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Posted

Atari Jaguar added. System red primarily for missing Unl wheels. Can be upgraded to Yellow with completed wheels, green with completed wheels, new pointers, and mebbe some Unl "box" + "cart" art for the 2x unl games listed.

@ninja2bceen, as per the notes, do you still have your PSDs for these pointers? The pointers are perfect but the white doesn't go with the system/theme aesthetics. Could I trouble you for a dark-border alternate, if you have time? Cheers!

 

Side note: This system took like... 3 gd hours cuz apparently none of us, myself included, noticed we'd left the (TM) on the logo so I had to manually remove it from every main menu wheel set and every main menu/system theme @_@

Atari Jaguar

Backgrounds: Not system specific

  • Default (HD)(4:3)
  • Default (HD)(16:9)

Boxes: *Nothing for 2x (Unl) titles but not necessarily required.

  • Default 3D (4:3) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)
  • Default 3D (16:9) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)

Boxes - Backs:

Carts: *Nothing for 2x (Unl) titles but not necessarily required.

  • Default 2D (4:3) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)
  • Default 2D (16:9) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)

    Genre Backgrounds: *Not system specific

    • Default (SD)(4:3)
    • Default (HD)(4:3)
    • Default (HD)(16:9)

    Genre Text:

    Genre Wheels: * Not system specific

    • Default (4:3)
    • Default (16:9)

    Letters:

    • Default (4:3) *Dunk3000
    • Default (16:9) *Dunk3000

    Marquee:

    Marquee (Default):

    Pointer: *White border is out of place and contrasts poorly with the system's aesthetics

    • Default (4:3) *ninja2bceen
    • Default (16:9) *ninja2bceen

    RL:

    Sound - Background Music:

    Sounds - Background Music (Default):

    Sounds - System Exit:

    Sounds - System Start:

    Sounds - Wheel Click: *Not system specific

    • Default

    Sound - Wheel Sounds:

    Sound - Wheel Sounds (Default):

    SpecialA1: *Not system specific

    • Default (4:3)
    • Default (16:9)
    • ninja2bceen - Clock (16:9)
    • Xbox (16:9)

    SpecialA2: *Not system specific

    • Default (4:3)
    • Default (16:9)

    SpecialB1: *Not system specific

    • Default (4:3)
    • Default (16:9)
    • PlayStation (16:9)
    • Xbox (16:9)

    SpecialB2:  *Not system specific

    • Default (4:3)
    • Default (16:9)

    SpecialC1:

    SpecialC2:

    Themes:

    Themes (Default):

    • Default (SD)(4:3)
    • Default (HD)(4:3)
    • Default (SD)(16:9)
    • Default (HD)(16:9)

    Themes (Main Menu):

    • Avar (HD)(16:9)
    • Default (SD)(4:3) *Donald
    • Default (HD)(4:3)
    • Default (SD)(16:9)
    • Default (HD)(16:9)

    Transitions:

    Transitions - Override:

    Wheels:

    • Avar - Jaguar(4:3) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)
    • Avar - Jaguar (16:9) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)
    • Default (4:3) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)
    • Default (16:9) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)
    • Like 1
    • Upvote 3

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    Posted

    Atari Jaguar CD added. Same deal with pointers. Missing all media for Robinson's Requiem (USA) (Unl), a title that was never officially released but eventually released by the developed unofficially. It -does- have box/disc art but doesn't seem to have been dumped yet despite seemingly being on ebay for a not-bad price. System Yellow'd once media for this game is provided; Green'd once better quality discs are made and non-batched 3D boxes are done.

     

    Atari Jaguar CD

    Backgrounds: Not system specific

    • Default (HD)(4:3)
    • Default (HD)(16:9)

    Boxes: *Missing Robinson's Requiem (USA) (Unl)

    • Default 3D (4:3) *2D art batched onto generic "3D" sides
    • Default 3D (16:9) *2D art batched onto generic "3D" sides

    Boxes - Backs:

    Carts: *Missing Robinson's Requiem (USA) (Unl)

    • Default 2D (4:3) *Some discs have a few rows of pixels shaved off the tops and bottoms, no alpha in the plastic parts that should be transparent.
    • Default 2D (16:9) *Some discs have a few rows of pixels shaved off the tops and bottoms, no alpha in the plastic parts that should be transparent.

