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Announcement
The HyperSpin 2 early access beta is here!
We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well. On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.
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Showing content with the highest reputation since 12/19/2024 in all areas
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Hey yall! Welcome to our new Hyperspin! For anyone who used/uses Launchbox,I am sure you might have heard of the theme I created back in 2018 called Unified Refried. It is currently the 2nd highest downloaded theme for LB,only sitting under City Hunter 2,which was released over a full year before it,at a time where custom themes were not rampant. Refried covers over 220+ systems,each with HQ artwork,creating a unified and colorful look across all platforms,while also looking professional. Despite how long this is going to take me (and it will) I have decided to bring that theme over to Hyperspin! I will gradually be adding more and more to it in HyperTheme during this beta period,and hope that users will download,and enjoy using it in their setups. Any and all constructive criticism,or suggestions is always welcome. Hyperspin Refried Main Menu Theme - Hyperspin Refried Game Theme -13 points
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HQ Plugin refresh issue fixed. This would create "duplicates" after an update Fixed Intro outro video does not play if the videos are the same Media delete bug fixed HS (2.0.28) Fixed javascript error on close Fixed wheel not being available after some change types Controller support updated Fixed Snap images going outside of bounds of the frame Fixed issue where the "selected" wheel item index was not centered Letter hop errors fixed App can now be closed with alt+f4 without throwing an error Marquee allows video overrides (requires HQ 2.0.35) Wheel opacity bug fixed11 points
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Version 1.0.0
112 downloads
8 new (working - arcade only) games this month. New Parents: CPS1 Multi Game [cps1mult] DT7 (prototype) [dt7] Future Flash (set 2) [futflasha] Harikiri Junior Baseball [harikiri] New Clones: Mario Bros. (bootleg on Ambush Hardware, set 1) [mariobl] Phozon (Sidam) [phozon] Punk Shot (Asia 2 Players, hacked?) [punkshot2a] SRD: Super Real Darwin (Japan, bootleg) [srdarwinb] Updated Roms: Astro Wars [astrowar] E.D.F. : Earth Defense Force (set 1) [edf] Kangaroo [kangaroo] Removed: Future Flash (set 1) [futflash] ------------------------------------------------------------------------ Missing Themes (New Media) Update for December Contributors: Agard Andyman Emanu hoscarconh Jesfknkrys Nanometrovovo2 Please give them support and "like" their recent uploads ------------------------------------------------------------------------ MAME Project Uploads: 01: MAME Project Upload 02: 0.250 Update 03: Clone Media Update 04: 0.251 Update 05: January Mame Media Update 06: 0.252 Update 07: 0.253 Update 08: 0.254 Update 09: 0.255 Update 10: 0.256 Update 11 : 0.257 Update 12: 0.258 Update 13: 0.259 Update 14: 0.260 Update 15: 0.261 - 0.264 Update 16: 0.265 Update 17: 226 MAME Missing Themes - Clone Themes for Clone Games (Brudibru) 18: 0.266 Update 19: 0.267 Update 19: 0.268 Update 20: 0.269 Update 20: 0.270 Update 21: 0.271 Update 22: 0.272 Update ------------------------------------------------------------------------ Missing themes project: THEME CREATORS NEEDED ! The road to completion (...almost) - Requests - HyperSpin Forum (hyperspin-fe.com)11 points -
HQ System - view type persists Videos - videos were downloading to the wrong directory in some configurations Plugins - HS should update on startup UI - don't allow user to launch HS until its installed Wheel Manager - when setting something to not visible, the UI didn't persist MAME - refresh disabled for now until custom system can be made specifically for MAME Media Overrides - You can now override media for most media types. You can find the new overrides in [installDir]\media\Systems\_overrides Using items in these folders take priority over the media in the HS managed directories. In a future update, this will also allow video marquee and video themes. HS Media override support Bug fixes for Menu Keyboard service fixes9 points
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Hey everyone! I just wanted to give a huge shout-out to all our amazing beta testers for an awesome first week. We’re already 6 builds in with 12 new features and over 80 fixes—talk about a busy week! None of this would’ve been possible without you all taking the time to test and give feedback. Over the next few weeks, we’ve got a bunch of big changes planned for our backend systems—starting with our caching. Right now, we cache a lot of data to keep HyperSpin running fast, but rebuilding that cache whenever something changes isn’t as speedy as we’d like. Thanks to your input, we’ve gone back to the drawing board and completely redesigned it! By the end of next week, we’ll have a new setup that’s quicker, smarter, and doesn’t rely on the old _cache folder. This should squash a bunch of issues you’ve been seeing, like missing or default-reverting themes and wheel images that just won’t update. In the meantime, if you want to test