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      Uploading Content   12/15/2017

      Please Read Before Uploading.... Thank You to everyone that shares their creations in the Upload Here section. There is some outstanding contributions to check out. Some simple things to help people find your content and admins to manage uploads. Post a topic in HyperStudio forum before uploading Upload to the correct Sub Section Use tags Please add details to your Title Good Title: -   World of Warcraft (PC Games) (16:9)
      Bad Title: -   World of Warcraft Aspect Ratio = (16:9), (16:9ST), (4:3)
      System = (Hyperlist Names)
      Details = Main Menu, System Default, +Wheel, Animated BG, Universal Theme.......
        Peace Out Thatman84


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  2. Mame64 & Arcade64 no nag v0.193

    ok , think i found the issue it now runs pang with out crashing
    I tested a few other games and all seems to run well 
    (this was compiled with GCC 7.2)
              and enjoy
    Ok,  here is yet another update mame64 and Arcade64 v0.193 No nag screen



  3. Mame64 no nag & Arcade64 v0.192

    ok guys this is my first attempt in compiling Arcade64 v0.192
    so far it works on my machine all you need to do is drop it in your mame directory folder 
    I have also included mame v0.192 no nag exe file
    attached is a picture for arcade64 no nag you will need to go to options 
    then ''defualt games options'' then click on ''skip game informations screen at start up'' then you you should be good to go.