      Genre Backgrounds: *Not system specific

      • Default (SD)(4:3)
      • Default (HD)(4:3)
      • Default (HD)(16:9)

      Genre Text:

      Genre Wheels: * Not system specific

      • Default (4:3)
      • Default (16:9)

      Letters:

      • Default (4:3) *Dunk3000
      • Default (16:9) *Dunk3000

      Marquee:

      Marquee (Default):

      Pointer: *White border is out of place and contrasts poorly with the system's aesthetics

      • Default (4:3) *ninja2bceen
      • Default (16:9) *ninja2bceen

      RL:

      Sound - Background Music:

      Sounds - Background Music (Default):

      Sounds - System Exit:

      Sounds - System Start:

      Sounds - Wheel Click: *Not system specific

      • Default

      Sound - Wheel Sounds:

      Sound - Wheel Sounds (Default):

      SpecialA1: *Not system specific

      • Default (4:3)
      • Default (16:9)
      • ninja2bceen - Clock (16:9)
      • Xbox (16:9)

      SpecialA2: *Not system specific

      • Default (4:3)
      • Default (16:9)

      SpecialB1: *Not system specific

      • Default (4:3)
      • Default (16:9)
      • PlayStation (16:9)
      • Xbox (16:9)

      SpecialB2:  *Not system specific

      • Default (4:3)
      • Default (16:9)

      SpecialC1:

      SpecialC2:

      Themes:

      Themes (Default):

      • Console (SD)(4x3) *Discs in Artwork2, Boxes in Artwork3
      • Default (SD)(4:3) *Discs in Artwork4, Boxes in Artwork3
      • Default (HD)(4:3) *Discs in Artwork4, Boxes in Artwork3
      • Default (SD)(16:9) *Discs in Artwork4, Boxes in Artwork3
      • Default (HD)(16:9) *Discs in Artwork4, Boxes in Artwork3

      Themes (Main Menu):

      • Avar (HD)(16:9)
      • Default (SD)(4:3)
      • Default (HD)(4:3)
      • Default (SD)(16:9)
      • Default (HD)(16:9)

      Transitions:

      Transitions - Override:

      Wheels: *Missing Robinson's Requiem (USA) (Unl)

      • Avar - Jaguar(4:3) *Missing Robinson's Requiem (USA) (Unl)
      • Avar - Jaguar (16:9) *Missing Robinson's Requiem (USA) (Unl)
      • Default (4:3) *Missing Robinson's Requiem (USA) (Unl)
      • Default (16:9) *Missing Robinson's Requiem (USA) (Unl)
      • Upvote 5

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      Posted

      Very detailed.

      If you have the pointers pack i put together, that was a collection of everything i could find and everything AdamG made.

      Many had the border from the one availiable template but there were.

      Quality is also not the best for whats existing

      Posted
      21 hours ago, Avar said:

      Side note: This system took like... 3 gd hours cuz apparently none of us, myself included, noticed we'd left the (TM) on the logo so I had to manually remove it from every main menu wheel set and every main menu/system theme @_@

      Watch for it. You are going to find more stuff with TM. I went through all that when I redid themes to work on Android.  Unless I'm using some old media...

      Posted

      @ninja2bceen I did some digging and found em. I'll make a black border for the jag ones :D

      @diskmach I figured haha it's not so bad except when it's in a SWF I've gotta decompile.

       

      • Upvote 1

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      Posted
      22 hours ago, Avar said:

      Atari Jaguar

      Boxes: *Nothing for 2x (Unl) titles but not necessarily required.

      • Default 3D (4:3) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)
      • Default 3D (16:9) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)

      Wheels:

      • Avar - Jaguar(4:3) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)
      • Avar - Jaguar (16:9) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)
      • Default (4:3) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)
      • Default (16:9) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl)

      I made a box for Breakout 2000. http://www.hyperspin-fe.com/forums/topic/27733-atari-jaguar-3d-box-set-complete/?do=findComment&comment=264926

      That box is matching the set made by DamnedRegistrations: http://www.hyperspin-fe.com/files/file/12360-atari-jaguar-3d-box-set/

      Also there is a wheel here: http://www.hyperspin-fe.com/forums/topic/353-official-atari-jaguar-wheel-image-thread-complete/?do=findComment&comment=264654

       

       

      • Upvote 2
      Posted

      @rodrigodn Awesome, thank you very much. Guessing those weren't on the FTP or upload section so if you didn't post I'dve likely never found them. Replaced the default wheels with all of your TM removed ones as well. Cheers! Easy to catch TM n R on system wheels and theme logos but notsomuch on game wheels :D

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      Posted

      Atari Lynx added. Some major issues with what would otherwise appear to be a relatively clean set:

       

      Atari Lynx

      Backgrounds: Not system specific

      • Default (HD)(4:3)
      • Default (HD)(16:9)

      Boxes: *Can someone confirm that all Atari Lynx boxes share the same side-style like this? Can't find anything disproving that's the case. HA! GET IT?! THE "CASE!" IT'S A PUN!

