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Taito Type X and Hyperlaunch 3.0


langersld

Question

Posted

I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher...

In the PC Launcher.ini...I am pointing the script to the bat files

eg:

[super Street Fighter IV]

Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat

AppWaitExe=game.exe

I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears"

Any help appreciated

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Posted

The list being red means nothing with these types of games because there is no rom to look for with a certain extension. The same goes for any PC Games you may set up, the only way to trick it is to create dummy files for each game.

As for your problem, well I'm a bit lost and never seen this, I will check mine out to see what's going on.

You can launch them, correct?

56uIzxg.png

Posted
The list being red means nothing with these types of games because there is no rom to look for with a certain extension. The same goes for any PC Games you may set up, the only way to trick it is to create dummy files for each game.

As for your problem, well I'm a bit lost and never seen this, I will check mine out to see what's going on.

You can launch them, correct?

How do you trick it gig? I've never had luck with that? the games work fine... just that blasted red is there! :)

Posted
How do you trick it gig? I've never had luck with that? the games work fine... just that blasted red is there! :)

The way I thought no longer works, so I found a section in ghutchs' guide that explains it but it seems like a lot of work just to turn something green :)

Check out the FAQ section.

http://www.hyperspin-fe.com/forum/showthread.php?29481-How-to-install-HyperSpin&p=294281&viewfull=1#post294281

56uIzxg.png

Posted

I don't care about turning them green I only care about the Super Street fighter IV AE ini issue. gigapig can you attach your current PC LAUNCHER ini in this thread? I already tried using the one in your ftp folder. I don't care if yours is heavily modified. I want to see if dragging and dropping your current PCLauncher ini works. Thanks.

Posted
I don't care about turning them green I only care about the Super Street fighter IV AE ini issue. gigapig can you attach your current PC LAUNCHER ini in this thread? I already tried using the one in your ftp folder. I don't care if yours is heavily modified. I want to see if dragging and dropping your current PCLauncher ini works. Thanks.

You can't use mine to drag and drop because I don't have the games in the Hyperspin folder they are on a different drive. But here is mine anyway, SSF is at the bottom of the list.

# [settings] - General settings for module
# PathToSteam - Put your steam folder in here. Do not need the exe, only the path with no backslash on the end.
#
# [romName] - The romName starts each section below. It must match your "game name" in your database.
# Application - The directory and executable, batch, or shortcut (lnk file) to your application. (this must end with the applications 3-letter extension). If an exe on an image is defined here, the image defined below will be mounted with Daemon Tools first then this exe will be ran. If no exact path to the exe is defined, it will assume it is found on the root folder of the mounted image. Can also be a URL or Steam Browser Protocol.
# AppWaitExe - This will be the exe, if different then the Application, that you want the script to wait to close. This would be needed if launching a bat file, which in turn launches another exe, where the exe is the game. Leave this blank if the module works fine with the exe from the Application key.
# DiscImage - Path to a disc image (ccd,cdi,cue,iso,isz,nrg) if required by a game, usually for a cd check. Only fill this key if a cd/dvd image is required by your game.
# Parameters - This can be any number of parameters that you want to supply to your application.
# SteamID - If you are launching a steam game, provide the ID of the game here. This will turn on steam mode if not blank. Steam only understands AppIDs for games, not rom names. See here for more info on finding a steam ID for your game: https://support.steampowered.com/kb_article.php?ref=3729-WFJZ-4175
# OriginGame - Set to true if this is a game using the Origin Service. If true it will allow automatic logging into Origin so you do not get stuck at a login prompt while loading
# WorkingFolder - Mostly for GoG games, allows you to set a different working directory then the default directory (the one Application exists in)
# PreLaunch - This can be used to run another application before launching the Application. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol.
# PreLaunchParameters - This can be any number of parameters that you want to supply to your PreLaunch application.
# PreLaunchSleep - If you need the script to wait after launching your PreLaunch app for a set amount of time, put that here (1000=1 second).
# PostLaunch - This can be used to run another application after the Application has launched, but before the module waits for it to close. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol.
# PostLaunchParameters - This can be any number of parameters that you want to supply to your PostLaunch application.
# PostLaunchSleep - If you need the script to wait after launching your PostLaunch app for a set amount of time, put that here (1000=1 second).
# PostExit - This can be used to run another application after the Application has closed. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol.
# PostExitParameters - This can be any number of parameters that you want to supply to your PostLaunch application.
# PostExitSleep - If you need the script to wait after launching your PostLaunch app for a set amount of time, put that here (1000=1 second).
# ExitMethod - Define an alternate way to exit your Application in case it doesn't close with your Hyperspin exit keys using the default WinClose. WinClose methods are suggested as they will cleanly close a window, whereas Process methods force close it (many apps do not like to be force closed). Alt+F4 is an app-friendly method also, but some applications will disable this. Choose the one that works best for your scenario. WARNING, before enabling Fade_Out on exit, make sure you test your ExitMethod first, otherwise you might get a blank screen while game never closed.
# FadeTitle - This is the Window Title & Class of your application. To find the Title/Class you can use the AutoIt3 Window Spy utility installed with AutoHotKey or my utility @ http://www.hyperspin-fe.com/forum/showthread.php?15014-Window-Logger
# FadeInExitSleep - This is needed for some applications that may start, but not appear, ending FadeInExit prematurely. It keeps the fade screen up for the defined length.
# HideCursor - True or False - Same as the HyperLaunch setting, but allows for per-game use.

