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HyperMarquee


Antos

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Posted

Ok, why?  The interface in HyperHQ specifically says "path to LEDBlink.exe"

You are both right.

HyperSpin works with both name LEDblink.exe or LEDBlinky.exe. But, EDS wokrs only with the naming convention of LEDBlinky.exe

I designed EDS that way.

HyperMarquee & Event Dispatch System

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Posted

You are both right.

HyperSpin works with both name LEDblink.exe or LEDBlinky.exe. But, EDS wokrs only with the naming convention of LEDBlinky.exe

I designed EDS that way.

 

 

Ok, I finally got it to work, after about 10 days of fiddling in my spare time.  The two things that threw me the most were the LEDBlink.exe / LEDBlinky.exe filename, and the fact that your pre-entered command in EDS for HyperMarquee is set to Mame-Marquee_Image, while your example file included in the package is called Mame-Marquee_Artwork.  Inconsistency in file names can really mess with non-programmers who are trying to follow your directions and make this stuff work.  That said, it works great now!

 

Now, how do I make the white corner handle dots that appear in the draggable lower right hand corner of the HyperMarquee window, go away?

Posted

Thanks for the recommendations, it is sometime hard to think how users will think since i am too close from it. For ledblinky, nothig that i can do, it is documentated at more than one place, but i will see what i can do for for the pre-filled examples.

For the handle, simply go in hypermarquee global settings, and check off the 'run in edit mode' (or something like that). I do not have the app in front of me.

HyperMarquee & Event Dispatch System

Posted

Is there a way to have HM stretch the marquee artwork to fit my window? Currently I am using 2560x1080 resolution, and my only solution to make each marquee work was to resize it in Photoshop. Is there an option in HM to break the picture's aspect and fit to my resolution? Thanks!

 

 

Posted

Is there a way to have HM stretch the marquee artwork to fit my window? Currently I am using 2560x1080 resolution, and my only solution to make each marquee work was to resize it in Photoshop. Is there an option in HM to break the picture's aspect and fit to my resolution? Thanks!

 

Yes, absolutely, use stretch mode under 'Artwork Tab'

HyperMarquee & Event Dispatch System

Posted

Thanks. Don't know how I missed that. But now I notice something a bit strange. Whenever I load up a marquee from HS, the marquee that already is in place flashes once over, and then to the new marquee. Before I changed the option to FILL the marquees transitioned pretty smoothly. I use the pixel effect for transitions. Thoughts?

Sent from my iPhone using Tapatalk

Posted

Thanks. Don't know how I missed that. But now I notice something a bit strange. Whenever I load up a marquee from HS, the marquee that already is in place flashes once over, and then to the new marquee. Before I changed the option to FILL the marquees transitioned pretty smoothly. I use the pixel effect for transitions. Thoughts?

Sent from my iPhone using Tapatalk

 

 

I noticed this as well, and it happens even when no transition type is selected.

Posted

My HyperMarquee will not stay on the 2nd monitor. I drag it over there and it works great. When I close HS and reopen it, HyperMarquee opens on top of HS on my main monitor again.

 

I am on Windows 10 and have my display extended. Not sure what else to do.

 

Thanks.

 

How do you open/launch HyperMarquee?

HyperMarquee & Event Dispatch System

Posted

EDS all setup through HyperHQ

 

Please send me your EDS settings (or screenshot) and your fHyperMaquee settigns config file (the file that gives you trouble).

HyperMarquee & Event Dispatch System

Posted

No file is giving me trouble. As I stated in my post, HyperMarquee will not open on the right monitor when launching. It keeps defaulting to my main monitor. I then drag it to the 2nd monitor and it works fine. When I close HS and relaunch, it defaults back to my main monitor again.

 

During play time, HyperMarquee opens using a preconifg file passed by parameters. Each preconfig file specifies on which monitor to open (the coordinates actually). When you are configuring HM, it doesn't matter since you are not playing. 

HyperMarquee & Event Dispatch System

Posted

During play time, HyperMarquee opens using a preconifg file passed by parameters. Each preconfig file specifies on which monitor to open (the coordinates actually). When you are configuring HM, it doesn't matter since you are not playing. 

 

So you need my.... XML?

