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76 files

  1. Mame64 v0.190 no nag




  2. HyperSpeech 1.0.1.zip

    Hi Guys,

    I just uploaded version 1.0.1 of HyperSpeech: 

    HyperSpeech 1.0.1.zip




  3. Mame64 v0.189 no nag patch




  4. Arcade64 no nag 0.189

    personal patch



  5. Mame no nag 0.188

    my personal patch of 0.188



  6. Arcade64 no nag 0.188

    personal patch of arcade64



  7. HyperSpin Exit Play MP3 Shutdown

    This is a simple wrapped batch file that uses NIRSOFT nircmd to play a MP3 named and located
    Simply set this in HyperHQ to use when exiting hyperspin, it will play your MP3 then issue a shutdown on the computer. Disable power button to shutdown computer and use this to exit hyperspin and shutdown. Make nice seamless shutdown. 



  8. Arcade64 no nag 0.186

    personal patch of no nag arcade64 0.186
    PS: lol how come no one remind me to compilied this, lmao i have a busy schedule reminder are helpful...



  9. mame64 0.185 no-nag

    here is a new mame update v .185 
    sorry its  a little late 
    i'been a bit busy work and all
    any hoo, you all enjoy



  10. Arcade64 0.185 no-nag patch

    personal patch of arcade64 0.185



  11. Arcade64

    personal patch of no nag



  12. epsxe ahk for RL

    This is a roughly edited module for rocketlauncher to limit frameskip and use petes ogl driver v2.9 instead of core, win10 doesnt work with v2.05 of ePSXe and v2.01 runs at 1000+ fps without this.
    Should be able to use any plugin by renaming it to "gpuPeteOpenGL2.dll"



  13. arcade64 0.181 no nag patch

    personal patch of arcade64 no nag



  14. UltraStik 360 Programmer

    I share a script I made for Rocket Launcher that programs UGC files (e.g 4-way, 8-way, 2-way, analog, etc.. ) to Ultimarc's UltraStik 360 Joysticks before launching a Rom, without requiring LedBlinky. It uses the User Function feature of RL. (Updated to new script language as of RocketLauncher v1.2, Jan-2017)
    (Note: RocketLauncher can now handle UltraStick directly from RLUI. However, it requires you to enter the profile for each system / game manually. The only advantage of this script is that it allows you the define the profile for each system / rom using a .ini file)
    UltraStik 360 Programmer
    You can define a different UGC file for each Rom or System. It also programs the Joysticks when you exit a Rom, allowing you to define a UGC file for the Front-end. UltraStik 360 Programmer can replace LedBlinky if you are using it only to program you U360s (as I was doing!).
    UGC files (UltraStik Game Configuration) tells the UltraMap.exe program which maps to download to which joysticks (numbered 1 to 4). For example, 4-way.ugc tells UltraMap to program the 4-way Map (4-way.um, located in the Maps subfolder of the UltraMap program folder) to both joysticks 1 and 2. In this pack I include 6 UGC files: 2-way, 2-way-vertical, 4-way, 4-way-diagonal, 8-way, analog.
    With the UltraStick 360 Programmer, you can specify a system (MAME, Nintendo Entertainment System, Atari 2600, etc..) to use a different UGC file per Rom (a "Per Rom System"), or to use the same UGC file for all roms. I include UGC files for most MAME games in the default ini file, with the default as 8-way.
    Copy "Global.ahk" to the "Rocket Launcher\Lib\User Functions" folder. WARNING: If you have other User Functions already programmed in User Functions.ahk, do not overwrite your file. You should edit it and add the code provided here. Copy "UltraStik 360 Programmer.ini" to the "Rocket Launcher\Lib\User Functions" folder Edit "UltraStik 360 Programmer.ini" to specify the location of the UltraMap software (in the UltraMapExe key). If you don't have it installed, please download it from http://www.ultimarc.com/ultrastik_prog.html and install it. By default, it installs itself in C:\Program Files (x86)\UltraMap. Copy the provided UGC files to the UltraMap program folder (in the same folder where UltraMap.exe is in). Also copy the Maps that are in the Maps folder to your UltraMap/Maps folder. Feel free to modify these UGC files with the UltraMap software. That's it, enjoy! You can further edit the ini file to better suit your needs
    Ini File
    In the ini file (UltraStik 360 Programmer.ini, located in Rocket Launcher\Lib) you define a global default UGC (typically 8-way). This UGC is used when there is no specified UGC for either the System or the Rom.
    In the [PerRomSystems] section of the ini file, enter "System Name"=true for systems that can have a different UGC files for each Rom. (e.g. MAME=true). If a system is a PerRomSystem, the script looks for a specific UGC for each Rom. If it does not find it, it looks for a default system UGC in the [systems] section. And if it does not find it either, it uses de global default UGC.
    In the [systems] section, enter the ugc file for each system (without quotes and without the .ugc extension, e.g. Nintendo Entertainment System=8-way). If the current System is a Per Rom System, this UGC will be used as default when no rom UGC is specified. If the current system is not a Per Rom System, this UGC will be loaded for all roms of the system. If a system is not specified in this section, UltraStik 360 Programmer will use the global default.
    The system "FrontEnd" is the system name assigned to the front end. This UGC is loaded each time you exit a rom.
    The system "Pause" is the system name assigned Rocket Launcher's Pause. This UGC is loaded each time you enter Pause. When exiting Pause the programmer reloads the Rom's UGC.
    In the [Roms] section, enter the UGC file for each rom, for all PerRomSystems (without quotes and without the .ugc extension, e.g. invaders=2-way). If a rom is not specified, the script will use the UGC given in Systems, or the global default.
    Credits: I used rom UGC configs prepared by EMDB for HyperMap (http://forum.arcadecontrols.com/inde...,134128.0.html), and took the main idea of this Programmer from byancey (http://forum.arcadecontrols.com/inde...tml#msg1483682). Thanks to both!
    Change History
    v2.0 - Compatible with RocketLauncher v1.2 (new location and scripting language)
    v1.01 - Works with RocketLauncher 1.01, takes advantage of the new Pause Features: StartPauseUserFeatures and StopPauseUserFeatures.