#//////////////////////////// My Applications //////////////////////////////

[Example]
Application=
AppWaitExe=
DiscImage=
Parameters=
SteamID=
OriginGame=
WorkingFolder=
PreLaunch=
PreLaunchParameters=
PreLaunchSleep=
PostLaunch=
PostLaunchParameters=
PostLaunchSleep=
PostExit=
PostExitParameters=
PostExitSleep=
ExitMethod=
FadeTitle=
FadeInExitSleep=
HideCursor=

[settings]
PathToSteam=

[Fix it Felix Jr]
Application=J:\Fix it Felix Jr\FIFJ.exe
AppWaitExe=
ExitMethod=WinClose AppWaitExe
BezelEnabled=true

[Donkey Me]
Application=J:\Donkey Me\DonkeyMe.exe
FadeTitle=Donkey-Me ahk_class YYGameMakerYY

[Notepad]
Application=C:\Windows\system32\notepad.exe
PreLaunchSleep=2000
ExitMethod=WinClose Application
FadeTitle=Notepad ahk_class Notepad

[steam Big Picture]
Application=steam://open/bigpicture
FadeTitle=Steam ahk_class CUIEngineWin32

[superMarioWar]
Application=..\..\PC Games\smw-1.8-beta2-bin\SuperMarioWar.exe
ExitMethod=WinClose Application
FadeTitle=Super Mario War ahk_class SDL_app

[Terraria]
Application=          
AppWaitExe=Terraria.exe
SteamID=105600
FadeTitle=Terraria


[Need for Speed - Most Wanted]
Application=..\Program Files (x86)\Origin Games\Need for Speed(TM) Most Wanted\NFS13.exe
OriginGame=true

[sonic & SEGA All-Stars Racing Transformed]
SteamID=212480
#PreLaunch=steam://open/bigpicture
PostLaunch=.\Modules\PCLauncher\PostLaunch - Sonic Racing Transformed.exe
FadeTitle=Sonic & All-Stars Racing Transformed ahk_class ASN