<?xml version="1.0" encoding="utf-8"?>
<HyperMarqueePreferences xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <MarqueeFilename>marquee_artwork</MarqueeFilename>
  <WindowTop>262</WindowTop>
  <WindowLeft>317</WindowLeft>
  <WindowHeight>273</WindowHeight>
  <WindowWidth>800</WindowWidth>
  <WindowState>Normal</WindowState>
  <WindowTopMost>false</WindowTopMost>
  <EditMode>false</EditMode>
  <DefaultSystemPath />
  <SystemConfFile />
  <BackgroundImageFile />
  <ForegroundImageFile />
  <ForegroungBrush />
  <ThemePath>C:\Game\HyperSpin\Media\[System]\Themes\[FileName].zip</ThemePath>
  <DefaultThemePath />
  <ThemeVideoPath>C:\Game\HyperSpin\Media\[System]\Video\[FileName].flv</ThemeVideoPath>
  <ThemeTransitionPath>C:\Game\HyperSpin\Media\[System]\Video\Override Transitions\[FileName].flv</ThemeTransitionPath>
  <DisplayVideoThemeFrame>false</DisplayVideoThemeFrame>
  <PlayVideoTheme>false</PlayVideoTheme>
  <PlayVideoTransitionTheme>false</PlayVideoTransitionTheme>
  <VideoVolumeTheme>0</VideoVolumeTheme>
  <VideoTransitionVolumeTheme>0</VideoTransitionVolumeTheme>
  <UseScreenCopy>false</UseScreenCopy>
  <DisplayBackgroundTheme>true</DisplayBackgroundTheme>
  <DisplayDefaultArtworkTheme>true</DisplayDefaultArtworkTheme>
  <DisplayArtwork1Theme>true</DisplayArtwork1Theme>
  <DisplayArtwork2Theme>true</DisplayArtwork2Theme>
  <DisplayArtwork3Theme>true</DisplayArtwork3Theme>
  <DisplayArtwork4Theme>true</DisplayArtwork4Theme>
  <VLCpath />
  <VideoFile />
  <VideoTransitionFile>C:\Game\HyperSpin\Media\[System]\Video\Override Transitions\[FileName].flv</VideoTransitionFile>
  <UserShaderinsteadOfVideo>false</UserShaderinsteadOfVideo>
  <MarqueeTransparency>0</MarqueeTransparency>
  <MarqueeStyle>0</MarqueeStyle>
  <TextFont>Pump LET Plain</TextFont>
  <FontBrush><SolidColorBrush xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">#FF000000</SolidColorBrush></FontBrush>
  <FontShaderEffect>false</FontShaderEffect>
  <TextFontSize>72</TextFontSize>
  <HorizontalAlignment>Left</HorizontalAlignment>
  <VerticalAlignment>Top</VerticalAlignment>
  <BackgroungBrush><SolidColorBrush xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">#BE000000</SolidColorBrush></BackgroungBrush>
  <BorderBrush />
  <HiToText />
  <BorderThikness>
    <Left>0</Left>
    <Top>0</Top>
    <Right>0</Right>
    <Bottom>0</Bottom>
  </BorderThikness>
  <AutoCloseDelay>0</AutoCloseDelay>
  <StartDelay>0</StartDelay>
  <TextOrientation>Horizontal</TextOrientation>
  <TextScrollingOrientation>0</TextScrollingOrientation>
  <TextScrollingSpeed>0</TextScrollingSpeed>
  <DisplayUnderFont>false</DisplayUnderFont>
  <DisplayScoreHeader2>true</DisplayScoreHeader2>
  <CloseAfterScrollingCompleted>false</CloseAfterScrollingCompleted>
  <TextEffect>2</TextEffect>
  <GifRepeatBehavior>0</GifRepeatBehavior>
  <TransitionEffect>0</TransitionEffect>
  <FontOutlineThickness>2</FontOutlineThickness>
  <FontOutlinedBrush><SolidColorBrush xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">#FF000000</SolidColorBrush></FontOutlinedBrush>
  <ImageStretch>Uniform</ImageStretch>
  <ForegroundImageStretch>None</ForegroundImageStretch>
  <BackgroundImageStretch>None</BackgroundImageStretch>
  <VideoStretch>None</VideoStretch>
  <VideoTransitionStretch>None</VideoTransitionStretch>
  <MarqueeSystem>AAE1</MarqueeSystem>
  <TextInfoFolder />
  <HiFolder />
  <NvramFolder />
  <HighSocreTitleHeader1 />
  <HighScoreTitleHeaderPadding />
  <SnapToGrid>false</SnapToGrid>
  <HTImageBypass>false</HTImageBypass>
  <HTImageHeightBypass>180</HTImageHeightBypass>
  <DigitalTextClosing>0</DigitalTextClosing>
  <ArtworkPathLocation>Z:\Hyperspin\Media\[System]\Images\Wheel\[FileName].png</ArtworkPathLocation>
  <Artwork1AlternativeLocation>Z:\Hyperspin\Media\[System]\Images\Alt\[FileName].png</Artwork1AlternativeLocation>
  <Artwork2AlternativeLocation />
  <Artwork3AlternativeLocation />
  <Artwork4AlternativeLocation />
  <ArtworkEffectShader />
  <VideoArtworkVolume>0</VideoArtworkVolume>
  <GameInfoLocation>C:\Game\HyperSpin\Data\Game Info\[System].ini</GameInfoLocation>
  <HyperListLocation>C:\Game\HyperSpin\Data\HyperList\[System].xml</HyperListLocation>
  <GameInfoText />
  <HyperlistRegex>(\[.*\])|(".*")|('.*')|(\(.*\))</HyperlistRegex>
  <HyperlistRegexCheckbox>true</HyperlistRegexCheckbox>
  <DigitalTextSourceOption>0</DigitalTextSourceOption>
  <DigitalTextScrollingOption>0</DigitalTextScrollingOption>
  <DigitalTextPauseScrolling>-1</DigitalTextPauseScrolling>
  <FlashDurationOnPause>0</FlashDurationOnPause>
  <IsSplitLines>false</IsSplitLines>
  <ScreenCopyWindowTop>0</ScreenCopyWindowTop>
  <ScreenCopyWindowLeft>0</ScreenCopyWindowLeft>
  <ScreenCopyWindowHeight>0</ScreenCopyWindowHeight>
  <ScreenCopyWindowWidth>0</ScreenCopyWindowWidth>
  <ScreenCopyWindowRefreshRate>0</ScreenCopyWindowRefreshRate>
  <ScreenCopyStretch>None</ScreenCopyStretch>
  <MarqueeSpeak>false</MarqueeSpeak>
  <SpeakRegEx />
  <SpeakRegExReplacement />
  <TransitionOption>1</TransitionOption>
  <ArtworkShader>0</ArtworkShader>
  <TransitionShaderName>Transition_RippleEffect</TransitionShaderName>
  <TransitionShader><Transition_RippleEffect Progress="0" xmlns="clr-namespace:Shaders;assembly=Shaders" xmlns:av="http://schemas.microsoft.com/winfx/2006/xaml/presentation"><Transition_RippleEffect.Texture2><av:ImageBrush ImageSource="pack://application:,,,/Icons/EDS.ico" /></Transition_RippleEffect.Texture2></Transition_RippleEffect></TransitionShader>
  <ForegroungShader />
  <BackgroungShader />
  <SuperShader />
  <TransitionShaderDuration>1000</TransitionShaderDuration>
  <NamedPipeID />
  <AutoCloseEventList>2, 4, 6, 11</AutoCloseEventList>
  <ArtworkCycling>false</ArtworkCycling>
  <ArtworkCyclingInterval>5</ArtworkCyclingInterval>
</HyperMarqueePreferences>

