langersld Posted July 14, 2013 Posted July 14, 2013 I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher... In the PC Launcher.ini...I am pointing the script to the bat files eg: [super Street Fighter IV] Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat AppWaitExe=game.exe I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears" Any help appreciated
connorsdad Posted July 29, 2013 Posted July 29, 2013 Visitor Q Are your controls for player 2 definitely working in power instinct 5 using a factory state ipac? or anybody else for that matter, I can't get P2 controls configured at all.
Visitor Q Posted July 29, 2013 Posted July 29, 2013 Visitor QAre your controls for player 2 definitely working in power instinct 5 using a factory state ipac? or anybody else for that matter, I can't get P2 controls configured at all. I am 100% sure. I tried it as soon as you asked about it the other day. There is a batch file you run to configure the controls, I do not have the exact name of it since I am at work. It's called something like "typex_config.bat". I can look for the exact name in about an 1hour if you don't figure it out by then.
connorsdad Posted July 29, 2013 Posted July 29, 2013 I am 100% sure. I tried it as soon as you asked about it the other day.There is a batch file you run to configure the controls, I do not have the exact name of it since I am at work. It's called something like "typex_config.bat". I can look for the exact name in about an 1hour if you don't figure it out by then. I've run through that and many other pad configure utils but I'm still having trouble. If I push left it goes left+down, If I push down it goes down+right. My default keys on the ipac are D=Left and F=Down.
sucramjd Posted July 29, 2013 Posted July 29, 2013 works for me using a mini ipac, and setting keys in typex_config [sIGPIC][/sIGPIC]
sucramjd Posted July 29, 2013 Posted July 29, 2013 on another note has anyone got raiden 4 working? it's the only game that I can't get to work. [sIGPIC][/sIGPIC]
connorsdad Posted July 29, 2013 Posted July 29, 2013 works for me using a mini ipac, and setting keys in typex_config What are your default keys for left and down on your mini ipac? I'm thinking D and F may be hard coded in PI5 and cannot be changed
gigapig Posted July 29, 2013 Posted July 29, 2013 Visitor QAre your controls for player 2 definitely working in power instinct 5 using a factory state ipac? or anybody else for that matter, I can't get P2 controls configured at all. Is that the same for all games that you can't set controls for player 2, or just the one?
connorsdad Posted July 29, 2013 Posted July 29, 2013 on another note has anyone got raiden 4 working? it's the only game that I can't get to work. No, that nightmare needs a thread of its own lol. Did you manage to slow down SNSIII ?, I got it to slow down but f me if that game isn't a woman, it loads fine, the next time it may load upside down, then fine again the time after. Also if I let it run in attract mode I get I/O Error and it closes, wtf.
sucramjd Posted July 29, 2013 Posted July 29, 2013 just reinstalled everything and it ran at normal speed so I've no idea why it ran so fast, and my ipac is player 1 up=up down=down left=left right=right player 2 is up=g down=h left=I right=j [sIGPIC][/sIGPIC]
connorsdad Posted July 29, 2013 Posted July 29, 2013 Is that the same for all games that you can't set controls for player 2, or just the one? Just power instinct. Sent from Amstrad CPC464
connorsdad Posted July 29, 2013 Posted July 29, 2013 just reinstalled everything and it ran at normal speed so I've no idea why it ran so fast, and my ipac is player 1 up=up down=down left=left right=right player 2 is up=g down=h left=I right=j Tomorrow I'll configure PI5 player 2 controls the same as you, then remap my ipac keys using ahk for that one game, see if that works Sent from Amstrad CPC464
Visitor Q Posted July 29, 2013 Posted July 29, 2013 on another note has anyone got raiden 4 working? it's the only game that I can't get to work. Same here. Please share if you figure it out.
langersld Posted July 29, 2013 Author Posted July 29, 2013 on another note has anyone got raiden 4 working? it's the only game that I can't get to work. Complete Nightmare!!!!.. this game has a mind of its own..every-time I load the the thing it changes what it wants to do... Load - not load - rotate - not rotate - close- not close - CRASH!!!! ...... new thread will be " People requiring counselling from trying to get Raiden 4 up and running!!".... I will be the first to post!!!