      • Default 2D (4:3) *Scans of damaged box fronts
      • Default 2D (16:9) *Scans of damaged box fronts
      • Default 3D (4:3) *Some low quality and need re-draw
      • Default 3D (16:9) *Some low quality and need re-draw

      Boxes - Backs:

      Carts: Atari Lynx carts have a wide variety of styles. These images look good but they're not historically accurate so I'm forced to mark them red: Reference http://atariage.com/forums/topic/141573-the-definitive-lynx-cart-variation-list/

      • Default 2D (4:3)
      • Default 2D (16:9)

        Genre Backgrounds: *Not system specific

        • Default (SD)(4:3)
        • Default (HD)(4:3)
        • Default (HD)(16:9)

        Genre Text:

        Genre Wheels: * Not system specific

        • Default (4:3)
        • Default (16:9)

        Letters:

        • Default (4:3) *Dunk3000
        • Default (16:9) *Dunk3000
        • Digitize (4x3)
        • Digitize (16x9)

        Marquee:

        Marquee (Default):

        Pointer: 

        • Default (4:3) *ninja2bceen
        • Default (16:9) *ninja2bceen

        RL:

        Sound - Background Music:

        Sounds - Background Music (Default):

        Sounds - System Exit:

        Sounds - System Start:

        Sounds - Wheel Click: *Not system specific

        • Default

        Sound - Wheel Sounds:

        Sound - Wheel Sounds (Default):

        SpecialA1: *Not system specific

        • Default (4:3)
        • Default (16:9)
        • ninja2bceen - Clock (16:9)
        • Xbox (16:9)

        SpecialA2: *Not system specific

        • Default (4:3)
        • Default (16:9)

        SpecialB1: *Not system specific

        • Default (4:3)
        • Default (16:9)
        • PlayStation (16:9)
        • Xbox (16:9)

        SpecialB2:  *Not system specific

        • Default (4:3)
        • Default (16:9)

        SpecialC1:

        SpecialC2:

        Themes:

        Themes (Default): *background we've been using for this system is kinda ugly as piss

        • Default (SD)(4:3) *Boxes in Artwork3, Carts in Artwork4
        • Default (HD)(4:3) *Boxes in Artwork3, Carts in Artwork4
        • Default (SD)(16:9) *Boxes in Artwork3, Carts in Artwork4
        • Default (HD)(16:9) *Boxes in Artwork3, Carts in Artwork4

        Themes (Main Menu):

        • Chip (HD)(16:9) *SWF'd w/o smoothing. SD content in an HD package
        • Default (SD)(4:3)
        • Default (HD)(4:3)
        • Default (SD)(16:9)
        • Default (HD)(16:9)

        Transitions:

        Transitions - Override:

        Wheels: *Some are a lil rough and there are instances of art lifted from other systems even though it doesn't match Eg. Klax

        • Default (4:3)
        • Default (16:9)
        • Lynx (4:3)
        • Lynx (16:9)

        Additional note: The aspect ratio of the Atari Lynx is 1.57:1, not 4:3. As suck, this system will remain red until proper AR video previews are available.

        • Upvote 5

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        Posted

        Hopefully. I'm sure I'm missing details here and there but if I catch the broad strokes it shouldn't matter. Once this is done it'll be easy to check assets against at least.

        Quiick note to everyone in case I didn't mention it yet: I know there's stuff in Upload Here I haven't included yet. Reason being's that I don't wanna get it mixed up so I'm doing all of the official, then all of the Upload Here upgrades. However, still please don't hesitate to point things out like @rodrigodn did earlier as it helps me immensely and we'll ultimate have the best results. Cheers!

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        Posted

        @Avar small correction, the Display Aspect Ratio of the Atari Lynx is 1.6:1, since the pixels were not exactly square. :) Although at that display size 80:51 or 8:5 with 1.02 pixel aspect will hardly be noticed :)

        Source: https://en.wikipedia.org/wiki/List_of_common_resolutions

        • Upvote 1

        The social dynamics of the net are a direct consequence of the fact that nobody has yet developed a Remote Strangulation Protocol. (Larry Wall, creator of Perl)

        Posted
        1 hour ago, sgeist28 said:

        Sorry maybe i'm missing something obvious, but where can we download the files from? 

