floatingyeti Posted November 20, 2022 Posted November 20, 2022 Instructions for MAME setup: Uploads Page -------------------------------------------------- MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: Mame Project January Media Update -------------------------------------------------- About a month ago Ryuzarky asked a question about MAME clones that got me started on one of my biggest (single system) projects yet: Rocketlauncher Rom Mapping and MAME clones. My project goals: Complete database for MAME (0.249) set of “working” roms Find all worthy clones (this has been attempted before with Attack of the Clones) Figure out RocketLauncher Rom Mapping feature for use with MAME clones Complete all media (at least Video and Wheels) I really didn't think it would be that much work because most of the work has already been completed. Unfortunately, that was not the case. Step 1: Database The best starting point was r0mano's MAME databases at r0man0's website (free.fr) What I wanted to include: Only working status roms No games mapped to keyboard controls (Mahjong, Fruit Machine, Poker, some arcade games) Only Arcade games (no handheld, computer, plug and play) I wanted to only work with parent roms (at first) so I got the PD Merged set. I cropped the Full Working xml using merged set to isolate the parent games. I removed: Handheld, Hanafuda/Keyboard/Keypad Control Type I didn't want to completely remove Fruit Machine, Mahjong, Quiz, and Card Battle (Poker) only the games that were mapped to keyboard keys (not joystick). From there I split the xml into genres and tested every Fruit Machine, Mahjong, Quiz, and Card Battle game individually to find usable games that were mapped to joystick and buttons. Most games from those categories were eliminated but I was left with a good selection for each genre. Final amount of working parent roms about 3400 Step 2: What the heck is Rom Mapping? The primary use for Rom Mapping is to redirect Rocketlauncher to a different rom than the one you are selecting in your database. Information: Rom Mapping - RocketLauncher Wiki (rlauncher.com) I wanted to use Senario 6 My Plan: Create a database with working parents and “worthy” clones. Clones can be hidden from the wheel using HyperHQ (MAME [Wheel Filter: Parent Only]) Clones are accessible from the MAME wheel when selecting the parent rom. A Rom Mapping menu opens and a list of parent+clones can be selected But first I must figure out every worthy clone to use and create a Rom Mapping INI file with all the clones. I will include Rom Mapping settings and instructions further down in this post. Step 3: Find all the clones! Of course, I used the list of clones discussed in the “Attack of the Clones” posts from years ago. Mame Clones worth playing - a complete (hopefully) list - Page 3 - HyperSpin - HyperSpin Forum (hyperspin-fe.com) List of MAME clones worth playing - Redux - HyperSpin - HyperSpin Forum (hyperspin-fe.com) An excellent and helpful resource but a bit out of date now. But I wanted to find every clone rom that has a perceivable difference (altered gameplay, graphics, sound, control style, conversion to “different” game) First step: Make an xml of only working clones. To do this I replaced my PD “Merged” set with the “Non-Merged” set. Now I had a set of parents and clones that can be run interdependently. Using the original “Working” xml and my “Custom(Working)” xml I was able to easily create a “Clones Only” xml Now with an xml of only working clones, I began my hunt by reading through all 70k lines in Notepad++. I searched the <description> and <manufacturer> for an clues or mention of alterations to the original games 2-4 player trackball version/hack joystick version/hack hack/bootleg/conversion to different game alternate ending no continues alt graphics or sound hardware I wrote my Rom Mapping Ini and file as I hunted for clones. Overall, I came up with a list of 305 clones! Step 4: Configure Rom Mapping Hopefully I can explain how this works. The first thing that must be done is create an ini file that lists the parent rom with each of its clones. There is no shortcut or tool to create the file, it must typed manually. The file must be placed in RocketLauncher\Settings\MAME\Rom Mapping I created a file: MAME_Clones.ini MAME_Clones.ini Example text for Street Fighter II: Champion Edition clones: [sf2ce] Alternate_Rom_Name_1=sf2acca Street Fighter II - Champion Edition (Accelerator!) Alternate_Rom_Name_2=sf2accp2 Street Fighter II - Champion Edition (Accelerator Pt.II) Alternate_Rom_Name_3=sf2amf Street Fighter II - Champion Edition (Alpha Magic-F) Alternate_Rom_Name_4=sf2ceub Street Fighter II - Champion Edition (Punishment) Alternate_Rom_Name_5=sf2dkot2 Street Fighter II - Champion Edition (Double K.O. Turbo II) Alternate_Rom_Name_6=sf2koryu Street Fighter II - Champion Edition (Xiang Long) Alternate_Rom_Name_7=sf2level Street Fighter II - Champion Edition (bootleg with level selection) Alternate_Rom_Name_8=sf2m7 Street Fighter II - Champion Edition (M7, bootleg) Alternate_Rom_Name_9=sf2mdtb