  15. Arcade64 no-nag 0.180

    here is my personal patch of arcade64 of 0.180



  16. Arcade64 0.179 no nag

    not my personal compiled, but here is one from Insertmorecoin, enjoy and thank him if you know him
    I will compiled the next release with my own edit of Arcade64, so until next time!
    hope thing get resolve soon



  17. RocketBlinky

    RocketBlinky is a 3rd-party tool that can, in a matter of minutes, auto-generate an LEDBlinkyControls.xml supporting over 160 HyperSpin systems. Translation: It takes 99% of the work out of setting up LEDBlinky.
    Demo Video:



  18. Main Menu Changer

    New Version: Main Menu Changer [bETA 3]
    Now you can use the new MMCLauncher app to launch all your apps including HyperSpin, this fix various issues and is the recommended way to use MMC now.
    1- Edit MMCLauncher.ini with your Hyperspin path.
    2- Add more apps fallowing the same format if you need. This way the apps you need run once and not every time MMC relaunch HyperSpin.
    3- Delete any app from HyperHQ startup app. (Yes, quit killExplorer as start app And let MMCExit as exit app)
    4- Run MMCLauncher every time you need to run HyperSpin, so all needed operations like changing wallpaper or kill Explorer.exe, occur before Hyperspin launch.
    This change is not present it Video Tutorials or other Documents, so the old setups are still possible for retro-compativility.
    If you setup is working fine, don't touch it
    Windows 10 aparently don't need Wallpaperchange enabled, just RestoreExplorer will kill windows explorer and hidde the wallpaper.
    This app lets you change your main menu, filtering the entries stored in one XML file and allow you to create multiple level setups (HyperSpin allows a 2 leves setup normally).

    Note: The setup and MMCHQ part of the program needs more testing, as the version says it's still BETA, please fallow the setup tutorials and report any problems in the support topic.
    This app Works in 3 modes:
    MODE 1 - Normal Mode:
    A subwheel contains all the Filter Items, you can chose to Close Hyperspin Automatically or just configure the Main Menu with the selected filter and go back manually using normal FE controls.

    MODE 2 - SubWheels Mode:
    The filters are in the main menu Wheel and HS is closed and open again to load the results of the filtering process. You must scroll until you found a "BACK" item that will lead you to the previous main menu.
    MODE 3 - SubWheels Mode with NO "BACK" entry:
    The filters are in the main menu Wheel and HS is closed and open again to load the results of the filtering process. You can use the Frontend back key to go back, no special item need to be added to databases.

    What's New
    MainMenuChanger HQ: New app that let you edit xml files with diffrent apps and take care of save the modifications to the correct places.
    MainMenuChanger "First Run" Wizard: If you are making a new install of MMC, the app will copy the necesary files and tell you what needs to be done to make MainMenuCHanger work.
    Wallpaper Change: Change the wallpaper by a black one and back to a file of your choise on HS launch/close.
    Ini version check: If you are updating from 2016-04-04 version, the new ini options will be added and, so you current ini should work with this 0.0.1 version.
    Wheels and art included (Some wheels by spotUP)

    Download MainMenuChanger_0.0.1.1_BETA.7z For all setup modes. Set Antivirus exeptions. Set all exes included to run with administrator provileges (right click -> propieties -> compativility -> run as administrator) Set all exes as secure (in propieties) so Windows dont ask before execute any of them. [*]Mode 1 and 2 have diffrent video tutorials.
    Mode 3 setup is almost identical to mode 2 with the fallowing diferences:
    In settings you must select mode 3, not mode 2 ( ) In setings you must set RestoreExplorer to True (This kills and restore windows explorer to avoid the desktop to flash for a seccond when you go back a level of wheels) Optionally you can set the option WallpaperCHange to true to change you wallpaper to a black one on HS launch.  

    Mode 3 Tutorial (By maabus)
    Here is a text based instructions on how to setup sub wheels in Mode 3 with no back button. I only went over one level of wheels and sub wheels, and one category. Just follow the steps again to add more. It looks like a lot of work, but it really isn't. It should only take about 5 minutes to setup at least on category. I tried to explain what everything does to my understanding so that also added to the length of the instructions. Try out the instructions and let me know if anything is not clear.



  19. mame v0.179 no nag patch

    here is mame no nag patch if u would like to compile it your self



  20. Mame v0179 no nag screen

    here is anther mame0.179 update no nag screen
    hope you enjoy this .



  21. Arcade64 no-nag patch

    Arcade64 no-nag patch 0.178
    copy over to mame 0.178 install then run arcade64



  22. mame64

    Good evening all, its a dark stormy night i thought i'd just get this out of my system, this was my first time trying to create a no nag version of mame0.178
    well, here you go. let me know what u think.



  23. Demul Xbox 360 Control Configs

    Original thread
    Demul - Sega Naomi & Sammy Atomiswave control configs for Xbox 360 Controller
    By urbangangsta101
    Demu 0.582
    Sammy Atomiswave XML v1.1
    Sega Naomi XML v1.2
    Installation: (Essential)
    - Put the nvram folder into your Demul emulator folder (Overwrite any existing files)
    - Put the Demul (v0.5.8).ini into your Hyperlaunch Demul module folder (Overwrite any existing file)
    Extra Steps: (Not essential)
    - Enable Keyboard in Port C of the Demul plugins menu (Config->Maple Device Manager->Port C = Keyboard) - For 'Keyboard' style games
    - Add 'Mahjong' controls to your padDemul.ini (see demul-naomi-non-standard-controls.pdf)
    - Map controls for the 4 'Trackball' style games using Xpadder (see demul-naomi-non-standard-controls.pdf)
    - Map controls for the 11 'Lightgun' style games using Xpadder (see demul-naomi-non-standard-controls.pdf & demu-atomiswave.pdf) You should really use an Aimtrak Lightgun
    - Map controls for 1 'Touch Screen' style game using Xpadder (see demul-naomi-non-standard-controls.pdf)



  24. Arcade64 0.177 *Reborn Mameuifx*

    first release of the project thanks to Robert for continuing where Mamesick has left off. Mamesick is not gone but just not greatly active
    this has my personal patching for no nag



  25. Mame64 .177 No Nag

    No Nag patch added.


