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  1. Hey everyone! First off, a huge thank you to everyone who reported bugs, shared comments, and threw in suggestions over the past week. I’m doing my best to keep up, but it’s clear we’ve got an amazing group of testers who are leaving no stone unturned. You all rock! So, it’s been a week—where’s the next beta?! Well, here’s the scoop: we went back to the drawing board on the cache system. Based on your feedback and the discussions here, we realized we needed something more robust and foolproof. The good news? The updated cache system is in internal testing right now. During the final round, we uncovered a few extra things that need fixing before it’s ready to roll out. While we expect a few hiccups here and there, our goal is to have fewer issues than the current build. That’s why we’re holding off until next week. Here’s what you can expect in the new beta: No more _cache folder—saving you time and disk space. No waiting for cache rebuilds in the wheel manager. Faster cache rebuilds—our early metrics show it’s taking about 2 seconds per system. Smaller, more efficient cache files with better performance. Full support for overrides in the cache. We’re aiming for a Friday release! I’ll be out of town for a work event (yes, I’d rather be here with you all, but bills don’t pay themselves). While I’m away, the team will be wrapping up some final bugs in both HQ and HyperSpin. Here’s a short list of what’s on their plate: Wheel images show instead of text where possible in the system view. Custom system support: bypass match-making and add whatever you want. Name your system during the setup wizard. Steam updates to support more media. Fixed the default themes download bug. Auto-login added for EmuMovies when you get logged out. Option to remove collections in the manager. HQ update dialog no longer gets blocked by downloads. Bugfix for the plugin system to improve HyperSpin updates. Bezel project patch applied for smoother functionality. And let’s not forget our incredible content creators—they’ve been absolutely crushing it. If you haven’t already, check out @RetroHumanoid's latest themes—they’re amazing! And a massive shoutout to @baddeolvfor his work on the default HyperSpin set. He’s been tirelessly covering almost every core system we support, and the results speak for themselves. Plus, we’ve got a few new artists jumping in and experimenting with the updated toolset. The feedback and the flood of stunning new themes are a joy to see! After the next release, we’re diving into updates for the theme builder, focusing on bug fixes and workflow enhancements to make it even smoother. Future releases of the theme builder will introduce support for shaders, groups, and so much more. I can’t wait to get started! As always, thanks for all your support, feedback, and enthusiasm—it’s what keeps us going. Can’t wait to see what’s next! Stay awesome, -fr0stbyt3
    23 points
  2. Hey yall! Welcome to our new Hyperspin! For anyone who used/uses Launchbox,I am sure you might have heard of the theme I created back in 2018 called Unified Refried. It is currently the 2nd highest downloaded theme for LB,only sitting under City Hunter 2,which was released over a full year before it,at a time where custom themes were not rampant. Refried covers over 220+ systems,each with HQ artwork,creating a unified and colorful look across all platforms,while also looking professional. Despite how long this is going to take me (and it will) I have decided to bring that theme over to Hyperspin! I will gradually be adding more and more to it in HyperTheme during this beta period,and hope that users will download,and enjoy using it in their setups. Any and all constructive criticism,or suggestions is always welcome. Hyperspin Refried Main Menu Theme - Hyperspin Refried Game Theme -
    17 points
  3. First off, a huge thank you to everyone who’s been testing, reporting bugs, and sharing feedback. Your input has been invaluable, and I really appreciate the patience as we work through everything. I know we didn’t have a launch last week, and I wanted to address that. Some core systems—especially the cache system and UI updates—needed more work before they were ready. Rather than pushing out something unfinished, we took the extra time to make sure things were in a better state before releasing. It’s still a beta, so expect some rough edges, but we feel this build is in a much better place than it would have been last week. Over the past two weeks, we’ve overhauled the UI in all settings pages, made system setup smoother, optimized downloads, and added MUGEN support. You can now add multiple systems at once, pick multiple folders when selecting game directories, and we’ve made major improvements to cache handling, controller support, and error logging. Here’s what’s new: HyperHQ RetroArch Core Selector – No more manual typing! Select the core from a dropdown, and we’ll handle the command. For customization, click Advanced. System Setup Improvements – Automatically creates all override folders when adding new systems. New System Support – Added support for systems without a complete game list. Media Sounds Bug Fixed – Prevented duplicate downloads. Download Improvements EmuMovies video downloads are now optimized. Fixed issue where new downloads were not set as active. ROM Management Fix – Deleted games will no longer reappear. New Refresh Option – Added the ability to refresh overrides. MUGEN Support Added – Clear your system cache in the cache menu for the best experience. Updated System Add Component – Now supports adding multiple systems at the same time. Updated LED Blinky Support. Fixed Launching Error Logs. Multiple Folder Selection – Now possible when selecting game folders. Cache & Log System Improvements Updated Cache Service – Dozens of tweaks to fix corruption and errors. Updated Log System – More logs added for cache tracking. Updated UI for Cache Page – Improved settings menu for better navigation. UI Updates Updated UI for All Settings Pages – Improved design, layout, and usability across all settings menus. Updated UI for Intro & Outro Videos – Enhanced layout and functionality. Updated Plugin Page UI – Improved design and usability. HyperSpin Controller Fixes – Resolved issues where the main menu wasn’t responding to controllers. HyperTheme ThemeBuilder Fix – Fixed a double-select error. Profile Management Fix – Resolved errors when deleting a client. Collection Theme Errors Fixed – Various improvements for a smoother experience. In the Works: Revamped Controller Support One of the biggest things we’re working on right now is revamped controller support with direct HID input control. The goal is to eliminate the remaining controller issues and provide a more seamless, native experience. This is still in development, but early testing looks promising. More details soon! Thanks again for all your support, testing, and feedback. I know waiting an extra week for this one wasn’t ideal, but we wanted to make sure things were in a better place before pushing it out. As always, let me know if you run into anything, and we’ll keep making it better. Happy gaming!
    15 points
  4. Version 1.0.0

