gigapig Posted May 28, 2014 Posted May 28, 2014 Mame Artwork Bezel Project In early February 2014, myself and potts43 discussed Mame bezels and specifically using the Mame artwork at the same time as user/Hyperlaunch bezel media. Mame artwork is currently used when the bezel setting is set to Layout and user/Hyperlaunch bezel media is used when Normal is selected. We discussed getting both working at the same time and tried many ways, but found it couldn’t be done, at least at the time. So we decided to convert all the Mame artwork from the Mame artwork folder to work in Normal mode. Not every game has artwork, the final count being 861, but as we progressed we started to add instruction cards and also create custom bezels where there where none to start with. Potts43 then came up with an ingenious way of switching to full screen at the touch of a button, the same button also cycles through each bezel if more than one is present. Later Potts took a break from the project and in stepped rfancella to help finish it, and boy did he fly through them and made it possible to release it far sooner than I thought. Here's some examples. The project can be found on the ftp in /Upload Here/_MAME Artwork Bezel Project and the complete set weighs in at around 5 Gigabytes So what do you do with this mass of artwork? The folders should be placed in your “:\HyperLaunch\Media\Bezels\MAME” folder, if you already have artwork in there you can choose to add them or not, but the artwork you have already; will still be usable. There are 2 sets of optional files that can be added. “Background - 16x9 black 19201080 (Potts43).png” which can be found with the project folders in "_Default" or as part of the script written by rfancella. Also “Bezel - 16x9 transp 19201080 (Potts43).png" & “Bezel - 16x9 transp 19201080 (Potts43).ini” this is also included in another script written by Ron, but I will leave him to explain what they are and what to do with them. Here is the folder structure. To set this up first open Hyperlaunch HQ and select Mame from the left pane (1), click the settings tab (2) and then the Bezel tab (3). Look to the bezel section and set Enabled to True (4), next section to look at is “Bezel Change Keys”. (5) To be able to change the bezels and also go full screen if required, you need to assign a “Next Bezel” key, so go ahead and set that. Next click Global on the left pane or if you need these settings just for Mame stay in Mame(6), click the Instruction cards tab (7). Look at General Settings, Positions (8). Click the “List options Edit” button (9). If you haven’t added these positions, you need to move them to the left Hand Side using the left arrow (10). Move the following. Top Center Bottom Center Left Center Right Center You can add more if you plan on having IC’s in other positions, but they won’t be needed for this set. Now if they are out of order, use the blue arrow keys to put them in order (11). Close that window. Now look at the scale factor. You need to set this to “1” so type that in the box (12). You can now set a Visibility key if required; this key will quickly remove all IC’s from the screen (13). Next up is the “key Change Mode 3”, these keys will cycle the 4 positions for our IC’s. I have only set 4 keys as this is enough, but you can set the “Previous Key” as well. N.B. The keys I have set are just examples; some of you will be using arcade buttons to cycle through the artwork, others may be using game pads. So I have set ”IC 1 to IC 4 Next” keys (14). IC1 is leftCenter Position. IC2 is rightCenter Position. IC3 is topCenter Position. IC4 is bottomCenter Position. Finally we need to set the correct Bezel mode. On the left pane select Mame (15) Choose the Modules tab (16) Highlight Mame.ahk (17) Hit the Edit Global Module settings (18) Next in the Settings tab (19) seek out the bezel Mode and change it to “Normal” (20) You can now run a game audit, and run a game with a supporting bezel. PuckMan is a good first choice as it has 5 bezels and 2 IC’s. Please be aware that not every single game has a unique bezel, but if one is not found then the default is used from the _Default Horizontal or Vertical folder. Please also be aware that we have not created any of the artwork, we have just made it work with Hyperlaunch. Enjoy. My sincere thanks to both Potts43 and rfancella for making this project possible, and of course the Hyperspin community. I would also like to thank horseyhorsey for "HLM Check" which I used to get the bezel coordinates and launch each game to test it. Great software. Bezel ini's to be tweaked: http://www.hyperspin-fe.com/forum/showthread.php?34755-MAME-Artwork-Bezel-Project&p=323929&viewfull=1#post323929