    MAMETesters Bugs Fixed
    - 00550: [Graphics] (atarisy2.c) apb: There is a graphics problem with
    your police car at the point you drive away from your starting
    square. (crazyc)
    - 01455: [DIP/Input] (segas18.c) lghost: Problem with crosshair (Pitou)
    - 05584: [Gameplay] (konamigx.c) rungun2, slamdnk2: during run mame
    produces several messages about unknown protection command (Tafoid)
    - 05823: [Core] (coco12.c) -ramsize does nothing for emulation although
    it does change the .ini file (Nathan Woods)
    - 06185: [DIP/Input] LIGHTGUNS: Aimtrak Dual Lightguns no longer
    properly detect (Pitou)
    - 06269: [Debugger] DEBUGGER: Unable to use any valid cheats while
    using debug (Ryan Holtz)
    - 06292: [Crash/Freeze] (victor9k.c) victor9k [cpm86]: Freeze with
    'cpm86' disk (Curt Coder)
    - 06314: [Crash/Freeze] Fatal error - All sets using '-centronics p72'
    slot/option (Ryan Holtz)
    - 06315: [Crash/Freeze] Fatal error - All sets using c4023, c1526,
    mps802 devices (Ryan Holtz)
    - 06316: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of
    'ibm_mfc' slot option causes Fatal error (Ryan Holtz)
    - 06317: [Crash/Freeze] (pc1512.c) pc1512, pc1512dd, pc1512hd10: Use of
    '3c503' slot option causes Fatal error (Ryan Holtz)
    - 06326: [Crash/Freeze] (megadriv.c) megadriv, 32x and clones, some
    segac2.c sets: Selecting machine and game via softlist though
    internal menu results exception/crash (Osso)
    - 06328: [Crash/Freeze] Various ISA using machines: Crash/Exception at
    Initialization (crazyc)
    - 06330: [Crash/Freeze] (altos5.c) altos5: Crash/.Exception on
    start (crazyc)
    - 06331: [Crash/Freeze] (apollo.c) dn3500_19i, dsp3000, dsp3500,
    dsp5500: Crash/Exception on start (Osso)
    - 06332: [Graphics] (galaga.c) digdug and clones: Graphics from
    Tilemap 0 are missing (Osso)
    - 06335: [interface] UI:: Input (general) selection menus do not
    display correctly or at all (Vas Crabb)
    - 06342: [Crash/Freeze] pc (pccga): System crashing while
    loading (crazyc)
    - 06343: [DIP/Input] (taito_l.c) plottingu: Coinage dipswitches are
    labeled incorrectly. (Tafoid)
    - 06349: [Gameplay] brapboys: MAME crashed when exiting
    game (O. Galibert)
    - 06352: [Crash/Freeze] (cps1.c) mbombrd, mbombrdj: Crash in
    demonstration mode (Osso)