gigapig Posted July 29, 2013 Posted July 29, 2013 Just power instinct. Sent from Amstrad CPC464 Forgive me if this is total bollocks or you've already tried. But can't you copy the "typex_bindings.bin" from a game you have already setup with the same controls, into the Power Instinct folder? You could even set it to "Read Only" in properties, so it doesn't get changed.
gigapig Posted July 30, 2013 Posted July 30, 2013 Did anyone have a "missing Rom_Path in ini" error, and was able to fix it? I've been messing around trying to find it all night. Which ini does that refer to? I've looked at the DXWnd.ini the one sin the Taito folder. Gigwing runs just fine and Raiden IV seems to start but obviously craps out. All the games are in their own folders which I tried pointing to but no luck. 01:19:24:980 | HL | INFO | +N/A | Main - HyperLaunch v3.0.0.9 01:19:24:982 | HL | INFO | +0 | Main - System Specs: HyperLaunch Dir: E:\HyperSpin\HyperLaunch OS: WIN_7 Architecture: 64-bit (might not be accurate) OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 01:19:24:987 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 01:19:24:992 | HL | INFO | +16 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\HyperLaunch.exe exists 01:19:24:994 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! FileVersion 3.0.0.9 LegalCopyright ©2013 HL squad ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName djvj's one swell guy! File Size: 899072 bytes Created: 7/29/2013 - 8:00:56 PM Modified: 7/29/2013 - 8:00:56 PM 01:19:24:995 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\gdip.ahk exists 01:19:24:003 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 01:19:25:006 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 88789 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:008 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\RIni.ahk exists 01:19:25:014 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 01:19:25:017 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:018 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\CLR.ahk exists 01:19:25:020 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 01:19:25:022 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 7/29/2013 - 8:00:54 PM Modified: 7/29/2013 - 8:00:54 PM 01:19:25:024 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\COM.ahk exists 01:19:25:027 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 01:19:25:029 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 7/29/2013 - 8:00:54 PM Modified: 7/29/2013 - 8:00:54 PM 01:19:25:031 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\JSON.ahk exists 01:19:25:038 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 01:19:25:040 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:042 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Fade Init.ahk exists 01:19:25:044 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:047 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1145 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:050 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\HyperPause Init.ahk exists 01:19:25:052 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:055 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 691 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:057 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Keymapper Init.ahk exists 01:19:25:059 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:062 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2485 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:064 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\MultiGame Init.ahk exists 01:19:25:067 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:070 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:072 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Statistics Init.ahk exists 01:19:25:075 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:078 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 167 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:080 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Fade.ahk exists 01:19:25:084 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:088 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26644 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:091 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\HyperPause.ahk exists 01:19:25:103 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:106 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 326352 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:109 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Keymapper.ahk exists 01:19:25:112 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:115 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 27844 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:118 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\MultiGame.ahk exists 01:19:25:123 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:126 