Thanks.

Posted

So you need my.... XML?

<?xml version="1.0" encoding="utf-8"?>
<HyperMarqueePreferences xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <MarqueeFilename>marquee_artwork</MarqueeFilename>
  <WindowTop>262</WindowTop>
  <WindowLeft>317</WindowLeft>
  <WindowHeight>273</WindowHeight>
  <WindowWidth>800</WindowWidth>
  <WindowState>Normal</WindowState>
  <WindowTopMost>false</WindowTopMost>
  <EditMode>false</EditMode>
  <DefaultSystemPath />
  <SystemConfFile />
  <BackgroundImageFile />
  <ForegroundImageFile />
  <ForegroungBrush />
  <ThemePath>C:\Game\HyperSpin\Media\[System]\Themes\[FileName].zip</ThemePath>
  <DefaultThemePath />
  <ThemeVideoPath>C:\Game\HyperSpin\Media\[System]\Video\[FileName].flv</ThemeVideoPath>
  <ThemeTransitionPath>C:\Game\HyperSpin\Media\[System]\Video\Override Transitions\[FileName].flv</ThemeTransitionPath>
  <DisplayVideoThemeFrame>false</DisplayVideoThemeFrame>
  <PlayVideoTheme>false</PlayVideoTheme>
  <PlayVideoTransitionTheme>false</PlayVideoTransitionTheme>
  <VideoVolumeTheme>0</VideoVolumeTheme>
  <VideoTransitionVolumeTheme>0</VideoTransitionVolumeTheme>
  <UseScreenCopy>false</UseScreenCopy>
  <DisplayBackgroundTheme>true</DisplayBackgroundTheme>
  <DisplayDefaultArtworkTheme>true</DisplayDefaultArtworkTheme>
  <DisplayArtwork1Theme>true</DisplayArtwork1Theme>
  <DisplayArtwork2Theme>true</DisplayArtwork2Theme>
  <DisplayArtwork3Theme>true</DisplayArtwork3Theme>
  <DisplayArtwork4Theme>true</DisplayArtwork4Theme>
  <VLCpath />
  <VideoFile />
  <VideoTransitionFile>C:\Game\HyperSpin\Media\[System]\Video\Override Transitions\[FileName].flv</VideoTransitionFile>
  <UserShaderinsteadOfVideo>false</UserShaderinsteadOfVideo>
  <MarqueeTransparency>0</MarqueeTransparency>
  <MarqueeStyle>0</MarqueeStyle>
  <TextFont>Pump LET Plain</TextFont>
  <FontBrush><SolidColorBrush xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">#FF000000</SolidColorBrush></FontBrush>
  <FontShaderEffect>false</FontShaderEffect>
  <TextFontSize>72</TextFontSize>
  <HorizontalAlignment>Left</HorizontalAlignment>
  <VerticalAlignment>Top</VerticalAlignment>
  <BackgroungBrush><SolidColorBrush xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">#BE000000</SolidColorBrush></BackgroungBrush>
  <BorderBrush />
  <HiToText />
  <BorderThikness>
    <Left>0</Left>
    <Top>0</Top>
    <Right>0</Right>
    <Bottom>0</Bottom>
  </BorderThikness>
  <AutoCloseDelay>0</AutoCloseDelay>
  <StartDelay>0</StartDelay>
  <TextOrientation>Horizontal</TextOrientation>
  <TextScrollingOrientation>0</TextScrollingOrientation>
  <TextScrollingSpeed>0</TextScrollingSpeed>
  <DisplayUnderFont>false</DisplayUnderFont>
  <DisplayScoreHeader2>true</DisplayScoreHeader2>
  <CloseAfterScrollingCompleted>false</CloseAfterScrollingCompleted>
  <TextEffect>2</TextEffect>
  <GifRepeatBehavior>0</GifRepeatBehavior>
  <TransitionEffect>0</TransitionEffect>
