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  1. Hey everyone! First off, a huge thank you to everyone who reported bugs, shared comments, and threw in suggestions over the past week. I’m doing my best to keep up, but it’s clear we’ve got an amazing group of testers who are leaving no stone unturned. You all rock! So, it’s been a week—where’s the next beta?! Well, here’s the scoop: we went back to the drawing board on the cache system. Based on your feedback and the discussions here, we realized we needed something more robust and foolproof. The good news? The updated cache system is in internal testing right now. During the final round, we uncovered a few extra things that need fixing before it’s ready to roll out. While we expect a few hiccups here and there, our goal is to have fewer issues than the current build. That’s why we’re holding off until next week. Here’s what you can expect in the new beta: No more _cache folder—saving you time and disk space. No waiting for cache rebuilds in the wheel manager. Faster cache rebuilds—our early metrics show it’s taking about 2 seconds per system. Smaller, more efficient cache files with better performance. Full support for overrides in the cache. We’re aiming for a Friday release! I’ll be out of town for a work event (yes, I’d rather be here with you all, but bills don’t pay themselves). While I’m away, the team will be wrapping up some final bugs in both HQ and HyperSpin. Here’s a short list of what’s on their plate: Wheel images show instead of text where possible in the system view. Custom system support: bypass match-making and add whatever you want. Name your system during the setup wizard. Steam updates to support more media. Fixed the default themes download bug. Auto-login added for EmuMovies when you get logged out. Option to remove collections in the manager. HQ update dialog no longer gets blocked by downloads. Bugfix for the plugin system to improve HyperSpin updates. Bezel project patch applied for smoother functionality. And let’s not forget our incredible content creators—they’ve been absolutely crushing it. If you haven’t already, check out @RetroHumanoid's latest themes—they’re amazing! And a massive shoutout to @baddeolvfor his work on the default HyperSpin set. He’s been tirelessly covering almost every core system we support, and the results speak for themselves. Plus, we’ve got a few new artists jumping in and experimenting with the updated toolset. The feedback and the flood of stunning new themes are a joy to see! After the next release, we’re diving into updates for the theme builder, focusing on bug fixes and workflow enhancements to make it even smoother. Future releases of the theme builder will introduce support for shaders, groups, and so much more. I can’t wait to get started! As always, thanks for all your support, feedback, and enthusiasm—it’s what keeps us going. Can’t wait to see what’s next! Stay awesome, -fr0stbyt3
    23 points
  2. Hey yall! Welcome to our new Hyperspin! For anyone who used/uses Launchbox,I am sure you might have heard of the theme I created back in 2018 called Unified Refried. It is currently the 2nd highest downloaded theme for LB,only sitting under City Hunter 2,which was released over a full year before it,at a time where custom themes were not rampant. Refried covers over 220+ systems,each with HQ artwork,creating a unified and colorful look across all platforms,while also looking professional. Despite how long this is going to take me (and it will) I have decided to bring that theme over to Hyperspin! I will gradually be adding more and more to it in HyperTheme during this beta period,and hope that users will download,and enjoy using it in their setups. Any and all constructive criticism,or suggestions is always welcome. Hyperspin Refried Main Menu Theme - Hyperspin Refried Game Theme -
    17 points
  3. First off, a huge thank you to everyone who’s been testing, reporting bugs, and sharing feedback. Your input has been invaluable, and I really appreciate the patience as we work through everything. I know we didn’t have a launch last week, and I wanted to address that. Some core systems—especially the cache system and UI updates—needed more work before they were ready. Rather than pushing out something unfinished, we took the extra time to make sure things were in a better state before releasing. It’s still a beta, so expect some rough edges, but we feel this build is in a much better place than it would have been last week. Over the past two weeks, we’ve overhauled the UI in all settings pages, made system setup smoother, optimized downloads, and added MUGEN support. You can now add multiple systems at once, pick multiple folders when selecting game directories, and we’ve made major improvements to cache handling, controller support, and error logging. Here’s what’s new: HyperHQ RetroArch Core Selector – No more manual typing! Select the core from a dropdown, and we’ll handle the command. For customization, click Advanced. System Setup Improvements – Automatically creates all override folders when adding new systems. New System Support – Added support for systems without a complete game list. Media Sounds Bug Fixed – Prevented duplicate downloads. Download Improvements EmuMovies video downloads are now optimized. Fixed issue where new downloads were not set as active. ROM Management Fix – Deleted games will no longer reappear. New Refresh Option – Added the ability to refresh overrides. MUGEN Support Added – Clear your system cache in the cache menu for the best experience. Updated System Add Component – Now supports adding multiple systems at the same time. Updated LED Blinky Support. Fixed Launching Error Logs. Multiple Folder Selection – Now possible when selecting game folders. Cache & Log System Improvements Updated Cache Service – Dozens of tweaks to fix corruption and errors. Updated Log System – More logs added for cache tracking. Updated UI for Cache Page – Improved settings menu for better navigation. UI Updates Updated UI for All Settings Pages – Improved design, layout, and usability across all settings menus. Updated UI for Intro & Outro Videos – Enhanced layout and functionality. Updated Plugin Page UI – Improved design and usability. HyperSpin Controller Fixes – Resolved issues where the main menu wasn’t responding to controllers. HyperTheme ThemeBuilder Fix – Fixed a double-select error. Profile Management Fix – Resolved errors when deleting a client. Collection Theme Errors Fixed – Various improvements for a smoother experience. In the Works: Revamped Controller Support One of the biggest things we’re working on right now is revamped controller support with direct HID input control. The goal is to eliminate the remaining controller issues and provide a more seamless, native experience. This is still in development, but early testing looks promising. More details soon! Thanks again for all your support, testing, and feedback. I know waiting an extra week for this one wasn’t ideal, but we wanted to make sure things were in a better place before pushing it out. As always, let me know if you run into anything, and we’ll keep making it better. Happy gaming!