[Taisen Hot Gimmick 5]
Application=J:\Roms and Emulators\Emulators\Taito Type X\THG5\Taisen Hot Gimmick 5.bat
AppWaitExe=game.exe
ExitMethod=WinClose Application
[big Bang Beat - 1st Impression]
Application=D:\Hyperspin\HyperLaunch
[sine Mora]
SteamID=207040
[Dark Souls™ -  Prepare To Die™ Edition]
SteamID=211420
[PAC-MAN]
Application=C:\Program Files (x86)\PAC-MAN Championship Edition DX+\PAC-MAN.exe
[ACE COMBAT™ ASSAULT HORIZON Enhanced Edition]
SteamID=228400
[street Fighter X Tekken]
SteamID=209120
[super Street Fighter IV -  Arcade Edition]
FadeTitle=SSFIVAE
Application=
SteamID=45760
[burn Zombie Burn]
SteamID=50510
[House of the Dead 3]
Application=J:\House of the Dead 3\THE HOUSE OF THE DEAD3_EU\exe\hod3pc.exe
PreLaunch=.\Modules\PCLauncher\HOTD3.ahk
PreLaunchSleep=2500
[crime patrol]
Application=J:\Roms and Emulators\Emulators\Daphne Singe\Crime Patrol.bat
[Crime Patrol 2 - Drug Wars]
Application=J:\Roms and Emulators\Emulators\Daphne Singe\Crime Patrol 2 - Drug Wars.bat
[Mad Dog McCree]
Application=J:\Roms and Emulators\Emulators\Daphne Singe\Mad Dog McCree.bat
[Mad Dog II - The Lost Gold]
Application=J:\Roms and Emulators\Emulators\Daphne Singe\Mad Dog II - The Lost Gold.bat
[Ninja Hayate]
Application=J:\Roms and Emulators\Emulators\Daphne Singe\Ninja Hayate.bat
[space Pirates]
Application=J:\Roms and Emulators\Emulators\Daphne Singe\Space Pirates.bat
[The Last Bounty Hunter]
Application=J:\Roms and Emulators\Emulators\Daphne Singe\The Last Bounty Hunter.bat
[Time Gal]
Application=J:\Roms and Emulators\Emulators\Daphne Singe\Time Gal.bat
[Who Shot Johnny Rock]
Application=J:\Roms and Emulators\Emulators\Daphne Singe\Who Shot Johnny Rock.bat