rfancella Posted May 28, 2014 Posted May 28, 2014 First off, I would like to thank Potts43 and Gigapig. Without their inspiration and drive to get this project going, it would not have happened. Potts started "this mess" and Gig took up the reins. Gig managed to stick through the entire project and I wanted to thank him for that. Ok, I wrote two batch files to aid in the completion of this setup. They are in the MAME Artwork Bezel Project folder on the ftp under 0_Extras. Because of some scaling errors in the bezels, we found that using a black background cleans up some of the issues with the bezels. So, we have included the file "_Default\Background - 16x9 black 19201080 (Potts43).png". If you do not have any other background files in your _Default folder, HL should use this on all the games. If you want to be sure a black background is used, extract the contents of the file "Add background file to directories if not exist.zip" to your \HyperSpin\HyperLaunch\Media\Bezels\MAME directory and run the file "copy-background.cmd". This batch file will copy the included background file into every directory inside your MAME folder, unless there is already a file called "Background*.png" there. If there is one, that directory will be skipped. There is also a short ReadMe file included in the zip. The other batch file is called "Add trans bezels to directories.zip". As the script above, extract the contents of this zip file into your \HyperSpin\HyperLaunch\Media\Bezels\MAME directory and run the file "copy-bezels.cmd". This batch file will copy two files into every directory under MAME. One is a transparent bezel file and the other is the associated ini file. This transparent bezel allow you to change between the bezel and full screen (without the bezel) at the touch of a button. This is optional and some people may just want to use the bezels. In that case, ignore this paragraph. Again, this was a huge project and I wanted to personally thank Potts and Gig for allowing me to contribute to it. As always, please provide your input and your suggestions. If there are any bezels that do not perform or do not look right, please let us know in this thread. Thanks, Ron [EDIT] Forgot the disclaimer. Any batch file can be damaging to your setup/system. If you place the files in the folder specified, there should be no ill effect. Please be certain it's where it should be before you run it. [/EDIT] Update: I recently discovered that the background images and the transparent bezels do not work on a 4x3 monitor. I have redone the black background and the transparent bezel files for a 4x3 aspect ratio. The actual bezel files are ok, but the others need to be replaced. I have written a couple more batch files to do the job and put them in the 0_Extras folder. One is called "Add 4x3 trans bezels to directories.zip" and the other is called "Replace 16x9 background with 4x3.zip". The "Replace..." batch file will search every directory and replace all instances of "Background - 16x9 black 19201080 (Potts43).png" with "Background - 4x3 black 12801024 (rfancella).png" and will also replace all instances of "Background - 16x9 Red NeoGeo 19201080 (Gigapig).png" with "Background - 4x3 Red NeoGeo 12801024 (Gigapig).png". So, if you are running a 4x3 monitor and: have already added the 16x9 background files then you just need to run the "Replace 16x9 background with 4x3.zip". have not added any background files, you still need to run this script to replace the red Neo Geo backgrounds and the _Default. have not added the transparent bezels (and you want them), run the file "Add 4x3 trans bezels to directories.zip". have already added the 16x9 transparent bezel files, just run "Add 4x3 trans bezels to directories.zip". Lastly, there are some background images that these batch files will not fix. Those will have to be manually redone, or removed. Please see the disclaimer above. Also, I have a step by step on how to make these work on a 4x3 aspect monitor here: http://www.hyperspin-fe.com/forum/showthread.php?34755-MAME-Artwork-Bezel-Project&p=323439&viewfull=1#post323439 Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
