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SupraKarma

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SupraKarma last won the day on August 18

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  1. [Official] Nintendo GameCube XML Database 9-21-2017 1.0 View File I did some work on this database a while go, and I had big plans - I was going to have a 'players' field, a 'developer' field, and all kinds of other stuff. But I've scrapped that, because HyperSpin in it's current state can't even utilize any of these fields. Instead, I've opted to create custom XMLs. At the moment, I have a 'Two Players' and 'Multiplayer' XML finished - and they are quite accurate, as I compiled the data directly from the backs of the boxes, that clearlly state how many players the game has. Please note that this is for *english games only*. I found the Japanese games too frustrating to navigate menus, and I don't like compiling data from 3rd party sources, so that's that. Otherwise, the manufacturer field now accurately reflects the name of the publisher. It makes no sense to have the name of some obscure, uncredited developer as the name in the description, when we have nice box arts that clearly tell you who published the game. The publisher should be the standard for all console/handheld systems, at least in this version of HyperSpin. An alternative of course is to put both - developer/publisher - and that's always an option. But at the least, the publisher should always be there. Prior to my work, this database was very flawed in respect to the manufacturer field. Sometimes the developer was used, sometimes the publisher was used, sometimes the data was completely wrong. Special thanks goes to JSinn for having a complete set of box backs for me to use to compile the data for the two player and multiplayer XMLs. Submitter SupraKarma Submitted 09/21/2017 Category Databases (XML) Credits  
  2. Hey mate just wanted to say thanks for the amazing work. In particular for the various Multiplayer xmls you have put together, personally I think the value of these older games and systems are being able to share them reliving childhood memories with friends or with the younger generation experiencing it for the first time and those xmls really make that possible. 

    1. Show previous comments  6 more
    2. Rowr14

      Rowr14

      Ok, I came across this on the first one i looked up as a tester actually - I found a mix of box's with GA and KA (I'd guess GA is from the sega rating though I didn't look into it further as yet) . I'd intended to ask about that before I started proper. I've got a few other things I will run by you for your advice/opinion as well before I get going. I'm probably going to chip away at this here and there so it could take a month or two perhaps to get through - I guess i'll see how it goes.

      I'll message you later on or tomorrow and see if I can clarify a few other things :)

       

       

    3. SupraKarma

      SupraKarma

      I'm happy to receive any help with database work. :) Everyone's so eager about the artwork around here, and these databases are still trash.

      Take your time, absolutely.

      The main reason we use the HSRS for some games that are actually rated already is, Rocketlauncher has all of the artwork for most of the rating systems already - so if you use Rocketlauncher fade in screens, you can have it display the rating while your game is loading.

      But now that we're on the topic, it almost seems wrong to replace one rating system with another.

      Tell you what - for those 'Sega Rating System games,' name them like this:

      VRC - GA (General Audiences)

      VRC - MA-13 (Mature Audiences)

      VRC - MA-17 (Mature Audiences)

      VRC - NYR (Not Rated Yet)

      VRC stands for Videogame Rating Council. If I'm going to have you put in the time, I'd rather have you do it right.

      I've approached Brolly from the Rocketlauncher Dev. team in the past, and he implemented a new HSRS rating for me. I'm sure he'd be open to adding the artwork for the VRC ratings as well.

      And worse case scenario (he says no), we can just include the art ourselves with the download for the updated/improved database. :) 

    4. SupraKarma

      SupraKarma

      As for ESRB rated games, you will want to fill in the field for those with:

      ESRB - KA (Kids To Adults)
      ESRB - EC (Early Childhood)
      ESRB - E10+ (Everyone 10+)
      ESRB - E (Everyone)
      ESRB - T (Teen)
      ESRB - M (Mature)
      ESRB - AO (Adults Only)
      ESRB - RP (Rating Pending)

      Again, this is so that the artwork for the ratings will appear on your RocketLauncher fade in screens. :)