[strider]
Application=J:\STRIDER\Strider.exe
AppWaitExe=StriderX64_r.exe
BezelEnabled=false
ExitMethod=WinClose AppWaitExe
[Double Dragon Neon]
Application=J:\Double Dragon Neon\bin\DoubleDragon.exe
[super Hexagon]
SteamID=221640
[Mark of the Ninja]
SteamID=214560
[strike Suit Zero]
SteamID=209540
FadeTitle=SSZ ahk_class XIIWindowClass
PreLaunch=
PostLaunch=.\Modules\PCLauncher\Game Scripts\Click to Start.ahk
[DiRT 3]
SteamID=44320
[The Typing of The Dead -  Overkill]
SteamID=246580
[Mortal Kombat Komplete Edition]
SteamID=237110
[Outlast]
SteamID=238320
[beat Hazard]
SteamID=49600
[bastion]
SteamID=107100
[Galaxy on Fire 2™ Full HD]
SteamID=212010
[GRID 2]
SteamID=44350
[PAC-MAN Championship Edition DX+]
SteamID=236450
[batman -  Arkham City GOTY]
SteamID=200260
[batman™ -  Arkham Origins]
SteamID=209000
[FEZ]
SteamID=224760
PostLaunch=.\Module Extensions\Press enter.ahk
[Left 4 Dead 2]
SteamID=550
FadeTitle=Left 4 Dead 2 ahk_class Valve001
[Thomas Was Alone]
SteamID=220780
FadeTitle=Thomas Was Alone ahk_class UnityWndClass
PreLaunch=
PostLaunch=.\Modules\PCLauncher\Game Scripts\Click to Start.ahk
[LEGO MARVEL Super Heroes]
SteamID=249130
FadeTitle=LEGO® MARVEL Super Heroes ahk_class TTalesWindow
[ion Assault]
SteamID=41730
FadeTitle=Ion Assault ahk_class JDClass
PostLaunch=.\Modules\PCLauncher\Game Scripts\Click to Start.ahk
PostLaunchSleep=1000
[silent Hill The Arcade]
Application=J:\Roms and Emulators\Emulators\Taito Type X\Silent Hill The Arcade\Game Loader All RH.exe
FadeTitle=KSHG ahk_class CWindow
[6th - The Embodiment of Scarlet Devil]
Application=J:\Roms and Emulators\Roms\Touhou Project\6th - The Embodiment of Scarlet Devil\th06e.exe
[7th - Perfect Cherry Blossom]
Application=J:\Roms and Emulators\Roms\Touhou Project\7th - Perfect Cherry Blossom\th07e.exe
[7.5th - Immaterial and Missing Power]
Application=J:\Roms and Emulators\Roms\Touhou Project\7.5th - Immaterial and Missing Power\th075e.exe
[Trials Fusion]
SteamID=245490
AppWaitExe=trials_fusion.exe
[Deathsmiles II]
Application=J:\Roms and Emulators\Emulators\Taito Type X\Deathsmiles II\ds2_loader.exe
[Rayman Legends]
Application=J:\Origin\Rayman Legends\Rayman Legends.exe
[HyperBowl]
Application=C:\Users\Jai\Desktop\Hyperbowl\HyperBowl.exe
FadeTitle=HyperBowl ahk_class UnityWndClass
AppWaitExe=HyperBowl.exe
[The Walking Dead]
SteamID=207610
[battle Gear 4 Tuned]
Application=J:\Roms and Emulators\Emulators\Taito Type X\Battle Gear 4 Tuned Pro\bg4.bat
[Rogue Legacy]
SteamID=241600
[The Fish Fillets 2]
SteamID=33950
[Alan Wake]
SteamID=108710
[Dear Esther]
SteamID=203810
[DeathSpank]
SteamID=18040
[Gun Monkeys]
SteamID=239450
[Hotline Miami]
SteamID=219150
[L.A. Noire]
SteamID=110800
[Little Inferno]
SteamID=221260
[Papers, Please]
SteamID=239030
[Test Drive Unlimited 2]
SteamID=9930
[Thunder Wolves]
SteamID=232970
[Castle of Illusion]
SteamID=227600
[Amnesia -  A Machine for Pigs]
SteamID=239200
[Amnesia -  The Dark Descent]
SteamID=57300
[Awesomenauts]
SteamID=204300
[bioShock Infinite]
SteamID=8870
[brothers - A Tale of Two Sons]
SteamID=225080
[Torchlight II]
SteamID=200710
[Hitman -  Blood Money]
SteamID=6860
[injustice -  Gods Among Us Ultimate Edition]
SteamID=242700
[Mortal Kombat Kollection]
SteamID=205350
[Dishonored]
SteamID=205100
[Gauntlet™]
Application= 
SteamID=258970
[Alien -  Isolation]
SteamID=214490
[Enclave]
SteamID=253980
[Call of Juarez Gunslinger]
SteamID=204450
[English Country Tune]
SteamID=207570
[injustice: Gods Among Us Ultimate Edition]
SteamID=242700
[LEGO - The Hobbit]
SteamID=285160
[LEGO Lord of the Rings]
SteamID=214510
[Just Cause 2]
SteamID=8190
[Pinball Arcade]
SteamID=238260
[Pinball FX2]
SteamID=226980
[Project CARS™]
SteamID=234630
[Risk of Rain]
SteamID=248820
[scribblenauts Unlimited]
SteamID=218680
[shatter]
SteamID=20820
[skulls of the Shogun]
SteamID=228960
[sniper: Ghost Warrior]
SteamID=34830
[strike Vector]
SteamID=246700
[superbrothers: Sword & Sworcery EP]
SteamID=204060
[symphony]
SteamID=207750
[The Typing of The Dead: Overkill]
SteamID=246580
[Thirty Flights of Loving]
SteamID=214700
[Trine 2]
SteamID=35720
[ultra Street Fighter IV]
SteamID=45760
[Waveform]
SteamID=204180
[Zombie Shooter]
SteamID=33130
[sonic & All-Stars Racing Transformed]
Application=J:\Sonic & All-Stars Racing Transformed\ASN_App_PcDx9_Final.exe
[OutRun2006 Coast 2 Coast]
Application=J:\OutRun2006 Coast 2 Coast\OR2006C2C.EXE
[Refender]
Application=J:\Fan Remakes\Refender_v1.01\refender.exe
AppWaitExe=refender.exe
[Lara Croft and the Temple of Osiris]
SteamID=289690
AppWaitExe=LC2.exe
PostLaunch=.\Modules\PCLauncher\Game Scripts\Click to Start.exe
[Wacky Races]
Application=J:\Roms and Emulators\Emulators\Taito Type X\Wacky Races\Launcher.exe
ExitMethod=Process Close Application
[spica Adventure]
BezelEnabled=true
Application=J:\Roms and Emulators\Emulators\Taito Type X\Spica Adventure\Spica Adventure.exe
FadeTitle=SpikaADV
[Arcana Heart 3]
Application=J:\Roms and Emulators\Emulators\Taito Type X\Arcana Heart 3\xb_loader.exe
BezelEnabled=true
FadeTitle=AH3
[battle Fantasia]
Application=J:\Roms and Emulators\Emulators\Taito Type X\Battle Fantasia\BF_Launcher.exe
BezelEnabled=true
FadeTitle=BattleFantasia
[KOF - Maximum Impact Regulation A]
Application=J:\Roms and Emulators\Emulators\Taito Type X\KOF - Maximum Impact Regulation A\game.bat
AppWaitExe=game.exe
[super Street Fighter IV Arcade edition 2012]
Application=J:\Roms and Emulators\Emulators\Taito Type X\Super Street Fighters 4 Arcade Edition Ver 2012\loader.bat
FadeTitle=SF41 - Nov  4 2010 14:01:12 ahk_class SF41
[super Street Fighter IV Arcade edition]
Application=J:\Roms and Emulators\Emulators\Taito Type X\Super Street Fighter IV Arcade Edition\SSFIVAE\Super Street Fighter IV Arcade Edition.bat
FadeTitle=SF41 - Sep 14 2010 17:42:49 ahk_class SF41

