Dubbloseven Posted May 26, 2017 Posted May 26, 2017 Nintendo, SNK, Sega & Sony oh my...... 1 My YouTube Channel https://www.youtube.com/channel/UCx0yXVItMU6uz4z5hUavGgA
Avar Posted May 29, 2017 Author Posted May 29, 2017 Atari Jaguar added. System red primarily for missing Unl wheels. Can be upgraded to Yellow with completed wheels, green with completed wheels, new pointers, and mebbe some Unl "box" + "cart" art for the 2x unl games listed. @ninja2bceen, as per the notes, do you still have your PSDs for these pointers? The pointers are perfect but the white doesn't go with the system/theme aesthetics. Could I trouble you for a dark-border alternate, if you have time? Cheers! Side note: This system took like... 3 gd hours cuz apparently none of us, myself included, noticed we'd left the (TM) on the logo so I had to manually remove it from every main menu wheel set and every main menu/system theme @_@ Atari Jaguar Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: *Nothing for 2x (Unl) titles but not necessarily required. Default 3D (4:3) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Default 3D (16:9) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Boxes - Backs: Carts: *Nothing for 2x (Unl) titles but not necessarily required. Default 2D (4:3) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Default 2D (16:9) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: * Not system specific Default (4:3) Default (16:9) Letters: Default (4:3) *Dunk3000 Default (16:9) *Dunk3000 Marquee: Marquee (Default): Pointer: *White border is out of place and contrasts poorly with the system's aesthetics Default (4:3) *ninja2bceen Default (16:9) *ninja2bceen RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Themes (Main Menu): Avar (HD)(16:9) Default (SD)(4:3) *Donald Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: Avar - Jaguar(4:3) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Avar - Jaguar (16:9) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Default (4:3) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Default (16:9) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) 1 3
Avar Posted May 29, 2017 Author Posted May 29, 2017 Atari Jaguar CD added. Same deal with pointers. Missing all media for Robinson's Requiem (USA) (Unl), a title that was never officially released but eventually released by the developed unofficially. It -does- have box/disc art but doesn't seem to have been dumped yet despite seemingly being on ebay for a not-bad price. System Yellow'd once media for this game is provided; Green'd once better quality discs are made and non-batched 3D boxes are done. Atari Jaguar CD Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: *Missing Robinson's Requiem (USA) (Unl) Default 3D (4:3) *2D art batched onto generic "3D" sides Default 3D (16:9) *2D art batched onto generic "3D" sides Boxes - Backs: Carts: *Missing Robinson's Requiem (USA) (Unl) Default 2D (4:3) *Some discs have a few rows of pixels shaved off the tops and bottoms, no alpha in the plastic parts that should be transparent. Default 2D (16:9) *Some discs have a few rows of pixels shaved off the tops and bottoms, no alpha in the plastic parts that should be transparent. Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: * Not system specific Default (4:3) Default (16:9) Letters: Default (4:3) *Dunk3000 Default (16:9) *Dunk3000 Marquee: Marquee (Default): Pointer: *White border is out of place and contrasts poorly with the system's aesthetics Default (4:3) *ninja2bceen Default (16:9) *ninja2bceen RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): Console (SD)(4x3) *Discs in Artwork2, Boxes in Artwork3 Default (SD)(4:3) *Discs in Artwork4, Boxes in Artwork3 Default (HD)(4:3) *Discs in Artwork4, Boxes in Artwork3 Default (SD)(16:9) *Discs in Artwork4, Boxes in Artwork3 Default (HD)(16:9) *Discs in Artwork4, Boxes in Artwork3 Themes (Main Menu): Avar (HD)(16:9) Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: *Missing Robinson's Requiem (USA) (Unl) Avar - Jaguar(4:3) *Missing Robinson's Requiem (USA) (Unl) Avar - Jaguar (16:9) *Missing Robinson's Requiem (USA) (Unl) Default (4:3) *Missing Robinson's Requiem (USA) (Unl) Default (16:9) *Missing Robinson's Requiem (USA) (Unl) 5
KlopjerO Posted May 29, 2017 Posted May 29, 2017 good job! 1 | My themes / downloads | Get the MS-DOS Wheel sound pack | Get your MS-DOS game themes here | Get the MS-DOS wheel set here | My YouTube channel | WarcrafT - Lord of the clans |ZeroJay's Ultimate DooM archive
thatman84 Posted May 29, 2017 Posted May 29, 2017 Very detailed. If you have the pointers pack i put together, that was a collection of everything i could find and everything AdamG made. Many had the border from the one availiable template but there were. Quality is also not the best for whats existing Hyperspin 2.0 Latest Download Hyperspin 2.0 Documentation -------Pre Hyperspin 2.0 Below---------- HS Android Overview & Install HS Android Base Pack Download My Tutorials
ninja2bceen Posted May 29, 2017 Posted May 29, 2017 Unfortunately I don't have the psd any longer :-(. So you want a black border version for which pointers? 2 Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
