langersld Posted July 14, 2013 Posted July 14, 2013 I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher... In the PC Launcher.ini...I am pointing the script to the bat files eg: [super Street Fighter IV] Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat AppWaitExe=game.exe I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears" Any help appreciated
Visitor Q Posted July 24, 2013 Posted July 24, 2013 I am going to really have to work on this. You guys have both Raiden games working?
gigapig Posted July 24, 2013 Posted July 24, 2013 Shouldn't you be defining what system to useSystem=Taito Type X under all of them eg [GigaWing Generations] Emulator=DXWnd System=Taito Type X Thanks matey, I did take that out, but I will add it back in now I'm getting somewhere.
gigapig Posted July 24, 2013 Posted July 24, 2013 I am going to really have to work on this. You guys have both Raiden games working? No, not how they should be working. We will crack it though.
sucramjd Posted July 24, 2013 Posted July 24, 2013 it's definatley pointing to the right module for me, but dxwnd keeps popping up telling me its already running, and they still don't rotate no matter what I try [sIGPIC][/sIGPIC]
gigapig Posted July 24, 2013 Posted July 24, 2013 Does it stay in the system tray? Would also need to use irotate? its in module extensions. I'm watching Olympus has Fallen at the minute so I can't test anything
sucramjd Posted July 24, 2013 Posted July 24, 2013 ive set it to stay minimised that's done the trick, still wont rotate using irotate as prelaunch though [sIGPIC][/sIGPIC]
connorsdad Posted July 24, 2013 Posted July 24, 2013 ive set it to stay minimised that's done the trick, still wont rotate using irotate as prelaunch though use display.exe to rotate instead
sucramjd Posted July 24, 2013 Posted July 24, 2013 still no go, i'm using the bat files from djvj's ftp is this what you guys are using? [sIGPIC][/sIGPIC]
gigapig Posted July 24, 2013 Posted July 24, 2013 still no go, i'm using the bat files from djvj's ftp is this what you guys are using? Yes. Seems like the best way, all the other games work with a lot of trial and error.
sucramjd Posted July 24, 2013 Posted July 24, 2013 Yes. Seems like the best way, all the other games work with a lot of trial and error. Well im all out of ideas if you guys get these bloody game rotating let us know [sIGPIC][/sIGPIC]
connorsdad Posted July 24, 2013 Posted July 24, 2013 I've spent all night fighting to get kof98um working....... and failed When I exit, Hyperspin is gone but the process is still running. This system is a royal pita, think I'll be throwing in the towel shortly.
sucramjd Posted July 24, 2013 Posted July 24, 2013 ive got them all working, I just cannot for the life of me get the shoot em ups to rotate, arrrgggghh its a head wrecker for sure. [sIGPIC][/sIGPIC]
sucramjd Posted July 24, 2013 Posted July 24, 2013 I've spent all night fighting to get kof98um working.......and failed When I exit, Hyperspin is gone but the process is still running. This system is a royal pita, think I'll be throwing in the towel shortly. are you setting the game.exe and fade titles? [sIGPIC][/sIGPIC]
gigapig Posted July 24, 2013 Posted July 24, 2013 I've spent all night fighting to get kof98um working.......and failed When I exit, Hyperspin is gone but the process is still running. This system is a royal pita, think I'll be throwing in the towel shortly. Taken from the module notes. - If your KOF98 UM came with d3d9.dll, d3d9d.dll, or d3dx9_36.dll in its root folder, remove all these for the game to work.
amb7247 Posted July 24, 2013 Posted July 24, 2013 You need to set up a wheel for taito type x in HyperHQ. no need to set anything else in there.HLHQ under Global set PClauncher. [ATTACH=CONFIG]29377[/ATTACH] From the left pane choose Taito Type X and set the default emulator to PCLauncher. Then Edit global module settings. [ATTACH=CONFIG]29378[/ATTACH] Choose rom Settings, and set your games up as already outline in this Thread. No real need to edit ini's. I have to hate myself right now. The reason it kept giving me this module does not support Taito Type X was because I didn't have the updated HyperLaunchHQ. I'm on 1.07.0, hyperlaunch version 3.0.0.8 now. Once I got the new exe's in there it allowed me to click on the box. Now just need to figure out what to put in the boxes below. I just added King of Fighters XIII to the list. I'm sure there are ton more things I have to add.
gigapig Posted July 25, 2013 Posted July 25, 2013 So I think I'm at the same point in this as you guys. Got Gigawing to start, DXWnd has started. I added a path to game.exe in DXWnd so it goes into a border less window, but neither irotate or display.exe seem to start. Bed time.
