langersld Posted July 14, 2013 Posted July 14, 2013 I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher... In the PC Launcher.ini...I am pointing the script to the bat files eg: [super Street Fighter IV] Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat AppWaitExe=game.exe I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears" Any help appreciated
gigapig Posted November 20, 2014 Posted November 20, 2014 second is my sfiv not the arcade one but the normal one, it loads....and stays for 2 minutes on the bootscreen, and then it will play. is this normal? its the 1player version. the 2player version is nagging about the link thats not there. You may be setup as a slave. Start the game and then fit F3 (if that doesn't work setup your Test and Service keys in the config), use F3 to select "System Options" from the menu and press F1 to enter that section. Change peer type to Master, then exit back out to the game.
Gerurver Posted November 20, 2014 Posted November 20, 2014 Hai Giga helper;-) Just at home. Make some food and then i am gonna try it. The first, have Intel. Because i read others had problem with ttx. Bezel i Dont know for sure. Take a pic tonight. Tnx! This pic is SFiv it hangs 2 minutes......then it starts, i try to put the settings correct, like you told me...but the where already set like that. i see its the 1 player (is that the problem)?
Gerurver Posted November 20, 2014 Posted November 20, 2014 and here are the others, the bezels where off, i put them on, in the main setting of HL for ttx. no difference:( pic 1 & 2 are BBCT and 3 & 4 are BBCS, those 2 are the only 2 with have this problem.... i tried everything(i think;-))
gigapig Posted November 20, 2014 Posted November 20, 2014 Ok that's familiar, you'll need to use a different loader which you can find here. You'll need to grab 158 game loader and extract Game Loader All RH into each game folder, you may also need ttx_config2.0 as well to set controls. When you run Game Loader All RH it creates an ini file called TTX.ini where you can set it up. I have supplied one for you to give the best image quality, but if it causes you trouble just delete it and run the loader again. TTX.zip
Gerurver Posted November 20, 2014 Posted November 20, 2014 you're the MAN GIGA:D this did the trick.. btw the ttx did complete nothing but a error and black screen. but thank you for trying to give me a nice image quality! the shift game did give a strange type of config screen, a copy of the controls did not work, so i did open it on my other pc(the config file) and looked what key is to program. (sorry for the bad english) There is now only 1 that is a problem...the sfiv it still needs 2 minutes to boot.
twistedsymphony Posted November 21, 2014 Posted November 21, 2014 My SSFIV v2012 has Spanish (or maybe Portuguese?) language sub titles and stat pages. is this typical or is it just the version I've got? I've yet to find any settings to change this.
gigapig Posted November 21, 2014 Posted November 21, 2014 My SSFIV v2012 has Spanish (or maybe Portuguese?) language sub titles and stat pages. is this typical or is it just the version I've got? I've yet to find any settings to change this. Someone else pointed that out to me, I'm pretty sure I fixed it with a different file or something.
connorsdad Posted November 21, 2014 Posted November 21, 2014 Over 12 months old and gigapig is still supporting this thread, I doff my hat to you sir. I would help but I can't remember how I got my setup working lol.
gigapig Posted November 21, 2014 Posted November 21, 2014 Over 12 months old and gigapig is still supporting this thread, I doff my hat to you sir. I would help but I can't remember how I got my setup working lol. Thank you Sir, it's getting hard for me too Need some fresh fish.
gigapig Posted November 21, 2014 Posted November 21, 2014 I'm not ready for the nursing home yet, I remember! It's related to the 2 player fix and unlocking the hidden characters. If you head to my ftp folder you can find the updated version with English Subs. /Upload Here/gigapig/SSFIVAE/2 player fix Oni and Evil Ryu unlocked
twistedsymphony Posted November 22, 2014 Posted November 22, 2014 Thank you sir! you're a gentleman and a scholar.
zorg2000k Posted November 23, 2014 Posted November 23, 2014 Hi all, I have all my taito type x games set up fine on my bartop arcade. I am just building a vertical arcade cabinet and want to setup a few in full screen vertical mode. Can anyone help me change / stop the rotation of games when launched and also how do you change the resolution of the games ? Monitor running in Landscape and 1920x1080 Thanks
gigapig Posted November 23, 2014 Posted November 23, 2014 You can probably just use djvjs' files in his ftp for the vertical games without rotation. Drop them in the game folder and point to the bat file via the PCLauncher module. If it upside down "someone" may be able to supply a script to flip it the other way. Resolution is a bit varied between the games, some have a file called Gameres.dat or another which name escapes me atm, or some can't be changed as far as I know; like Arcana Heart 3. You can add different exe's for HD but you may need to use Game Loader All RH with those.
twistedsymphony Posted November 23, 2014 Posted November 23, 2014 I have a dedicated vertical cab as well, IIRC all of those game launched in portrait mode as a default. if they're trying to rotate you might have some other script running that's doing that. How is your windows desktop setup? I found that nearly all of my games and emulators were happiest with windows NOT rotated (so it looked sideways on your vertical screen). Hyperspin itself seems to be the only app that doesn't like that.
