "??" to "com.fms.emulib.MainActivity" for all products but VGBAnext. 
 For VGBAnext:
 ??=com.fms.vgba.MainActivity for opening *.gba files
 ??=com.fms.vgb.MainActivity for opening *.gbc/*.gb files
 
OpenBOR - 2D Game Engine (Some integration issues with Hyperspin)
             exe=org.openbor.engine/org.libsdl.app.SDLActivity
Parameters=
 
Launch android app package names in database.xml
Determine Android game name through Google Play web interface.
 
pcgame=true
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What are the command line arguments to launch and run games for RetroArch. I have an OUYA which unfortunately isn't compatible with HyperSpin due to the Android version it's running, I would however like to set this up using Kodi and Advanced Launcher, there is information out there on how to do this, however I have tried those methods and the games don't launch. Those guides must be out of date as they are a couple of years old. Any help would be greatly appreciated.

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Don't work for me. In my data folder I've "paulscode.android.mupen64plus". I've try also with this command line: "exe=paulscode.android.mupen64plus/paulscode.android.mupen64plus.MainActivity" but no results, emulator won't launch.

***Edit***

With this it's ok now:

exe=paulscode.android.mupen64plus/paulscode.android.mupen64plusae.MainActivity

Parameters=

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  • 2 weeks later...

How do I get the find the exe command? I have a rooted device & can explore the system folder but I can't figure out where you got .mainactivity. If you can tell me how, I can get the commands for all the emus I have (both paid & free) & post them here

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Can I get a setting for Garage Games Master gear emulator?

 

I tried  "exe=com.fms.mg/com.fms.emulib.MainActivity"

 

but when the emulator loads all I get is a black screen.  Running the roms directly through the emulator works fine.

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Can I get a setting for Garage Games Master gear emulator?

I tried  "exe=com.fms.mg/com.fms.emulib.MainActivity"

but when the emulator loads all I get is a black screen.  Running the roms directly through the emulator works fine.

 

This should work according to the developer.   I'd consider sending him an email, he's been very responsive to me.

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This should work according to the developer.   I'd consider sending him an email, he's been very responsive to me.

 

Ok he responded with this

 

 

 

You have to pass the filename (with complete path) as a file:// URL to this activity. If this somehow is not happening, run "adb logcat" on the PC and see what messages MasterGear prints - they will be prepended with the "emulib" tag.

 

 

unfortunately that's greek to me, do you know what he means?

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OK, so I still cannot figure out what how to get the exe= command line. How do you coming up with the .BaseActivity/.MainActivity/.DraSticActivity ect?

I've been looking online but not finding anything simple enough for me to understand. I did come accross a page over at XDA that lists emulator arguements for XBMC which I think may be helpfull. http://forum.xda-developers.com/showpost.php?p=48685020&postcount=3 I'll give a few a try when I get a chance. (May root my shield TV first - the "feature" of not being able too write to the SD card is making this proccess of making minor changes quite a proccess)

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OK, so I still cannot figure out what how to get the exe= command line. How do you coming up with the .BaseActivity/.MainActivity/.DraSticActivity ect?

I've been looking online but not finding anything simple enough for me to understand. I did come accross a page over at XDA that lists emulator arguements for XBMC which I think may be helpfull. http://forum.xda-developers.com/showpost.php?p=48685020&postcount=3 I'll give a few a try when I get a chance. (May root my shield TV first - the "feature" of not being able too write to the SD card is making this proccess of making minor changes quite a proccess)

So the only way iv'e figured out how to find the ".mainactivity" is to run a logcat on a rooted device.  But from what I'm seeing so far all the emulators that currently work with hyperspin have those arguments here in the forums or on that link you posted.  The only emulators i cant get working right now are the new mupen64 alpha, and the garage games emulators.  I got the launch arguments from a logcat, but for mupen it still returns emulator not found, and for mastergear (a garage game emulator) it finds the emulator and loads it, but does not load the game and leaves you at a black screen. 

 

 

edit:

 

If anyone is curious the argument for the mupen alpha is 

 

 

org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.game.GameActivity

 

but it doesnt work for me

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Ok after messing with master gear some more I found that the argument:

 

 

 

com.fms.emu/com.fms.emulib.MainActivity

 

Does in fact work, but you need to pass it roms that have the extension .gg.  Zips do not work when loaded from command line.  I imagine the same is true for other Garage game emulators

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  • 1 month later...

OK, so I still cannot figure out what how to get the exe= command line. How do you coming up with the .BaseActivity/.MainActivity/.DraSticActivity ect?

