Metalzoic Posted July 6, 2015 Author Posted July 6, 2015 There was a misspelling in the files in post 203. I just updated the fix.
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 still get the error when using the 203 post for hyperlaunch hq Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 Maybe I need to delete the isd file then? Sent from my iPad using Tapatalk Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 here is my ini file [settings] Fullscreen=true Sleep_Until_Logo=9000 Pinball_Version=DX9 here is my isd file--- the error seems to fall on the rotate part of the isd file I think. removing the isd file doesn't do it <?xml version="1.0" encoding="UTF-8"?> <INISCHEMA> <INIFILES> <INIFILE name="%ModuleName%" required="false"> <INITYPE>Module</INITYPE> <SECTIONS> <SECTION name="settings" required="false"> <SECTIONTYPE>Global</SECTIONTYPE> <KEYS> <KEY name="Fullscreen" required="false" nullable="false"> <KEYTYPE>Boolean</KEYTYPE> <DESCRIPTION>Enables/Disables Fullscreen. Requires dxwnd configured for windowed mode. Please read the module notes.</DESCRIPTION> </KEY> <KEY name="Pinball_Version" required="false" nullable="false"> <KEYTYPE>String</KEYTYPE> <DESCRIPTION>Default is DirectX 11. The version of Pinball Arcade you are using. It is critical this matches the version you run as it will affect break the module and ability to exit if incorrect.</DESCRIPTION> <VALUES> <VALUE description="DirectX 11">DX11</VALUE> <VALUE description="DirectX 9">DX9</VALUE> </VALUES> </KEY> <KEY name="Module_Debugging" required="false" nullable="false"> <KEYTYPE>Boolean</KEYTYPE> <DESCRIPTION>Enables/Disables the module tooltips when debugging where the module is in regards to controlling actions to select your game. Default is false.</DESCRIPTION> </KEY> <KEY name="Rotate_Method" required="false" nullable="false"> <KEYTYPE>String</KEYTYPE> <DESCRIPTION>The tool you want to use to rotate your desktop. Choiced are display or irotate. The exe of the one you choose should be placed in your Module Extensions folder</DESCRIPTION> <VALUES> <VALUE>display</VALUE> <VALUE>irotate</VALUE> </VALUES> </KEY> <KEY name="Rotate_Display" required="false" nullable="false"> <KEYTYPE>String</KEYTYPE> <DESCRIPTION>Rotate the display 90 degrees either left or right for vertical games.</DESCRIPTION> <VALUES> <VALUE description="None">0</VALUE> <VALUE description="Left">90</VALUE> <VALUE description="Right">270</VALUE> </VALUES> </KEY> <KEY name="My_Tables" required="false" nullable="true"> <KEYTYPE>String</KEYTYPE> <DESCRIPTION>Pipe-delimited list of all the games you own in the My Tables folder. By default, this is all the games. If you do not own them all, you need to create this list so the module knows where each game lies. Open the module in notepad and copy/paste the default list into this setting and remove all games you don't have.</DESCRIPTION> </KEY> <KEY name="Sleep_Until_Logo" required="false" nullable="true"> <KEYTYPE>Integer</KEYTYPE> <DESCRIPTION>In Milliseconds, the amount of time to sleep until the Pinball Arcade logo finishes loading. If the module does not cancel this immediately upon the start screen, decrease this value. Default is 7000, which is 7 seconds.</DESCRIPTION> </KEY> <KEY name="Sleep_Base_Time" required="false" nullable="true"> <KEYTYPE>Integer</KEYTYPE> <DESCRIPTION>The multiplier applied to all the sleeps in the module. Default is 1. If you have a problem where the module is not accurately sending keys to Pinball Arcade, try increasing this multplier by .1 at a time.</DESCRIPTION> </KEY> </KEYS> </SECTION> </SECTIONS> </INIFILE> </INIFILES> </INISCHEMA> Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 so impossible to get this working in hyperlaunch3? Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
