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  4. Give the latest build a try and reconfigure the controls in HyperHQ. been a bunch of updates on input for this release. See if the problem persists
  5. I have been told that media is the Devs main focus this week.
  6. Hey everyone! The past month has been packed with updates across HyperTheme, HyperSpin, and HyperHQ. We’ve knocked out dozens of bug fixes, introduced tons of new SFX, added controller support, and made the whole system feel a lot more polished. Let’s dive into what’s new! HyperTheme + ThemeBuilder We’ve continued building out the visual side of HyperTheme with new effects, better tooling, and publishing improvements that help your work shine across the web and the forums. New SFX Effects We’ve added a big batch of new shaders to help you get creative with your themes. These are now available directly in the ThemeBuilder: To Grayscale To Color Bloom Gauss Color Adjustment To ASCII Art Outline Bevel Color Replace Cross Hatch Big thanks again to @yaron and the shader team for making these possible. Improvements to Builder & Publishing Animations can now be added to groups (Layer Grouping is now live!) Rotation animations now support flag SFX Themes now auto-post to the HyperSpin forums with full credit and YouTube preview support Publishing screen now pulls all your data into the forum post UI refresh for the project edit and publish experience Bug Fixes Fixed issues where themes would freeze or fail to publish Fixed theme loading issues and animation overlap Reveal animations now reset after running Grayscale, grow Y, ripple shaders, and PSD uploads all fixed Group pivot and animation timing bugs resolved (Exploding Kittens timing issue squashed) Reminder If your theme looks off in HyperSpin but fine in the builder, just republish—it should correct itself. Already helped a few folks fix things instantly. HyperSpin HyperSpin now fully supports all new SFX, including everything added in the latest ThemeBuilder release. Combined with improved controller support and bug fixes, this is the smoothest HyperSpin experience yet. New Features Full support for DirectInput (alongside XInput) All new SFX types now supported System Defaults now load properly Faster ROM loading and overall responsiveness Updated Joystick animation (thanks @yaron for the animation and @rondar for the artwork Fixes Fixed issue where HS was still accepting input after a game launch Animations now wait until fully loaded Fixed theme and MAME game previews not showing Menu navigation issues resolved Video overrides now stretch fullscreen Themes no longer load twice UI touch-ups and overall polish HyperHQ The controller config pages are starting to take shape, and although we’re still in beta, there’s been huge progress here—especially around MAME and emulator support. New Controller Features New controller interface (rebinding required) Support for multiple controller types including DirectInput "Clear All Mappings" button added Better support for custom emulators Speed and stability improvements MAME Enhancements Support for more than one MAME install MAME Update Wizard (update without deleting files) MAME Import Wizard (change settings without full reset) Ability to duplicate MAME configs ROM & Emulator Additions Full support for file type filtering by extension You can now define exactly which file types are recognized per system While HyperTheme got the spotlight this month, we're now shifting gears toward controller testing and finishing up the next round of builds. If you have a controller setup handy, we’d love for you to help us test. More soon! — fr0stbyt3 Big thanks to @Roadrunner and @rondar for the epic themes that they've been working on. Please check out the new themes thread for more updates! bandicam_2025-06-30_13-58-16-030.mp4 Blades_of_Steel.mp4 bandicam_2025-06-25_14-57-47-626.mp4 bandicam_2025-06-29_12-04-37-968.mp4
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  7. Running MAME only? Any word on when the media will start disaplying correctly?
  8. Last week
  9. I would do what gigapig suggested and run them simultaneously in Windows while tinkering with new features as they’re released. You might also try dual booting Windows with Batocera, which is a standalone Linux based OS/gaming front end that works perfectly in a cab (without a lot of the frustrations Windows introduces).
  10. Every time I load up hyperspin i have too unplug me controllers (arcade sticks usb x 4) other wise it just keep jumping to exit and main menu but as soon as i unplug them and plug them back in they work.
  11. Version 1.0.0