zorg2000k Posted November 23, 2014 Posted November 23, 2014 I have a dedicated vertical cab as well, IIRC all of those game launched in portrait mode as a default. if they're trying to rotate you might have some other script running that's doing that.How is your windows desktop setup? I found that nearly all of my games and emulators were happiest with windows NOT rotated (so it looked sideways on your vertical screen). Hyperspin itself seems to be the only app that doesn't like that. Hi Yes mine is like the screen below. I'll need to play around with it to get some of these taito type x games running correctly. I've got mame, pinball fx2 and future pinball all set up so far and have been making bezels for the mame artwork as well, done 50+ so far for mame artwork bezels
HypermanX Posted February 14, 2015 Posted February 14, 2015 Hi gigapig. I have a weird problem (Hopefully it's a minor one never know with HyperSpin.) I followed your 30 minute Taito Type X tutorial and currently have a few games finally running, thanks to your Youtube video and FTP folder with TTX files. My issue is, when I copied your PCLauncher.ini into the HyperLaunch Module folder, every game shows up, except Super Street Fighter IV Arcade Edition (PCLauncher.ahk global settings editor rom settings in the module tab for TTX.) Now I can get SSFIVAE to show up in HyperLaunchHQ if I hit the green plus sign but then when I go to config a new system or just shut down HyperLaunchHQ and relaunch it, Super Street Fighter Arcade Edition disappears in the rom settings list where you set the game paths, fadelist etc (Everytime.) Here's how my PCLauncher.ini looks. Thanks in advance. # [settings] - General settings for module # PathToSteam - Put your steam folder in here. Do not need the exe, only the path with no backslash on the end. # # [romName] - The romName starts each section below. It must match your "game name" in your database. # Application - The directory and executable, batch, or shortcut (lnk file) to your application. (this must end with the applications 3-letter extension). If an exe on an image is defined here, the image defined below will be mounted with Daemon Tools first then this exe will be ran. If no exact path to the exe is defined, it will assume it is found on the root folder of the mounted image. Can also be a URL or Steam Browser Protocol. # AppWaitExe - This will be the exe, if different then the Application, that you want the script to wait to close. This would be needed if launching a bat file, which in turn launches another exe, where the exe is the game. Leave this blank if the module works fine with the exe from the Application key. # DiscImage - Path to a disc image (ccd,cdi,cue,iso,isz,nrg) if required by a game, usually for a cd check. Only fill this key if a cd/dvd image is required by your game. # Parameters - This can be any number of parameters that you want to supply to your application. # SteamID - If you are launching a steam game, provide the ID of the game here. This will turn on steam mode if not blank. Steam only understands AppIDs for games, not rom names. See here for more info on finding a steam ID for your game: https://support.steampowered.com/kb_article.php?ref=3729-WFJZ-4175 # OriginGame - Set to true if this is a game using the Origin Service. If true it will allow automatic logging into Origin so you do not get stuck at a login prompt while loading # WorkingFolder - Mostly for GoG games, allows you to set a different working directory then the default directory (the one Application exists in) # PreLaunch - This can be used to run another application before launching the Application. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol. # PreLaunchParameters - This can be any number of parameters that you want to supply to your PreLaunch application. # PreLaunchSleep - If you need the script to wait after launching your PreLaunch app for a set amount of time, put that here (1000=1 second). # PostLaunch - This can be used to run another application after the Application has launched, but before the module waits for it to close. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol. # PostLaunchParameters - This can be any number of parameters that you want to supply to your PostLaunch application. # PostLaunchSleep - If you need the script to wait after launching your PostLaunch app for a set amount of time, put that here (1000=1 second). # PostExit - This can be used to run another application after the Application has closed. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol. # PostExitParameters - This can be any number of parameters that you want to supply to your PostLaunch application. # PostExitSleep - If you need the script to wait after launching your PostLaunch app for a set amount of time, put that here (1000=1 second). # ExitMethod - Define an alternate way to exit your Application in case it doesn't close with your Hyperspin exit keys using the default WinClose. WinClose methods are suggested as they will cleanly close a window, whereas Process methods force close it (many apps do not like to be force closed). Alt+F4 is an app-friendly method also, but some applications will disable this. Choose the one that works best for your scenario. WARNING, before enabling Fade_Out on exit, make sure you test your ExitMethod first, otherwise you might get a blank screen while game never closed. # FadeTitle - This is the Window Title & Class of your application. To find the Title/Class you can use the AutoIt3 Window Spy utility installed with AutoHotKey or my utility @ http://www.hyperspin-fe.com/forum/showthread.php?15014-Window-Logger # FadeInExitSleep - This is needed for some applications that may start, but not appear, ending FadeInExit prematurely. It keeps the fade screen up for the defined length. # HideCursor - True or False - Same as the HyperLaunch setting, but allows for per-game use. #//////////////////////////// My Applications ////////////////////////////// [Example] Application= AppWaitExe= DiscImage= Parameters= SteamID= OriginGame= WorkingFolder= PreLaunch= PreLaunchParameters= PreLaunchSleep= PostLaunch= PostLaunchParameters= PostLaunchSleep= PostExit= PostExitParameters= PostExitSleep= ExitMethod= FadeTitle= FadeInExitSleep= HideCursor= [settings] PathToSteam=D:\Program Files (x86)\Steam [Fix-It Felix Jr] Application=.\Modules\PCLauncher\Game Scripts\Fix-It Felix Jr Launcher.exe AppWaitExe=FixitFelixJr.exe FadeTitle=ahk_class FOCAL Test Shell ExitMethod=WinClose AppWaitExe [Notepad] Application=C:\Windows\system32\notepad.exe PreLaunchSleep=2000 ExitMethod=WinClose Application FadeTitle=Notepad ahk_class Notepad [steam Big Picture] Application=steam://open/bigpicture FadeTitle=Steam ahk_class CUIEngineWin32 [superMarioWar] Application=..\..\PC Games\smw-1.8-beta2-bin\SuperMarioWar.exe ExitMethod=WinClose Application FadeTitle=Super Mario War ahk_class SDL_app [Terraria] Application= AppWaitExe=Terraria.exe SteamID=105600 FadeTitle=Terraria [XBMC] Application=..\Program Files (x86)\XBMC\XBMC.exe PreLaunch= FadeTitle=XBMC ahk_class XBMC [Need for Speed - Most Wanted] Application=..