    15 points
  4. Hello everyone! We’ve been hard at work through May bringing a slew of updates and improvements to ThemeBuilder, HyperSpin, and HQ. Below is a complete roundup of what’s new, improved, and fixed this month. 2025-05-23 19-10-20.mp4 New Features Flipbook Effect – A brand new way to animate your themes with classic flipbook-style visuals. Ripple SFX – Ripple effect is now live with adjustable settings. New Special Effects – Now available in ThemeBuilder: Circle Reveal Left Reveal Right Reveal Top Reveal Bottom Reveal (center out) Swipe Rays Stripe Forum Auto-Posting (Coming Soon) – Publishing on HT will soon automatically post your theme to the forums with a direct link. Sharing made simple! User Profile UI Overhaul – Cleaned up and modernized user profiles. Log Out Button is Back – Back by popular demand! Improved Caching Logic – Moving between themes is now significantly faster. Fixes MAME Themes Fix – You’ll need to edit the metadata, reselect the game name, and re-save & publish for fixes to take effect. Fixed Stroke Loss on Video Reload Fixed Errors in Older Themes Fixed Preview Pixelation When Adding SFX Fixed Theme Asset Duplication Fixed Long Load Times on Large Themes Fixed Project Load Errors for Many Older Themes Fixed Theme Delete Bug – Deleting a theme now correctly targets the selected project. Improved Logging – Better server-side logging helps us squash bugs faster. Improvements Delete Animation Moved – It now appears at the bottom of all effects for better UX. Ripple SFX Fully Live – After a preview period, it's now fully integrated. HyperSpin v2.0.41 – Now supports all the latest ThemeBuilder features and special effects. HQ Now Supports MAME 0.277 Thank you to @yaron and his team for some brilliant suggestions and to the community for your continued support and feedback. Let us know what you think of the new features and stay tuned – more great things are on the way! Don’t forget to edit, re-save, and re-publish your MAME themes to apply the latest fixes! @rondar and @Roadrunner have been busy too! Aliens_Extermination.mp4 RoadBlasters_Arcade (1).mp4 Blazing_Angels.mp4 Radikal_Bikers (1).mp4 bandicam_2025-05-12_13-14-20-407.mp4 bandicam_2025-05-23_15-49-44-529.mp4
    14 points
  5. Hello Everyone, Welcome to HyperSpin 2.0. We know that everyone is excited about the future of HyperSpin and excited to get going. The team is excited for everyone to finally see the work that has really been going on behind the scenes. Please keep in mind that everything you see is still very early beta release. Features are not final and may change at any time. Stay tuned... This is just getting started! First!
    12 points
  6. Hey everyone, Yeah… it’s been a while. What was supposed to be a few quick weeks of patching turned into a full-blown overhaul of how we handle media, assets, and everything in between. Thanks for sticking with us through the chaos — let’s dive in. Media Migration & Folder Structure When you launch HyperHQ for the first time after updating, it will automatically attempt to migrate your existing media to the new structure. That said, this update is a massive shift in how media is organized and referenced. We strongly recommend starting fresh — delete your existing media and redownload it using the new system. You’ll thank yourself later. All media now lives under a unified data\Media directory, and we’ve standardized folder names across the board — Overrides for example: [system name]/Backgrounds - Game/ [system name]/Backgrounds - System/ [system name]/Boxes - 2.5D/ [system name]/Boxes - 2D/ [system name]/Boxes - 3D/ [system name]/Boxes - Back/ [system name]/Boxes - Texture/ [system name]/Game Media - 2D/ [system name]/Game Media - 3D/ There is an additional _hsm folder in the media directory. This is HyperSpin managed media and will be managed through HQ. Everything is cleaner, easier to browse, and fully compatible with future updates. ThemeBuilder Gets a Major Upgrade ThemeBuilder also got a serious glow-up. You’ll notice: More asset types supported (backgrounds, alternate wheels, overlays, marquees, and more) Media Previews right inside the editor Smarter editing tools — autosave, multi-undo, improved drag-and-drop, and faster imports Better performance with smoother playback, real-time updates, and 4K-ready scaling Building and testing your themes now feels modern, fast, and fun — exactly how it should. New timeline with live scrubbing: 2025-08-16 20-06-26.mp4 Grid system (Thanks @yaron ) 2025-08-13_10-04-26.mp4 Alignment locking: 2025-08-13_09-05-06.mp4 Handle settings: 2025-08-04_15-40-56.mp4 More grids!: 2025-08-04_20-15-16.mp4 Themebuilder now supports video previews! @rondar and @baddeolv vid-previews.mp4 HyperHQ Updates v2.0.76 – July 15, 2025 Added “Import ROMs Only” option to MAME Wizard Faster, lighter download engine Fixed blank screen and import issues v2.0.78 – August 2, 2025 Added support for systems without emulators Integrated latest MAME builds Added loading animations for reauthorization Fixed import logic issues v2.0.81 – August 11, 2025 Huge performance boost for ROM browsing Fixed Windows startup and crash issues Improved inter-process communication v2.0.82 – August 15, 2025 Added drag-and-drop system import Virtual scrolling for smoother large lists Refined ROM details layout Added UAC elevation support v2.0.84–85 – August 21, 2025 Enhanced search + new media audit tools Added EXIF metadata support Fixed Windows shortcut detection Build patch (thanks @thatman84!) v2.0.86 – August 26, 2025 Complete media page makeover with glass-morphism UI Fixed MAME game detection Fixed login and auto-auth issues Faster animations and smoother loading v2.0.89 – September 2, 2025 Added game version tracking AutoHotkey syntax highlighting Enhanced process monitoring UI cleanup and bug fixes v2.0.91 – September 25, 2025 Complete Media Folder Migration! All media now lives under data\Media New folder naming (e.g. “Boxes - 2D”, “Logos - Game”) Automatic migration with progress screen Added custom wheel positioning Faster startup + better progress tracking v2.0.93 – October 6, 2025 Smarter background authentication Safer file ops (copy → verify → delete) Faster refresh and startup Fixed label, icon, and authentication issues v2.0.94–97 – October 7, 2025 Fixed missing media and sound issues Added game music toggles in downloads Fixed plugin reinstall/visibility issues Folder naming fixes (spaces now supported when launching from HQ) HyperSpin Updates v2.0.45 – July 24, 2025 Fixed theme loading issue Refactored media playback logic Fixed wheel images not loading Updated theme player to support new features v2.0.46 – July 30, 2025 Themes now only reload when changed (no unnecessary restarts) Snappier and smoother overall performance v2.0.47 – August 11, 2025 Fixed race conditions when scrolling quickly through the wheel Refactored animation service for smoother wheel behavior Enhanced MAME and emulator detection Added hidden theme layers + improved attract mode Expanded plugin event hooks Optimized memory and animation cleanup v2.0.48 – September 26, 2025 Introduced Dynamic Wheel System (curved, straight, horizontal, vertical) New Display Settings menu + advanced aspect ratio controls Fixed animation and stability issues Visual polish: grayscale filters, Z-index fixes, smoother transitions General performance cleanup v2.0.49 – October 6, 2025 Enhanced CRT and retro display effects Integrated theme background layering Fixed animation, attract mode, and pointer behavior Added metadata support for new media types Core API and performance updates v2.0.50–51 – October 7, 2025 Fixed wheel sound and startup music issues HyperTheme & ThemeBuilder Updates This is where the biggest creative changes happened. ThemeBuilder has become faster, smarter, and more capable than ever — a real evolution for anyone building themes. July–August 2025 Added Pinball FX as a new supported system Smoother flipbook playback (and fixed reversed animations) Added pivot points, rotation, and easing-based animation curves Grid alignment and aspect ratio scaling improvements Live property updates (real-time sprite transform editing) Zoom controls, axis