bytebackjrd Posted July 25, 2013 Posted July 25, 2013 I have an issue hopefully someone can help me with. I have Super Street Fighter IV AE working through hyperlaunch. I have it setup under PC games - and i put in the Fade Title (still do not know what it does, but it did fix some issues for me). This game works perfectly through hyperlaunch but when i select it through hyperspin - the screen go black and then goes back to hyperspin. I can exit hyperspin and the game is still on and running in the background, i just select it in the task bar and the game is running. Anyone know why when i start the game it goes in the background and just goes back to hyperspin? Also even though it is setup in PC games i have it launching through the mame wheel - it works perfectly by launching it through hlhq in pc games or in the mame section of hlhq
djvj Posted July 25, 2013 Posted July 25, 2013 So I think I'm at the same point in this as you guys. Got Gigawing to start, DXWnd has started. I added a path to game.exe in DXWnd so it goes into a border less window, but neither irotate or display.exe seem to start. Bed time. Did you check your log just to make sure it is being ran? "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
connorsdad Posted July 25, 2013 Posted July 25, 2013 Did you download the dxwnd.exe and put it into \HyperSpin\Emulators\DXWnd?Then I added a new emulator in the taito type x tab, named taito vertical, path \HyperSpin\Emulators\DXWnd\dxwnd.exe, selected DXWnd module, ticked virtual monitor. Go into modules and set up the rom in PClauncher the same way as other roms. I've just realised I have setup a new emulator but I'm not using it doh, off to try defining the game to use the taito vertical emu. I think I may have this wrong after reading the DXWnd module notes: MEmu = DXWnd MEmuV = v2.01.90 MURL = http://sourceforge.net/projects/dxwnd/ MAuthor = djvj MVersion = 2.0.1 MCRC = 45840AAE iCRC = E447BA41 MID = 635038268886599500 MSystem = "PC Games","Taito Type X" ;-------------------------------------------------------------------------------------------------------------------- ; Notes: ; DXWnd is a windows hooker that intercepts DirectX calls to make fullscreen programs run within a window. ; It can be downloaded here: http://sourceforge.net/projects/dxwnd/ ; Extract it to your "Module Extensions" folder ; Read the notes in the ini for further settings to help with rotating your monitor for vertical games ; Vertical games are windowed, rotated, windows hidden (taskbar/start button/desktop), then the correct resolution is calculated and the game's window is maximized. This gives the look of a fullscreen game, but it's actually in a window. ; You may have to set Skipchecks to true in your HyperLaunch.ini, otherwise HyperLaunch will error looking for a rom if your exe/bat/lnk is not the same name as you have in your xml. Will have a play again later when I finish work.
gigapig Posted July 25, 2013 Posted July 25, 2013 Did you check your log just to make sure it is being ran? Sorry djvj it's was 1.30 am when I posted, I still have the impression of my keyboard on my right cheek. From the log I can't see that it's running. 08:52:51:801 | HL | INFO | +N/A | Main - HyperLaunch v3.0.0.8 08:52:51:803 | HL | INFO | +0 | Main - System Specs: HyperLaunch Dir: E:\HyperSpin\HyperLaunch OS: WIN_7 Architecture: 64-bit (might not be accurate) OS Language: 0409 OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 08:52:51:804 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 08:52:51:807 | HL | INFO | +16 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\HyperLaunch.exe exists 08:52:51:809 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! FileVersion 3.0.0.8 LegalCopyright ©2013 HL squad ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName djvj's one swell guy! File Size: 894464 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 7/17/2013 - 3:37:22 AM 08:52:51:811 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\gdip.ahk exists 08:52:51:850 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Extension. 08:52:51:853 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 88789 bytes Created: 7/4/2013 - 7:16:43 PM Modified: 1/13/2013 - 11:07:30 PM 08:52:51:855 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\RIni.ahk exists 08:52:51:872 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 08:52:51:875 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 7/4/2013 - 7:16:43 PM Modified: 6/6/2013 - 12:56:23 AM 08:52:51:876 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\CLR.ahk exists 08:52:51:894 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 08:52:51:896 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 7/4/2013 - 7:16:43 PM Modified: 3/6/2013 - 3:21:59 AM 08:52:51:898 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\COM.ahk exists 08:52:51:917 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Extension. 08:52:51:920 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 7/4/2013 - 7:16:43 PM Modified: 3/6/2013 - 3:22:00 AM 08:52:51:921 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\JSON.ahk exists 08:52:51:943 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 08:52:51:946 | HL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 9203 bytes Created: 7/4/2013 - 7:16:43 PM Modified: 5/5/2013 - 8:22:25 PM 08:52:51:948 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Fade Init.ahk exists 08:52:51:953 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:52:51:956 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1145 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 4/29/2013 - 10:28:49 PM 08:52:51:958 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\HyperPause Init.ahk exists 08:52:51:960 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:52:51:963 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 691 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 