rogier Posted October 18, 2012 Share Posted October 18, 2012 Just finished creating table images for all my tables, and I think it works great. So far I put a limit of 100 tables on my cab, always keeping the 100 best ones. I may be going beyond 100 though. Some of the pre 80' tables are really nice. Kind of ignored them before... Still what I really would like to see, if someone is up for the challenge:) is the possibilty to play a sound file while in HyperPin. I know they say it can't be done, blur , but to me it would be the final touch on my cab. Link to comment Share on other sites More sharing options...
Ton Posted October 18, 2012 Share Posted October 18, 2012 Hi, from Argentine, Im using hyperspin with hyperlaunch 1.295 wip 9 all works fine in my cabinet with VP and FP, but i need remove this menu because i don´t use the short press, only i use the long press to exit of the table.Somebody help me ??? sorry for my weak english, the menu I want to remove is this. [ATTACH=CONFIG]20755[/ATTACH] Regards !!!!!!!! Hi, Just go to C:\HyperPin\Media\HyperPin\Images and rename all the images starting with exitmenu1.png till exitmenu5b.png (total of 10 images). Now when you are in a table and you shortpress exit, the table will pause (but you will not see the menu). At a long exitpress you will go back in Hyperpin. Regards, Ton Link to comment Share on other sites More sharing options...
jasonsmith Posted October 18, 2012 Share Posted October 18, 2012 So with this solution are you actually removing the functionality or just getting rid of the screen image? Link to comment Share on other sites More sharing options...
Ton Posted October 19, 2012 Share Posted October 19, 2012 Just getting rid of the screen image. Link to comment Share on other sites More sharing options...
hdiaz11 Posted October 19, 2012 Share Posted October 19, 2012 Hi,Just go to C:\HyperPin\Media\HyperPin\Images and rename all the images starting with exitmenu1.png till exitmenu5b.png (total of 10 images). Now when you are in a table and you shortpress exit, the table will pause (but you will not see the menu). At a long exitpress you will go back in Hyperpin. Regards, Ton Hi Ton, this solution works fine !!! thank you I apreciatte your help !! but when I play the table and I press the short key the table stop, (everything ok) I press again and I continue with the game, the problem is when i want to exit to the HP wheel the long press doesnt work if I press the pause previously. If Im not use the shor key , everything works fine Regards, Horatio Link to comment Share on other sites More sharing options...
open6l Posted November 11, 2012 Share Posted November 11, 2012 Got a question about FPLaunch... is it possible to have the F and I keys (for flyer and instruction) only function during the Hyperpin selection screens but then disable during actual table playing? I was thinking of using F and I as alternate keys once the tables were launched (for other functions such as buy-in or special etc)... Link to comment Share on other sites More sharing options...
koadic Posted November 11, 2012 Share Posted November 11, 2012 I would think it should be possible, just change the keys for FlyerKey and InstructionsKey in the FPLaunch section of the settings.ini to something that isn't used, leaving those keys/buttons in the Keyboard and Pinball Wizard sections unaltered. Link to comment Share on other sites More sharing options...
blur Posted November 12, 2012 Share Posted November 12, 2012 yup, true, just put something else for that keys in fplaunch section if you put nothing fplaunch will probably put default - so it's better to put some key you don't use for anything else Link to comment Share on other sites More sharing options...
Sir Cheddar Posted November 13, 2012 Share Posted November 13, 2012 Hi Blur, I have been using your FPLaunch mod for quite a while, thanks for making it! I have some problems with pausing VPM tables. Visual Pinball pauses just fine, however VPinMAME goes on. If I press ESC, VPinMAME and VP pause like they should. Future Pinball: Pause works without problems. Exit button is set to "e". OS is W7 x64, but I couldn't pause VPM tables on Vista 32 either. I couldn't find anything with the search function. Is that a known issue or is there anything I can test? [FPLaunch] exitScriptKey=q & s editTableKey=l exitEmulatorKey=e hideCursor=true hideDesktop=true hideTaskbar=true toggleCursorKey=t useExitScreen=true usePauseKey=true useLoadScreen=true pauseKey=p fadespeed=10 useExitAsPause=true exitEmulatorKey2=1 exitEmulatorKey3=Enter pauseFPKey=RButton saveFPTables=true editTableKey=!F4 printScreenKey=o printBGKey=u pfScreenNum=1 bgScreenNum=2 useExitMenu=true upKey=LShift downKey=RShift instructionsKey=i flyerKey=f hyperScale=0.75 debugMode=false ledwiz=false hyperpinexe=hyperpin.exe Link to comment Share on other sites More sharing options...
blur Posted November 16, 2012 Share Posted November 16, 2012 Pause in vp is just lost of focus, there is no any key sent to vp, or any special code. I don't send Esc cause esc opens dialog box. I think that you can make vpm stop animations and what it is doing with some changes in table, but don't remember what. Something like init me on some object in vb script in table. Link to comment Share on other sites More sharing options...