  4. Mame64 no nag v0.192

    here is your next update compiled with no nag code mame64 v0.192 
    0.192 ----- MAMETesters Bugs Fixed ---------------------- - 00525: [Speed] (metro.cpp) bangball: When you finish a level, sometimes the game runs like slow-motion. (Angelo Salese) - 02084: [DIP/Input] (saturn.cpp) sokyugrt: Emulation starts with 1 or more credits inserted. (Angelo Salese) - 03719: [Graphics] (meritm.cpp) magat5, megat6, megat3, megat4 and clones: "Run21" missing graphics for black-suited cards. (AJR) - 03804: [Color/Palette] (ssozumo.cpp) ssozumo: Wrong colors in the title screen. (Angelo Salese) - 03805: [Color/Palette] (lasso.cpp) wwjgtin, photof: Wrong colors. (Angelo Salese) - 04366: [DIP/Input] (saturn.cpp) shanhigw: The game starts with 2 credits inserted. (Angelo Salese) - 04651: [Misc.] (gei.cpp) geimulti: Thirteen game ROMs are loaded, only nine are listed in-game and playable. (Osso) - 05761: [Crash/Freeze] (dwarfd.cpp) All sets in dwarfd.c: [debug] Assert shortly after start. (AJR) - 06193: [Speed] (shanghai.cpp) shanghai, shangha2 and clones: When playing, the gameplay and sound are very fast. (Angelo Salese) - 06518: [Graphics] (metro.cpp) blzntrnd: Sprite layer disappears entirely after completing single-player game. (Angelo Salese) - 06527: [Sound] (taitosj.cpp) elevator: Elevator Action sound balance is incorrect. (hap) - 06694: [Sound] (midtunit.cpp) mk: Missing music. (hap) - 06735: [Original Reference] (einstein.cpp) einstei2: Cursor not visible in 80-column B/W screen! (Dirk Best) - 06736: [Original Reference] (einstein.cpp) einstei2: Character set selection (M004) in 80-column B/W screen! (Dirk Best) - 06742: [Graphics] (pacland.cpp) pacland and clones: Sprite priority problem in invincible state. (hap) - 06745: [Crash/Freeze] (marinedt.cpp) marinedt: MAME crashes when starting game. (Angelo Salese) - 06747: [Media Support] (einstein.cpp) einstein: Formatting on double-density drive fails! (Dirk Best) - 06749: [Graphics] (toaplan1.cpp) outzonecv: Screen is misaligned 16 pixels to the left. (hap) - 06754: [Color/Palette] (zx.cpp) ts1000: Timex Sinclair 1000 screen displays black on cyan (should be black on white). (star2root) - 06755: [Core] (zx.cpp) ts1000: The Timex Sinclair 1000 emulation only has the option of having 2k of RAM. (star2root) - 06759: [DIP/Input] (seta.cpp) calibr50: Speed difference when rotating player. (AJR) - 06766: [Sound] (spacefb.cpp) spacefb and clones: DAC sounds not working 100%. (Tafoid) - 06771: [Compiling] (coco12.cpp) coco3, dragon, etc.: Genie fails to detect nested dependency of coco_t4426 on mc14411. (hap) - 06772: [Gameplay] (dragon.cpp) Dragon machines run too fast! (hap) New working machines -------------------- Akai Katana (2010/ 8/13 MASTER VER.) [Bicycle Repairman] Pac-Eight [rod_wod, The Dumping Union] Player's Edge Plus (PS0239) Jackpot Jewels Slots [Brian Troha] The Big Joke (Version 0.00) [Coolmod, The Dumping Union] New working clones ------------------ '99: The Last War (bootleg) [ShouTime] Action Fighter (System 16B, unprotected, analog controls) [David Haywood] Action Fighter (unprotected) [David Haywood] Action Fighter (unprotected, analog controls) [David Haywood] Battlecry (Prototype) [ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray, John Wilke, gamerfan, Smitdogg, The Dumping Union] Battlecry (Version C) [ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray, John Wilke, gamerfan, Smitdogg, The Dumping Union] Bucky O'Hare (ver AA) [Bill D., The Dumping Union] Codimex CD-6809 [Felipe Sanches] Grudge Match (V00.90, Italy, location test?) [Vernimark, f205v] Gunbird 2 (set 2) [Hyid Choi] Head On N [ShouTime, Andrew Welburn, Rob Carr, Paul Vining, InsertMoreCoins, Smitdogg, The Dumping Union] Kaypro 10 - 1983 [rfka01] Otrona Attache 8:16 [Al Kossow] Prologica CP400 Color II [Felipe Sanches] Prologica CP-500 (PVIII REV.3) [Felipe Sanches] The 26th Z [ShouTime, Paul Vining, The Dumping Union] Thunder Dragon 3 (bootleg of Thunder Dragon 2) [ShouTime] Troopy (bootleg of Mr. Kougar) [MikeMcBike] Machines promoted to working ---------------------------- ACI Destiny Prodigy [Edstrom] Cromenco MCB-216 [Robbbert] Flower (US) [Angelo Salese] Mephisto RISC 1MB [CB-Emu, RolandLangfeld, Sandro Ronco] Ping Pong King [Angelo Salese] Time Attacker [Angelo Salese] Clones promoted to working -------------------------- Cromenco CB-308 [Robbbert] Flower (Japan) [Angelo Salese] Mephisto RISC II [CB-Emu, RolandLangfeld, Sandro Ronco] New machines marked as NOT_WORKING ---------------------------------- Add Arbor Ambassador [Robbbert] ADDS Viewpoint 122 [Robbbert] ADDS Viewpoint 60 [Robbbert] Altos II Terminal [Robbbert] Ampex Dialogue 80 [Robbbert] AT&T 630 MTG [Robbbert] C.Itoh CIT-220+ Video Terminal [Robbbert] Convergent Mightyframe [Robbbert] Data General Dasher D461 [Robbbert] DEC VT-240 [Robbbert] DISER Lilith [Robbbert] Golgo 13: Juusei no Chinkonka (Japan, GLT1 VER.A) [Guru] Hazeltine Esprit [Robbbert] HP 2100 [Robbbert] HP-2622A [Robbbert] HP-700/92 [Robbbert] InterPro 2000 [Patrick Mackinlay] InterPro 2400 [Patrick Mackinlay] InterPro 2500 [Patrick Mackinlay] InterPro 2700 [Patrick Mackinlay] Kaypro 1 [rfka01] Kaypro 2/84 [rfka01] Kaypro 4x [rfka01] LSI M3 [Robbbert] Micro-Term 420 [Robbbert] Micro-Term 5510 [Robbbert] Milwaukee Computers MC-1200 [Robbbert] Motorola AMPS Car Phone [Robbbert] Motorola Powerstack II [Robbbert] Mushiking The King Of Beetles - Mushiking IV / V / VI (World) [Darksoft, f205v, MetalliC, rtw] Onyx C5000 [Robbbert] Qume QVT-102 [Robbbert] Qume QVT-103 [Robbbert] Qume QVT-190 [Robbbert] Qume QVT-201 [Robbbert] Qume QVT-70 [Robbbert] Relisys TR175II [Robbbert] Solbourne Series 5E Computer Workstation [Robbbert] Sony PlayStation 2 [Robbbert] Televideo TS-3000 [Robbbert] Televideo TVI-912C [Robbbert] Televideo TVI-955 [Robbbert] Televideo TVI-965 [Robbbert] Terco 4490 Mill CNC Control [Edstrom] Three Rivers