BoOgieman Posted September 11, 2012 Author Posted September 11, 2012 Hi,I have the same issue. Everything is working but system bios and system names on the main menu wheel. The command handle -p Hyperspin is given me the Path to C:\Hyperspin\Media\Main Menu\Video\AAE.flv so this should be correct or do i miss something? I just copied over my main menu video folder to match your location C:\Hyperspin\Media\Main Menu\Video\. HyperSpeech is working this way too, so it's not a path issue. Are you sure you have handle.exe also in the C:\HyperSpin\HyperSpeech folder? Try enabling the intro movie for a change and make sure there's no previous instance of HyperSpeech running before you start HyperSpin... HyperSpeech - Text-To-Speech Voice Addon for HyperSpin
Cruel Moose Posted September 11, 2012 Posted September 11, 2012 I noticed I've made a typo when saying handles.exe... no need to rename that thing though.What OS are you running? The problems you have with the TTS voices sound very familiar... I also have 2 MS voices I can't use, but hese suck anyway... I'm running W7 64 bit btw... maybe I did some kind of trick to make it work, I can't really recall... - It might be possible that HyperSpeech.exe is not closed right and is still running in the background, or that an Authotkey process is still active. This can sometimes happen... -Also did you start HyperSpin and let a system video play before you ran this command from a command line?: handle -p Hyperspin | findstr "Main Menu" -other wise you could run that command again but then: handle -p Hyperspin | findstr .flv There should at least be something returned with the command above... otherwise it seems you have no flv videos active for your systems. I think on the command prompt I typed what you had literally, handles.exe Hyperspin | findstr "Main Menu" Its been a long while since I've ever messed with DOS prompts so forgive me for not realizing that wasn't correct. I did have Hyperspin running, and I do have a intro video. The systems defiantly have their own videos. I will try the same thing but running the different command prompt line when I get back home. I'll restart and make sure that there is no instances of Hyperspin or Hyperspeech running. I shouldn't have had 2 copies running anyways, but I'll make sure. I'm also running windows 7 64 bit, and everywhere I google I keep getting the same thing about how its very unfriendly for 32 bit voices and how its almost impossible to add them in without messing with the registry. I may just have got a bad version of loquendo so i'll try another install. Also, thanks again for a great app and the help so far.
Trnzaddict Posted September 11, 2012 Posted September 11, 2012 I noticed I've made a typo when saying handles.exe... no need to rename that thing though.What OS are you running? The problems you have with the TTS voices sound very familiar... I also have 2 MS voices I can't use, but hese suck anyway... I'm running W7 64 bit btw... maybe I did some kind of trick to make it work, I can't really recall... - It might be possible that HyperSpeech.exe is not closed right and is still running in the background, or that an Authotkey process is still active. This can sometimes happen... -Also did you start HyperSpin and let a system video play before you ran this command from a command line?: handle -p Hyperspin | findstr "Main Menu" -other wise you could run that command again but then: handle -p Hyperspin | findstr .flv There should at least be something returned with the command above... otherwise it seems you have no flv videos active for your systems. No it's not returning anything. I'm on Win7 x64 Home Premium. If I don't have any flv's active, how are they playing then in the Main Menu? This doesn't make sense. But I'm glad it's not just happening to me, there has to be some sort of bug somewhere. I am......Machine
Hyperion Posted September 11, 2012 Posted September 11, 2012 One Word:Archer! When I first read your reply in my feed I thought you were talking about the second best captain Star Trek has ever seen but I remember Gorgonites, or at least the VHS cover. Never got to see it in all this time. Worth seeing? My first cocktail cab: The Hyper Arcade Entertainment System Win 7 64bit | i5 3570K Overclocked to 4.2GHz | 16GB 1600MHz DDR3 | GTX 970 Strix | Samsung 250GB 840 Evo SSD + 8x4TB green drives in RAID 5 for XBMC/KODI
Hyperion Posted September 11, 2012 Posted September 11, 2012 I want Optimus Prime (Peter Cullen) on my setup xD That would be awesome! Or even Peter Weller's Robocop. That would be cool. Maybe Arnie's Terminator? Where can I find some voices to download? If I have to pay for a good one I would. I haven't tried Hyperspeech yet as I'm busy animating and studying but when you guys have ironed out the bugs/ problems it'll be on like Donkey Kong! My first cocktail cab: The Hyper Arcade Entertainment System Win 7 64bit | i5 3570K Overclocked to 4.2GHz | 16GB 1600MHz DDR3 | GTX 970 Strix | Samsung 250GB 840 Evo SSD + 8x4TB green drives in RAID 5 for XBMC/KODI
