blur Posted March 27, 2012 Share Posted March 27, 2012 yup, development is still going Link to comment Share on other sites More sharing options...
Syco54645 Posted March 27, 2012 Share Posted March 27, 2012 yup, development is still going great! i will make a temporary version that reads from an ini for people to use till it is out. hopefully this gets captured. Link to comment Share on other sites More sharing options...
BitPirate Posted March 27, 2012 Share Posted March 27, 2012 Or, for a direct download from a seedbox I have access to (both have the slider axis enabled for the plunger)...Version where all gamepads are recognized as PBW LINK Version with normal gamepad profiles with additional gamepads recognized as PBW LINK Thanks Koadic! Syco, I look forward to seeing what you come up with! Link to comment Share on other sites More sharing options...
cujopb Posted April 9, 2012 Share Posted April 9, 2012 Finally, I tried what I read not to do to calibrate it, which was to actually shove the table around (with the board mounted). Since I have wood floors and some nice oak pin foot covers, my table can move around pretty well without scarring the floor. So I mounted the board, went into calibration and did some quick left, right, forward and back nudges to the table. Then I moved the accel gain back to 1.5, incresed the DeadZone to 5 and upped the vpmNudge.Sensitivity to 10. Now it tilts more like a real machine. I tried the same settings + recalibrated (using your method) and STILL cannot get my PBW to tilt. Im betting you have the DIY kit from Nanotech? Does every table you've tried tilt? Can you tell we what tables are tilting for you? What version are you using of vpinmame? That could make a difference- (im still using Vpinmame v22).... Cujopb Link to comment Share on other sites More sharing options...
Syco54645 Posted April 15, 2012 Share Posted April 15, 2012 OK so I tossed everything in my cab to play a bit. Couldn't resist... Anyways I couldn't get analog nudging working at all. Again it works if I actually tilt the controller but not when it just gets bumped. Is there a setup guide that I am missing here? Really wish I could nudge. Sent from my Galaxy Nexus Link to comment Share on other sites More sharing options...
koadic Posted April 16, 2012 Share Posted April 16, 2012 OK so I tossed everything in my cab to play a bit. Couldn't resist... Anyways I couldn't get analog nudging working at all. Again it works if I actually tilt the controller but not when it just gets bumped. Is there a setup guide that I am missing here? Really wish I could nudge.Sent from my Galaxy Nexus If you are using anything other than the official release, it seems accelerometer gain is stuck at 1.5 regardless of what it is set at. I think it has something to do with support for separate x and y gains being added to source, as it had caused an issue with saving any value initially (would always revert to 1.5 upon save), but even after Destruk fixed that issue, now it seems changing the value doesn't effect the gain amount, and it is stuck at 1.5. On my modified version I have posted over @ VPForums.org, I am including support for assigning all axes (X, Y, and Plunger) and along with it I am including boxes to set the individual gain values (which does work), tested by setting to 0 and it killed all movement from stick. I have recently added an image with a preview of what it will look like, but still working on the actual code to make it work, but should have it done in an hour or so hopefully. Link to comment Share on other sites More sharing options...
Syco54645 Posted April 16, 2012 Share Posted April 16, 2012 If you are using anything other than the official release, it seems accelerometer gain is stuck at 1.5 regardless of what it is set at. I think it has something to do with support for separate x and y gains being added to source, as it had caused an issue with saving any value initially (would always revert to 1.5 upon save), but even after Destruk fixed that issue, now it seems changing the value doesn't effect the gain amount, and it is stuck at 1.5.On my modified version I have posted over @ VPForums.org, I am including support for assigning all axes (X, Y, and Plunger) and along with it I am including boxes to set the individual gain values (which does work), tested by setting to 0 and it killed all movement from stick. I have recently added an image with a preview of what it will look like, but still working on the actual code to make it work, but should have it done in an hour or so hopefully. cool, thanks! can you then set up a little guide for how to set up nudging? i have not been able to find any info. also where is your thread for the custom build? Link to comment Share on other sites More sharing options...
koadic Posted April 16, 2012 Share Posted April 16, 2012 http://www.vpforums.org/index.php?showtopic=18982 Currently only supports setting Plunger Axis, image of next build at start of page 2, still working on it atm Link to comment Share on other sites More sharing options...
koadic Posted April 16, 2012 Share Posted April 16, 2012 Ok, uploaded a new build, available from same link above... now time for me to go to bed Link to comment Share on other sites More sharing options...