PERQ 1A [Robbbert] TRS-80 DT-1 [Robbbert] Vectrix VX384 Graphics Processor Terminal [Robbbert] Visual 100 [Robbbert] Visual 102 [Robbbert] Wyse WY-50 [Robbbert] Xerox Alto I [Robbbert] Zentec Zephyr [Robbbert] Ziatech ZT-8802 SBC [Robbbert] unknown ACD computer [Robbbert] unknown TTI SCSI host adapter [Robbbert] New clones marked as NOT_WORKING -------------------------------- Action Fighter (FD1089A 317-unknown, analog controls) [David Haywood] Action Fighter (FD1089A 317-unknown) [David Haywood] Action Fighter (System 16B, FD1089A 317-unknown, analog controls) [David Haywood] Action Fighter (System 16B, FD1089A 317-unknown, set 1) [David Haywood] Action Fighter (System 16B, FD1089A 317-unknown, set 2) [David Haywood] Commodore PC 40-III [rfka01] Compaq Portable III [rfka01] Gran Trak 10/Trak 10/Formula K (older) [TTL] [Ed Fries, Tim Giddens, Andy Welburn] Hazeltine Esprit III [Robbbert] Kaypro 4/84 plus88 [rfka01] Kaypro New 2 [rfka01] Landing High Japan (Ver 2.02 O) [ShouTime] Martial Masters (ver. 102, 101, 101TW) [skate323k137, The Dumping Union] Sanyo MBC-28 [rfka01] Siemens PCD-2 [rfka01] Wyse WY-150 [Robbbert] Wyse WY-160 [Robbbert] Wyse WY-30+ [Robbbert] Wyse WY-55 [Robbbert] Wyse WY-60 [Robbbert] Wyse WY-85 [Robbbert] New working software list additions ----------------------------------- archimedes: ALPS - Adventure Language Programming System, APEC Utils Disc v1.3, Archimedes Hard Disc Utilities Disc, Euclid v2.06 [Nigel Barnes] bbca_cass: 100 Programs for the BBC Microcomputer [Nigel Barnes] bbcb_cass: Fairy Tale, Instant Recall, Starter Word Splits, WestQuest 1847 [Nigel Barnes] bbcb_flop: Acornsoft Demo Disk v1.0, Revs Demo, Superior Software - Demonstration Disc, Tree of Knowledge [Nigel Barnes] BeebSID 18 - Club Hits [PitfallJones] electron_cart: Starspell, Starspell & Starword, Starspell & View, Stop Press [Nigel Barnes] fmtowns_cd: AnotherTOWNS - Anata~ Free Software Collection, Dragon Shock, NHK Jissen Eikaiwa, Okumanchouja II, Oshare Cooking II, Tom Snyder's Puppy Love 2, Toushin Toshi II [r09] hp85_rom: Mass storage ROM [F.Ulivi] ibm5150: B.A.T. (CGA/EGA/Tandy versions) (Quest & Glory Compilation), Teenage Mutant Hero Turtles: The Coin-Op! [ArcadeShadow] La Collection Amstrad PC - Arkanoid / Super Tennis, Oliver & Company [breiztiger] 4D Sports Boxing (Euro, Alt), A Line in the Sand, A Nightmare on Elm Street, Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.1), Advanced Dungeons & Dragons - Curse of the Azure Bonds (V1.2), Advanced Dungeons & Dragons - Pool of Radiance, Advanced Dungeons & Dragons - Pools of Darkness, Advanced Dungeons & Dragons - Secret of the Silver Blades (1.10), Alpine Tram Ride, QNX Demonstration (Apr 17th, 1989), Word 1.15, Word 2.00, Word 5.0 (Swedish), Word 5.5 (3.5", German), Word 5.5 (3.5", Italian), Word 5.5 (5.25"), Word X1.06 (September 7, 1983 beta) [Justin Kerk] ibm5170: Ecstatica, Fables & Fiends - The Hand of Fate (German), Heart of China, LucasArts Classic Adventures, Rise of the Dragon [ArcadeShadow] WarCraft - Orcs & Humans [breiztiger] hal91 0.2.0, HAL91 0.4.5, PC Tools 7.1 (5.25" HD), PC-MOS Version 5.01, PC-MOS/386 Version 1.02, PC-MOS/386 Version 3.00, Photon microGUI Development version 1.10 for QNX 4.2x, Photon microGUI Runtime version 1.10 for QNX 4.2x, PicoBSD 0.41 (Dialup), PicoBSD 0.41 (Dialup) (Polish), PicoBSD 0.41 (ISP-alpha), PicoBSD 0.41 (Network), PicoBSD 0.41 (Network) (Polish), PicoBSD 0.41 (Router), PicoBSD 0.41 (Router) (Polish), PicoBSD 0.43 (Dialup), QNX 4.23, QNX 4.24, QNX 4.25, QNX Demo (Modem v4.00), QNX Demo (Network v400), QNX Demo Floppy (Modem Version V4), QNX Demo Floppy (Network Version V4), QNX Internet Appliance Toolkit Demo (v1.0), QNX Internet Appliance Toolkit Demo (v1.0a), QNX Internet Appliance Toolkit Demo (v1.0a Beta), QNX Internet Appliance Toolkit Demo (v1.1 - Russian), QNX Internet Appliance Toolkit Demo (Modem v3.03), QNX Internet Appliance Toolkit Demo (Network v2.0), QNX Internet Appliance Toolkit Demo (Network v3.03), QNX TCP/IP Runtime version 4.23, Serial Terminal Linux (0.1), Serial Terminal Linux (0.2), Serial Terminal Linux (0.3) [Justin Kerk] mtx_rom: MTX NewWord, Hisoft PASCAL [Nigel Barnes] px4_cart: Dialtext 4 [Robbbert] Software list items promoted to working --------------------------------------- bbc_flop_arm: ARM Evaluation System Discs [Nigel Barnes] ibm5150: Ikari Warriors (alt) [breiztiger] New NOT_WORKING software list additions --------------------------------------- dragon_cart: Dragon 32 Soak Test [Nigel Barnes] electron_cart: Advanced Plus 3, Advanced Plus 4, Click, Cumana Floppy Disc System, Pegasus 400, Sound Expansion v1, Sound Expansion v3 [Nigel Barnes] fmtowns_cd: Suikoden - Tenmei no Chikai [r09] ibm5170: 1830 - Railroads & Robber Barons, 5th Fleet, Alfalinux 0.3.1 -Laetitia-, Brutalware Linux 1.1, DLX Linux Demodisk V1.0, Phindows, tomsrtbt (1.7.185), tomsrtbt (2.0.103), Win32s (1.15), Win32s (1.15a), Win32s (1.25), Win32s (1.25a OLE), Win32s (1.30) [Justin Kerk] lynx: Alpine Games [anonymous] mtx_cart: MTX Node Ring [Nigel Barnes] mtx_cass: Demonstration Tape, MTX Draughts [Nigel Barnes] px8_cart: Clock, DAKComm, dBase II, Epson BASIC, Geneva Connection, Intext 1.0, Intext 1.1, Othello, Oval IRM, Portable Calc, Portable WordStar, SuperCalc, The Traveling Appointment Manager, The Traveling Expense Manager, The Traveling Time Manager, Turbo Pascal (unofficial ROM), CP/M Utilities [Nigel Barnes] vsmile_cart: Disney Cenerentola - I desideri magici di Cenerentola (Ita), Disney Il re leone - La grande avventura di Simba (Ita), Disney La sirenetta - Ariel e la crociera magica (Ita), Disney/Pixar Ratatouille - Le nuove ricette di Remy (Ita), Disney/Pixar Up (UK), Kung Fu Panda - Path of the Panda (UK), Scooby-Doo! - Avventura a Funland (Ita), Zayzoo: An Earth Adventure (UK) [tag2015] Translations added or modified ------------------------------ Dutch [Jos van Mourik] Greek [BraiNKilleRGR] Portuguese [Pedro Simoes] Spanish [A. Viloria] Source Changes -------------- -ygv608.cpp fixes and improvements: [Agiri] * Fixed rotation and scrolling. * Added scrolling-by-row (used in NCV1 Xevious Arrangement). * Fixed scaling effect (used in NCV2 Pacman Arrangement staff roll). -mice updates - boots into monitor now: [AJR] * Generate Baud rate through 8155 (clock kludge required). * Factory settings for DSW7 to configure baud rate, data bits and parity. * Hooked up Rx and Tx interrupts. * Split into separate sets for each CPU-specific monitor program. -i8155: Substantially rewrote timer emulation. [AJR] -ringking: Fixed misconfigured NMI gate - works again now. [AJR] -isbc8030: Remove hacky and superfluous UI-configurable Baud clock. [AJR] -n8080.cpp: Directly set 8035 IRQ line rather than generating fake pulses (restores some sounds in helifire). [AJR] -Changed 9615 baud configurations to the nominal 9600 baud now that Z80SIO is more tolerant. [AJR] -Made SDL input less eager to generate double-click events when mouse doesn't move between clicks. [AJR] -m68000: Reinstated registration of SR for debug expressions. [AJR] -mc68901: Improved USART behavior for polled operation. [AJR] -v9938, v9958: Converted to use RGB32 bitmaps, fixed V9938-onV9938 transparent overlay in meritm.cpp. [AJR] -Improved wraparound handling for relative inputs. [AJR] -Attempted to fix PPC DRC scheduling bug (MT06615). [AJR] -mc68681: Distinguish SCN2681 and MC68681 DUART types. [AJR] -vt220: Hooked up SCN2681 based on schematics. [AJR] -stvvdp1.cpp: Fixed line/polyline drawing (Die Hard Arcade wireframe map). [Angelo Salese] -dec0.cpp: Sly Spy updates: [Angelo Salese] * Emulated sound protection state machine for Sly Spy and removed ROM patch. * First pass at emulating Sly Spy RNG device at $31c00d - used extensively for randomisation, especially with bosses. -marinedt.cpp: Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation. [Angelo Salese] * Added sea bitmap and flashing when shark appears. * Improved sprite/tilemap colors - now more accurate to the references. * Fixed priority - both sprite layers are actually above text tilemap. * Added player 2 trackball inputs and global coin lockout. * Streamlined and improved collision detection (still not perfect, so still marked NOT_WORKING). -flower.cpp: Rewrote driver from scratch, fixing multiple issues that persisted in previous implementation [Angelo Salese] * Fixed visible area to 288x224 - fixes leftmost columns (inside the big ship). * Corrected background layer priority (outside and inside the big ship). * Fixed zoom points for 32x32 sprites. -gladiatr.cpp: Added preliminary sound emulation and MCU simulation for inputs in Pink Pong King. [Angelo Salese] -cyclemb.cpp: Added preliminary audio for Cycle Maabou/Sky Destroyer. [Angelo Salese] -Added/fixed HMC20 and screen raw parameters for multiple drivers. [Angelo Salese] * bogeyman.cpp, chanbara.cpp, dec0.cpp, dec8.cpp, firetrap.cpp, mystston.cpp, ssozumo.cpp -mainevt.cpp: Fixed sprite shadows for Devastators. [Angelo Salese] -chqflag.cpp updates: [Angelo Salese] * Improved shadow/highlight code - fixes black rain and lights at dawn. * K051937 sets up a register when background should be dimmed - fixes start/end pouring event colors. * Fixed dimmed screen condition bug after soft reset. -amusco.cpp: Improved colors. [Angelo Salese] -metro.cpp: Added sprite X/Y center point registers , and removed screen check hack. [Angelo Salese] -Rewrote Imagetek i4100/i4220/i4300 video display processor family, and hooked it up to metro.cpp. [Angelo Salese] -zx.cpp: Fixed ts1000 display and added extra RAM options. [Barry Nelson] -attache: Added Attache 8:16 ROMs, and revision H BIOS; added preliminary communications between Z80 and 8086. [Barry Rodewald] -fmtowns: Separated palette into a 256-colour palette and two 16-colour palettes for each layer - fixes colours in Abel. [Barry Rodewald] -r9751: Added more SMIOC commands - disktool is now able to print startup text. [Brandon Munger] -mrisc: Fixed opening book. [CB-Emu] -cosmac: Added WAIT/CLEAR input lines. [Curt Coder] -cdp1852: Added DO read function. [Curt Coder] -tmc600 updates: [Curt Coder] * Added Euro bus skeleton, fixed printer handshake, and fixed RAM/ROM region sizes. * Implemented video according to actual hardware and fixed cursor blink rate. * Implemented TMC-700 real time clock. -pgm2 improvements: [David Haywood] * Fleshed out driver, creating devices for the Atmel ARM AIC and a derived IGS036 CPU. * Emulated IGS037 video hardware - covers sprites (with zooming), tilemaps (including rowscroll), and the priority system. * Still marked NOT_WORKING due to missing memory card emulation (requires simulation of undumped MCU). -mpeg_audio: Use pre-calculated cosine table for DCT decoding - yields significant performance improvement. [David Haywood, Aaron Giles] -arm7: Fixed BLX (LO) thumb opcode in ARM7/9 - return address was offset by one halfword. [David Haywood] -dsk_dsk: Don-t segfault on empty tracks - fixes einstein 4game. [Dirk Best] -deco146: Fully handle sound latch internal to the device. [Dirk Best] -einstein updates: [Dirk Best] * Created "Tatung Pipe" bus and converted 80 column device (use -pipe tk02 to use). * Added cursor rendering, support for alternate character, and save state support set to the 80 column device. * Removed redundant einstei2 driver. * Added user port bus interface with support for speech cartridge and mouse. * Corrected default floppy drive types, and added support for more types. * Added ADC0844 device, emulated analogue joystick, and fixed minor issues with memory map. * Marked Einstein 256 ROM dump as bad. * Added support for the Silicon Disc RAM drive as a pipe device (appears as drive 3). * Fixed Centronics port - printing now works. * Hooked up RS232 port. * Improved interrupts and add WIP Speculator support. -px4: Fixed keyboard