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Taito Type X and Hyperlaunch 3.0


langersld

Question

Posted

I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher...

In the PC Launcher.ini...I am pointing the script to the bat files

eg:

[super Street Fighter IV]

Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat

AppWaitExe=game.exe

I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears"

Any help appreciated

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Posted

Gigapig: I have no bezels showing, do they only appear in Hyperlaunch?

If your using Game Loader and have enable BGImage in the ini, you should automatically get a bg.jpg appear in a folder called "Images". That is just a black background but you can swap it out with some that are supplied in the Game Loader zip.

It can also play background movies, but I have not had that working so far.

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Posted
Success! Using the files uploaded by Dime333 and setting Loader Mode=4 in TTX.ini I have gotten Raiden 3 and 4 working nicely. Thank you very much gentlemen.

Dime333: could you possibly upload the files for the other vertical games to your FTP?

Gigapig: I have no bezels showing, do they only appear in Hyperlaunch?

Sure. Could you specify the games for me?

Posted
Sure. Could you specify the games for me?

Homura

Giga Wings Generations

Shikigami no Shiro III

Thanks Dime

Posted
Homura

Giga Wings Generations

Shikigami no Shiro III

Thanks Dime

Uploading now. Did you figure out how to set up Controls when using the loader?

Posted
Uploading now. Did you figure out how to set up Controls when using the loader?

Hi Dime, yes the controls were no problem. Thanks for uploading the latest files but unfortunately they didn't work the same way the Raidens did. I can run the games easily but none of the Loader Modes rotate. I think the problem may be the Intel graphics in this laptop, perhaps it's time to build a more macho machine. Think I'll have to put this one on hold for the time being. Many thanks for all your help.

Posted
Hi Dime, yes the controls were no problem. Thanks for uploading the latest files but unfortunately they didn't work the same way the Raidens did. I can run the games easily but none of the Loader Modes rotate. I think the problem may be the Intel graphics in this laptop, perhaps it's time to build a more macho machine. Think I'll have to put this one on hold for the time being. Many thanks for all your help.

No problem. How did you configure the Controls? I don't remember how I did it. Too bad it didn't work for you.

Posted

Hi Gigapig!

First of all, I'd like to thank you to help us with your amazing guide!

I've downloaded your TTX at Hyperspin FTP, but i notice that some games doesn't work, and the files looks like different from your guide.

Could help me with that? Thanks!

Posted

I have an issue with Power Instinct where if I have Xbox controllers plugged in, the game goes crazy during the charter selection screen and the boxes start to move all over the place. Anyone else have this problem?

Posted
I have an issue with Power Instinct where if I have Xbox controllers plugged in, the game goes crazy during the charter selection screen and the boxes start to move all over the place. Anyone else have this problem?

I have wireless xbox controllers but have never heard of that problem. Is it anything to do with the way you have set up the controller in the config?

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Posted
I have wireless xbox controllers but have never heard of that problem. Is it anything to do with the way you have set up the controller in the config?

I actually setup keyboard keys in the config and use Xappder. Here's a video of what happens, at first I'm using the keyboard then as soon as I touch a button on the controller it goes crazy.

I also just got Contra going today but I noticed that my player 2 controls are reversed to player one, so on player 1 A is shoot and B is jump but on player 2 A is jump and B is shoot. Is it the same on yours?

Posted

Fixed Power Instinct, can someone please verify that P2 controls in Contra are not the same as P1? I went into the games test menu and tested the I/O and they're different there so unless I have a jacked up version P2 controls aren't mapped correctly.

Posted
Fixed Power Instinct, can someone please verify that P2 controls in Contra are not the same as P1? I went into the games test menu and tested the I/O and they're different there so unless I have a jacked up version P2 controls aren't mapped correctly.

I can control both without issues.

Posted
I can control both without issues.

But is player 2 shoot button A and jump button B? On mine they're backwards for each player.

Posted
But is player 2 shoot button A and jump button B? On mine they're backwards for each player.

I don't think so. If they are, you could just use keymapping for it.

Posted

Here are the controls for Contra.

P1 Controls:
WSAD: Movement
J: Shoot
K: Jump
U: Change weapon
Enter: Start

P2 Controls:
Arrows: Movement
Numpad1: Shoot
Numpad2: Jump
Numpad2: Change weapon
NumpadEnter: Start

Other Controls:
Space: Coin
Escape: Exit game
O: Step one frame forward (press P to resume)
P: Pause/Resume
F5: Complete current stage
F: Advance forward (if player at left edge of screen, will kill them)
X: Shakes background, unknown purpose
N: Change difficulty settings (use LCtrl and LAlt to adjust)
M: Kill Player 1 (lose 1 life)
Numpad9: Kill Player 2 (lose 1 life)
F8: Slow-motion
F11: Save game data during play
F12: Unknown, but screen goes black and sometimes crashes

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Posted

I know what the controls are, but the Xbox controllers are supported natively and are hardwired the way I described therefore I don't see how I can use key mapping to fix the issue unless I'm missing something.

If I open the Contra exe directly and go into the settings and I/O test, the controller for player 1 triggers different inputs than the controller for player 2. Again, A/B are reversed and there is also no start button for P2. That I can fix with Xpadder but I cannot change the mapping for buttons A/B with Xpadder if they are hard coded.

Posted
Change the controller buttons on your setup for Contra to Keystrokes. That way when you use Xpadder you can configure any button to any key and it should stop the confusion with Controllers.

That doesn't work, the only way that would work is if you could disable native Xbox controller in the game. Try it and you'll see what I mean.

Posted

I'm pretty damn sure i used a keymapper when i set up orginally. I didn't even it had native controller support and that was the reason i posted the controls.

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Posted
Same... I think you may want to look around for another exe or config file to get the same as what we have here. That way your wouldnt have the issue to talk of?

I'm using the same one as you guys from giga's torrent, I'll make a video whe I get home today to show the problem. But again, if you just launch the game straight from the folder and go into the input test with the xbox 360 controller plugged in, xpadder not running, you will see that the controller is supported natively and the buttons trigger different inputs for each player.

Posted

Ok i have the latest Hyperspin, and RocketLauncher, GigaPig i have followed your very excellent Tutorial - but i am wondering why i can not Audit the games on Taito Type X? i can launch the games from Hyperspin without any problems it seems.

Posted

yardley, I understand your problem but I don't see a way around it other than mapping P2 start (num-enter) via xpadder. The reversed controls for player 2 you perhaps would have to live with unless the exe can be hacked to reverse them and add the start button. I don't know if that's what's needed or if someone has done it already.

I did download a different version but that had the same issue but included some higher res exe's.

Perhaps someone else knows more.

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Posted
Ok i have the latest Hyperspin, and RocketLauncher, GigaPig i have followed your very excellent Tutorial - but i am wondering why i can not Audit the games on Taito Type X? i can launch the games from Hyperspin without any problems it seems.

Any system using the PCLauncher module can't be audited as there is no extension for HyperLaunch to look for, so the audit will always be red but games will still launch.

I've tried creating dummy text files and pointing to them and adding the extension, but the module throws up an error every time.

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