potts43 Posted July 6, 2015 Posted July 6, 2015 so impossible to get this working in hyperlaunch3? I think you are where I was at two weeks ago....want a new function? Then that function only works with RL so I had to bite the bullet. Save yourself hours of headache and upgrade. I didn't want to but surprisingly happy I did. [emoji4]
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 sure, the only problem is I failed for sure trying to remove all that stuff. Can you try filtering that stuff out for me to give it on last try before it pushes me to the updated version? Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
Metalzoic Posted July 6, 2015 Author Posted July 6, 2015 I don't think HL HQ had the rotate function which is why it gives the error to those using it. Could be, which is why I posted a specific version for HyperLaunchHQ users and another for RocketLauncher users. So they'd each have their own version. (Although I've tested the RocketLauncher version in both HLHQ and RLUI and it worked in both.) so impossible to get this working in hyperlaunch3? Not sure why you'd say that when it has always worked in HyperLaunchHQ 3. Did you download the HLHQ version. Did you set it as the module for the Pinball Arcade emulator? etc... Just to be sure I just double checked the downloads. -I deleted my Database.xml and my module. -redownloaded the database and the HyperLaunchHQ version module staright from my link above. -Set that module as the ahk for the Pinball Arcade emulator in HyperLaunchHQ 3 -Tested it from within HLHQ and from within Hyperspin. It worked flawlessly in both So then I decided to test the RocketLauncher version. Same exasct steps except from RocketLauncher instead or HLHQ. It worked perfectly from both RLUI and from Hyperspin.
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 this is cra cra. Thanks for all the help on this folks I just redownloaded the hyperhq version and I still get the error. Here are some other settings, is it like yours? in hyperhq, under main settings, everything is left as is except for skip checks which has been set to rom and emulator when I go to pinball arcade conf utility I hae it set to 1024x768 and fullscreen the emulator itself is set up under global emulators. Its named pinball arcade and has a path. The module name is pinball arcade.ahk and virtual emulator is checked when looking at the pinball arcade emulator tab I have default emulator set to pinball arcade. Nothing else is filled out here When looking at hyperhq, its defaulted to hyperlaunch and pc game disabled. NOTHING else is filled in here Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
potts43 Posted July 6, 2015 Posted July 6, 2015 Does TPA run at all from HLHQ? Or is it erroring before launching?
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 as soon as I select a game, I get the pop up error pointing to the line of code about the display rotating. the game never comes up. I close the pop up and try again. Note if I change the skip checks dropdown, instead of the pop up I get a black screen with the hyperlaunch error message asking for path stuff Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 herer is a log... 00:54:41:900 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 00:54:42:081 | HL | INFO | +187 | Main - System Specs: HyperLaunch Dir: E:\x-PC\Hyperspin\HyperLaunch OS: Microsoft Windows 7 Professional SKU: Professional Total Memory: 3583.39 MB Free Memory: 1801.68 MB Used Memory: 1781.707 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 2 GPU 1 Name: ATI Radeon HD 4200 GPU 1 RAM: 368.00 MB GPU 1 Driver Version: 8.910.0.0 Sound 1 Device: High Definition Audio Device Sound 1 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 00:54:42:081 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 00:54:42:081 | HL | INFO | +0 | CheckFile - Checking if E:\x-PC\Hyperspin\HyperLaunch\HyperLaunch.exe exists 00:54:42:082 | HL | INFO | +0 | Main - HyperLaunch received "Pinball Arcade" and "Black Knight (Williams)" 00:54:42:089 | HL | INFO | +0 | Main - Black Knight (Williams) is using the default emulator: Pinball Arcade 00:54:42:089 | HL | INFO | +0 | Main - Checking for a [Pinball Arcade] section in E:\x-PC\Hyperspin\HyperLaunch\Settings\Pinball Arcade\Emulators.ini 00:54:42:089 | HL | INFO | +0 | Main - Checking for a [Pinball Arcade] section in E:\x-PC\Hyperspin\HyperLaunch\Settings\Global Emulators.ini 00:54:42:090 | HL | INFO | +0 | Main - Found [Pinball Arcade] in E:\x-PC\Hyperspin\HyperLaunch\Settings\Global Emulators.ini 00:54:42:090 | HL | INFO | +0 | CheckFile - Checking if E:\x-PC\Hyperspin\HyperLaunch\Modules\Pinball Arcade\Pinball Arcade.ahk exists 00:54:42:096 | HL | WARNING | +0 | Main - CRC Check - Module has no CRC defined on the header. 00:54:42:096 | HL | INFO | +0 | Main - Black Knight (Williams) will use module: E:\x-PC\Hyperspin\HyperLaunch\Modules\Pinball Arcade\Pinball Arcade.ahk 00:54:42:109 | HL | INFO | +16 | Main - Using SkipChecks method "Rom and Emu" or emuName = "PCLauncher". 00:54:42:111 | HL | INFO | +0 | Main - INI Keys read 00:54:42:111 | HL | INFO | +0 | CheckFile - Checking if E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\7-Zip\7zFM.exe exists 00:54:42:112 | HL | INFO | +16 | CheckFile - Checking if E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\7-Zip\7z.dll exists 00:54:42:113 | HL | WARNING | +0 | Main - SkipChecks is enabled and set to: Rom and Emu 00:54:42:113 | HL | INFO | +0 | CheckPaths - Started 00:54:42:113 | HL | INFO | +0 | CheckPaths - Ended 00:54:42:114 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 hlMode = frontendPID = 0 frontendPath = E:\x-PC\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = E: exitEmulatorKey = H:1joy7&1joy8|H:2joy7&2joy8|1&5|H:Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = E:\Arcade-PC\hyperspin\Emulators\Romfiles\PC\Pinball Arcade\Pinball Arcade.exe emuPath = E:\Arcade-PC\hyperspin\Emulators\Romfiles\PC\Pinball Arcade emuName = Pinball Arcade emuExt = exe romPath = romPathFromIni = romExtension = romExtensionOrig = romExtensions = executable = Pinball Arcade.exe systemName = Pinball Arcade dbName = Black Knight (Williams) romName = romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = Rom and Emu romMatchExt = true blockInputTime = 0 blockInputFile = errorLevelReporting = false logFile = E:\x-PC\Hyperspin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false sysLang = English_United_States navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = H|s navP2UpKey = Numpad8|R navP2DownKey = Numpad2|F navP2LeftKey = Numpad4|D navP2RightKey = Numpad6|G navP2SelectKey = NumpadEnter|S originalWidth = 1920 originalHeight = 1080 dtEnabled = true dtPath = E:\Arcade-PC\hyperspin\zips\tools\daemon tools\DAEMON Tools Lite\DTLite.exe dtUseSCSI = true dtAddDrive = true emuIdleShutdown = 0 hideCursor = false hideEmu = false hideFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 8000 fadeInExitDelay = 0 fadeOutExitDelay = 500 fadeOut = true fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 500 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Center fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = ZeroDreamsFade fadeLyr37zAnimation = ZeroDreamsFade fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = E:\x-PC\Hyperspin\HyperLaunch\Media\Fade HLDataPath = E:\x-PC\Hyperspin\HyperLaunch\Data HLMediaPath = E:\x-PC\Hyperspin\HyperLaunch\Media HLErrSoundPath = E:\x-PC\Hyperspin\HyperLaunch\Media\Sounds\Error modulesPath = E:\x-PC\Hyperspin\HyperLaunch\Modules moduleFullName = E:\x-PC\Hyperspin\HyperLaunch\Modules\Pinball Arcade\Pinball Arcade.ahk moduleName = Pinball Arcade modulePath = E:\x-PC\Hyperspin\HyperLaunch\Modules\Pinball Arcade moduleExtension = ahk moduleExtensionsPath = E:\x-PC\Hyperspin\HyperLaunch\Module