  3. [OFFICIAL ] Nintendo Famicom XML database 8-21-2017 View File Credit goes to Tonesmalone, chex, and Retro Goonie. Special thanks goes to Kondorito for already having box art for the entire database - that made my job a lot easier. I have taken the development thread [Official] database, and done the following 1. Corrected errors in the <manufacturer> field. I am primarily concerned with the name reflecting what is written on the box - and I tried to be as accurate as possible. So if one game uses the typical 'Taito' logo, but another one uses 'Taito Corporation,' I entered the data accordingly. Sometimes there is no logo, and I had to use the small print on the back of a box or the cartridge. And some cases, I had to use the title screen. I tried to give respect to any situations where there were multiple names on the box. In that situation, I entered the data in the format of developer/publisher, or in some cases, developer 1/developer 2/publisher. 2. Re-added two games that were taken out of HyperList - Super Mario Bros (25 Anniversary Edition) (Japan) and Super Maruo (Japan) (Unl) (Translated En). Super Maruo has the enabled="0" feature activated, and if you want it in your collection, you will have to manually alter the database and either change it to enabled="1" or delete it, so that it it is the same as the other entries. It is not just an 'adult' game, it is also pornographic and vulgar. It should be in the list, simply because it exists - but it's also trash in every sense of the word. 3. Changed the Shufflepuck Cafe rating back to HSRS - GA. This game is harmless. There were rumors back in the Amiga days that the scantily clad female would flash you but they are bogus as far as I can tell. And I personally played the Famicom version - there's no nudity. 4. Added 4 new games. Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan) (Translated En) Gimmick! (Japan) (Translated En) USA Ice Hockey in FC (Japan) Venus Senki (Japan) (Translated En) USA Ice Hockey is not a translation obviously, but any Japanese game with 'USA' in the title fascinates me. I've included a genres.zip download, that includes custom manufacturer genres for every single developer/publisher, years, ratings (even though Super Maruo is the only 'Adult' game), and two custom genres - Translations, and Sports Complete. That about covers it. If you have any suggestions/improvements to offer, please visit the following thread: Submitter SupraKarma Submitted 08/21/2017 Category Databases (XML) Credits Tonesmalone, chex, Retro Goonie, Kondorito.  
  4. [OFFICIAL] NEC PC Engine-CD xml Database View File I've decided to take this one in a different direction. Included as a separate file are genre xmls, Publisher/Developer xmls, year xmls, ratings xmls, and two custom xmls - Sports Complete, and Translations. Also included is the genre.xml itself already sorted the way I prefer things on my system, for all the included files. This database actually wasn't terrible to begin with - there were errors of course for the manufacturer field (my personal source of OCD), but there didn't seem to be any bogus developers that I was unable to verify. I've given much more respect to the developers in this database than I have in the past. I am still primarily concerned with the manufacturer field reflecting the name on the box - however - the source site I was using (http://www.pcengine.co.uk) made it *extremely* easy to include both developer *and* publisher data in most cases. The format is typically Developer/Publisher. If the developer was the publisher, then only a single name was used. If there were multiple developers, the format is Developer1/Developer2/Publisher. In some cases, a game may have been developed previously by another company, but had nothing to do with the current port - e.g. Sega/NEC Avenue for 'Bonanaza Bros.' In this situation I felt it to be relevant information. Knowing this stuff as you scroll your games makes HyperSpin more fun. The reason I decided to include genres this time (and possibly in future database contributions) is because with the multiple entities being listed in the <manufacturer> field, it's actually a lot of work to create a genre for every single listing. But that's what I want on my setup. And, if I'm going to put in the work anyways, why not share it with the community? That's what it's all about. If you've done something to make things cool on your end, why not let everyone else enjoy it too? A strong sense of community = a better HyperSpin for everyone. This is more or less one of my 'ultimate' setups without any graphic art. There are no plans to create custom wheels for every single publisher/developer - I'm ok with having plain text for most of my wheels. But if you want the graphic art for the main genres (action, adventure, etc.), all you have to do is copy and paste it (or better yet, sym link it) into the genre\wheel and genre\backgrounds folder. I didn't touch the file names, except for two. I added 4 translations. No corrections to year or ratings. But the manufacturer data is now top notch - which is my thing. Enjoy. Submitter SupraKarma Submitted 08/17/2017 Category Databases (XML) Credits  
  5. [OFFICIAL] NEC PC Engine XML Database View File I said I didn't have the motivation for this one, but I lied. It was just too offensive to allow it to stand. It had to die a fiery death. There were at least 7 instances where the developer name was seemingly made up out of thin air - ITL, Inter State, Now Production, Pixel, Sankindo, Sting, Tenky, Tomcat System, and West one. There' s no mention of these developers on the jewel case, the hucard, or even the title screen. However, after some googling, I was able to link *a few* of them to the games in question. But it doesn't seem right to put some obscure name as the manufacturer. So, as always - the standard here is the *name on the box/jewel case*. Note that with this particular database, since it was such a mess to begin with, I went the extra mile and listed *multiple* names (e.g. Sega/NEC Avenue) for games where there were multiple names mentioned. I used http://www.pcengine.co.uk as a source, which is very accurate, and then checked that source with actual ebay photos if I could find them. Game names were not changed. The only data that is a massive improvement here is the publisher/developer data. I declare this the new official. May the old one never again see the light of day. Submitter SupraKarma Submitted 08/16/2017 Category Databases (XML) Credits http://www.pcengine.co.uk  
  6. [OFFICIAL] NEC TurboGrafx-CD xml database View File It's a bit confusing the way they did things for this system. Many games are distributed by 'Turbo Technologies, Inc.' But the label on the front of the box will be for the developer. So who then, is the publisher? I typically favor the publisher when making these databases, for one reason, and one reason only - I get irritated when the name of the manufacturer in the description above the game name is different than the name on the box. That's it! That's the only reason I do this. People remember the name on the box. That is the company people will almost always associate a game with. But in this particular instance, I went with the label on the box *regardless* of whether or not they were the publisher. The publisher would be NEC in almost all cases, and to put 'NEC' in every field is useless information. Things get confusing here also, because sometimes the developer will have no mention on the box, but maybe in small print on the back of the manual or on the CD. I solved this little dilemma for myself simply by naming the manufacturer after whatever entity took credit on the box. If Hudson Soft or Icom Simulations, Inc. put their label on the cover, then it is a Hudson Soft or Icom Simulations, Inc. game. If that label isn't there, an in it's place there is simply 'NEC,' then it is an NEC game. Submitter SupraKarma Submitted 08/16/2017 Category Databases (XML) Credits  
  7. Version 1.0.0