HyperSpin after making changes, the best trick is to open the wheel manager, move a wheel (or make any small tweak), and let the cache rebuild. Depending on how big your setup is, it might take a few minutes. We also heard your feedback loud and clear after our first livestream—you wanted media overrides, and now you’ve got ‘em! We delayed them at first to focus on our new media distribution system, but I’m excited to say you can now override wheels, boxes, carts, and more. We’ve even added video marquees and video themes. For the main menu, just name the file after the system; for games, use the same name as the ROM. After the cache rebuilds, all your overrides should be good to go. One more thing: a big shoutout to the content creators making amazing themes this week— @RetroHumanoid, @baddeolv, John, and @yaron. You guys have made some truly stunning artwork. I’m using themes that are sometimes only a few hours old, and it really brings everything together in a big way! A quick note on video themes: they do use more memory. A typical theme might be around 10MB, while some video themes can hit 1GB. I’ll share more details on performance and trade-offs in another post. For now, here’s a quick demo to show them off in action! 2025-01-17 16-22-07.mp4 Thanks again for all your support, everyone. Your feedback is what keeps us going, and we can’t wait to show you all the cool stuff that’s still in the pipeline. I’ll be taking it easy this weekend to rest up before another big week ahead—stay tuned!8 points
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Man.. I feel where you are coming from. My job was going well, finances were under-control. The smaller tech company that I worked for was bought out by a larger tech company. I got a nice raise, great bonus, and all was going great with this new company... So, I put down a good amount and bought a brand new house back in June of 23. We were constantly ensured by our immediate manager and director that our jobs were very safe and they did not foresee anything happening. Well... I was laid off in July of 24. Thankfully I had severance package that would get me by for a little while... I got close to not being able to pay the mortgage, but was able to pull through somehow. I sortta expected that most companies would stop hiring until after the US elections. For the most part, I started getting multiple interviews and noticed more positions had opened with companies that I had previously queried. I recently, within the past month, got a new job with what seems to be an awesome semi-startup company. Hopefully, things will pickup for you very soon as well. I think a lot of people forgot, or just were not around the scene, back when we first released HyperSpin upon the community. It wasn't smooth, there were tons of complaints, criticism, and overall negativity about the front-end. HyperSpin was too flashy, too graphic intensive, required too much work to setup, difficult to build themes, would take forever to get decent themes, XML game list/database, blah blah blah... I could go on with the things people said then. That was very reminiscent to the way your other thread went. Everyone, even myself, was excited for HyperSpin 2 back nearly 10 years ago... HyperSpin has always been a hobby for the people involved in development. It seems that users forget that everyone involved in projects like this have our own lives. Several of us have families and jobs now that we didn't really have back when working on HS1 and initial HS2 development. Life happens... Original HS2 development was a casualty of life. Then Adobe killed off Flash/AS3, plugins that were relied upon for development were killed off. Microsoft killing off support for necessary libraries that HyperSpin 1 needed. Just about everything in/from the original HyperSpin 1 has become obsolete in one way or another. Even the artwork and themes... Over the years people have continued trying to expand HyperSpin. Many of you guys have great passion for HyperSpin and we don't question that at all. The enthusiasm, even after a decade, for HyperSpin is incredible. None of us want to start anything over. Especially things that we have sunk hundreds of hours and over a decade doing... We are very familiar with RocketLauncher and everything it can do, as it was initially created for HyperSpin. That team spun off and created the RocketLauncher you have today. RocketLauncher is great at what it can do, no doubt about it. We could have easily just incorporated RocketLauncher into HyperSpin 2, required people to set it up and be done. BOOOM! You have a new flashy front-end with an outdated, bloated, backend. We are approaching HyperSpin 2 development with a new way of thinking that does not include RocketLauncher. However, it seems that many have RocketLauncher engraved in their brains and hardwired for it to be the end all be all. Not even 24 hours pass from release and you guys IMMEDIATELY started jumping into trying to get RL running with HyperSpin 2. This is/was a punch in the face to the work that has been done to get to this point. This goes against the overall vision that we have for HS2. We don't need testing to be done with another groups piece of software in mind. Of course we are open to suggestions and feature requests. We may not be able to give feedback to every single request, but it's read and taken into possible consideration. What we really need from the community right now and within the current state of release... What do you like that's been done so far? What is working good? What's not working? What could need enhancement? What would you like to see? So, for not including another groups piece of software, of course this is definitely perceived as "being bitched at".7 points