Extensions libPath = E:\x-PC\Hyperspin\HyperLaunch\Lib 7zEnabled = true 7zPath = E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\7-Zip\7zFM.exe 7zDllPath = E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\7-Zip\7z.dll 7zExtractPath = E:\Arcade-PC\hyperspin\Emulators\Romfiles\Nintendo 64 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = true mgKey = Z&LShift|K&I mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 0 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = true hpKey = 1&vkBCsc033|2&vkBCsc033 hpBackToMenuBarKey = 0|w|5|6|1|2 hpZoomInKey = 7|A| hpZoomOutKey = 9|q hpScreenshotKey = ~PrintScreen hpHiToTextPath = E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = true keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = E:\Arcade-PC\hyperspin\zips\tools\xpadder\Xpadder.exe joyToKeyFullPath = E:\x-PC\Hyperspin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = xpadder keymapperHyperLaunchProfileEnabled = true JoyIDsEnabled = false JoyIDsPreferredControllersSystem = ps3 1|ps3 2 JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = true CustomJoyNames = Controller (XBOX 360 For Windows)|p1 FEProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\HyperSpin defaultProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\_Default systemProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\Pinball Arcade xPadderSystemProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\Pinball Arcade\_Default emuProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\Pinball Arcade\Pinball Arcade romProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\Pinball Arcade\Black Knight (Williams) HyperLaunchProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\HyperLaunch blankProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\xpadder\_Default\blank ahkFEProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\Pinball Arcade ahkEmuProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\Pinball Arcade\Pinball Arcade ahkRomProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\Pinball Arcade\Black Knight (Williams) ahkHyperLaunchProfile = E:\x-PC\Hyperspin\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = true statisticsEnabled = true 00:54:42:119 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 00:54:42:119 | HL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts 00:54:42:119 | HL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 00:54:42:119 | HL | INFO | +0 | CheckFile - Checking if E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\VA.ahk exists 00:54:42:122 | HL | INFO | +0 | BuildScript - Loaded HyperPause Init.ahk scripts 00:54:42:122 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 00:54:42:122 | HL | INFO | +0 | BuildScript - Loaded MultiGame.ahk scripts 00:54:42:122 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 00:54:42:124 | HL | INFO | +0 | BuildScript - Module: MEmu = Pinball Arcade MEmuV = v1.39.9 MURL = http://www.pinballarcade.com/ MAuthor = djvj (tweaked by Metalzoic) MVersion = 2.0.3 MSystem = "Pinball Arcade","Pinball" ;---------------------------------------------------------------------------- ; Notes: ; Initial setup: ; Manually run Pinball Arcade. If you own all the games and they can all be found in the My Tables folder, Simply Enter the My Tables folder and browse to the first table (alphabetically) and exit Pinball Arcade. ; The module comes default with all the available tables (as of 1/14/2014) alphabetically sorted in the module setting My_Tables. ; It will parse this setting and assume you own all the games. If you do not own all the games, recreate this setting in RocketLauncherUI with all the games you own, and separate each one with a | ; The My_Tables names match the names from your FE's database. ; ; If launching as a Steam game: ; When setting this up in RocketLauncherUI under the global emulators tab, make