locking, and full SVG rendering at 4K One-click screenshot capture Added new “Background” metadata type Major UI/UX performance boost and cleanup Fall 2025 Enhancements More Asset Types Supported: alternate wheels, marquees, dynamic overlays, background layers HQ Media Previews — now live inside ThemeBuilder and HQ (watermarked 480p streaming for speed and safety) Faster Imports — up to 10× improvement on large sets Import Stats & Audit Tools — instant feedback and collapsible reports Improved Drag-and-Drop Media Management Autosave + Multi-Undo System — safer, smarter editing Lightweight Project Format — faster loads and smaller project files Content & Media Updates Huge thanks to @Circo and the EmuMovies crew for all the work behind the scenes. Here’s just a glimpse of what’s been refreshed: MAME HD Video Snaps – full set redone Xbox 360 – 1,144 new retail videos Atari 5200 – 74 new videos added Thanks again to everyone who’s tested, broken, and rebuilt things alongside us. The cache bugs, the folder debates, the sleepless nights — it all led to this point. The foundation we’ve built now will carry HyperSpin into its next era. You’ve all been patient, hilarious, and brutally honest — exactly what we needed. — fr0stbyt3 & The HyperSpin Team
    11 points
  7. Hey everyone! This week’s focus has been all about refining HyperTheme—both the web UI and the ThemeBuilder itself. We've polished controls, introduced powerful new tools for theme creation, and rolled out more visual upgrades across the board. Plus, thanks to some shader wizardry from @yaron and his team, we’ve added a whole new batch of effects to play with. Let’s dive in! ThemeBuilder Updates We’ve continued to improve the control system we introduced earlier, giving users more flexibility in how they build and style themes. One of the biggest additions this week: 12 new shaders. New Shader Effects Stripes Stripes 2 Blur Circle Rays Swipe Reveal Left / Right / Top / Bottom Pixelate Flag 2 Big thanks again to Yaron and his team for the insights—they made this possible, and there’s even more on the way. Layer Grouping (Now Live!) You can now group layers together, making it easy to apply animations or effects to multiple elements at once. This is the first major step toward our next-gen theme-building experience. It also lays the groundwork for linked positioning—think wheels that automatically move with a car layer. You’ll start seeing more of this type of control in upcoming builds. UI Upgrades Across HyperTheme We’ve quietly been refreshing more of the HyperTheme site. You might’ve already noticed updates to: Login screen (with animated background) Media details pages Project creation screen (with animated background) ThemeBuilder UI We’re not done yet—expect more visual polish and consistency improvements over the next few weeks. HyperHQ Updates Updated EmuMovies support Emulator UI fixes What’s Next Work on the new controller base code is still moving forward. HyperTheme has been the main focus lately, but we’re ready to shift gears a bit and give the controller system the attention it deserves—starting next week. More soon! — fr0stbyt3 Theme Credit: @rondar Crazy_Ride_revised.mp4 Elevator_Action_Invasion_REVISED.mp4
    11 points
  8. Hey everyone! We’ve got a solid round of updates to share across HyperSpin, ThemeBuilder, and HyperHQ—with big improvements to performance, visuals, and workflow. Most notably: 3D Perspective support is in, themes now load faster, and a bunch of long-standing bugs have been squashed thanks to your reports. Let’s break it down: Theme Engine Updates The latest ThemeBuilder beta includes: 3D Perspective Mode – Bring depth and dimension to your themes Improved UI Controls – Smoother workflows and better precision. New Flag Shader – Adds ripple motion for more dynamic effects Updated Spritesheet Handling – More responsive and accurate Save Project Fixes – No more corrupted saves or lost work These updates also speed up theme loading in HyperSpin itself—everything feels snappier and more responsive. Coming Soon We’re working on even more tools to boost creativity and streamline theme building: Element Grouping – Easily organize and manage related elements Group-Based Animations – Animate multiple elements together Expanded Shader Support – More ways to enhance your themes These features are already in development and coming soon. HyperHQ Beta (v2.0.59) The latest HyperHQ beta is now available: Sync Settings – Sync ui updates - more updates to come Dropdown UI Fixes – Cleaned up behavior across the board Download Safeguard – Prevents accidental overwrites Emulator Overrides – Back online and functioning as expected Please give it a spin and let us know if anything still feels off. Wrapping Up We’ve got a few more updates coming out as they’re completed, but we’ll be shifting to a bi-weekly release cycle very soon. That schedule should give us a good rhythm—enough time to focus on bigger features while still staying responsive to your feedback. As always, huge thanks to everyone building themes, testing builds, and sharing ideas—it’s been awesome seeing the community come alive again, and your input is driving everything we’re doing. More cool stuff on the way. Stay tuned!
    11 points
  9. Hey everyone! Important Installation Notice Due to the level of changes in this update, we highly recommend performing a clean installation to avoid compatibility issues. Please follow these steps: Uninstall your current version of HyperHQ and HyperSpin. Delete the following directories manually: C:\Users\[your_username]\.HyperHQ Your HyperSpin install directory Install the latest version fresh from our official source. This will fix issues for users who installed in custom directories and ensure that all settings and media comply with the latest version. We’ve been hard at work making improvements to HyperHQ and HyperSpin, focusing on performance, usability, and bug fixes. Below is a breakdown of the latest changes. HyperHQ Updates MAME Enhancements Player count is now a preference, not a filter – Selecting “2 players” will prioritize 2-player versions of games but won’t exclude playable 4-player games. Support for 'imperfect' ROMs – These are now recognized as playable and will no longer be filtered out. Improved clone detection – Enhancements to ensure better ROM organization. ROM Handling & Downloads Duplicate handling improvements – Games from multiple regions, languages, and sets are now properly merged. Video download updates – Fixes matching errors for more accurate media retrieval. Memory utilization improvements – Downloads are now more efficient and less memory-intensive. Cache System Overhaul New UI for cache progress – You can now track cache building progress in real time in HQ. Faster cache builds – Expect 60-70% faster cache build times compared to previous versions. Media override fixes – Bugs affecting media verification and overrides have been resolved. Auto Import & System Performance Improved auto-import logic – More refinements coming in future updates. Performance boosts – Faster system loading times and smoother navigation. UI Enhancements – The title bar now uses background assets where applicable. Logging & Debugging HQ logs moved to a dedicated folder – Now located in /logs within the HyperHQ directory. New log viewer – Access it via Settings > HyperHQ > Logs. ROM Details & Media Fixes UI refinements – Smoother experience when viewing ROM details. Bugfix for media apply state – Ensures proper display of applied changes. HyperSpin Updates Media Improvements Updated music support – Enhancements to in-game music handling. Intro/Outro bug fixes – Resolved issues affecting intro and outro sequences. Cache Enhancements Full support for new cache improvements – Includes all performance and UI updates from this build. Controller Fixes Navigation improvements – Controller input handling has been refined for a smoother experience. Final Notes These updates bring significant improvements to usability, speed, and overall functionality. As always, we appreciate feedback from the community—let us know if you run into any issues or have feature suggestions! Happy gaming!