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 28070 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:129 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Bezel.ahk exists 01:19:25:133 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:137 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 21407 bytes Created: 7/29/2013 - 8:00:54 PM Modified: 7/29/2013 - 8:00:54 PM 01:19:25:140 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Statistics.ahk exists 01:19:25:143 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:147 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 26089 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:149 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists 01:19:25:154 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:156 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 63798 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:159 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Shared.ahk exists 01:19:25:163 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:166 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 65137 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:169 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\XHotkey.ahk exists 01:19:25:174 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:177 | HL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 28659 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:180 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Lib\Fade Animations.ahk exists 01:19:25:185 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 01:19:25:188 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 48181 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:190 | HL | INFO | +0 | Main - HyperLaunch received "Taito Type X" and "Raiden III" 01:19:25:195 | HL | INFO | +16 | Main - Raiden III contains a System key in E:\HyperSpin\HyperLaunch\Settings\Taito Type X\Games.ini. Switching systemName to Taito Type X 01:19:25:198 | HL | INFO | +0 | CreateDefaultIni - Creating a new file because one was not found: E:\HyperSpin\HyperLaunch\Settings\Taito Type X \Emulators.ini 01:19:25:202 | HL | INFO | +0 | CreateDefaultIni - Creating a new file because one was not found: E:\HyperSpin\HyperLaunch\Settings\Taito Type X \HyperLaunch.ini 01:19:25:205 | HL | INFO | +0 | Main - Raiden III is switching to emulator DXWnd via: E:\HyperSpin\HyperLaunch\Settings\Taito Type X\Games.ini 01:19:25:208 | HL | INFO | +15 | Main - Checking for a [DXWnd] section in E:\HyperSpin\HyperLaunch\Settings\Taito Type X \Emulators.ini 01:19:25:211 | HL | INFO | +0 | Main - Checking for a [DXWnd] section in E:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 01:19:25:213 | HL | INFO | +0 | Main - Found [DXWnd] in E:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 01:19:25:216 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk exists 01:19:25:219 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 11084 bytes Created: 7/29/2013 - 8:00:54 PM Modified: 7/29/2013 - 10:31:49 PM 01:19:25:223 | HL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module. 01:19:25:225 | HL | INFO | +0 | Main - Raiden III will use module: E:\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk 01:19:25:234 | HL | INFO | +0 | Main - Using standard method with "Rom Extensions" SkipChecks or without any SkipChecks. 01:19:25:249 | HL | INFO | +16 | Main - INI Keys read 01:19:25:253 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists 01:19:25:257 | HL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 7/29/2013 - 8:00:55 PM Modified: 7/29/2013 - 8:00:55 PM 01:19:25:259 | HL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists 01:19:25:262 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 7/29/2013 - 8:00:57 PM Modified: 7/29/2013 - 8:00:57 PM 01:19:25:265 | HL | WARNING | +0 | Main - SkipChecks is enabled and set to: -10 01:19:25:267 | HL | INFO | +0 | CheckPaths - Started 01:19:25:605 | HL | DEBUG1 | +343 | ScriptError - Playing error sound: error7.mp3 01:19:35:655 | HL | ERROR | +10047 | [b]Missing Rom_Path in ini[/b]. 01:19:35:660 | HL | INFO | +15 | ExitScript - Started 01:19:35:666 | HL | DEBUG1 | +0 | ExitScript - Putting HyperSpin.exe back in focus 01:19:35:680 | HL | INFO | +16 | SystemCursor - Restoring mouse cursor 01:19:35:689 | HL | INFO | +0 | ExitScript - Ended
wahoobrian Posted July 30, 2013 Posted July 30, 2013 Do you have 7z turned on for taito? Try turning it off, shouldn't need it and may be causing that error.... Sent from my SCH-I535 using Tapatalk 2
Visitor Q Posted July 30, 2013 Posted July 30, 2013 Complete Nightmare!!!!.. this game has a mind of its own..every-time I load the the thing it changes what it wants to do... Load - not load - rotate - not rotate - close- not close - CRASH!!!! ...... new thread will be " People requiring counselling from trying to get Raiden 4 up and running!!".... I will be the first to post!!! I have yet to see it run.