sure to select it as a Virtual Emulator. Also no rom extensions, executable, or rom paths need to be defined. ; Set Skip Checks to "Rom and Emu" when using this module as roms do not exist. ; ; If not launching through Steam: ; Add this as any other standard emulator and define the PinballArcade.exe as your executable, but still select Virtual Emulator as you do not need rom extensions or rom paths ; Set Skip Checks to "Rom and Emu" when using this module as roms do not exist. ; ; This module requires BlockInput.exe to exist in your Module Extensions folder. It is used to prevent users from messing up the table selection routine. ; If BlockInput is not actually blocking input, it's due to not having admin credentials, which you will need to set this exe to run as admin. ; However, this also means RocketLauncher needs to be set to run as admin as well, keep this in mind. ; ; If you want bezel support set to the game be played in windowed mode ; ; How to run vertical games on a standard monitor: ; There are 3 methods supported by this module to rotate your desktop. Windows shortcuts, display.exe and irotate.exe. If one method does not work on your computer, try another. ; ; If the key sends are not working, make sure your RocketLauncher is set to run as administrator. ; ; Pinball Arcade stores some settings in your registry @ HKEY_CURRENT_USER\Software\PinballArcade\PinballArcade ;---------------------------------------------------------------------------- StartModule() settingsFile := modulePath . "\" . moduleName . ".ini" rotateMethod := IniReadCheck(settingsFile, "settings", "Rotate_Method",,,1) ; Shortcut, Display, iRotate rotateDisplay := IniReadCheck(settingsFile, "settings", "Rotate_Display", 0,,1) ; 0, 90, 180, 270 moduleDebugging := IniReadCheck(settingsFile, "settings", "Module_Debugging", "false",,1) If windowsRotate { Res := (A_ScreenWidth>A_ScreenWidth) ? A_ScreenWidth : A_ScreenWidth Gui 1: Color, 000000 Gui 1: -Caption +ToolWindow Gui 1: Show, x0 y0 W%Res% H%Res%, BlackScreen ; experimental to hide entire desktop and windows If rotateMethod Rotate(rotateMethod, rotateDisplay) } BezelGUI() FadeInStart() fullscreen := IniReadCheck(settingsFile, "settings", "Fullscreen", "true",,1) ; 0, Shortcut, Display, iRotate pinballVersion := IniReadCheck(settingsFile, "settings", "Pinball_Version", "DX11",,1) sleepLogo := IniReadCheck(settingsFile, "Settings", "Sleep_Until_Logo",7000,,1) sleepBaseTime := IniReadCheck(settingsFile, "Settings", "Sleep_Base_Time",1,,1) lastMyTable := "Addams Family, The (Bally)" ; Mytables always starts on Addams Family ; myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Attack From Mars|Big Shot|Black Hole|Black Knight|Bride of Pin-Bot|Cactus Canyon|Centaur|Central Park|Champion Pub|Cirqus Voltaire|Class of 1812|Creature from the Black Lagoon|Cue Ball Wizard|Dr. Dude|El Dorado - City of Gold|Elvira|Firepower|Fish Tales|Flight 2000|Funhouse|Genie|Goin' Nuts|Gorgar|Harley-Davidson|Haunted House|Medieval Madness|Monster Bash|No Good Gofers|Pin-Bot|Ripley's Believe It or Not|Scared Stiff|Space Shuttle|Star Trek|Tales of the Arabian Nights|Taxi|Tee'd Off|Terminator 2|Theatre of Magic|Twilight Zone|Victory|Whirlwind|White Water",,1) ; | separated list of the tables I own ; myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight 2000 (Williams)|Black Knight (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Machine - Bride of Pin Bot, The (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Junk Yard (Williams)|Lights... Camera... Action! (Gottlieb)|Medieval Madness (Williams)|Monster Bash (Williams)|No Good Gofers (Williams)|Phantom of the Opera, The (Stern)|Pin Bot (Williams)|Ripley's Believe It or Not! (Stern)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)",,1) ; | v1.31.8 separated list of the tables user owns myTables := IniReadCheck(settingsFile, "Settings", "My_Tables","Addams