    Source Changes
    -maygay1b: [David Haywood]
    * Fixed second set of lamps
    * Partially investigated MCU hookup
    -apple2gs.cpp: Redumped 341-0748 FE-FF ROM for the ROM03 Apple IIGS,
    confirming that 341-0748 and 341-0749 ROMs are identical.
    [brian Troha]
    -mpu4.cpp: Added all known expansions as fragments for DRIVER_INIT.
    This will permit 'per set' configuration to make the games
    playable. [James Wallace]
    -naomi.cpp: Added all known Sega DIMM board firmware dumps. [TylerDurden67]
    -amstrad.cpp: Added pause button to GX4000. [barry Rodewald]
    -debugimgui: Added images menu, with crude file select dialog, added
    very crude create image dialog. [barry Rodewald]
    -ALTOS5: Fixed banking, all disks can boot. [Robbbert]
    -Renamed the arcade "sun" project to avoid conflict with the mess "sun"
    project [Robbbert]
    -Playmatic Pinball: All MPU-1 games working, plus other WIP. [Robbbert]
    -MK14: [Robbbert]
    * Fixed a memory bug.
    * Added paste facility, cassette, sound, and notes.
    -Pro-80: Added devices. [Robbbert]
    -Separated the LDP-1450 laserdisc player into its own device
    [James Wallace]
    -Added support for MPU4 layouts for games beginning with 'a', based on
    MFME2MAME conversion. CHR protection data is still not hooked up for
    many of these sets, so lamping behaviour is incorrect. [James Wallace]
    -Dumped Ferrari F355 Japan BIOS. [shouTime]
    -Fixed TNZS ROM locations/labels [brian A. Troha, Lord Nightmare]
    -hiscore.dat: updates [Leezer]
    -Various netlist fixes: [couriersud]
    * Minor include cleanup
    * Fixed a memory hole caused by assign operators
    * More C++
    * Use noexcept in netlist code where appropriate
    -abc80x: Fixed ABC-838 disk image cell size. [Curt Coder]
    -c64: Optimized the 1541 bit read/write function slightly without
    noticable effect on driver speed, since the 2 CIA's are the current
    bottlenecks. [Curt Coder]
    -compis improvements: [Curt Coder]
    * Created a bus for the graphics card slot
    * Fixed keyboard
    * Promoted driver to working
    * Fixed RTC to use 24 hour mode
    -victor9k improvements: [Curt Coder]
    * Set floppy RPM after track step
    * Implemented hires graphics
    * Implemented display brightness control
    * Fixed keyboard line Y12
    * Implemented SCP communications
    * Boots to CP/M and MS-DOS now - promoted driver to working
    -pofo improvements: [Curt Coder]
    * Implemented the A: credit card memory
    * Fixed the RTC
    * Added memory card slot interface and ROM/RAM cards
    -im6402: Reset receive/transmit registers after data frame is changed
    [Curt Coder]
    -wangpc improvements: [Curt Coder]
    * Fixed interrupt handling - boots to DOS now
    * Fixed keyboard error on POST
    -Fixed missing region report when DEVICE_SELF is used. [O. Galibert]
    -dirom: device_rom_interface for sound chips with rom/memory map
    alternative [O. Galibert]
    * Make robust for oversize ROMs
    -dirom,okim6295: Added/fixed banking support. [O. Galibert]
    -Preliminary VGM player (vgmplay) [O. Galibert]
    -kaneko_calc3: Stop trashing memory. [O. Galibert]
    -Fairlight CMI IIx driver: [Ryan Holtz]
    * Modernization of Phil's CMI IIx driver
    * Hooked up serial callbacks, alphanumeric keyboard now works
    * Fixed FDC DMA, QDOS now boots
    * Fixed MSM5832 RTC hookup
    * Hook up second floppy
    -vgmplay.cpp enhancement: [Ryan Holtz]
    * Added HuC6280, NES APU, Gameboy DMG, YM2203, YM3812, YM3526,
    AY-3-8910, Namco C352, Sega MultiPCM, Konami K053260, Atari POKEY
    and Oki M6295 support.
    * Added support for looping.
    * Added dual-chip support for AY-3-8910, YM2203, MultiPCM, and
    -tv990/995: Added save state support and LPT port. [R. Belmont]
    -tv950: New redumps, fleshed out the skeleton, needs a CRTC expert to
    draw anything. [R. Belmont, Al Kossow]
    -ti99 improvements: [Michael Zapf]
    * Fixed stuck INT line in TMS9902
    * Improved logging
    * Fixed missed CTS signal, outgoing RTS, incoming DTR
    * Fixed RS232 line mapping
    * Fixed debugger access to cartridge
    * Use proper RAM devices instead of ROM_REGIONS
    * Fix a problem with formatted disk images that do not match the
    expected file size
    * Fixed another issue with double stepping
    -ti99_dsk: Fixed issue with deleted data marks in FM. [Michael Zapf]
    -hdc92x4: Added 9224 emulation. [Michael Zapf]
    -Added PC-AT mode (still untested), some preparations for 9224
    emulation. [Michael Zapf]
    -floppy: Improved floppy sound emulation with new sound samples.
    [Michael Zapf]
    -Funworld driver: Added technical notes to Inter Games poker.
    [Roberto Fresca]
    -Jolly Card (Austrian, set 2):
    * Added specs [Roberto Fresca, Team Europe]
    * Added GAL16V8S dump [Team Europe, caius]
    -Jolly Joker (Apple Time): Added technical notes. [Roberto Fresca]
    -Amatic multigames: Corrected technical notes. [Roberto Fresca]
    -alto2 improvements: [Juergen Buchmueller]:
    * Added speaker sound
    * Further cleanup and removed cruft
    * Get rid of the fake status display. Refactor mouse positioning code.
    * Removed extra screen buffer
    * Save copying odd/even frame scanlines by immediately updating bitmap
    * Fixed I/O memory read
    * Reduced frame rate (really 30 frames/60 fields per second)
    * Replaced decoded MIR bit fields
    * Removed member function pointers
    * Refactored videotiming, use attoseconds_t
    -apricot improvements: [Dirk Best]
    * Moved expansion bus to its own directory
    * Created bus interface for the keyboard interface
    * Made HLE keyboard emulation a bus device
    * Use device_buffered_serial_interface and
    device_matrix_keyboard_interface for the HLE keyboard emulation to
    reduce duplication and implement a FIFO
    * Added rtc support to keyboard
    -Keyboard/terminal improvements: [Vas Crabb]
    * Added base classes for HLE matrix keyboard and buffered RS232 device
    * Made generic keyboard/terminal more usable: configurable typematic
    delay/rate, selectable JIS/ANSI layout, handle simultaneous
    keypresses more intuitively, use meta to set high bit, configurable
    auto LF on CR, auto CR on LF and local echo, audible bell
    * Untangled Olivetti M20 keyboard from generic_keyboard, add notes, use
    physical layout
    * Untangled RM Nimbus keyboard from generic_keyboard aand fix -natural
    * Untangled x68k keyboard from generic_keyboard, improve key names,
    default mapping and typematic behaviour
    * Untangled QX-10 keyboard from generic_keyboard
    * Kept NGEN keyboard barely working
    -Rewrote srcclean to be cool with UTF-8, C++14 and Lua. [Vas Crabb]
    -Fixed UTF-16 encode, pass UTF-16 to Windows character drawing. [Vas Crabb]
    -Made path_iterator copy search path to fix use-after-free [Vas Crabb]
    -devfind improvements: [Vas Crabb]
    * Made object finders behave like pointers (not pointer/reference/
    vector) hybrids
    * Removed some default argument values and dangerous accessors
    * Use single uniform class for object array finders, using real arrays
    to avoid double indirection
    * Use a format string to allow more flexible tag names in object array
    * Use template using typedefs to greatly reduce bolerplate code
    * Consolidated template instantiations speeding up the build
    * Added Doxygen comments to many key classes
    -Fixed cosmic.cpp and mpu4.cpp games that had too few tags passed to
    I/O port array finder [Vas Crabb]
    -dooyong.cpp: Video improvements: [Vas Crabb]
    * Mix two 4bpp tilemaps for the 8bpp layer in popbingo
    * Made ROM tilemap generator into a device, moving a whole lot of stuff
    from video start to machine config and removing trampolines
    * Changed tile/sprite ROM regions to be 16-bit to better match hardware
    * Represent 16-bit text layer block on Z80 games as a device
    * Split up state classes some more and use derived machine configs
    -Fixed regression: using IPT_START in sms makes mame think joypad 1 is