djvj Posted September 11, 2012 Posted September 11, 2012 You need to update this info: ; HyperSpeech version 0.2 Settings File ; By Boogieman_NL ; This file must reside in your '[HyperSpin Root]\Settings' folder Thanks for the update, so you know, it doesn't have to reside in the Hyperspin folder, I have it in an entirely different folder outside Hyperspin and it still works. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
BoOgieman Posted September 12, 2012 Author Posted September 12, 2012 You need to update this info:; HyperSpeech version 0.2 Settings File ; By Boogieman_NL ; This file must reside in your '[HyperSpin Root]\Settings' folder Thanks for the update, so you know, it doesn't have to reside in the Hyperspin folder, I have it in an entirely different folder outside Hyperspin and it still works. Thanks djvj, I got a little sloppy with organizing my files here and messed up some of the files while working on different versions. Going to reorganise my stuff... Are you sure you tested it thoroughly? Because the game descriptions shouldn't work like that. Because I use relative paths in my script and moving the HyperSpeech folder outside HyperSpin's root should in my opinion not work: xmlSystems := checkFile( A_ScriptDir . "\..\Databases\Main Menu\Main Menu.xml" ) and xmlPath := checkFile( A_ScriptDir . "\..\Databases\" . currentSystem . "\" . currentSystem . ".xml" ) HyperSpeech - Text-To-Speech Voice Addon for HyperSpin
djvj Posted September 12, 2012 Posted September 12, 2012 Well, I have the Hyperspeech folder in my normal Hyperspin install folder: D:\Hyperspin\HyperSpeech\ And I'm running a temp install of Hyperspin in: D:\Hyperspin1\ And so far all the main menu, greeting, exit msgs can all be heard. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
Trnzaddict Posted September 12, 2012 Posted September 12, 2012 Boogie have you been looking into what's going on with me and a couple of other guys setups? I really want to have the app functioning 100%. I'm gonna try Hyperspeech on my cab tonight which the drive is actually named F, and try it on my DAW running XP. Ill report back. EDIT: It works fine on my cab. One thing I noticed when I first booted up HS I got a eula agreement screen with handle.exe and had to click "agree". I don't remember that happening on my laptop. But, the stock girl that is speaking sucks bad. You should hear her try to pronounce Arcana Heart 3. I'll load some Loquendo voices on there this weekend and see how that fares. The video you showed the pronunciation is excellent. If I wanted to have HyperSpeech speak a bio for my other games besides Mame, is this possible? (This may open up a whole new ocd can of worms for the community, that is NOT my intention lol) I am......Machine
BoOgieman Posted September 13, 2012 Author Posted September 13, 2012 Boogie have you been looking into what's going on with me and a couple of other guys setups? I really want to have the app functioning 100%. I'm gonna try Hyperspeech on my cab tonight which the drive is actually named F, and try it on my DAW running XP. Ill report back.EDIT: It works fine on my cab. One thing I noticed when I first booted up HS I got a eula agreement screen with handle.exe and had to click "agree". I don't remember that happening on my laptop. But, the stock girl that is speaking sucks bad. You should hear her try to pronounce Arcana Heart 3. I'll load some Loquendo voices on there this weekend and see how that fares. The video you showed the pronunciation is excellent. If I wanted to have HyperSpeech speak a bio for my other games besides Mame, is this possible? (This may open up a whole new ocd can of worms for the community, that is NOT my intention lol) Good to hear that it's working onyour cab bro... I'm still puzzled why it sometimes won't work with peoples' setups. And you're right, we don't want girls that suck bad I've tried other very good voices like neo speech Julie, Ivona's Salli and others... These seem to be having a hard time placing the right accent on the last word of two letter sentences, wich makes things sound a little awkward, like they want to continue speaking but suddenly stop. With sentences with one or three+ words these are actualy sounding fine most of the times. We have a lot a 2 word descriptions, so for the time being I suggest to stick with lo quendo voices. Also the HyperSpeech.dat contains corrections based on the loquendo tts voices. You mentioned the can of worms about game bio's for other systems. If someone feels like creating a bio file for each system that contains some useful information for each game game, then I will consider integrating this in HyperSpeech. Some kind of standardization for these files needs to be created though, to make it easier to implement in HyperSpeech. Maybe it would also be a nice feature to have the games' buttons functions spoken out for non MAME games... btw what are producing on your DAW? HyperSpeech - Text-To-Speech Voice Addon for HyperSpin
