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    The HyperSpin 2 early access beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

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Posted (edited)

It appears that the 1.3.3.0 version of HyperSpin is causing a few issues for our newer members.

Version 1.3.3.0 comes with the older version 2 of HyperLaunch in the root of HyperSpin and also contains the older modules. If you have an older set up or you know your way around this version, then please go ahead and use it.

If however you've never used HyperSpin before and you want to be able to follow the new guides etc then here's what you need to do.

Download HyperSpin from the downloads section.

Download HyperLaunch from here.

Follow a guide to install the software, either this guide or follow a video

.

If when you run HyperLaunch HQ you see no systems in the left pane, follow this

.

To keep HyperLaunch up to date follow this guide.

Finally if when you run HyperSpin and launch a game you get a "cannot find HyperLaunch.exe" please change the path to HyperLaunch, you can do that by opening the settings.ini in Notepad.

Navigate to the :HyperSpin\Settings folder and open the settings.ini file.

You should see this.

[Main]
Menu_Mode=multi
Single_Mode_Name=MAME
Enable_Exit_Menu=true
Enable_Exit=true
Exit_Default=yes
Exit_Action=exit
Version=1.0.0.0
Last_System=
[b]Hyperlaunch_Path=[/b]C:\HyperSpin\HyperLaunch\

[Resolution]
FullScreen=true
Width=1024
Height=768
Scanlines_Active=true
Scanlines_Image=scanlines_ag
Scanlines_Scale=1
Scanlines_Alpha=0.

Change the highlighted path accordingly to where you installed HyperLaunch which is normally, C:\HyperSpin\HyperLaunch\

If I've missed anything or anyone has any additional info they would like to add, please post.

Thanks.

Edited by gigapig
  • Like 1
  • Upvote 3
Posted

don't forget that the folder structure in Hyperspin 1.3.3.0 is set up to run with Hyperlaunch 2.0

you can delete some of the files found in that zip file IF YOU ARE UPGRADING TO RocketLauncher.x.x.x

You can delete
HyperSpin Install v1.3.3.0\~Install Instructions.doc
HyperSpin Install v1.3.3.0\Modules  ---->  this are HL2 Modules
HyperSpin Install v1.3.3.0\7z.dll
HyperSpin Install v1.3.3.0\7z.exe
HyperSpin Install v1.3.3.0\AutoHotkey.dll
HyperSpin Install v1.3.3.0\Hyperlaunch.exe  -----> this is HL2
HyperSpin Install v1.3.3.0\EULA - Read Me.txt


Some of this files are required by RocketLauncher. but will be downloaded and placed in the correct folder with the RocketLauncher download pack
\HyperSpin\RocketLauncher\AutoHotkey.dll
\HyperSpin\RocketLauncher\Module Extensions\7z.dll
\HyperSpin\RocketLauncher\Module Extensions\7z.exe



All the XMLs found in Hyperspin 1.3.3.0 should be treated as place holders, Make sure you download the latest ones from Hyperlist.

Your Bowers might tell you this is a malicious site,  ITS NOT,  it registers as a malicious site because of the AHK (Modules) files

 

http://hyperlist.hyperspin-fe.com/

Posted
is this new ???

Nope, this one was put together due to the departure of HyperLaunch. There is no need for you to install it.

@stucazzo

Just hover your mouse pointer over the exe. The exe in the 1.3.3.0 download is still 1.3.2.

Posted

Just like to say a big thank you for posting this....helped me out a lot tonight....back up and running , even my mame works again. Just got a couple of hiccups to sort out , but other than that it's alive again.

Posted

Yeah good thinking Giga. Maybe even worth a sticky?

I'm surprised how many people haven't updated and it's been so long since I did that I can't even really remember the old way haha.

Posted (edited)

Im not sure how corretn this is and to be honest I aint even watched it myself. But I did make this yesterday to help someone out. Take a look and see if it helps?? Its for new users starting from scratch.



If you want/need me to change anything in it that will help, just let me know. I still have all the bits to make changes :)

I will be adding more details for the GIT updates to HL, problem is that at the time of posting this, the site/links seem to be under construction so I cant give any details. My aim is to get a brand new user up and running with all the systems. Im upgrading all my systems at the moment so it makes good sense to do this at the same time. Just hope its ok and helping peeps?? Edited by SIMPLYAUSTIN
  • Upvote 2
  • 5 weeks later...
Posted

Hello guys,

 

I've tried this weekend to upgrade my setup (RL beta, an old one with HS 1.3.0.0) with these tutorial, I could make MAME work but not SNK NEOGEO MVS (it was using MAME module and roms) because I was getting a message:

Cannot find: E\Hyperspin\Modules\SNK NEO GEO MVS.ahk
You do not have HyperLaunch 2 module for SNK NEO GEO MVS. Please create one or check HyperList.

I was using the last version of RL from the git, and HS from HS website. Anyone knows what was wrong? I could not make RetroArch work too, but Mame was working well.

