TripleA Posted November 2, 2015 Share Posted November 2, 2015 Search the Net for a Rom Renamer. You need the XMLs or DAT Files for the renaming. Maybe CLRMAMEPRO can do this? Im not sure wait for an expert answer. I will post the next days a better Tutorial maybe. At first i want to run all the machines i want. Link to comment Share on other sites More sharing options...
jcort154 Posted November 2, 2015 Share Posted November 2, 2015 REz - I was viewing the files with ES file explorer. when I put them on my usb drive they were .ini. When I copied them to the sdcard and looked at them, they were *.ini.txt. So, yes ES file explorer renamed them. WHY? Drove me crazy. Link to comment Share on other sites More sharing options...
jcort154 Posted November 2, 2015 Share Posted November 2, 2015 So copied from mac to usb drive was fine. Then from usb drive to sdcard they got .txt tacked on. Link to comment Share on other sites More sharing options...
TripleA Posted November 2, 2015 Share Posted November 2, 2015 good to know nice bug?!? :> Or maybe a feature of ES file Explorer?! :> Link to comment Share on other sites More sharing options...
kllngtme Posted November 14, 2015 Share Posted November 14, 2015 So, I have the shield android tv pro. I can't figure out how to set the right path for the roms for the life of me. My ftp server shows my directory as /sdcard/Hyperspin. I've tried /sdcard, /sdcard1, and /Hyperspin but I still can't get it right it seems. This how it is right now.. also, what if I want to not use retroarch? I don't think retroarch is exactly user friendly. I think the nes.emu app for nes games is better, though I believe I'm saying that cause I truly don't understrand retroarch yet. [exe info] path=H:\hyperspin\emulators\Gameboy Advance\ rompath=Hyperspin/Emulators/Nintendo Game Boy Advance/roms/ userompath= exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=zip,gba What am I doing wrong, what can I try? Thanks ahead of time!! Link to comment Share on other sites More sharing options...
geopgin Posted November 14, 2015 Share Posted November 14, 2015 Has anyone tried smb for rompath? rompath=smb://<name_or_ip>/share Is this expected to work? Or is there a way to use a file share for rompath? Link to comment Share on other sites More sharing options...
jcort154 Posted November 14, 2015 Share Posted November 14, 2015 I have not setup Gameboy Advance but my .ini file looks like this: rompath=Emulators/Game Boy Advance/roms/ make sure your folders match what is in the .ini file and your roms named like they are in the Gameboy Advance.xml file in the database folder. I have an Nvidia shield TV. Sorry, I dont have a network share to help you. Link to comment Share on other sites More sharing options...
kllngtme Posted November 14, 2015 Share Posted November 14, 2015 I have not setup Gameboy Advance but my .ini file looks like this: rompath=Emulators/Game Boy Advance/roms/ make sure your folders match what is in the .ini file and your roms named like they are in the Gameboy Advance.xml file in the database folder. I have an Nvidia shield TV. Sorry, I dont have a network share to help you. Thank you sir! Anyone know the path for the GBA emulator - My Boy? Link to comment Share on other sites More sharing options...
DandilionUK Posted November 15, 2015 Share Posted November 15, 2015 Sorry for being stupid but I don't understand how you have written the change to the file saving place. Are you saying the settings_android- 10May.7z zip file needs to be stored somewhere other than the settings file? Can you write you file save place like this so I can understand them please. For example >Hyperspin>Emulators>Nintendo Entertainment System>Roms sorry to ask but I'm dyslexic and I'm having trouble understanding what you have written. Thanks a million. Dx This is very helpful, thanks a lot! EDIT: I just noticed: The Andoid_Settings you linked do not conform with your recommendation of naming/placing the rom files: You say we are to unzip the roms (which to me means they have final extensions like gb, gg, smc bin etc.) and place them inside "Emulators/<System Name>/roms". Now after reviewing the settings-inis the extension Hyperspin looks for seems to be zip in almost any case (which also makes more sense to me storage wise) and for the Sega-Systems the path seems to be rather "Emulators/master system/roms <System name>/" It took me some time to find out why nothing worked like it should, but now this makes perfect sense :-) Perhaps you should tell the people to place the roms in the dir that is defined in the "appropriate" settings.ini to be as accurate as possible while this should remain understandable for anyone your really good tutorial aims at. Another thing regarding the Shield Tablet/Portable and RetroArch: I always have problems with RetroArch freezing/Crashing when the roms are zipped AND located on the external SD-Card, since RetroArch seems to run into trouble extracting the roms in that directory. In this case it seems to me that using uncompressed roms work better. Also the .emu-Apps by Robert Broglia are not affected and run really well (worth their money while not meant as advertisement). Thx again, Technose Link to comment Share on other sites More sharing options...
