langersld Posted July 14, 2013 Posted July 14, 2013 I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher... In the PC Launcher.ini...I am pointing the script to the bat files eg: [super Street Fighter IV] Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat AppWaitExe=game.exe I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears" Any help appreciated
gigapig Posted March 2, 2015 Posted March 2, 2015 Gigapig: I have no bezels showing, do they only appear in Hyperlaunch? If your using Game Loader and have enable BGImage in the ini, you should automatically get a bg.jpg appear in a folder called "Images". That is just a black background but you can swap it out with some that are supplied in the Game Loader zip. It can also play background movies, but I have not had that working so far.
Dime333 Posted March 2, 2015 Posted March 2, 2015 Success! Using the files uploaded by Dime333 and setting Loader Mode=4 in TTX.ini I have gotten Raiden 3 and 4 working nicely. Thank you very much gentlemen.Dime333: could you possibly upload the files for the other vertical games to your FTP? Gigapig: I have no bezels showing, do they only appear in Hyperlaunch? Sure. Could you specify the games for me?
warpig Posted March 2, 2015 Posted March 2, 2015 Sure. Could you specify the games for me? Homura Giga Wings Generations Shikigami no Shiro III Thanks Dime
Dime333 Posted March 2, 2015 Posted March 2, 2015 HomuraGiga Wings Generations Shikigami no Shiro III Thanks Dime Uploading now. Did you figure out how to set up Controls when using the loader?
warpig Posted March 2, 2015 Posted March 2, 2015 Uploading now. Did you figure out how to set up Controls when using the loader? Hi Dime, yes the controls were no problem. Thanks for uploading the latest files but unfortunately they didn't work the same way the Raidens did. I can run the games easily but none of the Loader Modes rotate. I think the problem may be the Intel graphics in this laptop, perhaps it's time to build a more macho machine. Think I'll have to put this one on hold for the time being. Many thanks for all your help.
Dime333 Posted March 2, 2015 Posted March 2, 2015 Hi Dime, yes the controls were no problem. Thanks for uploading the latest files but unfortunately they didn't work the same way the Raidens did. I can run the games easily but none of the Loader Modes rotate. I think the problem may be the Intel graphics in this laptop, perhaps it's time to build a more macho machine. Think I'll have to put this one on hold for the time being. Many thanks for all your help. No problem. How did you configure the Controls? I don't remember how I did it. Too bad it didn't work for you.
GangstarrapeR Posted March 10, 2015 Posted March 10, 2015 Hi Gigapig! First of all, I'd like to thank you to help us with your amazing guide! I've downloaded your TTX at Hyperspin FTP, but i notice that some games doesn't work, and the files looks like different from your guide. Could help me with that? Thanks!
Yardley Posted March 22, 2015 Posted March 22, 2015 I have an issue with Power Instinct where if I have Xbox controllers plugged in, the game goes crazy during the charter selection screen and the boxes start to move all over the place. Anyone else have this problem?
gigapig Posted March 22, 2015 Posted March 22, 2015 I have an issue with Power Instinct where if I have Xbox controllers plugged in, the game goes crazy during the charter selection screen and the boxes start to move all over the place. Anyone else have this problem? I have wireless xbox controllers but have never heard of that problem. Is it anything to do with the way you have set up the controller in the config?
Yardley Posted March 23, 2015 Posted March 23, 2015 I have wireless xbox controllers but have never heard of that problem. Is it anything to do with the way you have set up the controller in the config? I actually setup keyboard keys in the config and use Xappder. Here's a video of what happens, at first I'm using the keyboard then as soon as I touch a button on the controller it goes crazy. I also just got Contra going today but I noticed that my player 2 controls are reversed to player one, so on player 1 A is shoot and B is jump but on player 2 A is jump and B is shoot. Is it the same on yours?
Yardley Posted March 23, 2015 Posted March 23, 2015 Fixed Power Instinct, can someone please verify that P2 controls in Contra are not the same as P1? I went into the games test menu and tested the I/O and they're different there so unless I have a jacked up version P2 controls aren't mapped correctly.
Dime333 Posted March 23, 2015 Posted March 23, 2015 Fixed Power Instinct, can someone please verify that P2 controls in Contra are not the same as P1? I went into the games test menu and tested the I/O and they're different there so unless I have a jacked up version P2 controls aren't mapped correctly. I can control both without issues.
Yardley Posted March 24, 2015 Posted March 24, 2015 I can control both without issues. But is player 2 shoot button A and jump button B? On mine they're backwards for each player.