  <FontOutlineThickness>2</FontOutlineThickness>
  <FontOutlinedBrush><SolidColorBrush xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">#FF000000</SolidColorBrush></FontOutlinedBrush>
  <ImageStretch>Uniform</ImageStretch>
  <ForegroundImageStretch>None</ForegroundImageStretch>
  <BackgroundImageStretch>None</BackgroundImageStretch>
  <VideoStretch>None</VideoStretch>
  <VideoTransitionStretch>None</VideoTransitionStretch>
  <MarqueeSystem>AAE1</MarqueeSystem>
  <TextInfoFolder />
  <HiFolder />
  <NvramFolder />
  <HighSocreTitleHeader1 />
  <HighScoreTitleHeaderPadding />
  <SnapToGrid>false</SnapToGrid>
  <HTImageBypass>false</HTImageBypass>
  <HTImageHeightBypass>180</HTImageHeightBypass>
  <DigitalTextClosing>0</DigitalTextClosing>
  <ArtworkPathLocation>Z:\Hyperspin\Media\[System]\Images\Wheel\[FileName].png</ArtworkPathLocation>
  <Artwork1AlternativeLocation>Z:\Hyperspin\Media\[System]\Images\Alt\[FileName].png</Artwork1AlternativeLocation>
  <Artwork2AlternativeLocation />
  <Artwork3AlternativeLocation />
  <Artwork4AlternativeLocation />
  <ArtworkEffectShader />
  <VideoArtworkVolume>0</VideoArtworkVolume>
  <GameInfoLocation>C:\Game\HyperSpin\Data\Game Info\[System].ini</GameInfoLocation>
  <HyperListLocation>C:\Game\HyperSpin\Data\HyperList\[System].xml</HyperListLocation>
  <GameInfoText />
  <HyperlistRegex>(\[.*\])|(".*")|('.*')|(\(.*\))</HyperlistRegex>
  <HyperlistRegexCheckbox>true</HyperlistRegexCheckbox>
  <DigitalTextSourceOption>0</DigitalTextSourceOption>
  <DigitalTextScrollingOption>0</DigitalTextScrollingOption>
  <DigitalTextPauseScrolling>-1</DigitalTextPauseScrolling>
  <FlashDurationOnPause>0</FlashDurationOnPause>
  <IsSplitLines>false</IsSplitLines>
  <ScreenCopyWindowTop>0</ScreenCopyWindowTop>
  <ScreenCopyWindowLeft>0</ScreenCopyWindowLeft>
  <ScreenCopyWindowHeight>0</ScreenCopyWindowHeight>
  <ScreenCopyWindowWidth>0</ScreenCopyWindowWidth>
  <ScreenCopyWindowRefreshRate>0</ScreenCopyWindowRefreshRate>
  <ScreenCopyStretch>None</ScreenCopyStretch>
  <MarqueeSpeak>false</MarqueeSpeak>
  <SpeakRegEx />
  <SpeakRegExReplacement />
  <TransitionOption>1</TransitionOption>
  <ArtworkShader>0</ArtworkShader>
  <TransitionShaderName>Transition_RippleEffect</TransitionShaderName>
  <TransitionShader><Transition_RippleEffect Progress="0" xmlns="clr-namespace:Shaders;assembly=Shaders" xmlns:av="http://schemas.microsoft.com/winfx/2006/xaml/presentation"><Transition_RippleEffect.Texture2><av:ImageBrush ImageSource="pack://application:,,,/Icons/EDS.ico" /></Transition_RippleEffect.Texture2></Transition_RippleEffect></TransitionShader>
  <ForegroungShader />
  <BackgroungShader />
  <SuperShader />
  <TransitionShaderDuration>1000</TransitionShaderDuration>
  <NamedPipeID />
  <AutoCloseEventList>2, 4, 6, 11</AutoCloseEventList>
  <ArtworkCycling>false</ArtworkCycling>
  <ArtworkCyclingInterval>5</ArtworkCyclingInterval>
</HyperMarqueePreferences>