Rodnutz Posted November 28, 2015 Share Posted November 28, 2015 Anyone have a SIMPLE guide on how to setup Retroarch on Shield TV? I been trying to set this thing up for weeks and I'm not having any luck. I've watch tons of videos but everyone speaks in the sense that you've done it before or provide a lot of useless babbling. I'm not trying to offend anyone it's just that I'm frustrated. I just need one example on how to setup a single core please and I'm sure I can handle the rest. Setting this thing up remind me of the horrid nightmares I had with MESS and Daphne back in the days. Link to comment Share on other sites More sharing options...
jcort154 Posted November 29, 2015 Share Posted November 29, 2015 Its not that hard. After you install retroarch, you need to go in retroarch and download the cores (emulators) you want. Got to online updater>Core updater and there will be a list of emus to download. Choose one or all the ones you want. then load the core you want and then load content (rom file). The game should now run. Link to comment Share on other sites More sharing options...
hamza Posted November 30, 2015 Share Posted November 30, 2015 Anyone got PPSSPP working with HyperSpin Android??? Link to comment Share on other sites More sharing options...
hamza Posted December 1, 2015 Share Posted December 1, 2015 I can't get why no one can answer my question ??? Link to comment Share on other sites More sharing options...
CarloCGC Posted December 1, 2015 Share Posted December 1, 2015 I can't get why no one can answer my question ??? PPSSPP Is not working on Hyperspin android yet as far as i know. That is why i have shelved my android setup for now i have some 3rd gen systems setup but its still very much in beta phase atm dont expect a fluid experience on android just yet. Link to comment Share on other sites More sharing options...
reznnate Posted December 4, 2015 Share Posted December 4, 2015 Ppsspp worked for a long while. I believe nightly/new builds broke the rom/parameter path. Need the developer to fix if this is still an issue. Retroarch ppsspp core worked last time I checked as well. Link to comment Share on other sites More sharing options...
hamza Posted December 12, 2015 Share Posted December 12, 2015 Working perfect now. All the issue was i had to add the parameters line. I believe that the parameters line does have an effect in HS Android. [exe info] path=H:\hyperspin\emulators\Sony PSP\ rompath=Emulators/Sony PSP/roms userompath= exe=org.ppsspp.ppsspp/org.ppsspp.ppsspp.PpssppActivity romextension=iso,cso parameters=org.ppsspp.ppsspp.Shortcuts searchsubfolders= pcgame=false winstate=HIDDEN hyperlaunch=true Per_Game_Modules=false Skipchecks=false Hide_Cursor=use_global Hide_Desktop=use_global Hide_Taskbar=use_global CPWizard_Enabled=use_global CPWizard_Delay=use_global CPWizard_Params=use_global Fade_In=use_global Fade_Out=use_global Fade_Color=use_global Fade_In_Duration=use_global Fade_Out_Duration=use_global Fade_In_Delay=use_global 7z_Enabled=use_global 7z_Extract_Dir=use_global 7z_Delete_Temp=use_global Keymapper_Enabled=use_global Keymapper=use_global MultiGame_Enabled=use_global MultiGame_Background_Color=use_global MultiGame_Side_Padding=use_global MultiGame_Y_Offset=use_global MultiGame_Image_Adjust=use_global MultiGame_Font=use_global MultiGame_Text_1_Options=use_global MultiGame_Text_1_Text=use_global MultiGame_Text_2_Options=use_global MultiGame_Text_2_Offset=use_global MultiGame_Use_Sound=use_global MultiGame_Sound_Frequency=use_global MultiGame_Exit_Effect=use_global MultiGame_Selected_Effect=use_global MultiGame_Use_Game_Art=use_global MultiGame_Art_Folder=use_global [filters] parents_only=false themes_only=false wheels_only=false roms_only=true [themes] use_parent_vids=false use_parent_themes=false animate_out_default=false reload_backgrounds=true [wheel] alpha=.15 small_alpha=1 style=normal speed=high pin_center_width=500 horz_wheel_y=512 vert_wheel_position=right y_rotation=center norm_large=360 norm_small=230 vert_large=400 vert_small=240 pin_large=500 pin_small=200 horz_large=240 horz_small=150 letter_wheel_x=800 letter_wheel_y=384 text_width=700 text_font=Style4 small_text_width=260 large_text_width=400 text_stroke_size=6 text_stroke_color=0x000000 text_color1=0x00BFFD text_color2=0xFFFFFF text_color3=0x00BFFD color_ratio=139 shadow_distance=0 shadow_angle=45 shadow_color=0x000000 shadow_alpha=1 shadow_blur=0 [pointer] animated=true x=975 y=384 [video defaults] path=H:\hyperspin\Media\Sony Playstation\Video\ [sounds] game_sounds=true wheel_click=true [navigation] game_jump=50 use_indexes=false jump_timer=400 remove_info_wheel=true remove_info_text=true use_last_game=false last_game=Gran Turismo (USA) random_game=false start_on_favorites=false [special Art A] default=true active=true x=512 y=720 in=0.4 out=0.4 length=3 delay=0 type=normal start=bottom [special Art B] default=true active=true x=512 y=740 in=0.4 out=0.4 length=3 delay=0 type=fade start=none [special Art C] active=false x=512 y=384 in=0 out=0 length=3 delay=10 type=fade start=none [Game Text] game_text_active = true show_year = true show_manf = true show_description = true text_color1 = 0xC2C2C2 text_color2 = 0x000000 stroke_color = 0x000000 text_font = Style3 text1_textsize=26 text1_strokesize=7 text1_x=32 text1_y=610 text2_textsize=36 text2_strokesize=8 text2_x=30 text2_y=640 Link to comment Share on other sites More sharing options...
