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Announcement
The HyperSpin 2 early access beta is here!
We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well. On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.
Support
Having problems with HyperSpin? You've come to the right place!
4,027 topics in this forum
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- 9 replies
- 365 views
Hey, I have suddenly inherited this problem. Any game I choose for the 3DO and I get this message Any tips? 17:35:40:156 | HL | ERROR | +9500 | CRC Check - CRC does not match for this Extension. Please re-download this file to continue using HyperLaunch: C:\Hyperspin\Hyperlaunch\Module Extensions\xpath.ahk I have replaced that file but still nothing. The problem seems to be with xpath.ahk, I have tried everything now and nothing works. I have even turned off 7z and extracted a game, same message.
Last reply by mar00n, -
- 11 replies
- 610 views
Hello, I have been trying to get the both WinUAE2700 and or WINUAELOADER v1.78 working from hyperspin, both without any success WinUAE works fine directly from the emulator, when using via Hyperspin, the emulator load but and just gives you the Amiga prompt (no game attempts to load) WinUAELoader fails after doing nothing for around 20 seconds (log attached) I have read the Amiga emulator guide found on here, but has not helped. Would somebody kindly shed some light on the issue and advise which one is best to use please? 14:55:15:376 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c 14:55:15:516 | HL | INFO | +140 | Main - System Specs: HyperLa…
Last reply by rfancella, -
- 1 reply
- 140 views
Hello to everyone I havent talked to in forever, hope all is well, I just decided to start a new thread with a more fitting title, and hopefully people will find it usefull for tips on hl 3 upgrading with an old system. I am fairly decent with working knowledge of everything hyperspin except hl 3 I have a build that took about 1600 hours to build and perfectly edit between 2010 and 2013 If its ok...I would like to use this thread to help some us old timers who have been out of the loop for quit some time....questions to follow
Last reply by sparky1821, -
- 2 replies
- 302 views
Hey guys, I've finally finished setting up all the emulators and frontend stuff that I want in HyperSpin, but I have one problem, and that's with Future Pinball. If I launch a table from Future Pinball itself, I get the standard "table loading" screen with the progress bar...everything chugs along normally...then the table loads without a problem. If I launch the same table from HyperSpin, nine times out of ten, Future Pinball will fire up, the table will start to load, but instead of the loading screen I'll get either a solid white or black screen. Then after a while, I get a HyperSpin error about "ahk_class FuturePinballOpenGL" not becoming active. About three sec…
Last reply by KMxRetro, -
- 4 replies
- 402 views
From what I've read, I guess HL 2.0 modules are a thing of the past. I did download hl 3.0 two days ago, the only problem is...I already had 30 systems perfectly edited, setup and working and it just seems like too much to go back through and set everything up again when all I want to do is add gamecube with my current hl 2.0 setup. I've spent about 15 hours with hl 3.0 and it looks absolutely awesome, it's just that I already had so much set up...and now my emulators wont stay in full screen...they won't remember new key configs etc...and I've only been trying to convert 3 easy emulators, I am seriously considering just going back to HL 2.0 from my backup drive, and just…
Last reply by sparky1821, -
- 3 replies
- 364 views
Hello all For the life of me I cant get higan_v094-64bit to launch properly. Is there some sort of trick to it? Thanks Michael
Last reply by alcoatjez, -
- 3 replies
- 372 views
Hey everyone, quick question regarding exiting steam games. Is it possible to use your HyperLaunch exit emu key to do this? I looked into the PCLauncher file for steam, and tried a couple of different exit methods for each individual game, but didn't have much luck. I'm guessing it's best to just exit in game? (which is no prob) thanks
Last reply by zerojay, -
- 4 replies
- 479 views
im a newbie having trouble setting up hyperspin had downloaded the files following the hyperspin set up guide. had managed to mess it up several times deleted files and started again. but i thought i was doing everything right until the guide said edit the settings ini file in settings hyperspin. well im at a loss is it something ive done or didnt do cause this file seems to be missing any help would be appreciated.
