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Taito Type X and Hyperlaunch 3.0


langersld

Question

Posted

I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher...

In the PC Launcher.ini...I am pointing the script to the bat files

eg:

[super Street Fighter IV]

Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat

AppWaitExe=game.exe

I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears"

Any help appreciated

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Posted
i'm in the same boat mate just cant figure out how they all go on the same wheel, obviously we need it to switch from pcluancher module for the normal games and then to the dxwnd module for the rotated shoot em ups, maybe djvj could chime in and help us out :)

If you haven't already have a look in the DXWnd modules folder. There is an ini file called games in there which describes.... actually i'll post it.

# This file is only used for remapping specific games to other Emulators and/or Systems.

# If you don't want your game to use the Default_Emulator, you would set the Emulator key here.

# This file can also be used when you have Wheels with games from other Systems.

# You would then use the System key to tell HyperLaunch what System to find the emulator settings.

# [GameName]

# Emulator=bsnes

# System=Super Nintendo Entertainment System

[GigaWing Generations]

Emulator=DXWnd

[Homura]

Emulator=DXWnd

[Raiden III]

Emulator=DXWnd

[Raiden IV]

Emulator=DXWnd

[shikigami no Shiro III]

Emulator=DXWnd

"What does baffled mean?"

What the hell do you do with that?

56uIzxg.png

Posted

you set the games for dxwnd emulator in hyperlauchhq under taito type x games option to other emulator there then came a list with all games in the database and you take them you want to launch with dxwnd

[sIGPIC][/sIGPIC]

Posted

Ah you found the games.ini I made...now what do you do with it....:hmmmm:

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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Posted

Afk at the minute, surely you just use another instance using the same virtual emulator only this time the instance uses the dx module. Then define games separately for the new instance but on the same wheel.

Don't have set up in front of me so bear with me.

sig2.png?raw=1sig.jpg?raw=1

 

Posted
Nothing. Just check the virtual emulator box.

The pclauncher ahk has been updated in the last few weeks, so its much easier to setup.

Is that where I'm messing up? Is that I am entering something in there? Hmm, I'll try it. It seems when I tried to put something in there and hit the edit global settings button that it could not find module Taito Type X or something like that.

Here is another a couple of good questions.

1) On the far left of hyperspin, can I name it Taito Type X?

2) if I check virtual emulator and enter nothing in there, does it use the PCLauncher.ahk file under the module folder and should it continued to be named PCLauncher.ahk or Taito Type X?

3) last question and I'll try to dig into this again tonight. What .ini file should I use under the settings folder for this? I assume it will be my Taito Type X.ini based on the name I created in HyperHQ as it injects that name on the far left in hyperlaunch HQ.

I ask these so it helps others set up their own as well.

Thanks guys.

Posted
Ah you found the games.ini I made...now what do you do with it....:hmmmm:

"You big tease!"

I think you've teleported from Long Island, stuck a skewer up my nose and scrambled my Brain.

From Your PCLauncher module lines 17-2, I guess it looks for this "games.ini" (or whatever system name you name it to) here.

StartModule()

FadeInStart()

IfExist, % modulePath . "\" . systemName . ".ini" ; use a custom systemName ini if it exists

settingsFile := modulePath . "\" . systemName . ".ini"

Else

settingsFile := CheckFile(modulePath . "\" . moduleName . ".ini")

So I renamed the "Games.ini" to "Taito Type X.ini" and put it in the PCLauncher folder.

# This file is only used for remapping specific games to other Emulators and/or Systems.

# If you don't want your game to use the Default_Emulator, you would set the Emulator key here.

# This file can also be used when you have Wheels with games from other Systems.

# You would then use the System key to tell HyperLaunch what System to find the emulator settings.

# [GameName]

# Emulator=bsnes

# System=Super Nintendo Entertainment System

[GigaWing Generations]

Emulator=DXWnd

System=Taito Type X

[Homura]

Emulator=DXWnd

[Raiden III]

Emulator=DXWnd

Application=

[Raiden IV]

Emulator=DXWnd

[shikigami no Shiro III]

Emulator=DXWnd

13:44:40:610 | MD | DEBUG1 | +0 | CoverFE - Started

13:44:40:619 | MD | DEBUG1 | +16 | CoverFE - Ended

13:44:40:960 | MD | DEBUG1 | +343 | ScriptError - Playing error sound: error1.mp3

13:44:48:111 | MD | ERROR | +7145 | Created missing keys for GigaWing Generations Fill in your desired values in "E:\HyperSpin\HyperLaunch\Modules\PCLauncher\Taito Type X.ini" and try again.