Zablon Posted November 16, 2012 Share Posted November 16, 2012 N/m See there is a thread on it. Link to comment Share on other sites More sharing options...
Sir Cheddar Posted November 17, 2012 Share Posted November 17, 2012 (edited) Pause in vp is just lost of focus, there is no any key sent to vp, or any special code. I don't send Esc cause esc opens dialog box. Thanks, that information helped me I think that you can make vpm stop animations and what it is doing with some changes in table, but don't remember what. Something like init me on some object in vb script in table. Yes, you need the table_Paused and table_unPaused subroutines. Also, you need "vpmInit Me" in the table_init subroutine. Most tables already have those. Doesn't work for me, except if I hit escape I messed a bit with fplaunch's pauseVP subroutine so it uses escape. Can you put something like this into the next version, disabled by default, perhaps with a "VPuseESCforPause" entry in settings.ini? PauseVP: ; call pause screen or exit menu If (Paused = 0) { ; entering pause menu Paused = 1 [color="#FF0000"]Send {Esc}[/color] if (useExitMenu = "true") { Gosub ExitMenu ; draw menus Hotkey, %UpKey%, MoveUp, On Hotkey, %DownKey%, MoveDown, On Hotkey, %exitEmulatorKey2%, selectItem, On Hotkey, %exitEmulatorKey3%, selectItem, On } else { Gosub CreatePauseScreen Hotkey, $%exitEmulatorKey2%, CloseVP, On Hotkey, $%exitEmulatorKey3%, CloseVP, On } } Else { ; exiting pause menu Paused = 0 if (useExitMenu = "true") { Gosub ExitMenu ; close menus Hotkey, %UpKey%, Off Hotkey, %DownKey%, Off Hotkey, %exitEmulatorKey2%, Off Hotkey, %exitEmulatorKey3%, Off } else { Gui, Destroy Hotkey, $%exitEmulatorKey2%, Off Hotkey, $%exitEmulatorKey3%, Off } [color="#FF0000"];ControlSend, &Resume Game, {Enter}, ahk_class #32770 ControlClick, &Resume Game, ahk_class #32770[/color] WinActivate, ahk_class VPPlayer,,DMD } return Edited November 17, 2012 by Sir Cheddar Fixed messed up ControlClick. Seems to work better as ControlSend in this case. Link to comment Share on other sites More sharing options...
jasonsmith Posted November 25, 2012 Share Posted November 25, 2012 Holding a flipper button and hitting exit does a quick exit back to the main HP screen but for me this just freezes everything and I have to reboot. How do I disable this quick exit, it's driving me crazzzyyyy? Link to comment Share on other sites More sharing options...
blur Posted November 26, 2012 Share Posted November 26, 2012 flipper and exit combo? there is no any flipper and exit combo feature, there is no quick exit on that keys on flipper and exit you should get exit menu, on long press of exit you should get exiting 321 screens, so none of them is quick maybe you have some non standard options for example disabled menus? Link to comment Share on other sites More sharing options...
jasonsmith Posted November 26, 2012 Share Posted November 26, 2012 That's is strange then, the only things I have changed is the disabling the exit menu and setting up the pause via mouse for FP. Holding a flipper button and hitting exit has always kicked me out to the main HP screen but freezes it in the process, never have I got the exit menu, even before I disabled it. Oh well, I'll just tell the kids to not do that, I've learned but every now and then... Link to comment Share on other sites More sharing options...
Bonoscot Posted November 26, 2012 Share Posted November 26, 2012 Guys can i get some help here please....i want pause FP within HP...i have read most of this thread...lol believe it or not---but still cant get it to work. Ok i went into FP and changed the pause button ti Middle mouse,this works fine....i then went to ahk file and changed to [FPLaunch] exitScriptKey=q & s editTableKey=l exitEmulatorKey=e hideCursor=true hideDesktop=true hideTaskbar=true toggleCursorKey=t useExitScreen=true usePauseKey=true useLoadScreen=true pauseKey=p fadespeed=10 useExitAsPause=true exitEmulatorKey2=1 exitEmulatorKey3=Enter pauseFPKey=MButton saveFPTables=true editTableKey=!F4 when i go into Hp and play game i click on cabinet button that is matched to "p" as default....but it still does nothing....where am i going wrong? Link to comment Share on other sites More sharing options...