\Program Files (x86)\Origin Games\Need for Speed(TM) Most Wanted\NFS13.exe OriginGame=true [sonic & SEGA All-Stars Racing Transformed] SteamID=212480 #PreLaunch=steam://open/bigpicture PostLaunch=.\Modules\PCLauncher\PostLaunch - Sonic Racing Transformed.exe FadeTitle=Sonic & All-Stars Racing Transformed ahk_class ASN [Arcana Heart 3] Application=\Arcana Heart 3\xb_loader.exe AppWaitExe=game.exe FadeTitle=AH3 HideCursor=true ExitMethod=WinClose Application [battle Fantasia] Application=\Battle Fantasia\Battle Fantasia.bat AppWaitExe=game.exe FadeTitle=BattleFantasia ExitMethod=WinClose Application [blazBlue Calamity Trigger] Application=\BlazBlue Calamity Trigger\BlazBlue Calamity Trigger.bat AppWaitExe=game.exe FadeTitle=Blaz Blue ExitMethod=WinClose Application [blazBlue Continuum Shift] Application=\BlazBlue Continuum Shift\BlazBlue Continuum Shift.bat AppWaitExe=game.exe FadeTitle=Blaz Blue ExitMethod=WinClose Application [Chaos Breaker] Application=\Chaos Breaker\Chaos Breaker.bat AppWaitExe=game.exe FadeTitle=GAME ExitMethod=WinClose Application [Daemon Bride] Application=\Daemon Bride\xb_loader.exe AppWaitExe=game.exe FadeTitle=DB1 ExitMethod=WinClose Application [KOF - Maximum Impact Regulation A] Application=\KOF - Maximum Impact Regulation A\KOF - Maximum Impact Regulation A.bat AppWaitExe=game.exe FadeTitle=KOF@MAXIMUM@IMPACT@regulation gAh ExitMethod=WinClose Application [King of Fighters '98, The Ultimate Match] Application=King of Fighters '98, The Ultimate Match\King of Fighters '98, The Ultimate Match.bat AppWaitExe=game.exe FadeTitle=Kof98 ExitMethod=WinClose Application [King of Fighters XII, The] Application=\King of Fighters XII, The\King of Fighters XII, The.bat AppWaitExe=game.exe FadeTitle=ahk_class NGLU_CLASS ExitMethod=WinClose Application [King of Fighters XIII, The] Application=\King of Fighters XIII, The\King of Fighters XIII, The.bat AppWaitExe=game.exe FadeTitle=KOF XIII ExitMethod=WinClose Application [Power Instinct The Commemoration] Application=\Power Instinct The Commemoration\Power Instinct The Commemoration.bat AppWaitExe=game.exe FadeTitle=????? ahk_class tx_gouketu ExitMethod=WinClose Application [samurai Shodown - Edge of Destiny] Application=\Samurai Shodown - Edge of Destiny\Samurai Shodown - Edge of Destiny.bat AppWaitExe=game.exe FadeTitle=Samurai Shodown 3D Ver[Mar 31 2008 15:23:19] ExitMethod=WinClose Application [spica Adventure] Application=\Spica Adventure\Spica Adventure.bat AppWaitExe=game.exe FadeTitle=SpikaADV. ExitMethod=WinClose Application [street Fighter IV] Application=\Street Fighter IV\Street Fighter IV.bat AppWaitExe=game.exe FadeTitle=Street Fighter 4 ExitMethod=WinClose Application [super Street Fighter IV Arcade Edition] Application=\Super Street Fighter IV Arcade Edition\Super Street Fighter IV Arcade Edition.bat AppWaitExe=game.exe FadeTitle=SF41 - Nov 4 2010 14:01:12 ahk_class SF41 ExitMethod=WinClose Application [Taisen Hot Gimmick 5] Application=\Taisen Hot Gimmick 5\Taisen Hot Gimmick 5.bat AppWaitExe=game.exe FadeTitle=MTS for PC ExitMethod=WinClose Application [Tetris The Grand Master 3 Terror Instinct] Application=\Tetris The Grand Master 3 Terror Instinct\Tetris The Grand Master 3 Terror Instinct.bat AppWaitExe=game.exe FadeTitle=TGM3 - Copyright (C) Arika Co., Ltd - 2004-2005 (Jan 30 2005 17:52:56) ExitMethod=WinClose Application [Trouble Witches AC] Application=\Trouble Witches AC\Trouble Witches AC.bat AppWaitExe=game.exe FadeTitle= ExitMethod=WinClose Application [Raiden III] Application=..\Emulators\Taito Type X\Raiden III\Raiden III.exe AppWaitExe=game.exe FadeTitle=(C)2005 MOSS LTD ALL RIGHTS RESERVED. ExitMethod=WinClose Application [Homura] Application=\Homura\Homura.exe AppWaitExe=game.exe FadeTitle=HOMURA for TypeX ExitMethod=WinClose Application [shikigami no Shiro III] Application=\Shikigami no Shiro III\Shikigami no Shiro III.exe AppWaitExe=game.exe FadeTitle=SHIKIGAMI NO SHIRO3 ExitMethod=WinClose Application [Raiden IV] Application=\Raiden IV\Raiden IV.exe AppWaitExe=game.exe FadeTitle=RAIDEN 4 (C)2007 MOSS LTD ALL RIGHTS RESERVED. ExitMethod=WinClose Application [GigaWing Generations] Application=\GigaWing Generations\GigaWing Generations.exe AppWaitExe=game.exe FadeTitle=YOKUSHIN ExitMethod=WinClose Application [suggoi! Arcana Heart 2] Application=\Suggoi! Arcana Heart 2\xb_loader.exe AppWaitExe=game.exe FadeTitle=AH2 ExitMethod=WinClose Application [Otomedius] Application=\Otomedius\OTMD_Launcher.exe AppWaitExe=otomedius.exe ExitMethod=WinClose Application Also here's my HyperLaunch Log just in case [code] 03:20:54:873 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.4 BETA (www.hyperlaunch.net) 03:20:55:387 | HL | INFO | +515 | Main - System Specs: HyperLaunch Dir: R:\HyperSpin\HyperLaunch HyperLaunch is: 32-bit OS: Microsoft Windows 7 Enterprise SKU: Enterprise Total Memory: 16325.30 MB Free Memory: 11882.93 MB Used Memory: 4442.371 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 8 GPU 1 Name: NVIDIA GeForce GTX 760 GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 9.18.13.4709 Sound 1 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 1 Status: Enabled Sound 2 Device: Saffire Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA High Definition Audio Sound 3 Status: Enabled Sound 4 Device: Realtek High Definition Audio Sound 4 Status: Enabled OS Language: English_United_States OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) Monitor #1 Orientation: Landscape Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 03:20:55:389 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\HyperLaunch.exe exists 03:20:55:391 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Your favorite Front End companion! Visit us @ www.hyperlaunch.net FileVersion 3.1.0.4 LegalCopyright ©2014 HyperLaunch ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName HyperLaunch BETA File Size: 966656 bytes Created: 2/7/2015 - 7:50:35 PM Modified: 2/1/2015 - 8:12:19 PM 03:20:55:392 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists 03:20:55:395 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 409 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:26 PM 03:20:55:396 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists 03:20:55:405 | HL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription DxWnd MFC application FileVersion 1, 0, 0, 1 InternalName DxWnd LegalCopyright Copyright (C) 2004/2012 OriginalFilename DxWnd.exe ProductName DxWnd application ProductVersion 1, 0, 0, 1 File Size: 539136 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:26 PM 03:20:55:407 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\BinHexRW.ahk exists 03:20:55:423 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:426 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 2/7/2015 - 7:51:58 PM Modified: 2/1/2015 - 8:12:24 PM 03:20:55:427 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe exists 03:20:55:432 | HL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 2/7/2015 - 7:51:58 PM Modified: 2/1/2015 - 8:12:24 PM 03:20:55:433 