
SupraKarma
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HyperCL
Everything posted by SupraKarma
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Version 1.1
100 downloads
I noticed that most (almost 2/3s) of the games in the Magnavox database use only a few fonts on the box art (Arial Bold, Helvetic Now Text Medium being the most prominent), and was surprised to see that nobody has put together anything authentic in the way of a wheel set. I tentatively use the 'HQ' expression, there were a couple of wheels that came from poor sources. I did the best I could with them (I am a weekend warrior, not a pro), and overall I am happy with what I've created. Accuracy was my highest priority. Most of the wheels are quite large (only 15 are less that 800 pixels wide), and as far as I can tell it doesn't slow down HyperSpin at all, since most of them are just plain text, and one color. So, I don't recommend resizing them, why sacrifice quality if you don't need to? That being said, I included a folder with 400x175, if you must have it. -
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Nintendo Entertainment System - 3D Boxes [HQ Hi Res] - Complete
SupraKarma commented on Kondorito's file in Media
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Version 1.0.0
83 downloads
A collection of 976 2D box arts for NES. May contain some duplicates. Contains a high number of hard to find artwork for unlicensed games and prototypes. Also, a custom database that I am using to go with it, since many games are not in the official database - only 16 games are missing artwork, and 10 of those are prototypes. There are a handful of Famicom and FDS games in there. Use it or don't, I'm providing it as a convenience. I decided to go ahead and upload my wheels too, since I created several from scratch, and updated some from the FTP set that were incorrect. All games in the database have wheels at least. -
NEC PC Engine - 3D Jewel Cases [HQ Hi Res] - Complete
SupraKarma commented on Kondorito's file in Media
- 6 comments
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- if you are reading this you are awesome
- set
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Version 1.0.0
78 downloads
This is supposed to look like the Nintendo Vs. Unisystem arcade cabinet side art: I spent way too much time on this, and it didn't even turn out as good as I'd hoped, but meh. Here it is if you want it. I've included my .psd files (they're a mess) if anyone else wants to work on what I was. -
Version 1.1.0
99 downloads
Tonesmalone had this uploaded over at the RocketLauncher forums. While perfectly fine as it was, I have OCD and reworked it to suit my own needs (namely, I cleaned up the artwork a bit, resized the main window, and took great care to get all 3 windows to fit pixel perfect). Also included is a new 'pad.png' file for the PicoDrive emulator, to replace the default artwork. It's nothing fantastic, I just took what was already there and cleaned it a bit and skewed the perspective so that it looks right. Lastly, I've included a user function for RocketLauncher that will move the mouse cursor out of the way while your fade screen is happening, then once the emulator is loaded, it moves the cursor squarely in the middle of the pad artwork, where it should be. -
Super Nintendo Entertainment System - Genres Fixed - Database (XML)
SupraKarma commented on Rowr14's file in Databases
- 4 comments
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- snes
- ultimatesnes
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- main menu
- console hacks
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Version 1.0.0
236 downloads
Have you noticed that some of the vertical games for Sega Naomi look terrible stretched out (even to 4-3 aspect ratio)? Well, this is an attempt to address that. If you have bezels turned on in RocketLauncher, and set the aspect ratio to 'stretch' in the Demul module, it should display correctly for vertical games with this bezel. So far, I've only tested a few games. Here's a before and after: As you can see, in the 'after' shot the Naomi logo doesn't look distorted. When I was tweaking the display, I simply compared a Naomi logo (with the correct aspect) with a screenshot, and I made adjustments until it was close to perfect. (note that I cut out part of the bezel to make sure the sides are lined up properly). So while I am not entirely sure if this is 'perfect' vertical aspect, Demul has no setting to do so, and this was a trial & error attempt at improvement. I've updated the files, and figured out all (I think) of the vertical games. All you will need to do is unzip this download into your \RocketLauncher\Media\Bezels\Sega Naomi folder.- 1 comment
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- naomi
- rocketlauncher
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Version 1.4.0
2,151 downloads