56uIzxg.png

Posted

Hi all, i'm trying to complete my Taito game set, but i have a few question for you guys.

- sf4 start but if i let go the intro video it randomly freeze and i have to exit with ctrl+alt+canc

- kof98 and chaos breaker have very low res, is it normal? or can i modify it?

- kof max impact crash after player selecting, before starting the match (also if i run it from arcade pc loader), does it happen only to me?

- silent hill arcade: when i enter the ospital, and decide to go straight, after a few nurses and Worms, game crash and exit to windows..someone have the same problem?

tnx guys!

Posted

Searched this thread as well as the other - no luck.

I set up everything according to the Gigapig vid and used all the appropriate FTP files. Running windows 8.1 - net framework 4.5, dx11, and c++ are all updated. I get the message "error waiting for the window *game name*" when trying to launch games.

Posted
Searched this thread as well as the other - no luck.

I set up everything according to the Gigapig vid and used all the appropriate FTP files. Running windows 8.1 - net framework 4.5, dx11, and c++ are all updated. I get the message "error waiting for the window *game name*" when trying to launch games.

Did you fill in the "fade title" for each game inside hyperHQ ?

sig2.png?raw=1sig.jpg?raw=1

 

Posted
Did you fill in the "fade title" for each game inside hyperHQ ?

Was filled in automatically from the PClauncher.ini from the FTP. When I removed it there was a new error message:

"PCLauncher - There was an error getting a process ID from your AppWaitExe for "BattleArcania". Please try setting a FadeTitle instead"

Posted

I'm sure I've used different fade titles to other people here, let me know what you have set for the fade title for a few games and I'll compare it with mine when I get home later.

sig2.png?raw=1sig.jpg?raw=1

 

Posted

I've managed to get KOF XII working just fine except when I exit the game (using 'Esc') Hyperlaunch.exe stays open the background. I tried all the different exitmethod settings with all the same results. Any ideas?

EDIT: UPDATE!

This is odd to say the least. I tried a few of the games on an older i3 machine (it also runs win 8.1 though) and everything worked PERFECTLY. Weird right? I've been setting everything up on my laptop and lots of the TTX games are very stubborn on it, but have no problem running on the i3 tower. I'll keep jacking around with it but it's great to know I'm on the right track and that I've been doing the setups correctly. Big thanks to you gigapig - also to langers and connorsdad for your assistance.

If I find any particular solutions that get these games working on my i7 windows 8.1 laptop setup I'll be sure to share them in case anyone else encounters these errors.

Posted

Hi guys, sorry to come to the party so late but I hope some of you might help an old-timer get this Taito thing sorted. At the moment I'm only trying to set up the vertical shooters (Raiden 3 etc.) I've read through every page of this forum and followed Gigapigs YouTube video and I've got the games working perfectly except for one thing - none of them have rotated EVER!