gigapig Posted July 30, 2013 Posted July 30, 2013 Do you have 7z turned on for taito? Try turning it off, shouldn't need it and may be causing that error.... Sent from my SCH-I535 using Tapatalk 2 That was the last thing I tried before going to bed. No difference. And the log looks the same. Thanks
Visitor Q Posted July 30, 2013 Posted July 30, 2013 None of my games are rotating again and all I did was update HL today, anyone else have any problems? It is doing just like it did before, it will open windows explorer and DXWnd then HL will error saying I may not have the correct version of the module installed etc.... This is extremly fustrating! 21:02:25:112 | HL | INFO | +N/A | Main - HyperLaunch v3.0.0.9 21:02:25:113 | HL | INFO | +0 | Main - System Specs: HyperLaunch Dir: C:\Emulation\Front Ends\HyperSpin\HyperLaunch OS: WIN_VISTA Architecture: 64-bit (might not be accurate) OS Language: English_United_States OS Admin Status: Yes Monitor #1 (\\.\DISPLAY1): 1024x768 (1024x738 work) AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe AHK Version: 1.1.09.04 Unicode: No 21:02:25:113 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h 21:02:25:113 | HL | INFO | +0 | CheckFile - Checking if C:\Emulation\Front Ends\HyperSpin\HyperLaunch\HyperLaunch.exe exists 21:02:25:113 | HL | INFO | +0 | Main - HyperLaunch received "Taito Type X" and "GigaWing Generations" 21:02:25:114 | HL | INFO | +0 | Main - GigaWing Generations contains a System key in C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Settings\Taito Type X\Games.ini. Switching systemName to Taito Type X 21:02:25:120 | HL | INFO | +16 | Main - GigaWing Generations is switching to emulator DXWnd via: C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Settings\Taito Type X\Games.ini 21:02:25:120 | HL | INFO | +0 | Main - Checking for a [DXWnd] section in C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Settings\Taito Type X\Emulators.ini 21:02:25:120 | HL | INFO | +0 | Main - Checking for a [DXWnd] section in C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 21:02:25:120 | HL | INFO | +0 | Main - Found [DXWnd] in C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 21:02:25:120 | HL | INFO | +0 | CheckFile - Checking if C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk exists 21:02:25:125 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 21:02:25:125 | HL | INFO | +0 | Main - GigaWing Generations will use module: C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk 21:02:25:137 | HL | INFO | +16 | Main - Using SkipChecks method "Rom and Emu" or emuName = "PCLauncher". 21:02:25:138 | HL | INFO | +0 | Main - INI Keys read 21:02:25:138 | HL | INFO | +0 | CheckFile - Checking if C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists 21:02:25:139 | HL | INFO | +0 | CheckFile - Checking if C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists 21:02:25:140 | HL | WARNING | +0 | Main - SkipChecks is enabled and set to: Rom and Emu 21:02:25:140 | HL | INFO | +0 | CheckPaths - Started 21:02:25:140 | HL | INFO | +0 | CheckPaths - Found rom by matching extension: D:\Emulation\Roms\Taito Type X\GigaWing Generations\game.exe 21:02:25:140 | HL | INFO | +0 | CheckPaths - Ended 21:02:25:141 | HL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 frontendPID = 0 frontendPath = C:\Emulation\Front Ends\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = C: exitEmulatorKey = z|H:S exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = true exitScriptKey = ` emuFullPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Module Extensions\dxwnd.exe emuPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Module Extensions emuName = DXWnd emuExt = exe romPath = D:\Emulation\Roms\Taito Type X\GigaWing Generations romPathFromIni = D:\Emulation\Roms\Taito Type X romExtension = .exe romExtensionOrig = .exe romExtensions = 7z|zip|exe|bat|lnk executable = dxwnd.exe systemName = Taito Type X dbName = GigaWing Generations romName = game romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = false romMappingNumberOfWheelsByScreen = 7 romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false skipchecks = Rom and Emu romMatchExt = true logFile = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false navUpKey = Numpad1 navDownKey = Numpad3 navLeftKey = Numpad4 navRightKey = Numpad2 navSelectKey = a navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1024 originalHeight = 768 dtEnabled = false dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe dtUseSCSI = false dtAddDrive = true emuIdleShutdown = 0 hideEmu = true hideFE = true fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Center fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2Adjust = 1.5 fadeLyr2PicPad = 0 fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3Adjust = 0.75 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3PicPad = 0 fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = true fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoManufacturer = text fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = corners fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Media\Fade HLDataPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Data HLMediaPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Media HLErrSoundPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Media\Sounds\Error modulesPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Modules moduleFullName = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Modules\DXWnd\DXWnd.ahk moduleName = DXWnd modulePath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Modules\DXWnd moduleExtension = ahk moduleExtensionsPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Module Extensions libPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Lib 7zEnabled = false 7zPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Module Extensions\7z.exe 7zDllPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Module Extensions\7z.dll 7zExtractPath = C:\Emulation\Front Ends\HyperSpin\Zip Dump 7zExtractPathOrig = 7zAttachSystemName = true 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 1 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 hpEnabled = false hpKey = p hpBackToMenuBarKey = b hpZoomInKey = d hpZoomOutKey = e hpScreenshotKey = ~PrintScreen hpHiToTextPath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapper = ahk xpadderFullPath = C:\Program Files (x86)\Xpadder\Xpadder.exe joyToKeyFullPath = C:\Program Files (x86)\JoyToKey\JoyToKey.exe keymapperProfilePath = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Profiles\ahk keymapperFrontEndProfileName = HyperSpin keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = use_global CustomJoyNamesEnabled = false CustomJoyNames = FEProfile = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Profiles\ahk\HyperSpin defaultProfile = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Profiles\ahk\_Default systemProfile = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Profiles\ahk\Taito Type X xPadderSystemProfile = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Profiles\ahk\Taito Type X\_Default emuProfile = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Profiles\ahk\Taito Type X\DXWnd romProfile = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Profiles\ahk\Taito Type X\GigaWing Generations blankProfile = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Profiles\ahk\blank HyperLaunchProfile = C:\Emulation\Front Ends\HyperSpin\HyperLaunch\Profiles\ahk\HyperLaunch bezelEnabled = false statisticsEnabled = true 21:02:25:141 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 21:02:25:141 | HL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 21:02:25:141 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 21:02:25:141 | HL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 21:02:25:142 | HL | INFO | +0 | BuildScript - Module: MEmu = DXWnd MEmuV = v2.01.90 MURL = http://sourceforge.net/projects/dxwnd/ MAuthor = djvj MVersion = 2.0.2 MCRC = B9F17C2D iCRC = 5D806D1F MID = 635038268886599500 MSystem = "PC Games","Taito Type X" ;-------------------------------------------------------------------------------------------------------------------- ; Notes: ; DXWnd is a windows hooker that intercepts DirectX calls to make fullscreen programs run within a window. ; It can be downloaded here: http://sourceforge.net/projects/dxwnd/ ; Extract it to your "Module Extensions" folder ; Read the notes in the ini for further settings to help with rotating your monitor for vertical games ; Vertical games are windowed, rotated, windows hidden (taskbar/start button/desktop), then the correct resolution