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I appreciate that but this isn't about themes at this point. I fully understand the reality of having to start over with the themes. I appreciate the new features and capability of HyperTheme. Everything else is locked down.7 points
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Has anyone been able to download videos It looks like their top focus is to stop people profiting by selling these drives and to hell with the end user. Surely they could have found a solution where you had to purchase a new license for every specific setup ? This is NEVER going to work if they won't allow us to use our own media and setup any systems we like. I have over 600+ wheels and 90% of them I have created media for myself, be it from scratch or editing videos from Youtube etc, all now useless. It's like they have never used Hyperspin before and made Hyperspin 2 blind, without even looking at what it was previously. Also the way they have it, we will ALL have exactly the same setups that are dictated by what they allow us to download. Ridiculous !!!!7 points
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HQ I rewrote the installer file. This should fix the issue users are reporting where updates ignore the install directory selected during the initial install. Steam launch error fixed Bezel project install should be smoother. Fixes bugs where it wouldn't show bezels after install Intro outro videos can now be the same without error Media delete should now work Cache bugfix HS VIDEO THEMES! Please use the overrides folder and rebuild cache in HQ (requires HQ 2.0.36) Pause everything during outro playback Menu fixes Controller updates to support closing and quicker movements Video marquee overrides updated Video snap fixes for all systems Overall stability improvements from testing feedback See this post for a demo and more details6 points
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Version 1.0.0
61 downloads
Hola, soy Emmanuel Cabanelas, un diseñador gráfico de Argentina, espero sea de su agrado mi trabajo, saludos. Agradecido por sus reacciones, es la manera de conocer su opinión, saludos. Dentro de mi perfil pueden encontrar y descargar mis otros Themes: https://hyperspin-fe.com/profile/236693-emanu/content/?type=downloads_file&change_section=1 Power Rangers: Battle for the Grid Night Slashers The Simpsons Bowling The Simpsons Cadillacs and Dinosaurs Final Fight Chaos Heat The Age Of Heroes Captain America and The Avengers Captain Commando Aliens Alien Storm Alien 3: The Gun Terminator 2 - Judgment Day Arkanoid Aqua Jack Tetris Super Puzzle Fighter II Turbo Bang Bead Snow Bros. 2 Snow Bros. - Nick & Tom Snow Bros. Special Tecmo World Cup ´90 Tecmo World Cup ´94 Tecmo World Cup ´98 Mexico 86 (bootleg of Kick and Run) Pocket Gal Deluxe Pocket Gal / Pocket Gal 2 Gals Panic S3 Gals Panic S2 Gals Panic S - Extra Edition Alien Front Truco Clemente OutRunners Alien vs. Predator Armored Warriors X-Men: Children of the Atom Wonder Boy Wonder Boy: The Dragon's Trap Wonder Boy Returns Remix Monster Boy and the Cursed Kingdom Alex Kidd in Miracle World DX Double Dragon Gaiden: Rise Of The Dragons Double Dragon Neon Tomb Raider I-III Remastered Tomb Raider (Shooter) Contra: Operation Galuga Gargoyles Remastered Toki Remake Toki Ghosts´n Goblins Resurrection Bud Spencer & Terence Hill Slaps And Beans Unto The End Trine 4: The Nightmare Prince Tunche 9 Monkeys of Shaolin Wulverblade Zombie Vikings Cuphead + DLC The Delicious Last Course Strider - 2014 Megaman 11 Q*bert: Rebooted Bubble Bobble 4 Bubble Memories: Bubble Bobble III Bubble Bobble II Bubble Bobble New Joe & Mac - Caveman Ninja Joe & Mac Joe & Mac Returns He-man and the Masters of the Universe Battle Axe Bloody Zombies Mayhem Brawler All Zombies Must Die! Speed Brawl Deadstorm Pirates Vampire Night Elevator Action: Death Parade Haunted Museum Haunted Museum II(2) - Shh…! Welcome to Frightfearland The House Of The Dead Overkill Extended Cut Time Crisis 4 After Burner: Climax After Burner II (2) After Burner Aero Fighters Special Aero Fighters 2 Aero Fighters Winter X Games: Snowboarder Smurfs Kart (Pitufos Kart) Nickelodeon Kart Racers 3 Hot Wheels Unleashed Cruis'n Blast Cue Club 2 Pool & Snooker Quien Quiere Ser Millonario Ediciones Especiales Pinball FX3 Pang Adventures GigaBash Bikini Karate Babes II: Warriors of Elysia Street Fighter V (5) Ultra Street Fighter IV (4) Street Fighter X Tekken Street Fighter EX3 Street Fighter EX2 Plus Street Fighter EX Plus Fighting EX Layer Samurai Shodown 2020 Dead or Alive 5: Last Round Tekken 6 Soulcalibur VI (6) Soulcalibur V (5) Soulcalibur IV (4) Dragon Ball FighterZ Marvel vs. Capcom: Infinite Marvel Vs. Capcom 2 New Age of Heroes Marvel Vs. Capcom: Clash of Super Heroes Mortal Kombat vs. DC Universe Injustice 2 Legendary Edition Injustice Gods Among Us Ultimate Edition Killer Instinct 20166 points -