4/14/2013 - 7:33:12 PM 08:52:51:967 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Keymapper Init.ahk exists 08:52:51:970 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:52:51:972 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2485 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 5/18/2013 - 6:49:01 AM 08:52:51:990 | HL | INFO | +15 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\MultiGame Init.ahk exists 08:52:51:993 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 08:52:51:996 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 4/14/2013 - 7:33:19 PM 08:52:51:998 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Statistics Init.ahk exists 08:52:51:000 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:52:52:004 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 167 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 4/18/2013 - 10:35:18 AM 08:52:52:006 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Fade.ahk exists 08:52:52:010 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 08:52:52:013 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 25319 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 7/13/2013 - 6:43:10 AM 08:52:52:015 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\HyperPause.ahk exists 08:52:52:027 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 08:52:52:031 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 317979 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 7/1/2013 - 5:29:38 AM 08:52:52:034 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Keymapper.ahk exists 08:52:52:038 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:52:52:040 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 27844 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 7/1/2013 - 3:00:52 AM 08:52:52:043 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\MultiGame.ahk exists 08:52:52:046 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:52:52:049 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 24841 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 6/14/2013 - 1:27:28 AM 08:52:52:051 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Bezel.ahk exists 08:52:52:054 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:52:52:058 | HL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 21407 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 7/1/2013 - 5:29:24 AM 08:52:52:061 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Statistics.ahk exists 08:52:52:065 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:52:52:067 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26089 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 6/14/2013 - 1:26:57 AM 08:52:52:070 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists 08:52:52:075 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 08:52:52:078 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 62368 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 7/13/2013 - 4:07:51 AM 08:52:52:081 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Shared.ahk exists 08:52:52:101 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 08:52:52:104 | HL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 61519 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 7/17/2013 - 5:41:40 AM 08:52:52:107 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\XHotkey.ahk exists 08:52:52:111 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:52:52:115 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 28659 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 6/28/2013 - 9:48:36 AM 08:52:52:118 | HL | INFO | +16 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Fade Animations.ahk exists 08:52:52:123 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 08:52:52:126 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 48332 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 7/13/2013 - 5:43:47 AM 08:52:52:129 | HL | INFO | +0 | Main - HyperLaunch received "Taito Type X" and "GigaWing Generations" 08:52:52:133 | HL | INFO | +15 | Main - GigaWing Generations contains a System key in E:\HyperSpin\HyperLaunch\Settings\Taito Type X\Games.ini. Switching systemName to Taito Type X 08:52:52:141 | HL | INFO | +0 | Main - GigaWing Generations is switching to emulator DXWnd via: E:\HyperSpin\HyperLaunch\Settings\Taito Type X\Games.ini 08:52:52:144 | HL | INFO | +0 | Main - Checking for a [DXWnd] section in E:\HyperSpin\HyperLaunch\Settings\Taito Type X\Emulators.ini 08:52:52:147 | HL | INFO | +0 | Main - Checking for a [DXWnd] section in E:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 08:52:52:150 | HL | INFO | +16 | Main - Found [DXWnd] in E:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 08:52:52:153 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk exists 08:52:52:156 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 11091 bytes Created: 7/4/2013 - 7:48:26 PM Modified: 7/25/2013 - 1:24:18 AM 08:52:52:159 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 08:52:52:162 | HL | INFO | +0 | Main - GigaWing Generations will use module: E:\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk 08:52:52:176 | HL | INFO | +16 | Main - Using standard method with "Rom Extensions" SkipChecks or without any SkipChecks. 