is calculated and the game's window is maximized. This gives the look of a fullscreen game, but it's actually in a window. ; You may have to set Skipchecks to true in your HyperLaunch.ini, otherwise HyperLaunch will error looking for a rom if your exe/bat/lnk is not the same name as you have in your xml. ; ; Taito Type X Instructions: ; 1. Backup your game.exe and typex_bindings.bin for each game (only if you want to have a backup) ; 2. In HyperHQ, use the Wizard to create a new wheel, name it Taito Type X ; 3. Download everything you see on the FTP, keeping dir names/structure and empty "sv" dirs. ; ; Taito Type X Notes: ; - IMPORTANT *** Requires files located in my user dir on the ftp at /Upload Here/djvj/Taito Type X/. I hacked every exe to save its config/logs into the sv subdir. If you use my exes, make sure you create an sv dir so the game can save its settings. *** ; - IMPORTANT *** Edit the dxwnd.ini file and update the dirs to where your games are located, or update the paths in dxwnd itself. *** ; - IMPORTANT *** Do not attempt to run TTX games off an SMB share, they won't work. ; - Make sure the game's folder and bat files in each game's dir are named the same as the database's game name ; - Every game, except Arcana Hearts, saves config and logs to a D or Z partition. Arcana saves everything in the registry . I hacked every game.exe so you do not need D or Z drives. Instead you just create an sv dir inside each game's root folder and it will save all configs/logs in there instead. ; - The controls bin only needs to be made once, then copy/paste your control bin into each game's dir, overwriting the existing one. ; - Arcana Hearts I had to hex edit the controls into the exe. I provided a txt with info where (in hex) and what the controls are (CHANGE KEYS.txt). (Note, with the updated loader this is no longer necessary and works as a standard game) ; - Taisen has no way to change the keys afaik, you are out of luck on this one until a solution surfaces. ; - Raiden 4 is very buggy, but I finally got it working 100% everytime on my PC. If it starts crashing when it worked prior, reboot your PC. ; - Raiden 4 requires a trick to get it to work correctly, otherwise it crashes everytime. I hope someone finds a better hack one day as the one I use I feel like it might not work everytime. There have been reports it doesn't work on every PC... ; - All the games should exit with the ESC key except for Arcana Hearts which the script will send Alt+F4 ; - Some systems iRotate might not work, try commenting the iRotate.exe lines and uncomment the display.exe lines instead ; ; - Homura and Shikigami no Shiro III use custom d3d8 and d3d9 dll files, these fix the the games from going hyperfast. I did not make them and they create a wahwahwah.arc file when you launch the game. Edit this file in notepad and change InitProxyFunctions to 0 and PartOfENBSeries to localhost. Save the file, then change it to read-only so it doesn't get restored. ; - If SF4 is locking up during the intro movie, copy the 2 d3d dlls to your SF4 dir. This will fix it. ; ; - If your KOF98 UM came with d3d9.dll, d3d9d.dll, or d3dx9_36.dll in its root folder, remove all these for the game to work. ; ; - Lastly, every PC is different, so results will vary. Try playing with sleep timers if you think the script is working too fast for your PC. ; - Also if you have video issues or odd things are happening in game, play with vsync and try updating to the latest video card driver, or revert to an older one. ; ; - If you have any further issues, please consult the discussion thread at http://www.hyperspin-fe.com/forum/showthread.php?t=13627 ;-------------------------------------------------------------------------------------------------------------------- StartModule() FadeInStart() ; check for and load into memory the Settings.ini settingsFile := CheckFile(modulePath . "\" . moduleName . ".ini") verticalMethod := IniReadCheck(settingsFile, "settings", "VerticalMethod", "Display",,1) system := IniReadCheck(settingsFile, romName, "System","Standard",,1) titleClass := IniReadCheck(settingsFile, romName, "TitleClass",A_Space,,1) launchExe := IniReadCheck(settingsFile, romName, "LaunchExe",A_Space,,1) AppExe := IniReadCheck(settingsFile, romName, "AppExe",A_Space,,1) ; Get HS's original size