BoOgieman Posted September 13, 2012 Author Posted September 13, 2012 Well, I have the Hyperspeech folder in my normal Hyperspin install folder:D:\Hyperspin\HyperSpeech\ And I'm running a temp install of Hyperspin in: D:\Hyperspin1\ And so far all the main menu, greeting, exit msgs can all be heard. D:\Hyperspin\HyperSpeech\ is your working dir for HyperSpeech then. From there it will do recursive checking of folders and files in the D:\Hyperspin folder. If you move HyperSpeech to the root of D:\ it won't work. HyperSpeech - Text-To-Speech Voice Addon for HyperSpin
BoOgieman Posted September 13, 2012 Author Posted September 13, 2012 This afternoon I was testing out the latest HyperSync set some systems to sync their movies. I found out that when I started HyperSpin while syncing in the background, I got no speech in the main wheel, while this normally was the case. Only after switching to a system wheel and returning back to the main wheel it seemed to work again. So this means that the CPU load or high disk i/o impacts the loading of HyperSpeech and intializing of the speech object. For those who have this same issue, try starting HyperSpeech manually before HyperSpin and see what that does for you. This would also give you the initial speech... HyperSpeech - Text-To-Speech Voice Addon for HyperSpin
BoOgieman Posted September 13, 2012 Author Posted September 13, 2012 -doublepost- HyperSpeech - Text-To-Speech Voice Addon for HyperSpin
Trnzaddict Posted September 13, 2012 Posted September 13, 2012 Good to hear that it's working onyour cab bro...I'm still puzzled why it sometimes won't work with peoples' setups. And you're right, we don't want girls that suck bad I've tried other very good voices like neo speech Julie, Ivona's Salli and others... These seem to be having a hard time placing the right accent on the last word of two letter sentences, wich makes things sound a little awkward, like they want to continue speaking but suddenly stop. With sentences with one or three+ words these are actualy sounding fine most of the times. We have a lot a 2 word descriptions, so for the time being I suggest to stick with lo quendo voices. Also the HyperSpeech.dat contains corrections based on the loquendo tts voices. You mentioned the can of worms about game bio's for other systems. If someone feels like creating a bio file for each system that contains some useful information for each game game, then I will consider integrating this in HyperSpeech. Some kind of standardization for these files needs to be created though, to make it easier to implement in HyperSpeech. Maybe it would also be a nice feature to have the games' buttons functions spoken out for non MAME games... btw what are producing on your DAW? I actually got HyperSpeech to say other game bios besides for MAME games by editing the history.dat file. All's I did was add entries in the same fashion the mame games are documented and viola. However, the non mame games must by under the MAME.xml, but for me this might work out because in the end I'm gonna have it just boot to the main arcade wheel and have all arcade system games on 1 wheel. So this might work out for me and the other guys that are running a unified arcade wheel, not so much for htpc users, console builds. Unless you can write HyperSpeech to look for not just the history.dat in the mame folder, but any other system folder created, if you wanted to take it all the way so you can have bios for each system game but honestly aside for the usual gems from each generation how much can you say about all games? Oh, I produce, well mainly Trance but I got so many sound libraries on my system I think anything is possible, from Hans Zimmer type soundtrack stuff to Electro. Whatever I'm feeling, I have sounds to bring what's in my head to the sequencer. I am......Machine
BoOgieman Posted September 13, 2012 Author Posted September 13, 2012 Somehow I already made the link with your name and the DAW... Yeah there's so many of these sample libraries it sometimes makes you loose focus on your track trying to find that extra thing. So you actually are playing around with HyperSpeech... good to hear. Sent from Android with Tapatalk HyperSpeech - Text-To-Speech Voice Addon for HyperSpin
Cruel Moose Posted September 13, 2012 Posted September 13, 2012 So I finally solved the problem Boogieman. When I was running Hyperspin from my flash drive (yeah i know, but I only have 2 systems setup) it would refuse to play speech on the main menu wheel or system bios. Now that I moved it over to my SSD, it works fine. weird bug I guess.