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Hello Everyone, Welcome to HyperSpin 2.0. We know that everyone is excited about the future of HyperSpin and excited to get going. The team is excited for everyone to finally see the work that has really been going on behind the scenes. Please keep in mind that everything you see is still very early beta release. Features are not final and may change at any time. Stay tuned... This is just getting started! First!5 points
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I've been building a more formal bug tracking system. https://hyperspin-fe.com/development-bug-tracking/ This is open and available for submissions. I may need to tweak it, but it should be able to collect some decent data. Please submit all bugs on this tracker. We will be adding the link to the site here shortly.5 points
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It certainly has a few good things going for it, been testing it now for a few hours and gave up now. I don't mind the beta quirks and short comings, a lot can fixed with time. My main gripe with it is the media management. I get it from a creators perspective, close the loop, hide HS1 and drive everyone to the "cloud". The open and accessible part is a must in my opinion without a cloud dependancy. On a more positive note, i like the working of the new frontend and setup of HS Theme editor and what it offers. Unless the media management changes, i am not inclined to invest more time into it.5 points
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I agree with both of you. It's very locked down. Without the freedom to create/edit my own databases and quickly manage media its doesn't feel like an acceptable replacement to HyperSpin. But...it's only in the testing phase. Rocketlauncher compatibility was already promised. I hope database creation and media management are unlocked in the future. My experience today with HyperSpin 2.0 made me happy. Not happy with HS 2.0 (it's beautiful but currently unusable for my needs), but I have a greater appreciation for the original HyperSpin. I've been so focused on minor inconveniences that I never realized how much freedom it provides us to do whatever we want. Give HS 2.0 sometime. Once it's unlocked and free to customize, I'm sure it will be a great front-end.5 points
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so what i have seen so Far iam also really disappointed what the call Hyperspin 2 its more of Launchbox then anything hyperspin related and a slap in the Face to all the loyal Members of Hyperspin over the years4 points
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I have 387gb of media in my original HyperSpin installation. Re-downloading the vast majority of that (mostly identical videos from Emumovies) feels like a huge waste of time and HDD space. Most people aren't going to instantly delete their original HyperSpin installation and having to download thousands of redundant media is crazy.4 points
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Not allowing us to use our existing media is INSANE .... Why would you think that's a good idea ? You have focused everything around stopping people selling the drives and forgetting about the users. We have spend over a decade compiling all this media, enhancing it, re-sizing it getting it to be the best it can be only to see it's all now useless. If EmuMovies had EVERY logo and EVERY video for EVERY game then fair enough, but they don't. Even the first system i added ATARI 2600, there was missing media everywhere (that i already have) but can't add to this setup. I think you are going to find this is all going to fail very quickly unless you have a major rethink. Also, can't use a controller to exit Hyperspin (you need to use a keyboard) ? Also EmuMovies videos download to C:\Hyperspin by default even though my setup is on an external drive ? When you then copy them back to the external drive they don't show up in Hyperspin ??? There are a million other things that i don't like but this is for starters. So disappointed after all the excitement of hearing Hyperspin 2 was coming (thinking it was going to be a superior version of what i had currently) Sadly, this is just like Launchbox was 5 years ago (and that's not a compliment) 😢4 points
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Version 1.0.1
22 downloads
Small tool to replace hypermarquee for displaying mp4, png or jpg marquee files. You can select multiple dirs with marquee files ( current limit is 3 but can be changed ), static or animated. Mp4 is first, if not found any static image that matches the rom name will be used. If no rom marquee can be found, a fallback option for the system marquee is there. marquee.mp4 It spawns a monitor process so when the main marquee script is killed, it also kills mpc-hc. Dir\SystemName\RomName.mp4 Dir\Main Menu\SystemName.mp4 Source included. If video is not looping or the images are not stretched, just open mpc-hc and enable it, closing will save the settings: Play -> Repeat -> Foreever + file View -> Video Frame -> Stretch to window I am running it through EDS, a screenshot for settings is included.4 points -
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