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Hyperspin 16:9 Artwork and Themes (Converted from 4:3)


BakerMan

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Posted

So, I setup an automated process in Photoshop to change the "canvas size" of all the non-template wheel art to 400x175. Then, I automated all images to high resolution and converted them to widescreen.

Non-Template wheel images all at their correct aspect ratios for widescreen. I hate how I wasn't doing that a long time ago. Oh well,,,,,,,

I have replaced all of the Nintendo Entertainment System and Super Nintendo Entertainment System Widescreen Wheel Art on my FTP.

I must've have explained myself poorly a few days ago, because I asked this exact same thing and you told me this caused lag on your system. I've been using 400x175 for all my system, sizing them down if one or both of the value are higher, sizing them up if both value are much lower, then mass setting canvas to 400x175, and squashing them.

I have a few system done already if you'd like me to upload them, n64, snes, nes, gba, gbc, dreamcast, mame, AAE

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Posted
I must've have explained myself poorly a few days ago, because I asked this exact same thing and you told me this caused lag on your system. I've been using 400x175 for all my system, sizing them down if one or both of the value are higher, sizing them up if both value are much lower, then mass setting canvas to 400x175, and squashing them.

I have a few system done already if you'd like me to upload them, n64, snes, nes, gba, gbc, dreamcast, mame, AAE

Yes you most absolutely did.

In fact, here's your question...

"Also, you said you use wheel templates so your wheels all have the same width and height, but I personally like the default minted set with just the game logo, but these vary in height a lot. Would just resizing the canvas of those to a common size provide the same effect as using a template?"

I want you to know that I did not mean to neglect that question. I based my initial answer off of my past dip-shitness.

A long time ago when I was first learning the intricacies of photoshop I tried your theory only with a bigger canvas. Remember, I use to put the images on a 1366x768 canvas and shrink the image size to 1024x768. That's before I knew about using 75% or the trim option.

Now, if you're canvases are that big THEY DO cause lag, but in the end... MY APOLOGIES BIG TIME.

You did ask that question and you were VERY RIGHT. Good thinking,,,,,and I'm terribly sorry for being an idiot. Try posting examples in the future because I suffer from dip-shitidus.

Also, I like to refer to myself as a "malfunctioned nerd."

Hahaha...

But in the end, and just to reiterate... YOU DID call that out. Thanks, maybe I kept that question subconsciously hidden in my brain. Lol

P.S. --- Here's an awesome and quicker way to help you decipher what resolution to use for your canvas sizes...

9WPnbIm.png

kXHAtA1.png

And there ya have it.

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Posted

Already knew about the windows dimension thing, but most bigger sets seems to at least have a few at 400x175 (which is my personal max, if anything is bigger, I resize down, if something is smaller on both width and size, I upsize to 400 or 175 keeping ratio, whichever get hit first). If it's only smaller on one or the other, or smaller on both, but only by a few pixel, it gets canvas-resized to 400x 175.

One thing I haven't tried is if they all are on 400 width already, but vary greatly on height is to leave them alone and not re-canvas them to 175, I am unsure about the CPU hit of having more or less transparent canvas.

Anyway, I uploaded Dreamcast and Mame wheels on my ftp if you care.

Posted

Here a cool (or at least I find it cool) Modification

SNES Super Mario Kart, converted to widescreen, and modified with an infinite scrolling background (ripped straight from the game and pieced together) so it now looks even more like the title screen.

Obviously this doesn't show the awesomeness of the scrolling background

OvAPESxl.png

on ftp in /Upload Here/Blackened15/Widescreen 16x9/Super Nintendo Entertainment System/Themes/

Edit: And just for a little bit of trivia, the swf for the scrolling background is 6kb more then 10x smaller then the original static background.

Posted

And here is another SNES Widescreen Theme, this one wasn't inspired by the official/minted theme.

WwPEmX6h.jpg

Animated (although just a small part of it, the Metroid) background

In my ftp folder as said in the post above.

Edit: Also added Super Mario RPG to my ftp, nothing much changed, extended the background (via Content-Aware Extend), converted to 16x9

vwJ2iMlh.jpg

Posted
And here is another SNES Widescreen Theme, this one wasn't inspired by the official/minted theme.

Animated (although just a small part of it, the Metroid) background

In my ftp folder as said in the post above.