Last reply by alexander64, -
hi all can someone me, on some off the games I run I get ahk error saying "There was an error waiting for the window "ahk_class SDL_app" but on some of the games I don't get the error. indina jones games I get this error. can anyone help thanks.
Last reply by andyco40, -
- 1 reply
- 403 views
I cant seem to get the .png's I create with adobe photoshop cc to show up on my betabrite prism. I know alot of people are going with lcds now but i like the look of the betabrite prism. I am taking copies of the originals and editing them with the missing systems name. I am renaming them to match the system names as well. I am using 1 pixel per inch. I did one for naomi and ps2. The naomi shows a few lights on the beta brite lit up but its gibberish. The ps2 one doesnt show up at all. If anybody has an idea of what im doing wrong i would appreciate some help. Or if anyone has created images for the missings system i would appreciate if they could send them to me. …
Last reply by jw21575, -
- 5 replies
- 1.2k views
I've updated to HyperSpin 1.2. I've installed and configured HyperLaunch 2.24b. I've "downgraded" my Nestopia from v1.40 to v1.39. I've played with some settings inside the NES.ahk Module like: Sleep, 500 WinWait, ahk_class Nestopia WinActivate, ahk_class Nestopia WinWaitActive, ahk_class Nestopia The only wheel that seems to be affected is my Nintendo Wheel. SNES, N64, ATARI, SEGA* and MAME(which I don't even use HyperLaunch) all seem to "quiet" HyperSpin when I launch a title. NES though keeps HyperSpin running in the background and I can hear the intro emumovie going in the background. The interesting thing about the NES wheel though, is when I launch a gam…
Last reply by Agrajag, -
- 14 replies
- 2.5k views
I was having a little issue with Hyperspin tonight, and I wanted to mention it here. I just found out that if you have "roms only" selected in HyperHQ, and you have roms located in a sub folder, it crashes Hyperspin when entering the system wheel. I took me forever to figure this out after re-checking every file/folder name and database! Anyway, maybe there will be a way to program this to check subfolders in the future.
Last reply by dougan78, -
- 2 replies
- 2k views
I trying to get rid of the message screen you get when loading any ROM. I searched the threads, but maybe I am just naming the question wrong. The one that makes you push direction input left and right before mame begins booting the ROM. Not the actual game bootup screen. I use MAMEui64.
Last reply by nathan1974au, -
- 4 replies
- 231 views
Evening all, Having a weird problem so let me try and explain it as best as I can: I wanted to get rid of the duplicate roms and use only the parent roms so it would tidy up HS, so I used HyperHQ and ticked "Parent Roms" under the Wheel Settings => Navigation/Themes TAB for MAME. When I loaded up HS it had done what I asked it to do but for some reason when I push left or right to get to the roms beginning with "B" nothing happens, the wheel moves and shows no wheel on the right but HS does not crash, I cannot move up and down but if I press and hold left or right it lets me move to another letter and works fine. This is only happening with the letter "B" all other …
Last reply by Marc, -
- 4 replies
- 265 views
So i was messing around with the shelling my system and obviously i did something wrong. When I boot the system, it boots fine but stays black with the cursor... i can do a ctrl alt del and can access task manger but not sure what to do in terms of fixing what i did/ can anyone advise please? drew
Last reply by dougan78, -
- 1 reply
- 262 views
Does instant sheller 0.8 work well with Windows 7 64bit?
Last reply by lovemaker72, -
Amiga 500 Launch Error 1 2
by Guest MadCoder- 26 replies
- 1.4k views
I guess I'm doing something wrong. I was able to get CD32 working (not in full screen though) through WinUAE, but when launching an Amiga game I get the following error: Cannot Find D:\Arcade\Emulators\WinUAE\HDD\WHD What am I missing anyone know? I have all available Kickstarts set in my configuration (I still have my original a500 kickstart disk from many light years ago).