Street Fighter II - Magic Delta Turbo (set 3) Alternate_Rom_Name_10=sf2rb3 Street Fighter II - Champion Edition (Rainbow, set 3) Alternate_Rom_Name_11=sf2reda Street Fighter II - Champion Edition (Red Wave, bootleg, set 2) Alternate_Rom_Name_12=sf2redp2 Street Fighter II - Champion Edition (Red Wave PtII) Alternate_Rom_Name_13=sf2v004 Street Fighter II - Champion Edition (Sheng Long Edition) First the parent rom is listed: [sf2ce] Then: Alternate_Rom_Name_(Number)=(clone rom) The description in-between is not necessary, I just added it for reference. You can name you ini file whatever you want. You can even have multiple ini files. Rocketlauncher checks the all ini files every time a rom is launched. OK, you have downloaded MAME_Clones.ini and have it in MAME\Rom Mapping folder. Lets configure Rocket Launcher. Global Settings (Rom Mapping): Rom Mapping: Enable: False (Only Turn on per System) First Match Extension: False Launch Menu: Enabled: True Show all Roms: True Hide Parent: False Default Menu: FullList Single Filtered Match Launch: False MAME Settings (Rom Mapping): Rom Mapping: True All other settings in Rom Mapping and Launch Menu boxes: use_global Now with the MAME_Clones.ini and RocketLauncher set Rom Mapping will work. From HyperSpin, launch 1942 from MAME wheel Because 1942 is a parent rom with clones listed in MAME_Clones.ini, the Rom Mapping submenu will launch Now you can select the 1942 or any of its clones Personally I don't like having a background image for the Rom Mapping menu. Background images are located: RocketLauncher\Media\Background\MAME Its functions just like bezels with a _Default folder If you delete or remove the images it looks better Example: I really like it because you can see the parent theme in the background In the future I hope people upload background media or nice Appearance settings to make an enhanced Rom Mapping menu! Clones might not have similar names as Parents. Rom mapping menu can group clones together and be a quick shortcut. Removing Clones from MAME wheel (Optional): The easiest way to do this is with HyperHQ Wheel Settings:MAME Wheel Filters: Parents Only This is a much better method than removing the clones from the database because they can be removed (or put back) with just one checkbox. Filtering out the clones from the MAME menu has a few advantages: Less games/clutter on the wheel More justification for the Rom Mapping menu Clone games don't need media (Wheels/Videos) But that is completely optional, I actually prefer to keep the clones visible on the MAME wheel. Step 5: Media! With a database now totaling 3831 games I was missing hundreds of wheels and video (Even after gathering everything I could from Hyperspin/Emumovies) My goals: 3831 clear wheels All clones must have a unique wheel (alternate parent logo, even if only the slightest difference) 3831 videos Clones will not use parent videos unless there is no visible difference (using different control type, alternate ending, difficulty level) *I ended using maybe 15-20 duplicate videos I was able to find and download at least half of the clear logos (LB arcade database) and videos (Progetto Snaps + re-encoding) In order to have unique clone logos I did have to cut many of them out from title-screens to make variants. Many of the clone videos I had to capture myself. 3831 wheels and videos complete! Step 6: Cleaning up Database and fixing Genres I figured out Rom Mapping but the database felt like a mess Database alterations: Moved “The” from the front of game names. Example: Legend of Kage, The Punisher, The Simpsons, The Grouped together Mega-Tech, Mega Play, and PlayChoice-10 games Renamed: Mega-Tech: Game Name Mega-Play: Game Name PlayChoice-10: Game Name The Genre info was horribly inaccurate! Shoot-'Em-Up was used for everything (Platform, shooters, gun games) In general the genre info was so bad I ended using my complete video collection to view every game individually and corrected (thousands?) of genre entries. Once I had properly separated Shoot-'Em-Up from Shooters, I was disappointed by how broad the Shooter genre was and decided to make additional genres. Shoot-'Em-Up genre now sorted into: Gun (First-person Lightgun games) Shooter (Run and Gun Games) Shooting (Third person gun games with crosshairs) Shoot-'Em-Up Vehicle Combat (Third or First-person games piloting a land/sea vehicle) I will make sense once you see it. Poker games removed from Card Battle.xml put in Casino.xml Fruit Games genre eliminated and merged with Casino.xml Mature.xml still exists but all games now have individual genre info and merged with other categories Sega Model 2 games mostly included (poor compatibility) but removed from database and only accessible in genre menu Final (gameplay) genre list: 1970-1979 Games 1980-1989 Games 1990-1999 Games 2000-2022 Games Action Adventure Ball & Paddle Baseball Basketball Beat-'Em-Up Biking Board Games Bowling Boxing Card Battle Casino Climbing Compilation Driving Fighter Fishing Flying Football Futuristic Golf Gun Hockey