potts43 Posted May 28, 2014 Posted May 28, 2014 A massive thanks to Gig and Ron for picking up the slack when I couldn't give the time I had so wanted to. Some projects eat up more spare time than expected so to anyone who uses these Bezels drop those guys a thanks for the hours - weeks it's taken to complete my idea. I personally salute you ;-)
rfancella Posted May 29, 2014 Posted May 29, 2014 Guys, I did a count. Yes, there are 861 folders/roms. But the total is 1132 bezels. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
Agrajag Posted May 29, 2014 Posted May 29, 2014 Many thanks and a hearty handshake to all three of you! This was clearly a mighty undertaking. I look forward to hitting the ftp when I get home this evening, and maybe at the weekend I'll have time to peruse the instructions and get it working. HyperSpin behaving oddly? Read about known bugs here: http://www.hyperspin-fe.com/topic/4590-known-bugs-and-handy-hints-for-hyperspin/ The installer for HyperSpin now includes HyperLaunch 2. Go here for support: http://www.hyperspin-fe.com/forum/122-hyperlaunch-2/ HyperLaunch3 is now called RocketLauncher. Go here for support: http://www.rlauncher.com/forum/content.php Read this for ftp login info: http://www.hyperspin-fe.com/topic/2320-ftp-access-must-read/ Platinum members get 25% off an Emumovies subscription: http://www.hyperspin-fe.com/topic/1211-emumovies-code/
rfancella Posted May 29, 2014 Posted May 29, 2014 Here is the list of rom that have bezels and/or IC's: 10yard 1941 1942 1943 1944 19xx 2020bb 20pacgal 25pacman 280zzzap 3countb 8ballact aburner2 aerofgt airwolf ajax alcon aliensyn alpham2 alpine altbeast amidar amspdwy androdun aodk aof aof2 aof3 apb arabian arabianm archrivl area51 area51mx arkanoid arkretrn armora armorcar armwar ar_spot astdelux asterix asteroid astrob astyanax atarifb avalnche avsp avspirit baddudes badlands barricad barrier batcir batrider batsugun bbakraid bbonk berzerk bgaregga bjourney bkraidu bladestl blazstar blitz blitz2k blitz99 blkpnthr blktiger bloxeed blstroid blswhstl blueshrk bombjack bonzeadv boothill bosco breakers breakrev brkthru brubber brvblade bsktball bstars bstars2 btime bubblem bubbles bublbob2 bublbobl buggyboy buggyboyjr bullfgt burningf bzone cadanglr cadash calibr50 canyon captaven castfant cawing cbdash cbtime cburnrub ccastles cclimber cclimbr2 cdiscon1 cdsteljn centiped cexplore cfghtice cflyball cgraplop champbas chasehq chboxing cheekyms choplift chwy circus ckong clapapa cleopatr clocknch clshroad cltchitr cluckypo cmanhat cmissnx cnightst cninja cobram3 commando commandw congo contcirc contra coozumou cosmicg cotton2 cppicf cprobowl cprogolf cpsoccer cptennis cracksht crash crater crimec crossbow crsword crush cscrtry csdtenis cshift cskater csuperas cterrani ctisland ctomaday ctornado ctsttape cupfinal cyberbal cyberlip cybots cyvern czeroize darius dariusg dcclub dcclubfd ddonpach ddp2 ddp3 ddpdoj ddpdojb ddragon ddragon2 ddragon3 ddsom ddtod deadeye defender demoderb demon depthch desertwr devstors devzone dfeveron diehard digdug dimahoo dino dkong dkong3 dkongjr docastle domino donpachi dotron doubledr dowild dragnblz dragrace drgnunit drivfrcp drmario dstlk duckhunt dungeonm dyger dynablst eaglshot ebases eightman elim2 elvactr empcity eprom esb espgal espial esprade excitebk exerion eyes f1gp fantasy fatfursp fatfury1 fatfury2 fatfury3 fax fax2 fbfrenzy ffight fghtatck fightfev finalb firetrap firetrk flicky flipshot flyboy foodf frenzy friskyt frogger frontlin fspiderb ga2 galaga galaxian galaxyfg galpani2 galpanic galxwars gametngk ganryu gaplus garou gberet gdarius gdarius2 gekiridn gekirido gghost gground ghostb ghouls gigawing gimeabrk gladiatr glpracr2 gng goalx3 goindol gokuparo goldnaxe gondo goonies gorf gowcaizr gpilots gradius3 gradius4 gravitar grdforce greatgun gridiron growl grudge gseeker gslgr94u gt2k gt3d gt97 gt98 gt99 gtclassc gtmr gunbird gundhara gunfight gunforce gunlock gunsmoke gururin guzzler gwar gypsyjug gyruss hatris hattrick hbarrel hcastle helifire hharry hippodrm hogalley hsf2 hustle hydrthnd iceclimb ikari ikari3 indianbt inferno intcup94 inthunt intrepid invad2ct invaddlx invaders invadpt2 invrvnge irobot irrmaze jack jedi jjack jojo journey joust