08:52:52:189 | HL | INFO | +15 | Main - INI Keys read 08:52:52:192 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists 08:52:52:264 | HL | DEBUG1 | +78 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 7/4/2013 - 7:16:43 PM Modified: 3/6/2013 - 3:21:50 AM 08:52:52:267 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists 08:52:52:362 | HL | DEBUG1 | +94 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 7/4/2013 - 7:16:43 PM Modified: 3/6/2013 - 3:21:49 AM 08:52:52:374 | HL | WARNING | +15 | Main - SkipChecks is enabled and set to: true 08:52:52:377 | HL | INFO | +0 | CheckPaths - Started 08:52:52:380 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations.7z 08:52:52:525 | HL | DEBUG1 | +156 | CheckPaths - Looking for rom by name in subfolder: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations\GigaWing Generations.7z 08:52:52:531 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by extension: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations\*.7z 08:52:52:534 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations.zip 08:52:52:537 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations\GigaWing Generations.zip 08:52:52:541 | HL | DEBUG1 | +16 | CheckPaths - Looking for rom by extension: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations\*.zip 08:52:52:543 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations.exe 08:52:52:546 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations\GigaWing Generations.exe 08:52:52:551 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom by extension: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations\*.exe 08:52:52:554 | HL | DEBUG1 | +16 | CheckPaths - Looking for rom: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations.bat 08:52:52:605 | HL | INFO | +46 | CheckPaths - Found rom: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations.bat 08:52:52:609 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\dxwnd.exe exists 08:52:52:742 | HL | DEBUG1 | +141 | CheckFile - Attributes: FileDescription DxWnd MFC application FileVersion 1, 0, 0, 1 InternalName DxWnd LegalCopyright Copyright (C) 2004/2012 OriginalFilename DxWnd.exe ProductName DxWnd application ProductVersion 1, 0, 0, 1 File Size: 523264 bytes Created: 7/23/2013 - 11:33:46 AM Modified: 7/21/2013 - 3:27:53 PM 08:52:52:746 | HL | INFO | +0 | CheckPaths - Ended 08:52:52:750 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 frontendPID = 7592 frontendPath = E:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = E: exitEmulatorKey = D:1joy2&1joy8 exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = true exitScriptKey = ~q & ~s emuFullPath = E:\HyperSpin\HyperLaunch\Module Extensions\dxwnd.exe emuPath = E:\HyperSpin\HyperLaunch\Module Extensions emuName = DXWnd emuExt = exe romPath = E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations romPathFromIni = E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations|E:\HyperSpin\Emulators\Taito Type X\Games\Raiden III romExtension = .bat romExtensionOrig = .bat romExtensions = 7z|zip|exe|bat|lnk executable = dxwnd.exe systemName = Taito Type X dbName = GigaWing Generations romName = romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = true romMatchExt = true logFile = E:\HyperSpin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter originalWidth = 1920 originalHeight = 1080 dtEnabled = false dtPath = dtUseSCSI = false dtAddDrive = true emuIdleShutdown = 0 hideEmu = false hideFE = false fadeIn = false fadeInDuration = 1000 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 3000 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutDuration = 4000 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 1500 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr3Pos = Bottom Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 5000 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = true fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FFEC1C24 fadeBarH = 20 fadeBarR = 5 fadeBarColor = FFF7A62F fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = E:\HyperSpin\HyperLaunch\Media\Fade HLDataPath = E:\HyperSpin\HyperLaunch\Data HLMediaPath = E:\HyperSpin\HyperLaunch\Media HLErrSoundPath = E:\HyperSpin\HyperLaunch\Media\Sounds\Error modulesPath = E:\HyperSpin\HyperLaunch\Modules moduleFullName = E:\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk moduleName = DXWnd modulePath = E:\HyperSpin\HyperLaunch\Modules\DXWnd moduleExtension = ahk moduleExtensionsPath = E:\HyperSpin\HyperLaunch\Module Extensions libPath = E:\HyperSpin\HyperLaunch\Lib 7zEnabled = true 7zPath = E:\HyperSpin\HyperLaunch\Module Extensions\7z.exe 7zDllPath = E:\HyperSpin\HyperLaunch\Module Extensions\7z.dll 7zExtractPath = C:\Users\Whopper\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = true 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 1 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = true hpKey = D:1joy2&1joy7 hpBackToMenuBarKey = 1joy2 hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = E:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapper = ahk xpadderFullPath = E:\HyperSpin\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = E:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = E:\HyperSpin\HyperLaunch\Profiles\ahk keymapperFrontEndProfileName = HyperSpin keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = E:\HyperSpin\HyperLaunch\Profiles\ahk\HyperSpin defaultProfile = E:\HyperSpin\HyperLaunch\Profiles\ahk\_Default systemProfile = E:\HyperSpin\HyperLaunch\Profiles\ahk\Taito Type X xPadderSystemProfile = E:\HyperSpin\HyperLaunch\Profiles\ahk\Taito Type X\_Default emuProfile = E:\HyperSpin\HyperLaunch\Profiles\ahk\Taito Type X\DXWnd romProfile = E:\HyperSpin\HyperLaunch\Profiles\ahk\Taito Type X\GigaWing Generations blankProfile = E:\HyperSpin\HyperLaunch\Profiles\ahk\blank HyperLaunchProfile = E:\HyperSpin\HyperLaunch\Profiles\ahk\HyperLaunch bezelEnabled = false statisticsEnabled = true 08:52:52:752 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 08:52:52:755 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\VA.ahk exists 08:52:52:774 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Extension. 