Horse Racing Mahjong Mature Maze Mini-Games Miscellaneous Motorcycle Pinball Platform Pool and Dart Puzzle Quiz Shooter Shoot-'Em-Up Shooting Skateboarding Skating Skiing Snowboarding Soccer Sports Strategy Tabletop Tennis Track & Field Vehicle Combat Volleyball Water Wrestling Lightgun Trackball 4 Player Games (actually 3-4 player) But that's not all! Brudibru provided 150 MAME Manufacturer xmls and created genre backgrounds using their main themes. I can't thank him enough for his hard work! Without his help I would have never had the time to complete manufacturer genres. With every game examined, re-categorized, and all backgrounds/wheels created for 211 genres, the database work was now complete. Step 7: Themes and media verification We have all accepted that MAME is too large to ever achieve a complete theme collection but with my filtered list of working games, I wanted to see how close I could get. Really, I should say “We” because Brudibru was a huge part of this process. Honestly, I was getting burned out on the project and was going to just use the 1900 themes (or however many I matched) from the FTP. I believe I was still missing over 1000 themes. But Brudibru had close to 4000 themes from FTP and individual uploads. So Brudibru began matching/hunting for missing themes and finding alternate (and altering) themes to use for clones. With his themes I went to work investigating the entire MAME wheel again game by game. All videos verified correct and working. All themes are for the correct games Most clone themes have been created using: Alternate Parent themes Altering Parent themes to create variation Some original themes were created (maybe 10-12) Thanks to Brudibru's hard work (and inspiring me to keep going) we were able to bring the missing count from 1000 down to just 328 (under 10%)! Step 8: Final Touches Created Clones.xml genre which contains all the Clones and only their Parent roms. Created MAME_Update.xml genre which contains only the arcade game additions to the latest version of MAME (0.249) Step 9: Sharing the setup and moving forward Because of the thousands of alterations to the database and media, the only way I could share this setup is upload everything. Unfortunately, it's way too large to upload here so I used Archive.org for the videos Download Link I have uploaded Database, Rom Mapping INI, Wheels, and Themes Uploads Page Anyone who wants this setup, it's important to replace all of your current media with the upload. That is the only way to properly experience what we have done and avoid duplicate media. We are hoping to get help completing the last 328 missing themes. Some existing themes were deleted for quality reasons (incomplete or wrong game). Some clone game themes were already available in the uploads section but just renamed parent themes (we need a different theme). The only way to see what is missing is to only have our uploaded themes. Note on quality: Of course, some media can use improvement, with over 3800 games I couldn't spend too much time correcting each wheel/video/theme Themes: In many cases a better theme may be available to download but in some cases in needed multiple variations of a theme to cover parent/clones. The themes that I altered are not “new” creations, I just rearranged or removed some artwork already in the theme, so I kept the original creator's work. Some themes were “fixed” if I saw mistakes that I don't think the creator intended (videos half off screen, images completely blocking video, strange video layers (accidentally?) left in were deleted) Monthly Updates: Now that I'm caught up, I will upload an update each month with the new version of MAME. I started this project on version 0.248. When 0.249 came out I tested all the added arcade games and there were only 9 working additions. The new media creation was quite easy! Setup Tips: Use PD non-merged rom set Only these 109 CHDs are needed: Required CHDS.txt The non-merged set can be filtered to remove unneeded roms My final file size: Non-Merged Roms: 14.8GB CHDs: 135GB Filtering Manufacturer Genres: Because the Manufacturer Genre XMLs were not cropped to match my MAME database there may be games listed (different rom versions) that are unavailable. This can be corrected two ways: 1. In HyperHQ: Wheel Settings:MAME Wheel Filters: Wheels Only (Since the wheel media is complete only the full list of available games will be displayed) Wheel Settings:MAME Wheel Filters: Roms Only (ONLY do this if you have filtered your non-merged set to remove unneeded roms) For Videos: Do not check “Clones use Parent Videos” in HyperHQ. I have made unique clone videos. My media has been altered so much that I do not recommend anyone who downloads my MAME setup to use HyperSync (For MAME only) I had to fix/alter much of the files from the FTP and running Hypersync would definitely undo much of that work! Finally: I'm sure I made many mistakes, so please let me know any corrections to make or clones I should add. I can include corrections or additions in monthly updates.
