Grimoz Posted September 8, 2011 Share Posted September 8, 2011 Nobody will know until it gets released, the new version will have sound so that will make a big difference over the previous version but i think you would be looking at no less than a 4ghz processor to get it to play smoothly. Link to comment Share on other sites More sharing options...
LASooner Posted September 9, 2011 Share Posted September 9, 2011 The last version played too smoothly so one hopes the audio will fix the frame rate timing to play at normal speed Link to comment Share on other sites More sharing options...
njay Posted September 9, 2011 Share Posted September 9, 2011 this should run fine an my little ion board lol Link to comment Share on other sites More sharing options...
djvj Posted September 25, 2011 Share Posted September 25, 2011 It's out! http://www.emucr.com/2011/09/supermodel-v02a.html Link to comment Share on other sites More sharing options...
DR9 Posted September 25, 2011 Share Posted September 25, 2011 Its awesome with sound now, I love Scud Racer! Link to comment Share on other sites More sharing options...
djvj Posted September 25, 2011 Share Posted September 25, 2011 oh wow supermodel is evil, it shrunk my taskbar and moved it to the middle of my screen. I didn't even think that was a possible position....and I had it locked. Fix was running it at my desktop res in case anyone has the same issue. Link to comment Share on other sites More sharing options...
volumetric Posted September 25, 2011 Share Posted September 25, 2011 the new version will have sound so that will make a big difference over the previous version Seems to perform pretty much the same. Link to comment Share on other sites More sharing options...
Tristeele Posted September 25, 2011 Share Posted September 25, 2011 DJVJ - when are you going to release your new super dooper script for this system! Yours scripts always work amazingly! Link to comment Share on other sites More sharing options...
HyphyCus Posted September 25, 2011 Share Posted September 25, 2011 I saw a HL 1.0 module earlier in the thread. Who has a 2.0? Link to comment Share on other sites More sharing options...
brolly Posted September 26, 2011 Share Posted September 26, 2011 Check the HL2.0 thread? Link to comment Share on other sites More sharing options...
djvj Posted September 26, 2011 Share Posted September 26, 2011 It's on the HL 2.0 thread, but after I get settled back in, I will be putting it up on HyperList. Link to comment Share on other sites More sharing options...
volumetric Posted September 26, 2011 Share Posted September 26, 2011 Dont think a script is even required for this one guys, just add this line to your params box in hyperHQ and it seems to work fine : -res=1680,1050 -fullscreen Obviously adjust your resolution to whatever you use, and make sure hyperlaunch is disabled. Link to comment Share on other sites More sharing options...
djvj Posted September 26, 2011 Share Posted September 26, 2011 Not required, but much more customization options and fancy fading cannot be done otherwise. Plus get used to having a script for all systems as it is required for HS 2.0 Link to comment Share on other sites More sharing options...
Tristeele Posted September 26, 2011 Share Posted September 26, 2011 Anyone had any like with changing key settings for this emu? I can't seem to figure it out correctly. Link to comment Share on other sites More sharing options...
djvj Posted September 26, 2011 Share Posted September 26, 2011 Try turning on configinput mode on my module, it should open the key config section of the emu. I haven't even configured my keys yet, but I imagine it can't be that difficult. Link to comment Share on other sites More sharing options...
azzbarb Posted September 26, 2011 Share Posted September 26, 2011 Anyone had any like with changing key settings for this emu? I can't seem to figure it out correctly. you can use this frontend to bring up the key config box and set the res up if you don't want to use cmd, its for the old supermodel 1.0 but it still works http://www.emucr.com/2011/04/supermodel-xtassy-fe.html Link to comment Share on other sites More sharing options...