    89 downloads

    14 new (working - arcade only) games this month. New Parents: Gwasuwon (Korea) [gwasu] IPM Invader (set 2) [ipminvad1] Magic Touch (v. 28.05) [magictch] Namco Classic Collection Vol.1 (Japan, v1.03) [ncv1j2] Pyuuta-kun (Japan) [pyutakun] New Clones: Gradius III: Densetsu kara Shinwa e (Japan, version 3, newer) [gradius3j] N-Sub (cocktail) [nsubc] Rocket Convoy [rocktcnvy] Run and Gun (ver UAB 1993 9.10, dedicated twin cabinet) [rungunuaad] Toride II (Japan, revision I) [toride2ji] Updated Roms: Evil Night (ver UBA) [evilngt] Hell Night (ver EAA) [hellngt] Total Vice (ver EBA) [totlvice] Triple Hunt [triplhnt] Removed: IPM Invader (set 1) [ipminvad] Namco Classic Collection Vol [ncv1] Required CHDs: evilngt totlvice ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 19: 0.268 Update 20: 0.269 Update 20: 0.270 Update 21: 0.271 Update 22: 0.272 Update 23: 0.273 Update ------------------------------------------------------------------------ Missing themes project: THEME CREATORS NEEDED ! The road to completion (...almost) - Requests - HyperSpin Forum (hyperspin-fe.com)
    15 points
  5. Version 1.0.1

    445 downloads

    22 new (working - arcade only) games this month. Well, some of these aren't "working" but I had to include the partially playable Namco System 23 games! New Parents: Chaoji Dou Dizhu Liang Fu Pai (V109CN) [cjddzlf] Chaoji Dou Dizhu Jiaqiang Ban (S300CN) [cjddzp] Chaoji Tuolaji Jiaqiang Ban (V206CN) [cjtljp] Crisis Zone (World, CSZO4 Ver. [crszone] Final Furlong 2 (World) [finfurl2] Long Hu Zhengba 4 Dui Hua Ban (V203CN) [lhzb4dhb] Motocross Go! (US, MG3 Ver. A) [motoxgo] Panic Park (World, PNP2 Ver. A) [panicprk] Rapid River (US, RD3 Ver. C) [rapidrvr] New Clones: 1945k III (Promat license, OPCX1 PCB) [1945kiiipt] Discs of Tron (Environmental, prototype, 8/9/83) [dotronep] Kart Duel (Japan, KTD1/VER.A) [kartduelja] Labyrinth Runner (World Ver. F) [labyrunrf] Metal Black (World, single PCB) [metalba] Mingxing San Que Yi (China, V201CN) [mxsqy] Operation Wolf 3 (Japan) [opwolf3j] Raiden II (Great Britain) [raiden2gb] Rapid River (prototype) [rapidrvrp] Return of the Invaders (Video Dens bootleg) [retofinvbv] Task Force Harrier (Lettering bootleg) [tharrierb] Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver OAA) [tmnt2o] Updated Roms: Chaoji Dou Dizhu (V219CN) [cjddz] Mirax (set 3) [miraxb] Time Crisis II (US, TSS3 Ver. [timecrs2] ------------------------------------------------------------------------ Missing Themes (New Media) Update for September Contributors: Agard (Updated Wheels + Database Additions) Andyman (Themes + Wheels + Database Additions) Darwin1995 (Themes) Jesfknkrys (Themes, Wheels, Videos, Database Additions) Publio (Themes, Wheels, Videos, Database Additions) Tancrede987 (Themes, Wheels) Please give them support and "like" their recent uploads ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 19: 0.268 Update 20: 0.269 Update 20: 0.270 Update ------------------------------------------------------------------------ Missing themes project: THEME CREATORS NEEDED ! The road to completion (...almost) - Requests - HyperSpin Forum (hyperspin-fe.com)
    15 points
  6. Version 1.5.1

    162,801 downloads

    HyperSpin 1.5.1 NOTE: IF DOWNLOAD IS FAILING PLEASE DISABLE ANTIVIRUS 1.5.1 Support for Windows 10 v1083 Added support for animated wheels (http://hyperspin-fe.com/applications/core/interface/file/attachment.php?id=62249) Added sxs.dll as a separate download for Windows 10/11 users. Put this file in the same folder as HyperSpin.exe. See below. 1.4.16 Added video smoothing 1.4.15 Added can now use default theme for main menu. Whats different about having a default theme as some may now is that they don't get reloaded when going from one item to next that don't have themes. This allows for a cleaner experience vs reloading individual copies of default themes. Added if a theme doesn't have a background in the zip file then it was only attempting to load a png background, from the backgrounds folder of the item name. Now it can load swf and also default.png and default.swf. Added Shortcut key F6 to toggle fullscreen and windowed. For windowed to work resolution must be set to resolution lower than fullscreen. Added Ledblinky 9 for main menu and Ledblinky 8 for switching menus (not sure if this one is even needed) Fixed - HyperSpin not shutting down sometimes. 1.4.14 Fixed issue when launching certain software/emulators and HS taking focus. Fixed background music not working. Put music in Media\System\Sound\Background Music\Name.mp3 1.4.13 Fixed mp4 looping causing stuttering or black video Fixed returning from emu causing moving 1 wheel item when spinner is enabled Added Horizontal Wide wheel style for widescreen themes that can fit more wheel items 1.4.12 Fixed spinner and trackball only working in 1 direction Changed more fixes to joy controls. 1.4.11 Changed made some changes to joystick behavior, POV was interferring with analog and vice versa Fixed joystick not being able to stop intro video Fixed returning to HS from certain emulators causes HS to be squished. Fixed main menu always returning to last_system used when starting even though last_game is off. 1.4.10 Fixed no speakers bug, no speakers or headphones plugged in would crash HS Fixed HL relative path issue(i think) 1.4.9 Fixed strobe animation not working. I had to slow it down, due to the speed up of the new HS, i had to slow it down by a factor of 4 to get it to even work. So if it doesn't match up with HyperTheme, you know why. Fixed themes freezing when exiting theme. Fixed joystick support (i think) 1.4.8 Fixed skip up and skip down number not working Fixed letter wheel using wrong direction per wheel style Fix pin style was backwards, moves left to right now Added ability to use mp4 as intro video 1.4.7 Fixed % in filename issue when playing videos. Changed the behavior of pin and horizontal wheels due to a lot of complaints. Left and Right move the wheel and Up and Down select the letter wheel. The directions are fixed and should behave as expected now. 1.4.6 Added smoothing to letter images. Changed path to HScript, delete your old HScript.ahk and autohotkey.dll, Unzip now the script is in \Scripts\HScript\HScript.ahk, this allows the autohotkey.dll not to interfere with the one other programs use in the main root, sorry to those that got their old autohotkey.dll overwritten. 1.4.5 Release to private beta 1.4.4 Changed - See above Fixed - HyperLaunch error, hopefully. 1.4.3 Added - Allow relative path to launcher i.e ( .\Folder\HyperLaunch.exe") where the dot represents the HyperSpin directory. Doesn't do relative double dots though for going up a folder. Added - Disable item in main menu i.e ( <game name="MAME" enabled = "0"/>, just add enabled ="0" to any system and it will disable it. if there is no enabled attribute or you have it set to 1 then the game will show. Added - Disable item in sub menu , same as above. 1.4.2 Added - Smoothing to special artwork png's Added - HyperLaunch not forced as launcher. You can now set the full path to the launcher in the ini. Has to be fullpath\launcher.exe in the ini file. If your hyperlaunch isn't working then you must add hyperlaunch.exe to your hyperlaunch path in the ini. Added - Can run a script everytime you land on a wheel item to allow scripters to add interactive features to HS. The script is located in a new scripts folder called "Scripts". sxs.dll
    14 points
  7. Version 1.0.0