brudibru Posted November 20, 2022 Posted November 20, 2022 A great read and a fascinating project. I have witnessed its advancement and there was never a day without a new idea and a new task to make this setup, arguably, the best ever for Mame. I know that for me at least, it's like a dream come true. Even a few months ago it was hard to imagine the possiblity of a Mame setup with all working games, the best clones, no worthless gambling stuff, and most of all a complete collection of unique videos and wheels and an almost complete collection of themes (back to that later) ! I have modestly contributed to it and It was fascinating to revisit all the work done by the many talented creators who have contributed to Hyperspin for the last two decades. This setup is a tribute to all of them ! It was also a very arduous work. Almost everything was there but Floatingyety wanted to create the most robust and complete setup as possible and I know he spent countless hours in doing so. I want to emphasize that for newcomers or for the veterans of Hyperspin this setup is a must have ,either if you want to build a mame wheel from scratch or if you want to complete your own. It's christmas before time !
floatingyeti Posted November 21, 2022 Author Posted November 21, 2022 14 minutes ago, lesurfeur said: Thank you for this enormous work. You're welcome!
Creezz67 Posted November 22, 2022 Posted November 22, 2022 12 hours ago, floatingyeti said: You're welcome! Great work, tested and all seems to be working fine ! I now have over 5,000 themes in my set, so maybe list ones you are missing as people may have them.
Creezz67 Posted November 22, 2022 Posted November 22, 2022 17 minutes ago, Creezz67 said: Great work, tested and all seems to be working fine ! I now have over 5,000 themes in my set, so maybe list ones you are missing as people may have them. Here are the themes I have that were NOT in your Themes download (only another 30 or so) https://1drv.ms/u/s!AkPgcKWAz0GogctCk7J-mrOZda7CHA?e=VgCsbC
Creezz67 Posted November 22, 2022 Posted November 22, 2022 10 minutes ago, Creezz67 said: Here are the themes I have that were NOT in your Themes download (only another 30 or so) https://1drv.ms/u/s!AkPgcKWAz0GogctCk7J-mrOZda7CHA?e=VgCsbC Also, the genre wheels look cool framed
floatingyeti Posted November 22, 2022 Author Posted November 22, 2022 Thank you! I was able to use most of those themes! I can also use them to explain my method (thought process) when selecting the themes. Billyard (bilyard) – There is a confusion with bilyard, billiard, and hustler all using the same theme this was actually the Konami Video Huster theme but I ended up making a correction to both hustler and billiard. So bilyard is still missing but it was helpful. Pro Soccer (cpsoccer) – Added Galaxian Turbo (galturbo) – same theme as Galaxian but I already used it to make three other clone variations (does anyone have an alternate?) Marble Madness II (marblmd2) - Added This was the same theme as Marble Madness but I found an alternate theme by J-sinn to use. Mega-Tech: Parlour Games (mt_parlg ) – Added Mega-Tech: Tommy Lasorda Baseball (mt_tlbba ) – Added Mystic Marathon (mysticm) – Added Pocket Gals V.I.P. (pgalvip) – Added Puzzle King (Dance & Puzzle) - Added Same theme as Puzzle King (Pacman 2, Tetris...) (4in1boot) but I made small alteration to make a separate theme. Qix II (qix2) – same theme as Qix. I would like to wait for a new theme to be made. Quiz Torimonochou (qtorimon) – Added Rampart (Joystick) (rampart2p) – Same as parent theme (which is good) but too simplistic to alter to make a clone variation. Does anyone have an