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    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

HyperSpin version 1.4 released for all


gigapig

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Posted

It's fine exclude it

Trojan:Win32/Skeeyah.C!plock is fine?

Doing a search on it definitely doesn't make that look fine. I understand excepting the beta or HS1.4 or RLauncher etc...

but, Win32/Skeeyah.C!plock looks like it actually is a Trojan.

Posted

Todays Windows Defender update fixes the false positive. So if your using Windows Defender try updating it and should fix it.

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Posted

Well I went back to Win 8.1 because 10 has all kinds of issues and I actually like the look and feel of 8.1 anyways probably one if the few but if you just put the HyperSpin folder as an exception everything will work just fine.

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Posted

From the comments, it looks like its not quite ready for Windows 10? I am running 1.3.3, and currently HyperHQ crashes everytime I attempt to change a path, and HyperSpin.exe doesnt load any art, videos, or anything really.

Posted

From the comments, it looks like its not quite ready for Windows 10? I am running 1.3.3, and currently HyperHQ crashes everytime I attempt to change a path, and HyperSpin.exe doesnt load any art, videos, or anything really.

 

I am running 1.3.3  on Windows 10 as well, and so far, I have not had serious issues, so it may be depend on the respective setup.

Posted

I'm running the newest 1.4 with RocketLauncher and RetroArch

Since making those updates, everything runs like butter on my Windows 10 setup.

Making what updates exactly? Mine has been ready to update for days, but I'm waiting to know exactly what I need to do in Win 10 to make sure it works with zero downtime.

Posted

Well I was on 1.3, and using HyperLaunch and various emulators like Fusion, Nestopia, Project64 etc.

I switched from Hyperspin 1.3 to the newest Beta
From HyperLaunch to RocketLauncher
and From various emulators to RetroArch.

Updating HS is easy, just extract the DL into your HS directory.
RocketLauncher's website has a tutorial for converting from HyperLaunch
And google SimplyAustin on youtube and you will see a super straightforward tutorial for switching to RetroArch (something I thought would be hard, and didn't deem necessary till last week when I decided I'd never go back lol)

Posted

Well I was on 1.3, and using HyperLaunch and various emulators like Fusion, Nestopia, Project64 etc.

I switched from Hyperspin 1.3 to the newest Beta

From HyperLaunch to RocketLauncher

and From various emulators to RetroArch.

Updating HS is easy, just extract the DL into your HS directory.

RocketLauncher's website has a tutorial for converting from HyperLaunch

And google SimplyAustin on youtube and you will see a super straightforward tutorial for switching to RetroArch (something I thought would be hard, and didn't deem necessary till last week when I decided I'd never go back lol)

Oh, I thought you meant updates to Win 10. I'm already up to date on RL & HS etc...

Posted

HI,

currently I have Hyperspin 1.3.3.0 and Hypelaunch 3.1.0.5b and I would like to update them to Hyperspin 1.4 015 stable version and to RocketLauncher.

Well, which is the better way to do it?

 

Is it better that first of all I update Hyperspin following those instructions:

 

"Extract the exe  into your HyperSpin folder and overwrite (you may want to backup the original first)

Open the settings.ini file located in C:\HyperSpin\Settings and change the path to HyperLaunch to Hyperlaunch_Path=C:\RocketLauncher\RocketLauncher.exe"

 

 

and then I have to update HyperLaunch to RocketLauncher followinf this guide:

http://www.rlauncher.com/wiki/index.php?title=Transition_From_HyperLaunch3

 

Is it the correct procedure?

 

than you!

Posted

what do I need to do with the scripts folder?

 

Nothing, you can place in HyperSpin root or not. I would just drop it in and if someone makes a script for it then it's all ready.

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