input from cold start. [Dirk Best] -floppy: Added TEAC FD-30A 3 inch floppy drive. [Dirk Best] -Added a generic Z80 daisy chain device, for use in drivers with non-Z80 peripherals. [Dirk Best] -midvunit: Use ADC0844 device. [Dirk Best] -micro3d updates: [Dirk Best] * Use ADC0844 device and fixed throttle regression. * Attached RS232 port to monitor port. -adc0844: Added support ADC0848 variant and made some adjustments to differential mode. [Dirk Best] -74123: Use line handlers for single lines. [Dirk Best] -wave: Look up speaker count and cassette device relative to owner - fixes cassette speakers inside devices. [Dirk Best] -headonn: Fixed colors and added DIP switch info. [Dirk Best] -headon2: Fixed colors and cleaned up. [Dirk Best] -spacetrk: Marked as imperfect graphics due to missing star field and background gradient. [Dirk Best] -via6522: Added some interrupt logging. [Edstrom] -prodigy: Added clickable layout, making the machine playable; updated keypad logic to use ioport_array. [Edstrom] -t4426: Replaced a bad dump caused by corrosion with a new verified dump. [Edstrom] -epc: Fixed load order for newer ROM (now gives same error as older ROM), and set EGA as default as it works. [Edstrom] -z80scc: Ported improvements from z80sio and cleaned up code. [Edstrom] -hp9895: Fixed NMI handling and secondary addressing in PHI chip. [F.Ulivi] -hp85: Added support for I/O slots and emulation of HP82937 module; added support for internal printer. [F.Ulivi] -Fixed metadata fro Brazilian CoCo clones, and renamed LZ Color64 ROMs to document labels and PCB locations. [Felipe Sanches] -Added Codimex CD-6809 FDC (1986) device. [Felipe Sanches] -trs80dt1 updates: [Frank Palazzolo, Robbbert] * Fixed keyboard key sense to fix key repeat. * Switched refresh to 60Hz to match with 60Hz jumper setting. * Added temporary hack to get the last three columns to display. -i8275: Added check to avoid potential buffer overflow. [Frank Palazzolo] -m68000: Added support for 68010/68020/68030 bus error stack frames formats - fixes common CPU type detection routine. [Jean-Francois DEL NERO] -Fixed DS128X/DS1288X main frequency divider - output frequency must be fixed to 1Hz. [Jean-Francois DEL NERO] -smc91c9x: Implemented SMC91C9X Ethernet controller connected mode with WinPcap or TUN/TAP tunnel. [Jean-Francois DEL NERO] -cv1k.cpp: Demoted all sets to imperfect timing, set audio output to mono, and documented DIP switches. [MetalliC] -ymz77x improvements: [MetalliC] * Added pan, main volume level, and clip limit control. * Emulated YMZ774 chip at feature level used by PGM2-platform games. -SH3/4 DRC: Mark DRC cache dirty on reset. [MetalliC] -arm7: Handle DP-commands ROR <Rs> case where Rs=32/64. [MetalliC] -arm7: LDR/LDRM should switch to Thumb mode on ARMv5T. [David Haywood, MetalliC] -ti99_8: Added Hexbus write timing logic. [Michael Zapf] -bbcb: Added Computer Village 1797 FDC (LVL Dos) - not working. [Nigel Barnes] -electron: Added Acorn Plus 1 expansion device, moved cart slots to plus1, and replaced OS ROM with good dump. [Nigel Barnes] -bbc: Added ARM Evaluation System co-processor device. [Nigel Barnes] -cfa3000: Added input devices on userport, analogue, and 1MHz bus. [Nigel Barnes] -bbcm: Allow switching between internal and external tube ports. [Nigel Barnes] -mtx updates: [Nigel Barnes] * Fully implemented both ROM- and RAM-based memory maps. * Added Finnish and Danish keyboard ROMs. * Implemented ROM extension board and cartridge slot. * Added support for ROM 2 subpages on ROM extension board. * Implemented cassette motor control. -accomm: Added CMOS RAM, serial and econet ports, implemented RAM/ROM switching according to manual, and documented full memory map. [Nigel Barnes] -interpro updates: [Patrick Mackinlay] * Added basic support for the system bus variously referred to as SR, SR bus, SRX and CBUS. * Added initial GT graphics card implementation sufficient to boot the diagnostic monitor in graphics mode. * Added high-level emulation of the InterPro keyboard with US English layout. * Added support for InterPro 20x0, 24x0 and 27x0 systems. * Added support for Ethernet, mouse, and serial DMA. * Improved timer, interrupt and DMA handling. * improved comments/documentation -bt459 improvements: [Patrick Mackinlay] * Added support for blinking (pixel planes and cursors). * Fixed dual-cursor and X Window mode. * Corrected screen output alignment. -28fxxx: Added device emulating 28F010 Flash memory and family (not compatible with JEDEC Flash protocol). [Patrick Mackinlay] * Converted Interpro to use this device. -clipper: Floating point improvements: [Patrick Mackinlay] * Switched to softfloat implementation. * Implemented floating point macro instructions. * Implemented floating point exceptions and rounding. -apple2: Added preliminary support for "SSB Apple" speech board. [R. Belmont, Apple II Documentation Project] -apple2: Added preliminary support for AE TransWarp accelerator card. [R. Belmont, Apple II Documentation Project] -apple2: Added No-Slot Clock support to //e, //c, and friends. [R. Belmont] -apple2cp: Improved "MIG" custom chip handling for apple2cp. [mgcaret, R. Belmont] -apple2cp: Corrected MIG RAM size to 2K (was 0.5K). [mgcaret, R. Belmont] -apple2c: Fixed Slinky register return when no expansion RAM is present. [R. Belmont, mgcaret] -ds1315: Added support for DS121x parts where the RTC sits in a ROM's address space. [R. Belmont] -arm7: ARM v5TE support improvements: [R. Belmont] * Added support for high vector option. * Fixed v5 BLX to save the return address in R14. * Implemented BLX Rn form. * Fleshed out ARM946ES model, added movable DTCM and ITCM support. -nds: De-skeletonized driver: [R. Belmont] * Added IPCSYNC. * Added WRAM banking and more mirroring. * Added timers, interrupt management, partial DMA, and ARM7 halt-until-IRQ. -ibmpcjr: Added quiksilver fast-boot BIOS. [Robbbert] -mmagic: Added sound