diskmach Posted May 30, 2017 Posted May 30, 2017 21 hours ago, Avar said: Side note: This system took like... 3 gd hours cuz apparently none of us, myself included, noticed we'd left the (TM) on the logo so I had to manually remove it from every main menu wheel set and every main menu/system theme @_@ Watch for it. You are going to find more stuff with TM. I went through all that when I redid themes to work on Android. Unless I'm using some old media... Nintendo 3DS wheels thread || Nintendo 3DS wheel set download Bandai Wonderswan Color wheels thread || Bandai Wonderswan wheels thread NEC PC Engine wheels COMPLETED || Nintendo Wiiware wheels COMPLETED
Avar Posted May 30, 2017 Author Posted May 30, 2017 @ninja2bceen I did some digging and found em. I'll make a black border for the jag ones @diskmach I figured haha it's not so bad except when it's in a SWF I've gotta decompile. 1
rodrigodn Posted May 30, 2017 Posted May 30, 2017 22 hours ago, Avar said: Atari Jaguar Boxes: *Nothing for 2x (Unl) titles but not necessarily required. Default 3D (4:3) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Default 3D (16:9) *Black Hazor *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Wheels: Avar - Jaguar(4:3) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Avar - Jaguar (16:9) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Default (4:3) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) Default (16:9) *Missing Breakout 2000 (World) (Unl) and Jaguar Hockey (World) (Unl) I made a box for Breakout 2000. http://www.hyperspin-fe.com/forums/topic/27733-atari-jaguar-3d-box-set-complete/?do=findComment&comment=264926 That box is matching the set made by DamnedRegistrations: http://www.hyperspin-fe.com/files/file/12360-atari-jaguar-3d-box-set/ Also there is a wheel here: http://www.hyperspin-fe.com/forums/topic/353-official-atari-jaguar-wheel-image-thread-complete/?do=findComment&comment=264654 2
Avar Posted May 30, 2017 Author Posted May 30, 2017 @rodrigodn Awesome, thank you very much. Guessing those weren't on the FTP or upload section so if you didn't post I'dve likely never found them. Replaced the default wheels with all of your TM removed ones as well. Cheers! Easy to catch TM n R on system wheels and theme logos but notsomuch on game wheels
Avar Posted May 30, 2017 Author Posted May 30, 2017 Atari Lynx added. Some major issues with what would otherwise appear to be a relatively clean set: Cart style: There isn't a single cart style shared by all Atari Lynx games afaik. See notes below. http://atariage.com/forums/topic/141573-the-definitive-lynx-cart-variation-list/ Themes are a lil fugly, mostly due to the background we've been using for this for the last decade. Some wheels need a touchup and some were lifted from systems where the games' art/logo was completely different Eg. Klax EmuMovies issue: Atari Lynx is 1.57:1, not 4:3. All previews are 4:3. http://www.gamesasylum.com/2012/10/26/the-exciting-world-of-handheld-aspect-ratios/ Atari Lynx Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: *Can someone confirm that all Atari Lynx boxes share the same side-style like this? Can't find anything disproving that's the case. HA! GET IT?! THE "CASE!" IT'S A PUN! Default 2D (4:3) *Scans of damaged box fronts Default 2D (16:9) *Scans of damaged box fronts Default 3D (4:3) *Some low quality and need re-draw Default 3D (16:9) *Some low quality and need re-draw Boxes - Backs: Carts: Atari Lynx carts have a wide variety of styles. These images look good but they're not historically accurate so I'm forced to mark them red: Reference http://atariage.com/forums/topic/141573-the-definitive-lynx-cart-variation-list/ Default 2D (4:3) Default 2D (16:9) Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: * Not system specific Default (4:3) Default (16:9) Letters: Default (4:3) *Dunk3000 Default (16:9) *Dunk3000 Digitize (4x3) Digitize (16x9) Marquee: Marquee (Default): Pointer: Default (4:3) *ninja2bceen Default (16:9) *ninja2bceen RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): *background we've been using for this system is kinda ugly as piss Default (SD)(4:3) *Boxes in Artwork3, Carts in Artwork4 Default (HD)(4:3) *Boxes in Artwork3, Carts in Artwork4 Default (SD)(16:9) *Boxes in Artwork3, Carts in Artwork4 Default (HD)(16:9) *Boxes in Artwork3, Carts in Artwork4 Themes (Main Menu): Chip (HD)(16:9) *SWF'd w/o smoothing. SD content in an HD package Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: *Some are a lil rough and there are instances of art lifted from other systems even though it doesn't match Eg. Klax Default (4:3) Default (16:9) Lynx (4:3) Lynx (16:9) Additional note: The aspect ratio of the Atari Lynx is 1.57:1, not 4:3. As suck, this system will remain red until proper AR video previews are available. 5
Avar Posted May 30, 2017 Author Posted May 30, 2017 Hopefully. I'm sure I'm missing details here and there but if I catch the broad strokes it shouldn't matter. Once this is done it'll be easy to check assets against at least. Quiick note to everyone in case I didn't mention it yet: I know there's stuff in Upload Here I haven't included yet. Reason being's that I don't wanna get it mixed up so I'm doing all of the official, then all of the Upload Here upgrades. However, still please don't hesitate to point things out like @rodrigodn did earlier as it helps me immensely and we'll ultimate have the best results. Cheers!