Edit: Also added Super Mario RPG to my ftp, nothing much changed, extended the background (via Content-Aware Extend), converted to 16x9=Quote]

Very good brother, but let's work on the Background to your Mario RPG conversion.

Here' the original thread for the original theme... http://www.hyperspin-fe.com/forum/showthread.php?21154-Super-Mario-RPG-Legend-of-the-Seven-Stars-%28USA%29-s1harvest-%2820121010%29

As you can see the Background image was stretched in the beginning. In my opinion the theme shouldn't have been approved in the first place. So, let's use s1nharvest's source material and see what we can do...

Let's first work on the SWF...

I2A7xIJ.png

aoHf2Vf.png

etdhxfc.png

pWcgvKQ.png

GfftUFb.png

j2xzcXl.png

Next, lets move on to the Background...

7bLnYd8.png

QY4ZYQ0.png

KZgEHnM.jpg

fD8I4VO.png

TeyzTmE.png

jp5d4ua.png

IjpqWej.png

lv8onp4.png

ldnuy4x.jpg

After that I converted the rest of the artwork via dark13's flash scripts and here's the more desired result...

BOOM!!

Hyperspin Super Mario RPG - Legend of the Seven Stars (USA) Widescreen Game Theme (Super Nintendo Entertainment System)

SyhdopY.png

And there ya have it.

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Posted

Here's some more Main Menu Themes...

Hyperspin Commodore Amiga CD32 Widescreen Main Menu Theme (Commodore Amiga CD32)

M4XhvCx.png

Hyperspin NEC TurboGrafx-CD Widescreen Main Menu Theme (NEC TurboGrafx-CD)

3ZZXUVn.png

Hyperspin Super Nintendo Entertainment System Widescreen Main Menu Theme (Super Nintendo Entertainment System)

lmSW158.png

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Posted

After a few hours of learning and trial/error, I finally managed to create a flash script that turns a folder of 400x400 png disc scan into a bunch of self-contained disc rotating animation *.swf

Edit: Change to V2, a bit less bumpy

4-3 PNG cd scan to WideScreen Rotating disc swf V2 /Edit

Made this because I like to have spinning disc for default theme, but as I mentioned a few days ago, it's impossible to get a good looking spin animation through hypertheme on widescreen.

It's not perfect, there is a bit of bumping (a few pixel) due to rounding error.

Also thanks for fixing the SM RPG theme.

Posted
After a few hours of learning and trial/error, I finally managed to create a flash script that turns a folder of 400x400 png disc scan into a bunch of self-contained disc rotating animation *.swf

4-3 PNG cd scan to WideScreen Rotating disc swf.jsfl

Made this because I like to have spinning disc for default theme, but as I mentioned a few days ago, it's impossible to get a good looking spin animation through hypertheme on widescreen.

Also thanks for fixing the SM RPG theme.

Simply amazing dude. You're catching on quick. Can't wait to try this out. Brilliant.

Here's another one for ya...

Hyperspin Super Ghouls'n Ghosts (USA) Widescreen Game Theme (Super Nintendo Entertainment System)

WEJDKtw.png

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Posted

Well, before I go to bed I'm gonna release 1 more theme..

Hyperspin Sega 32X Widescreen Main Menu Theme (Sega 32X)

RQ70U6l.png

Also, there was a particular game on NES that I was always able to beat everytime I played it as a kid. i was unstoppable.

But over the past I don't know how many years now, I've had trouble with this "particular game."

Until tonight.......

I can finally rest easy.....

DjpD3HE.png

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Posted

Updated the disc spinning script to make it a bit less bumpy, still not 100% perfect but I dont think I'll be able to make it better myself. It also now support any size up to 1024x1024, obviously if the original image is too far off from a perfect circle, the result will not be pretty.

4-3 PNG cd scan to WideScreen Rotating disc swf V2

I might have to go with decompiling the first animation I posted (any of the artwork4 in the dreamcast folder in my ftp folder) and manually replacing the image inside and "saving as" if this annoys me too much, as those animation seems less bumpy and smaller in size. But doing that a few hundred time gets old quick.

Posted

Here's a whole slew of Main Menu Themes I was able to do today.