    120 downloads

    No MAME Update this month but I still have something to share. This is a collaboration with @brudibru who deserves credit for most of the work: determining the playable games list, core settings, making the videos, and motivating me to work on another system. I made the database, themes, and wheels Using RetroArch QUASI88 core (Neo Kobe set) 177 playable games Homebrew compilation Disks have been spit using RetroArch autoload states. Quasi88 core settings: QUASI88 Core System Bios Folder (RetroArch/system/quasi88) quasi88.7z
    13 points
  8. Version 1.0.0

    34 downloads

    Game Theme of unknown 'Space Invaders' gambling game (encrypted, set 1) MAME
    13 points
  9. Version 1.0.0

    295 downloads

    If you haven't updated MAME recently, now is the time! There are big changes to audio and MAME UI. Usually, I can get the update out quicker, but this month was 4x larger than most. I still need to add all the playable Sega Model 2 games, but I will test and capture new videos for next month. For now, all of Sega Model 2 is accessible through Genre Menu. 48 new (working - arcade only) games this month. New Parents: Block Fever [blockfvr] Flashback [flshback] Mushiking The King Of Beetles 2003 Second (Japan) [mushi2k3] Paint 'N Puzzle Super [pntnpuzls] R-Shark (set 2) [rsharka] Sasuke vs. Commander (set 2) [sasukea] Super Shanghai 2001 (set 1, red board) [ssh2001] Wakeng [wakeng] New Clones: Big Karnak (Modular System) [bigkarnkm] Janpai Puzzle Choukou (Japan 010820 Publicity) [chokop] Cosmic Battle (Recreativos Franco bootleg of Space Invaders) [cosmicbat] Double Axle (US) [dblaxleu] Fantastic Spacians (hack of 'Super Galaxians') [fntspcian] G-LOC Air Battle (Japan) [glocj] In The Hunt (Korea?) [inthuntk] Lady Bug (bootleg on Galaxian hardware, encrypted) [ladybugg2] Lizard Hunt (unprotected, checksum 25A83609) [lizardhunt] Master Boy Olympic (Spain, set 1, checksum 7309) [mastboyol] Master Boy (1987, Modular System) [mastboyom] Mortal Kombat 4 (version 1.0) [mk4b] Moon Cresta (SNK) [mooncrsts] Next Century (bootleg of Defender) [nextcent] New Splash (ver. 1.4, checksum A26032A3, Korea, set 2) [nsplashkra] Power Drift (Japan, Rev C) [pdriftj] Puzz Loop 2 (Japan 010201 Publicity) [pzloop2jp] Quick Shots (ver 1.0, checksum AD0C) [quickshts] Raiden (Modular System) [raidendx] Rollergames (Asia) [rollerga] Splash! (Modular System, ver. 1.0) [splashms] Super Splash (ver 1.1, Break Edition) [ssplash] Tekken 3 (Japan, TET1/VER.D) [tekken3jd] Thunder Hoop (non North America, ver. X, set 2) [thoopnnaa] Toki (Modular System) [tokims] Trapeze / Trampoline [trapeze] Vision Quest [visnqust] Updated Roms: Alligator Hunt (World, protected) [aligator] Bang! [bang] Battle Shark (World) [bshark] Crazy Climber (US set 1) [cclimber] Euro League (Gaelco bootleg, Modular System) [eurogael] Football Power (Version 1.2) [footbpow] Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) [glass] Next Fase (bootleg of Phoenix) [phoenix] Splash! (Ver. 1.2 World) [splash] Touch and Go (World) [touchgo] World Rally (Version 1.0, Checksum 0E56) [wrally] World Rally 2: Twin Racing (mask ROM version) [wrally2] Removed: R-Shark (set 1) [rshark] Sasuke vs. Commander (set 1) [sasuke] Shuang Long Qiang Zhu 2 VS (China, VS203J, set 1) [slqz2] ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 20: 0.268 Update 21: 0.269 Update 22: 0.270 Update 23: 0.271 Update 22: 0.272 Update 23: 0.273 Update 24: 0.274 Update 25: 0.275 Update 26: 0.276 Update 27: 0.277 Update
    12 points
  10. Hello everyone! We’ve been hard at work through May bringing a slew of updates and improvements to ThemeBuilder, HyperSpin, and HQ. Below is a complete roundup of what’s new, improved, and fixed this month. 2025-05-23 19-10-20.mp4 New Features Flipbook Effect – A brand new way to animate your themes with classic flipbook-style visuals. Ripple SFX – Ripple effect is now live with adjustable settings. New Special Effects – Now available in ThemeBuilder: Circle Reveal Left Reveal Right Reveal Top Reveal Bottom Reveal (center out) Swipe Rays Stripe Forum Auto-Posting (Coming Soon) – Publishing on HT will soon automatically post your theme to the forums with a direct link. Sharing made simple! User Profile UI Overhaul – Cleaned up and modernized user profiles. Log Out Button is Back – Back by popular demand! Improved Caching Logic – Moving between themes is now significantly faster. Fixes MAME Themes Fix – You’ll need to edit the metadata, reselect the game name, and re-save & publish for fixes to take effect. Fixed Stroke Loss on Video Reload Fixed Errors in Older Themes Fixed Preview Pixelation When Adding SFX Fixed Theme Asset Duplication Fixed Long Load Times on Large Themes Fixed Project Load Errors for Many Older Themes Fixed Theme Delete Bug – Deleting a theme now correctly targets the selected project. Improved Logging – Better server-side logging helps us squash bugs faster. Improvements Delete Animation Moved – It now appears at the bottom of all effects for better UX. Ripple SFX Fully Live – After a preview period, it's now fully integrated. HyperSpin v2.0.41 – Now supports all the latest ThemeBuilder features and special effects. HQ Now Supports MAME 0.277 Thank you to @yaron and his team for some brilliant suggestions and to the community for your continued support and feedback. Let us know what you think of the new features and stay tuned – more great things are on the way! Don’t forget to edit, re-save, and re-publish your MAME themes to apply the latest fixes! @rondar and @Roadrunner have been busy too! Aliens_Extermination.mp4 RoadBlasters_Arcade (1).mp4 Blazing_Angels.mp4 Radikal_Bikers (1).mp4 bandicam_2025-05-12_13-14-20-407.mp4 bandicam_2025-05-23_15-49-44-529.mp4
    12 points
  11. Version 1.0.0