joust2 joyjoy jrpacman jumpbug junglek junofrst kabukikl kageki kaiserkn kamikaze kangaroo kaos kas89 kchamp ket kick kidniki kingball kingofb kingpin kingpinm kirameki klax knights kod kof2000 kof2001 kof2002 kof2003 kof94 kof95 kof96 kof97 kof98 kof99 konek kotm kotm2 kov2 kram kroozr krull kungfum kurikint ladybug landmakr laserbat lastblad lastbld2 lastduel lastmisn lbowling ldrun le2 leprechn lethalen levers lgtnfght liberatr lightbr llander lnc locomotn loderndf looping lrescue lresort lsasquad lupin3 lwings mach3 machridr macross madalien maddog madgear magdrop2 magdrop3 maglord magspot magspot2 mahoudai maniach mappy marinedt mario mars matmania matrim maxaflex maze mazeinv mazerbla mazinger medlanes megaman2 megazone mercs mia midres miexchng milliped minigolf missile mk mk2 mk3 mk4 mmatrix monopoly monsterb montecar mooncrst moonwar motorace mpatrol mplanets mrdo mrviking msh mshuttle mshvsf mslug mslug2 mslug3 mslug4 mslug5 mslugx mspacman msword mtrap mutnat mvsc mwalk nam1975 nametune narc natodef naughtyb nbajamte ncombat ncommand ncv1 nemesis neobombe neocup98 neodrift neomrdo nibbler nightstr ninjamas noahsark nrallyx nstocker nwarr offtwall omegrace opwolf opwolf3 orbit osman othunder otwalls outfxies outrun outzone p47aces pacland pacmania pacplus pang panic panicbom panther pbaction pballoon pbobbl2n pbobble2 pbobble3 pbobble4 pbobblen pdrift pengo penta pepper2 phoenix piratetr pitfight playch10 plotting pocketrc polaris polepos polepos2 polyplay pong poolshrk pootan popbounc popeye popnpop prehisle preisle2 primrage progear pspikes2 psychos psyvaria psyvarrv ptblank3 puchicar puckman puckpkmn pulstar puyosun puzzledp pwrgoal qbert qbertqub qix qndream qtheater quartet quizhuhu radarscp radikalb radm raiden raiden2 rallyx rampage rastan rbff1 rbff2 rbibb rdft rdft2 re800v1 re800v3 re900 recalh redbaron relief renegade rescraid revx rfjet ridhero ridingf ringdest ringrage ripoff rmpgwt roadburn robby roboarmy robocop robotron rockclim rocnrope rotd rsgun rthun2 rushhero s1945ii s1945p salamand salmndr2 samsh5sp samsho samsho2 samsho3 samsho4 samsho5 samuraia sarge savagere sbomber sbomberb sbrkout scfinals scontra scramble sdodgeb sdungeon seawolf seawolf2 sengoku sengoku2 sengoku3 sentetst sexyparo sf sf2 sf2ce sfa sfa2 sfa3 sfex2p sfiii3 sfootbal sgemf shadoww shangon sharkatt sharrier shdancer shienryu shinobi shippumd shocktr2 shocktro shollow shrike sidearms sidewndr simpbowl sinistar skydiver slikshot slither slyspy smgolf snakepit snakjack socbrawl sokyugrt solarq soldivid sonicwi2 sonicwi3 souledge spacduel spacedx spacefb spaceskr spacewar spacezap spacfury spang spcenctr spcinv95 spclaser spdodgeb speakres spectar spf2t spiders spidman spiker spinmast sprint1 spyhunt spyhunt2 sqbert sraider srallyc sranger srumbler ssf2 ssi ssideki3 sspeedr ssprint stadhr96 stakwin stakwin2 starcas starfire stargate starhawk startrek starwars stocker stompin stratgyx streetsm strhoop strider strider2 subroc3d sundance superbug superchs superman superpac superspy suprmrio suprridr surfplnt survival svc swat swimmer tacscan tailg tankbatt tankbust tapper targ tbyahhoo tcobra2 tekken3 term2 tetrisp thief thndrbld thunderj thunderl thundfox timeplt tinstar tkoboxng tmnt toggle tomahawk toobin topgun tophuntr totcarn toutrun tp84 tpgolf trally triplhnt trivia12 triviabb triviaes triviag1 triviag2 triviasp triviayp trivquiz tron trstar trvwz2 trvwz3h trvwz3v trvwz4 trvwzh trvwzv tsamurai tshoot tugboat turbo turfmast turtles twincobr twineag2 twineagl twinqix twinspri twotiger tws96 umk3 uopoko upndown usvsthem vanguard varth vasara vasara2 venture vfive vhunt2 victory victroad videopin viewpoin vigilant viprp1 vsav vsbball vsgradus vsgshoe vsskykid vstennis vulcan wacko wakuwak7 warlords warofbug warpsped warpwarp warrior warzard wboy wfortune wh1 wh2 wh2j willow wjammers wmatch wmg wotw wow wrestwar wwestern wwfmania wwfsstar xenophob xevios xevious xmcota xmen6p xmen6pu xmvsf xxmissio yiear zedblade zektor zookeep zupapa zzyzzyxx Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
relic Posted May 29, 2014 Posted May 29, 2014 thats impressive nice work guys ill use this for my console pc project 100%
bondy Posted May 29, 2014 Posted May 29, 2014 I am very excited about this! I am downloading while at work, and will get it happening later tonight. Many thanks in advance for your hard work.