08:52:52:778 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 7/4/2013 - 7:16:43 PM Modified: 3/2/2013 - 3:05:47 AM 08:52:52:781 | HL | INFO | +0 | BuildScript - Loaded HyperPause Init.ahk scripts 08:52:52:784 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 08:52:52:786 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 08:52:52:789 | HL | DEBUG1 | +16 | BuildScript - Module starts on line: 284 08:52:52:793 | HL | INFO | +0 | BuildScript - Module: MEmu = DXWnd MEmuV = v2.01.90 MURL = http://sourceforge.net/projects/dxwnd/ MAuthor = djvj MVersion = 2.0.1 MCRC = 45840AAE iCRC = E447BA41 MID = 635038268886599500 MSystem = "PC Games","Taito Type X" ;-------------------------------------------------------------------------------------------------------------------- ; Notes: ; DXWnd is a windows hooker that intercepts DirectX calls to make fullscreen programs run within a window. ; It can be downloaded here: http://sourceforge.net/projects/dxwnd/ ; Extract it to your "Module Extensions" folder ; Read the notes in the ini for further settings to help with rotating your monitor for vertical games ; Vertical games are windowed, rotated, windows hidden (taskbar/start button/desktop), then the correct resolution is calculated and the game's window is maximized. This gives the look of a fullscreen game, but it's actually in a window. ; You may have to set Skipchecks to true in your HyperLaunch.ini, otherwise HyperLaunch will error looking for a rom if your exe/bat/lnk is not the same name as you have in your xml. ; ; Taito Type X Instructions: ; 1. Backup your game.exe and typex_bindings.bin for each game (only if you want to have a backup) ; 2. In HyperHQ, use the Wizard to create a new wheel, name it Taito Type X ; 3. Download everything you see on the FTP, keeping dir names/structure and empty "sv" dirs. ; ; Taito Type X Notes: ; - IMPORTANT *** Requires files located in my user dir on the ftp at /Upload Here/djvj/Taito Type X/. I hacked every exe to save its config/logs into the sv subdir. If you use my exes, make sure you create an sv dir so the game can save its settings. *** ; - IMPORTANT *** Edit the dxwnd.ini file and update the dirs to where your games are located, or update the paths in dxwnd itself. *** ; - IMPORTANT *** Do not attempt to run TTX games off an SMB share, they won't work. ; - Make sure the game's folder and bat files in each game's dir are named the same as the database's game name ; - Every game, except Arcana Hearts, saves config and logs to a D or Z partition. Arcana saves everything in the registry . I hacked every game.exe so you do not need D or Z drives. Instead you just create an sv dir inside each game's root folder and it will save all configs/logs in there instead. ; - The controls bin only needs to be made once, then copy/paste your control bin into each game's dir, overwriting the existing one. ; - Arcana Hearts I had to hex edit the controls into the exe. I provided a txt with info where (in hex) and what the controls are (CHANGE KEYS.txt). (Note, with the updated loader this is no longer necessary and works as a standard game) ; - Taisen has no way to change the keys afaik, you are out of luck on this one until a solution surfaces. ; - Raiden 4 is very buggy, but I finally got it working 100% everytime on my PC. If it starts crashing when it worked prior, reboot your PC. ; - Raiden 4 requires a trick to get it to work correctly, otherwise it crashes everytime. I hope someone finds a better hack one day as the one I use I feel like it might not work everytime. There have been reports it doesn't work on every PC... ; - All the games should exit with the ESC key except for Arcana Hearts which the script will send Alt+F4 ; - Some systems iRotate might not work, try commenting the iRotate.exe lines and uncomment the display.exe lines instead ; ; - Homura and Shikigami no Shiro III use custom d3d8 and d3d9 dll files, these fix the the games from going hyperfast. I did not make them and they create a wahwahwah.arc file when you launch the game. Edit this file in notepad and change InitProxyFunctions to 0 and PartOfENBSeries to localhost. Save the file, then change it to read-only so it doesn't get restored. ; - If SF4 is locking up during the intro movie, copy the 2 d3d dlls to your SF4 dir. This will fix it. ; ; - If your KOF98 UM came with d3d9.dll, d3d9d.dll, or d3dx9_36.dll in its root folder, remove all these for the game to work. ; ; - Lastly, every PC is different, so results will vary. Try playing with sleep timers if you think the script is working too fast for your PC. ; - Also if you have video issues or odd things are happening in game, play with vsync and try updating to the latest video card driver, or revert to an older one. ; ; - If you have any further issues, please consult the discussion thread at http://www.hyperspin-fe.com/forum/showthread.php?t=13627 ;-------------------------------------------------------------------------------------------------------------------- StartModule() FadeInStart() ; check for and load into memory the Settings.ini settingsFile := CheckFile(modulePath . "\" . moduleName . ".ini") verticalMethod := IniReadCheck(settingsFile, "settings", "VerticalMethod", "display",,1) system := IniReadCheck(settingsFile, romName, "System","standard",,1) titleClass := IniReadCheck(settingsFile, romName, "TitleClass",A_Space,,1) launchExe := IniReadCheck(settingsFile, romName, "LaunchExe",A_Space,,1) AppExe := IniReadCheck(settingsFile, romName, "AppExe",A_Space,,1) ; Get HS's original size so we can restore it properly later ;WinGetPos, hsX, hsY, hsW, hsH, ahk_class ThunderRT6FormDC ; HS1 ;WinGetPos, hsX, hsY, hsW, hsH, ahk_class ApolloRuntimeContentWindow ; HS2, shouldn't be needed for HS2 though as it fixes itself Loop, Parse, romPathFromIni, | { GetFullName(A_LoopField) ; converts relative path to absolute IfExist %A_LoopField%\%launchExe% { romPath = %A_LoopField% romFound = true Break }Else IfExist %A_LoopField%\%romName%\%launchExe% { romPath = %A_LoopField%\%romName% romFound = true Break } } If !romFound ScriptError("Could not find the executable """ . launchExe . """ in any paths defined in your Rom_Path:`n" . romPathFromIni) WinMinimize, ahk_class ApolloRuntimeContentWindow ; fix for HS2 not minimizing Sleep, 100 WinMinimizeAll ;If we don't minimize, parts of HS still show