    44 downloads

    Emulation is still rough and most of the selection are homebrew titles but NUON is now playable enough to justify! This is a combined effort with @brudibru (Media/Module/Bezel/Fade). Without his help, showing me current NUANCE compatibility and the homebrew games, I wouldn't have considered the system. The existing module did not work well with homebrew games, so we are using a modified version of PC Launcher. Freefall 3050 A.D. and Iron Solider 3 are still not playable.
    12 points
  12. Version 1.0.0

    424 downloads

    Look, I finally did something!! Audio is still not emulated and it's not running at full speed. Still people want it, so here you go! Scanning the IntelliCards (HyperScan playing cards) through Mame File Manager is very frustrating. MAME software list named each card with only a number. I renamed each card assuming they were numbered in correct sequence. For the most part it seems to be correct when selecting Character cards. This system is barely playable. Even if the audio and speed issues were solved, the card scanning component will not work unless you can actually see the cards you are selecting.
    12 points
  13. Version 1.0.0

    199 downloads

    7 new (working - arcade only) games this month. New Clones: Quiz Gakuen Paradise (Japan, ver. 1.02) [gakupara102] Gallop - Armed Police Unit (Japan, M72 hardware) [gallopm72] Quiz Gekiretsu Scramble (Japan, prototype) [gekiretup] Heavy Barrel (US, revision 3) [hbarrelu] Hyper Street Fighter II: The Anniversary Edition (Japan 040123) [hsf2j1] X-Men Vs. Street Fighter (Japan 970113) [xmvsfj] Updated Roms: Au (Swimmer conversion) [au] Not much going on this month. There will probably be a huge IGS games update in the next few months when controls are fixed. I was able to use existing themes to make a complete set for the update. There are some new interesting Handhelds and PNP systems, I need to go through my backlog to update my "PNP Project" ------------------------------------------------------------------------ Missing Themes (New Media) Update for August Contributors: Agard (Updated Wheels) Eraser_Arcarde (Themes) Hoscarconh (Themes) Jesfknkrys (Themes, Wheels, Videos, Database Additions) Johnfreitassousa (Themes, Wheels, Database Additions) Please give them support and "like" their recent uploads ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 19: 0.268 Update ------------------------------------------------------------------------ Missing themes project: THEME CREATORS NEEDED ! The road to completion (...almost) - Requests - HyperSpin Forum (hyperspin-fe.com)
    12 points
  14. Hello Everyone, Welcome to HyperSpin 2.0. We know that everyone is excited about the future of HyperSpin and excited to get going. The team is excited for everyone to finally see the work that has really been going on behind the scenes. Please keep in mind that everything you see is still very early beta release. Features are not final and may change at any time. Stay tuned... This is just getting started! First!
    11 points
  15. Version 1.0.0