    occupied and inserts joypad 2&3 instead of joypad 1&2 [hap]
    -dotrikun improvements: [hap]
    * Much better video timing, but still shows glitches in ccovell's ROM
    * eat_cycles clamps to 0, adjust_icount does do what I intended
    * Try another method for video timing
    -gx4000: Don't use IPT_KEYBOARD for console pause button. [hap]
    -al520ex: Use correct key name for tvordiy znak. [hap]
    -hh_tms1k: Gamelist notes update. [hap]
    -hh_hmcs40: Added sag internal artwork (external artwork still
    recommended). [hap]
    -tlcs90: Fixed a nonsense check. [hap]
    -chessmst: Added reset and halt buttons. [hap]
    -champbasjb: Fixed MAME complaining about missing MCU device, correct
    romlabels. [hap]
    -lghost: Allow gun offset correction to be disabled. [hap]
    -tiamc1: Tilemap bit layers disable control. [MetalliC]
    -i8080: Fixed status callbacks during stack and IO access [MetalliC]
    -vector06: Improvements: [MetalliC]
    * RAM expansion emulated, MicroDOS and software works now
    * Fixed ROM cartridge address decoding, boots now
    * Changed to use KR1818VG93 FDC
    * Added "Sound Tracker" and "R-Sound" AY8910 sound
    * Added pit8253 sound
    * Fixed vblank interrupt generation
    -cv1k.cpp: Found and corrected bad bits in Pink Sweets U2 graphics ROMs
    based on comparison 4 dumped versions. [MetalliC, rtw]
    -aica: Added ADPCM diff value clamp based on encoder research.
    [kode54, MetalliC]
    -hp9845: Added correct character generator ROMs. [fulivi, A.Kueckes]
    -Use emumem.h defines whenever possible. [Giuseppe Gorgoglione]
    -gba: Reworked and simplified code. [Giuseppe Gorgoglione]
    -gba: First batch of code refactorings: [Giuseppe Gorgoglione]
    * Attempt at modernizing the code by taking advantage of C++ features
    -Made hiscore path configurable by ini file, fix .hi file path
    resolution. [stengun]
    -Fixed Gun#2 not working in MAME #618 [Pitou]
    -Fixed read case in kaneko_calc3.cpp and made kaneko_toybox.cpp safe as
    well. [David Haywood]
    -Various Seibu Refactoring: [David Haywood]
    * Air Raid, Street Fight and Dark Mist all use very similar video
    systems;this takes some steps towards allowing a common
    * Street Fight and Cross Shooter use a common mmainboard wiht
    different Video Boards; makes video boards into devices to
    faciliate this
    -Put DM01 matrix board CPU inside device for BFM Sc2/4. [David Haywood]
    -Maygay M1A, MCU bones, commuication not hooked up yet. [David Haywood]
    -Fixed many MPU4 set descriptions: [David Haywood]
    * Identify and mark hacks
    * Associate sets with correct games
    * Treat Casino Bar-gain and Bar-gain as different games
    -Treat Sc2 DMD as screen, avoid tag lookups, add correct DMD ROM to some
    sets [David Haywood]
    -Maygay M1A/B partial fix for lamp mapping: [John Parker]
    * Fix the lamp mapping for the first half of the matrix
    * Fix typo and add comment to function that is intended to handle the
    second half of the matrix
    -Added layouts to Maygay driver: [John Parker]
    * These are generated, and will be updated as I MFME2MAME converter is
    improved, reels are transcribed, etc.
    * m1albsqp, m1apollo2, m1bargnc, m1bghou, m1bigdel, m1calypsa,
    m1casclb, m1casroy1, m1chain, m1cik51o, m1clbfvr, m1cluecb1,
    m1cluedo4, m1cluessf, m1coro21n, m1dkong91n, m1dxmono51o,
    m1eastndl, m1eastqv3, m1fantfbb, m1fightb , m1frexplc, m1gladg,
    m1grescb, m1hotpoth, m1htclb, m1imclb, m1infern, m1inwinc,
    m1itjobc, m1itskob, m1jpmult, m1lucknon, m1luxorb, m1manhat,
    m1monclb, m1mongam, m1monmon, m1monou, m1nhp, m1nudbnke, m1omega,
    m1onbusa, m1przeeb, m1retpp, m1search, m1sptlgtc, m1startr,
    m1taknot, m1thatlfc, m1topstr, m1triviax, m1trtr, m1ttcash,
    m1wldzner, m1wotwa
    -Added new Scorpion 1 layouts: [John Parker]
    * sc1barcd, sc1bartk, sc1cl65, sc1clbtma, sc1cwcl, sc1dblch, sc1pwrl,
    sc1sirb, sc1spct, sc1str4
    -Scorpion 2: Added 12 internal layouts: [John Parker]
    * sc2ptytm1, sc2cpe, sc2casr2, sc2majes, sc2eggs1, sc2prom, sc2cpg,
    sc2copcl7, sc2town2, sc2suprz1, sc2heypr, sc2prem2
    -Scorpion 4: Added 35x Layouts. [John Parker]
    -Scorpion 4: Added 73 Layouts. [John Parker]
    * sc4jack, sc4kalei, sc4knokb, sc4lirb, sc4lined, sc4lockb, sc4lkbcl,
    sc4mmmg, sc4mgr, sc4mtbb, sc4mtbclb, sc4monoba, sc4mondxe,
    sc4mr2rc, sc4motor, sc4mou, sc4nmtj, sc4nudita, sc4pacqpa,
    sc4paccl, sc4pstata, sc4pgold, sc4po8, sc4ppclb, sc4pipe, sc4plumb,
    sc4polic, sc4pony, sc4potsha, sc4pwrbq, sc4pwrsg, sc4pen1c,
    sc4qmodo, sc4quidrb, sc4rhxcsa, sc4rhxcl, sc4redsq, sc4rotc,
    sc4revod, sc4richl, sc4rttt, sc4roksc, sc4rogds, sc4rmo, sc4rtc,
    sc4srrca, sc4smk7, sc4slci, sc4solgl, sc4slihd, sc4sparkd,
    sc4sbust, sc4starpk, sc4strk, sc4sahed, sc4susk, sc4suscl, sc4s6cd,
    sc4taekw, sc4takcl, sc4tempt, sc4lions, sc4tic2, sc4tbana,
    sc4tload, sc4tpshta, sc4trail, sc4ttomb, sc4tridn, sc4tfclb,
    sc4vrgclb, sc4wldjkc, sc4xmarka
    -JPM IMPACT: Added 58 layouts. [John Parker]
    * j6aceclb, j6acehi, j6amdrm, j6arcadee, j6big50, j6bigbukc,
    j6bigtopa, j6bnkrcl, j6bnza, j6btbwd, j6camelt, j6casclaf,
    j6cascze, j6colcsh, j6cpal, j6crack, j6drdogh, j6euphor, j6ewn,
    j6fastfr, j6ffce, j6frtpot, j6gidogh, j6gldclb, j6gogold,
    j6goldgla, j6guabc, j6guabcl, j6hapyhrb, j6impulsc, j6indyi, j6kfc,
    j6kungfud, j6megbck, j6mono60, j6monst, j6montlkb, j6oxobin,
    j6quick, j6ra, j6redarwf, j6reelmn, j6rh6cld, j6rhchil, j6rico,
    j6rollerd, j6slagng, j6snakes, j6stards, j6swpdrp, j6tombc,
    j6topflg, j6twst, j6untch, j6vindal, j6vivark, j6wizardd, j6wldkng
    -MPU3: Added 39 layouts. [John Parker]
    * m3acech, m3autort, m3biggam, m3bigsht, m3blkhle, m3cabreta, m3chase,
    m3circle, m3cskill, m3cunlim, m3fortun, m3gcrown, m3gmine,
    m3lineup, m3loony, m3nnice, m3oddson, m3online, m3oxo, m3ratrce,
    m3razdaza, m3replay, m3rockpl, m3rollem, m3rxchng, m3sexcu,
    m3slight, m3snaphp, m3spoof, m3supadr, m3supnud, m3supspo,
    m3supwin, m3sweep, m3tfair, m3toplin, m3winagnb, m3winstr, m3xchngg
    -Scorpion 4: Mostly fixed 7-segment displays. [John Parker]
    -Maygay: Fixed input strobe order bug [John Parker]
    -Updated regenerated Maygay layouts; all now initialise OK.
    [John Parker]
    * Updated due to Converter bugfixes.
    -Maygay: Added/updated layouts: [John Parker]
    * Layouts have the new 'MFME2MAME Debug View'
    * Layouts have new fix (same as MPU4) for 'coin slot buttons'
    * Some reel lamp improvement for 5th reel
    * Added four new layouts
    -JPM MPS: Added 89 Layouts: [John Parker]
    * j2adnote, j2always, j2bankch, j2bigbnk, j2bigbox, j2blustr,
    j2cashbn, j2cashrl, j2cashro, j2cashrv, j2cashtk, j2coinsh,
    j2coppot, j2cprndx, j2criscr, j2crown, j2cshalm, j2cshcrd,
    j2cshfil, j2cshnud, j2cshsmh, j2cvault, j2droplt, j2ewn, j2ews,
    j2exec, j2fasttk, j2fiveal, j2fiveln, j2fqueen, j2frucnx,
    j2fullhs, j2fws, j2ghostb, j2gldchy, j2goldbr, j2hilocl, j2hinote,
    j2hiroll, j2hitmon, j2hotpot, j2hotsht, j2hypnot, j2jackbr,
    j2kingcl, j2litean, j2litnot, j2lovshd, j2lovsht, j2luckar,
    j2lucky2, j2maxima, j2missis, j2monblt, j2mongam, j2montrp,
    j2nolimt, j2notesh, j2nudbnz, j2nudfev, j2nudmon, j2nudshf,
    j2paypkt, j2penny, j2plsmnd, j2plsnud, j2pndrsh, j2rdclb,
    j2reelbn, j2reelbo, j2reelcz, j2reelmc, j2reelmo, j2silvcl,
    j2silvsh, j2sldgld, j2slvrgh, j2spcrsv, j2sstrea, j2stahed,
    j2supfrc, j2suprsh, j2supsft, j2supstp, j2suptrk, j2swbank,
    j2take2, j2trail, j2tstplt
    -JPM SYSTEM5: Added 21 layouts: [John Parker]
    * j5ar80cla, j5cira, j5fairp, j5firebl, j5hollyc, j5hotdoga,
    j5indsum, j5intr, j5movie, j5nite, j5palma, j5popeye, j5sizl,
    j5supbara, j5suphi, j5swop, j5term, j5topshp, j5trail, j5ujb,
    -BFM DMD: Adjusted to more accurately match the colour of the real
    machines [John Parker]
    -Techno Drive improvements [superctr]
    * Fix H8 ADC inputs
    * Sub CPU seems to expect certain H8 SCI behavior, otherwise it locks
    up after a few minutes making controls unresponsive.
    * Bypassed 'COIN ERROR' at bootup by patching the sub CPU program