reznnate Posted December 12, 2015 Share Posted December 12, 2015 Yes, for some android emulators, the parameter line is necessary in order to define the game/rom you want to load. This is detailed in the emulator support sticky listing that provides the exe=, and param= details per emulator. Link to comment Share on other sites More sharing options...
funkeevans1 Posted December 14, 2015 Share Posted December 14, 2015 thanks this guide really helped me out big time Link to comment Share on other sites More sharing options...
Norkusa Posted December 17, 2015 Share Posted December 17, 2015 My first attempt at installing Hyperspin on my Shield TV (500GB model). To keep things simple, I started with just the NES romset and everything seems to be working fine. Only problem is that the Android control overlay keeps showing up in games, even after I turn it off in the Retro Arch settings. How do I turn it off permanently? I'm saving settings with new config file but that doesn't do anything. Link to comment Share on other sites More sharing options...
Sting Posted December 17, 2015 Share Posted December 17, 2015 My first attempt at installing Hyperspin on my Shield TV (500GB model). To keep things simple, I started with just the NES romset and everything seems to be working fine. Only problem is that the Android control overlay keeps showing up in games, even after I turn it off in the Retro Arch settings. How do I turn it off permanently? I'm saving settings with new config file but that doesn't do anything. Go to the settings menu with the game already launched, adjust the settings and continue game and then exit RA through its menu There's some kind of double setting system when launching through a frontend, hope this helps Link to comment Share on other sites More sharing options...
reznnate Posted December 18, 2015 Share Posted December 18, 2015 Go to the settings menu with the game already launched, adjust the settings and continue game and then exit RA through its menu There's some kind of double setting system when launching through a frontend, hope this helps Indeed this is the issue. RA current has an Android bug where there are two distinct .cfg files saved in different locations (depending on whether you launch from an external front-end OR from with RA directly). It's confusing. I've reported the bug and am expecting them to fix it soon. They also removed the initial Android stub menu. For the longest time, they weren't sure how to fix it... Link to comment Share on other sites More sharing options...
rickydarko Posted December 19, 2015 Share Posted December 19, 2015 any chance of a FULL video tutorial on youtube for someone like me who is extremely new to hyperspin? a "beginning to end" setup from pc to nvidia shield . just figured id ask. thanks Link to comment Share on other sites More sharing options...
Sting Posted December 19, 2015 Share Posted December 19, 2015 any chance of a FULL video tutorial on youtube for someone like me who is extremely new to hyperspin? a "beginning to end" setup from pc to nvidia shield . just figured id ask. thanks It's not that easy, Hyperspin doesn't work like that :/ Best bet is to get one system working and work from there What part are you stuck on??? Link to comment Share on other sites More sharing options...
djdaveoc Posted December 29, 2015 Share Posted December 29, 2015 On page 5 here a couple users mention a way to get rid of the overlay. I've tried everything they've said so far and it's not working. No matter what I do, when I start NES through RetroArch and Hyperspin the overlay comes back. Hoping there is a fix and someone is willing to provide step-by-step detail on how to fix it. Until this can be permanently fixed I won't be using Hyperspin for Android as the overlays ruin it. Link to comment Share on other sites More sharing options...
djdaveoc Posted December 29, 2015 Share Posted December 29, 2015 Messed around and got the overlay to stay gone. I had to go to settings, configuration, and turn on all 4 options. I'm not sure if they're all needed or what they all do exactly but that's what fixed it for me. Now I just need to go figure out button mappings for the controller and how they can save. For some reason mine are screwed up. Oy Link to comment Share on other sites More sharing options...
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