    11 points
  10. HQ Plugin refresh issue fixed. This would create "duplicates" after an update Fixed Intro outro video does not play if the videos are the same Media delete bug fixed HS (2.0.28) Fixed javascript error on close Fixed wheel not being available after some change types Controller support updated Fixed Snap images going outside of bounds of the frame Fixed issue where the "selected" wheel item index was not centered Letter hop errors fixed App can now be closed with alt+f4 without throwing an error Marquee allows video overrides (requires HQ 2.0.35) Wheel opacity bug fixed
    11 points
  11. We’re back! Thank you all for your patience while we finalized the new cache system this week. After a long week of travel, testing, and refinements, we’ve made significant improvements, fixed some stubborn bugs, and introduced new features based on your feedback. A few of you already spotted the early release, but here’s what to expect: Cache System Improvements The _cache folder is gone—freeing up space and eliminating unnecessary files. No more waiting for cache rebuilds in the wheel manager! Full cache rebuilds now take about 20 seconds per system. Smaller, more optimized cache files for better performance. Full support for overrides in the cache system. After updating, opening HyperHQ will automatically start the cache build process. The initial build takes about 20 seconds per system, but don’t worry—this is a one-time process. It won’t repeat every time you open the app. Once the cache is fully built, the blue message box will turn green, indicating everything is ready to go. From that point on, any newly added systems will build their cache dynamically in just a second or so, ensuring a smoother and faster experience. New Features & Fixes Custom system support – bypass match-making and add whatever you want. The setup wizard now lets you name your system—useful for managing multiple setups. Steam updates now support more media types. Fixed the default theme downloads bug. Auto-login for EmuMovies when you get logged out. Ability to remove collections in the manager. The HQ update dialog is no longer blocked by downloads. Fixed a plugin system bug for smoother HyperSpin updates. Applied a Bezel Project patch for better functionality. Increased download speeds across the board. We’re still working through a few remaining issues from internal testing. For example, cart and disk artwork isn’t displaying correctly in some themes—we expect to have this resolved early next week. @RetroHumanoid is at it again this week! Here is just a small sample of the awesome work I've been testing. This weekend, we’re focusing on polishing any remaining community-reported issues in HQ and implementing a few additional quality-of-life improvements. Thanks again for all the feedback—keep it coming, and enjoy the update!
    10 points
  12. Hey everyone! I just wanted to give a huge shout-out to all our amazing beta testers for an awesome first week. We’re already 6 builds in with 12 new features and over 80 fixes—talk about a busy week! None of this would’ve been possible without you all taking the time to test and give feedback. Over the next few weeks, we’ve got a bunch of big changes planned for our backend systems—starting with our caching. Right now, we cache a lot of data to keep HyperSpin running fast, but rebuilding that cache whenever something changes isn’t as speedy as we’d like. Thanks to your input, we’ve gone back to the drawing board and completely redesigned it! By the end of next week, we’ll have a new setup that’s quicker, smarter, and doesn’t rely on the old _cache folder. This should squash a bunch of issues you’ve been seeing, like missing or default-reverting themes and wheel images that just won’t update. In the meantime, if you want to test HyperSpin after making changes, the best trick is to open the wheel manager, move a wheel (or make any small tweak), and let the cache rebuild. Depending on how big your setup is, it might take a few minutes. We also heard your feedback loud and clear after our first livestream—you wanted media overrides, and now you’ve got ‘em! We delayed them at first to focus on our new media distribution system, but I’m excited to say you can now override wheels, boxes, carts, and more. We’ve even added video marquees and video themes. For the main menu, just name the file after the system; for games, use the same name as the ROM. After the cache rebuilds, all your overrides should be good to go. One more thing: a big shoutout to the content creators making amazing themes this week— @RetroHumanoid, @baddeolv, John, and @yaron. You guys have made some truly stunning artwork. I’m using themes that are sometimes only a few hours old, and it really brings everything together in a big way! A quick note on video themes: they do use more memory. A typical theme might be around 10MB, while some video themes can hit 1GB. I’ll share more details on performance and trade-offs in another post. For now, here’s a quick demo to show them off in action! 2025-01-17 16-22-07.mp4 Thanks again for all your support, everyone. Your feedback is what keeps us going, and we can’t wait to show you all the cool stuff that’s still in the pipeline. I’ll be taking it easy this weekend to rest up before another big week ahead—stay tuned!
    10 points
  13. Hey everyone! It’s been a few weeks since our last update, and we’ve been hard at work behind the scenes—especially on the Theme Engine, which has been our primary focus. Thanks to all the amazing feedback from the artist community, we’ve made huge strides toward what we think will be the most fun and flexible theme-building experience yet. Theme Engine Updates The latest build includes several major enhancements: New and improved UI controls A brand-new 3D Perspective Mode Faster load times in HyperSpin Better performance loading and rendering themes Coming Soon We’re continuing to build on this momentum with exciting new features that will roll out shortly: Shader support Element grouping Group-based animations If everything stays on schedule, HyperSpin and the next version of ThemeBuilder are expected to release next Friday. HyperHQ Improvements We’ve also been making important updates to HyperHQ, many of which were driven by user reports: Fixed bezel-related issues in the download process Updated EmuMovies login handling Bug fixes and improvements for Steam integration Resolved a startup hang issue reported by several users We’re also laying the groundwork for our next big milestone: a brand-new controller system for HyperSpin and HQ. Once the current HS update wraps, controller improvements will begin rolling out—bringing support to more device types and improving compatibility overall. Looking Ahead We’re moving to a bi-weekly release cycle, which will give us enough breathing room between builds to focus on bigger and more impactful updates as we head into summer. Final Thoughts A heartfelt thank you to everyone who’s been part of this journey—whether you’re testing, building themes, or sharing feedback. Your input has been instrumental in shaping HyperSpin’s next chapter. Even the critiques have been helpful, and it’s genuinely made this project exciting again. Hats off to all of you. Stay tuned—more updates are right around the corner! 2025-04-04_10-35-08.mp4
    9 points
  14. HQ System - view type persists Videos - videos were downloading to the wrong directory in some configurations Plugins - HS should update on startup UI - don't allow user to launch HS until its installed Wheel Manager - when setting something to not visible, the UI didn't persist MAME - refresh disabled for now until custom system can be made specifically for MAME Media Overrides - You can now override media for most media types. You can find the new overrides in [installDir]\media\Systems\_overrides Using items in these folders take priority over the media in the HS managed directories. In a future update, this will also allow video marquee and video themes. HS Media override support Bug fixes for Menu Keyboard service fixes
    9 points
  15. Hey everyone! We've been making significant progress on improving startup speed in HyperSpin and optimizing cache performance. Internal testing shows that startup times are now 3-4x faster, and cache rebuild times have been reduced to just 2-3 seconds, which is approximately 10x faster. Fixes and Enhancements Emulators: Fixed an issue where the launch button on the edit screen only worked when using default directories. EmuMovies: Resolved an issue where high-quality settings were not working correctly. Cache: Added a "Sync All Media" option. Cache: Revalidation now shrinks the database and builds much quicker. Core: Prevented HyperSpin from launching multiple instances. Themes: Fixed Master System theme download issues. Themes: Updated the default HyperSpin theme. Systems: Fixed an issue where launching a game would refresh the game list to the top. Import: Stopped the importer from running by default. Installer: Fixed an issue where the installer would update the wrong directory. Downloads: Additional speed improvements implemented. Systems: Added cart, box back, and background views to the dropdown menu. Controller Support Update While making these improvements, we’ve also been working hard on new controller support for both HQ and HS. Internal testing will begin soon, and once it’s ready, we’ll roll it out to everyone. The major changes include: Support for more than 4 controllers (previously limited by the API we used). Expanded support for additional controller types. Many of you have brought us unique controllers I've never encountered before, and it’s been so much fun to figure out how they work and integrate them properly. Future Plans: ThemeBuilder Enhancements Once controller support is complete, we’ll shift our focus to ThemeBuilder improvements. Expect features such as: Group animations Child/linked animations Filters & shaders And much more! These updates will roll out incrementally throughout Q2, so stay tuned for more details. Thank You! A huge thank you to everyone who has been testing and providing feedback. The past few months have been some of the most rewarding in HyperSpin’s development, and we couldn’t have done it without your support. Happy gaming!