    501 downloads

    To make it clear right away, I have not found or written a Pippin emulator out of the blue. To my knowledge, the Pippin system remains largely unemulated. I have been able to create this setup because most of the Pippin library of games was compatible or had a version for Mac PPC's. So I have been able to use the Emulator Sheepshaver which works quite well with those games. That means that, despite the Pippin opening splash screen and sound, it doesn't really acts like a Pippin console as it starts in a Mac OS environment and we have to use a mouse to browse through folders and start games (and sometimes browse through multiple folders). Talking about games, they are mostly kiddie FMV stuff, a lot of them from Bandai, interactive videos or educational. Only a few games stand out but the keyboard and mouse controls are not always great compared to today's standards. So why bother ? The Pippin ended up an abject failure but is still an important part of the videogames history as it was the first and only attempt from Apple to make a gaming device. It had a very limited success in the US and fared just a little better in Japan, thanks to Bandai's lineup of games for the young ones. Back then, Apple probably thought that the CD player and FMV capability, and their name, would be enough to appeal to everybody but obviously it was not (same happened to the CDTV and many other CD based consoles of course). The setup is prepared for what we have to call Hyperspin 1 now. I don't know about a Sheepshaver module for Rocketlauncher so I have used the capabilities of PCLauncher and each games are launched via .bat files (Instructions in the downloads). I have included a Pippin.txt file with all the lines you have to copy/paste to your own PCLauncher.ini. If you don't do that, you will have to point out each games manually in the PCLauncher settings in Rocketlauncher. I don't know about the compatibility with HS2. It can probably launch bat files too but I have not tried myself. I had this system unfinished for a long time and Floatingyeti helped and motivated me to finish it. Floatingyeti also created the main and default themes (and a beautiful pointer) and was generally a great help to refine my project. The boxes have been created from a standard cd case and real covers and cd images from a template. Hope you will enjoy it. PIPPIN main.mp4 Pippin Default.mp4
    11 points
  16. Hey everyone! Important Installation Notice Due to the level of changes in this update, we highly recommend performing a clean installation to avoid compatibility issues. Please follow these steps: Uninstall your current version of HyperHQ and HyperSpin. Delete the following directories manually: C:\Users\[your_username]\.HyperHQ Your HyperSpin install directory Install the latest version fresh from our official source. This will fix issues for users who installed in custom directories and ensure that all settings and media comply with the latest version. We’ve been hard at work making improvements to HyperHQ and HyperSpin, focusing on performance, usability, and bug fixes. Below is a breakdown of the latest changes. HyperHQ Updates MAME Enhancements Player count is now a preference, not a filter – Selecting “2 players” will prioritize 2-player versions of games but won’t exclude playable 4-player games. Support for 'imperfect' ROMs – These are now recognized as playable and will no longer be filtered out. Improved clone detection – Enhancements to ensure better ROM organization. ROM Handling & Downloads Duplicate handling improvements – Games from multiple regions, languages, and sets are now properly merged. Video download updates – Fixes matching errors for more accurate media retrieval. Memory utilization improvements – Downloads are now more efficient and less memory-intensive. Cache System Overhaul New UI for cache progress – You can now track cache building progress in real time in HQ. Faster cache builds – Expect 60-70% faster cache build times compared to previous versions. Media override fixes – Bugs affecting media verification and overrides have been resolved. Auto Import & System Performance Improved auto-import logic – More refinements coming in future updates. Performance boosts – Faster system loading times and smoother navigation. UI Enhancements – The title bar now uses background assets where applicable. Logging & Debugging HQ logs moved to a dedicated folder – Now located in /logs within the HyperHQ directory. New log viewer – Access it via Settings > HyperHQ > Logs. ROM Details & Media Fixes UI refinements – Smoother experience when viewing ROM details. Bugfix for media apply state – Ensures proper display of applied changes. HyperSpin Updates Media Improvements Updated music support – Enhancements to in-game music handling. Intro/Outro bug fixes – Resolved issues affecting intro and outro sequences. Cache Enhancements Full support for new cache improvements – Includes all performance and UI updates from this build. Controller Fixes Navigation improvements – Controller input handling has been refined for a smoother experience. Final Notes These updates bring significant improvements to usability, speed, and overall functionality. As always, we appreciate feedback from the community—let us know if you run into any issues or have feature suggestions! Happy gaming!
    11 points
  17. HQ Plugin refresh issue fixed. This would create "duplicates" after an update Fixed Intro outro video does not play if the videos are the same Media delete bug fixed HS (2.0.28) Fixed javascript error on close Fixed wheel not being available after some change types Controller support updated Fixed Snap images going outside of bounds of the frame Fixed issue where the "selected" wheel item index was not centered Letter hop errors fixed App can now be closed with alt+f4 without throwing an error Marquee allows video overrides (requires HQ 2.0.35) Wheel opacity bug fixed
    11 points
  18. Version 1.0.0

    200 downloads

    8 new (working - arcade only) games this month. New Parents: CPS1 Multi Game [cps1mult] DT7 (prototype) [dt7] Future Flash (set 2) [futflasha] Harikiri Junior Baseball [harikiri] New Clones: Mario Bros. (bootleg on Ambush Hardware, set 1) [mariobl] Phozon (Sidam) [phozon] Punk Shot (Asia 2 Players, hacked?) [punkshot2a] SRD: Super Real Darwin (Japan, bootleg) [srdarwinb] Updated Roms: Astro Wars [astrowar] E.D.F. : Earth Defense Force (set 1) [edf] Kangaroo [kangaroo] Removed: Future Flash (set 1) [futflash] ------------------------------------------------------------------------ Missing Themes (New Media) Update for December Contributors: Agard Andyman Emanu hoscarconh Jesfknkrys Nanometrovovo2 Please give them support and "like" their recent uploads ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 19: 0.268 Update 20: 0.269 Update 20: 0.270 Update 21: 0.271 Update 22: 0.272 Update ------------------------------------------------------------------------ Missing themes project: THEME CREATORS NEEDED ! The road to completion (...almost) - Requests - HyperSpin Forum (hyperspin-fe.com)
    11 points
  19. Version 1.0.0

    45 downloads

    This game's flyer artwork is great, so I made a theme with it. A matching wheel is in the theme zip. Enjoy!
    11 points
  20. Version 1.0.0

    46 downloads

    I've been wanting to do a logo-swap on this great theme for a long time. Strikers 1999 is the Japanese release, while Strikers 1945 III is the World release. I revised the video frame to match the World logo and relocated the Psikyo logo down into the clouds, just because it looks cool there. The horizontal version of the Strikers 1945 III wheel is in the zip, if you prefer that over the square-format one.
    11 points
  21. Version 1.0.0

    69 downloads

    Yet another game with no usable graphics outside of the game itself. (Yeah, I know there's a flyer out there, but it is just plain awful.) So, I went nuts for no apparent reason and made a fully animated theme with an absolute ton going on visually. It was fun to make, but I don't think I'll be spending several days on a theme again anytime soon. Haha. Enjoy this silly Frogger clone! As usual, the created-from-scratch assets are included, and the new wheel is in the theme zip.
    11 points
  22. Version 1.0.0

    30 downloads

    Game Theme of Um Jammer Lammy NOW! (Japan, UL1/VER.A) MAME
    11 points
  23. Version 1.0.0

    25 downloads

    Game Theme of Super Tank Attack (prototype rev. 1.12) MAME
    11 points
  24. Version 1.0.0

    29 downloads

    Game Theme of Super Motor (prototype) MAME
    11 points
  25. 226 downloads

    Full theme for your Teknoparrot games. HD version 16:9 Video Wheel clear Wheel Circle
    11 points
  26. Version 1.0.0