When Kondorito and I started on this set, we had decent source material to work with - but the boxes were aged, rough, and somewhat worn. We proceeded to crop fronts, sides, and bottoms (in case we wanted to go a different direction), and we began to realize... these worn boxes didn't look *that* bad. In fact, they looked like they could realistically be a part of someone's actual collection (because they were, in fact). Personally, when I determine a box's overall condition when shopping on ebay, I have an idea in my mind of what is acceptable condition. If the box is a solid B, I'll buy it. The same principle applies here - if the box was a B or better, we didn't bother airbrushing them. To us, there is a certain charm to an age worn box. Not to mention, we also concurred that spending hours making the blacks pitch black, whites whiter-than-white, the colors too vibrant, airbrushing all dust specks, etc. was not the direction we wanted to go. Of course the argument could be made that we just didn't want to put forth 10x more effort into making them look perfect. And there's some truth to that, at least for me. But it was a solid 120 hours of work on my end (at least), plus however long it took Kondorito on his end of things. I'm glad it's done, I'm satisfied with the less than perfect result, and I have no plans to improve on it. Beauty is in the eye of the beholder. This set isn't for everyone. If you want a perfect looking set, look elsewhere. However, if you like the 'realistic' look, I think you'll be quite happy with this set. Many of the boxes look like actual photos - the cardboard looks realistic, and the wear and the dust adds to that effect. Enjoy. -
[OFFICIAL] Microsoft MSX2+ XML Database View File I've corrected the 'manufacturer' meta data to reflect the developer/publisher accurately. I've also added the following games: Dragon Slayer V - Sorcerian (Japan) (Translated En) Nyancle Racing (Japan) (Translated En) Xak - The Art of Visual Stage (Japan) (Translated En) Xak II - Rising of the Redmoon (Japan) (Translated En) Ys III - Wanderers from Ys (Japan) (Translated En) Also please note there is a game in the database called Ys III - Wanderers from Ys (Japan) (Translated En) (Disk 1) (Alt for Tiger Quarry crash). You will need the Japanese version of the disk for only the Tiger Quarry area, otherwise, the game will crash when you enter. This game isn't actually worth playing if you ask me, as the SNES version and TG16 versions are far superior, but it exists, so it's in the database. Changed hyphens to colons in the descriptions. Final notes - I realized I didn't follow the existing name scheme of "Disk 1 of 4" and just opted to use "Disk 1" on my new additions. I've already got everything set up on my end, and I am uploading my work as a courtesy - but if this bugs you, by all means, drop by the development thread, and upload a corrected database. Development thread: Submitter SupraKarma Submitted 10/03/2017 Category Databases (XML) Credits
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Version 1.1
130 downloads
I've corrected the 'manufacturer' meta data to reflect the developer/publisher accurately. I've also added the following games: Dragon Slayer V - Sorcerian (Japan) (Translated En) Nyancle Racing (Japan) (Translated En) Xak - The Art of Visual Stage (Japan) (Translated En) Xak II - Rising of the Redmoon (Japan) (Translated En) Ys III - Wanderers from Ys (Japan) (Translated En) Also please note there is a game in the database called Ys III - Wanderers from Ys (Japan) (Translated En) (Disk 1) (Alt for Tiger Quarry crash). You will need the Japanese version of the disk for only the Tiger Quarry area, otherwise, the game will crash when you enter. This game isn't actually worth playing if you ask me, as the SNES version and TG16 versions are far superior, but it exists, so it's in the database. Changed hyphens to colons in the descriptions. Final notes - I realized I didn't follow the existing name scheme of "Disk 1 of 4" and just opted to use "Disk 1" on my new additions. I've already got everything set up on my end, and I am uploading my work as a courtesy - but if this bugs you, by all means, drop by the development thread, and upload a corrected database for others to use. Development thread: -
[OFFICIAL] Nintendo Wii XML Database View File So I was looking for a Wii development database thread in the forum. There wasn't one, but I found this from 6 months ago instead: "That Wii DB is a mess. Someone did a CTRL+H to replace all instances of the word "Racing" with "Driving" While all they had to do was change "<genre>Racing" with "<genre>Driving" Then circo took that faulty xml and made it "official" =___=!" I have zero plans to do anything special with this database. All I've done is correct the instances of 'driving' in the descriptions/game names, and replaced hyphens with colons in the description. I've made a development thread - if you want to contribute to this database, please do. I am not the keeper of these databases, I'm just a contributor. http://hyperspin-fe.com/forums/topic/34045-official-nintendo-wii-xml-database-thread/ Submitter SupraKarma Submitted 09/26/2017 Category Databases (XML) Credits
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Version 1.3
532 downloads