13:44:48:227 | HL | INFO | +14103 | Main - Module ended, exiting HyperLaunch normally

13:44:48:230 | HL | INFO | +0 | ExitScript - Started

13:44:48:236 | HL | DEBUG1 | +0 | ExitScript - Putting HyperSpin.exe back in focus

13:44:48:239 | HL | DEBUG1 | +0 | ExitScript - Restoring HyperSpin.exe to x0 y0 w1920 h1080

13:44:48:373 | HL | INFO | +140 | SystemCursor - Restoring mouse cursor

13:44:48:382 | HL | INFO | +16 | ExitScript - Ended

Not sure if I'm on the right lines, but need a break.

"If in doubt, Make a brew":tee:

EDIT: Thats clearly not the correct place for that file. Just tried Arcana hearts and that stopped working.

So I've moved that file out of PCLauncher module folder.

Sorry.:(

56uIzxg.png

Posted
Is that where I'm messing up? Is that I am entering something in there? Hmm, I'll try it. It seems when I tried to put something in there and hit the edit global settings button that it could not find module Taito Type X or something like that.

Here is another a couple of good questions.

1) On the far left of hyperspin, can I name it Taito Type X?

2) if I check virtual emulator and enter nothing in there, does it use the PCLauncher.ahk file under the module folder and should it continued to be named PCLauncher.ahk or Taito Type X?

3) last question and I'll try to dig into this again tonight. What .ini file should I use under the settings folder for this? I assume it will be my Taito Type X.ini based on the name I created in HyperHQ as it injects that name on the far left in hyperlaunch HQ.

I ask these so it helps others set up their own as well.

Thanks guys.

You need to set up a wheel for taito type x in HyperHQ. no need to set anything else in there.

HLHQ

under Global set PClauncher.

post-9524-142870594812_thumb.png

From the left pane choose Taito Type X and set the default emulator to PCLauncher.

Then Edit global module settings.

post-9524-142870594814_thumb.jpg

Choose rom Settings, and set your games up as already outline in this Thread.

No real need to edit ini's.

56uIzxg.png

Posted
You need to set up a wheel for taito type x in HyperHQ. no need to set anything else in there.

HLHQ

under Global set PClauncher.

[ATTACH=CONFIG]29377[/ATTACH]

From the left pane choose Taito Type X and set the default emulator to PCLauncher.

Then Edit global module settings.

[ATTACH=CONFIG]29378[/ATTACH]

Choose rom Settings, and set your games up as already outline in this Thread.

No real need to edit ini's.

Does there happen to be an updated PCLauncher.ahk on the FTP?

Posted
Ahk 2.05 is on the dropbox. Maybe the downloads section as well, as volumetric said.

K, I just looked at the sticky. Got the location of the ahk now. It also had the isd file I was looking for as well. I had that pop up afew times when trying to click on the global emulator button you pointed out. I'll try this later tonight. I'm sure I'll have follow up which I'll have to re-read through this thread.

Posted
Ah you found the games.ini I made...now what do you do with it....:hmmmm:

Just finished some ironing, and thought I'd check again.

Boom!

It goes in Hyperlaunch > Settings. I'll assume it goes in the TTX folder. I'll also assume I don't have to change the ini name. :)

56uIzxg.png

Posted

I got most if not all of the horizontal games working but have a strange issue with SS.

http://www.hyperspin-fe.com/forum/showthread.php?14151-Samurai-Shodown-Edge-of-Destiny-uncracked-but-released/page6

^^^ If anyone can help me with this, that would be great!

I can't seem to get any of the vertical games working. When ever I manually rotate them after I launch them, they crash. Some will launch and rotate ok if I use the Taito Type X FE but I find these to be my biggest challenge.

I think the problem in general with TTX is there are so many different rips of these games. Some work and some don't. Some work with certain launchers and others don't. :banghead:

Posted

Slowly getting there with my first vertical game Gigawing, I have my monitor physically rotating but the actual image is upside down, just need to figure this out without editing the module.

sig2.png?raw=1sig.jpg?raw=1

 

Posted
Slowly getting there with my first vertical game Gigawing, I have my monitor physically rotating but the actual image is upside down, just need to figure this out without editing the module.

If you have the time, could you let us know how got to were you are? We could then work on any further issues as a group.

I'm still struggling to get these working. I think it would be easier to attempt Time Travel than get these verts working.

:cheers:

56uIzxg.png

Posted

I can't seem to get any of the vertical games working. When ever I manually rotate them after I launch them, they crash. Some will launch and rotate ok if I use the Taito Type X FE but I find these to be my biggest challenge.

I think from memory Visitor, the screen needs to be rotated before the game launches. Otherwise Crash!

So are you using the DXWnd module?

