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Taito Type X and Hyperlaunch 3.0


langersld

Question

Posted

I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher...

In the PC Launcher.ini...I am pointing the script to the bat files

eg:

[super Street Fighter IV]

Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat

AppWaitExe=game.exe

I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears"

Any help appreciated

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Posted

I finally get it :) jesus this one wrecks ya head for sure still cant get ah3 to work right though

[sIGPIC][/sIGPIC]

Posted
I finally get it :) jesus this one wrecks ya head for sure still cant get ah3 to work right though

Tell us, what do you get? There seem to be many ways to run these.

What's your trouble with ah3? I have got it working in a way although not perfect.

For me the game starts but I have my cpu and network monitor on top of the game. When I get back to desktop all the windows are at default size.

But I am running it via the ah3_launcher not the batch file. Still fiddling with that.

I shall have another go tomorrow.

56uIzxg.png

Posted

its a bit hard to explain when it launches it goes behind the front end if I exit out of hs its there like it loads in the background

[sIGPIC][/sIGPIC]

Posted

AH3. I changed my restore front end to true, but it still does not restore focus to hyperspin. The Taito Games run fine, and exit fine, with fade and without, but I am still losing focus and unable to control HS unless I alt+tab. Should I post a diagnostic log? Thanks!

(I've changed exit mode from send Ctrl f4, to appwait winclose)

Posted
AH3. I changed my restore front end to true, but it still does not restore focus to hyperspin. The Taito Games run fine, and exit fine, with fade and without, but I am still losing focus and unable to control HS unless I alt+tab. Should I post a diagnostic log? Thanks!

(I've changed exit mode from send Ctrl f4, to appwait winclose)

Does your resolution return back to its original state when you exit AH3? if not I have a small bat file that you can use that returns res back to 1920 x1080 .... you can also adjust it to suit whatever res you run with...

Posted
its a bit hard to explain when it launches it goes behind the front end if I exit out of hs its there like it loads in the background

Finally got this sucker (AH3) to work.

It was the appwaitexe which I had wrong. Originally it was "game.exe"

So worked out that the batch file is pointing to "AH30-PC4-2pfixed-fullscreen.exe", so I changed Appwaitexe to that.

Also using leolangone777 suggestion of Qres. Which works really well.

If you need the 2 files, they are in my ftp folder. Just put them in Module extensions and point "postexit" to the Batch file. You will need to edit the batch file if you are not running at 1920x1080.

post-9524-14287059442_thumb.jpg

Not 100% sure of this but, to set the keys you can drag "AH30-PC4-2pfixed-fullscreen.exe" onto "pad_config.exe" to set them?

Hope it wasn't a 1 off.

56uIzxg.png

Posted

that seems to do the trick with arcania heart 3 mate cheers, just going through the rest now:)

[sIGPIC][/sIGPIC]

Posted
jvlk, never edit the inis manually. Use HLHQ to edit your module settings. That's where all setting changes are made.

I do quick edits of the ini manually on my arcade cabinet, because with a screen resolution of 640x480 hyperlaunch HQ is pretty useless to work in.

On my main pc I do work from Hyperlaunchhq and copy over my edits to my cab later.

Posted
that seems to do the trick with arcania heart 3 mate cheers, just going through the rest now:)

Great news, really pleased about that. I shall be adding the rest later also. :cheers:

56uIzxg.png

Posted

how are you launching the shoot em ups ive tried with the launcher but its locking up the front end on exit

[sIGPIC][/sIGPIC]

Posted
For those of you who are having problems with AH3 not changing your resolution back, I have an easy solution.

1- Download QRes and place it in your Module Extensions folder

2- Create a batch file to change your resolution back. In mine I have "qres.exe /x:1920 /y:1080"

3- Under Rom Settings for AH3, edit your PostExit to the location of your resolution changing bat file

There are other quick programs to change your resolution, but I've been using QRes for quite some time and it has never given me any problems. With RL, using a program like QRes on exit has never been so easy. I spent days in the past getting Taito Type X to work right, with RL it took maybe an hour. :D

Im glad you guys have it working...took me a while to get the resolution back as well....the QRes idea came from Fnord... :beer:

Posted

I've returned to this tonight after having finalised atomiswave and naomi. I see it's still a mare to setup :(

Only got chaos breaker working fine so far, AH3 has me stuck at the minute. I've read different ways to get it to work over the last few pages so will try again tomorrow.

Sega Model 2 is next for me, please tell me that is easier than the last few systems I have set up.

sig2.png?raw=1sig.jpg?raw=1

 

Posted

the rest of the systems are a breeze compaired to this pita, anyway I got most of them working just the shoot em ups and super street fighter 4 lock up hyperspin on exit, think new bat files are needed. oh and fade seems to work fine with the games I have working

[sIGPIC][/sIGPIC]

Posted
the rest of the systems are a breeze compaired to this pita, anyway I got most of them working just the shoot em ups and super street fighter 4 lock up hyperspin on exit, think new bat files are needed. oh and fade seems to work fine with the games I have working

So will you be setting the shooters up with the dxwnd module? I will probably give SFIV a miss, I have enough beat em ups.