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\CLR.ahk exists 03:20:55:438 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 03:20:55:440 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10586 bytes Created: 2/7/2015 - 7:51:58 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:442 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\COM.ahk exists 03:20:55:449 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 03:20:55:451 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26342 bytes Created: 2/7/2015 - 7:51:58 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:452 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\Control_AniGif.ahk exists 03:20:55:457 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 03:20:55:459 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 2/7/2015 - 7:51:58 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:460 | HL | INFO | +16 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists 03:20:55:463 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 409 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:26 PM 03:20:55:464 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists 03:20:55:466 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription DxWnd MFC application FileVersion 1, 0, 0, 1 InternalName DxWnd LegalCopyright Copyright (C) 2004/2012 OriginalFilename DxWnd.exe ProductName DxWnd application ProductVersion 1, 0, 0, 1 File Size: 539136 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:26 PM 03:20:55:467 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\gdip.ahk exists 03:20:55:494 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Extension. 03:20:55:497 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 2/7/2015 - 7:51:59 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:498 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\gdip_alt.ahk exists 03:20:55:502 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:504 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3394 bytes Created: 2/7/2015 - 7:51:59 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:506 | HL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.1 03:20:55:508 | HL | INFO | +16 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\gsdll32.dll exists 03:20:55:537 | HL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 13090816 bytes Created: 2/7/2015 - 7:51:59 PM Modified: 2/1/2015 - 8:12:27 PM 03:20:55:539 | HL | INFO | +16 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\itextsharp.dll exists 03:20:55:562 | HL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 2/7/2015 - 7:52:00 PM Modified: 2/1/2015 - 8:12:28 PM 03:20:55:564 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\Java.ahk exists 03:20:55:568 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:571 | HL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 7841 bytes Created: 2/7/2015 - 7:52:00 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:573 | HL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 03:20:55:574 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\JSON.ahk exists 03:20:55:581 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 03:20:55:584 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 2/7/2015 - 7:52:00 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:586 | HL | INFO | +16 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\Origin.ahk exists 03:20:55:591 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:594 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4897 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:596 | HL | DEBUG1 | +0 | Origin.ahk Version: 1.0.0 03:20:55:598 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\PacDrive32.dll exists 03:20:55:601 | HL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 69120 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:603 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\RegRW64.ahk exists 03:20:55:608 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 03:20:55:611 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:615 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\RIni.ahk exists 03:20:55:624 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 03:20:55:627 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:628 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\SevenZipSharp.dll exists 03:20:55:649 | HL | DEBUG1 | +31 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:651 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\Steam.ahk exists 03:20:55:656 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:659 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5326 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:661 | HL | DEBUG1 | +0 | Steam.ahk Version: 1.0.0 03:20:55:662 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\VA.ahk exists 03:20:55:668 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 03:20:55:671 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:672 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\VA_Extension.ahk exists 03:20:55:677 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:679 | HL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 3833 bytes Created: 2/7/2015 - 7:52:01 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:55:681 | HL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 03:20:55:683 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\Bezel.ahk exists 03:20:55:703 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:705 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 101720 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:707 | HL | DEBUG1 | +0 | Bezel.ahk Version: 1.0.8 03:20:55:709 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\Fade.ahk exists 03:20:55:714 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:717 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 36402 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:718 | HL | DEBUG1 | +0 | Fade.ahk Version: 1.0.9 03:20:55:719 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\Fade Init.ahk exists 03:20:55:735 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:737 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:739 | HL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 03:20:55:740 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\Fade Animations.ahk exists 03:20:55:762 | HL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:765 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67602 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:767 | HL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.1 03:20:55:768 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\HyperPause.ahk exists 03:20:55:793 | HL | DEBUG1 | +32 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:798 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392193 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:799 | HL | DEBUG1 | +0 | HyperPause.ahk Version: 1.0.7 03:20:55:801 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\HyperPause Init.ahk exists 03:20:55:805 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:807 