    * Swapped 'th1fl3l.12' and 'th1fl3u.13' and placed them at proper
    memory location (0x1800000) so game no longer crashes at Namco logo
    -namconb1: fix sound timing for some games [superctr]
    * fixes the sound tempo in nebulray, gslugrsj, gslgr94u and clones,
    and vshoot.
    -Byteswapped timecris sample ROM, remove MACHINE_IMPERFECT_SOUND flags
    for C352 games. [superctr]
    -Namco C352 improvements: [superctr]
    * Replaced C352 core with new one used in VGMPlay (fixes noise
    generation and sample interpolation)
    * Change clock frequencies for sub CPU and sound chip for
    System 12/23 drivers based on my research on the sound drivers,
    including a comparison between the ND-1 and System 12 drivers
    * Removed rear channels for systems that lack a second Sanyo
    LC78815M stereo DAC
    -kim1: RS & ST keys, input ports update: [Dagarman]
    * Hooked up the ST key and updated RS key function
    * Updated INPUT_PORTS to add numpad keys and better support pasting
    * Moved type definitions to kim1.h
    * Simplified kim1.lay coordinates
    -Documented 3 diagnostic menu bugs in the Vii's BIOS.
    -Fixed action on debugger 'trace'/'traceover' commands: [Nathan Woods]
    * 'trace'/'traceover' commands were registered as having three
    arguments, this fixes it so there are four arguments
    -Fixed some MC6847 low resolution video modes: [Nathan Woods]
    * Fixed a bug from where video data was sampled that could cause too
    many samples to be loaded in low resolution video modes
    * On the CoCo, this fixes some low resolution video modes used by
    Project Nebula and some other games
    -CoCo 1/2: Fixed configurable RAM sizes: [Nathan Woods]
    * Changes the 6883 SAM implementation to assume memory bank lengths
    smaller than available space are not mirrored
    -Made rom_entry a class that keeps copies of strings: [Nathan Woods]
    * Also introduce a POD tiny_rom_entry for static ROM definitions
    * C++-fiied code that iterates over rom_entry arrays
    -diimage refactoring: [Nathan Woods]
    * Changed device_image_interface::load() so that it doesn't load both
    images and softlist items
    * Remove vestigial has_been_created() API
    * Consolidated error code translation
    * Use std::string rather than C strings in more cases
    * Better encapsulation of format list
    * Better encapsulation of filename extension extraction
    -software list refactoring: [Nathan Woods]
    * Separation of software list data structure from runtime device
    * Use std::string rather than C strings in many cases
    * Standardized terminology for various concepts
    -Converted many NUL-terminated strings to std::string: [Nathan Woods]
    * Parameters to zippath and emufile
    * menu_software_list::m_filename_buffer
    -Check return value of CassetteLegacyWaveFiller.chunk_sample_calc()
    (this is just better error checking). [Nathan Woods]
    -Changed device_image_interface::determine_open_plan() to not create an
    image unless device_image_interface::create() is used. This fixes odd
    behavior where zero byte images could be created. [Nathan Woods]
    -Report Win32 ERROR_INVALID_NAME as osd_file::error::NOT_FOUND
    [Nathan Woods]
    -Fixed menu lag. [dankan1890]
    -Use required_ioport_array for multiple keyboards. [shattered]
    -ec1841: Adapted to new memory system. [shattered]
    -mc1502: Made serial test in BIOS work. [shattered]
    -poisk1, mc1502: Minor fixes. [shattered]
    -vt240: Fixed host comms when flow control is enabled. [shattered]
    -dvk_ksm: Fixed host comms, added PORT_CHARs to its keyboard.
    -dvk_ksm: Dropped dvk_ksm01 variant and merged ROM sets; enabled tx to
    its keyboard. [shattered]
    -ms7004: Enabled serial rx and add PORT_CHARs. [shattered]
    -keyboard: Added F16..F20 keys (present on DEC terminals). [shattered]
    -isa_hdc: Implemented READSBUFF command (used by ec1841 diagnostics).
    -Remapped "P1 Mahjong Score" to / key for OS X. [AJR]
    -New core input type: "Memory Reset": [AJR]
    * Resets settings/bookkeeping to system-provided default
    * The default key binding F1
    -Designated more memory reset inputs in mahjong games. [AJR]
    -dynax.cpp: Regularized service inputs. [AJR]
    -Attempted to fix distortion with -refreshspeed and -audio xaudio2.
    -New stretching options (as suggested by Jezze): [Calamity]
    * New option -unevenstretchy (complementary to -unevenstretchx)
    * New option -autostretchxy, to automatically apply -unevenstretchx
    or -unevenstretchy based on source native orientation.
    -Warp mode for relative mouse on OSX SDL 2.0.4 (fixes Github issue
    #1232). [bradhugh]
    -sengokmj: Inputs refined based on examination of program code: [AJR]
    * All service inputs are momentary switches, not DIP toggles
    * Added unused SW2 DIPs as displayed in service mode
    * Added a couple of obscure inputs not shown in service mode
    -pwrkick, othldrby: Various improvements: [AJR]
    * Added NVRAM to Power Kick and Othello Derby; document the reset
    mechanism for the latter
    * Added ticket dispenser to Power Kick (seems to work for the most part)
    * Removed numerous bogus DIP switches
    * Thoroughly reconfigured coin inputs in Power Kick, adding counters
    and lockouts for all three (including the "Key In" input that
    really isn't)
    * More meaningful settings for the "Payout" DIP switch in Power Kick
    (based on program code)
    -skylncr.cpp: Improvements to almost all games: [AJR]
    * Use standard input mappings in all games except Sonik Fighter
    * Added working hopper outputs and payout buttons
    * Promoted mbutrfly to WORKING after solving the protection (the code
    wasn't encrypted) and add the button lamps internally associated
    with it
    * Decrypted bdream97, which is almost working now with obvious
    graphical glitches and some apparent input problems
    -kurukuru, ppj: Input/output improvements: [AJR]
    * Ticket dispenser now works
    * Corrected "Payout Mode" DIP settings
    * Corrected DSW1 settings in Pyon Pyon Jump
    * Renamed coin inputs and coin-related DIP switches and order by
    increasing denomination
    * Removed "Unknown" inputs that aren't actually used
    * Full character names only for Kuru Kuru Pyon Pyon
    * Reset button now mapped as "Memory Reset"
    * Random notes based on program code
    -Show color values in palette viewer: [AJR]
    * Move the mouse over a color rectangle to show index and RGB values
    * For indirect pens, index of the corresponding color is also shown
    * For colors in normal RAM-based palettes, the raw value in memory is
    also shown (does not currently work with most buffered palettes,
    and is incompatible with PROM-based or RAMDAC-based palettes)
    -Validity checking improvements: [AJR]
    * Always print the name of each driver with -validate -verbose before
    check to help detect crashes
    * Softlists get validated the first time, not every time but the
    * Make address maps complain when entry bounds lie outside the global
    -Midway V-Unit imrprovements: [Risugami]
    * Added layouts for Cruis'n USA, Cruis'n World, and Off Road Challenge
    * Added wheel force feedback reference and made notes on other outputs
    * Finished implementing the Galil command communication
    * Finished implementing motion controller
    -Decrypted River Patrol (Japan), game now working. [MASH]
    -Fixed PROMs in Dribbling (dumped a Dribbling PCB with different
    PROMs). [f205v, MASH]
    -Added missing PAL dump to Green Beret (bootleg). [MASH]
    * Same PAL dump also in suprmriobl, drhl and ddragon6809a
    -Added video proms to Turkey Shoot and Mystic Marathon. [MASH]
    -Fixed arcade only build (cshooter.cpp changed to airraid.cpp). [MASH]
    -Added proper SMT Flash dumps to deluxe4u. [system11]
    -dynax.cpp: dumped color PROMs for Intergirl [f205v]
    -arkanoid.cpp: Cleaned up comments; updated notes about which MCUs are
    used. [Lord Nightmare]
    -Synchronise with PinMAME and add many new pinball sets [Osso]