Hyperspin AAE Widescreen Main Menu Theme (AAE)

DIgYKud.png

Hyperspin American Laser Games Widescreen Main Menu Theme (American Laser Games)

outyOHb.png

Hyperspin Atari Lynx Widescreen Main Menu Theme (Atari Lynx)

j6xC8Hg.png

Hyperspin Bally Astrocade Widescreen Main Menu Theme (Bally Astrocade)

KkgnO0Q.png

Hyperspin Bandai WonderSwan Color Widescreen Main Menu Theme (Bandai WonderSwan Color)

FwSYPl9.png

Hyperspin Casio PV-1000 Widescreen Main Menu Theme (Casio PV-1000)

G99mj3D.png

Hyperspin ColecoVision Widescreen Main Menu Theme (ColecoVision)

ZBvJr22.png

Hyperspin Mattel Intellivision Widescreen Main Menu Theme (Mattel Intellivision)

S09nDNn.png

I'm starting to wonder if you guys are enjoying these anymore.

Haven't seen that many comments lately.

Anybody still hanging around?

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Posted

I thank you for your great work and dedication which is impressive.

I think the absence of comments was because the last posts were basically a back and forth conversation/tutorial between you and Blackened15. Conversation that while me being a complete noob in regards of the things you were discussing, I still enjoyed greatly.

Posted
super mate love all the work your putting in this keep it up

Glad to see your still around relic. Thanks man,

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Posted
Adding every one of these to my setup as soon as you post them, love what you're doing. Thank you.

UNBELIEVABLE.

Thank you, that means A LOT.

Well, how about I complete your AAE widescreen setup for ya?

Here ya go my brother...

Hyperspin AAE Widescreen Default Theme (AAE)...

fxdlddT.png

Also, if you would like your font to match what you see in the pic posted above.....

Paste this at the end of your Hyperspin/Settings/AAE.ini .....

[Game Text]

game_text_active=true

show_year=true

show_manf=true

show_description=true

text_color1=0x00CCFF

text_color2=0x00CCFF

stroke_color=0x0000CC

text_font=Style5

text1_textsize=26

text1_strokesize=7

text1_x=32

text1_y=590

text2_textsize=36

text2_strokesize=8

text2_x=30

text2_y=620

[wheel]

norm_large=300

norm_small=175

text_color1=0x000NAN

text_color2=0x000NAN

text_color3=0x000NAN

text_stroke_color=0x000NAN

shadow_color=0x000NAN

horz_wheel_y=1

style=normal

alpha=0

y_rotation=left

large_text_width=100

small_text_width=100

text_width=500

vert_large=312

[pointer]

animated=true

x=990

y=384

P.S. -- You like how I stopped on "Red" Baron to show off the "Blue" font? lol hahaha

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Posted
I thank you for your great work and dedication which is impressive.

I think the absence of comments was because the last posts were basically a back and forth conversation/tutorial between you and Blackened15. Conversation that while me being a complete noob in regards of the things you were discussing, I still enjoyed greatly.

Very awesome.

Your encouragement is appreciated GREATLY.

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Posted

ATTENTION ALL!!!!

I'm in need of a particular theme.

I want you guys to take a look at this old Koolbrez theme...

I need the Background from that theme. It would help IMMENSELY.

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Posted
Adding every one of these to my setup as soon as you post them, love what you're doing. Thank you.

me too.

I love to get everything in 16:9 ... and your work is awesome. I cannot put them into my setup as fast as you release them.

Keep that great work :-)

Posted

I too install your stuff as soon as I notice them, except a few themes I like the Unified theme better, or my own.

Oh, and I plan on widescreening all the American Laser Games tonight, in case you had any plan on working on those, let me know so I dont waste my time

Posted

And here they are, pretty standard stuff here, no huge modification, except cutting out a lampost out of the background of Mad Dog, and lowering the video angle on the last bounty hunter

Also included widescreen wheels, letters and pointer. Also included the special folder (those are the blue joystick animation) converted to widescreen, you can copy those to all your system, as they are all the same.

In my ftp folder : /Upload Here/Blackened15/Widescreen 16x9/American Laser Games

Crime Patrol:

fygSFMjl.jpg

Crime Patrol 2: Drug Wars:

lf1Zm1il.jpg

Who Shot Johnny Rock?:

h32ktMol.jpg

The Last Bounty Hunter:

3LRz7HLl.jpg

Mad Dog McCree:

nMqIkrTl.jpg

Mad Dog 2: The Lost Gold:

CfhIuMtl.jpg

Space Pirates:

L7rxbkxl.jpg

Posted
I too install your stuff as soon as I notice them, except a few themes I like the Unified theme better, or my own.