    84 downloads

    14 new (working - arcade only) games this month. New Parents: Brain Box II (Set 114) [brainbox2] Paracaidista [paraca] Shatekids [shatekds] New Clones: Colision (bootleg of Head On) [colision] Fenix (Explomatic, Spanish bootleg of Phoenix) [fenixexpl] King of Fighters '96, The (bug fix revision) [kof96a] Mandinga (bootleg of Amidar) [mandingag] Super Earth Invasion (Centromatic, Spanish) [searthinc] Street Fighter III 3rd Strike: Fight for the Future (Asia, NO CD) [sfiii3na] Updated Roms: Air Buster: Trouble Specialty Raid Unit (World) [airbustr] Animal Catch [animalc] Brick Blast (bootleg of Wall Crash) [brkblast] Pit Boss Megatouch (9234-20-01) [megat] Tattoo Assassins (US prototype, Mar 14 1995) [tattass] ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 20: 0.268 Update 21: 0.269 Update 22: 0.270 Update 23: 0.271 Update 22: 0.272 Update 23: 0.273 Update 24: 0.274 Update 25: 0.275 Update 26: 0.276 Update Download this file
    10 points
  27. Hey everyone! This week’s focus has been all about refining HyperTheme—both the web UI and the ThemeBuilder itself. We've polished controls, introduced powerful new tools for theme creation, and rolled out more visual upgrades across the board. Plus, thanks to some shader wizardry from @yaron and his team, we’ve added a whole new batch of effects to play with. Let’s dive in! ThemeBuilder Updates We’ve continued to improve the control system we introduced earlier, giving users more flexibility in how they build and style themes. One of the biggest additions this week: 12 new shaders. New Shader Effects Stripes Stripes 2 Blur Circle Rays Swipe Reveal Left / Right / Top / Bottom Pixelate Flag 2 Big thanks again to Yaron and his team for the insights—they made this possible, and there’s even more on the way. Layer Grouping (Now Live!) You can now group layers together, making it easy to apply animations or effects to multiple elements at once. This is the first major step toward our next-gen theme-building experience. It also lays the groundwork for linked positioning—think wheels that automatically move with a car layer. You’ll start seeing more of this type of control in upcoming builds. UI Upgrades Across HyperTheme We’ve quietly been refreshing more of the HyperTheme site. You might’ve already noticed updates to: Login screen (with animated background) Media details pages Project creation screen (with animated background) ThemeBuilder UI We’re not done yet—expect more visual polish and consistency improvements over the next few weeks. HyperHQ Updates Updated EmuMovies support Emulator UI fixes What’s Next Work on the new controller base code is still moving forward. HyperTheme has been the main focus lately, but we’re ready to shift gears a bit and give the controller system the attention it deserves—starting next week. More soon! — fr0stbyt3 Theme Credit: @rondar Crazy_Ride_revised.mp4 Elevator_Action_Invasion_REVISED.mp4
    10 points
  28. Hey everyone! We’ve got a solid round of updates to share across HyperSpin, ThemeBuilder, and HyperHQ—with big improvements to performance, visuals, and workflow. Most notably: 3D Perspective support is in, themes now load faster, and a bunch of long-standing bugs have been squashed thanks to your reports. Let’s break it down: Theme Engine Updates The latest ThemeBuilder beta includes: 3D Perspective Mode – Bring depth and dimension to your themes Improved UI Controls – Smoother workflows and better precision. New Flag Shader – Adds ripple motion for more dynamic effects Updated Spritesheet Handling – More responsive and accurate Save Project Fixes – No more corrupted saves or lost work These updates also speed up theme loading in HyperSpin itself—everything feels snappier and more responsive. Coming Soon We’re working on even more tools to boost creativity and streamline theme building: Element Grouping – Easily organize and manage related elements Group-Based Animations – Animate multiple elements together Expanded Shader Support – More ways to enhance your themes These features are already in development and coming soon. HyperHQ Beta (v2.0.59) The latest HyperHQ beta is now available: Sync Settings – Sync ui updates - more updates to come Dropdown UI Fixes – Cleaned up behavior across the board Download Safeguard – Prevents accidental overwrites Emulator Overrides – Back online and functioning as expected Please give it a spin and let us know if anything still feels off. Wrapping Up We’ve got a few more updates coming out as they’re completed, but we’ll be shifting to a bi-weekly release cycle very soon. That schedule should give us a good rhythm—enough time to focus on bigger features while still staying responsive to your feedback. As always, huge thanks to everyone building themes, testing builds, and sharing ideas—it’s been awesome seeing the community come alive again, and your input is driving everything we’re doing. More cool stuff on the way. Stay tuned!
    10 points
  29. Version 1.0.0

    106 downloads

    11 new (working - arcade only) games this month. New Parents: Chaoji Da Lianzhuang (Version 1.1) [cjdlz] Waku Waku Shinkansen (J 971031 V0.002) [wwshin] Xingyun Dou Dizhu [xyddzhh] Xingyun Pao De Kuai (V106CN) [xypdk] New Clones: Bay Route (set 1, US) [bayroute1] Cadash (Spain) [cadashso] Ghosts'n Goblins (bootleg) [gngbla] Taisen Puzzle-dama (ver JAA) [puzldama] Slam Dunk 2 [slamdnk2] Toffy (unencrypted) [toffya] Updated Roms: Multi Champ (World, ver. 9.6) [multchmp] ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 20: 0.268 Update 21: 0.269 Update 22: 0.270 Update 23: 0.271 Update 22: 0.272 Update 23: 0.273 Update 24: 0.274 Update 25: 0.275 Update
    10 points
  30. Hyperspin 2.0 is not Hyperspin anymore. By tying it all up behind encryption, no xmls , all having to use the same themes, can’t backup your files , it’s not portable and on and on is the reason why I want Hyperspin 1.5 updated instead. At best it will just be another Launchbox and that has a 7 year head start on Hyperspin 2. I bet if you had asked all your members what they wanted before you started Hyperspin 2 as it is , 90% would have said to rewrite Hyperspin 1.5 and keep it all as it was with improved resolution etc To not just upgrade Hyperspin 1.5 (which still to this day is THE GOAT of front ends) and go in another direction instead is just unbelievable. I have been a member for over a decade and have all fronts including Launchbox. None come close to Hyperspin. I hope I am proved wrong and Hyperspin 2 surpasses 1.5 , but I can already see it won’t. ps, Thanks for the reply
    10 points
  31. Version 1.0.0