Dime333 Posted March 24, 2015 Posted March 24, 2015 But is player 2 shoot button A and jump button B? On mine they're backwards for each player. I don't think so. If they are, you could just use keymapping for it.
gigapig Posted March 24, 2015 Posted March 24, 2015 Here are the controls for Contra. P1 Controls: WSAD: Movement J: Shoot K: Jump U: Change weapon Enter: Start P2 Controls: Arrows: Movement Numpad1: Shoot Numpad2: Jump Numpad2: Change weapon NumpadEnter: Start Other Controls: Space: Coin Escape: Exit game O: Step one frame forward (press P to resume) P: Pause/Resume F5: Complete current stage F: Advance forward (if player at left edge of screen, will kill them) X: Shakes background, unknown purpose N: Change difficulty settings (use LCtrl and LAlt to adjust) M: Kill Player 1 (lose 1 life) Numpad9: Kill Player 2 (lose 1 life) F8: Slow-motion F11: Save game data during play F12: Unknown, but screen goes black and sometimes crashes
Yardley Posted March 24, 2015 Posted March 24, 2015 I know what the controls are, but the Xbox controllers are supported natively and are hardwired the way I described therefore I don't see how I can use key mapping to fix the issue unless I'm missing something. If I open the Contra exe directly and go into the settings and I/O test, the controller for player 1 triggers different inputs than the controller for player 2. Again, A/B are reversed and there is also no start button for P2. That I can fix with Xpadder but I cannot change the mapping for buttons A/B with Xpadder if they are hard coded.
SIMPLYAUSTIN Posted March 30, 2015 Posted March 30, 2015 Change the controller buttons on your setup for Contra to Keystrokes. That way when you use Xpadder you can configure any button to any key and it should stop the confusion with Controllers. Simply Austin's YouTube
Yardley Posted March 30, 2015 Posted March 30, 2015 Change the controller buttons on your setup for Contra to Keystrokes. That way when you use Xpadder you can configure any button to any key and it should stop the confusion with Controllers. That doesn't work, the only way that would work is if you could disable native Xbox controller in the game. Try it and you'll see what I mean.
gigapig Posted March 30, 2015 Posted March 30, 2015 I'm pretty damn sure i used a keymapper when i set up orginally. I didn't even it had native controller support and that was the reason i posted the controls.
SIMPLYAUSTIN Posted March 30, 2015 Posted March 30, 2015 Same... I think you may want to look around for another exe or config file to get the same as what we have here. That way your wouldnt have the issue to talk of? Simply Austin's YouTube
Yardley Posted March 30, 2015 Posted March 30, 2015 Same... I think you may want to look around for another exe or config file to get the same as what we have here. That way your wouldnt have the issue to talk of? I'm using the same one as you guys from giga's torrent, I'll make a video whe I get home today to show the problem. But again, if you just launch the game straight from the folder and go into the input test with the xbox 360 controller plugged in, xpadder not running, you will see that the controller is supported natively and the buttons trigger different inputs for each player.
cosmodk Posted March 31, 2015 Posted March 31, 2015 Ok i have the latest Hyperspin, and RocketLauncher, GigaPig i have followed your very excellent Tutorial - but i am wondering why i can not Audit the games on Taito Type X? i can launch the games from Hyperspin without any problems it seems.
gigapig Posted March 31, 2015 Posted March 31, 2015 yardley, I understand your problem but I don't see a way around it other than mapping P2 start (num-enter) via xpadder. The reversed controls for player 2 you perhaps would have to live with unless the exe can be hacked to reverse them and add the start button. I don't know if that's what's needed or if someone has done it already. I did download a different version but that had the same issue but included some higher res exe's. Perhaps someone else knows more.
gigapig Posted March 31, 2015 Posted March 31, 2015 Ok i have the latest Hyperspin, and RocketLauncher, GigaPig i have followed your very excellent Tutorial - but i am wondering why i can not Audit the games on Taito Type X? i can launch the games from Hyperspin without any problems it seems. Any system using the PCLauncher module can't be audited as there is no extension for HyperLaunch to look for, so the audit will always be red but games will still launch. I've tried creating dummy text files and pointing to them and adding the extension, but the module throws up an error every time.
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langersld
I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher...
In the PC Launcher.ini...I am pointing the script to the bat files
eg:
[super Street Fighter IV]
Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat
AppWaitExe=game.exe
I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears"
Any help appreciated
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