    14 downloads

    As usual, the HyperList database was a mess in regards to the <manufacturer> field. It's like someone used inaccurate sources like Wikipedia exclusively, copied the information badly, and didn't bother to check anything. I checked the offical thread, it didn't look like anything was done with the Hyperlist database - so I am declaring this the new official. The name on the box is the name in the manufacturer field - none of this 'Turbo Technologies, Inc.' in small print on the back of the box (who was the *distributor* in many cases, not the developer or the publisher). I check the box labels, not a 3rd party source - so if there are errors, they are mine alone. Also note that I give priority to the label name given on the box above all else. If a game was developed by Data East, has the Data East logo on the front, but then in small print on the back it says "Published by NEC," yeah that's getting labelled as a Data East game. Database work isn't fun to me... but I get seriously annoyed when I see inaccurate data. The PC Engine database is about 10x worse but I just don't have the motivation to do that right now. Just trust that the name of the publisher (?)/developer(?)/distributor(?) has about a 50/50 chance of being right every time you see it. There's room for improvement with this database - I didn't check years or rename games pedantically according to the name on the box (the *right* way to name a game). But publisher data is one thing I'd like to always see right, so this is my contribution. If you find fault with this database please bring it to my attention. I hate inaccurate data just as much as you do, trust me.
  8. HyperUpdate HyperSpin News