    New machines added or promoted from NOT_WORKING status
    Alto-II [Juergen Buchmueller]
    TeleNova Compis [Curt Coder]
    Atari Portfolio [Curt Coder]
    Victor 9000 [Curt Coder]
    Wang Professional Computer [Curt Coder]
    Vector 06c [MetalliC]
    Intergirl [f205v]
    Magical Butterfly (version U350C, protected) [AJR]
    River Patrol (Japan) [MASH]
    Techno Drive (Japan, TD/VER. [superctr]
    Select-A-Game: Baseball 4 [hap, Kevin Horton]
    Select-A-Game: Pinball [hap, Kevin Horton]

    New clones added or promoted from NOT_WORKING status
    Compis II [Curt Coder]
    The NewZealand Story (US, old version) (older PCB)
    [CoolMod, The Dumping Union]
    Metamorphic Force (ver AAA) [Abelardo Vidal]
    Virtua Cop 3 (Rev [shouTime, rtw]
    Air Gallet (older) [Artemio Urbina]
    Super Hang-On (Hang-On conversion, Japan, FD1094 317-0039)
    [Charles MacDonald, ShouTime]
    Deluxe 4 U (ver. 0107, 07/01/2000) [caius]
    Dealer's Choice (E4A1) [brian Troha, The Dumping Union]
    Terminator 2 - Judgment Day (rev LG1 11/04/91) [bicycle Repairman]
    OutRun 2 Special Tours (Japan) (Rev A) (GDX-0011A) [shouTime, rtw]
    Casino Five (3315-02, U5-2B) [brian Troha, The Dumping Union]
    Wangan Midnight Maximum Tune 2 (Japan) (Rev A) [shouTime, rtw]
    Jolly Card (Austrian, set 2) [Roberto Fresca, Team Europe]
    Golden Tee '98 Tournament (v3.02) [brian Troha, The Dumping Union]
    Gals Panic S - Extra Edition (Europe, set 2)
    [Hammy, The Dumping Union]
    Teenage Mutant Ninja Turtles (US 4 Players, version H) [The Iron Goat]
    Gulf Storm (Korea) [system11]
    Champion Base Ball (Japan set 3) [siftware, MASH]
    Escape from Mars (bootleg of Lunar Rescue) [siftware, MASH]
    New Zero Team (V33 SYSTEM TYPE_B hardware) [caius]