samples. [Robbbert] -Aristocrat MK5 updates: [Roberto Fresca] * Redumped the following sets so they have correct checksums and boot: Adonis (BHG1508, US), Boot Scootin' (GHG1012-02, US), Bumble Bugs (CHG0479-03, US), Cash Chameleon (DHG4078-99, US), Enchanted Forest (JHG0415-03, US), Golden Pyramids (AHG1206-99, US), Magic Garden (AHG1211-99, US), Margarita Magic (EHG1559, US, set 1), Party Gras (BHG1284, US), Sweethearts II (PHG0742-02, US), Sweet Liberty Deluxe (AHG1575, US), The Gambler (EHG0916-02, US), Tropical Delight (PHG0625-02, US). * Added BIOS / USA Set Chip v4.04.08. * Reformatted the game drivers to be more readable. -fmtowns: Fixed kanji ROM offset calculation and scrolling in 16-color mode. [r09] * Kanji in fixed ROM font now displays correctly, making boot messages intelligible. * Scrolling imperfect but better than before - fixes scrolling/positioning issues in multiple games. -hcd62121 updates: [Ricardo Barreira] * Made improvements based on experiments with hardware using a CFX-9850G. * Fixed mistakes in CL flag calculations, and added more unknown instructions. * CFX-9850G is now emulated just accurately enough for most of the RUN mode to work well. -mrisc: Added PROM dumps and removed the ARM boot hack. [RolandLangfeld, Sandro Ronco] -arm7: Added rudimentary instruction prefetch buffer. Fixes GBA NES Classics games. [Ryan Holtz] -gba: Made GPIO ports pass ROM through on read by default - fixes Doom 2 and Duke Nukem Advance. [Ryan Holtz] -e132xs: Reworked all opcodes to reduce runtime branches and unnecessary work - now considerably faster. [Ryan Holtz] -sm7238: Implemented reverse video, 80/132 column switching, and alternate font. [shattered] -vt240: Fixed palette and screen size fix. [shattered] -monty.cpp: Wake Monty Plays Scrabble and Master Monty from HALT instruction using reset. [smf] -z80: Implemented HALT output and clear HALT condition during reset. [smf] -c65 updates: [smf] * Reordered keys and renamed I/O ports to match system specification. * Added caps key and two extra keyboard columns, although only one of them may have made it into hardware. * Added support for switching between 40/80 columns with F1 and blink/underline/highlight/reverse attribute. * Allow switching between upper case/lower case character ROM with shift+Commodore key. -chdman: Use DeviceIoControl to get disk length - allows chdman to access physical drives on Windows 10. [Ted Green] -Added 32- and 64-bit population count utilities. [Vas Crabb] -Moved object finder resolution before device_start (github #2759). [Vas Crabb] -Added an SDLC consumer device that logs SNA frame headers and data. [Vas Crabb] -Replaced hacky Kaypro keyboard that bypassed the SIO with emulated Kaypro 10 keyboard. [Vas Crabb, rfka01, TeamEurope] -kaypro: Switched from z80dart to z80sio, hooked up BRG to SIOs, hooked up direct connections from SIOs to RS232 ports. [Vas Crabb] -z80sio updates: [Vas Crabb] * Decoupled from device_serial_interface - it can't support synchronous modes, on-the-fly register updates, and other features. * Made asynchronous receive behave more like real device: check that start bit persists for half a bit interval, sample data bits mid-interval, handle invalid stop bit as described in Zilog manual, check parity and latch overrun and parity errors. * Re-implemented break detection. * Implemented SDLC transmission including bit stuffing, transmit CRC, abort, and underrun/end-of-message behaviour. * Generalised synchronous transmission to other modes. * Completely overhauled interrupt logic - vectors should be correct now. * Improved handling of transmit and receive buffers and control lines. * Implemented different auto-reset receive errors in MPSC vs SIO. * Implemented enough of synchronous reception to pass uts20 loopback tests (not accurate, but helps understanding). * Disabled automatic CRC transmission in 1-byte sync mode (necessary to pass uts20 loopback tests). -e132xs: Templated most Hyperstone register-register and immediate opcode handlers to reduce code duplication. [Vas Crabb] * Also fixed behaviour in some corner cases including privileged register traps and SR as source in subtraction. -uts20 updates - all self-tests now pass without ROM patches: [Vas Crabb] * Hacked in permanent loopback on SIO channel A TxD to RxD, and SIO channel B TxD to RxD and WAIT/READY to DCD+RTS. * Implement parity poison and NMI on parity error feature. * Corrected NVRAM width to four bits. -namcops2.cpp: Added dump of Time Crisis 3 V291 I/O board. [Darksoft, Mitsurugi] -naomi.cpp: Dumped WaveRunnerGP motor board. [Darksoft, Mitsurugi] -skyskipr: Added DIP switch locations. [einstein95] -vicdual: Added sound samples for tranqgun and bonus sound sample for depthch. [Jim Hernandez] -Fixed some typos. [Martin Lindhe] -pgm2: Dumped IGS036 internal ROMs for Oriental Legend 2 and Knights of Valour 2 New Legend. [Morten Shearman Kirkegaard, Peter Wilhelmsen] -pntnpuzl: Added 8798 MCU dump. [Reznor007] -Added Commodore PC 30-III BIOS v2.00 and alternative Ericsson PC BIOS. [rfka01] -Dumped obj roms for Seibu CATS system. [ShouTime, Bill D., The Dumping Union] -Redumped Taikyoku Base Ball (previously called Champion Base Ball Part-2 (set 2) and only partially dumped). [ShouTime, progetto-SNAPS, Patrick Wheeler, Sean Sutton, Surgeville, Paul Vining, Marisol Nunez Serrano, Rod_Wod, Jeffrey Gray, John Wilke, gamerfan, Smitdogg, The Dumping Union] -Identified Lives and Demo Sounds DIP switches for Sky Destroyer. [sjy96525] -Corrected years for Spikeout: Final Edition, Ehrgeiz, Golgo 13 Kiseki no Dandou and Daytona USA. [sjy96525] -Fixed failure to boot for Tekken Tag Tournament (World, TEG2/VER.C1, set 2) and Tekken Tag Tournament (US, TEG3/VER.B). [sjy96525] -Corrected inputs for CPS3 multi-game bootlegs - Street Fighter III games and Red Earth / Warzard require six buttons. [sjy96525] -namcos10.cpp: Updated documentation. [Guru]