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 537 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:809 | HL | DEBUG1 | +0 | HyperPause Init.ahk Version: 1.0.1 03:20:55:810 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\Keymapper.ahk exists 03:20:55:827 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:830 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 32953 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:832 | HL | DEBUG1 | +0 | Keymapper.ahk Version: 1.0.9 03:20:55:833 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\Keymapper Init.ahk exists 03:20:55:837 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:840 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3435 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:842 | HL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.2 03:20:55:843 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\MultiGame.ahk exists 03:20:55:869 | HL | DEBUG1 | +32 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:871 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 40584 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:873 | HL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.6 03:20:55:874 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\MultiGame Init.ahk exists 03:20:55:878 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:879 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:881 | HL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 03:20:55:883 | HL | INFO | +15 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\MultiPlayer.ahk exists 03:20:55:907 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:910 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58605 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/6/2015 - 9:28:23 AM 03:20:55:911 | HL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.4 03:20:55:912 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\Password.ahk exists 03:20:55:946 | HL | DEBUG1 | +47 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:951 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10035 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:953 | HL | DEBUG1 | +0 | Password.ahk Version: 1.0.0 03:20:55:955 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists 03:20:55:964 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:966 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73560 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:969 | HL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.3 03:20:55:971 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\Shared.ahk exists 03:20:55:983 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 03:20:55:986 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 140963 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:55:987 | HL | DEBUG1 | +0 | Shared.ahk Version: 1.2.1 03:20:55:988 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\Statistics.ahk exists 03:20:55:002 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:20:56:005 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26170 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:56:008 | HL | DEBUG1 | +16 | Statistics.ahk Version: 1.0.2 03:20:56:010 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\Statistics Init.ahk exists 03:20:56:015 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:20:56:018 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:56:020 | HL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 03:20:56:022 | HL | INFO | +16 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\XHotkey.ahk exists 03:20:56:039 | HL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 03:20:56:043 | HL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29623 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:56:045 | HL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.2 03:20:56:046 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Lib\XHotkey Init.ahk exists 03:20:56:052 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 03:20:56:055 | HL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 1236 bytes Created: 2/7/2015 - 7:50:53 PM Modified: 2/1/2015 - 8:12:21 PM 03:20:56:057 | HL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0 03:20:56:060 | HL | DEBUG1 | +0 | Main - Raw CLI received: "-s Taito Type X -r Raiden III -f R:\HyperSpin\HyperSpin.exe -p HyperSpin" 03:20:56:061 | HL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "Raiden III" 03:20:56:063 | HL | DEBUG1 | +0 | Main - dbName: Raiden III 03:20:56:067 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Plugins\HyperSpin.plugin exists 03:20:56:093 | HL | DEBUG1 | +31 | CheckFile - Attributes: File Size: 8827 bytes Created: 2/7/2015 - 7:52:04 PM Modified: 2/6/2015 - 9:28:24 AM 03:20:56:094 | HL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 03:20:56:096 | HL | INFO | +0 | Main - HyperLaunch received "Taito Type X" and "Raiden III" 03:20:56:126 | HL | INFO | +31 | Main - Raiden III is using the default emulator: PCLauncher 03:20:56:129 | HL | INFO | +0 | Main - Checking for a [PCLauncher] section in R:\HyperSpin\HyperLaunch\Settings\Taito Type X\Emulators.ini 03:20:56:131 | HL | INFO | +16 | Main - Checking for a [PCLauncher] section in R:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 03:20:56:134 | HL | INFO | +0 | Main - Found [PCLauncher] in R:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini 03:20:56:137 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Modules\PCLauncher\PCLauncher.ahk exists 03:20:56:162 | HL | DEBUG1 | +31 | CheckFile - Attributes: File Size: 15968 bytes Created: 2/7/2015 - 7:52:03 PM Modified: 2/1/2015 - 8:12:30 PM 03:20:56:166 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 03:20:56:168 | HL | INFO | +0 | Main - Raiden III will use module: R:\HyperSpin\HyperLaunch\Modules\PCLauncher\PCLauncher.ahk 03:20:56:184 | HL | INFO | +16 | Main - Did not find a "R:\HyperSpin\HyperLaunch\Settings\Taito Type X\Game Options.ini" file, skipping any game-specific options. 03:20:56:186 | HL | INFO | +0 | Main - Using SkipChecks method "Rom and Emu" or emuName = "PCLauncher". 