    188 downloads

    If you haven't updated MAME recently, now is the time! There are big changes to audio and MAME UI. Usually, I can get the update out quicker, but this month was 4x larger than most. I still need to add all the playable Sega Model 2 games, but I will test and capture new videos for next month. For now, all of Sega Model 2 is accessible through Genre Menu. 48 new (working - arcade only) games this month. New Parents: Block Fever [blockfvr] Flashback [flshback] Mushiking The King Of Beetles 2003 Second (Japan) [mushi2k3] Paint 'N Puzzle Super [pntnpuzls] R-Shark (set 2) [rsharka] Sasuke vs. Commander (set 2) [sasukea] Super Shanghai 2001 (set 1, red board) [ssh2001] Wakeng [wakeng] New Clones: Big Karnak (Modular System) [bigkarnkm] Janpai Puzzle Choukou (Japan 010820 Publicity) [chokop] Cosmic Battle (Recreativos Franco bootleg of Space Invaders) [cosmicbat] Double Axle (US) [dblaxleu] Fantastic Spacians (hack of 'Super Galaxians') [fntspcian] G-LOC Air Battle (Japan) [glocj] In The Hunt (Korea?) [inthuntk] Lady Bug (bootleg on Galaxian hardware, encrypted) [ladybugg2] Lizard Hunt (unprotected, checksum 25A83609) [lizardhunt] Master Boy Olympic (Spain, set 1, checksum 7309) [mastboyol] Master Boy (1987, Modular System) [mastboyom] Mortal Kombat 4 (version 1.0) [mk4b] Moon Cresta (SNK) [mooncrsts] Next Century (bootleg of Defender) [nextcent] New Splash (ver. 1.4, checksum A26032A3, Korea, set 2) [nsplashkra] Power Drift (Japan, Rev C) [pdriftj] Puzz Loop 2 (Japan 010201 Publicity) [pzloop2jp] Quick Shots (ver 1.0, checksum AD0C) [quickshts] Raiden (Modular System) [raidendx] Rollergames (Asia) [rollerga] Splash! (Modular System, ver. 1.0) [splashms] Super Splash (ver 1.1, Break Edition) [ssplash] Tekken 3 (Japan, TET1/VER.D) [tekken3jd] Thunder Hoop (non North America, ver. X, set 2) [thoopnnaa] Toki (Modular System) [tokims] Trapeze / Trampoline [trapeze] Vision Quest [visnqust] Updated Roms: Alligator Hunt (World, protected) [aligator] Bang! [bang] Battle Shark (World) [bshark] Crazy Climber (US set 1) [cclimber] Euro League (Gaelco bootleg, Modular System) [eurogael] Football Power (Version 1.2) [footbpow] Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994) [glass] Next Fase (bootleg of Phoenix) [phoenix] Splash! (Ver. 1.2 World) [splash] Touch and Go (World) [touchgo] World Rally (Version 1.0, Checksum 0E56) [wrally] World Rally 2: Twin Racing (mask ROM version) [wrally2] Removed: R-Shark (set 1) [rshark] Sasuke vs. Commander (set 1) [sasuke] Shuang Long Qiang Zhu 2 VS (China, VS203J, set 1) [slqz2] ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 20: 0.268 Update 21: 0.269 Update 22: 0.270 Update 23: 0.271 Update 22: 0.272 Update 23: 0.273 Update 24: 0.274 Update 25: 0.275 Update 26: 0.276 Update 27: 0.277 Update
    these were pretty cool to see
  12. dont use the joystick configuration in hyper hq hyperspin will be laggy if you enable this
  13. These are dev questions, not bugs. I was asking about features that used to be in Hyperspin 1.5.1. How do you change the settings so it does show, how to change the sounds on the wheel from video game sounds to clicks, and where do you change the amount of time before attract mode activates. Yes, everything else is working, for the most part, but there are a lot of settings we had access to in 1.5.1 that are just not there in 2.0.62
  14. Version 1.0.0

    17 downloads

    Theme by neonnets. I upscaled the artwork. to 1080p.
  15. Love FIFA playing for ManchesterUnited
  16. My HS2 runs alongside HS1 on my cab and I test new builds when they are available. If you want to test it aswell then great but if you are looking for something that works now then a beta is not for you.
  17. HyperSpin 1's joystick controls don't work all that well. What I do is use Joy2Key and map the joystick directions and buttons to corresponding HyperSpin key inputs.
  18. DONT UpGrade.......... It is still in Beta and doesnt work correctly. All they seem to be Developing at the present time, is the Theme Builder, to the Detriment to the rest of the Programme. And at the end of the Day, it looks like it will be Clone of another front End that people are talking about.........
  19. Hey all, I hope all is well with everyone. I am a platinum member who has been using HS front end since 2008. My arcade is still running strong but I wanted to do some upgrades. I have grown tired of waiting for about 30 seconds for a game to boot on initial launch and the slight controller input lag had me frustrated at times. So I decided to build a computer that will run off a NVME hard drive for faster speed. When I decided to start building a new HS front-end from scratch I was kinda exited to hear about HS2. So I downloaded to beta and started to work. It is just a dedicated MAME machine with no other systems. Well I found the latest MAME and created a path in HSHQ and I thought I created a path for my roms. Well I can run the games when running MAME on its own but this new version sees the games but they wont play. The list of 700 games that I think I installed on my HSHQ is there. I am not sure if I should do this being only a beta version. Is there a tutorial on how to put this new version of HS together or am I wasting my time?
  20. Version 1.0.0

    16 downloads

    Original theme by bodydump. I upscaled the artwork.
  21. Version 1.0.0

    19 downloads

    Theme by THK. I upscaled images and made the file a bit smaller.
  22. Version 1.0.0

    20 downloads

    I'm not sure who made this theme, but I upscaled the images to 1080p resolution.
  23. Earlier
  24. When I configure joystick controls for HyperSpin, I need to use the HyperSpin Startup Script or the built-in "Controls" option?
  25. It looks like you're getting a HOPPER (C) TIMEOUT error, which usually means the hopper motor isn't responding or failed to dispense within the expected time. Even if you disabled options in the F2 menu, the machine still expects a signal from the hopper. I recommend checking the following: Make sure the hopper is connected properly and powered. Check for any coins or jams stuck inside the hopper. Try re-seating the hopper cable or cleaning the sensor. Use the “Slide Test On/Off” as the screen suggests to reset the error. If all else fails, try swapping the hopper with another known working one (if available) to rule out hardware failure.
    Thanks ! I'm working on the marquee so it can be used as a logo but it's not that easy at the moment so might take me a while with my OCD.
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