Syco54645 Posted April 17, 2012 Share Posted April 17, 2012 Ok, uploaded a new build, available from same link above... now time for me to go to bed well i tested it and it worked. i had nudging, kinda... the problem was the table appeared to be tilted up and to the right. i calibrated a few times but still had the issue. disabled nudging after that. also is there a way that you can add jolt to keys? i assume the 100% gain is the accelerometer gain. is this a % of the gain that the table has? edit: guess this should really go on vpforums for your build. will post it in there as well. Link to comment Share on other sites More sharing options...
legtod2 Posted May 13, 2012 Share Posted May 13, 2012 A SixAxis PS3 controller fits the bill great for this, it has analog sticks and an accelerometer (don't need to attach weights to one of the sticks). I already have a nanotech unit in the cab I am building, but if a friend of mine ever gets around to building one for himself, we are probably gonna try going the PS3 controller route. I currently have one torn apart (case was already damaged) and gonna see if I can interface it with some other buttons and utilize it as a PBW replacement, as it has a total of 17 inputs along with the analog sticks.To use a PS3 controller via usb cable (bluetooth works too, but not necessary in a cab), you just need to go to motioninjoy.com and download the drivers for it there. How did this work out ? I Have a spare SixAxis PS3 controller lying arround and could put it into my cabinet. Love to try it for nudging in my cabinet. Link to comment Share on other sites More sharing options...
Syco54645 Posted May 14, 2012 Share Posted May 14, 2012 it works ok. sometimes it goes in the wrong direction and sometimes it is too sensitive. i think i just need to tweak it more... Link to comment Share on other sites More sharing options...
slykittycat Posted June 28, 2012 Share Posted June 28, 2012 cool, thanks! can you then set up a little guide for how to set up nudging? i have not been able to find any info. I know this thread seems dead but im sure others are still looking for a setup guide for Nudging of the Microsoft SideWinder Freestyle Pro i have mine working but im sure i could tweak it a lot better if i knew what i was doing lol Link to comment Share on other sites More sharing options...
Syco54645 Posted June 28, 2012 Share Posted June 28, 2012 I know this thread seems dead but im sure others are still looking for a setup guide for Nudging of the Microsoft SideWinder Freestyle Proi have mine working but im sure i could tweak it a lot better if i knew what i was doing lol i still have not gotten mine working perfect. it works well enough i suppose. Link to comment Share on other sites More sharing options...
pinballlooking Posted June 29, 2012 Share Posted June 29, 2012 When I did my MS sidewinder I just when to Wal-Mart. Custom Accessories OTX Portable Device Holder with Flex-Neck http://www.walmart.com/catalog/product.do?product_id=16386503&findingMethod=rr it worked really well. Then I setup a friends and I used a bike one. This did not work at all like mine it was very bad. So I went back to Wal-Mart and bought the same one I have as with mine I took off silver bar. I just driller a couple holes in the mounting pad put the screws right through it. This worked great again. I used gstav config file. The first image did not work well at all. I think it is because the Wal-Mart one has a long mounting arm this amplifies the motion when you nudge. Link to comment Share on other sites More sharing options...
viriiguy Posted November 28, 2012 Share Posted November 28, 2012 I thought I would bump this topic as I am currently researching nudging options.... And I know others are too. Link to comment Share on other sites More sharing options...
northvibe Posted December 4, 2012 Author Share Posted December 4, 2012 nice, this is still an active topic. Link to comment Share on other sites More sharing options...