Thanks.

 

Ok, i can see that you are trying to display wheel art on the primary screen at top (262), left (317) position, and the file you need to call in EDS is marquee_artwork.

When you open that file in HM, when you drag the file on your second screen, it should update the coordinates. See if it match your HM status bar displayed coordinates. Then close HM and see it the marquee_artwork.xml has the right coordinates. If not, this could mean that your folder is read only. Windows 10 does that after installation of HM.

 

Let me know. 

HyperMarquee & Event Dispatch System

Posted

Also, give us EDS config file or simply a screenshot if you can fix your problem.

HyperMarquee & Event Dispatch System

Posted

Thanks, my second monitor is down right now but it did not seem to be updating coordinates before. I just checked the folder and it was read only. Once I get the monitor hooked back up I will test this again.

 

Here is my EDS config.

<?xml version="1.0" encoding="utf-8" ?>
<configuration>
    <configSections>
        <sectionGroup name="userSettings" type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" >
            <section name="HyperSpinEventIntegrator.Properties.Settings" type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" allowExeDefinition="MachineToLocalUser" requirePermission="false" />
        </sectionGroup>
    </configSections>
    <startup> 
        <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
    </startup>
    <userSettings>
        <HyperSpinEventIntegrator.Properties.Settings>
            <setting name="System" serializeAs="String">
                <value />
            </setting>
            <setting name="Game" serializeAs="String">
                <value />
            </setting>
            <setting name="Event" serializeAs="String">
                <value />
            </setting>
        </HyperSpinEventIntegrator.Properties.Settings>
    </userSettings>
</configuration>
Posted