56uIzxg.png

Posted

All horizontal games run fantastic for me .....except AH3, this system gonna make me go bald....this Naomi and daphne are by far the hardest to setup right imo. Once you get it tho then its like hey I could do that again no problem but until you hit that spot it make you rage lol.

Posted
the rest of the systems are a breeze compaired to this pita, anyway I got most of them working just the shoot em ups and super street fighter 4 lock up hyperspin on exit, think new bat files are needed. oh and fade seems to work fine with the games I have working

Try removing the

AppWaitExe = game.exe

I was having issues with SSF4, removed that and no probs... I am running with bat file...

[super Street Fighter IV]

Application=C:\Hyperspin\Emulators\Games\SSFIVAE\Super Street Fighter IV.bat

FadeTitle=SF41

Posted
Finally got this sucker (AH3) to work.

It was the appwaitexe which I had wrong. Originally it was "game.exe"

So worked out that the batch file is pointing to "AH30-PC4-2pfixed-fullscreen.exe", so I changed Appwaitexe to that.

Also using leolangone777 suggestion of Qres. Which works really well.

If you need the 2 files, they are in my ftp folder. Just put them in Module extensions and point "postexit" to the Batch file. You will need to edit the batch file if you are not running at 1920x1080.

[ATTACH=CONFIG]29222[/ATTACH]

Not 100% sure of this but, to set the keys you can drag "AH30-PC4-2pfixed-fullscreen.exe" onto "pad_config.exe" to set them?

Hope it wasn't a 1 off.

I had this up and running in seconds thanks to you :beer:

The control config didn't work though, how are you guys configuring the keys ?

Are you having to edit the exe ?

That sounds complicated to me :afraid:

Edit

Ignore me, dragging "AH30-PC4-2pfixed-fullscreen.exe" onto "AH3 Input Config.exe" worked a treat :)

sig2.png?raw=1sig.jpg?raw=1

 

Posted

I cant figure out how it works, I've tried and failed, if you know how to get them working it would be a great help, I can launch them just can't get them to rotate.

they all now launch and close with no errors at all, I just cannot for the life of me get the shoot em ups to rotate, any help on this would be greatly appreciated :)

[sIGPIC][/sIGPIC]

Posted

can anyone tell me what name I need to put in my wheel and what global emulator I need to choose? Seems the edit global setting button in the pictures does nothing until I set everything prior up correctly.

Posted

Ok. I'll let you know what I have and maybe you guys can fill me in on my ignorance. I have added the available themes THK offered, and renamed them according to the available XML file, also grabbed Jimmy's wheel art and made sure those names are also the same. I also added Taito Type X into HyperHQ and added emulators\Taito Type X\Emulators\Taito Type X\Games to the roms path (it's this way due to the folder path hosted on the ftp, it was a straight copy.) What I'm getting lost is the true setup from HyperLaunch HQ. 1) Do I choose PCLauncher Global emulator 2) What about the AHK file (which do I use and the ini that goes under the settings. There is a picture I can barely see here: http://www.hyperspin-fe.com/forum/showthread.php?26741-Taito-Type-X-and-Hyperlaunch-3-0/page8&highlight=taito+type but I'm not sure what module to choose or emulator to have. Basically, I can't get to the section to edit the global settings as shown in the picture.

Posted

Here is a pic of the window I'm not sure what to put in here...if anything in here at all. BTW from the FTP I did copy the entire Taito Type X folder from djvj's FTP folder. If that helps you guys. Let me know what I need to have. If this isn't appropriate. I'm welcome to PM.

edit. forgot the picture: post-75313-142870594808_thumb.png

Posted
Here is a pic of the window I'm not sure what to put in here...if anything in here at all. BTW from the FTP I did copy the entire Taito Type X folder from djvj's FTP folder. If that helps you guys. Let me know what I need to have. If this isn't appropriate. I'm welcome to PM.

edit. forgot the picture: [ATTACH=CONFIG]29343[/ATTACH]

Nothing. Just check the virtual emulator box.

The pclauncher ahk has been updated in the last few weeks, so its much easier to setup.

56uIzxg.png

Posted
I cant figure out how it works, I've tried and failed, if you know how to get them working it would be a great help, I can launch them just can't get them to rotate.

they all now launch and close with no errors at all, I just cannot for the life of me get the shoot em ups to rotate, any help on this would be greatly appreciated :)

I think this has beaten me for the moment.

I know I have to use the DXWnd module to have them rotate, but getting that to work is a mystery at the mo.

I also know there's a way to have these vertical games on the same wheel as the others, but getting that done is as big as the first problem.

I guess I'm just not ready. But I will continue to read the dxwnd ahk etc.

56uIzxg.png

Posted
I think this has beaten me for the moment.

I know I have to use the DXWnd module to have them rotate, but getting that to work is a mystery at the mo.

I also know there's a way to have these vertical games on the same wheel as the others, but getting that done is as big as the first problem.

I guess I'm just not ready. But I will continue to read the dxwnd ahk etc.

i'm in the same boat mate just cant figure out how they all go on the same wheel, obviously we need it to switch from pcluancher module for the normal games and then to the dxwnd module for the rotated shoot em ups, maybe djvj could chime in and help us out :)

[sIGPIC][/sIGPIC]

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