on our screen, doesn't work with HS2 for an unknown reason Run(executable, emuPath, "Min", "dxPID") ; launch dxwnd to force windowed mode If system = vertical { If verticalMethod = irotate Run("iRotate.exe /rotate=90 /exit", moduleExtensionsPath) ; another option to rotate screen Else If verticalMethod = display Run("display.exe /rotate:90", moduleExtensionsPath) ; Switching to 90� ;Sleep, 200 } ;Making our own custom hideDesktop(), because upon rotation, coordinates get messed up and only part of the desktop is hidden Gui 1: Color, 000000 Gui 1: -Caption +ToolWindow Gui 1: Show, x0 y0 W%A_ScreenWidth% H%A_ScreenHeight%, BlackScreen ; experimental to hide entire desktop and windows Gui 2: Color, 000000 Gui 2: -Caption +ToolWindow Gui 2: Show, x0 y0 W%A_ScreenHeight% H%A_ScreenWidth%, BlackScreen2 ; experimental to hide entire desktop and windows Sleep, 200 ;DO NOT REMOVE THIS LINE, game will launch minimized if you do, increase sleep if this is still happening Run(romPath . "\" . launchExe, romPath,, "AppPID") WinWait(titleClass) Sleep, 500 ;Some lag so we don't lose our custom hideDesktop which happens if this is too short WinActivate, %titleClass% MaximizeWindow(titleClass) FadeInExit() Gui 1: Destroy ; no longer needed after game is rotated. GUi 2 still covers the entire desktop Process("WaitClose", (If AppExe ? AppExe : AppPID)) Gui 2: Color, 000000 ; experimental to hide entire desktop and windows Gui 2: -Caption +ToolWindow Gui 2: Show, x0 y0 W%A_ScreenWidth% H%A_ScreenHeight%, BlackScreen2 If system = vertical { If verticalMethod = irotate Run("iRotate.exe /rotate=0 /exit", moduleExtensionsPath) ; another option to rotate screen Else If verticalMethod = display Run("display.exe /rotate:0", moduleExtensionsPath) ; Switching back to 0� } WinClose("DXWnd",,,"Notepad++") Sleep, 200 IfWinExist, Warning ahk_class #32770 ; dxwnd pops up a box asking to restore desktop settings and will not close until a selection is made. This selects no (button2) ControlSend,Button2,{Enter},Warning ahk_class #32770 errorLvl := Process("WaitClose", dxPID,"1") If errorLvl ; if DXWnd did not close, force close it. This sometimes happens on exit. Process("Close", dxPID) WinMinimizeAllUndo Sleep, 500 ; Settings for restoring Hyperspin from vertical games ;IniRead, system, %settingsFile%, Screen, Fullscreen, standard ; unsure I needed this, shouldn't be needed ;WinMove, ahk_class ThunderRT6FormDC,, hsX, hsY, hsW, hsH ; HS1 ;WinMove, ahk_class ApolloRuntimeContentWindow,, hsX, hsY, hsW, hsH ; HS2, shouldn't be needed for HS2 though as it fixes itself ; Sleep, 500 ;Uncomment these 2 lines if HS doesn't regain focus after closing a vertical game, sloppy but it works until something else is thought of ; Send, {ALTDOWN}{TAB}{ALTUP} Gui 1: Destroy ; experimental to hide entire desktop and windows Gui 2: Destroy ; experimental to hide entire desktop and windows FadeOutExit() ExitModule() MaximizeWindow(class){ Global WinSet, Style, -0xC00000, %class% ;Removes the titlebar of the game window WinSet, Style, -0x40000, %class% ;Removes the border of the game window WinGetPos, appX, appY, appWidth, appHeight, %class% widthMaxPercenty := ( A_ScreenWidth / appWidth ) heightMaxPercenty := ( A_ScreenHeight / appHeight ) If ( widthMaxPercenty < heightMaxPercenty ) percentToEnlarge := widthMaxPercenty Else percentToEnlarge := heightMaxPercenty appWidthNew := appWidth * percentToEnlarge appHeightNew := appHeight * percentToEnlarge ; Transform, appX, Round, %appX% Transform, appY, Round, %appY% Transform, appWidthNew, Round, %appWidthNew%, 2 Transform, appHeightNew, Round, %appHeightNew%, 2 ; (Taito Type X game) This step is only necessary because this game resizes itself too wide, we need to bring it back to a normal vertical game ratio If romName = GigaWing Generations appHeightNew := ( A_ScreenWidth * 0.789316 ) ;Vertical games have a 0.789316 ratio (width/height) when first launched, so whatever the new A_ScreenWidth (when rotated) is, we should multiply by this ratio to find out the new appHeightNew ; appXPos := ( A_ScreenWidth / 2 ) - ( appWidthNew / 2 ) appYPos := ( A_ScreenHeight / 2 ) - ( appHeightNew / 2 ) ; WinMove, %class%,, appXPos, appYPos WinMove, %class%,, 0, appYPos, appWidthNew, appHeightNew } HaltEmu: If system = vertical { If verticalMethod = irotate Run("iRotate.exe /rotate=0 /exit", moduleExtensionsPath) ; another option to rotate screen Else If verticalMethod = display Run("display.exe /rotate:0", moduleExtensionsPath) ; Switching back to 0� Sleep, 200 } Return RestoreEmu: If system = vertical { If verticalMethod = irotate Run("iRotate.exe /rotate=90 /exit", moduleExtensionsPath) ; another option to rotate screen Else If verticalMethod = display Run("display.exe /rotate:90", moduleExtensionsPath) ; Switching to 90� } Return CloseProcess: FadeOutStart() WinClose(titleClass) Return 08:52:52:795 | HL | INFO | +0 | BuildScript - Loaded HyperPause scripts 08:52:52:797 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 08:52:52:799 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script 08:52:52:800 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 08:52:52:802 | HL | INFO | +0 | Main - Module is built 08:52:52:804 | HL | INFO | +15 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\AutoHotkey.dll exists 08:52:52:882 | HL | DEBUG1 | +78 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 7/4/2013 - 7:16:40 PM Modified: 4/20/2013 - 12:16:32 AM 08:52:52:893 | HL | INFO | +0 | Main - Running module 08:52:53:033 | MD | INFO | +N/A | Module initialized 08:52:53:086 | MD | INFO | +62 | StartModule - Started 08:52:53:088 | MD | INFO | +0 | StartModule - MEmu: DXWnd MEmuV: v2.01.90 MURL: http://sourceforge.net/projects/dxwnd/ MAuthor: djvj MVersion: 2.0.1 MCRC: 45840AAE iCRC: E447BA41 MSystem: "PC Games","Taito Type X" 08:52:53:090 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Taito Type X" 08:52:53:091 | MD | INFO | +0 | StartModule - Ended 