    8 points
  16. Feel free to test this out on my button. I'm a broke ass old guy and too ugly for only fans. Spread some cheese on this cracker! Hahaha
    8 points
  17. HQ I rewrote the installer file. This should fix the issue users are reporting where updates ignore the install directory selected during the initial install. Steam launch error fixed Bezel project install should be smoother. Fixes bugs where it wouldn't show bezels after install Intro outro videos can now be the same without error Media delete should now work Cache bugfix HS VIDEO THEMES! Please use the overrides folder and rebuild cache in HQ (requires HQ 2.0.36) Pause everything during outro playback Menu fixes Controller updates to support closing and quicker movements Video marquee overrides updated Video snap fixes for all systems Overall stability improvements from testing feedback See this post for a demo and more details
    8 points
  18. Mid Week Update The 2.0.37 update is mainly a cache system rewrite. The majority of reported bugs center around this root issue. 2.0.37 is currently in the internal testing phase and a public release is tentatively expected by end of week if all goes smoothly. per @fr0stbyt3
    8 points
  19. 8 points
  20. here we go again... same rules as before... only usa and liberties will be taken... also i may do some japanese ones just not a priority and these take time so am aiming for usa ones. all games will be done... including homebrew and unlicense ones like the double dragon one here Download: https://drive.google.com/file/d/16xxkdPfBwSVXs6J57uKNf4GpJn_aqXf0/view?usp=sharing
    7 points
  21. Hey everyone! First off, a huge thank you to everyone who’s been testing, reporting bugs, and sharing feedback over the past few months. Your input has been invaluable in shaping these releases—every feature and fix you see here was directly influenced by your suggestions and the issues you reported. You all rock! We’ve been working through a pretty substantial update cycle across the entire HyperSpin ecosystem. This includes over 100 improvements spanning HyperHQ (v2.0.103-beta through v2.0.116-beta), HyperSpin (v2.0.55 through v2.0.61), HyperTheme (v1.9.0 and v1.10.0), and our documentation site. Here’s what we’ve been able to get done: complete MAME overhaul, a new plugin system, GPU optimization improvements, significant RAM reduction on large libraries (60-85% in testing), automatic database backups, and quite a bit more. We’re doing our best to address the feedback you’ve shared and make the ecosystem more reliable and performant. Let’s walk through what’s new! MAME - Complete Rebuild The MAME plugin received a complete architectural overhaul with massive improvements: Core Improvements Streamlined Wizard: Faster, cleaner setup process with better feedback Large Collection Support: Handle massive MAME game lists (10,000+ games) without slowdown Local Processing: Game XML processing happens locally for dramatically improved speed New Plugin Architecture: Built on the all-new plugin system for better reliability Enhanced Update Workflow Visible Filters: Filter options now stay accessible during MAME updates Media Options Available: Choose which media types to download while updating Better Feedback: Clear progress indicators at each stage More Control: Better visibility into what’s being updated and downloaded New Filtering Options Handheld Games Filter: New filter specifically for handheld/portable arcade titles Better Organization: Organize your MAME collection by form factor Dedicated Wheels: Create specialized wheels for handheld classics This rebuild addresses nearly every pain point users experienced with the old MAME setup. Whether you’re managing a small curated collection or a complete MAME set with thousands of games, the new system handles it smoothly. Plugin System - Expand HyperSpin Your Way One of the most significant architectural changes is the introduction of a full plugin system: Core Philosophy Keep HyperSpin Lightweight: Core application stays lean and fast Add Features as Needed: Install only the plugins you want Community Extensions: Users can create and share custom plugins Developer-Friendly Features Load Development Plugins: Test plugins without publishing them Direct Installation: Install plugins right from the plugins page Comprehensive API: Full access to system and media folder data Better Event Handling: Plugins can hook into application events Media Folder Overrides: Plugins can provide custom media folder paths Enhanced Security Challenge-Response Authentication: New security model for plugin communication Protected Access: Plugins can’t interfere with each other or core functionality User Experience Cleaner Confirmation Dialogs: Improved messages when installing or managing plugins Better Error Handling: Clear feedback when something goes wrong Reliable Loading: More consistent plugin initialization from folder installations The plugin system opens up exciting possibilities for community-driven features while keeping the core HyperHQ application maintainable and fast. HyperSpin Performance Lazy Loading Update HyperSpin v2.0.57 introduced a complete rewrite of the media loading and management system: Assets Load On-Demand: Media files load only when needed, not all at startup 60-85% Less RAM Usage: Massive memory reduction, especially with large libraries New Cache Database: Lightning-fast lookups replace slower file system operations Smoother Performance: Reduced memory pressure means better overall responsiveness This single change transforms HyperSpin’s performance on systems with large game collections. If you have thousands of games, you’ll immediately notice the difference. GPU Detection and Optimization HyperSpin now intelligently detects and optimizes for your graphics hardware: Hardware Analysis: Detects dedicated vs integrated graphics automatically Adaptive Settings: Graphics settings adapt based on your hardware capabilities Safer Defaults: Systems with integrated graphics get conservative settings Maximum Performance: Dedicated GPU users get optimized settings for smooth animation Smoother Wheel Navigation: Silky-smooth scrolling with dedicated GPUs Better Frame Rates: Fixed loading screen lag and frame drops Maintains 60 FPS: Multi-window support (with marquee displays) stays buttery smooth Resource Management Background Pausing: Animations pause when HyperSpin isn’t the active window Reduced Background Usage: Lower CPU/GPU usage when minimized Better Memory Management: More efficient allocation and cleanup Optimized Image Caching: Smarter caching strategy for browsing Data Protection - Automatic Backups HyperHQ now includes a comprehensive backup and restore system that protects all your hard work: Automatic Backup System Configure automatic backups in Settings > HyperHQ > Database Backup Backups run automatically on the schedule you choose Smart cleanup keeps your 7 newest backups and removes older ones Backups include your entire database—all systems, games, media links, and settings One-Click Restore Browse your available backups in the settings panel Restore any backup with a single click App automatically restarts with the restored database Perfect for recovering from bad configurations or testing changes Manual Backup Option Create a backup anytime you want with one click Perfect before major changes or updates Backups are stored safely and clearly labeled This system means you can experiment freely, knowing you can always roll back to a known-good state. Testing new configurations? Make a backup first. About to import hundreds of new games? Make a backup first. Peace of mind is just one click away. Visual Experience - Marquees & Backgrounds The marquee system has been completely reimagined with stunning new features: HyperHQ Marquee Display Enable "Marquee (HyperHQ)" in settings to see your marquees while browsing games Smooth animations and background blur effects Proper window management and positioning Works alongside HyperSpin for dual-display setups Three New Animation Styles Slide: Marquees slide gracefully into view Cascade: Layered animation effect Expand: Zoom and expand animations Random Playback: Different animation each time you browse for variety Background Effects Dynamic, subtle movement on marquee backgrounds Adds life to static images Creates a more engaging browsing experience Enhanced Customization Background Alignment: Choose top, center, or bottom alignment for marquee background images Per-System Override: Enable or disable marquee media for individual systems Smart Fallback: When marquee media is disabled, shows wheel image with theme background Retro Arcade Theming: Beautiful arcade-themed backgrounds when no marquee images exist Game Backgrounds in Systems Page The Systems page now displays game backgrounds behind the sidebar as you browse: Auto-Switching: Backgrounds change smoothly as you navigate Blur Effect: Subtle blur keeps text readable Darker Gradient: Sidebar has improved contrast with gradient overlay Immersive Feel: Makes browsing systems feel more connected to your game collection Media Management - Faster and Smarter Media handling received significant attention with numerous improvements: Core Fixes Deletion Bug Fixed: Media deletion now properly updates the database (this was a long-standing issue!) Persistent Settings: Download settings are saved when refreshing media Better Checkbox Behavior: Checkbox interactions work more intuitively throughout Auto-Migration: Older system configurations automatically migrate to new format Performance Improvements Faster Matching: More reliable and faster game-to-media matching Intelligent Caching: Smarter caching strategy in media audit reduces redundant operations Optimized Image Loading: Better caching for browsing large collections Smoother Scrolling: Performance improvements when viewing game lists Enhanced Capabilities Expanded Media Type Support: Comprehensive list of game and system-level media types Alphabetized Lists: Media types are now alphabetically sorted in refresh modal JSON Export: Media statistics now export to JSON format with 30-day tracking Logs & Debugging - Complete Redesign The logs page received a complete redesign focused on giving you better visibility into what’s happening: Powerful Filtering System Real-Time Search: Type to instantly filter logs by message, level, source, or timestamp Entry Counter: See exactly how many log entries match your current filters Source Toggles: One-click filtering between HyperHQ and HyperSpin logs Level Filters: Quick chips for All, Info, or Errors only Usability Features Copy Individual Entries: Copy any log entry with one click Copy All Filtered Logs: Export all visible logs at once Clear Logs Button: Remove logs from view without closing the page Auto-Scroll Toggle: Control auto-scroll with clear visual indicator Scroll to Top Button: Appears when you’ve scrolled down Whether you’re troubleshooting an issue, monitoring background tasks, or just curious what’s happening, the new logs page makes it faster and easier to find what you need. RetroArch Integration HyperHQ now includes an intelligent core selection system with pre-configured recommendations for over 100 gaming systems: See Only Compatible Cores: The system filters cores to show only those that work with your chosen platform Smart Recommendations: Default cores are pre-selected based on community best practices Integrated Setup: Core selection is built right into the system configuration workflow Automatic Launch: Your chosen core is used automatically when launching games Video & Animation Fixes Numerous video and animation bugs were identified and fixed: Video with Marquee: Fixed video playback when marquee displays are enabled Transition Pausing: Corrected videos and transitions pausing incorrectly JPG Support: JPG files now load correctly as metadata images Flipbook Animations: Resolved flipbook animation bugs Tiling Issues: Fixed theme tiling problems Projection Fixes: Corrected rendering issues with projections Granular Progress: More detailed progress indicators during asset loading Metadata Hiding: Metadata automatically hides while spinning/changing wheels (default theme) Game Management Enhancements Hide and Disable Games Grayscale Indicators: Hidden or disabled games shown with grayscale effect Show Hidden Toggle: Quickly show or hide disabled games Better Organization: Remove games from wheels without deleting them "Scrape As" Feature Custom Scraping: Tell HyperHQ to scrape games as a different System. Perfect for Custom Systems: Handle homebrew, hacks, and custom collections Better Metadata: Get accurate metadata for games with unusual names User Experience Improvements Drag-Drop ROM Paths: Drop folder paths directly into path fields Compact Asset Grids: Cleaner, more efficient grid views for media Better Responsive Layouts: Improved layouts throughout the application Wheel Manager Help: Added help documentation for wheel configuration HyperTheme Enhancements Change Theme Type Anytime The biggest limitation in HyperTheme has been eliminated: Change Theme Type After Creation: No longer locked into your initial choice Automatic Validation Updates: Validation rules adapt to new theme type Dynamic Form Updates: Form fields adjust based on theme type Smart Tag Management: Tags automatically update for compatibility Workflow Improvements Spacebar Control: Press spacebar to play/pause theme preview One-Click Downloads: Save media items directly from the library with new download button Better Browsing: "Load More" button remembers your filters Better Loading Spinners: Loading indicators work correctly throughout Fixed Metadata Loading: Metadata images load reliably EmuMovies Fixed: Video preview works again Visual Polish Removed Blue Halos: Eliminated distracting blue focus highlights Updated Theme Colors: Refreshed colors in left navigation menu Loading Indicators: EmuMovies content shows proper loading states Fixed Dropdowns: System Theme dropdown works correctly Documentation Improvements The documentation site at docs.hyperai.io received significant updates: Plugin API Standardization: All Socket.IO events now use camelCase convention Enhanced Plugin Logging: Comprehensive logging examples and best practices Multi-Language Support: Examples provided for Go, C#, and Python plugins Improved Event Documentation: Updated event subscription examples with camelCase patterns Emulator Management Script Management Reset Emulator Scripts: New button in emulator metadata editor Fresh from Server: Pull latest default scripts with one click All Script Types: Covers startup, exit, pause, resume, reset, save state, load state, and disc swap scripts Reset in Cache Settings: Reset button also available in Cache Settings Better Selection Interface Improved Dropdown Visibility: Emulator selection dropdown works better Clearer Options: Better organization of emulator choices Theme Management Efficient Metadata: More efficient theme metadata processing Better Caching: Improved caching strategy for themes No More Repeated Downloads: Fixed themes downloading repeatedly Privacy and Community New privacy controls give you transparency and choice: "Help Improve HyperHQ": Toggle to control usage data collection Community Metadata Sharing: Control whether you contribute metadata improvements Your Choice: Both features completely optional Transparency: Clear explanation of what gets shared Version Summary This update cycle included: HyperHQ: 14 releases (v2.0.103-beta through v2.0.116-beta) Plugin system launch Database backup system RetroArch core selection MAME plugin rebuild Marquee system overhaul Logs page redesign Media management improvements 100+ individual improvements HyperSpin: 7 releases (v2.0.55 through v2.0.61) Lazy loading system (60-85% RAM reduction) GPU detection and optimization Performance improvements throughout Video and animation fixes Better resource management Multi-display improvements HyperTheme: 2 releases (v1.9.0 and v1.10.0) Change theme type after creation Spacebar preview control One-click media downloads Interface improvements Bug fixes and stability HyperSpin Docs: Alpha improvements Plugin API standardization Enhanced documentation Search function Better organization Your Feedback Matters We’d love to hear your thoughts on these updates: Which features are you most excited about? What improvements have made the biggest difference for you? What would you like to see next? Are there any issues you’re encountering? Thank you for being part of the HyperSpin community. Here’s to many more improvements ahead! As always, thanks for all your support, feedback, and enthusiasm—it’s what keeps us going. Stay awesome, -fr0stbyt3 Neon__Tokens_Arcade_Theme (1).mp4 WanganMidnight.mp4 Wacky_Races.mp4