    47 downloads

    The Enterprise is a Zilog Z80-based home computer first produced in 1985. It was developed by British company Intelligent Software and marketed by Enterprise Computers. Its two variants are the Enterprise 64, with 64 kilobytes (kB) of Random Access Memory (RAM), and the Enterprise 128, with 128 kB of RAM. This setup was a collaboration with @brudibru These are the only the 96 commercially released games (compilations split for a total of 99). There are hundreds of hobbyist ports from ZX Spectrum, Amstrad CPC, and Videotron due to the Enterprise's similar hardware being able to run them natively. We left them out because it would be a huge amount of redundant games from those systems. Full Setup includes: HyperSpin 1: Main Theme + Default Theme Database (with genre xml) HyperSpin 1 & 2: Main Menu Video + Wheel 99x Wheels (with brudibru) 99x Videos 99x 3D boxart @brudibru 99x Cassette Images @brudibru 99x Game Snaps @brudibru Modified TOSEC files + bios Bezel Includes Module Instruction for Rocket Launcher (RetroArch - ep128emu core) System can be launched from HyperHQ 2 and is a standard system selection
    10 points
  32. We’re back! Thank you all for your patience while we finalized the new cache system this week. After a long week of travel, testing, and refinements, we’ve made significant improvements, fixed some stubborn bugs, and introduced new features based on your feedback. A few of you already spotted the early release, but here’s what to expect: Cache System Improvements The _cache folder is gone—freeing up space and eliminating unnecessary files. No more waiting for cache rebuilds in the wheel manager! Full cache rebuilds now take about 20 seconds per system. Smaller, more optimized cache files for better performance. Full support for overrides in the cache system. After updating, opening HyperHQ will automatically start the cache build process. The initial build takes about 20 seconds per system, but don’t worry—this is a one-time process. It won’t repeat every time you open the app. Once the cache is fully built, the blue message box will turn green, indicating everything is ready to go. From that point on, any newly added systems will build their cache dynamically in just a second or so, ensuring a smoother and faster experience. New Features & Fixes Custom system support – bypass match-making and add whatever you want. The setup wizard now lets you name your system—useful for managing multiple setups. Steam updates now support more media types. Fixed the default theme downloads bug. Auto-login for EmuMovies when you get logged out. Ability to remove collections in the manager. The HQ update dialog is no longer blocked by downloads. Fixed a plugin system bug for smoother HyperSpin updates. Applied a Bezel Project patch for better functionality. Increased download speeds across the board. We’re still working through a few remaining issues from internal testing. For example, cart and disk artwork isn’t displaying correctly in some themes—we expect to have this resolved early next week. @RetroHumanoid is at it again this week! Here is just a small sample of the awesome work I've been testing. This weekend, we’re focusing on polishing any remaining community-reported issues in HQ and implementing a few additional quality-of-life improvements. Thanks again for all the feedback—keep it coming, and enjoy the update!
    10 points
  33. Hey everyone! I just wanted to give a huge shout-out to all our amazing beta testers for an awesome first week. We’re already 6 builds in with 12 new features and over 80 fixes—talk about a busy week! None of this would’ve been possible without you all taking the time to test and give feedback. Over the next few weeks, we’ve got a bunch of big changes planned for our backend systems—starting with our caching. Right now, we cache a lot of data to keep HyperSpin running fast, but rebuilding that cache whenever something changes isn’t as speedy as we’d like. Thanks to your input, we’ve gone back to the drawing board and completely redesigned it! By the end of next week, we’ll have a new setup that’s quicker, smarter, and doesn’t rely on the old _cache folder. This should squash a bunch of issues you’ve been seeing, like missing or default-reverting themes and wheel images that just won’t update. In the meantime, if you want to test HyperSpin after making changes, the best trick is to open the wheel manager, move a wheel (or make any small tweak), and let the cache rebuild. Depending on how big your setup is, it might take a few minutes. We also heard your feedback loud and clear after our first livestream—you wanted media overrides, and now you’ve got ‘em! We delayed them at first to focus on our new media distribution system, but I’m excited to say you can now override wheels, boxes, carts, and more. We’ve even added video marquees and video themes. For the main menu, just name the file after the system; for games, use the same name as the ROM. After the cache rebuilds, all your overrides should be good to go. One more thing: a big shoutout to the content creators making amazing themes this week— @RetroHumanoid, @baddeolv, John, and @yaron. You guys have made some truly stunning artwork. I’m using themes that are sometimes only a few hours old, and it really brings everything together in a big way! A quick note on video themes: they do use more memory. A typical theme might be around 10MB, while some video themes can hit 1GB. I’ll share more details on performance and trade-offs in another post. For now, here’s a quick demo to show them off in action! 2025-01-17 16-22-07.mp4 Thanks again for all your support, everyone. Your feedback is what keeps us going, and we can’t wait to show you all the cool stuff that’s still in the pipeline. I’ll be taking it easy this weekend to rest up before another big week ahead—stay tuned!
    10 points
  34. Version 1.0.0

    35 downloads

    Mr. Driller 2 has waaaaaay too much great artwork to be neglected theme-wise as long as it has been. So, I fixed that. Its matching wheel image is in the theme zip as usual. Game on!
    10 points
  35. Version 1.0.0

    100 downloads

    Time Crisis II (timecrs2) by Namco System Super 23
    10 points
  36. Version 1.0.0

