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System Loading Screens


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Posted

Good job Lionheart, I'm glad someone else picked up doing these I don't have the time to find matching fonts and or cutting up existing logo's at the moment.

How about the Emerson Arcadia?

I am......Machine

  • 3 weeks later...
  • 3 weeks later...
Posted
Loading Screens

1. Make sure you're using the latest version of HyperLaunch 2.XX

2. Make sure you're using Modules written by DJVJ.

- They are the only Modules that support Loading Screens

3. In each of your HyperSpin/Media/SYSTEM-NAME folders, create a new Folder called "GameStart"

4. Add your desired images into the GameStart folder

- top.png = banner shown along top of the screen during loading

- middle.png = banner in middle during loading

- bottom.png = banner along the bottom of the screen during loading

* You can use individual artwork for each game by including artwork with the same name as the ROM

5. Open HyperSpin/Settings/Global Settings.ini and update your Loading Screen settings:

[HyperLaunch]

Fade_In=false

Fade_Out=false

Fade_Color=0x000000

Fade_In_Duration=500

Fade_Out_Duration=500

Fade_In_Delay=0

Fade_In controls whether or not the screen fades from HyperSpin to system load. Fade_In will using a solid color designated in Fade_Color

- set to "true" if fade is desired

Fade_Out controls whether or not the screen fades from the emulator back to HyperSpin when exiting a game. Fade_Out will using a solid color designated in Fade_Color

Fade_In_Duration - The speed at which the fade_in occurs in milliseconds

Fade_Out_Duration - The speed at which the fade_out occurs in milliseconds

Fade_In_Delay - How long your images will stay on screen before continuing to load the emu. This can be interrupted by hitting any key defined in

**I would recommend setting your Fade_In_Delay to 1000 as a starting point. Then adjust

hope this is useful to many you can thank

I feel like a real n00b, but I followed relic's helpful advice above and still can't see to get the loading screens working. I added the following to my \Settings\settings.ini file, under [HyperLaunch]:

Fade_In=true

Fade_Out=true

Fade_Color=0x000000

Fade_In_Duration=500

Fade_Out_Duration=500

Fade_In_Delay=1000

I copied all of the requisite png files into \Media\Daphne\Images\Gamestart, and I'm using djvj's latest Daphne ahk - v1.7.

When I load into any Daphne game, I see no loading screen. I'm also not seeing any sort of fade in or out.

Any ideas what I might be doing wrong here?

MOTUMAME: The Masters of the Universe Multiple Arcade Machine Emulator!

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Posted
Did you add these to your Dapne.ini?:

fade_in=true

fade_out=true

fade_color=0x000000

fade_in_duration=500

fade_out_duration=500

Just did. Still no dice. Any other ideas?

MOTUMAME: The Masters of the Universe Multiple Arcade Machine Emulator!

MOTUMAME%20banner%20v4.jpg

Posted

you will also be needing a setting of this heres the real txt all set so use this just rename the directorys

make a global.ini in settings as well and add this info

[HyperLaunch]

last_system=Atari 2600

last_rom=2 Pak Black - Challenge, Surfing (HES) (PAL) [!]