So I was looking for a Wii development database thread in the forum. There wasn't one, but I found this from 6 months ago instead: "That Wii DB is a mess. Someone did a CTRL+H to replace all instances of the word "Racing" with "Driving" While all they had to do was change "<genre>Racing" with "<genre>Driving" Then circo took that faulty xml and made it "official" =___=!" I have zero plans to do anything special with this database. All I've done is correct the instances of 'driving' in the descriptions/game names, and replaced hyphens with colons in the description. I've made a development thread - if you want to contribute to this database, please do. I am not the keeper of these databases, I'm just a contributor. http://hyperspin-fe.com/forums/topic/34045-official-nintendo-wii-xml-database-thread/ -
[Official] Nintendo GameCube XML Database 9-21-2017 1.0 View File I did some work on this database a while go, and I had big plans - I was going to have a 'players' field, a 'developer' field, and all kinds of other stuff. But I've scrapped that, because HyperSpin in it's current state can't even utilize any of these fields. Instead, I've opted to create custom XMLs. At the moment, I have a 'Two Players' and 'Multiplayer' XML finished - and they are quite accurate, as I compiled the data directly from the backs of the boxes, that clearlly state how many players the game has. Please note that this is for *english games only*. I found the Japanese games too frustrating to navigate menus, and I don't like compiling data from 3rd party sources, so that's that. Otherwise, the manufacturer field now accurately reflects the name of the publisher. It makes no sense to have the name of some obscure, uncredited developer as the name in the description, when we have nice box arts that clearly tell you who published the game. The publisher should be the standard for all console/handheld systems, at least in this version of HyperSpin. An alternative of course is to put both - developer/publisher - and that's always an option. But at the least, the publisher should always be there. Prior to my work, this database was very flawed in respect to the manufacturer field. Sometimes the developer was used, sometimes the publisher was used, sometimes the data was completely wrong. Special thanks goes to JSinn for having a complete set of box backs for me to use to compile the data for the two player and multiplayer XMLs. Submitter SupraKarma Submitted 09/21/2017 Category Databases (XML) Credits
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Version 1.1
1,644 downloads
I did some work on this database a while go, and I had big plans - I was going to have a 'players' field, a 'developer' field, and all kinds of other stuff. But I've scrapped that, because HyperSpin in it's current state can't even utilize any of these fields. Instead, I've opted to create custom XMLs. At the moment, I have a 'Two Players' and 'Multiplayer' XML finished - and they are quite accurate, as I compiled the data directly from the backs of the boxes, that clearlly state how many players the game has. Please note that this is for *english games only*. I found the Japanese games too frustrating to navigate menus, and I don't like compiling data from 3rd party sources, so that's that. Otherwise, hyphens have been replaced with colons in the description field. The manufacturer field now accurately reflects the name of the publisher. It makes no sense to have the name of some obscure, uncredited developer as the name in the description, when we have nice box arts that clearly tell you who published the game. The publisher should be the standard for all console/handheld systems, at least in this version of HyperSpin. An alternative of course is to put both - developer/publisher - and that's always an option. But at the least, the publisher should always be there. Prior to my work, this database was very flawed in respect to the manufacturer field. Sometimes the developer was used, sometimes the publisher was used, sometimes the data was completely wrong. Special thanks goes to JSinn for having a complete set of box backs for me to use to compile the data for the two player and multiplayer XMLs. If you'd like to contribute to GameCube database development, please visit the following thread. -
Super Nintendo Entertainment System - Database (Official)
SupraKarma commented on SupraKarma's file in Databases
I'm not entirely sure, to be honest. It was that way when I found this community. If I had to guess, I would suspect it is because Super Famicom is such a huge presence (lots of translated games), that people didn't like the idea of cluttering up their list of American games. I personally prefer them split, as I enjoy having a separate theme and wheel for the Japanese games. But if you want to combine the two lists, all you have to do is download Don's HyperSpin tools (I prefer the beta release for this task) and use the List Merger tool. It would be strange to have a Sega Genesis and a Sega Genesis Japan wheel, but for some reason, having the SNES stuff split doesn't bother me. But then on the other hand, I also have a Sega Saturn Japan wheel. There's no wrong way to build your system. -