djvj Posted September 26, 2011 Share Posted September 26, 2011 How would it work if new controls were added, that didn't exist before, in the new version? Old controls: ; ; Supermodel Configuration File ; [ Global ] InputStart1 = "MouseLeft" InputStart2 = "2" InputCoin1 = "3" InputCoin2 = "4" InputServiceA = "5" InputServiceB = "6" InputTestA = "7" InputTestB = "8" InputJoyUp = "9" InputJoyDown = "Q" InputJoyLeft = "W" InputJoyRight = "E" InputPunch = "R" InputKick = "T" InputGuard = "Y" InputEscape = "U" InputSteeringLeft = "I" InputSteeringRight = "O" InputAccelerator = "P" InputBrake = "A" InputGearShift1 = "S" InputGearShift2 = "D" InputGearShift3 = "F" InputGearShift4 = "G" InputVR1 = "H" InputVR2 = "J" InputVR3 = "K" InputVR4 = "L" InputViewChange = "Z" InputHandBrake = "X" InputShortPass = "C" InputLongPass = "V" InputShoot = "B" InputTwinJoyTurnLeft = "N" InputTwinJoyTurnRight = "M" InputTwinJoyForward = "Comma" InputTwinJoyReverse = "Period" InputTwinJoyStrafeLeft = "Slash" InputTwinJoyStrafeRight = "Q" InputTwinJoyJump = "W" InputTwinJoyCrouch = "E" InputTwinJoyLeftShot = "R" InputTwinJoyRightShot = "T" InputTwinJoyLeftTurbo = "Y" InputTwinJoyRightTurbo = "U" InputAnalogJoyTrigger = "I" InputAnalogJoyEvent = "O" InputTrigger = "A" InputOffscreen = "S" New Controls: ;; ;; Supermodel Configuration File ;; Default settings for Version 0.2a. ;; ; ; Quick Overview ; -------------- ; ; All settings are case sensitive. Numbers must be unsigned, base 10 integers. ; Check your spelling carefully because invalid settings are silently ignored. ; To verify that your settings are being parsed correctly, check the contents ; of error.log. ; ; Global options apply to all games. To create configuration profiles for ; individual games, place settings under sections with the same name as the ; corresponding MAME ROM set, like so: ; ; ; Scud Race ; [ scud ] ; ; SoundVolume = 50 ; MusicVolume = 200 ; ; ... etc. ... ; ; Input mappings are an exceptional case: they are only allowed in the global ; section. Per-game input mappings are not supported. ; ; For a list of all valid settings, please consult README.txt. Only default ; inputs are assigned here. ; [ Global ] ; Input settings can only be read from the global section! ; Common InputStart1 = "KEY_1,JOY1_BUTTON9" InputStart2 = "KEY_2,JOY2_BUTTON9" InputCoin1 = "KEY_3,JOY1_BUTTON10" InputCoin2 = "KEY_4,JOY2_BUTTON10" InputServiceA = "KEY_5" InputServiceB = "KEY_7" InputTestA = "KEY_6" InputTestB = "KEY_8" ; 4-way digital joysticks InputJoyUp = "KEY_UP,JOY1_UP" InputJoyDown = "KEY_DOWN,JOY1_DOWN" InputJoyLeft = "KEY_LEFT,JOY1_LEFT" InputJoyRight = "KEY_RIGHT,JOY1_RIGHT" InputJoyUp2 = "JOY2_UP" InputJoyDown2 = "JOY2_DOWN" InputJoyLeft2 = "JOY2_LEFT" InputJoyRight2 = "JOY2_RIGHT" ; Fighting game buttons InputPunch = "KEY_A,JOY1_BUTTON1" InputKick = "KEY_S,JOY1_BUTTON2" InputGuard = "KEY_D,JOY1_BUTTON3" InputEscape = "KEY_F,JOY1_BUTTON4" InputPunch2 = "JOY2_BUTTON1" InputKick2 = "JOY2_BUTTON2" InputGuard2 = "JOY2_BUTTON3" InputEscape2 = "JOY2_BUTTON4" ; Spikeout buttons InputShift = "KEY_A,JOY1_BUTTON1" InputBeat = "KEY_S,JOY1_BUTTON2" InputCharge = "KEY_D,JOY1_BUTTON3" InputJump = "KEY_F,JOY1_BUTTON4" ; Virtua Striker buttons InputShortPass = "KEY_A,JOY1_BUTTON1" InputLongPass = "KEY_S,JOY1_BUTTON2" InputShoot = "KEY_D,JOY1_BUTTON3" InputShortPass2 = "JOY2_BUTTON1" InputLongPass2 = "JOY2_BUTTON2" InputShoot2 = "JOY2_BUTTON3" ; Steering wheel InputSteeringLeft = "KEY_LEFT" ; digital, turn wheel left InputSteeringRight = "KEY_RIGHT" ; digital, turn wheel right InputSteering = "JOY1_XAXIS" ; analog, full steering range ; Pedals InputAccelerator = "KEY_UP,JOY1_UP" InputBrake = "KEY_DOWN,JOY1_DOWN" ; Manual transmission InputGearShift1 = "KEY_Q,JOY1_BUTTON5" InputGearShift2 = "KEY_W,JOY1_BUTTON6" InputGearShift3 = "KEY_E,JOY1_BUTTON7" InputGearShift4 = "KEY_R,JOY1_BUTTON8" InputGearShiftN = "KEY_T" InputGearShiftUp = "NONE" ; sequential shift up InputGearShiftDown = "NONE" ; sequential shift down ; View buttons InputVR1 = "KEY_A,JOY1_BUTTON1" InputVR2 = "KEY_S,JOY1_BUTTON2" InputVR3 = "KEY_D,JOY1_BUTTON3" InputVR4 = "KEY_F,JOY1_BUTTON4" ; Miscellaneous driving game buttons: Sega Rally 2, Dirt Devils, Emergency Car ; Ambulance InputViewChange = "KEY_A,JOY1_BUTTON1" InputHandBrake = "KEY_S,JOY1_BUTTON2" ; Sega Rally 2 only ; Virtual On macros InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG" InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS" InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG" InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS" InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG" InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS" InputTwinJoyJump = "KEY_E,JOY1_BUTTON1" InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2" ; Virtual On individual joystick mapping InputTwinJoyLeft1 = "NONE" InputTwinJoyLeft2 = "NONE" InputTwinJoyRight1 = "NONE" InputTwinJoyRight2 = "NONE" InputTwinJoyUp1 = "NONE" InputTwinJoyUp2 = "NONE" InputTwinJoyDown1 = "NONE" InputTwinJoyDown2 = "NONE" ; Virtual On buttons InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5" InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6" InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7" InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8" ; Analog joystick (e.g. Star Wars Trilogy) InputAnalogJoyLeft = "KEY_LEFT" ; digital, move left InputAnalogJoyRight = "KEY_RIGHT" ; digital, move right InputAnalogJoyUp = "KEY_UP" ; digital, move up InputAnalogJoyDown = "KEY_DOWN" ; digital, move down InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" ; analog, full X axis InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" ; analog, full Y axis InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON" InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON" ; Light guns InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 0 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "JOY2_XAXIS" InputGunY2 = "JOY2_YAXIS" InputTrigger2 = "JOY2_BUTTON1" InputOffscreen2 = "JOY2_BUTTON2" InputAutoTrigger2 = 0 Link to comment Share on other sites More sharing options...
Tristeele Posted September 26, 2011 Share Posted September 26, 2011 Once I reread the included help files (and got a little sleep) I was able to sort my input problems. I don't know why I was finding it so difficult. As always I appreciate your help! Link to comment Share on other sites More sharing options...
Tristeele Posted September 26, 2011 Share Posted September 26, 2011 Azzbarb - thanks as well! Link to comment Share on other sites More sharing options...
CABLE Posted September 26, 2011 Share Posted September 26, 2011 Check out the new supermodel3.com forums for the new gui for 0.2a called supermodel loader. Any other problems your having with the new version just ask there. Link to comment Share on other sites More sharing options...
djvj Posted September 26, 2011 Share Posted September 26, 2011 New loader can be found here: http://www.supermodel3.com/Forum/viewtopic.php?f=3&t=18 Link to comment Share on other sites More sharing options...
Lewis Posted September 27, 2011 Share Posted September 27, 2011 Guys quick question... Before in version 0.1 where it had no sound I had excellent frame rate but now with sound I have a much slower frame rate Do you think a graphics card upgrade would help? I have a geforce 7800 GTX 256 card but I could get a second one and plug the two together with the sli tech for about £30 Link to comment Share on other sites More sharing options...
djvj Posted September 27, 2011 Share Posted September 27, 2011 Might depend on the rest of your specs. What else do you have? Link to comment Share on other sites More sharing options...
Lewis Posted September 27, 2011 Share Posted September 27, 2011 Its hard to remember off the top of my head as I'm at work... I believe I have an amd 64 dual core athlon xp 4600 4 gb of ram. Can't remember exactly but ddr3 rings a bell. windows xp The pc is about 4 years old and cost quite a bit when I made it. Are these specs still good these days?? Link to comment Share on other sites More sharing options...
djvj Posted September 27, 2011 Share Posted September 27, 2011 Well your CPU could be better, have you tried OC'n it? You want to shoot for 3ghz at least these days. I don't think SLI is going to help you with an emulator honestly. Link to comment Share on other sites More sharing options...
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