    7 points
  22. not much to report. Devs have released a new private beta to the team to test, but have been reported several bugs, preventing the public release of this particular installment. once its been ironed out enough , you will be able to test the public release of this version. Im seeing a lot of really cool features being added, but i cant reveal the specifics, because they are the ones that are entitled to unveil them. Just believe me when i say that quite a few of the requested features ive read in the forum, are popping up, plus a ton of extras! Ive been keeping busy with artwork projects, most of which are just creations i made to place on my personal setup. As well as getting back into my theme'n groove with a few mor ArcadePC themes. Heres a few screenshots:
    7 points
  23. Hey everyone! The past month has been packed with updates across HyperTheme, HyperSpin, and HyperHQ. We’ve knocked out dozens of bug fixes, introduced tons of new SFX, added controller support, and made the whole system feel a lot more polished. Let’s dive into what’s new! HyperTheme + ThemeBuilder We’ve continued building out the visual side of HyperTheme with new effects, better tooling, and publishing improvements that help your work shine across the web and the forums. New SFX Effects We’ve added a big batch of new shaders to help you get creative with your themes. These are now available directly in the ThemeBuilder: To Grayscale To Color Bloom Gauss Color Adjustment To ASCII Art Outline Bevel Color Replace Cross Hatch Big thanks again to @yaron and the shader team for making these possible. Improvements to Builder & Publishing Animations can now be added to groups (Layer Grouping is now live!) Rotation animations now support flag SFX Themes now auto-post to the HyperSpin forums with full credit and YouTube preview support Publishing screen now pulls all your data into the forum post UI refresh for the project edit and publish experience Bug Fixes Fixed issues where themes would freeze or fail to publish Fixed theme loading issues and animation overlap Reveal animations now reset after running Grayscale, grow Y, ripple shaders, and PSD uploads all fixed Group pivot and animation timing bugs resolved (Exploding Kittens timing issue squashed) Reminder If your theme looks off in HyperSpin but fine in the builder, just republish—it should correct itself. Already helped a few folks fix things instantly. HyperSpin HyperSpin now fully supports all new SFX, including everything added in the latest ThemeBuilder release. Combined with improved controller support and bug fixes, this is the smoothest HyperSpin experience yet. New Features Full support for DirectInput (alongside XInput) All new SFX types now supported System Defaults now load properly Faster ROM loading and overall responsiveness Updated Joystick animation (thanks @yaron for the animation and @rondar for the artwork Fixes Fixed issue where HS was still accepting input after a game launch Animations now wait until fully loaded Fixed theme and MAME game previews not showing Menu navigation issues resolved Video overrides now stretch fullscreen Themes no longer load twice UI touch-ups and overall polish HyperHQ The controller config pages are starting to take shape, and although we’re still in beta, there’s been huge progress here—especially around MAME and emulator support. New Controller Features New controller interface (rebinding required) Support for multiple controller types including DirectInput "Clear All Mappings" button added Better support for custom emulators Speed and stability improvements MAME Enhancements Support for more than one MAME install MAME Update Wizard (update without deleting files) MAME Import Wizard (change settings without full reset) Ability to duplicate MAME configs ROM & Emulator Additions Full support for file type filtering by extension You can now define exactly which file types are recognized per system While HyperTheme got the spotlight this month, we're now shifting gears toward controller testing and finishing up the next round of builds. If you have a controller setup handy, we’d love for you to help us test. More soon! — fr0stbyt3 Big thanks to @Roadrunner and @rondar for the epic themes that they've been working on. Please check out the new themes thread for more updates! bandicam_2025-06-30_13-58-16-030.mp4 Blades_of_Steel.mp4 bandicam_2025-06-25_14-57-47-626.mp4 bandicam_2025-06-29_12-04-37-968.mp4
    7 points
  24. HyperHQ Systems Updates to the add system pages Made the system add page wider to show more date Sync all systems added to settings > cache Downloads Fixed main menu video error Added support for more systems Startup Fixed issues where some users were experiencing lag on startup
    7 points
  25. We have a new website feature to go along with the HyperSpin 2 beta, the Beer Me! (Tip System) Members now have the chance to show their support and appreciation for their favorite artists and contributors by treating them to a cold, frosty pint anytime! HyperSpin has always been a community driven by incredible artists, and the contributions to this project are nothing short of amazing. While reactions, ratings, and download counts are great, nothing quite compares to the gesture of buying someone a drink to say, "Thank you." So, why wait? Show your gratitude... buy that artist (or contributor) a beer today! Here are a couple of examples Forum Post: Profile Page: A big shout out to @RetroHumanoid for being our tester. I hope you do not mind being the example. Content Creators (Note: This is only available to the Content Creator group) Setting up your Beer Me! button couldn't be easier. Head over to your account settings and click on Beer Me! Settings All you need to do is put in your link: Currently it supports links from paypal.com paypal.me cash.app Acknowledgements: Huge thank you to VPUniverse and @Dazz for getting this feature developed and sharing it with HyperSpin. Notice about abuse: Abuse of the Beer Me! system could result in removal of access to the system or even account removal.
    7 points
  26. I just wanted to say that it is extremely exciting to see HyperSpin being developed again. Being honest, I migrated everything to LaunchBox several years ago, but I'd never given up hope that HS 2.0 was still going to see the light of day. While long delays in updates can and did lead to a lot of folks jumping ship, I will always consider returning if/when 2.0 reaches the same level of maturity as LB. One area where HS always did have an advantage (and still does with this new release) is in theme development. HyperTheme was always such a fun, intuitive tool. I'm SO glad that isn't changing and is being modernized and improved. Everything I'm seeing so far looks really promising and with fr0stby3 and crew on the job, I have no doubt things will only keep moving in the right direction. I understand the disappointment a lot of users felt in OG HyperSpin's slow descent into deprecation, but I think it's absurd to hold any ill will towards the developers for it. Original HS was still usable, if severely outdated, till the last day. But we have to remember that this is a HOBBY for these guys running parallel to the demands of a regular life. Let's look forward to the future and expend energy on smoothing out the wrinkles and eradicating some bugs!
    7 points
  27. Arcade (MAME) Main Menu Theme
    7 points
  28. Super Nintendo Main Menu Theme
    7 points
  29. Wacky Races Fun theme featuring Muttley laughing animation. I redrew the character and split up the pieces so I could stack them and animate them.