03:20:56:187 | HL | INFO | +0 | Main - INI Keys read 03:20:56:189 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\7z.exe exists 03:20:56:219 | HL | DEBUG1 | +31 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 2/7/2015 - 7:51:58 PM Modified: 2/1/2015 - 8:12:24 PM 03:20:56:221 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\7z.dll exists 03:20:56:240 | HL | DEBUG1 | +31 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 2/7/2015 - 7:51:58 PM Modified: 2/1/2015 - 8:12:24 PM 03:20:56:242 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Module Extensions\FontReg.exe exists 03:20:56:253 | HL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Font Registration Utility (x86-32) FileVersion 2.1.3.0 OriginalFilename FontReg.exe File Size: 6144 bytes Created: 2/7/2015 - 7:51:59 PM Modified: 2/1/2015 - 8:12:25 PM 03:20:56:262 | HL | INFO | +16 | Main - "Raiden III" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 03:20:56:264 | HL | INFO | +0 | CheckPaths - Started 03:20:56:265 | HL | DEBUG1 | +0 | CheckPaths - Current romName: 03:20:56:266 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: 03:20:56:268 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: 03:20:56:269 | HL | INFO | +0 | CheckPaths - Ended 03:20:56:272 | HL | INFO | +15 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 8 pluginPath = R:\HyperSpin\HyperLaunch\Plugins pluginName = HyperSpin pluginExt = .plugin hlMode = hlTitle = HyperLaunch hlVersion = 3.1.0.4 BETA hlAuthor = djvj hlURL = www.hyperlaunch.net langFile = R:\HyperSpin\HyperLaunch\Data\Language\Localization.ini frontendPID = 0 frontendPath = R:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = R: exitEmulatorKey = ~Esc exitEmulatorKeyWait = 0 forceHoldKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = emuPath = emuName = PCLauncher emuExt = romPath = romPathFromIni = romExtension = romExtensionOrig = romExtensions = executable = systemName = Taito Type X dbPath = dbName = Raiden III dbExt = romName = romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = R:\HyperSpin\HyperLaunch\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = R:\HyperSpin\HyperLaunch\HyperLaunch.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false hlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 dtEnabled = false dtPath = dtUseSCSI = true dtAddDrive = true servoStikEnabled = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = R:\HyperSpin\HyperLaunch\Profiles\LEDBlinky ledblinkyHLProfile = R:\HyperSpin\HyperLaunch\Profiles\LEDBlinky\HyperLaunch emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = R:\HyperSpin\HyperLaunch\Media\Fade HLDataPath = R:\HyperSpin\HyperLaunch\Data HLMediaPath = R:\HyperSpin\HyperLaunch\Media HLErrSoundPath = R:\HyperSpin\HyperLaunch\Media\Sounds\Error modulesPath = R:\HyperSpin\HyperLaunch\Modules moduleFullName = R:\HyperSpin\HyperLaunch\Modules\PCLauncher\PCLauncher.ahk moduleName = PCLauncher modulePath = R:\HyperSpin\HyperLaunch\Modules\PCLauncher moduleExtension = ahk moduleExtensionsPath = R:\HyperSpin\HyperLaunch\Module Extensions libPath = R:\HyperSpin\HyperLaunch\Lib 7zEnabled = false 7zPath = R:\HyperSpin\HyperLaunch\Module Extensions\7z.exe 7zDllPath = R:\HyperSpin\HyperLaunch\Module Extensions\7z.dll 7zExtractPath = C:\Users\Isiah\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false hpEnabled = false hpKey = ~NumpadAdd hpBackToMenuBarKey = X hpZoomInKey = C hpZoomOutKey = V hpScreenshotKey = ~PrintScreen hpHiToTextPath = R:\HyperSpin\HyperLaunch\Module Extensions\HiToText.exe hpSaveStateKeyCodes = hpLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = R:\HyperSpin\Utilities\Xpadder\Xpadder.exe joyToKeyFullPath = R:\HyperSpin\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = R:\HyperSpin\HyperLaunch\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperHyperLaunchProfileEnabled = false JoyIDsEnabled = false JoyIDsPreferredControllersSystem = use_global JoyIDsPreferredControllersGlobal = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = R:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperSpin defaultProfile = R:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default systemProfile = R:\HyperSpin\HyperLaunch\Profiles\xpadder\Taito Type X xPadderSystemProfile = R:\HyperSpin\HyperLaunch\Profiles\xpadder\Taito Type X\_Default emuProfile = R:\HyperSpin\HyperLaunch\Profiles\xpadder\Taito Type X\PCLauncher romProfile = R:\HyperSpin\HyperLaunch\Profiles\xpadder\Taito Type X\Raiden III HyperLaunchProfile = R:\HyperSpin\HyperLaunch\Profiles\xpadder\HyperLaunch blankProfile = R:\HyperSpin\HyperLaunch\Profiles\xpadder\_Default\blank ahkFEProfile = R:\HyperSpin\HyperLaunch\Profiles\AHK\HyperSpin ahkDefaultProfile = R:\HyperSpin\HyperLaunch\Profiles\AHK\_Default ahkSystemProfile = R:\HyperSpin\HyperLaunch\Profiles\AHK\Taito Type X ahkEmuProfile = R:\HyperSpin\HyperLaunch\Profiles\AHK\Taito Type X\PCLauncher ahkRomProfile = R:\HyperSpin\HyperLaunch\Profiles\AHK\Taito Type X\Raiden III ahkHyperLaunchProfile = R:\HyperSpin\HyperLaunch\Profiles\AHK\HyperLaunch bezelEnabled = false bezelICEnabled = true statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = R:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = R:\HyperSpin\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe mon1O = 0 pacDrivedllFile = R:\HyperSpin\HyperLaunch\Module Extensions\PacDrive32.dll userFadeAnimIniFile = R:\HyperSpin\HyperLaunch\Lib\User Fade Animations.ini 03:20:56:274 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 03:20:56:276 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 03:20:56:277 | HL | WARNING | +0 | BuildScript - "R:\HyperSpin\HyperLaunch\Lib\User Functions Init.ahk" not found 03:20:56:278 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 03:20:56:280 | HL | INFO | +0 | BuildScript - Validating module 03:20:56:283 | HL | INFO | +0 | BuildScript - Validation complete 03:20:56:284 | HL | INFO | +0 | BuildScript - Module: MEmu = PCLauncher MEmuV = N/A MURL = https://sites.google.com/site/hyperlaunch2/additional-features/pclauncher MAuthor = djvj MVersion = 2.1.4 MCRC = 969D048A iCRC = D78DBEE9 mId = 635243126483565041 MSystem = "Arcade PC","Doujin Soft","Examu eX-BOARD","Fan Remakes","Games for Windows","Konami e-Amusement","Konami Bemani","Microsoft Windows","PCLauncher","PC Games","Steam","Steam Big Picture","Taito Type X","Touhou","Touhou Project" ;---------------------------------------------------------------------------- ; Notes: ; Use the examples in the ini, in your Modules\PCLauncher\ folder, to add more applications. ; PCLauncher supports per-System inis. Copy your PCLauncher ini in the same folder and rename it to match the System's Name. Use this if you have games with the same name across multiple systems. ; Read the comments at the top of ini for the definitions of each key. ; For informaion on how to use this module and what all the settings do, please see https://sites.google.com/site/hyperlaunch2/additional-features/pclauncher ;---------------------------------------------------------------------------- StartModule() If (romExtensions != "") ScriptError("PCLauncher does not use extensions, but you have them set to: """ . romExtensions . """. Please remove all extensions from the PCLauncher emulator in HyperLaunchHQ to continue using it.") IfExist, % modulePath . "\" . systemName . ".ini" ; use a custom systemName ini if it exists settingsFile := modulePath . "\" . systemName . ".ini" Else settingsFile := CheckFile(modulePath . "\" . moduleName . ".ini", "Could not find """ . modulePath . "\" . moduleName . ".ini"". HyperLaunchHQ will create this file when you configure your first game to be used with this " . MEmu . " module.") iniLookup = SteamID|Application|AppWaitExe|DiscImage|Parameters|OriginGame|DXWndGame|WorkingFolder|PreLaunch|PreLaunchParameters|PreLaunchSleep|PostLaunch|PostLaunchParameters|PostLaunchSleep|PostExit|PostExitParameters|PostExitSleep|ExitMethod|FadeTitle|FadeInExitSleep|HideCursor|BezelEnabled Loop, Parse, iniLookup, | { %A_LoopField% := IniReadCheck(settingsFile, dbName, A_LoopField, A_Space,,1) If