JoeC3109 Posted May 30, 2014 Posted May 30, 2014 Big thank you to all of you for this project. Always wanted to add bezels to MAME. Unfortunately, I cannot get them to work, even after following the guide. Would posting a log potentially help figure out what's going wrong?
rfancella Posted May 30, 2014 Posted May 30, 2014 Big thank you to all of you for this project. Always wanted to add bezels to MAME. Unfortunately, I cannot get them to work, even after following the guide. Would posting a log potentially help figure out what's going wrong? Give this a try. Open up HLHQ. Select MAME on the left. Select Modules on the top. Click once on MAME and hit the "Edit Global Module Settings" button. On the Settings tab, make sure your BezelMode is set to "normal". Click on the MAME tab right next to Settings. Change the following all to "false": Artwork_Crop, Use_Bezels, Use_Overlays, Use_Backdrops, Use_Cpanels & Use_Marquees. Close out that window. Click the Settings tab on top. Click the Bezel sub-tab and make sure Bezel - Enabled is set to true. If that doesn't work, post your HyperLaunch log using code tags as described here: http://www.hyperspin-fe.com/forum/showthread.php?31072-The-HyperNoobie-Guide-For-Posting-To-The-Fourm Let me know how it goes. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
bondy Posted May 30, 2014 Posted May 30, 2014 Hi Ron, sorry to hijack the thread, but I have always wondered with bezels - do the settings in HLHQ override the settings in mame.ini? There's been times in the past where bezels haven't worked as I'd anticipated, and wondered whether the problem wasn't actually HS/HL related. So, if I put marquees as false in HLHQ for example, does that take precedence over mame.ini? I have latest HL on GitHub. Thanks!
bleasby Posted May 30, 2014 Posted May 30, 2014 Nice work guys. Bond, any settting on HyperLaunch takes precedence above any settings that you have setup for your emulator. This is valid for all emulators also, and not only MAME. Also, the next MAME and MESS module, when it is released, already have implemented an improved way to deal with bezels and MAME options, which should be much simpler to setup. Meanwhile you can try to follow fancella orientation to make bezels work as they should on normal mode for MAME. When asking for help for RocketLauncher, POST ON THE RLAUNCHER.NET FORUMS! Also, please post your RocketLauncher.log with logging level set to troubleshooting in pastebin (set the log level in RocketLauncherUI, global system > General Settings -> RocketLauncher). Ass. Bleasby - RocketLauncher Development Team.
wahoobrian Posted May 30, 2014 Posted May 30, 2014 Hey guys - I'm having this issue... I can still see a portion of the MAME console window "behind" the bezel. I do have HideConsole set to true in HLHQ. Just wondering if anyone else has this same problem. I can post my log if it helps, but hoping maybe I'm just missing some other setting somewhere. And thanks so much for taking the time to do this. Very much appreciated!