Family, The (Bally)|Attack from Mars (Bally)|Big Shot (Gottlieb)|Black Hole (Gottlieb)|Black Knight 2000 (Williams)|Black Knight (Williams)|Black Rose (Bally)|Bram Stoker's Dracula (Williams)|Bride of Pin-Bot (Williams)|Cactus Canyon (Bally)|Centaur (Bally)|Central Park (Gottlieb)|Champion Pub, The (Bally)|Cirqus Voltaire (Bally)|Class of 1812 (Gottlieb)|Creature from the Black Lagoon (Bally)|Cue Ball Wizard (Gottlieb)|Cyclone (Williams)|Diner (Williams)|Dr. Dude & His Excellent Ray (Bally)|Earthshaker (Williams)|El Dorado - City Of Gold (Gottlieb)|Elvira and the Party Monsters (Bally)|Firepower (Williams)|Fish Tales (Williams)|Flight 2000 (Stern)|FunHouse (Williams)|Genie (Gottlieb)|Goin' Nuts (Gottlieb)|Gorgar (Williams)|Harley-Davidson, 3rd Edition (Stern)|Haunted House (Gottlieb)|High Roller Casino (Stern)|High Speed (Williams)|Jack-Bot (Williams)|Junk Yard (Williams)|Lights... Camera... Action! (Gottlieb)|Medieval Madness (Williams)|Monster Bash (Williams)|No Good Gofers (Williams)|Party Zone (Bally)|Phantom of the Opera, The (Data East)|Pin-Bot (Williams)|Red & Ted's Roadshow (Williams)|Ripley's Believe It or Not! (Stern)|Scared Stiff (Bally)|Space Shuttle (Williams)|Star Trek - The Next Generation (Williams)|Starship Troopers (Stern)|Tales of the Arabian Nights (Williams)|Taxi (Williams)|Tee'd Off (Gottlieb)|Terminator 2 - Judgment Day (Williams)|Theatre of Magic (Bally)|Twilight Zone (Bally)|Victory (Gottlieb)|Whirlwind (Williams)|White Water (Williams)|WHO Dunnit (Bally)|Xenon (Bally)",,1) ; | v1.37.8 separated list of the tables user owns pinballTitleClass := "Pinball Arcade ahk_class " . (If pinballVersion = "DX11" ? "GameWindowClass" : "Pinball Arcade") BezelStart() ; get user's save path paUserPath := RegRead("HKCU", "Software\PinballArcade\PinballArcade", "SavePath", "Auto") pinballArcadeDat := CheckFile(paUserPath . "settings.dat") ; Update fullscreen setting res := BinRead(pinballArcadeDat,pinballArcadeDatData,1,8) ; read current fullscreen setting Bin2Hex(hexData,pinballArcadeDatData,res) If (fullscreen = "true" && hexData != "02") { Hex2Bin(binData,"02") res := BinWrite(pinballArcadeDat,binData,1,8) } Else If (fullscreen != "true" && hexData != "00") { Hex2Bin(binData,"00") res := BinWrite(pinballArcadeDat,binData,1,8) } ; Convert myTables into a real array myTablesArray := [] Loop, Parse, myTables, | { myTablesArray[A_Index] := A_Loopfield If (romName = A_Loopfield) { thisTablePos := A_Index ; store the position (in the array) this table was found thisTableArray := "myTablesArray" ; save the array this table was found in lastTable := lastMyTable ; store the last table loaded for the same array as this table Log("Module - Found """ . romName . """ at position " . thisTablePos . " in MyTables") } } CheckFile(moduleExtensionsPath . "\BlockInput.exe") If !thisTableArray ScriptError("This table """ . romName . """ was not found in My Tables folder. Please check its name that it matches what the module recognizes.") Log("Module - Table """ . romName . """ was found in array """ . thisTableArray . """ at position " . thisTablePos) Log("Module - Last Table of array """ . thisTableArray . """ left off at """ . lastTable . """ which was found at position " . lastTablePos) ; Calculate the shortest distance to this table from the lastTable max := %thisTableArray%.MaxIndex() a := 1 b := thisTablePos If (a > { moveDown := a - b moveUp := (max - a) + b } Else If (b > a) { moveDown := b - a moveUp := (max - + a } Else { ; a=b moveDown := 0 moveUp := 0 } moveDirection := If moveUp < moveDown ? "moveUp" : "moveDown" Log("Module - The array """ . thisTableArray . """ has " . max . " tables in it and shortest distance to this table is " . %moveDirection% . " in direction " . moveDirection) hideEmuObj := Object(pinballTitleClass,1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later