Bonoscot Posted November 26, 2012 Share Posted November 26, 2012 Update: i managed to get the pause scren to appear but it also acts like the Esc key...ie. When i click/push on the cabinet button marked "p" the pause screen appears for 1 second only to be followed by the exit screen option(holding this button in exits the table 3-2-1)...it acts the same as the button mapped Esc now? Also the esc key also acts the same as the "p" key now(exiting is the same but it also flashes for a second of the puase screen/high scores) WTF is going on? Link to comment Share on other sites More sharing options...
boogies2 Posted November 27, 2012 Share Posted November 27, 2012 (edited) Blur, Can I add to your FPLaunch? I modded FPLaunch to be able to run the PinJukeLaunch that Settingson had created for DWJukebox. This enables my Hyperpin to pull up and run DWJukebox (on the Backglass) and pick songs with flipper (and magna-flips) and run songs with the start button. In addition, last night I was able to get LEDBlinky to run with the FPLaunch. It runs and exits good, but in comparison to existing code - I woud say it's a hack Honestly, the small sniplets should be put into proper subroutines allowing easier readablilty, and useage of 3,2,1 loading screens. That would need some analyization on your behalf, but as is, it's working pretty well - but it's still not confirming to the existing programming methods Will post video ASAP Edited November 27, 2012 by boogies2 Link to comment Share on other sites More sharing options...
boogies2 Posted November 27, 2012 Share Posted November 27, 2012 (edited) Edited November 30, 2012 by boogies2 Link to comment Share on other sites More sharing options...
Clark Kent Posted November 27, 2012 Share Posted November 27, 2012 (edited) I just added your script and I like it! Thank you for your hard work! On first start it behaved a little bit strange on my Win7 64bit system but now it seems to be ok. Only three things: 1) I can not select "Instruction Card" - an error message appears "Function Name: "Menu" Error COM Object may not be a valid Dispatch Object!". What can I do? 2) As soon as I press the exit button I can not go back to the table - but I see a "Back" menu option!? As soon as I select this "Back" menu option I only see the small window "Paused - Quit to Editor, Debug Window, Resume Game" - but I can press nothing. I can only select "Exit" in the menu and start the table again. 3) An error message appear when exiting HyperPin: a component "flash.ocx" is missing. What to do? I have no internet connection for the Pinball PC. So everthing has to be installed manually... Edited November 27, 2012 by Clark Kent Link to comment Share on other sites More sharing options...
Bonoscot Posted November 27, 2012 Share Posted November 27, 2012 Little update guys: I have set my fplaunch FPLaunch] ; default settings, if you don't have them they will be added to your settings.ini file ; ***** don't change them here - edit your settings.ini file!!! ***** exitScriptKey = q & s ; kill script key exitEmulatorKey = Esc ; main exit key, can be joy key also (Joy1) hideCursor = true hideDesktop = true hideTaskbar = true toggleCursorKey = t useExitScreen = true ; show exit321 countdown on long press usePauseKey = true useLoadScreen = true ; show loading slider pauseKey = p ; former pauseVPinball key, works same as exit key fadespeed = 25 useExitAsPause = true exitEmulatorKey2 = 1 ; key for entering into menus exitEmulatorKey3 = Enter ; and another one pauseFPKey = RButton ; pause in FP saveFPTables = true editTableKey = !F4 ; close table and go to vp/fp editor printScreenKey = o ; save pf printBGKey = u ; save bg pfScreenNum = 1 ; playfield Screen Number (used for print screen) bgScreenNum = 2 ; backglass Screen Number (used for print screen) useExitMenu = true upKey = LShift ; left flipper goes up in menus downKey = RShift ; right flipper goes down in menus instructionsKey = i flyerKey = f hyperScale = 0.75 debugMode = false ledwiz = false hyperpinexe = hyperpin.exe when i click pause in VP its fine and it pauses ok,however when i pause in the FP tables the Save score page flashes on for a second but then the options menu appears just after it(like using the Esc key would) Please help. Link to comment Share on other sites More sharing options...
mattdavis Posted November 29, 2012 Share Posted November 29, 2012 Hello, I can't locate "basic ahk" on the ahk website. There is a single download button and it directly downloads 'ahk L'. On install there are two options: ansi 32-bit and Uncode 32-bit. Both result in the compiled code failing for different reasons. Can somebody point out my obvious idiocy on not finding a 'basic ahk' download? Thanks, Matt Link to comment Share on other sites More sharing options...