56uIzxg.png

Posted
If you have the time, could you let us know how got to were you are? We could then work on any further issues as a group.

I'm still struggling to get these working. I think it would be easier to attempt Time Travel than get these verts working.

:cheers:

Did you download the dxwnd.exe and put it into \HyperSpin\Emulators\DXWnd?

Then I added a new emulator in the taito type x tab, named taito vertical, path \HyperSpin\Emulators\DXWnd\dxwnd.exe, selected DXWnd module, ticked virtual monitor. Go into modules and set up the rom in PClauncher the same way as other roms. I've just realised I have setup a new emulator but I'm not using it doh, off to try defining the game to use the taito vertical emu.

sig2.png?raw=1sig.jpg?raw=1

 

Posted
Did you download the dxwnd.exe and put it into \HyperSpin\Emulators\DXWnd?

Then I added a new emulator in the taito type x tab, named taito vertical, path \HyperSpin\Emulators\DXWnd\dxwnd.exe, selected DXWnd module, ticked virtual monitor. Go into modules and set up the rom in PClauncher the same way as other roms. I've just realised I have setup a new emulator but I'm not using it doh, off to try defining the game to use the taito vertical emu.

TBH I think I'm as lost as the rest of you :)

sig2.png?raw=1sig.jpg?raw=1

 

Posted

"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

RocketLauncher's Official Home

If you appreciate my work:
donate_button.png

My Apps:
Window Logger
Idle Volume Adjuster
ExplorerRestorer
Rom Folder Cleaner
Module Updater
My Guides:
How To Mod Guncons with Aimtrak

Posted
I think from memory Visitor, the screen needs to be rotated before the game launches. Otherwise Crash!

So are you using the DXWnd module?

I have tried a few different methods. I know I did try to rotate the screen first and then boot the game... I think it crashed or didn't display right.

Posted

Thank you Sir, I have read and am getting some where.

My games ini (found in E:\HyperSpin\HyperLaunch\Settings) is in my Taito Type X folder.

It looks like this.

# This file is only used for remapping specific games to other Emulators and/or Systems.

# If you don't want your game to use the Default_Emulator, you would set the Emulator key here.

# This file can also be used when you have Wheels with games from other Systems.

# You would then use the System key to tell HyperLaunch what System to find the emulator settings.

# [GameName]

# Emulator=bsnes

# System=Super Nintendo Entertainment System

[GigaWing Generations]

Emulator=DXWnd

[Homura]

Emulator=DXWnd

[Raiden III]

Emulator=DXWnd

Application=

[Raiden IV]

Emulator=DXWnd

[shikigami no Shiro III]

Emulator=DXWnd

So now it's using the DXWnd module as you can see from the log. But either I've missed something obvious or I've missed something simple?

:996 | HL |     INFO  | +0     | Main - HyperLaunch received "Taito Type X" and "GigaWing Generations"
20:17:06:009 | HL |     INFO  | +16    | Main - GigaWing Generations is switching to emulator DXWnd via: E:\HyperSpin\HyperLaunch\Settings\Taito Type X\Games.ini
20:17:07:023 | HL |     INFO  | +16    | Main - Checking for a [DXWnd] section in E:\HyperSpin\HyperLaunch\Settings\Taito Type X\Emulators.ini
20:17:07:027 | HL |     INFO  | +0     | Main - Checking for a [DXWnd] section in E:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini
20:17:07:030 | HL |     INFO  | +0     | Main - Found [DXWnd] in E:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini
20:17:07:034 | HL |     INFO  | +0     | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk exists
20:17:07:037 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			11091 bytes
				Created:			7/4/2013 - 7:48:26 PM
				Modified:			7/2/2013 - 4:08:06 AM
20:17:07:041 | HL |     INFO  | +15    | Main - CRC Check - CRC matches, this is an official unedited module.
20:17:07:045 | HL |     INFO  | +0     | Main - GigaWing Generations will use module: E:\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk
20:17:07:058 | HL |     INFO  | +16    | Main - Using standard method with "Rom Extensions" SkipChecks or without any SkipChecks.
20:17:07:068 | HL |     INFO  | +0     | Main - INI Keys read
20:17:07:071 | HL |     INFO  | +15    | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists
20:17:07:074 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7-Zip Console
				FileVersion             	9.20
				InternalName            	7z
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7z.exe
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			163840 bytes
				Created:			7/4/2013 - 7:16:43 PM
				Modified:			3/6/2013 - 3:21:50 AM
20:17:07:091 | HL |     INFO  | +16    | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists
20:17:07:094 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7z Standalone Plugin
				FileVersion             	9.20
				InternalName            	7za
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7za.dll
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			914432 bytes
				Created:			7/4/2013 - 7:16:43 PM
				Modified:			3/6/2013 - 3:21:49 AM
20:17:07:097 | HL |     INFO  | +0     | CheckPaths - Started
20:17:07:435 | HL |   DEBUG1  | +343   | ScriptError - Playing error sound: error7.mp3
20:17:10:374 | HL |    ERROR  | +2933  | [b][color="#FF0000"]Missing Rom_Path in ini.[/color][/b]
20:17:10:377 | HL |     INFO  | +16    | ExitScript - Started
20:17:10:387 | HL |   DEBUG1  | +0     | ExitScript - Putting HyperSpin.exe back in focus
20:17:10:390 | HL |   DEBUG1  | +0     | ExitScript - Restoring HyperSpin.exe to x0 y0 w1920 h1080
20:17:10:514 | HL |     INFO  | +124   | SystemCursor - Restoring mouse cursor
20:17:10:603 | HL |     INFO  | +94    | ExitScript - Ended