 

I'm also totally lost with all these version of HS and HL. We need to us HL2 and not RL, but RL is the most up to date etc....

 

What should I do? What version of HS and HL should I use?

 

Thanks in advance.

post-5115-0-71950400-1428921802_thumb.jpg

Posted

Have you updated the modules as well as the HS and HLHQ?

 

Yes, everything, I only kept the .ini with all my systems parameter (in order to dont add 135 systems again).

 

But it was like I could not use MAME module and emulator with another system (like NEOGEO).

SNES was giving me the same message (I'm using RetroArch for this system).

 

Thanks.

 

Edit: Should I try to update it again or wait for a new release (Rocketlauncher or a new version of HL2) ?

Posted

Same with 99% of things around here... if you wait, you may get old and die :(  Hmmm... its must be something silly... a step you have missed.  With the New Hyperlaunch the folder structure is slightly dif, unless you change the settings by hand.  Have you completed this stage?

 

The only other thing I can think of is go through my vid and see if theres anything that does not match your setup.  Im thinking its something to do with folder structure

Posted

Same with 99% of things around here... if you wait, you may get old and die :(  Hmmm... its must be something silly... a step you have missed.  With the New Hyperlaunch the folder structure is slightly dif, unless you change the settings by hand.  Have you completed this stage?

 

The only other thing I can think of is go through my vid and see if theres anything that does not match your setup.  Im thinking its something to do with folder structure

 

I fixed my problem, I had to find HS 1.3.2.0, and I used the last RL version from git. So far so good, its working, MAME, RetroArch (but I better upgrade my version, im still using the stable one), NEO GEO MVS (but GLSL is only working with MAME).

 

Thanks :)

 

Edit: RA problem fixed by renaming config folder, but its time to upgrade my super old version.

NEO GEO problem also fixed by turning off HyperLaunch in HyperHQ.

 

So HS 1.3.2.0 + RL 3.1.0.5 seems to be a good combo :)

Posted

Hi, I need some explanations here.

 

HyperSpin 1.3.3 release initial install files. Just unzip somewhere such as C:\HyperSpin , DO NOT OVERWRITE YOUR PREVIOUS INSTALLATION, this is an all new HS.

ChangeLog:

v1.3.3

  • Reverted back to HyperLaunch 2 Bundle

So, what does " Reverted back to HyperLaunch 2 Bundle" mean?

 

And "DO NOT OVERWRITE YOUR PREVIOUS INSTALLATION, this is an all new HS." What happens with what I already have, with all those new updated Hyperlaunches via GIT and modules and such?

 

Sorry if I missed some important info here, but I think everyone who puts their eyes in this information ask themselves the same questions I put here.

 

Thanks!

  • Upvote 1
Posted

Hyerspin 1.3.2 = Hyperspin 1.3.3

Both can use HL2 or  RL

 

 

Hyperspin was updated and released as 1.3.2  for the use of HL-3 (renamed to Rocketlauncher).

 

this site only supports HL2, it cannot be bundled with Rocketlauncher.  Because of this Hyperpsin 1.3.2 was repackaged with HL2 and released as version 1.3.3

 

its up to the end user to decided what to use HL2 or Rocketlaunher.

 

 

 

 

 

 "DO NOT OVERWRITE YOUR PREVIOUS INSTALLATION

 

because you are better of doing a fresh install just in case you break your current WORKING Hyeprspin setup.

Posted

Hyerspin 1.3.2 = Hyperspin 1.3.3

Both can use HL2 or  RL

 

 

Hyperspin was updated and released as 1.3.2  for the use of RL (renamed to Rocketlauncher).

 

this site only supports HL2, it cannot be bundled with Rocketlauncher.  Because of this Hyperpsin 1.3.2 was repackaged with HL2 and released as version 1.3.3

 

its up to the end user to decided what to use HL2 or Rocketlaunher.

 

 

 

 

because you are better of doing a fresh install just in case you break your current WORKING Hyeprspin setup.

Thanks for the explanation, so, basically there's no difference from 1.3.2 to 1.3.3 that I should bother, right?

Posted

if you have the ability to specify the location of Hyperlaunch. Don't bother updating; you are running the latest version of Hyperspin, 

Main]
Menu_Mode=multi
Single_Mode_Name=MAME
Enable_Exit_Menu=true
Enable_Exit=true
Exit_Default=yes
Exit_Action=exit
Version=1.0.0.0
Last_System=
Hyperlaunch_Path=C:\HyperSpin\HyperLaunch\

 

 

 

 

previous versions of Hyperspin (up to version 1.3.0) that ran HL1 or HL2 don't have the ability to do this because the location of Hyperlaunch was tied to the Hyperspin folder.

  • Upvote 1
Posted

Yes, I agree it is confusing. Your best bet is probably to follow Austins videos. They are up to date and they do a good job of walking you through it.

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