EyMannMachHin Posted May 30, 2017 Posted May 30, 2017 @Avar small correction, the Display Aspect Ratio of the Atari Lynx is 1.6:1, since the pixels were not exactly square. Although at that display size 80:51 or 8:5 with 1.02 pixel aspect will hardly be noticed Source: https://en.wikipedia.org/wiki/List_of_common_resolutions 1 The social dynamics of the net are a direct consequence of the fact that nobody has yet developed a Remote Strangulation Protocol. (Larry Wall, creator of Perl)
sgeist28 Posted May 30, 2017 Posted May 30, 2017 Sorry maybe i'm missing something obvious, but where can we download the files from? 1
thatman84 Posted May 30, 2017 Posted May 30, 2017 1 hour ago, sgeist28 said: Sorry maybe i'm missing something obvious, but where can we download the files from? This is the audit progress thread. Once things are ready i expect they will be pushed to HyperBaseLive and maybe the download section. Avar would have to confirm. Its still early days so things will evolve (Quickly! If Avars recent activity is anything to go by ) Hyperspin 2.0 Latest Download Hyperspin 2.0 Documentation -------Pre Hyperspin 2.0 Below---------- HS Android Overview & Install HS Android Base Pack Download My Tutorials
Avar Posted May 30, 2017 Author Posted May 30, 2017 @sgeist28 Yeh will all be released together on HBL launch. Costs too much time to upload to DL section individually and the new delivery system will make it pointless to do so anyways.
RLBradders26 Posted May 30, 2017 Posted May 30, 2017 Whats the plans with the ftp? The official stuff on their is really outdated and alot of people just upload directly to the site. Would be nice to see that all updated in the process. So far, amazing work though. Really excited to see how HBL affects the scene as a whole. 1
Avar Posted May 30, 2017 Author Posted May 30, 2017 The official stuff I check as I go but as you said it's mostly outdated. The unsorted submissions, of which there's 300+ giggebites, has some good stuff in it and I'm sifting through that a bit over the next few days as I'm on a trip to Yellowknife away from my rig. Mostly duplicates but some good stuff in there. 1
Avar Posted June 2, 2017 Author Posted June 2, 2017 Back from Yellowknife and diving right back into the audit. Atari ST added. System red af for hella missin assets. Full-spectrum theme conversion to be done at a later date when there's more meat to this. Atari ST Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: Default 2D (4:3) *Raw scans of damaged box fronts ** Thousands missing: 765/2904 Default 2D (16:9) *Raw scans of damaged box fronts ** Thousands missing: 765/2904 Boxes - Backs: Carts: Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: * Not system specific Default (4:3) Default (16:9) Letters: Marquee: Marquee (Default): Pointer: RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): *Full conversion once more media is available Default (HD)(16:9) *Boxes in Artwork3, Carts TBD Themes (Main Menu): *Full conversion once more media is available Default (SD)(4:3) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: Default (4:3) *1495/2904 Default (16:9) *1495/2904 2
Avar Posted June 2, 2017 Author Posted June 2, 2017 Audit goals update: Once I'm done wrangling a decade of unsorted HS media, the audit's going to cover and track all video assets as well. This will be fairly easy since EmuMovies has way fewer sets to worry about and has been historically much better organized. Some of you may have noticed the whited-out RL section for each system. Placeholder for full RL asset tracking, as per below. Not a lot of work to be done there for me as of yet but this should give you an idea of what kinda customization automation/capability we're looking at supporting asap. Not a lot of people work on RL media yet but hopefully it's something for @RetroHumanoid to get excited about. Bottom line, we want everyone to be able to theme the absolute &#%@ out of everything if they so choose, right down to pause structure. And we wanna make sure it's easy for everyone to both upload such sets and seemlessly deliver them to the masses. Note the Global, System (Wheel/Sub-Wheel)/System Specific hierarchy we're going for in the foundation. 2
RetroHumanoid Posted June 2, 2017 Posted June 2, 2017 @Avar excellent job with the organization you are doing! I am not educated fully on how the ftp's work,and wether or not the Hyperspin ftp has any relation to the Emumovies ftp. I have spoken to Circo about uploading my RocketLauncher media to the ftp there,which is about 350gb at the moment,and increasing daily. I would be happy to help out here,as your support for Hyperspin has renewed my faith in this frontend.My question would be this...should I still upload to Emu ftp,as well as Hyperspin ftp? Or is it the same in the end,and doesn't make a difference either way? Lastly,what is the easiest folder structure for you to work with, if I am to upload to both?Sent from my VS987 using Tapatalk 2 Beer Me!