alternate? Samurai (samurai) – This is actually the theme for Samurai Aces (samuraia), not the correct game S.V.G. - Spectral vs Generation (svg) - Added Tank 8 (tank8) – Added Transformer – A nice theme but this is not a Transformers game. Title is Transformer (no s), different logo and no Takara copyright Wiley Tower (wilytowr) - Added For Nintendo PlayChoice-10 and VS. I was trying to avoid the themes that had the cabinet and flyer with all the same (default style?) layout Nintendo PlayChoice-10: Uncle Fester's Quest (pc_ftqst) – Added Rush'n Attack (pc_rnatk) - Added Pinbot (pc_pinbot) - default cabinet theme Nintendo VS: Raid on Bungeling Bay (bnglngby) – Added Stroke & Match Golf – Added Soccer - Added Ninja Jajamaru Saisho wa Goo – default cabinet theme Super Xevious (supxevs) – default cabinet theme Slalom (vsslalom) – default cabinet theme Tetris (vstetris) – default cabinet theme Incomplete (WIP?) themes (Themes many of us have but I feel they are not intended to be final themes) Hammer (hammer) – Added This one had no background or logo but I found a finished theme created by Fizen Music Ball (musicbal) – Incomplete no background and logo. Should this be “Super Pin-ball Music” in database? I might rename it. Special Forces (spclforc) – Incomplete no background and logo. Special forces II (spcfrcii) – Incomplete no background and logo. Super Slam (sslam) – WIP? I don't think this is the final theme Superbike (superbik) – WIP? I don't think this is the final theme I hope that makes sense. Thank you very much Creezz67! 17 themes added 2 Themes corrected I am attaching the 19 updated themes I will also include them (and any other additions) when I upload an update for MAME 0.250 9 hours ago, Creezz67 said: maybe list ones you are missing as people may have them. Absolutely, Brudibru is planning to do that, we were thinking it might take days before people downloaded the whole setup. Added Themes.zip
Dunkler2Engel Posted November 22, 2022 Posted November 22, 2022 An incredible job as you always do, it would be good to put the Themes in Archive.org so as not to overload the Hyperspin.com servers and have a backup just in case
floatingyeti Posted November 22, 2022 Author Posted November 22, 2022 38 minutes ago, Dunkler2Engel said: An incredible job as you always do, it would be good to put the Themes in Archive.org so as not to overload the Hyperspin.com servers and have a backup just in case I thought it would be better to keep it only "accessible" here.
floatingyeti Posted November 23, 2022 Author Posted November 23, 2022 Brudibru has started a Missing Themes post https://hyperspin-fe.com/forums/topic/43389-theme-creators-needed-the-road-to-completion-almost/ It has a very convenient Missing Themes List (Google Doc) for easy collaboration We are already 20 themes closer.
Creezz67 Posted November 27, 2022 Posted November 27, 2022 On 11/22/2022 at 11:11 AM, Creezz67 said: Also, the genre wheels look cool framed
lesurfeur Posted December 6, 2022 Posted December 6, 2022 On 11/20/2022 at 8:05 PM, floatingyeti said: Setup Tips: Use PD non-merged rom set Only these 109 CHDs are needed: Required CHDS.txt 1001 B · 4 downloads The non-merged set can be filtered to remove unneeded roms My final file size: Non-Merged Roms: 14.8GB CHDs: 135GB Hi, There are only 108 CHDs listed in the file "required chds.txt" and not 109?
floatingyeti Posted December 6, 2022 Author Posted December 6, 2022 11 minutes ago, lesurfeur said: There are only 108 CHDs listed in the file "required chds.txt" and not 109? Sorry, I think that's a typo. I checked and I am currently using the same 108 CHDs listed in that file.