rfancella Posted May 30, 2014 Posted May 30, 2014 Hey guys - I'm having this issue... I can still see a portion of the MAME console window "behind" the bezel. I do have HideConsole set to true in HLHQ. Just wondering if anyone else has this same problem. I can post my log if it helps, but hoping maybe I'm just missing some other setting somewhere.And thanks so much for taking the time to do this. Very much appreciated! [ATTACH=CONFIG]41525[/ATTACH] I did have the same issue using MAME. I switched to MAMEui and haven't seen that window since. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
rfancella Posted May 30, 2014 Posted May 30, 2014 Nice call Ron, it worked. Thanks Schweet!! Glad it's working. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
rfancella Posted May 30, 2014 Posted May 30, 2014 Sorry guys, I discovered a issue with the transparent bezel files and the background images if you are running a 4x3 monitor. I added an update to my first post: http://www.hyperspin-fe.com/forum/showthread.php?34755-MAME-Artwork-Bezel-Project&p=321821&viewfull=1#post321821 Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
rfancella Posted June 6, 2014 Posted June 6, 2014 Hello all! We are still looking for some feedback on this project. I'm sure some of you out there have browsed the FTP folder and downloaded some of the artwork in there. We would sure like to know if all the work we put into this is being used and if it works for you. Also, The user Relic has asked for a better how-to on making this work in his 4x3 cab. Almost all of these bezels will work great on a 4x3 monitor, with just a couple minor changes. I would recommend that to start, you download the entire set to a separate directory to run the batch files I provided. Also, it would probably be best to put it in a non-protected spot. IE: Somewhere other than your Desktop or Program Files directories. In this example, I will use my M: drive. So, my directory structure is like this: M:\Bezels\_MAME Artwork Bezel Project\ M:\Bezels\_MAME Artwork Bezel Project\_Default M:\Bezels\_MAME Artwork Bezel Project\0_Extras M:\Bezels\_MAME Artwork Bezel Project\3countb M:\Bezels\_MAME Artwork Bezel Project\8ballact M:\Bezels\_MAME Artwork Bezel Project\10yard M:\Bezels\_MAME Artwork Bezel Project\19xx ... Step 1: On a 4x3 setup, the files to note are in both the _Default and 0_Extras folders. Once downloaded, remove the file M:\Bezels\_MAME Artwork Bezel Project\_Default\Background - 16x9 black 19201080 (Potts43).png and leave the file M:\Bezels\_MAME Artwork Bezel Project\_Default\Background - 4x3 black 12801024 (rfancella).png for now. There are a couple background files in there that cannot be converted with these batch files and will have to be addressed manually. If you address them now, you will not have to later. These are the files: ...\20pacgal\Background - 16x9 20pacgal 19201080 (Gigapig).png ...\25pacgal\Background - 16x9 20pacgal 19201080 (Gigapig).png ...\airwolf\Background - 16x9 airwolf (gigapig).png ...\ar_spot\Background - spot 19201080 (gigapig).png ...\berzerk\Background - 16x9 berzerk 19201080 (gigapig).png ...\blstroid\Background - 16x9 Mame Blue 19201080 (Potts43).png ...\omegrace\Background - 16x10 (rfancella).png ...\omegrace\Background - 16x9 (rfancella).png ...\spyhunt (these bezels are all 16x9) ...\starwars (background files are 16x9 graphics) Step 2: Take a quick peek inside your existing ...\HyperSpin\HyperLaunch\Media\Bezels\MAME\_Default folder. Are there already files in there? Is there a file that starts with "Background..."? If there is, remove or rename them. If they are files you want to keep for games that do not have bezels, I have written a batch file to account for that (take a note and remember this). Step 3: Now, back to the downloaded files. Navigate to M:\Bezels\_MAME Artwork Bezel Project\0_Extras and note the four zip files in there. They are: Add 16x9 trans bezels to directories.zip (adds 16x9 transparent bezels to every directory, to allow you to switch between the bezel and full screen) Add 4x3 trans bezels to directories.zip (adds 4x3 transparent bezels to every directory, to allow you to switch between the bezel and full screen) Add background file to directories if not exist.zip (adds black background files to all directories, if there is no background file there) Replace 16x9 background with 4x3.zip (replaces any existing 16x9 NEO GEO and black background files with 4x3 versions of them) You now need to make a couple decisions about your setup. A). Do you want to use the transparent bezels? (If so, do Step 4) . Do you have background files in your _Default directory that you want to keep? (If yes, do Step 5) No matter what you answer for the above, you still need to run Step 6. Step 4: Extract the contents of the file "Add 4x3 trans bezels to directories.zip" into your M:\Bezels\_MAME