HideEmuStart() If executable { Log("Module - Running Pinball Arcade as a stand alone game and not through Steam as an executable was defined.") Run(executable . " skipwhatsnew", emuPath) } Else { If !steamPath GetSteamPath() Log("Module - Running Pinball Arcade through Steam.") Steam(238260,,"skipwhatsnew") } WinWait(pinballTitleClass) WinWaitActive(pinballTitleClass) BezelDraw() Run("BlockInput.exe 30", moduleExtensionsPath) ; start the tool that blocks all input so user cannot interrupt the launch process for 30 seconds If moduleDebugging = true Tooltip, waiting %sleepLogo% seconds for logo SetKeyDelay(80*sleepBaseTime) Sleep % sleepLogo ; sleep till Pinball FX2 logo appears If moduleDebugging = true Tooltip, sending enter to get to the main menu ; Send, {Enter Down}{Enter Up}100{Down Down}{Down Up}100{Enter Down}{Enter Up} ; use this line to navigate the Main menu if you don't own all tables/all seasons. comment this line out if you don't Send, {Enter Down}{Enter Up}300{Enter Down}{Enter Up} ; use this line instead to navigate the Main menu if you do own all tables/all seasons. comment this line out if you don't If moduleDebugging = true Tooltip, entering MyTable folder Sleep % 2000*sleepBaseTime ; wait for folder to load If moduleDebugging = true Tooltip, navigating to %romName% SetKeyDelay(80*sleepBaseTime) If (moveDirection = "moveUp") { Loop % %moveDirection% { If moduleDebugging = true Tooltip % "Index: " . A_Index . " | Game: " . %thisTableArray%[A_Index] Send, {Up Down}{Up Up} Sleep % 100*sleepBaseTime } } Else { ; moveDown Loop % %moveDirection% { If moduleDebugging = true Tooltip % "Index: " . A_Index . " | Game: " . %thisTableArray%[A_Index] Send, {Down Down}{Down Up} Sleep % 100*sleepBaseTime } } Send, {Enter Down}{Enter Up} ; select game Sleep % 500*sleepBaseTime If moduleDebugging = true Tooltip, waiting for game to load Send, {Enter Down}{Enter Up}80{Enter Down}{Enter Up} ; select game Sleep % 4800*sleepBaseTime ; waiting for table to load ;Send, {Enter Down}{Enter Up}80{Enter Down}{Enter Up} ; start game If moduleDebugging = true Tooltip, Finished Process("Close", "BlockInput.exe") ; end script that blocks all input HideEmuEnd() FadeInExit() Process("WaitClose", "PinballArcade.exe") BezelExit() FadeOutExit() If windowsRotate { Gui 1: Show If rotateMethod Rotate(rotateMethod, 0) Sleep % 200*sleepBaseTime Gui 1: Destroy } ExitModule() HaltEmu: disableSuspendEmu := true Send, {ESC down}{ESC up} Return RestoreEmu: Send, {ESC down}{ESC up} Return CloseProcess: FadeOutStart() WinClose(pinballTitleClass) Return 00:54:42:130 | HL | INFO | +15 | BuildScript - Loaded HyperPause scripts 00:54:42:130 | HL | INFO | +0 | BuildScript - Loaded MultiGame scripts 00:54:42:130 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 00:54:42:130 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script 00:54:42:130 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 00:54:42:131 | HL | INFO | +0 | Main - Module is built 00:54:42:131 | HL | INFO | +0 | CheckFile - Checking if E:\x-PC\Hyperspin\HyperLaunch\AutoHotkey.dll exists 00:54:42:133 | HL | INFO | +0 | Main - Running module 00:54:44:489 | HL | INFO | +2356 | Main - Module ended, exiting HyperLaunch normally 00:54:44:490 | HL | INFO | +0 | ExitScript - Started 00:54:44:538 | HL | INFO | +47 | SystemCursor - Restoring mouse cursor 00:54:44:552 | HL | INFO | +15 | ExitScript - Ended Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 How do I get to lvl 10? It defaulted to thread all and min an max set to blank. I see debug 2,1, info, waning, and error only Sent from my iPad using Tapatalk Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
potts43 Posted July 6, 2015 Posted July 6, 2015 In HLHQ you have to set log level to troubleshooting which is level 10 yours States level 3. It also states no admin rights. Try running HL as admin.