  5. Arcade64 no nag 0.191

    personal patched Arcade64 no nag 0.191



  6. Mame64_v0.191 no nag

    Here is yet another compile of mame64_v0.191 no nag screen



  7. Mame64 v0.190 no nag




  8. HyperSpeech 1.0.1.zip

    Hi Guys,

    I just uploaded version 1.0.1 of HyperSpeech: 

    HyperSpeech 1.0.1.zip




  9. Mame64 v0.189 no nag patch




  10. Arcade64 no nag 0.189

    personal patch



  11. Mame no nag 0.188

    my personal patch of 0.188



  12. Arcade64 no nag 0.188

    personal patch of arcade64



  13. HyperSpin Exit Play MP3 Shutdown

    This is a simple wrapped batch file that uses NIRSOFT nircmd to play a MP3 named and located
    Simply set this in HyperHQ to use when exiting hyperspin, it will play your MP3 then issue a shutdown on the computer. Disable power button to shutdown computer and use this to exit hyperspin and shutdown. Make nice seamless shutdown. 



  14. Arcade64 no nag 0.186

    personal patch of no nag arcade64 0.186
    PS: lol how come no one remind me to compilied this, lmao i have a busy schedule reminder are helpful...



  15. mame64 0.185 no-nag

    here is a new mame update v .185 
    sorry its  a little late 
    i'been a bit busy work and all
    any hoo, you all enjoy



  16. Arcade64 0.185 no-nag patch

    personal patch of arcade64 0.185



  17. Mame64 0.185 + nonag

    mame64 0.185 for Windows + nonag patch (no white square!)