Artwork Bezel Project\ directory. Run the batch file "copy-4x3-bezels.cmd". Delete these files you extracted out of the zip from your M:\Bezels\_MAME Artwork Bezel Project\ directory: Bezel - 4x3 transp 12801024 (rfancella).ini Bezel - 4x3 transp 12801024 (rfancella).png copy-4x3-bezels.cmd copy-4x3-bezels Read Me.txt Return back up to Step 3 - Question . If your answer there is No, skip to Step 6: Step 5: You have background files in your setup you want to keep? This step will add 4x3 black background files into the bezel directories to help cover some of the errors in the original artwork that happened when the bezel files were made. If you run this step, you can delete the directory M:\Bezels\_MAME Artwork Bezel Project\_Default and all it's contents. Extract the contents of the file "Add background file to directories if not exist.zip" into your M:\Bezels\_MAME Artwork Bezel Project\ directory. Run the batch file "copy-background.cmd". Delete these files you extracted out of the zip from your M:\Bezels\_MAME Artwork Bezel Project\ directory: Background - 16x9 black 19201080 (Potts43).png copy-background.cmd copy-background Read Me.txt For those paying attention. You ask, could this have been done better? Yes it could. You may also ask, why am I copying 16x9 background files into my 4x3 setup? Sorry, they will be replaced in the next step. Step 6: Almost done now! Extract the contents of the zip file "Replace 16x9 background with 4x3.zip" into your M:\Bezels\_MAME Artwork Bezel Project\ directory. Run the batch file "replace-background-4x3.cmd". This will replace all 16x9 Neo Geo and 16x9 black background files with 4x3 versions of them. Delete these files you extracted out of the zip from your M:\Bezels\_MAME Artwork Bezel Project\ directory: Background - 4x3 black 12801024 (rfancella).png Background - 4x3 Red NeoGeo 12801024 (Gigapig).png replace-background-4x3 Read Me.txt replace-background-4x3.cmd Step 7: Delete the M:\Bezels\_MAME Artwork Bezel Project\0_Extras directory and all it's contents. Move all the directories from M:\Bezels\_MAME Artwork Bezel Project\ to your HyperSpin setup. Put them in ...\HyperSpin\HyperLaunch\Media\Bezels\MAME and when asked to overwrite the files and directories, please say Yes to all. When done, your directory structure should look something like this: ...\HyperSpin\HyperLaunch\Media\Bezels\MAME ...\HyperSpin\HyperLaunch\Media\Bezels\MAME\_Default ...\HyperSpin\HyperLaunch\Media\Bezels\MAME\3countb ...\HyperSpin\HyperLaunch\Media\Bezels\MAME\8ballact ...\HyperSpin\HyperLaunch\Media\Bezels\MAME\10yard ...\HyperSpin\HyperLaunch\Media\Bezels\MAME\19xx Yours may be a little different if you already had some bezels in there. That's it. This should allow your 4x3 setup to display all the bezels from the MAME Artwork Bezel Project correctly! Comments and suggestions are always welcome! Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
Agrajag Posted June 6, 2014 Posted June 6, 2014 Hi Ron, I downloaded everything and set it up last weekend but haven't had time to give it a thorough test. I'll certainly be giving some proper feedback on this as soon as I can spend long enough at my PC! HyperSpin behaving oddly? Read about known bugs here: http://www.hyperspin-fe.com/topic/4590-known-bugs-and-handy-hints-for-hyperspin/ The installer for HyperSpin now includes HyperLaunch 2. Go here for support: http://www.hyperspin-fe.com/forum/122-hyperlaunch-2/ HyperLaunch3 is now called RocketLauncher. Go here for support: http://www.rlauncher.com/forum/content.php Read this for ftp login info: http://www.hyperspin-fe.com/topic/2320-ftp-access-must-read/ Platinum members get 25% off an Emumovies subscription: http://www.hyperspin-fe.com/topic/1211-emumovies-code/
rfancella Posted June 6, 2014 Posted June 6, 2014 Hi Ron,I downloaded everything and set it up last weekend but haven't had time to give it a thorough test. I'll certainly be giving some proper feedback on this as soon as I can spend long enough at my PC! That would be very cool. Thank you. What aspect is your monitor, might I ask?? Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
gigapig Posted June 6, 2014 Author Posted June 6, 2014 Ron, quick obvious question. Can an xml based on bezels and then added to perhaps the genre list? That may be good for testing and just for fun
rfancella Posted June 6, 2014 Posted June 6, 2014 Ron, quick obvious question. Can an xml based on bezels and then added to perhaps the genre list? That may be good for testing and just for fun Hmmm... Very cool for sure! I could probably write a quick batch file to scan through the directories and output the games in a txt file that have bezels. Maybe can use HyperTools to generate an xml. I'll get back to you on that one. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
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