so we can restore it properly later ;WinGetPos, hsX, hsY, hsW, hsH, ahk_class ThunderRT6FormDC ; HS1 ;WinGetPos, hsX, hsY, hsW, hsH, ahk_class ApolloRuntimeContentWindow ; HS2, shouldn't be needed for HS2 though as it fixes itself Loop, Parse, romPathFromIni, | { GetFullName(A_LoopField) ; converts relative path to absolute IfExist %A_LoopField%\%launchExe% { romPath = %A_LoopField% romFound = true Break }Else IfExist %A_LoopField%\%romName%\%launchExe% { romPath = %A_LoopField%\%romName% romFound = true Break } } If !romFound ScriptError("Could not find the executable """ . launchExe . """ in any paths defined in your Rom_Path:`n" . romPathFromIni) WinMinimize, ahk_class ApolloRuntimeContentWindow ; fix for HS2 not minimizing Sleep, 100 WinMinimizeAll ;If we don't minimize, parts of HS still show on our screen, doesn't work with HS2 for an unknown reason Run(executable, emuPath, "Min", "dxPID") ; launch dxwnd to force windowed mode If system = Vertical { If verticalMethod = iRotate Run("iRotate.exe /rotate=90 /exit", moduleExtensionsPath) ; another option to rotate screen Else If verticalMethod = Display Run("display.exe /rotate:90", moduleExtensionsPath) ; Switching to 90� ;Sleep, 200 } ;Making our own custom hideDesktop(), because upon rotation, coordinates get messed up and only part of the desktop is hidden Gui 1: Color, 000000 Gui 1: -Caption +ToolWindow Gui 1: Show, x0 y0 W%A_ScreenWidth% H%A_ScreenHeight%, BlackScreen ; experimental to hide entire desktop and windows Gui 2: Color, 000000 Gui 2: -Caption +ToolWindow Gui 2: Show, x0 y0 W%A_ScreenHeight% H%A_ScreenWidth%, BlackScreen2 ; experimental to hide entire desktop and windows Sleep, 200 ;DO NOT REMOVE THIS LINE, game will launch minimized if you do, increase sleep if this is still happening Run(romPath . "\" . launchExe, romPath,, "AppPID") WinWait(titleClass) Sleep, 500 ;Some lag so we don't lose our custom hideDesktop which happens if this is too short WinActivate, %titleClass% MaximizeWindow(titleClass) FadeInExit() Gui 1: Destroy ; no longer needed after game is rotated. GUi 2 still covers the entire desktop Process("WaitClose", (If AppExe ? AppExe : AppPID)) Gui 2: Color, 000000 ; experimental to hide entire desktop and windows Gui 2: -Caption +ToolWindow Gui 2: Show, x0 y0 W%A_ScreenWidth% H%A_ScreenHeight%, BlackScreen2 If system = Vertical { If verticalMethod = iRotate Run("iRotate.exe /rotate=0 /exit", moduleExtensionsPath) ; another option to rotate screen Else If verticalMethod = Display Run("display.exe /rotate:0", moduleExtensionsPath) ; Switching back to 0� } WinClose("DXWnd",,,"Notepad++") Sleep, 200 IfWinExist, Warning ahk_class #32770 ; dxwnd pops up a box asking to restore desktop settings and will not close until a selection is made. This selects no (button2) ControlSend,Button2,{Enter},Warning ahk_class #32770 errorLvl := Process("WaitClose", dxPID,"1") If errorLvl ; if DXWnd did not close, force close it. This sometimes happens on exit. Process("Close", dxPID) WinMinimizeAllUndo Sleep, 500 ; Settings for restoring Hyperspin from vertical games ;IniRead, system, %settingsFile%, Screen, Fullscreen, standard ; unsure I needed this, shouldn't be needed ;WinMove, ahk_class ThunderRT6FormDC,, hsX, hsY, hsW, hsH ; HS1 ;WinMove, ahk_class ApolloRuntimeContentWindow,, hsX, hsY, hsW, hsH ; HS2, shouldn't be needed for HS2 though as it fixes itself ; Sleep, 500 ;Uncomment these 2 lines if HS doesn't regain focus after closing a vertical game, sloppy but it works until something else is thought of ; Send, {ALTDOWN}{TAB}{ALTUP} Gui 1: Destroy ; experimental to hide entire desktop and windows Gui 2: Destroy ; experimental to hide entire desktop and windows FadeOutExit() ExitModule() MaximizeWindow(class){ Global WinSet, Style, -0xC00000, %class% ;Removes the titlebar of the game window WinSet, Style, -0x40000, %class% ;Removes the border of the game window WinGetPos, appX, appY, appWidth, appHeight, %class% widthMaxPercenty := ( A_ScreenWidth / appWidth ) heightMaxPercenty := ( A_ScreenHeight / appHeight ) If ( widthMaxPercenty < heightMaxPercenty ) percentToEnlarge := widthMaxPercenty Else percentToEnlarge := heightMaxPercenty appWidthNew := appWidth * percentToEnlarge appHeightNew := appHeight * percentToEnlarge ; Transform, appX, Round, %appX% Transform, appY, Round, %appY% Transform, appWidthNew, Round, %appWidthNew%, 