56uIzxg.png

Posted
Thank you Sir, I have read and am getting some where.

My games ini (found in E:\HyperSpin\HyperLaunch\Settings) is in my Taito Type X folder.

It looks like this.

So now it's using the DXWnd module as you can see from the log. But either I've missed something obvious or I've missed something simple?

:996 | HL |     INFO  | +0     | Main - HyperLaunch received "Taito Type X" and "GigaWing Generations"
20:17:06:009 | HL |     INFO  | +16    | Main - GigaWing Generations is switching to emulator DXWnd via: E:\HyperSpin\HyperLaunch\Settings\Taito Type X\Games.ini
20:17:07:023 | HL |     INFO  | +16    | Main - Checking for a [DXWnd] section in E:\HyperSpin\HyperLaunch\Settings\Taito Type X\Emulators.ini
20:17:07:027 | HL |     INFO  | +0     | Main - Checking for a [DXWnd] section in E:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini
20:17:07:030 | HL |     INFO  | +0     | Main - Found [DXWnd] in E:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini
20:17:07:034 | HL |     INFO  | +0     | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk exists
20:17:07:037 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				File Size:			11091 bytes
				Created:			7/4/2013 - 7:48:26 PM
				Modified:			7/2/2013 - 4:08:06 AM
20:17:07:041 | HL |     INFO  | +15    | Main - CRC Check - CRC matches, this is an official unedited module.
20:17:07:045 | HL |     INFO  | +0     | Main - GigaWing Generations will use module: E:\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk
20:17:07:058 | HL |     INFO  | +16    | Main - Using standard method with "Rom Extensions" SkipChecks or without any SkipChecks.
20:17:07:068 | HL |     INFO  | +0     | Main - INI Keys read
20:17:07:071 | HL |     INFO  | +15    | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists
20:17:07:074 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7-Zip Console
				FileVersion             	9.20
				InternalName            	7z
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7z.exe
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			163840 bytes
				Created:			7/4/2013 - 7:16:43 PM
				Modified:			3/6/2013 - 3:21:50 AM
20:17:07:091 | HL |     INFO  | +16    | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists
20:17:07:094 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
				FileDescription         	7z Standalone Plugin
				FileVersion             	9.20
				InternalName            	7za
				LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
				OriginalFilename        	7za.dll
				ProductName             	7-Zip
				ProductVersion          	9.20
				CompanyName             	Igor Pavlov
				File Size:			914432 bytes
				Created:			7/4/2013 - 7:16:43 PM
				Modified:			3/6/2013 - 3:21:49 AM
20:17:07:097 | HL |     INFO  | +0     | CheckPaths - Started
20:17:07:435 | HL |   DEBUG1  | +343   | ScriptError - Playing error sound: error7.mp3
20:17:10:374 | HL |    ERROR  | +2933  | [b][color="#FF0000"]Missing Rom_Path in ini.[/color][/b]
20:17:10:377 | HL |     INFO  | +16    | ExitScript - Started
20:17:10:387 | HL |   DEBUG1  | +0     | ExitScript - Putting HyperSpin.exe back in focus
20:17:10:390 | HL |   DEBUG1  | +0     | ExitScript - Restoring HyperSpin.exe to x0 y0 w1920 h1080
20:17:10:514 | HL |     INFO  | +124   | SystemCursor - Restoring mouse cursor
20:17:10:603 | HL |     INFO  | +94    | ExitScript - Ended

Shouldn't you be defining what system to use

System=Taito Type X under all of them eg

[GigaWing Generations]

Emulator=DXWnd

System=Taito Type X

[sIGPIC][/sIGPIC]

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