    Spotlight on @Avar for being one of the hardest working people in the community, and giving recognition to all of the contributors - not to mention actually getting involved yourself. It's not 'nothing,' what you do, so in case you don't get to hear it enough, 'thank you.'
  9. Version 1.0.0

    33 downloads

    Credit and very special thanks goes to @Avar and @Black Hazor, who contributed towards this project in a big way - actually purchasing some missing games, so that we could all have nice artwork. This is @Avar's set that he uploaded several weeks ago, with 'inauthentic' artwork that I was able to identify replaced, and missing discs added. There may still be a few inauthentic discs here and there, but there are substantially less than there were. In some cases, ebay photos were used. The quality is not the best. The discs are round and authentic, but maybe they have a reflection or light that wouldn't be present if we had been using actual scans to create the artwork. They're acceptable, but ideally, they will eventually be replaced with something better. The short list is as follows: AeroWings 2 - Air Strike (USA)Bust-A-Move 4 (USA)Capcom vs. SNK - Millennium Fight 2000 Pro (Japan)Ducati World Racing Challenge (USA)Giga Wing 2 (USA)Godzilla Generations - Maximum Impact (Japan)Grinch, The (USA)Gundam Side Story 0079 - Rise from the Ashes (USA)Hello Kitty no Magical Block (Japan)Inhabitants - Dreamcast (World) (Unl)Magforce Racing (USA)Marvel vs. Capcom - Clash of Super Heroes (USA)Maximum Pool (USA)Monaco Grand Prix (USA)MTV Sports - Skateboarding Featuring Andy McDonald (USA)Netto de Tennis (Japan)Next Tetris - On-line Edition, The (USA)Puyo Puyo 4 (Japan)Q-Bert (USA)Rippin' Riders (USA)Sega Marine Fishing (USA)Sno-Cross Championship Racing (USA)Speed Devils - Online Racing (USA)Speed Devils (USA)Sports Jam (USA)Super Euro Soccer 2000 (Japan)Super Runabout - San Francisco Edition (USA)Surf Rocket Racers (USA)Urban Chaos (USA)Virtua Striker 2 (USA)Wacky Races (USA)Wild Metal (USA)Yu Suzuki Game Works Vol. 1 (Japan) If you own any of these games, please help by getting involved. If you have a collection of Sega Dreamcast discs, a decent scanner, and would like to contribute towards making better quality artwork, please visit the following thread: Also be sure to post a reply if you've identified 'inauthentic' artwork, and we'll do the best we can to get it replaced with something better.
  10. {Official] Super Nintendo Entertainment System XML Database 7-7-2017 View File This is the official Hyperlist database, cleaned up heavily by myself over four days. It is worth noting for anyone who has downloaded my 'Ultimate SNES' pack that this new database will completely break functionality for that. But, 'Ultimate SNES v2' is in the works, so keep that in mind. Quick list of changes: 1. A more pedantic naming scheme for games. E.g. "Eye of the Beholder" becomes "Advanced Dungeons and Dragons: Eye of the Beholder" 2. Game name on the box gets priority over the title screen. E.g. "Sporting News Power Baseball, The" becomes "Sporting News Baseball, The." "Ultima VII - The Black Gate" becomes "Ultima - The Black Gate." 3. Blatant errors. 4. Liberties that were taken in naming that I felt should not have been taken, if any. Again the game name on the box is gospel. 5. ESRB ratings added for all games 1994-present. I checked authentic ebay photos for every single game, as prior to my work, there wasn't a single reliable source for this data, at least that I could find. K-A (Kids to Adults) chosen if the game was released with that rating first, then re-released later with E (Everyone). Some games were initially released with no rating, then released later with E. So for those games, the E rating stays. ELSPA was supposedly around, but I could not find a single PAL SNES box or cartridge with any rating information on it. So I didn't bother adding ratings for the 43 post 1994 Europe games. 6. Very accurate (~98%) publisher data, with publisher named pedantically after the label they used on the actual box, with a few judgement calls by myself. A huge step up from before. I decided against putting a lot of time and effort into date checking. To do so accurately (my own standards) is too much work, and yields too little benefit. I made it a point to research a game when a conflict arose, and that's that. If you find any errors in this database, no matter how small, please bring them to my attention so that I can fix them. I want this database to be the best it can be. Submitter SupraKarma Submitted 07/07/2017 Category Databases (XML) Credits  
  11. Has anyone created a Television wheel?