exit_script_key=~` & ~`

exit_emulator_key=~Esc

toggle_cursor_key=~t

hide_cursor=false

hide_desktop=false

hide_taskbar=false

path_to_daemontools=

path_to_cpwizard=

cpwizard_delay = 8000

cpwizard_params = -timeout 9000

last_system=Cave

last_rom=espgal

MultiGame_Key=NumpadSub

MultiGame_Select_Key=Enter

MultiGame_Exit_Key=Esc

Fade_In_Interrupt_Keys=anykey

Keymapper_Path=

Keymapper_Profiles_Path=C:\Hyperspin\Keymapper Profiles\

Fade_In=true

Fade_Out=false

Fade_Color=0x000000

Fade_In_Duration=500

Fade_Out_Duration=500

Fade_In_Delay=1000

CPWizard_Enabled=false

7z_Enabled=false

7z_Extract_Dir=C:\Users\leslie\AppData\Local\Temp\Hyperspin\

7z_Delete_Temp=true

Keymapper_Enabled=false

Keymapper=

MultiGame_Enabled=false

MultiGame_Background_Color=FF000000

MultiGame_Side_Padding=0.2

MultiGame_Y_Offset=500

MultiGame_Image_Adjust=1

MultiGame_Font=Arial

MultiGame_Text_1_Options=x10p y30p w80p Centre cBBFFFFFF r4 s100 Bold Italic

MultiGame_Text_1_Text=Please select a game

MultiGame_Text_2_Options=w96p cFFFFFFFF r4 s50 Center Bold Italic

MultiGame_Text_2_Offset=70

MultiGame_Use_Sound=true

MultiGame_Sound_Frequency=300

MultiGame_Exit_Effect=none

MultiGame_Selected_Effect=rotate

MultiGame_Use_Game_Art=false

MultiGame_Art_Folder=Artwork1

and in settings.ini add the following

[HyperLaunch]

last_system=Nintendo Virtual Boy

last_rom=Panic Bomber (USA)

exit_script_key=~` & ~`

exit_emulator_key=~Esc

toggle_cursor_key=~t

hide_cursor=false

hide_desktop=false

hide_taskbar=false

path_to_daemontools=

path_to_cpwizard=

cpwizard_delay = 8000

cpwizard_params = -timeout 9000

last_system=Cave

last_rom=espgal

MultiGame_Key=NumpadSub

MultiGame_Select_Key=Enter

MultiGame_Exit_Key=Esc

Fade_In_Interrupt_Keys=anykey

Keymapper_Path=C:\Hyperspin\Keymapper Profiles\xpadder.exe

Keymapper_Profiles_Path=C:\Hyperspin\Keymapper Profiles\

Fade_In=true

Fade_Out=false

Fade_Color=0x000000

Fade_In_Duration=100

Fade_Out_Duration=100

Fade_In_Delay=100

and to clarify only hyperlaunch 2 modules support loading screens older builds dont and make sure you grab djvjs ones since there more recommended for the loading screens heres mine in action and it looks great

example of my txt that works with it

post-2203-14287058205_thumb.jpg it up in

sig.png 100%

Posted

relic, I tried your advice and still no luck. I have a new global.ini file in my \settings folder, and added all of the above to my settings.ini.

I'm running HyperLaunch 2.13. My daphne.ahk is djvj's, v1.7.

Any other ideas?

MOTUMAME: The Masters of the Universe Multiple Arcade Machine Emulator!

MOTUMAME%20banner%20v4.jpg

Posted
relic, I tried your advice and still no luck. I have a new global.ini file in my \settings folder, and added all of the above to my settings.ini.

I'm running HyperLaunch 2.13. My daphne.ahk is djvj's, v1.7.

Any other ideas?

the latest hyper launch is 2.25c, u should update to that

My Cab.. 1-UP ARCADE

new hyperspin irc details.. come hang out!

  • 1 month later...
Posted

I can't find a SNES module that supports this, obviously I know there is one, but I have no clue which it is. I'm using SNES9x btw. 1.52 by djvj

Posted
what I did for some of the modules that didn't have fade support was to open one up that did and just copy paste each line that calls for fade there's about 3-4 from memory

I'm seeing this

GUI_ID := FadeInStart()

GUI_ID2 := FadeInExit()

GUI_ID4 := FadeOutExit()

Is this what I'm looking for? I'm so lost with this. I can't believe I'm the only one thats having an issue with this

Posted
I'm seeing this

GUI_ID := FadeInStart()

GUI_ID2 := FadeInExit()

GUI_ID4 := FadeOutExit()

Is this what I'm looking for? I'm so lost with this. I can't believe I'm the only one thats having an issue with this

Yep, those are the ones. Just try putting in similar places in the Snes9x module. Have you gotten it to work on other systems?

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