BoOgieman Posted September 13, 2012 Author Posted September 13, 2012 So I finally solved the problem Boogieman. When I was running Hyperspin from my flash drive (yeah i know, but I only have 2 systems setup) it would refuse to play speech on the main menu wheel or system bios. Now that I moved it over to my SSD, it works fine. weird bug I guess. What happens actually is that when HyperSpeech starts, it reads the settings and strings from the ini file and it reads the dat file in memory. After that it accepts incoming post events from LEDBlinky. LB is triggered on each event and does not wait for HyperSpeech to become ready to speak stuff. I did at some point queue up LB events in the past, but that did not work out well. I will rethink this over if I find the time. Anyway glad you've got it working. Let me know what your creativity is doing with the speech strings.. Sent from Android with Tapatalk HyperSpeech - Text-To-Speech Voice Addon for HyperSpin
djvj Posted September 13, 2012 Posted September 13, 2012 D:\Hyperspin\HyperSpeech\ is your working dir for HyperSpeech then.From there it will do recursive checking of folders and files in the D:\Hyperspin folder. If you move HyperSpeech to the root of D:\ it won't work. But recursive checking of what? There is no flv media in D:\Hyperspin\Media\. If it needs the flv videos when HS is loading them, they are all in D:\Hyperspin1\Media\ Obviously this isn't how I would normally run it, but just an observation I wanted to point out. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
BoOgieman Posted September 13, 2012 Author Posted September 13, 2012 But recursive checking of what? There is no flv media in D:\Hyperspin\Media\. If it needs the flv videos when HS is loading them, they are all in D:\Hyperspin1\Media\Obviously this isn't how I would normally run it, but just an observation I wanted to point out. For game description speech it reads the selected system XML in the systems' folder under databases each time you select a different system. It uses: ..\databases\systemname\systemname.xml from the HyperSpeech folder. Sent from Android with Tapatalk HyperSpeech - Text-To-Speech Voice Addon for HyperSpin
BoOgieman Posted September 18, 2012 Author Posted September 18, 2012 HyperSpeech version 0.4 is uploaded. - some bug fixes. - Integrated extra file checks - fix for the initial speech - added "SYSTEM" string replacement with selected system name - Ini and Dat files are updated datfile is being optimized for Loquendo Susan & Dave HyperSpeech - Text-To-Speech Voice Addon for HyperSpin
groo Posted September 20, 2012 Posted September 20, 2012 Where can I download the source ahk script? Regards!
Hyperion Posted September 30, 2012 Posted September 30, 2012 Hi Boogie, I've finally gotten around to testing HyperSpeech and I'm having trouble setting it up. I'm still pretty new to Hyperspin so please bear with me. I followed the HyperSpeech readme and when I start up Hyperspin I get a recurring error message saying "Cannot find F:\Hyperspin\Emulators\MAME\history.dat" My Hyperspin folder is in my C:\ directory. Is that the problem? I don't know the first thing about coding. My first cocktail cab: The Hyper Arcade Entertainment System Win 7 64bit | i5 3570K Overclocked to 4.2GHz | 16GB 1600MHz DDR3 | GTX 970 Strix | Samsung 250GB 840 Evo SSD + 8x4TB green drives in RAID 5 for XBMC/KODI
Trnzaddict Posted September 30, 2012 Posted September 30, 2012 Hi Boogie,I've finally gotten around to testing HyperSpeech and I'm having trouble setting it up. I'm still pretty new to Hyperspin so please bear with me. I followed the HyperSpeech readme and when I start up Hyperspin I get a recurring arror message saying "Cannot find F:\Hyperspin\Emulators\MAME\history.dat" My Hyperspin folder is in my C:\ directory. Is that the problem? I don't know the first thing about coding. So change it in the ini file that comes with hyperspeech. That's what I had to do. I am......Machine
BoOgieman Posted October 1, 2012 Author Posted October 1, 2012 Thanks Tranz... @Hyperion: You should edit the ini file and change paths and other stuff to your likings. You could also read the readme files that I´ve included, that will explain some stuff. I will post an updated dat file this week, as I´ve been finetuning the loquendo speech a lot last week. HyperSpeech - Text-To-Speech Voice Addon for HyperSpin
Hyperion Posted October 1, 2012 Posted October 1, 2012 Thanks Tranz...@Hyperion: You should edit the ini file and change paths and other stuff to your likings. You could also read the readme files that I´ve included, that will explain some stuff. I will post an updated dat file this week, as I´ve been finetuning the loquendo speech a lot last week. First off; thanks again for sharing such an original improvement on the Hyperspin experience. I read both the readme's but maybe I missed something or I didn't understand all of it. I also haven't gotten HyperSpeech to work on the Main Menu yet. Everything else works except the main menu. I put the handle.exe in both the Hyperspeech folder and in Hyperspin's root directory with no effect. I enabled the intro movie also. Now this might reveal the entirety of my ignorance but what is the function of the history.dat file and why is it only in the MAME? I just copied the hiscore.dat, renamed it and deleted all the text. I guess the real reason I'm asking is that I don't know what else to do with it. Thanks again! My first cocktail cab: The Hyper Arcade Entertainment System Win 7 64bit | i5 3570K Overclocked to 4.2GHz | 16GB 1600MHz DDR3 | GTX 970 Strix | Samsung 250GB 840 Evo SSD + 8x4TB green drives in RAID 5 for XBMC/KODI
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