lesurfeur Posted December 6, 2022 Posted December 6, 2022 it reassures me, i thought I was missing one. Thanks
r0man0 Posted December 10, 2022 Posted December 10, 2022 Hello , i've generated a mame clones ini file for mame v0.250 working games only https://mega.nz/file/zc5hCBgQ#ADaMegohAs20HkNXo7h5PJYPQ-Y8nR7Nxlx0ER1ZYAg tell me if it's ok for you r0man0
floatingyeti Posted December 10, 2022 Author Posted December 10, 2022 11 minutes ago, r0man0 said: Hello , i've generated a mame clones ini file for mame v0.250 working games only THANKYOU!!! I have been manually typing the ini file and it has been a slow, frustrating process. If you were able to automate the process, would it be possible to generate an ini with all working/nonworking clones? It would future-proof the ini for any compatibility/status changes. You have no idea how relieved I am to not continue working on the ini! I'm very grateful!
r0man0 Posted December 10, 2022 Posted December 10, 2022 Working/non working clone list for ini or XML ?
floatingyeti Posted December 10, 2022 Author Posted December 10, 2022 21 minutes ago, r0man0 said: Working/non working clone list for ini or XML ? For the ini file if possible. If it is a list of all working/non-working clones, it can be ready for any future database revisions. It would be "complete" and not have to be edited in the future. Except for the occasional new clones added in MAME updates. But at that point it would be quick to just manually add 2-3 clones per month.
r0man0 Posted December 10, 2022 Posted December 10, 2022 So i've gave you the ini for working games , do you need the ini for all games (working & non working)or just non working games ? Sorry for my poor english...
floatingyeti Posted December 10, 2022 Author Posted December 10, 2022 2 hours ago, r0man0 said: tell me if it's ok for you I can confirm it works and I have launched clones through the Rom Mapping menu. I'm getting a strange error when I try launching additional games. I could only get MAME games to launch after rebooting and turning off Rom Mapping When I turned RM back on and I can launch a few games before the error message resumes. I have about 100 clones left to manually enter into my ini files so I'm close. Hopefully, I can figure out the error.
floatingyeti Posted December 10, 2022 Author Posted December 10, 2022 1 minute ago, r0man0 said: do you need the ini for all games Yes, please! I would like to see what happens when I try to use it. No one has attempted to use an ini rom mapping file this large, I wonder if the size is causing an issue?
r0man0 Posted December 10, 2022 Posted December 10, 2022 here is the link for all games... https://mega.nz/file/qQAw1bhY#b5EMzZsnf86TCJnXyBwB6b__TmlYpbcpeUQpOIkJJ-0 r0man0
floatingyeti Posted December 10, 2022 Author Posted December 10, 2022 57 minutes ago, r0man0 said: here is the link for all games.. Thank you! The file is correct, but the problem is RL Rom Mapping limitations. You have helped me learn some important details: 1. There is a limit to how large the ini file can be. MAME standalone or RA MAME core will timeout before RL can "scan" the whole ini file. 2. The ini file can only contain clones found in your rom folder. (see above RLDLL error) (This can be overcome by having the entire split or non-merged rom set) 3. The only way I can guarantee Rom Mapping is stable, is to only list what's in the database. Also, whoever uses the Rom Mapping file MUST have no missing roms. So, presently, Rom Mapping is not a good RL feature. (For MAME Clones) I've come this far, so I will still enter the remaining 80 clones on my ini file. Hopefully, I will not exceed the unknown file/list size limitation. If Rom Mapping functionality is updated or improved in RL, we may be able to use your larger ini files.
Creezz67 Posted December 12, 2022 Posted December 12, 2022 On 12/10/2022 at 10:09 PM, floatingyeti said: Thank you! The file is correct, but the problem is RL Rom Mapping limitations. You have helped me learn some important details: 1. There is a limit to how large the ini file can be. MAME standalone or RA MAME core will timeout before RL can "scan" the whole ini file. 2. The ini file can only contain clones found in your rom folder. (see above RLDLL error) (This can be overcome by having the entire split or non-merged rom set) 3. The only way I can guarantee Rom Mapping is stable, is to only list what's in the database. Also, whoever uses the Rom Mapping file MUST have no missing roms. So, presently, Rom Mapping is not a good RL feature. (For MAME Clones) I've come this far, so I will still enter the remaining 80 clones on my ini file. Hopefully, I will not exceed the unknown file/list size limitation. If Rom Mapping functionality is updated or improved in RL, we may be able to use your larger ini files. What a bummer about the limitations. I never knew there were so many clones within each zip file. Tried this myself and as you say it won't detect the clones, even with a full MAME xml and a full MAME 0.250 split romset (+CHD's)
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