I've tried Display, I've tried Irotate and I've tried every tip in this thread but none of them have rotated at all.

Can anybody tell me where to look?

Thank you gentleman.

Posted
Hi guys, sorry to come to the party so late but I hope some of you might help an old-timer get this Taito thing sorted. At the moment I'm only trying to set up the vertical shooters (Raiden 3 etc.) I've read through every page of this forum and followed Gigapigs YouTube video and I've got the games working perfectly except for one thing - none of them have rotated EVER!

I've tried Display, I've tried Irotate and I've tried every tip in this thread but none of them have rotated at all.

Can anybody tell me where to look?

Thank you gentleman.

I just run them with "Game Loader All RH.exe". They rotate just fine here.

Posted
Thanks Dime333, I'll go and Google for that now and report back how it goes.

I have uploaded files for Raiden 3 and 4 to my FTP folder. When using the game loader, you will need to have a file called "TypexInput.bin" in a folder called "sv" in your game folder. This file is the input config file. I have no memory of how to configure this file, maby someone else can help out. I use several different versions of the game loader for different games. Let me know if you need any other ones.

Posted

Downloaded Game Loader All RH.exe and ran it on a fresh copy of Raiden 3, still no rotation. Config program is in a foreign language so I have no idea what it says. Does the rotation only happen in Hyperlaunch cos I'm just running it in a temp folder while testing?

Posted
Downloaded Game Loader All RH.exe and ran it on a fresh copy of Raiden 3, still no rotation. Config program is in a foreign language so I have no idea what it says. Does the rotation only happen in Hyperlaunch cos I'm just running it in a temp folder while testing?

No, it should still rotate. I Always has for me. I don't Think you need to use any config program. It's been a while since I set this up. Sorry. Did you use my files? exe and ini?

Posted
Downloaded Game Loader All RH.exe and ran it on a fresh copy of Raiden 3, still no rotation. Config program is in a foreign language so I have no idea what it says. Does the rotation only happen in Hyperlaunch cos I'm just running it in a temp folder while testing?

It should be automatic unless the the config is set to "0". Have a look near the bottom of the TTX.ini file, look for "Rotate=" -1 I think is Auto, 1 & 0 will be on & off.

56uIzxg.png

Posted
It should be automatic unless the the config is set to "0". Have a look near the bottom of the TTX.ini file, look for "Rotate=" -1 I think is Auto, 1 & 0 will be on & off.

Thank you Gigapig, doing grandsons birthday party at the minute, will have another go tonight

Posted

Have you guys had any success editing the hex values in the Samurai Showdown game.exe for a different button config? I tried once a couple days ago but broke the exe in the process. I'm trying to map the buttons to MAME/IPac default.

Is there a way to turn off 'low resolution' on Samurai Showdown? The config.exe settings don't seem to do much of anything.

Posted
Have you guys had any success editing the hex values in the Samurai Showdown game.exe for a different button config? I tried once a couple days ago but broke the exe in the process. I'm trying to map the buttons to MAME/IPac default.

Is there a way to turn off 'low resolution' on Samurai Showdown? The config.exe settings don't seem to do much of anything.

Yes. I have done the button config thing. I can't remember what I used though.

Posted
It should be automatic unless the the config is set to "0". Have a look near the bottom of the TTX.ini file, look for "Rotate=" -1 I think is Auto, 1 & 0 will be on & off.

So I've unzipped a fresh copy of Raiden III, copied over the files from Dime333's FTP folder and set Rotate=1 in TTX.ini. Game works fine but no rotation. I'm running on a HP laptop with an i3 processor and Intel HD4400 graphics if that makes any difference although the game plays really well if I lie on my side to play it. Tried one of the Blaze Blue horizontal games out of curiosity and that worked first time. I really love shmups but this thing is doing my napper.

Posted

Success! Using the files uploaded by Dime333 and setting Loader Mode=4 in TTX.ini I have gotten Raiden 3 and 4 working nicely. Thank you very much gentlemen.

Dime333: could you possibly upload the files for the other vertical games to your FTP?

Gigapig: I have no bezels showing, do they only appear in Hyperlaunch?

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