08:52:53:093 | MD | INFO | +0 | StartGlobalUserFeatures - Starting 08:52:53:095 | MD | INFO | +0 | StartGlobalUserFeatures - Ending 08:52:53:097 | MD | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ini exists 08:52:53:099 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1108 bytes Created: 7/4/2013 - 7:48:26 PM Modified: 7/25/2013 - 1:17:07 AM 08:52:53:100 | MD | INFO | +16 | Module Setting - VerticalMethod: irotate 08:52:53:102 | MD | INFO | +0 | Module Setting - System: standard 08:52:53:104 | MD | INFO | +0 | Module Setting - TitleClass: YOKUSHIN ahk_class TOPWINDOW 08:52:53:107 | MD | INFO | +0 | Module Setting - LaunchExe: GigaWing Generations.bat 08:52:53:109 | MD | INFO | +0 | Module Setting - AppExe: game.exe 08:52:53:319 | MD | INFO | +218 | Module Run - Running: E:\HyperSpin\HyperLaunch\Module Extensions\dxwnd.exe 08:52:53:394 | MD | DEBUG1 | +62 | Module Run - "dxwnd.exe" Process ID: 7808 08:52:53:599 | MD | INFO | +219 | Module Run - Running: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations.bat 08:52:53:638 | MD | DEBUG1 | +31 | Module Run - "E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations.bat" Process ID: 7848 08:52:53:643 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: BlackScreen2 | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1080 | Height: 1920 | Window HWND: 0x10abe | Process ID: 7372 | Process Path: E:\HyperSpin\HyperLaunch\HyperLaunch.exe 08:52:53:647 | MD | INFO | +16 | Module WinWait - Waiting for YOKUSHIN ahk_class TOPWINDOW 08:52:54:098 | MD | DEBUG1 | +452 | GetActiveWindowStatus - Title: YOKUSHIN | Class: TOPWINDOW | State: 0 | X: 0 | Y: 0 | Width: 496 | Height: 678 | Window HWND: 0x20ad0 | Process ID: 7380 | Process Path: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\game.exe 08:53:04:194 | MD | INFO | +10093 | Module Process - WaitClose game.exe 08:53:26:610 | MD | INFO | +22418 | Module WinClose - Closing: DXWnd 08:53:27:049 | MD | INFO | +436 | Module Process - WaitClose 1 08:53:27:656 | MD | INFO | +609 | StopGlobalUserFeatures - Starting 08:53:27:660 | MD | INFO | +0 | StopGlobalUserFeatures - Ending 08:53:27:664 | MD | INFO | +0 | ExitModule - Started 08:53:27:668 | MD | INFO | +0 | Starting Updating Statistics: 08:53:27:671 | MD | DEBUG2 | +15 | Total Elapsed Time in Pause in seconds: 0 08:53:27:675 | MD | DEBUG2 | +0 | gameSectionStartTime:143614 08:53:27:679 | MD | DEBUG2 | +0 | ElapsedTime:34 08:53:27:701 | MD | INFO | +32 | CreateRomTable - Started 08:53:27:705 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table. 08:53:27:708 | MD | DEBUG2 | +0 | Statistics cleared game name: GigaWing Generations 08:53:27:872 | MD | DEBUG2 | +156 | Loaded game statistics from ini files: Number_of_Times_Played: 17 Last_Time_Played: Thursday July 25, 2013 01:26:02 AM Average_Time_Played: 18 Total_Time_Played: 303 System_Total_Played_Time: 945 Total_Global_Played_Time: 8131 08:53:27:877 | MD | DEBUG2 | +15 | Updated Statistics: Number_of_Times_Played: 18 Last_Time_Played: Thursday July 25, 2013 08:53:27 AM Average_Time_Played: 19 Total_Time_Played: 337 System_Total_Played_Time: 979 Total_Global_Played_Time: 8165 08:53:27:903 | MD | INFO | +16 | Game section statistics updated. 08:53:27:905 | MD | INFO | +15 | ExitModule - Ended 08:53:27:907 | MD | INFO | +0 | End of Module Logs 08:53:27:954 | HL | INFO | +34554 | Main - Module ended, exiting HyperLaunch normally 08:53:27:964 | HL | INFO | +0 | ExitScript - Started 08:53:27:005 | HL | DEBUG1 | +47 | ExitScript - Putting HyperSpin.exe back in focus 08:53:28:009 | HL | DEBUG1 | +0 | ExitScript - Restoring HyperSpin.exe to x0 y0 w1920 h1080 08:53:28:274 | HL | INFO | +265 | SystemCursor - Restoring mouse cursor 08:53:28:287 | HL | INFO | +16 | ExitScript - Ended Edit: I did add the path to game.exe into DXWnd.
djvj Posted July 25, 2013 Posted July 25, 2013 It's running: 08:52:53:319 | MD | INFO | +218 | Module Run - Running: E:\HyperSpin\HyperLaunch\Module Extensions\dxwnd.exe08:52:53:394 | MD | DEBUG1 | +62 | Module Run - "dxwnd.exe" Process ID: 7808 08:52:53:599 | MD | INFO | +219 | Module Run - Running: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations.bat 08:52:53:638 | MD | DEBUG1 | +31 | Module Run - "E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\GigaWing Generations.bat" Process ID: 7848 08:52:53:643 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: BlackScreen2 | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1080 | Height: 1920 | Window HWND: 0x10abe | Process ID: 7372 | Process Path: E:\HyperSpin\HyperLaunch\HyperLaunch.exe 08:52:53:647 | MD | INFO | +16 | Module WinWait - Waiting for YOKUSHIN ahk_class TOPWINDOW 08:52:54:098 | MD | DEBUG1 | +452 | GetActiveWindowStatus - Title: YOKUSHIN | Class: TOPWINDOW | State: 0 | X: 0 | Y: 0 | Width: 496 | Height: 678 | Window HWND: 0x20ad0 | Process ID: 7380 | Process Path: E:\HyperSpin\Emulators\Taito Type X\Games\GigaWing Generations\game.exe 08:53:04:194 | MD | INFO | +10093 | Module Process - WaitClose game.exe 08:53:26:610 | MD | INFO | +22418 | Module WinClose - Closing: DXWnd 08:53:27:049 | MD | INFO | +436 | Module Process - WaitClose 1 "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
gigapig Posted July 25, 2013 Posted July 25, 2013 It's running: Sorry Sir, I think we have our wires crossed, I thought you meant irotate not DXWnd. So I think I'm at the same point in this as you guys. Got Gigawing to start, DXWnd has started. I added a path to game.exe in DXWnd so it goes into a border less window, but neither irotate or display.exe seem to start. I could see that had started but not iRotate. Same situation with display.exe.
amb7247 Posted July 25, 2013 Posted July 25, 2013 I'm following this thread closely. If you guys get it figured out I'd like to know the steps. Temp solution for now is to use ArcadePC Launcher but some of the setting zip files it copies the launcher and etc from can be old depending when the rom was dumped.
