evil eye Posted October 21, 2012 Posted October 21, 2012 Awesome, thanks! I was on my phone so I couldn't tell.
DrMoney Posted October 21, 2012 Author Posted October 21, 2012 I've upped them all to the ftp folder. I think they'll be holding out on adding to HyperSync until the new naming conventions are set. TUTORIAL!: Xpadder and You If you're super into using genuine controllers for emulation check THIS GUY out.
Pyramid_Head Posted October 21, 2012 Posted October 21, 2012 Sweet! Thanks again for taking my request!
brolly Posted October 21, 2012 Posted October 21, 2012 Nice work Lion, looking great. What about a Cave loading screen?
zerojay Posted October 22, 2012 Posted October 22, 2012 Any way we can get these in different resolutions? They look really bad unless you run at 1024x768. :/
Trnzaddict Posted October 22, 2012 Posted October 22, 2012 Good job Lionheart, I'm glad someone else picked up doing these I don't have the time to find matching fonts and or cutting up existing logo's at the moment. How about the Emerson Arcadia? I am......Machine
mameshane Posted November 11, 2012 Posted November 11, 2012 Hi thanks for all these great loading screens. Could u make one for future pinball? My Cab.. 1-UP ARCADE new hyperspin irc details.. come hang out!
Pyramid_Head Posted November 28, 2012 Posted November 28, 2012 Hate to bump, but I also have a request for a Cave one
vindic8r Posted December 3, 2012 Posted December 3, 2012 Loading Screens 1. Make sure you're using the latest version of HyperLaunch 2.XX 2. Make sure you're using Modules written by DJVJ. - They are the only Modules that support Loading Screens 3. In each of your HyperSpin/Media/SYSTEM-NAME folders, create a new Folder called "GameStart" 4. Add your desired images into the GameStart folder - top.png = banner shown along top of the screen during loading - middle.png = banner in middle during loading - bottom.png = banner along the bottom of the screen during loading * You can use individual artwork for each game by including artwork with the same name as the ROM 5. Open HyperSpin/Settings/Global Settings.ini and update your Loading Screen settings: [HyperLaunch] Fade_In=false Fade_Out=false Fade_Color=0x000000 Fade_In_Duration=500 Fade_Out_Duration=500 Fade_In_Delay=0 Fade_In controls whether or not the screen fades from HyperSpin to system load. Fade_In will using a solid color designated in Fade_Color - set to "true" if fade is desired Fade_Out controls whether or not the screen fades from the emulator back to HyperSpin when exiting a game. Fade_Out will using a solid color designated in Fade_Color Fade_In_Duration - The speed at which the fade_in occurs in milliseconds Fade_Out_Duration - The speed at which the fade_out occurs in milliseconds Fade_In_Delay - How long your images will stay on screen before continuing to load the emu. This can be interrupted by hitting any key defined in **I would recommend setting your Fade_In_Delay to 1000 as a starting point. Then adjust hope this is useful to many you can thank I feel like a real n00b, but I followed relic's helpful advice above and still can't see to get the loading screens working. I added the following to my \Settings\settings.ini file, under [HyperLaunch]: Fade_In=true Fade_Out=true Fade_Color=0x000000 Fade_In_Duration=500 Fade_Out_Duration=500 Fade_In_Delay=1000 I copied all of the requisite png files into \Media\Daphne\Images\Gamestart, and I'm using djvj's latest Daphne ahk - v1.7. When I load into any Daphne game, I see no loading screen. I'm also not seeing any sort of fade in or out. Any ideas what I might be doing wrong here? MOTUMAME: The Masters of the Universe Multiple Arcade Machine Emulator!
DrMoney Posted December 3, 2012 Author Posted December 3, 2012 Did you add these to your Dapne.ini?: fade_in=true fade_out=true fade_color=0x000000 fade_in_duration=500 fade_out_duration=500 TUTORIAL!: Xpadder and You If you're super into using genuine controllers for emulation check THIS GUY out.
zero dreams Posted December 3, 2012 Posted December 3, 2012 Couldn't find a font or useful cabinet art but would this be acceptable DrMoney? HyperLaunch | HyperWiki | HyperSearch | Intro | Evolution | FadeProject | Checker | Steam Wheel
DrMoney Posted December 3, 2012 Author Posted December 3, 2012 That's tops Zero, looks just fine to me. I'll see if I can wrangle up an appropriate cabinet. TUTORIAL!: Xpadder and You If you're super into using genuine controllers for emulation check THIS GUY out.
zero dreams Posted December 3, 2012 Posted December 3, 2012 Uploaded to your folder until it's ready for the cab. Edit: Emerson Arcadia Font: Harry Pro Obese HyperLaunch | HyperWiki | HyperSearch | Intro | Evolution | FadeProject | Checker | Steam Wheel
vindic8r Posted December 4, 2012 Posted December 4, 2012 Did you add these to your Dapne.ini?:fade_in=true fade_out=true fade_color=0x000000 fade_in_duration=500 fade_out_duration=500 Just did. Still no dice. Any other ideas? MOTUMAME: The Masters of the Universe Multiple Arcade Machine Emulator!