Avar Posted June 2, 2017 Author Posted June 2, 2017 @RetroHumanoid Cheers man! Your RL efforts were perfectly timed and I'm super impressed with the stuff you've been pumping out Definitely factored into the decision to take RL support to the level we're planning. Totally up to you but we're ultimately going to be storing RL media locally in order to facilitate the organizational structure we need for HyperAI to deliver it to the user. The structure we came up with for both HS and RL media mimics the RL global > system > game hierarchy for every RL media type, including some that might not follow that behaviour (yet). I'll PM you a zip with the naked folder structure to give you a head start and a general idea of what your overall configuration options are going to be. Basically, though, we wanna make it so anyone can pimp any system/title from the ground up, right down to the smallest detail Eg. making a banana cursor for a DK game, or a master sword cursor with the sword-swing sound effects when you click on the Pause screen in a Zelda game. Don't feel obligated to sort your assets using our method yet as I know it's a ton of work and I'm more than happy to do the boring logistic stuff to free up talented contented creators for making content and doing what they love. 1
Avar Posted June 2, 2017 Author Posted June 2, 2017 Bally Astrocade added. System needs a lil love but it's not terrible. Good scans/pics of all the carts but they're horribly rough-cut and need a quality UHD redraw if anyone's game. Fairly straightforward template and art: Bally Astrocade Raw Carts.zip Bally Astrocade Backgrounds: Not system specific Default (HD)(4:3) Default (HD)(16:9) Boxes: *These appear to be authentic, historically accurate recreations but I'm not personally sure. Can anyone confirm, please? Default 3D (4:3) **Almost a YELLOW. Lowish res but still decent enough quality to merit GREEN imo. Default 3D (16:9) **Almost a YELLOW. Lowish res but still decent enough quality to merit GREEN imo. Boxes - Backs: Carts: *Complete set but extremely raw scans/snaps of carts. Good starting point for a redraw effort but not good enough to be displayed as is. Horribly cut. Raw (4x3) Genre Backgrounds: *Not system specific Default (SD)(4:3) Default (HD)(4:3) Default (HD)(16:9) Genre Text: Genre Wheels: * Not system specific Default (4:3) Default (16:9) Letters: Default (4:3) Default (16:9) Dunk3000 (4:3) *Alternates colour but system doesn't contain every letter, so it doesn't alternate evenly Dunk3000 (16:9) *Alternates colour but system doesn't contain every letter, so it doesn't alternate evenly Marquee: Marquee (Default): Pointer: Default (4:3) Default (16:9) RL: Sound - Background Music: Sounds - Background Music (Default): Sounds - System Exit: Sounds - System Start: Sounds - Wheel Click: *Not system specific Default Sound - Wheel Sounds: Sound - Wheel Sounds (Default): SpecialA1: *Not system specific Default (4:3) Default (16:9) ninja2bceen - Clock (16:9) Xbox (16:9) SpecialA2: *Not system specific Default (4:3) Default (16:9) SpecialB1: *Not system specific Default (4:3) Default (16:9) PlayStation (16:9) Xbox (16:9) SpecialB2: *Not system specific Default (4:3) Default (16:9) SpecialC1: SpecialC2: Themes: Themes (Default): *JPEG artifacts present. Background too game-specific. System deserves better. Default (SD)(4:3) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1) Default (HD)(4:3) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1) Default (SD)(16:9) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1) Default (HD)(16:9) *Boxes in Artwork4, Carts TBD (Tentatively Artwork1) Themes (Main Menu): *JPEG artifacts present. Background too game-specific. System deserves better. Default (SD)(4:3) Default (HD)(4:3) Default (SD)(16:9) Default (HD)(16:9) Transitions: Transitions - Override: Wheels: Default (4:3) *The non-standard font wheels need work Default (16:9) *The non-standard font wheels need work Grey (4:3) *Not pretty but it makes the wheels always readable Grey (16:9) *Not pretty but it makes the wheels always readable 1 2
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