Looking for a file within EDS named EDS_Settings.config 

<?xml version="1.0" standalone="yes"?>
<NewDataSet>
  <EDS>
    <ID>d369e7244ff249f6b08ba371974b942b</ID>
    <Path />
    <Application>LedBlinky</Application>
    <Close>false</Close>
    <PID>6972</PID>
    <IPC>CLI</IPC>
    <Running>false</Running>
    <Kill />
    <Parameters>[ledblinky]</Parameters>
    <RunningFlash />
    <Disable>true</Disable>
    <IPCID />
    <EventFilter />
    <CloseEvent />
  </EDS>
  <EDS>
    <ID>9d2a9d684aa74257870fe3847aa04b0d</ID>
    <Path>Z:\Hyperspin\Plugins\HyperMarquee\Hyper Marquee.exe</Path>
    <Application>Hyper Marquee</Application>
    <Close>false</Close>
    <PID>5572</PID>
    <IPC>Pipe</IPC>
    <Running>false</Running>
    <Kill />
    <Parameters>false Marquee_Artwork "[game]" "[system]"</Parameters>
    <RunningFlash />
    <Disable>false</Disable>
    <IPCID>Marquee_Artwork</IPCID>
    <EventFilter>1,3,9</EventFilter>
    <CloseEvent>2,4,6,11</CloseEvent>
    <RelativePath>../Plugins/HyperMarquee/Hyper Marquee.exe</RelativePath>
  </EDS>
  <EDS>
    <ID>a0682c88758e4346b55def794b9d2fb7</ID>
    <Path />
    <Application>HiToText</Application>
    <Close>true</Close>
    <PID />
    <IPC>CLI</IPC>
    <Running>false</Running>
    <Kill />
    <Parameters>false MAME-HiToText "[game]" "[system]"</Parameters>
    <RunningFlash />
    <Disable>true</Disable>
    <IPCID />
    <EventFilter>1,3,9</EventFilter>
    <CloseEvent>2,4,6,11</CloseEvent>
    <SystemFilter>Mame</SystemFilter>
  </EDS>
</NewDataSet>
Posted

Mccorkled, you issue is that you are not saving the Hypermarquee config after you had made your changes....

 

to save the setting, you must exit out the HyperMarquee completely after you made your setting....

not doing so, will lead to loading the old setting before the changes if you did not exit Hypermarquee with the changes made..

 

so please exit hypermarquee to save your setting

Posted

Thanks. Don't know how I missed that. But now I notice something a bit strange. Whenever I load up a marquee from HS, the marquee that already is in place flashes once over, and then to the new marquee. Before I changed the option to FILL the marquees transitioned pretty smoothly. I use the pixel effect for transitions. Thoughts?

Sent from my iPhone using Tapatalk

 

I will look at this. Please tell me;

- Which pixel transition shader are-you using?

- Which EDS transition method do you use? Pipe, CLI and Pipe(CLI)?

- Both marquee images size into play?

Thanks.

HyperMarquee & Event Dispatch System

Posted

I will look at this. Please tell me;

- Which pixel transition shader are-you using?

- Which EDS transition method do you use? Pipe, CLI and Pipe(CLI)?

- Both marquee images size into play?

Thanks.

Since I'm having the same issue, though it is a minor issue, I'll answer-

-transition shader 'None'

-EDS method Pipe(CLI)

- I'm not sure I understand the question.  Are you asking for the pixel dimensions of the marquees involved? These are the marquees included in the extras package that I downloaded, so each marquee varies widely in size.

Posted

Question for Antos or Sevenseal:  I can no longer start HyperspinEventIntegrator.exe.  It crashes when I try to run it.  When I check the EDS log, it says that the UserSettings.xml cannot be found, and when I check it in notepad, UserSettings.xml is empty.  Is there a way to regenerate this file? - Edit- also, I see that my Mame-Marquee_Artwork.xml has corrupted as well, resulting in a crash when I try to load it directly in HyperMarquee.  These are probably related.  I can reload the Default.xml for Hypermarquee.

Posted

Question for Antos or Sevenseal:  I can no longer start HyperspinEventIntegrator.exe.  It crashes when I try to run it.  When I check the EDS log, it says that the UserSettings.xml cannot be found, and when I check it in notepad, UserSettings.xml is empty.  Is there a way to regenerate this file? - Edit- also, I see that my Mame-Marquee_Artwork.xml has corrupted as well, resulting in a crash when I try to load it directly in HyperMarquee.  These are probably related.  I can reload the Default.xml for Hypermarquee.

 

This has happened to be a few times. Somehow the contents of the files get deleted.

Posted

This has happened to be a few times. Somehow the contents of the files get deleted.

With HyperMarquee itself, it's not an issue, just copy and rename the DefaultSettings.xml file, and HM will run again.  With EDS though, that didn't work.  The error log says that it's unable to import settings, and EDS won't run.  Any idea how to fix it?

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