Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Kondorito

Content Creator
  • Content count

    1,120
  • Joined

  • Last visited

  • Days Won

    20
  • Country

    Uruguay

Kondorito last won the day on April 18

Kondorito had the most liked content!

About Kondorito

  • Rank
    Drawing Crowds
  • Birthday February 7

Profile Information

  • Gender
    Male

Converted

  • Location
    Uruguay

Recent Profile Visitors

1,660 profile views
  1. TurboGrafx 16 3D Boxes

    Ok, after long reads and checks over the web, I found out that PC Engine came with black jewel cases until the end of 1991, and then started to produce the games in white jewel cases. So I will be sorting out the 2D covers in two groups (black and white), and use two different templates on them for accuracy. However there is one thing that is being very difficult to find/achieve, and I think that for the first version of the set I will skip that step, and that is, the custom spine for each of the 400 games. This, unless somebody has a good source in which the spines are similarly scanned, so I can automate the trimming and perspective process. Please let me know if you do, or if you don't, but have a standard spine template that can be a place holder for the first version of the set. Cheers! EDIT: Sorry @RetroKenesis for hijacking the topic with my nonsense. I will be opening a new one now for the PC Engine 3D box set, and will be waiting for this TG16 finished one bro!
  2. TurboGrafx 16 3D Boxes

    Ok, so to be sure; Tg16 came in boxes and within the boxes a cd case with the card inside, and PCE came only directly in cd cases with the card inside? I havent seen a 3d box set for PCE. They seem to be made in cases with black or white front spines. I can easily batch the 2d covers into the awesome cd templates [email protected] in a couple of minutes, the hard work resides in reviewing which game goes with which front spine, and collecting the ~300 customd side spines (unless somebody has a good source for it). I am in, as the PCE is my last system that lacks proper 3d boxes (except the n64 which I made with generic sides).
  3. TurboGrafx 16 3D Boxes

    I was checking boxes for TG16 and PCE and the PCE ones look like regular cd cases (with black or white front spine). Do you know if the PCE games came in boxes like the TG16 ones? I want to help to finish this project @RetroKenesis How many boxes are left to make? Are you doing both TG16 and PCE? Let me know if my help is wanted/needed, or if you rather manage it by yourself
  4. TurboGrafx 16 3D Boxes

    Glad to hear from you dude! That was poetry to my eyes
  5. TurboGrafx 16 3D Boxes

    @RetroKenesis! Just stumbled here! PLEASE, tell me you have finished this set!
  6. Got it. I will try to look around and see what I can find
  7. Hey! What type of art are you looking for? I do not have much knowledge on Gradius, but can try helping you in find what you are looking for. Something like this?: https://www.pinterest.es/pin/486670303457341889/
  8. JOY2KEY issue on certain keys

    Indeed, it makes no sense. Glad you sorted it out
  9. JOY2KEY issue on certain keys

    I had a similar issue some time ago with MAME and JoyToKey. I learned that MAME uses rawinput as default to read multiple devices and to reduce lag, and since JoyToKey emulates strokes per assignation, MAME was not recognizing them. Solved it by opening mame.ini, finding the line " keyboardprovider auto" (without the quotes), and changing "auto" for "dinput" to force it. Hope this helps.
  10. Thank you! I will take a look at it later on.
  11. Hyperspin intro - Mame system

    LOVED IT! Awesome work!
  12. Hey Jimmi. There is no automatic converting process that I am aware of, but making the RL cfg files for any png image you have is very easy. I am not with my set atm, so I'll tell you by heart; hope I am not too off. Open up one of the cfg files from any RL bezel. You will see four coordinates. The first and second ones state the position of the top left corner of the game space. The third and fourth lines specify the X and Y to locate the bottom right corner of the game space. If you are not graphic savvy, you could open your desired bezel png in paint, place the mouse on each corner of the game space (top left and bottom right) and in the bottom bar of paint it will tell you the X and Y of your mouse position and you can then fill the cfg file with those numbers. Hope my explanation was not too confusing
  13. Putting rom's in to letter groups.

    Hey Jackson, welcome! If you leave your josytick's direction pressed for a couple of seconds, the letter images will pop-up, and then you can scroll through the letters.
  14. Opinions on dedciated versus multiple system emulation

    Same as griffin. For over a decade I have been using MAME for arcade emulation and will still do. Just some years ago I moved from dedicated console/handheld/etc. system emulators to Retroarch, and the trigger for the change was not because of speed/stability or any of that stuff; it was just because of the silly shader stuff that RA enabled for a lot of systems (at that time I was obsessed with the idea of true curved CRT experience and loved what RA was able to achieve with all its cores in a unified manner). Now I can say that RA came a very long way in perfecting their cores and their GUI, and they have (at least for me) the best package in terms of accuracy, configuration, features, and an all-in-one approach for multi-system configuration.
×