    6 points
  30. TG16 CD Logos: https://drive.google.com/file/d/1gtvgVafWWLojmvDA4NmHOv0is2Jx1XEj/view?usp=sharing TG16 Cart Logos: https://drive.google.com/file/d/1-j0VgdU5o5hrg8mt6zyJDaCjNHIPSy6P/view?usp=sharing just started on these.. only doing english titles and i think theres only like 140 or so... will not use generic font they use for some games like the baseball one here... i used the title screen instead... so yeah same rules as before if i like the title screen better then ill use that some logos are shared with the SMS set as theyre the same colors / style
    6 points
  31. After 2 years of effort we here at EmuMovies have finally completely re-recorded and remade the complete MAME video snap set. The previous set had its roots going back 16 years and things look so much better now. The new videos are available in 1080p, 480p and 240p sizes depending on your use case and are available on the website in 240p quality and on our FTP and Sync services in all quality levels. Thanks to our internal team for helping to get all these done, edited and available. We will keep posting updates to our sync and ftp services monthly as new titles come out (we are working on another update right now) but if we don't just stop and announce our progress nobody will know! So please take a moment and refresh your video snaps, you will be glad you did. Thanks to all our supporters and front-ends that keep us going every month and a huge shout out to Launchbox for their 11 years of partnership. Enjoy the content everyone. [File List] MAME Arcade (Video Snaps)(HD)(MAME)(EM .278).txt[File List] MAME Arcade (Video Snaps)(HQ)(MAME)(EM .278).txt[File List] MAME Arcade (Video Snaps)(SQ)(MAME)(EM .278).txt PS... XBOX 360 hits next week View the full article
    6 points
  32. ---DOWNLOAD HERE--- https://drive.google.com/file/d/1rCp7_KEVC8x-DrsDRf_T6yeMLzxoK2hu/view?usp=sharing i started this in june and ive done 241 so far... will zip up and upload when done. SMS needs love so figure am may as well be the dumb ass to volunteer lol Goal is to do the english set including homebrew games in higher quality and not the old crap thats around. Not going for 100% original as sometimes theyre just but ugly, but will not choose to use the arcade or genesis version cus they are cooler, i do want to stay as close as possible, but will take liberties where i see fit. NO FONTS ARE USED... well i think 3 so far i have used actual fonts... they just to upscale good enough for me and half the time theyre not accurate enough for me. will also do title screen ones if theyre better. 99% of these are complete tear down and rebuild, some i can upscale and cut/recut from logos ive found online, but when upscaling then you have to recut them as the stroke in them its all messed up to begin with... so almost always i just recreate them. anyways as i get closer i may ask for a complete list as i dont think i have one... i have a 350+ list so am not sure. anyways i post them as i go on planetgeekdom discord and launchbox but will stop by when done or near done to share here.
    6 points
  33. Over the past week, we’ve refined the UI, streamlined performance at startup, and tackled key bugs affecting game lists. You can now rely on CRC checks for systems to get real-time status updates, and the newly refreshed UI design ensures smoother navigation. We’ve also addressed issues with RetroArch integration, resolved duplication errors, and consolidated logs for easier troubleshooting. Here’s what’s new: HyperHQ Emulators Launch Bug Fix: Resolved an issue preventing games from launching properly after editing an emulator. RetroArch Improvements: Fixed RetroArch core settings. Fixed a bug where custom RetroArch installs did not display selectable cores. UI Enhancements: Improved the emulator UI for a cleaner, more intuitive experience. Games Refresh Duplicates: Fixed an issue where refreshing the game list could create duplicate entries. Systems Add System View: Updated UI for a wider layout, displaying more data. Automatically syncs newly added systems to Settings > Cache. System CRC Checks: Added CRC checks for systems, providing status updates on potential issues. Downloads Main Menu Video: Fixed an error preventing main menu videos from loading. Expanded Support: Added compatibility for additional systems. Startup Performance Fix: Addressed lag issues experienced when launching HyperHQ. Logs Unified Log Viewer: Consolidated HyperSpin and HyperHQ logs into a single interface. Search HQ Search Bug Fix: Corrected an issue where searching within HyperHQ was not functioning properly. HyperSpin Updates (2.0.35) Image Scaling Bug Fix: Corrected a scaling issue that affected image display. Controller Exit Fix: Resolved an issue preventing controllers from properly exiting HyperSpin. Missing Images Fix: Addressed a bug where the wrong image would display if the intended image was missing. Theme Player Update: Made improvements to the theme player for a smoother experience. One of the biggest items on our radar remains the new direct HID controller support. We’re still a few weeks out from having it fully integrated, but each round of testing has brought us closer to a smooth, native experience. We appreciate your patience as we iron out the final kinks. Thank you, as always, for your support and feedback. These updates wouldn’t be possible without your help. Keep the suggestions coming, and we’ll keep refining. Happy gaming!
    6 points
  34. HyperHQ Emulators Fixed bug where launching games would not work on emulator edit. Fixed RetroArch core settings. Added system CRC checks (now provides status updates). Updated emulator UI. Fixed bug where a custom install of RetroArch did not have selectable cores. Games Fixed issue where duplicates would be created on game refresh. Logs Log viewer now shows HyperSpin and HQ logs in the same viewer. Search Fixed search in HQ. Systems Add system view UI updated. Added system CRC checks (now provides status updates).
    6 points
  35. Wow, such an awesome feature! Whoever come up with that idea was a genius!
    6 points
  36. It takes a little longer for the current cache system to rebuild, which is what it looks like you're seeing there. For now, making changes in the wheel manager and waiting for it to complete should fix up all your issues. Don't worry though, changes are coming next week that should fix you right up. Sorry for the delay in response guys. As you can imagine, its be a crazy 15 days or so and I was taking a beat to reset.
    6 points
  37. 6 points
  38. Nintendo Game Boy Main Menu Theme
    6 points
  39. on alpha mission yes am aware #2 is not symmetrical but thats how the og was
    5 points
  40. Good to be back brother. Time to get the vibe back, excited to be working with you guys again. showing of our art, giving feedback @baddeolv was always an A'hole back in the day... lets see if he is a bit nicer nowerdays. and which of you guys is from the PEGI region? have some great stuff coming in the near future.
    5 points
  41. I noticed that we have a few platforms that are missing complete box and Cart artwork and I have started to create the ones that I noticed as I installed them on my wheel. Here is a preview of my progress so far, and more to come over time
    5 points
  42. THESE TAKE A BIT LONGER BUT BETTER THAN OG SHI5 LOGOS...CLOSE ENOUGH FOR ME HEHE...#245 .... OOPS CASP SMFH
    5 points
  43. forgot to add this one... wont find a cleaner one in the wild at all... cool game too xD
    5 points
  44. I know you guys have been working tirelessly for some time ...but F...me!! That's some serious power input!!!
    5 points
  45. As someone who has never used any other frontend other than Hyperspin, (that would be very wrong) this news from @retrohumanoid is very exciting and kind. Looking forward to seeing your work in HS2. Cheers.
    5 points
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