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still a need for arcade64 patch?


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Posted

If you also overclock the cpu of the Neo Geo driver I'm interested, I'm using a build with that and the difference is night and day (specially in Metal Slug 2).

  • 3 weeks later...
Posted

i can release next one that comes out, there hasnt been much interest so i just kinda just stop due to that, i get much gripe about it than i do get thanks for it

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Posted

Well I for one appreciate your time and effort in making these available!! and look forward to the next release you put out.

 

Thanks again!!

Posted

I am interested also. You can always find a "file" on the internet, but I personally prefer trusting someone who has some idea of what they are doing and creates a consistent build. I for one would appreciate it.

Posted
5 minutes ago, wesfranks said:

I am interested also. You can always find a "file" on the internet, but I personally prefer trusting someone who has some idea of what they are doing and creates a consistent build. I for one would appreciate it.

Totally agree.

Posted
On ‎3‎/‎18‎/‎2017 at 2:36 PM, sevenseal said:

i can release next one that comes out, there hasnt been much interest so i just kinda just stop due to that, i get much gripe about it than i do get thanks for it

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Sounds great. Yes you might as wait another week since that's the next official MAME release.

 

Thanks

 

 

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Posted

Guess that answered that ? ... Think the folks have spoken your builds are very much appreciated my friend.

There are other builds out there but like many find some or most of those sites that have them are questionable at best between ads and pop ups taking over your computer and who knows what else you can catch.

Think noone should be complaining when you go to the trouble to make them available here for all.

[emoji106]


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Posted
On 2017-02-10 at 6:48 AM, sevenseal said:

 

just wondering if there is still a need to make these build of arcade64 with the patch. the interest seem low

 

Hey man. I just updated MAME after about a year of being away. The user "nate67000" posted Regular MAME (Which I prefer to use) 0.183 with NoNag Patch. I don't think he has done that before . You have compiled MAME for me several times in the past on request. Thank you very much for that. If you would compile future versions of MAME with the NoNag patch, I would very much appreciate that.

Posted
Hey man. I just updated MAME after about a year of being away. The user "nate67000" posted Regular MAME (Which I prefer to use) 0.183 with NoNag Patch. I don't think he has done that before . You have compiled MAME for me several times in the past on request. Thank you very much for that. If you would compile future versions of MAME with the NoNag patch, I would very much appreciate that.

i have no problem doing that; make compiled on request. so many just get the diff from mcchamp and call it day and then say they did alot. not the same as an actual patch... same different i guest. i will make one on the next release

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Posted

Not a complete answer but... you could say that the vanilla MAME devs have their own agenda. That you can play the games is considered a "side effect". Sometimes to move ahead to the future they will break some things (including whole systems) to implement WIP code that will work someday. Vanilla MAME is also more in the spotlight and pulls code at the request of game publishers. This has happened before.

Arcade64 is a derivative of MAME formerly known as MAMEUIFX. It adds code including "hacks" that allows some games to be playable that don't work in vanilla MAME. Also, they will hold implementing code that stops games from working or in the case of a game publisher request, adds the code back into the compilation (case in point- CAVE). 

In short, MAME is for the historical project; Arcade64 is for players. However, both work and in truth, there are too many games anyway.

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