MTPPC Posted November 29, 2012 Share Posted November 29, 2012 (edited) when i click pause in VP its fine and it pauses ok,however when i pause in the FP tables the Save score page flashes on for a second but then the options menu appears just after it(like using the Esc key would) Please help. Isn't that exactly what it's supposed to do? FP launch pauses the game by touching esc and exits the game by holding esc for the countdown. I'm confused by what you mean when you say "i pause". is that hitting P or hitting esc or something entirely different?Maybe you just need to change the "use exit as pause" parameter in your ini. Edited November 29, 2012 by MTPPC added to original thought. Link to comment Share on other sites More sharing options...
Bonoscot Posted November 29, 2012 Share Posted November 29, 2012 Hi i appreciate somone trying to help..... When i push pause button...in VP it pauses fine(thats no problem)....when i push pause in FP,(so i can see the high score page) the high score page flashes for a second,then the menu(options) appears over the score page...i want to push pause and only see the high score page.....is that possible? Why cant i do this? theses are my configs: [Keyboard] Key_Delay = false Start = 90 Exit = 87 Up = 83 Down = 67 SkipUp = 0 SkipDown = 0 Flyer = 0 Instruction = 0 Genre = 0 Service = 0 [Pinball Wizard] Joy = 0 Start = 90 Exit = 32 Up = 83 Down = 67 SkipUp = 0 SkipDown = 0 Flyer = 0 Insruction = 0 Genre = 0 Service = 0 [Flyer] BottomX = 300 CenterY = 360 [instruction] Width = 600 BottomX = 250 CenterY = 360 [Exit] Enable_Exit_Screen = true Exit_HyperPin = true Shutdown = true Enable_Shortcut = true Shortcut_Action = exit Shortcut_Time = 3 [startup Program] Executable = Parameters = Working_Directory = WinState = HIDDEN [Exit Program] Executable = Parameters = Working_Directory = WinState = NORMAL [FPLaunch] exitScriptKey=q & s exitEmulatorKey=Esc hideCursor=true hideDesktop=true hideTaskbar=true toggleCursorKey=t useExitScreen=true usePauseKey=true useLoadScreen=true pauseKey=p fadespeed=25 useExitAsPause=true exitEmulatorKey2=1 exitEmulatorKey3=Enter pauseFPKey=RButton saveFPTables=true editTableKey=!F4 printScreenKey=o printBGKey=u pfScreenNum=1 bgScreenNum=2 useExitMenu=true upKey=LShift downKey=RShift instructionsKey=i flyerKey=f hyperScale=0.75 debugMode=false ledwiz=false hyperpinexe=hyperpin.exe FPLAUNCH [FPLaunch] ; default settings, if you don't have them they will be added to your settings.ini file ; ***** don't change them here - edit your settings.ini file!!! ***** exitScriptKey = q & s ; kill script key exitEmulatorKey = Esc ; main exit key, can be joy key also (Joy1) hideCursor = true hideDesktop = true hideTaskbar = true toggleCursorKey = t useExitScreen = true ; show exit321 countdown on long press usePauseKey = true useLoadScreen = true ; show loading slider pauseKey = p ; former pauseVPinball key, works same as exit key fadespeed = 25 useExitAsPause = true exitEmulatorKey2 = 1 ; key for entering into menus exitEmulatorKey3 = Enter ; and another one pauseFPKey = RButton ; pause in FP saveFPTables = true editTableKey = !F4 ; close table and go to vp/fp editor printScreenKey = o ; save pf printBGKey = u ; save bg pfScreenNum = 1 ; playfield Screen Number (used for print screen) bgScreenNum = 2 ; backglass Screen Number (used for print screen) useExitMenu = true upKey = LShift ; left flipper goes up in menus downKey = RShift ; right flipper goes down in menus instructionsKey = i flyerKey = f hyperScale = 0.75 debugMode = false ledwiz = false hyperpinexe = hyperpin.exe Link to comment Share on other sites More sharing options...
blur Posted November 29, 2012 Share Posted November 29, 2012 that's normal, when you are in fp you get menu over high scores but i wouldn't say over cause high scores are on top of the screen and menu is on lower part of the screen so you can see both there is no option to remove menu except maybe to use pause screen instead of exit menu (useexitmenu = false) any way i didn't think someone would have anything against high scores up, and menu down on the screen so there is no support for that in script Link to comment Share on other sites More sharing options...
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