[OFFICIAL ] Nintendo Famicom XML database 8-21-2017 View File Credit goes to Tonesmalone, chex, and Retro Goonie. Special thanks goes to Kondorito for already having box art for the entire database - that made my job a lot easier. I have taken the development thread [Official] database, and done the following 1. Corrected errors in the <manufacturer> field. I am primarily concerned with the name reflecting what is written on the box - and I tried to be as accurate as possible. So if one game uses the typical 'Taito' logo, but another one uses 'Taito Corporation,' I entered the data accordingly. Sometimes there is no logo, and I had to use the small print on the back of a box or the cartridge. And some cases, I had to use the title screen. I tried to give respect to any situations where there were multiple names on the box. In that situation, I entered the data in the format of developer/publisher, or in some cases, developer 1/developer 2/publisher. 2. Re-added two games that were taken out of HyperList - Super Mario Bros (25 Anniversary Edition) (Japan) and Super Maruo (Japan) (Unl) (Translated En). Super Maruo has the enabled="0" feature activated, and if you want it in your collection, you will have to manually alter the database and either change it to enabled="1" or delete it, so that it it is the same as the other entries. It is not just an 'adult' game, it is also pornographic and vulgar. It should be in the list, simply because it exists - but it's also trash in every sense of the word. 3. Changed the Shufflepuck Cafe rating back to HSRS - GA. This game is harmless. There were rumors back in the Amiga days that the scantily clad female would flash you but they are bogus as far as I can tell. And I personally played the Famicom version - there's no nudity. 4. Added 4 new games. Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan) (Translated En) Gimmick! (Japan) (Translated En) USA Ice Hockey in FC (Japan) Venus Senki (Japan) (Translated En) USA Ice Hockey is not a translation obviously, but any Japanese game with 'USA' in the title fascinates me. I've included a genres.zip download, that includes custom manufacturer genres for every single developer/publisher, years, ratings (even though Super Maruo is the only 'Adult' game), and two custom genres - Translations, and Sports Complete. That about covers it. If you have any suggestions/improvements to offer, please visit the following thread: Submitter SupraKarma Submitted 08/21/2017 Category Databases (XML) Credits Tonesmalone, chex, Retro Goonie, Kondorito.
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Version 1.0.0
406 downloads
Credit goes to Tonesmalone, chex, and Retro Goonie. Special thanks goes to Kondorito for already having box art for the entire database - that made my job a lot easier. Game names were not changed at all - if you were already using the development thread database, switching to this one should not break anything, and you will get the benefit of improved meta data. I have taken the development thread [Official] database, and done the following 1. Corrected errors in the <manufacturer> field. I am primarily concerned with the name reflecting what is written on the box - and I tried to be as accurate as possible. So if one game uses the typical 'Taito' logo, but another one uses 'Taito Corporation,' I entered the data accordingly. Sometimes there is no logo, and I had to use the small print on the back of a box or the cartridge. And some cases, I had to use the title screen. I tried to give respect to any situations where there were multiple names on the box. In that situation, I entered the data in the format of developer/publisher, or in some cases, developer 1/developer 2/publisher. 2. Re-added two games that were taken out of HyperList - Super Mario Bros (25 Anniversary Edition) (Japan) and Super Maruo (Japan) (Unl) (Translated En). Super Maruo has the enabled="0" feature activated, and if you want it in your collection, you will have to manually alter the database and either change it to enabled="1" or delete it, so that it it is the same as the other entries. It is not just an 'adult' game, it is also pornographic and vulgar. It should be in the list, simply because it exists - but it's also trash in every sense of the word. 3. Changed the Shufflepuck Cafe rating back to HSRS - GA. This game is harmless. There were rumors back in the Amiga days that the scantily clad female would flash you but they are bogus as far as I can tell. And I personally played the Famicom version - there's no nudity. 4. Added 4 new games. Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan) (Translated En) Gimmick! (Japan) (Translated En) USA Ice Hockey in FC (Japan) Venus Senki (Japan) (Translated En) USA Ice Hockey is not a translation obviously, but any Japanese game with 'USA' in the title fascinates me. I've included a genres.zip download, that includes custom manufacturer genres for every single developer/publisher, years, ratings (even though Super Maruo is the only 'Adult' game), and two custom genres - Translations, and Sports Complete. That about covers it. If you have any suggestions/improvements to offer, please visit the following thread: -
Super Nintendo Entertainment System - Database (Official)
SupraKarma commented on SupraKarma's file in Databases