2 Transform, appHeightNew, Round, %appHeightNew%, 2 ; (Taito Type X game) This step is only necessary because this game resizes itself too wide, we need to bring it back to a normal vertical game ratio If romName = GigaWing Generations appHeightNew := ( A_ScreenWidth * 0.789316 ) ;Vertical games have a 0.789316 ratio (width/height) when first launched, so whatever the new A_ScreenWidth (when rotated) is, we should multiply by this ratio to find out the new appHeightNew ; appXPos := ( A_ScreenWidth / 2 ) - ( appWidthNew / 2 ) appYPos := ( A_ScreenHeight / 2 ) - ( appHeightNew / 2 ) ; WinMove, %class%,, appXPos, appYPos WinMove, %class%,, 0, appYPos, appWidthNew, appHeightNew } HaltEmu: If system = Vertical { If verticalMethod = iRotate Run("iRotate.exe /rotate=0 /exit", moduleExtensionsPath) ; another option to rotate screen Else If verticalMethod = Display Run("display.exe /rotate:0", moduleExtensionsPath) ; Switching back to 0� Sleep, 200 } Return RestoreEmu: If system = Vertical { If verticalMethod = iRotate Run("iRotate.exe /rotate=90 /exit", moduleExtensionsPath) ; another option to rotate screen Else If verticalMethod = Display Run("display.exe /rotate:90", moduleExtensionsPath) ; Switching to 90� } Return CloseProcess: FadeOutStart() WinClose(titleClass) Return 21:02:25:143 | HL | INFO | +0 | BuildScript - Loaded HideDesktop scripts 21:02:25:143 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 21:02:25:143 | HL | INFO | +0 | BuildScript - Loaded User Functions.ahk script 21:02:25:143 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 21:02:25:143 | HL | INFO | +0 | Main - Module is built 21:02:25:143 | HL | INFO | +0 | CheckFile - Checking if C:\Emulation\Front Ends\HyperSpin\HyperLaunch\AutoHotkey.dll exists 21:02:25:144 | HL | INFO | +0 | Main - Hiding taskbar 21:02:25:350 | HL | INFO | +218 | Main - Running module 21:02:25:350 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 21:03:07:172 | HL | INFO | +41824 | Main - Module ended, exiting HyperLaunch normally 21:03:07:172 | HL | INFO | +0 | ExitScript - Started 21:03:07:396 | HL | INFO | +218 | SystemCursor - Restoring mouse cursor 21:03:07:402 | HL | INFO | +0 | ExitScript - Ended
wahoobrian Posted July 30, 2013 Posted July 30, 2013 I'm trying to decide if I should keep working on taito tomorrow a jam a fork in my eye... Visitor, I updated HL this morning and I'm still rotating fine. Did you update the lib folder AND the HL ahk & executable? Sent from my SCH-I535 using Tapatalk 2
wahoobrian Posted July 30, 2013 Posted July 30, 2013 Another thing to check... I was having that bizarre windows explorer window issue too. Get rid of all the rom extensions except .bat for the dxwnd emulator. That's the only one you need anyway.. Sent from my SCH-I535 using Tapatalk 2
Visitor Q Posted July 30, 2013 Posted July 30, 2013 I'm trying to decide if I should keep working on taito tomorrow a jam a fork in my eye...Visitor, I updated HL this morning and I'm still rotating fine. Did you update the lib folder AND the HL ahk & executable? Sent from my SCH-I535 using Tapatalk 2 Updated the exe and these files only. Lib\Shared.ahk updated to 1.0.9 Lib\MultiGame.ahk updated to 1.0.1 Lib\Fade Animations.ahk updated to 1.0.3 Lib\Fade.ahk updated to 1.0.3 Lib\Rom Mapping Launch Menu.ahk updated to 1.0.2 Lib\HyperPause.ahk updated to 1.0.2
Visitor Q Posted July 30, 2013 Posted July 30, 2013 Another thing to check... I was having that bizarre windows explorer window issue too. Get rid of all the rom extensions except .bat for the dxwnd emulator. That's the only one you need anyway..Sent from my SCH-I535 using Tapatalk 2 Remove the files extensions from all the files in that folder? Really?
wahoobrian Posted July 30, 2013 Posted July 30, 2013 I'm not at my computer, isn't there a hyperlaunch.ahk at the RL root also? Same place where the exe is? Sent from my SCH-I535 using Tapatalk 2
Question
langersld
I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher...
In the PC Launcher.ini...I am pointing the script to the bat files
eg:
[super Street Fighter IV]
Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat
AppWaitExe=game.exe
I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears"
Any help appreciated
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