        This is the audit progress thread. Once things are ready i expect they will be pushed to HyperBaseLive and maybe the download section.

        Avar would have to confirm. Its still early days so things will evolve (Quickly! If Avars recent activity is anything to go by :) )

        Posted

        @sgeist28 Yeh will all be released together on HBL launch. Costs too much time to upload to DL section individually and the new delivery system will make it pointless to do so anyways.

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        Posted

        Whats the plans with the ftp? The official stuff on their is really outdated and alot of people just upload directly to the site. Would be nice to see that all updated in the process. 

        So far, amazing work though. Really excited to see how HBL affects the scene as a whole. 

        • Upvote 1
        Posted

        The official stuff I check as I go but as you said it's mostly outdated. The unsorted submissions, of which there's 300+ giggebites,  has some good stuff in it and I'm sifting through that a bit over the next few days as I'm on a trip to Yellowknife away from my rig. Mostly duplicates but some good stuff in there.

        • Upvote 1

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        Posted

        Back from Yellowknife and diving right back into the audit. Atari ST added. System red af for hella missin assets. Full-spectrum theme conversion to be done at a later date when there's more meat to this.

        Atari ST

        Backgrounds: Not system specific

        • Default (HD)(4:3)
        • Default (HD)(16:9)

        Boxes:

        • Default 2D (4:3) *Raw scans of damaged box fronts ** Thousands missing: 765/2904
        • Default 2D (16:9) *Raw scans of damaged box fronts ** Thousands missing: 765/2904

        Boxes - Backs:

        Carts:

        Genre Backgrounds: *Not system specific

        • Default (SD)(4:3)
        • Default (HD)(4:3)
        • Default (HD)(16:9)

        Genre Text:

        Genre Wheels: * Not system specific

        • Default (4:3)
        • Default (16:9)

        Letters:

        Marquee:

        Marquee (Default):

        Pointer: 

        RL:

        Sound - Background Music:

        Sounds - Background Music (Default):

        Sounds - System Exit:

        Sounds - System Start:

        Sounds - Wheel Click: *Not system specific

        • Default

        Sound - Wheel Sounds:

        Sound - Wheel Sounds (Default):

        SpecialA1: *Not system specific

        • Default (4:3)
        • Default (16:9)
        • ninja2bceen - Clock (16:9)
        • Xbox (16:9)

        SpecialA2: *Not system specific

        • Default (4:3)
        • Default (16:9)

        SpecialB1: *Not system specific

        • Default (4:3)
        • Default (16:9)
        • PlayStation (16:9)
        • Xbox (16:9)

        SpecialB2:  *Not system specific

        • Default (4:3)
        • Default (16:9)

        SpecialC1:

        SpecialC2:

        Themes:

        Themes (Default): *Full conversion once more media is available

        • Default (HD)(16:9) *Boxes in Artwork3, Carts TBD

        Themes (Main Menu): *Full conversion once more media is available

        • Default (SD)(4:3)
        • Default (HD)(16:9)

        Transitions:

        Transitions - Override:

        Wheels:

        • Default (4:3) *1495/2904
        • Default (16:9) *1495/2904
        • Upvote 2

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        Posted

        Audit goals update:

        • Once I'm done wrangling a decade of unsorted HS media, the audit's going to cover and track all video assets as well. This will be fairly easy since EmuMovies has way fewer sets to worry about and has been historically much better organized.
        • Some of you may have noticed the whited-out RL section for each system. Placeholder for full RL asset tracking, as per below. Not a lot of work to be done there for me as of yet but this should give you an idea of what kinda customization automation/capability we're looking at supporting asap. Not a lot of people work on RL media yet but hopefully it's something for @RetroHumanoid to get excited about. Bottom line, we want everyone to be able to theme the absolute &#%@ out of everything if they so choose, right down to pause structure. And we wanna make sure it's easy for everyone to both upload such sets and seemlessly deliver them to the masses. Note the Global, System (Wheel/Sub-Wheel)/System Specific hierarchy we're going for in the foundation.

        Untitled-1.pngUntitled-2.png

        • Upvote 2

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        Posted

        @Avar excellent job with the organization you are doing! I am not educated fully on how the ftp's work,and wether or not the Hyperspin ftp has any relation to the Emumovies ftp. I have spoken to Circo about uploading my RocketLauncher media to the ftp there,which is about 350gb at the moment,and increasing daily. I would be happy to help out here,as your support for Hyperspin has renewed my faith in this frontend.

        My question would be this...should I still upload to Emu ftp,as well as Hyperspin ftp? Or is it the same in the end,and doesn't make a difference either way?
        Lastly,what is the easiest folder structure for you to work with, if I am to upload to both?