    I'm not sure how well this would work, and would require some effort and research on your end to make it happen, but you might be able to use RocketLauncher's ROM mapping menu. Like, your main wheel has 'Seinfeld,' and then when you select it, the ROM mapping menu pops up and you choose an episode. You wouldn't get previews for each individual episode this way. I'm hoping HyperSpin 2.0 allows you to create wheels within wheels to address this sort of very issue. As of right now you're stuck with the main wheel, and then genres within a system wheel.
  12. Version 1.0.0

    69 downloads

    I pulled most of the wheels in this set from one of Aorin's packs, credit goes to him for organizing it, and all of the contributors that actually made the wheels. All I've done is fill in blanks, so that we can have a complete set for the current database. I've given the wheels a quick run through - quality ranges from acceptable to excellent. Many of them will need to be redone in order to pass as 'official.' But, that is beyond my ability. They're not terrible. You most likely won't notice flaws unless you are actually looking for them. My hope is that those awesome Adobe Illustrator guys get this system on their radar, and decide to overhaul the entire set. They will surely use at least some of the wheels already in this one. But in the meantime, if 'good enough' is good enough, enjoy this wheel set. Included in this pack is a folder called 'Large.' It contains WIP photoshop (psd) files, a few alternate logos, and large versions of files before they were resized. I didn't bother to clean it up or organize it. If you have a better quality version of any of these logos, please upload it to the following thread:
  13. MASSIVE Sony PSP Video Snap Update (873 Videos)

    Fantastic work!
  14. UHD Sega Dreamcast Jewel Case Project WIP View File The "UHD Sega Dreamcast Jewel Case Project" is a team effort between myself, @fire10, and @Black Hazor. It is very much a work in progress. Our goal is to provide the community with a Ultra Hi Definition, future-proofed set of Sega Dreamcast box art. Black Hazor has managed to collect high quality scans for over half of the current official database, and has actually volunteered to purchase some of the missing games. He truly jumpstarted this project... because I was on the fence about just putting together something far less extraordinary. Fire10 started this project, and has contributed design ideas, invaluable feedback, and is currently working on 'special' jewel cases that will not work with the basic templates we've already designed. Thanks goes to @goofers for providing the PAL template. Special thanks to @Avar, @Kondorito, for feedback and tips, and especially @JSinn for help polishing the final versions of our templates. A regular HD project is already in the works. It will include everything from this project resized to usable HyperSpin 1.4 sizes. Since this project will not be finished any time soon, that project will be finished first most likely. When this one is complete, that one will become obsolete. I will be uploading material as it becomes available. Expect there to be updates. Version 1.0 of this project includes the following: 1. The original source materials that Black Hazor has collected. If you need 2D scans, the file you want is '___Original Source Material.7z.' Rather than make things confusing, future uploads of source material will be named as such: Missings (version number here). So if the current version of this project is 1.3, the file will be called Missings 1.3.7z. 2. The templates we are currently using. We are currently satisfied with the templates we have, but if they get updated, I will state such in future updates. 3. A set of photoshop .psd files with all of the PAL set from the current database, sized and snapped to guides, ready to be batched using photoshop actions. This file is called ___Batch PAL.7z. I considered putting instructions here on how to run batch actions to files, but decided against it. There are videos on youtube for that sort of thing. Both the layers are smart objects, meaning they can be resized and altered as much as you like, without losing quality. Thanks to JSinn for making me aware of this. The basic idea is, if someone even more finicky than myself wants to clean the scans for white specks and blemishes and whatnot, they can do so, then run a batch, and then the community will have an even better set. The spines had to be resized first prior to making them smart objects. Photoshop actions has no practical way to resize specific layers specific dimensions (which is what I really needed). It will let you enter in pixels instead of percentage (by specifying "1363px" for example), but when you go to run a batch, it will not respect that and use percentage instead. Lame. 4. The UHD PAL set from the database. Currently one game is missing. (you will need to make copies and rename multi disc games) __UHD PAL.7z is the file you want, if you came here for that. Missings List If you happen to own any of the games in this list, and are able to provide UHD scans (1360x1360 or better) for both the fronts and the backs, please upload the scan to the following thread: This list will be updated as I upload more materials, and with future updates. Europe Flintstones, The - Viva Rock Vegas (Europe) (Proto) USA Atari Anniversary Edition (USA) - back only Street Fighter III - 3rd Strike - Fight for the Future (USA) - back only Japan TBD Unlicensed TBD Submitter SupraKarma Submitted 06/13/2017 Category Box Packs HyperBase Version Media Dimensions File Count Credits  
  15. Version 1.1.0