Oh, and I plan on widescreening all the American Laser Games tonight, in case you had any plan on working on those, let me know so I dont waste my time

Yes, I had planned on releasing those today. lol

Oh well, good job.

You're starting to enjoy this arent ya? lol

Seriously man, I'm addicted to this like no other.

I bet we finish everything within Hypersync quicker than ya think.

Also, I can tell that your skills with Flash are improving big time. In fact, way better already than mine will probably ever be. With that said... here's something to think about. When dealing with special artwork; Do you think it'd be a good idea to try and make joystick animations for every system? You may wanna think about it - I bet you could crank out some good stuff.

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Posted
When dealing with special artwork; Do you think it'd be a good idea to try and make joystick animations for every system? You may wanna think about it - I bet you could crank out some good stuff.

Well, I wouldn't bother with it until we get everything else done, which isn't soon :)

Here is the last batch I made, I won't be online for the next few days.

Some NES theme

Asterix:

a5THl8Vl.png

Bionic Commando:

tDyC3ALl.jpg

California Games:

8CN9Punl.jpg

Castlevania: (fun job with content aware tool, and you can see the original had some too on the mountain under the castle)

uOQuVP2l.jpg

Chip 'n Dale Rescue Rangers 2: (This was a boring theme imo, I switched the logo and video around)

XzGVHZol.jpg

Double Dragon: (This one was hard, was either squash the dudes and they don't touch, or stretch em vertically and cut some of they clothes/underarm, I went with the later)

b7j2IHal.jpg

Duck Tales: (This one uses a artwork1 instead of background, which was 1920x1080, I squashed it to 1440x1080 and left it as artwork1, to keep the zoom in)

2gaUe8ol.jpg

The Legend of Zelda: (Pretty mild theme for such a great game, I'd like to have a sword come down or something)

72bya2Sl.png

All in /Upload Here/Blackened15/Widescreen 16x9/Nintendo Entertainment System/Themes

Going to bed while uploading wheel/cart/box/pointer/letter/special, almost 1gb of pictures and my upload speed isn't that great, but themes are already there.

Posted

Wow, I'm glad to see that I've inspired somebody to tag along and help out with this project.

Those themes are very good and you've saved me time from having to do them myself. Thanks!

Also, you reminded me of some I had already done awhile back.

Hyperspin Abadox - The Deadly Inner War (USA) Widescreen Game Theme (Nintendo Entertainment System)

WlDOQjJ.png

Hyperspin Addams Family, The (USA) Widescreen Game Theme (Nintendo Entertainment System)

axz0tRR.png

The little blur you see on "Thing" is only due to him moving too quick. Lol. Watching it live is awesome.

Next I wanted to comment on your Castlevania Theme up above. Now, I used your background and put it in mine. So, thank you very much for that, As of for the Video Frame I'd like to explain something...

I've been consistent in the principles I've been using in order to accomplish flow amongst the themes I post. Please don't think I'm nitpicking, because you're already doing awesome and helping out BIG TIME. I try to stick to the resolutions that emumovies has to offer. Maybe you have different size videos? ... I don't know... But anyways, I did notice that you incorporated 640x480 in some of your themes which I congratulate you on...

But some themes contain fixed video frames. Don't let that deter you from doing things accordingly to this thread. I took the video.png from the Castlevania theme and fit it around (proportionally correct of course) a 640x480 box in photoshop... so let me show you my rendition of the Castlevania theme...

Hyperspin Castlevania (USA) (Rev A) Widescreen Game Theme (Nintendo Entertainment System)

8zWq9mI.png

Same goes for the Legend of Zelda theme. Your video is too small (In my opinion) and whoever originally did the theme didn't cut everything out properly. Take a good look at the Gold Shield in the picture you posted. You'll notice a thin squiggly line going along the very top and another thin squiggly line at the bottom that extends onto the video.

I had already touched that up a long time ago and here it is...

Hyperspin Legend of Zelda, The (USA) (Rev A) Widescreen Game Theme (Nintendo Entertainment System)

puv6jod.png

This next one I posted awhile back, but never uploaded it to my FTP. It's there now...

Hyperspin Mike Tyson's Punch-Out!! (Japan, USA) (Rev A) Widescreen Game Theme (Nintendo Entertainment System)

Z4w67Oj.png

Everything else you did has been added to my collection. Thank you very much! Pretty awesome man.

And that's that for now.

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