potts43 Posted July 6, 2015 Posted July 6, 2015 You guys are really making so much harder on yourself by sticking with HL HQ Agreed no argument there[emoji6]
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 Aha! It says that we are missing in the hyperlaunch extensions a dll called sevenzipsharp Sent from my iPad using Tapatalk Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 Would it be any harm if someone posts that dll and I try things or could that seriously screw things up Sent from my iPad using Tapatalk Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 01:13:32:246 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 01:13:32:325 | HL | INFO | +78 | Main - System Specs: HyperLaunch Dir: E:\x-PC\Hyperspin\HyperLaunch OS: Microsoft Windows 7 Professional SKU: Professional Total Memory: 3583.39 MB Free Memory: 1867.90 MB Used Memory: 1715.488 MB SystemType: x64-based PC Physical Processors: 1 Logical Processors: 2 GPU 1 Name: ATI Radeon HD 4200 GPU 1 RAM: 368.00 MB GPU 1 Driver Version: 8.910.0.0 Sound 1 Device: High Definition Audio Device Sound 1 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 01:13:32:328 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 01:13:32:332 | HL | INFO | +0 | CheckFile - Checking if E:\x-PC\Hyperspin\HyperLaunch\HyperLaunch.exe exists 01:13:32:335 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! FileVersion 3.0.1.1 LegalCopyright �2013 HL squad ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName djvj's one swell guy! File Size: 910336 bytes Created: 7/28/2013 - 4:35:52 PM Modified: 2/22/2014 - 4:21:51 AM 01:13:32:338 | HL | INFO | +0 | CheckFile - Checking if E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\itextsharp.dll exists 01:13:32:343 | HL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 2/22/2014 - 3:39:18 AM Modified: 2/22/2014 - 4:22:03 AM 01:13:32:355 | HL | INFO | +15 | CheckFile - Checking if E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\SevenZipSharp.dll exists 01:13:32:705 | HL | DEBUG1 | +344 | ScriptError - Playing error sound: error11.mp3 01:13:34:863 | HL | ERROR | +2152 | Following file is required for HyperLaunch, but could not be found: E:\x-PC\Hyperspin\HyperLaunch\Module Extensions\SevenZipSharp.dll 01:13:34:867 | HL | INFO | +16 | ExitScript - Started 01:13:34:892 | HL | INFO | +16 | SystemCursor - Restoring mouse cursor 01:13:34:906 | HL | INFO | +15 | ExitScript - Ended Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
potts43 Posted July 6, 2015 Posted July 6, 2015 Download Full RL and extract it somewhere and take what you need from it. It won't affect your system. I'm away from my PC at moment.
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 ha now another... boy 01:28:16:519 | HL | ERROR | +10889 | CRC Check - CRC does not match for this Library. Please re-download this file to continue using HyperLaunch: E:\x-PC\Hyperspin\HyperLaunch\Lib\Fade Animations.ahk Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
ninja2bceen Posted July 6, 2015 Posted July 6, 2015 So this is now basically say I have to upgrade don't it Sent from my iPad using Tapatalk Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
potts43 Posted July 6, 2015 Posted July 6, 2015 Ask yourself how many hours you have been trying to fixing this? It took me 30 mins to upgrade. I updated to hs1.4 at the same time....much faster than 1.3. Like a new system within the hour!
potts43 Posted July 6, 2015 Posted July 6, 2015 If you copy your HS and HLHQ directories and you don't like it you can go back.
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