    197 downloads

    The "UHD Sega Dreamcast 3D Jewel Case Project" is a team effort between myself, @fire10, and @Black Hazor. It is very much a work in progress. Our goal is to provide the community with an Ultra Hi Definition, future-proofed set of Sega Dreamcast box art. Black Hazor has managed to collect high quality scans for over half of the current official database, and has actually volunteered to purchase some of the missing games. He truly jumpstarted this project... because I was on the fence about just putting together something far less extraordinary. Fire10 started this project, and has contributed design ideas, invaluable feedback, and is currently working on 'special' jewel cases that will not work with the basic templates we've already designed. Thanks goes to @goofers for providing the PAL template. Special thanks to @Avar, @Kondorito, for feedback and tips, and especially @JSinn for help polishing the final versions of our templates. A regular HD project is already in the works. It will include everything from this project resized to usable HyperSpin 1.4 sizes. Since this project will not be finished any time soon, that project will be finished first most likely. When this one is complete, that one will become obsolete. I will be uploading material as it becomes available. Expect there to be updates. Version 1.0 of this project includes the following: 1. The original source materials that Black Hazor has collected. If you need 2D scans, the file you want is '___Original Source Material.7z.' Rather than make things confusing, future uploads of source material will be named as such: Missings (version number here). So if the current version of this project is 1.3, the file will be called Missings 1.3.7z. 2. The templates we are currently using. We are currently satisfied with the templates we have, but if they get updated, I will state such in future updates. 3. A set of photoshop .psd files with all of the PAL set from the current database, sized and snapped to guides, ready to be batched using photoshop actions. This file is called ___Batch PAL.7z. I considered putting instructions here on how to run batch actions to files, but decided against it. There are videos on youtube for that sort of thing. Both the layers are smart objects, meaning they can be resized and altered as much as you like, without losing quality. Thanks to JSinn for making me aware of this. The basic idea is, if someone even more finicky than myself wants to clean the scans for white specks and blemishes and whatnot, they can do so, then run a batch, and then the community will have an even better set. The spines had to be resized first prior to making them smart objects. Photoshop actions has no practical way to resize specific layers specific dimensions (which is what I really needed). It will let you enter in pixels instead of percentage (by specifying "1363px" for example), but when you go to run a batch, it will not respect that and use percentage instead. Lame. 4. The UHD PAL set from the database. Currently one game is missing. (you will need to make copies and rename multi disc games) __UHD PAL.7z is the file you want, if you came here for that. Missings List Back scans must include the spines. If you happen to own any of the games in this list, and are able to provide UHD scans (1360x1360 or better) for both the fronts and the backs, please upload the scan to the following thread: This list will be updated as I upload more materials, and with future updates. Europe Flintstones, The - Viva Rock Vegas (Europe) (Proto) USA Atari Anniversary Edition (USA) - back only Soul Calibur (USA) - back only Street Fighter III - 3rd Strike - Fight for the Future (USA) - back only Japan TBD Unlicensed TBD
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