bytebackjrd Posted July 25, 2013 Posted July 25, 2013 I have an issue hopefully someone can help me with. I have Super Street Fighter IV AE working through hyperlaunch. I have it setup under PC games - and i put in the Fade Title (still do not know what it does, but it did fix some issues for me). This game works perfectly through hyperlaunch but when i select it through hyperspin - the screen go black and then goes back to hyperspin. I can exit hyperspin and the game is still on and running in the background, i just select it in the task bar and the game is running. Anyone know why when i start the game it goes in the background and just goes back to hyperspin? Also even though it is setup in PC games i have it launching through the mame wheel - it works perfectly by launching it through hlhq in pc games or in the mame section of hlhq Update - i have tried a few more things - i created the Taito Type X on HQ - set everything up exactly as i have read and understood here in this thread but I am still having issues when i start the game through hyperspin the screen goes black and i can see the initialization of the game start. Then Hyperspin comes back on and the game is playing in the background. I changed the fade in exit delay to 4000ms and that helped in that i can now see the game longer before hyperspin comes back up on the screen. Also the game loads and plays perfectly when i launch it through HLHQ - i only have this problem when launching through hyperspin itself. Not sure what else to do - if anyone can help i would appreciate it. Here is my log - i hope I am adding this right Timestamp Thread Level Diff. Log Data 13:17:32:698 HL INFO +N/A Main - HyperLaunch v3.0.0.4 13:17:32:698 HL INFO +0 Main - System Specs: HyperLaunch Dir: E:\Hyperspin\HyperLaunch OS: WIN_7 Architecture: 64-bit (might not be accurate) OS Language: 0409 OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1036 work) AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe AHK Version: 1.1.09.04 Unicode: No 13:17:32:698 HL INFO +0 Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 13:17:32:698 HL INFO +0 CheckFile - Checking if E:\Hyperspin\HyperLaunch\HyperLaunch.exe exists 13:17:32:701 HL INFO +0 Main - HyperLaunch received "mame" and "Super Street Fighter IV Arcade Edition" 13:17:32:716 HL INFO +16 Main - Super Street Fighter IV Arcade Edition contains a System key in E:\Hyperspin\HyperLaunch\Settings\mame\Games.ini. Switching systemName to Taito Type X 13:17:32:726 HL INFO +16 Main - Super Street Fighter IV Arcade Edition is switching to emulator PCLauncher via: E:\Hyperspin\HyperLaunch\Settings\mame\Games.ini 13:17:32:726 HL INFO +0 Main - Checking for a [PCLauncher] section in E:\Hyperspin\HyperLaunch\Settings\Taito Type X\Emulators.ini 13:17:32:726 HL INFO +0 Main - Checking for a [PCLauncher] section in E:\Hyperspin\HyperLaunch\Settings\Global Emulators.ini 13:17:32:726 HL INFO +0 Main - Found [PCLauncher] in E:\Hyperspin\HyperLaunch\Settings\Global Emulators.ini 13:17:32:726 HL INFO +0 CheckFile - Checking if E:\Hyperspin\HyperLaunch\Modules\PCLauncher\PCLauncher.ahk exists 13:17:32:733 HL INFO +0 Main - CRC Check - CRC matches, this is an official unedited module. 13:17:32:733 HL INFO +0 Main - Super Street Fighter IV Arcade Edition will use module: E:\Hyperspin\HyperLaunch\Modules\PCLauncher\PCLauncher.ahk 13:17:32:748 HL INFO +15 Main - INI Keys read 13:17:32:748 HL INFO +0 CheckFile - Checking if E:\Hyperspin\HyperLaunch\Module Extensions\7z.exe exists 13:17:32:748 HL INFO +0 CheckFile - Checking if E:\Hyperspin\HyperLaunch\Module Extensions\7z.dll exists 13:17:32:748 HL INFO +0 CheckPaths - Started 13:17:32:748 HL INFO +0 CheckFile - Checking if \ exists 13:17:32:748 HL INFO +0 CheckPaths - Ended 13:17:32:751 HL INFO +0 BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 frontendPID = 2112 frontendPath = E:\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe
djvj Posted July 25, 2013 Posted July 25, 2013 Sorry Sir, I think we have our wires crossed, I thought you meant irotate not DXWnd.I could see that had started but not iRotate. Same situation with display.exe. It's not running because you have your game set to use standard, not vertical: 08:52:53:100 | MD | INFO | +16 | Module Setting - VerticalMethod: irotate 08:52:53:102 | MD | INFO | +0 | Module Setting - [b][color="#FF0000"]System: standard[/color][/b] Look close at the module conditionals: [color="#FF0000"][b]If system = vertical[/b][/color] { If verticalMethod = irotate Run("iRotate.exe /rotate=90 /exit", moduleExtensionsPath) ; another option to rotate screen Else If verticalMethod = display Run("display.exe /rotate:90", moduleExtensionsPath) ; Switching to 90� ;Sleep, 200 } The module is made to handle the scenario you want to force your games into a window, not just going vertical by using display/irotate. It's a dxwnd module, not an irotate one. "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."RocketLauncher's Official Home If you appreciate my work:My Apps:Window LoggerIdle Volume AdjusterExplorerRestorerRom Folder CleanerModule UpdaterMy Guides:How To Mod Guncons with Aimtrak
Question
langersld
I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher...
In the PC Launcher.ini...I am pointing the script to the bat files
eg:
[super Street Fighter IV]
Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat
AppWaitExe=game.exe
I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears"
Any help appreciated
1,353 answers to this question
Recommended Posts
Archived
This topic is now archived and is closed to further replies.