    181 downloads

    A bit delayed but finally done! 25 new (working - arcade only) games this month New Parents: Chusenoh [chusenoh] Gu, Choki, Pa [guchokip] Jurassic Park (bootleg of Mega Drive version) [jparkmb] Mad Motor (prototype, set 2) [madmotora] Tangram Q [tangramq] Thunder Heroes (set 2) [theroesa] New Clones: Astro Blaster (French) [astrobf] Bumba (bootleg of Head On) [bumba] Captain X [captainx] Carnival (ManilaMatic bootleg) [carnivalmm] Lode Runner III - Majin no Fukkatsu [ldrun3jc] Makaimura (Japan Revision B, alt GFX) [makaimurba] Pengo (Marti Colls bootleg on Pac-Man hardware, set 1) [pengomc1] The Punisher (bootleg with PIC16C57, set 2) [punipic2] Super Crowns Golf (Japan, set 2) [suprgolfja] Wonder Boy - Monster Land (English bootleg set 4) [wbmlb2] Updated Roms: Aladdin (bootleg of Mega Drive version) [aladmdb] NFL Blitz [blitz] NFL Blitz 2000 Gold Edition [blitz2k] California Speed [calspeed] Castle Of Dracula [cdracula] Cruis'n World [crusnwld] Night Mare (Spain) [nightmare] Ninja Spirit (World) [nspirit] Yamato [yamato] Removed: madmotor theroes wbmlbge ------------------------------------------------------------------------ Missing Themes (New Media) Update for November Contributors: Agard (Updated Wheels + Database Additions) Andyman (Themes + Wheels + Database Additions) Creezz67 (Theme + Video) Darwin1995 (Themes) ESPARTANOCT (Theme + Wheel) hoscarconh (Themes) Jesfknkrys (Themes, Wheels, Videos, Database Additions) Publio (Themes, Wheels, Videos, Database Additions) Please give them support and "like" their recent uploads ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 19: 0.268 Update 20: 0.269 Update 20: 0.270 Update 21: 0.271 Update ------------------------------------------------------------------------ Missing themes project: THEME CREATORS NEEDED ! The road to completion (...almost) - Requests - HyperSpin Forum (hyperspin-fe.com)
    10 points
  37. Version 1.0.0

    24 downloads

    Game Theme of Daisenpu (Japan) MAME
    10 points
  38. Version 1.0.0

    41 downloads

    I just had to make a proper theme for one of my favorite arcade games of all time. A 4-player absolutely adorable competitive Pac-Man with dinosaurs, cavemen, power-ups and so much more? What's not to love about that concept? Also, this game's cabinet artwork is just phenomenal and lends itself so well to a HyperSpin theme. See? I just had to. Oh, and a proper wheel is in the theme zip, because of course it is.
    10 points
  39. Version 0.0.1.3

    52 downloads

    XML Launchbox 2 XML Hyperspin application allow you to convert easily Launchbox game database (Xml) to Hyperspin game database (Xml) Run the application then select Launchbox game database (File IN) , type Hyperspin output filename (File OUT) , if necessary you can add output file version (Database Version) Check the box "Include version after description" if you want to add the version tag from Launchbox xml file after the description tag from Launchbox xml file Check the box "Exclude description" to not add the description tag from Launchbox xml file (In this case the rom name will be used as description to Hyperspin xml file) To run convert process click on button "Convert Now!" You can get the application on my website : http://r0man0.free.fr enjoy
    10 points
  40. Version 1.0.0

    44 downloads

    I thought I'd make a quality theme for the USA release of Operation Wolf 3, since the existing theme has a typo that was bothering me. It was a fun little adventure, tracking down quality cabinet artwork to use. Heh. The improved-quality wheel image is in the theme zip as well. On to the next theme...
    10 points
  41. Version 1.0.0

    40 downloads

    Thought I'd whip up a proper theme for this fun Tetris clone. The color-corrected wheel is in the theme zip also.
    10 points
  42. Version 1.0.0

    52 downloads

    Oh look! It's yet another game with no graphics available outside the game itself. (I'm seeing a pattern here... haha.) Oh, and don't get me started on the "flyer" for Fire Ball that's on the web. It was homemade by somebody and passed off as authentic material. Grrr. You know the drill by now, right? Create theme graphics from scratch in the spirit of Fire Ball's gameplay, include the assets along with the theme for the community's use, and include the new wheel image(s) in the theme zip. I've also included 2 versions of the logo to give people a choice - one with the bomb, and one without. Game on!
    10 points
  43. Version 1.0.0

    270 downloads

    Not much to add this month 5 new (working - arcade only) games this month. New Parents: Chaoji Dou Dizhu [cjddz] Long Hu Zhengba 4 [lhzb4] New Clones: Lunar Rescue (Artic bootleg) [lrescueabl] P-47 - The Freedom Fighter [p47a] Updated Roms: Diet Go Go [dietgo] There were many new slot machines and computers, but I only focus on working arcade games (for these updates). 4 new Plug and Play games worth mentioning: 16-bit TV Dance Pad with 15 songs / Dance Dance Party Mix (DDRGame) [ddr33v] Mega Drive Play TV 1 (Japan) [mdtvp1j] Teleshibai (Japan) [teleshi] Teleshibai - Purple Version (Japan) [teleship] ------------------------------------------------------------------------ Missing Themes (New Media) Update for September Contributors: Agard (Updated Wheels + themes) Andyman (Themes + Wheels) Bodydump (Theme) Darwin1995 (Themes) Hoscarconh (Themes) Jesfknkrys (Themes, Wheels, Videos, Database Additions) Nanometrovovo2 (Themes, Wheels, Database Additions) Publio (Themes) Please give them support and "like" their recent uploads ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 19: 0.268 Update 20: 0.269 Update ------------------------------------------------------------------------ Missing themes project: THEME CREATORS NEEDED ! The road to completion (...almost) - Requests - HyperSpin Forum (hyperspin-fe.com)
    10 points
  44. Version 1.0.0

    39 downloads

    This game is very lacking in the visual department, so I thought I'd give it a wild theme to make it more appealing in your setup. If the spinning question marks make you dizzy (or you just don't like them), simply change Artwork1's rest="spin slow" to rest="none" in Theme.xml. Thanks to PeterPunk for the great character artwork!
    10 points
  45. Version 1.0.0

    38 downloads

    Giant robot soldier comin' at you... in 3D! Another remixed theme for your MAME-playing enjoyment. Thanks again to Fizen for laying the foundation of this theme!
    10 points
  46. 10 points
  47. Version 1.0.0

    32 downloads

    Game Theme unknown 'Pac-Man' gambling game (set 1) MAME
    10 points
  48. Version 1.0.0

    34 downloads

    Game Theme of Tora Tora (prototype?) MAME
    10 points
  49. Version 1.0.0

    260 downloads

    NFS Heat Takedown by Adrenaline Amusements
    10 points
  50. Version 1.0.0

    37 downloads

    This very obscure Namco classic deserved a cool theme to show off its outstanding flyer artwork, so here you go! I included a version of the wheel image that has a white outline so it looks good on dark and light backgrounds alike.
    9 points
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