    New machines marked as NOT_WORKING
    CMI IIx [Ryan Holtz]
    Quest of D [f205v]
    Mobile Suit Gundam 0079 Card Builder
    [any, f205v, ShouTime, soyandroid, rtw]
    Mobile Suit Gundam 0079 Card Builder Ver.2.02
    [any, f205v, ShouTime, soyandroid, rtw]
    Mobile Suit Gundam 0083 Card Builder [f205v, soyandroid]
    Mobile Suit Gundam 0083 Card Builder Check Disk
    [any, f205v, ShouTime, rtw]
    Mobile Suit Gundam 0083 Card Builder Ver.2.10
    [any, f205v, ShouTime, soyandroid, rtw]
    Ring & Ball (?) [Hammy]
    The Key Of Avalon 2.5 - War of the Key (server) (Rev
    [shouTime, rtw]
    The Key Of Avalon 2.5 - War of the Key (client) (Rev
    [shouTime, rtw]
    Tandy/Memorex Video Information System MD-2500 [Carl, Sly DC]
    Select-A-Game: Space Invader 2 [hap, Kevin Horton]
    Unknown Inter Games poker [Roberto Fresca, Team Europe]
    Unknown Funworld A7-11 game 1 [Roberto Fresca, Team Europe]
    Unknown Funworld A0-1 game [Roberto Fresca, Team Europe]
    Multi Game I (unknown V2.4) [Roberto Fresca, Team Europe]

    New clones marked as NOT_WORKING
    Jolly Joker (Apple Time) [Roberto Fresca, Team Europe]
    Jungler (Subelectro, bootleg on Scramble hardware)
    [Andrew Welburn]
    Unknown Funworld A7-11 game 2 [Roberto Fresca, Team Europe]
    Wangan Midnight Maximum Tune (Japan) (Rev [shouTime, rtw]

    New WORKING software list additions
    pc98_cd.xml: added more disks + FM Towns hybrids [rzero9]
    fmtowns_cd.xml: new dumps [rzero9]
    coco_cart.xml: Switched 'cclimbra' to 'cclimber'. [Nathan Woods]
    pofo.xml: Dumped the File Manager/Tutorial card. [Curt Coder]

    New NOT_WORKING software list additions
    gba_ereader.xml: Animal Crossing Series 2 [shideravan]

    Translations added or modified
    Catalan [Jordi Mallach]
    Spanish [A.Viloria]



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