Last reply by rfancella, -
ok guys hope you can help. everything has been going great with my install. last night I was trying a game and I haven't set the buttons up or anything so I went thru the whole keyboard trying to find the button I needed. however in the process I must of hit a key that turned something off in my messing around. when I start up hyperspin and/or use any controls to navigate inside hyperspin I get this error message: USB ERROR, PLEASE CHECK SIGN IN IS CONNECTED what should I do, thanks for your time and input. I promise not to hit all the keys ever again.
Last reply by Rge, -
- 7 replies
- 479 views
Hey guys, i downloaded the complete hyperspin project from torrents, i know i am lazy... and i was actually trying to avoid posting a question but here it goes: My hyperspin actually works, i managed to configure a few emulators (not all) and they work. here's the thing, i have configured the emulators in hyperlaunch HQ, using the correct modules, the correct paths, and putting the correct extensions at work, but , whenever i launch things using hyperspin i dont think it uses hyperlaunch at all, i mean, if i dont have the correct path at hyperhq for the emulator and roms, the emulator in question just wouldn't work, even if i switched from execution "normal" to "hyperl…
Last reply by Senhor Computador, -
- 2 replies
- 187 views
I began with a much older version of hyperspin. I use xpadder to control the interface. My question is in this latest version I now have is xpadder required to control the front end. Just curious. Sent from my iPhone using Tapatalk
Last reply by xHyperSteve, -
- 12 replies
- 576 views
ok so i have this pac led board and i can not get it to fire, i have read the manual, emailed the guy over in the uk and i still cant get it, he even sent me a new board, i have my jumber wire pluged into the + on the board on the left and right ( top) ( the usb port is facing down) the p1 buttons 1-7 and the start are assigned to the left side of the board, and vis versa on the p2 side, each have their own set of jumppers, the board appears to have a led light that does not light up but i dont know? downloaded led blenkey and im not sure what is going on but like i said nothing works i dont know if the board has power the pc make noise when it connected and it made me …
Last reply by dpickl01, -
- 1 reply
- 401 views
Hello, I know this may be a dumb questions but the AHK files are grayed out and I cannot download them does anyone know why ?
Last reply by rfancella, -
- 7 replies
- 483 views
Now that I have win7 64 bit installed along with all other Hyperspin, Hyperlaunch etc apps updated as well, Can someone quickly talk me through how to setup the shell - Getting the hyperspin to boot up when turning on the machine. I will also like to press F12 as an example to get into windows 7 should i need to access that when in Hyperspin. Please let me know. Thanks so much! DREW
Last reply by darkskwirl, -
- 5 replies
- 726 views
Hello, I got the Hyperspin to work with alot of systems, including Atari, Nintendo, SNES, Sega Model 2,3 and Mame, with all the themes and Roms. I am having a weird issue with Hyperspin, when I exit the Mame games (Mame only), it takes a long time for Hyperspin to show up. Usually 15-40 seconds and longer occasionally. This problem only occurs after playing the games for at least 10 minutes. If I start a Mame game, play few seconds and exit, HS shows up no problem. I tried to run Mame with Hyperlaunch 2.0 and without, doesn't matter. I tried both HS 1.3 and 1.3.1. I currently run HS in the shell, however it does not make any difference when running it out of shell. …
Last reply by lovemaker72, -
- 4 replies
- 299 views
Hey all, Currently I have Project64 working great and started working on MAME... this has been a pain. I got .151 (renamed .152) to work fine but for whatever reason could not get many games to work for it... I have the .122u emulator running perfect outside of hyperspin-all games are great... When swapping out .151 for .122u i get the following: Error: unkown option: -nohlsl_enable. I tried looking for this code line but could not locate it... does it look familiar to anyone? This error pops up when ran through hyperlaunchhq, hyperlaunch, and hyperspin. Also a bit after this error pops up, the error: there was an error waiting for the window "ahk_class mame" etc e…
Last reply by t-maxxracer32,