I've been looking online but not finding anything simple enough for me to understand. I did come accross a page over at XDA that lists emulator arguements for XBMC which I think may be helpfull. http://forum.xda-developers.com/showpost.php?p=48685020&postcount=3 I'll give a few a try when I get a chance. (May root my shield TV first - the "feature" of not being able too write to the SD card is making this proccess of making minor changes quite a proccess)

Ok so i found an app today that shows all these arguments for android apks, and it doesnt require root.

 

https://play.google.com/store/apps/details?id=com.sika524.android.quickshortcut

 

Its for making direct shortcuts to specific app functions, but it shows all the "activities" that we use to launch roms through hyperspin.

 

Run the app look for the emu you want to run then tap on it it will show you all the activities for the apk.  There may be multiples, but it will be one of the activities listed.

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  • 2 weeks later...

All you have to do is change the system name on the command line :)

Example:

exe=com.explusalpha.GbaEmu/com.imagine.BaseActivity

parameters=

exe=com.explusalpha.GbcEmu/com.imagine.BaseActivity

parameters=

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Umm so this is driving me crazy. I have the nvidia shield TV. Hyperspin launches, shows videos, displays boxart, videos, but when I try to load my Genesis roms i get "warning attempting to launch missing rom". My hyperspin folder and roms are on my external usb drive. I only have genesis media and roms set up so i will not get more systems till i fix this prob. Retroarch plays the roms just fine so will someone please help me figure this out. Thank you.

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  • Similar Content

    • By HyperSeeder
      HyperSpin v0.1.8 for Android
      This is an unofficial version of HyperSpin for Android able to launch all modern versions of RetroArch.
      Support topic: https://hyperspin-fe.com/forums/topic/42774-modified-hyperspin-apk-for-retroarch-works-with-all-modern-versions/
      File Information:
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      MD5: 4692846e4fe9a90bd0da3a6cd9f10ed3
      SHA512: 2f5db6b625983c189b9f82c574bf48781921780825a38ceaf9c1094bd113545f9abdd06c5b4ac8707093e3e2ac0fc1185b9bc939f30f5ee830a41689c68e5b21
      How to configure your Settings_Android ini files:
      Main APK from RetroArch's website and Google Play Store Version:
      exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 32bit version:
      exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 64bit version and RetroArch Plus:
      exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Have fun!
      FAQ:
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      Yes, you just need to set different exe values for different systems.
      For instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/dolphin_libretro_android.so
      And the 32bit version of RA + MAME Core (MAME.ini): exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/mame2010_libretro_android.so  
      Will it load separate configuration files for 32bit and 64bit versions?
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      /storage/emulated/0/Android/data/com.retroarch.ra32/files/retroarch.cfg  
      Can I make Hyperspin launch my own custom compiled version of RetroArch?
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      If you have a specific use case that would benefit from this feature comment bellow and I'll see what I can do.
      How was this implemented?
      I reversed engineered the original Google Store APK using Apktool and JEB.
      You can find the two lines of code that I've modified bellow. You can use APK Studio to verify my changes.
       
       
    • By HyperSeeder
      Update: As @reznnate has recently introduced support for newer versions of RetroArch in the official version of HyperSpin this mod is officially deprecated. Please use the official HyperSpin version instead.
      Update 2: The last official HyperSpin for Android Beta version can be found bellow. Having said that, the beta version is suffering from several issues (No support for SAF, no ability to launch several emulators, suffering from some instability, etc). Unfortunately it looks like development has slowed down again. So, for now, I'm "un-deprecating" the modded APK - at least until a new official version of HyperSpin gets published to Google Play Store. Just a heads up: The modded APK only works with Android 9 or earlier. If you are a Shield owner there are ways to downgrade it back to Android 9, but for now I would encourage new users to try other frontends as neither the official beta version nor the modded APK are really up to standard (for users already that are already invested in the ecosystem, currently Android 9 and the modded APK are still working better than Android 11+ and the Beta APK).
      ---
      To anyone following my posts lately, I have been working in modifying HyperSpin so that it can run all modern versions of RetroArch. I know that some of you have been waiting for it since 2019.
      Well, the wait is finally over.
      Download:
      HyperSpin_v0.1.8_HyperSeeder.apk: https://mega.nz/file/uNx0gQQA#f5ktYDOV6nMAWxatrlg6XAYz14ZMdYlkWg994s-1WDg
      MD5: 4692846e4fe9a90bd0da3a6cd9f10ed3
      SHA512: 2f5db6b625983c189b9f82c574bf48781921780825a38ceaf9c1094bd113545f9abdd06c5b4ac8707093e3e2ac0fc1185b9bc939f30f5ee830a41689c68e5b21
      How to configure your Settings_Android ini files:
      Main APK from RetroArch's website and Google Play Store Version:
      exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 32bit version:
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      Can I mix and match multiple RetroArch distributions?
      Yes, you just need to set different exe values for different systems.
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      And the 32bit version of RA + MAME Core (MAME.ini): exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/mame2010_libretro_android.so  
      Will it load separate configuration files for 32bit and 64bit versions?
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      Can I make Hyperspin launch my own custom compiled version of RetroArch?
      Yes. As long as the package name starts with com.retroarch everything should work.
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      If you have a specific use case that would benefit from this feature comment bellow and I'll see what I can do.
      How was this implemented?
      I reversed engineered the original Google Store APK using Apktool and JEB.
      You can find the two lines of code that I've modified bellow. You can use APK Studio to verify my changes.
       