        Sent from my VS987 using Tapatalk

        image.png.b0c2bc14888bb329f5e2044936a85ae7.png

        Posted

        @RetroHumanoid Cheers man! Your RL efforts were perfectly timed and I'm super impressed with the stuff you've been pumping out :D Definitely factored into the decision to take RL support to the level we're planning.

        Totally up to you but we're ultimately going to be storing RL media locally in order to facilitate the organizational structure we need for HyperAI to deliver it to the user. The structure we came up with for both HS and RL media mimics the RL global > system > game hierarchy for every RL media type, including some that might not follow that behaviour (yet).

        I'll PM you a zip with the naked folder structure to give you a head start and a general idea of what your overall configuration options are going to be. Basically, though, we wanna make it so anyone can pimp any system/title from the ground up, right down to the smallest detail Eg. making a banana cursor for a DK game, or a master sword cursor with the sword-swing sound effects when you click on the Pause screen in a Zelda game.

        Don't feel obligated to sort your assets using our method yet as I know it's a ton of work and I'm more than happy to do the boring logistic stuff to free up talented contented creators for making content and doing what they love. :)

        • Upvote 1

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        Posted

        Bally Astrocade added. System needs a lil love but it's not terrible. Good scans/pics of all the carts but they're horribly rough-cut and need a quality UHD redraw if anyone's game. Fairly straightforward template and art: Bally Astrocade Raw Carts.zip

        Bally Astrocade

        Backgrounds: Not system specific

        • Default (HD)(4:3)
        • Default (HD)(16:9)

        Boxes: *These appear to be authentic, historically accurate recreations but I'm not personally sure. Can anyone confirm, please?

        • Default 3D (4:3) **Almost a YELLOW. Lowish res but still decent enough quality to merit GREEN imo.
        • Default 3D (16:9) **Almost a YELLOW. Lowish res but still decent enough quality to merit GREEN imo.

        Boxes - Backs:

        Carts: *Complete set but extremely raw scans/snaps of carts. Good starting point for a redraw effort but not good enough to be displayed as is. Horribly cut.

        • Raw (4x3)

        Genre Backgrounds: *Not system specific

        • Default (SD)(4:3)
        • Default (HD)(4:3)
        • Default (HD)(16:9)

        Genre Text:

        Genre Wheels: * Not system specific

        • Default (4:3)
        • Default (16:9)

        Letters:

        • Default (4:3)
        • Default (16:9)
        • Dunk3000 (4:3) *Alternates colour but system doesn't contain every letter, so it doesn't alternate evenly
        • Dunk3000 (16:9) *Alternates colour but system doesn't contain every letter, so it doesn't alternate evenly

        Marquee:

        Marquee (Default):

        Pointer: 

        • Default (4:3)
        • Default (16:9)

        RL:

        Sound - Background Music:

        Sounds - Background Music (Default):

        Sounds - System Exit:

        Sounds - System Start:

        Sounds - Wheel Click: *Not system specific

        • Default

        Sound - Wheel Sounds:

        Sound - Wheel Sounds (Default):

        SpecialA1: *Not system specific

        • Default (4:3)
        • Default (16:9)
        • ninja2bceen - Clock (16:9)
        • Xbox (16:9)

        SpecialA2: *Not system specific

        • Default (4:3)
        • Default (16:9)

        SpecialB1: *Not system specific

        • Default (4:3)
        • Default (16:9)
        • PlayStation (16:9)
        • Xbox (16:9)

        SpecialB2:  *Not system specific

        • Default (4:3)
        • Default (16:9)

        SpecialC1:

        SpecialC2:

        Themes:

        Themes (Default): *JPEG artifacts present. Background too game-specific. System deserves better.

        • Default (SD)(4:3) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1)
        • Default (HD)(4:3) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1)
        • Default (SD)(16:9) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1)
        • Default (HD)(16:9) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1)

        Themes (Main Menu): *JPEG artifacts present. Background too game-specific. System deserves better.

        • Default (SD)(4:3)
        • Default (HD)(4:3)
        • Default (SD)(16:9)
        • Default (HD)(16:9)

        Transitions:

        Transitions - Override:

        Wheels:

        • Default (4:3) *The non-standard font wheels need work
        • Default (16:9) *The non-standard font wheels need work
        • Grey (4:3) *Not pretty but it makes the wheels always readable
        • Grey (16:9) *Not pretty but it makes the wheels always readable
        • Like 1
        • Upvote 2

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