  18. Mame64 + nonag

    MAME64 0.184 with nonag patch (no white square!) for Windows. Compiled with MameCompiler 



  19. Arcade64

    personal patch of no nag



  20. epsxe ahk for RL

    This is a roughly edited module for rocketlauncher to limit frameskip and use petes ogl driver v2.9 instead of core, win10 doesnt work with v2.05 of ePSXe and v2.01 runs at 1000+ fps without this.
    Should be able to use any plugin by renaming it to "gpuPeteOpenGL2.dll"



  21. arcade64 0.181 no nag patch

    personal patch of arcade64 no nag



  22. UltraStik 360 Programmer

    I share a script I made for Rocket Launcher that programs UGC files (e.g 4-way, 8-way, 2-way, analog, etc.. ) to Ultimarc's UltraStik 360 Joysticks before launching a Rom, without requiring LedBlinky. It uses the User Function feature of RL. (Updated to new script language as of RocketLauncher v1.2, Jan-2017)
    (Note: RocketLauncher can now handle UltraStick directly from RLUI. However, it requires you to enter the profile for each system / game manually. The only advantage of this script is that it allows you the define the profile for each system / rom using a .ini file)
    UltraStik 360 Programmer
    You can define a different UGC file for each Rom or System. It also programs the Joysticks when you exit a Rom, allowing you to define a UGC file for the Front-end. UltraStik 360 Programmer can replace LedBlinky if you are using it only to program you U360s (as I was doing!).
    UGC files (UltraStik Game Configuration) tells the UltraMap.exe program which maps to download to which joysticks (numbered 1 to 4). For example, 4-way.ugc tells UltraMap to program the 4-way Map (4-way.um, located in the Maps subfolder of the UltraMap program folder) to both joysticks 1 and 2. In this pack I include 6 UGC files: 2-way, 2-way-vertical, 4-way, 4-way-diagonal, 8-way, analog.
    With the UltraStick 360 Programmer, you can specify a system (MAME, Nintendo Entertainment System, Atari 2600, etc..) to use a different UGC file per Rom (a "Per Rom System"), or to use the same UGC file for all roms. I include UGC files for most MAME games in the default ini file, with the default as 8-way.
    Copy "Global.ahk" to the "Rocket Launcher\Lib\User Functions" folder. WARNING: If you have other User Functions already programmed in User Functions.ahk, do not overwrite your file. You should edit it and add the code provided here. Copy "UltraStik 360 Programmer.ini" to the "Rocket Launcher\Lib\User Functions" folder Edit "UltraStik 360 Programmer.ini" to specify the location of the UltraMap software (in the UltraMapExe key). If you don't have it installed, please download it from http://www.ultimarc.com/ultrastik_prog.html and install it. By default, it installs itself in C:\Program Files (x86)\UltraMap. Copy the provided UGC files to the UltraMap program folder (in the same folder where UltraMap.exe is in). Also copy the Maps that are in the Maps folder to your UltraMap/Maps folder. Feel free to modify these UGC files with the UltraMap software. That's it, enjoy! You can further edit the ini file to better suit your needs
    Ini File
    In the ini file (UltraStik 360 Programmer.ini, located in Rocket Launcher\Lib) you define a global default UGC (typically 8-way). This UGC is used when there is no specified UGC for either the System or the Rom.
    In the [PerRomSystems] section of the ini file, enter "System Name"=true for systems that can have a different UGC files for each Rom. (e.g. MAME=true). If a system is a PerRomSystem, the script looks for a specific UGC for each Rom. If it does not find it, it looks for a default system UGC in the [systems] section. And if it does not find it either, it uses de global default UGC.
    In the [systems] section, enter the ugc file for each system (without quotes and without the .ugc extension, e.g. Nintendo Entertainment System=8-way). If the current System is a Per Rom System, this UGC will be used as default when no rom UGC is specified. If the current system is not a Per Rom System, this UGC will be loaded for all roms of the system. If a system is not specified in this section, UltraStik 360 Programmer will use the global default.
    The system "FrontEnd" is the system name assigned to the front end. This UGC is loaded each time you exit a rom.
    The system "Pause" is the system name assigned Rocket Launcher's Pause. This UGC is loaded each time you enter Pause. When exiting Pause the programmer reloads the Rom's UGC.
    In the [Roms] section, enter the UGC file for each rom, for all PerRomSystems (without quotes and without the .ugc extension, e.g. invaders=2-way). If a rom is not specified, the script will use the UGC given in Systems, or the global default.
    Credits: I used rom UGC configs prepared by EMDB for HyperMap (http://forum.arcadecontrols.com/inde...,134128.0.html), and took the main idea of this Programmer from byancey (http://forum.arcadecontrols.com/inde...tml#msg1483682). Thanks to both!
    Change History
    v2.0 - Compatible with RocketLauncher v1.2 (new location and scripting language)
    v1.01 - Works with RocketLauncher 1.01, takes advantage of the new Pause Features: StartPauseUserFeatures and StopPauseUserFeatures.



  23. Arcade64 no-nag 0.180

    here is my personal patch of arcade64 of 0.180



  24. Arcade64 0.179 no nag

    not my personal compiled, but here is one from Insertmorecoin, enjoy and thank him if you know him
    I will compiled the next release with my own edit of Arcade64, so until next time!
    hope thing get resolve soon



  25. RocketBlinky

    RocketBlinky is a 3rd-party tool that can, in a matter of minutes, auto-generate an LEDBlinkyControls.xml supporting over 160 HyperSpin systems. Translation: It takes 99% of the work out of setting up LEDBlinky.
    Demo Video:



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