relic Posted December 4, 2012 Posted December 4, 2012 you will also be needing a setting of this heres the real txt all set so use this just rename the directorys make a global.ini in settings as well and add this info [HyperLaunch] last_system=Atari 2600 last_rom=2 Pak Black - Challenge, Surfing (HES) (PAL) [!] exit_script_key=~` & ~` exit_emulator_key=~Esc toggle_cursor_key=~t hide_cursor=false hide_desktop=false hide_taskbar=false path_to_daemontools= path_to_cpwizard= cpwizard_delay = 8000 cpwizard_params = -timeout 9000 last_system=Cave last_rom=espgal MultiGame_Key=NumpadSub MultiGame_Select_Key=Enter MultiGame_Exit_Key=Esc Fade_In_Interrupt_Keys=anykey Keymapper_Path= Keymapper_Profiles_Path=C:\Hyperspin\Keymapper Profiles\ Fade_In=true Fade_Out=false Fade_Color=0x000000 Fade_In_Duration=500 Fade_Out_Duration=500 Fade_In_Delay=1000 CPWizard_Enabled=false 7z_Enabled=false 7z_Extract_Dir=C:\Users\leslie\AppData\Local\Temp\Hyperspin\ 7z_Delete_Temp=true Keymapper_Enabled=false Keymapper= MultiGame_Enabled=false MultiGame_Background_Color=FF000000 MultiGame_Side_Padding=0.2 MultiGame_Y_Offset=500 MultiGame_Image_Adjust=1 MultiGame_Font=Arial MultiGame_Text_1_Options=x10p y30p w80p Centre cBBFFFFFF r4 s100 Bold Italic MultiGame_Text_1_Text=Please select a game MultiGame_Text_2_Options=w96p cFFFFFFFF r4 s50 Center Bold Italic MultiGame_Text_2_Offset=70 MultiGame_Use_Sound=true MultiGame_Sound_Frequency=300 MultiGame_Exit_Effect=none MultiGame_Selected_Effect=rotate MultiGame_Use_Game_Art=false MultiGame_Art_Folder=Artwork1 and in settings.ini add the following [HyperLaunch] last_system=Nintendo Virtual Boy last_rom=Panic Bomber (USA) exit_script_key=~` & ~` exit_emulator_key=~Esc toggle_cursor_key=~t hide_cursor=false hide_desktop=false hide_taskbar=false path_to_daemontools= path_to_cpwizard= cpwizard_delay = 8000 cpwizard_params = -timeout 9000 last_system=Cave last_rom=espgal MultiGame_Key=NumpadSub MultiGame_Select_Key=Enter MultiGame_Exit_Key=Esc Fade_In_Interrupt_Keys=anykey Keymapper_Path=C:\Hyperspin\Keymapper Profiles\xpadder.exe Keymapper_Profiles_Path=C:\Hyperspin\Keymapper Profiles\ Fade_In=true Fade_Out=false Fade_Color=0x000000 Fade_In_Duration=100 Fade_Out_Duration=100 Fade_In_Delay=100 and to clarify only hyperlaunch 2 modules support loading screens older builds dont and make sure you grab djvjs ones since there more recommended for the loading screens heres mine in action and it looks great example of my txt that works with it it up in 100%
vindic8r Posted December 5, 2012 Posted December 5, 2012 relic, I tried your advice and still no luck. I have a new global.ini file in my \settings folder, and added all of the above to my settings.ini. I'm running HyperLaunch 2.13. My daphne.ahk is djvj's, v1.7. Any other ideas? MOTUMAME: The Masters of the Universe Multiple Arcade Machine Emulator!
mameshane Posted December 5, 2012 Posted December 5, 2012 relic, I tried your advice and still no luck. I have a new global.ini file in my \settings folder, and added all of the above to my settings.ini.I'm running HyperLaunch 2.13. My daphne.ahk is djvj's, v1.7. Any other ideas? the latest hyper launch is 2.25c, u should update to that My Cab.. 1-UP ARCADE new hyperspin irc details.. come hang out!
vindic8r Posted December 5, 2012 Posted December 5, 2012 Yep, that did it. Thanks, all! MOTUMAME: The Masters of the Universe Multiple Arcade Machine Emulator!
DrMoney Posted December 10, 2012 Author Posted December 10, 2012 Hey everybody, I've got some WIP folders for the artwork and fonts I used. It's been super busy lately but I'll try to update with what I can find. TUTORIAL!: Xpadder and You If you're super into using genuine controllers for emulation check THIS GUY out.
fudgeyall Posted January 18, 2013 Posted January 18, 2013 I can't find a SNES module that supports this, obviously I know there is one, but I have no clue which it is. I'm using SNES9x btw. 1.52 by djvj
mameshane Posted January 18, 2013 Posted January 18, 2013 what I did for some of the modules that didn't have fade support was to open one up that did and just copy paste each line that calls for fade there's about 3-4 from memory My Cab.. 1-UP ARCADE new hyperspin irc details.. come hang out!
fudgeyall Posted January 18, 2013 Posted January 18, 2013 what I did for some of the modules that didn't have fade support was to open one up that did and just copy paste each line that calls for fade there's about 3-4 from memory I'm seeing this GUI_ID := FadeInStart() GUI_ID2 := FadeInExit() GUI_ID4 := FadeOutExit() Is this what I'm looking for? I'm so lost with this. I can't believe I'm the only one thats having an issue with this
mameshane Posted January 18, 2013 Posted January 18, 2013 yes they are the right lines. so paste them into your module that is missing them. obviously make sure they are located the the correct spots. is there one more? fadeoutstart ? (not infront of arcade ATM) My Cab.. 1-UP ARCADE new hyperspin irc details.. come hang out!
DrMoney Posted January 18, 2013 Author Posted January 18, 2013 I'm seeing thisGUI_ID := FadeInStart() GUI_ID2 := FadeInExit() GUI_ID4 := FadeOutExit() Is this what I'm looking for? I'm so lost with this. I can't believe I'm the only one thats having an issue with this Yep, those are the ones. Just try putting in similar places in the Snes9x module. Have you gotten it to work on other systems? TUTORIAL!: Xpadder and You If you're super into using genuine controllers for emulation check THIS GUY out.
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