      Has it been tested?
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      If you know someone able to get my two lines change integrated in the official build and published to the Google Play Store, please point the person to this topic. Acknowledgment: Many thanks to@zerojay, @yarrick and @Honosuseri for "hacking" their own versions of HyperSpin. While this version is my own work, I couldn't do it without the information that you all made available to the community.
    • By therourke
      I have a fully working build for Commodore Amiga now on my NVIDEA Shield (2017 model). It took me a good while to get it up and running.

      I thought it might be useful to post an 'all in one place' tutorial. Thanks go to Honosuseri over in this post for convincing me it was possible.
      Commodore Amiga is infamously painful to configure on any and all emulation setups. Retroarch takes the pain out of some of this, since we don't need individual .uae files for every single game now. But there are still some hoops to jump through.
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      Hyperspin is free and available on this very website. Install the app on your NVIDEA Shield, and compile your roms and Hyperspin setup on an appropriately sized external harddrive/USB.
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      There is no need for those pesky .uae files anymore!!!!!!!!!!
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      Install the latest Retroarch on your NVIDEA Shield (probably works on other Android setups too). You can do this through the Google Play store, but as of writing this, version 1.8.9_GIT definitely works.
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      Commodore Amiga.ini
    • By Honosuseri
      Right guys as some of you are aware Google changed how things work on the Google Play Store a while back, when we install an app it will use the 32 or 64 bit version depending on what's native to the device. As we're mainly focused on the Shield TV here on the Android part of the forum, it is a 64 bit device. This has proved to be a bit of an issue for those of us who love Retroarch as there are some serious differences between the 32bit and 64bit versions. In a nutshell currently we have access to more cores for us to play our retro systems on the 32 bit version. RetroArch provide a RetroArch_ra32.apk which is a dedicated 32bit version we can sideload/install and use, however Hyperspin is NOT setup to use this version as some of the paths changed.

      So...I decompiled the Hyperspin.apk and made the necessary changes (yes including the config path) to solely use RA_32. I've done some limited testing with RA_32 (1.8.7) and it seems a okay to me (even the Daphne test core works) however I don't use screen overlays or really bother with alternate config setups (in truth I've not used the STV in many months!). Feel free to download it and test yourselves, obviously backup your essential files AND do remember the .ini files need to be adjusted to use RA32....

      exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture
      becomes
      exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture

      It's easy enough to open all your .ini files with notepad++. Use the Search and replace feature to find com.retroarch/ and replace to com.retroarch.ra32/ do this for all opened files then save all.

      Those who use adopted storage it's wise to move the Retroarch_ra32 app to internal storage after installing AND before running it for the first time. Let me know how it works for you, I'll do a Youtube video to help those less experienced with setting up Hyperspin when I know it's working 100% and I have the free time.

      Mega Link for Hyperspin_0.1.8_Hono.apk (https://mega.nz/file/zQNBCYKI#QVrG4uVVmvXHshl8LbosQi7LAjQmUA09R5k_YqhcMBI)
      RetroArch_ra32 (1.9.0) newest stable version at time of posting (https://buildbot.libretro.com/stable/1.9.0/android/)
    • By iamthamiz
      Hi Guys if your trying to set up M64plus FZ on android this is what i did to get my one up and running with NVida Sheild TV
       
      exe=org.mupen64plusae.v3.fzurita/paulscode.android.mupen64plusae.SplashActivity
      parameters=
      romextension= n64,z64,zip,v64
      searchsubfolders=false
       
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