kozy68 Posted January 10, 2013 Share Posted January 10, 2013 Trying to understand the analog nudging here. I have the nanotech motion plunger and after countless hours and assistance from Deegor (who was very patient and helpful), it still doesn't work! So off to plan B the game pad for analog movement. Could any usb game pad/joystick work or is it because, if i read correctly the side winder game pad is used because of the "tilt sensing"within the gamepad,and windows recognition being a major issue. The only reason i ask is it is a game pad that was developed in the late '90's and wanted to get something more current. I have seen xbox and ps2 and ps3 controllers but i looks like there is a scripting problem of some sort. Link to comment Share on other sites More sharing options...
antropus Posted January 23, 2013 Share Posted January 23, 2013 I just got the tilt bob assembly I ordered the other day and decided to try something different. My approach was to use the original tilt bob assembly, only splitting the metal ring into 3 different points of contact for left, right and front nudge, instead of using multiple tilt bobs: The images show the before, after and my plan on how to install it and isolate the red area to avoid double tilt (front>right or front>left as the pendulum swings back and forth). The reason I tried this is to keep the inside of the machine as clean as possible while using real parts to do the job. It's ready to be mounted and tested, so I hope it works! -Kris Link to comment Share on other sites More sharing options...
jeepguy81 Posted January 23, 2013 Share Posted January 23, 2013 That is a great idea! Sent from my PC36100 using Tapatalk 2 Link to comment Share on other sites More sharing options...
antropus Posted January 23, 2013 Share Posted January 23, 2013 That is a great idea! Sent from my PC36100 using Tapatalk 2 Thank you (and thanks for all the beautiful artwork you provided to this community!). -Kris Link to comment Share on other sites More sharing options...
deaconblooze Posted April 18, 2013 Share Posted April 18, 2013 I'm starting to plan a mini-virtual cab. I've found a lot of helpful information on Hyperspin, but it seems most of the info here revolves around Future Pinball or Visual Pinball. The software I'm most interested in running is FX2 or Pinball Arcade. I'm very much interested in incorporating a analog nudge (not digital like buttons, mercury switches, etc). My thought was to cannibalize a 360 controller, and map buttons from the pcb to leaf switches for the flipper buttons, etc. Then I wanted to weight the joysticks with a plumb bob. I thought that doing this with a usb-wired 360 controller would make it easy to use with a PC. I haven't found a lot of documentation to note how well this works. Has anyone tried it? Although I'm really interested in those 2 pieces of software mainly due to physics, I'd also like to utilize the breadth of tables available on Visual Pinball and the like. Will the 360 controller offer hurdles for setup? Link to comment Share on other sites More sharing options...
shakenbake Posted April 18, 2013 Share Posted April 18, 2013 The UHID-G works very well with the new firmware update. Link to comment Share on other sites More sharing options...
blur Posted April 20, 2013 Share Posted April 20, 2013 if by joystick with plumb bob you mean turning 360 upside down and gluing ball to a stick - i did that for some time and it worked ok i didn't have it for long cause i lost connection from stick board to main gamepad board - it broke because i moved it too much around and never fixed it, now i will have to solder it to try again, but will do that when i find some time but 360 should have shock detector which you should be able to use for nudge without tilt bob you just attach board to your cab firmly with screws and it should detect when you nudge a cab - you can test it by nudging only controller first and checking if pointer moves in game controler properties - if it does next step is to attach it to can and see if moves when you nudge cab - and LAST step is testing and configuring it in a vp with rotation and gain and dead zone and all that things Link to comment Share on other sites More sharing options...
deaconblooze Posted April 23, 2013 Share Posted April 23, 2013 Thanks for the tips. 360 controllers do not have any shock detectors, so it will have to be purely off of the analog stick. I plan to give this a try, I'll let you know how it plays out. Sent from my Nexus 7 using Tapatalk 2 Link to comment Share on other sites More sharing options...
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