A_LoopField in Application If (!Application && !SteamID) { ; Create keys if they do not exist in the ini and this is not a steam game IniWrite, %A_Space%, %SettingsFile%, %dbName%, %A_LoopField% missingKeys = 1 } } ; These settings enable them to be customized per-game in this module hideCursor := IniReadCheck(settingsFile, "Settings|" . dbName, "HideCursor",,,1) bezelEnabled := IniReadCheck(settingsFile, "Settings|" . dbName, "BezelEnabled",,,1) If hideCursor = true SystemCursor("Off") If bezelEnabled = true BezelGUI() FadeInStart() If bezelEnabled = true BezelStart() If (missingKeys && !SteamID) ScriptError("You have not set up " . dbName . " in HLHQ yet, so PCLauncher does not know what exe, FadeTitle, and/or SteamID to watch for.") ; If Application needs a cd/dvd image in the drive, mount it in DT first If DiscImage { Log("PCLauncher - Application is a Disc Image, mounting it in DT") appIsImage=1 DiscImage := GetFullName(DiscImage) ; convert a relative path defined in the PCLauncher ini to absolute CheckFile(DiscImage,"Cannot find this DiscImage for " . dbName . ":`n" . DiscImage) SplitPath,DiscImage,,ImagePath,ImageExt,ImageName If ImageExt in mds,mdx,b5t,b6t,bwt,ccd,cue,isz,nrg,cdi,iso,ape,flac { DaemonTools("get") ; get the dtDriveLetter DaemonTools("mount",ImagePath . "\" . ImageName . "." . ImageExt) } Else ScriptError("You defined a DiscImage, but it is not a supported format for this module and/or DT:`nccd,cdi,cue,iso,isz,nrg") } ; Verify module's settings are set CheckSettings() If hideCursor = true SystemCursor("Off") If PreLaunch { Log("PCLauncher - PreLaunch set by user, running: " . PreLaunch) PreLaunchParameters := If (!PreLaunchParameters or PreLaunchParameters="ERROR" ) ? "" : PreLaunchParameters errLevel := Run(If preLSkip ? PreLaunch : """" . PreLaunchName . """ " . PreLaunchParameters, PreLaunchPath) If errLevel ScriptError("There was a problem launching your PreLaunch application. Please check it is a valid executable.") Sleep, %PreLaunchSleep% } If DXWndGame = true ; start dxwnd if needed DxwndRun() If mode in steam,steambp ; steam launch Steam(SteamID, Application, Parameters) Else If mode = origin ; origin launch Origin(ApplicationName, ApplicationPath, Parameters) Else { If mode = url { Log("PCLauncher - Launching URL.") errLevel := Run(Application) } Else { ; standard launch Log("PCLauncher - Launching a standard application.") errLevel := Run("""" . (If WorkingFolder ? ApplicationPath . "\" : "") . ApplicationName . """ " . Parameters, If WorkingFolder ? WorkingFolder : ApplicationPath,, AppPID) } If errLevel ScriptError("There was a problem launching your " . (If appIsImage ? "ImageExe" : "Application") . ". Please check it is a valid executable.") } If PostLaunch { Log("PCLauncher - PostLaunch set by user, running: " . PostLaunch) PostLaunchParameters := If (!PostLaunchParameters or PostLaunchParameters="ERROR" ) ? "" : PostLaunchParameters errLevel := Run(If postLSkip ? PostLaunch : """" . PostLaunchName . """ " . PostLaunchParameters, PostLaunchPath) If errLevel ScriptError("There was a problem launching your PostLaunch application. Please check it is a valid executable.") Sleep, %PostLaunchSleep% } If FadeTitle { Log("PCLauncher - FadeTitle set by user, waiting for """ . FadeTitle . """") WinWait(FadeTitle) WinWaitActive(FadeTitle) } Else If AppWaitExe { Log("PCLauncher - FadeTitle not set by user, but AppWaitExe is. Waiting for AppWaitExe: " . AppWaitExe) AppWaitPID := Process("Wait", AppWaitExe, 15) If AppWaitPID = 0 ScriptError("PCLauncher - There was an error getting the Process ID from your AppWaitExe for """ . dbName . """. Please try setting a FadeTitle instead.") } Else If SteamIDExe { Log("PCLauncher - FadeTitle and AppWaitExe not set by user, but SteamIDExe was found. Waiting for SteamIDExe: " . SteamIDExe) SteamIDPID := Process("Wait", SteamIDExe, 15) If SteamIDPID = 0 ScriptError("PCLauncher - There was an error getting the Process ID from your SteamIDExe for """ . dbName . """. Please try setting a FadeTitle instead.") } Else If AppPID { Log("PCLauncher - FadeTitle and AppWaitExe not set by user, but an AppPID was found. Waiting for AppPID: " . AppPID) WinWait("ahk_pid " . AppPID) WinWaitActive("ahk_pid " . AppPID) } Else Log("PCLauncher - FadeTitle and AppWaitExe not set by user and no AppPID found from an Application, PCLauncher has nothing to wait for",3) If bezelEnabled = true BezelDraw() Sleep, %FadeInExitSleep% ; PCLauncher setting for some stubborn games that keeps the fadeIn screen up a little longer FadeInExit() If AppWaitExe { SplitPath,AppWaitExe,AppWaitExe ; In case someone set this as a path accidentally, only want the filename from this key Log("PCLauncher - Waiting for AppWaitExe """ . AppWaitExe . """ to close.") Process("WaitClose", AppWaitExe) } Else If FadeTitle { ; If fadeTitle is set and no appPID was created. Log("PCLauncher - Waiting for FadeTitle """ . FadeTitle . """ to close.") WinWaitClose(FadeTitle) } Else If SteamIDExe { Log("PCLauncher - Waiting for SteamIDExe """ . SteamIDExe . """ to close.") Process("WaitClose", SteamIDExe) } Else If AppPID { Log("PCLauncher - Waiting for AppPID """ . AppPID . """ to close.") Process("WaitClose", AppPID) } Else ScriptError("Could not find a proper AppWaitExe`, FadeTitle`, or AppPID (from the launched Application). Try setting either an AppWaitExe or FadeTitle so the module has something to look for.") If PostExit { Log("PCLauncher - PostExit set by user, running: " . PostExit) PostExitParameters := If (!PostExitParameters or PostExitParameters="ERROR" ) ? "" : PostExitParameters errLevel := Run(If postESkip ? PostExit : """" . PostExitName . """ " . PostExitParameters, PostExitPath) If errLevel ScriptError("There was a problem launching your PostExit application. Please check it is a valid executable.") Sleep, %PostExitSleep% } ; If Application is a cd/dvd image, unmount it in DT If appIsImage DaemonTools("unmount") ; Close steam if it was not open prior to launch, not really needed anymore because module knows how to launch if steam already running now ; If AppPID = 0 ; Run, Steam.exe -shutdown, %SteamPath% ; close steam If hideCursor = true SystemCursor("On") If DXWndGame = true DxwndClose() If bezelEnabled = true BezelExit() FadeOutExit() ExitModule() CheckSettings() { Global Application,ApplicationPath,ApplicationName,ApplicationExt Global PreLaunch,PreLaunchPath,PreLaunchName,PreLaunchExt Global PostLaunch,PostLaunchPath,PostLaunchName,PostLaunchExt Global PostExit,PostExitPath,PostExitName,PostExitExt Global moduleName,appIsImage,dtDriveLetter,SteamID,OriginGame,DXWndGame,mode,preLSkip,postLSkip,postESkip,AppWaitExe,SteamIDExe,FadeTitle Global modulePath,fadeIn Log("CheckSettings - Started") ; These checks allow you to run URL and Steam browser protocol commands. Without them ahk would error out that it can't find the file. This is different than setting a SteamID but either work If (SteamID) { mode = steam ; setting module to use steam mode Log("PCLauncher - SteamID is set, setting mode to: """ . mode . """") } Else If (SubStr(Application,1,3) = "ste") { mode = steambp ; setting module to use Steam Browser Protocol mode Log("PCLauncher - Application is a Steam Browser Protocol, setting mode to: """ . mode . """") } Else If (SubStr(Application,1,4) = "http") { mode = url ; setting module to use url mode Log("PCLauncher - Application is a URL, setting mode to: """ . mode . """") } Else If OriginGame { mode = origin ; setting module to use Origin mode Application := GetFullName(Application) ; convert a relative path defined in the PCLauncher ini to absolute SplitPath,Application,ApplicationName,ApplicationPath,ApplicationExt StringRight, ApplicationBackSlash, Application, 1 Log("PCLauncher - Origin mode enabled. Will log in to Origin if required.") } Else If Application { mode = standard ; for standard launching Application := GetFullName(Application) ; convert a relative path defined in the PCLauncher ini to absolute SplitPath,Application,ApplicationName,ApplicationPath,ApplicationExt StringRight, ApplicationBackSlash, Application, 1 Log("PCLauncher - Setting mode to: """ . mode . """") } Else ; error if no modes are used ScriptError("Please set an Application, SteamID, Steam Browser Protocol, or URL in " moduleName . ".ini for """ . dbName . """") If (SteamID && Application) ; do not allow 2 launching methods ScriptError("You are trying to use Steam and Application, you must choose one or the other.") If ((mode = "steam" || mode = "steambp") && !AppWaitExe && !FadeTitle) { ; && fadeIn = "true") { ; If AppWaitExe or FadeTitle are defined, that will take precedence over the automatic method using the SteamIDs.ini SteamIDFile := CheckFile(modulePath . "\SteamIDs.ini") If !SteamID SplitPath, Application,SteamID ; grab the SteamIDExe := IniReadCheck(SteamIDFile, SteamID, "exe","",,1) If !SteamIDExe ScriptError("You are using launching a Steam game but no way for the module to know what window to wait for after launching. Please set a AppWaitExe, FadeTitle, or make sure your SteamID and the correct exe is defined in the SteamIDs.ini",10) Else Log("PCLauncher - Found an exe in the SteamIDs.ini for this game: """ . SteamIDExe . """") } Else If (mode = "url" && !AppWaitExe && !FadeTitle) ScriptError("You are using launching a URL but no way for the module to know what to window to wait for after launching. Please set a AppWaitExe or FadeTitle to your default application that gets launched when opening URLs.",10) preLSkip := If (SubStr(PreLaunch,1,4)="http" || SubStr(PreLaunch,1,3)="ste") ? 1:"" If preLSkip Log("PCLauncher - PreLaunch is a URL or Steam Browser Protocol: " . PreLaunch) postLSkip := If (SubStr(PostLaunch,1,4)="http" || SubStr(PostLaunch,1,3)="ste") ? 1:"" If postLSkip Log("PCLauncher - PostLaunch is a URL or Steam Browser Protocol: " . PostLaunch) postESkip := If (SubStr(PostExit,1,4)="http" || SubStr(PostExit,1,3)="ste") ? 1:"" If postESkip Log("PCLauncher - PostExit is a URL or Steam Browser Protocol: " . PostExit) If (ApplicationBackSlash = "\") ScriptError("Please make sure your Application does not contain a backslash on the end:`n" . Application) If (appIsImage && !ApplicationPath) ; if user only defined an exe for Application with no path, assume it will be found on the root dir of the image when mounted ApplicationPath := dtDriveLetter . ":\" If (!ApplicationName && mode = "standard" && (mode != "steam" || mode != "steambp")) ScriptError("Missing filename on the end of your Application in " . moduleName . ".ini:`n" . Application) If (!ApplicationExt && mode = "standard" && (mode != "steam" || mode != "steambp")) ScriptError("Missing extension on your Application in " . moduleName . ".ini:`n" . Application) If (PreLaunch && !preLSkip) { PreLaunch := GetFullName(PreLaunch) SplitPath,PreLaunch,PreLaunchName,PreLaunchPath,PreLaunchExt StringRight, PreLaunchBackSlash, PreLaunch, 1 CheckFile(PreLaunch,"Cannot find this PreLaunch application:`n" . PreLaunch) If (PreLaunchBackSlash = "\") ScriptError("Please make sure your PreLaunch does not contain a backslash on the end:`n" . PreLaunch) } If (PostLaunch && !postLSkip) { PostLaunch := GetFullName(PostLaunch) SplitPath,PostLaunch,PostLaunchName,PostLaunchPath,PostLaunchExt StringRight, PostLaunchBackSlash, PostLaunch, 1 CheckFile(PostLaunch,"Cannot find this PostLaunch application:`n" . PostLaunch) If (PostLaunchBackSlash = "\") ScriptError("Please make sure your PostLaunch does not contain a backslash on the end:`n" . PostLaunch) } If (PostExit && !postESkip) { PostExit := GetFullName(PostExit) SplitPath,PostExit,PostExitName,PostExitPath,PostExitExt StringRight, PostExitBackSlash, PostExit, 1 CheckFile(PostExit,"Cannot find this PostExit application:`n" . PostExit) If (PostExitBackSlash = "\") ScriptError("Please make sure your PostExit does not contain a backslash on the end:`n" . PostExit) } If mode = standard CheckFile(ApplicationPath . "\" . ApplicationName,"Cannot find this Application:`n" . ApplicationPath . "\" . ApplicationName) ; keeping this last so more descriptive errors will trigger first Log("CheckSettings - Ended") } CloseProcess: If ExitMethod ; fadeout will only take effect if an ExitMethod method was set, otherwise fade will occur and application will not close FadeOutStart() If ( ExitMethod = "Process Close AppWaitExe" && AppWaitExe) { Log("CloseProcess - ExitMethod is ""Process Close AppWaitExe""") Process("Close", AppWaitExe) } Else If ( ExitMethod = "WinClose AppWaitExe" && AppWaitExe) { Log("CloseProcess - ExitMethod is ""WinClose AppWaitExe""") AppWaitExePID := Process("Exist", AppWaitExe) WinClose("ahk_pid " . AppWaitExePID) } Else If ( ExitMethod = "Process Close Application" ) { Log("CloseProcess - ExitMethod is ""Process Close Application""") Process("Close", ApplicationName) } Else If ( ExitMethod = "WinClose Application" && FadeTitle ) { Log("CloseProcess - ExitMethod is ""WinClose Close Application""") WinClose(FadeTitle) } Else If ( ExitMethod = "Send Alt+F4" ) { Log("CloseProcess - ExitMethod is ""Send Alt+F4""") Send, !{F4} } Else { Log("CloseProcess - Default ExitMethod`, using ""WinClose""") WinClose(ApplicationName) } Return 03:20:56:294 | HL | INFO | +16 | BuildScript - Loaded Multi-Player scripts 03:20:56:308 | HL | INFO | +15 | BuildScript - Loaded Statistics.ahk script 03:20:56:310 | HL | WARNING | +0 | BuildScript - "R:\HyperSpin\HyperLaunch\Lib\User Functions.ahk" not found 03:20:56:313 | HL | INFO | +0 | BuildScript - Finished injecting functions into module 03:20:56:315 | HL | INFO | +0 | Main - Module is built 03:20:56:317 | HL | INFO | +0 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\AutoHotkey.dll exists 03:20:56:368 | HL | DEBUG1 | +63 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 2/7/2015 - 7:50:46 PM Modified: 2/1/2015 - 8:12:11 PM 03:20:56:444 | HL | INFO | +78 | Main - Running module 03:20:56:446 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 03:20:56:540 | MD | INFO | +N/A | Module initialized 03:20:56:541 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 03:20:56:546 | MD | INFO | +0 | StartModule - Started 03:20:56:548 | MD | INFO | +0 | StartModule - MEmu: PCLauncher MEmuV: N/A MURL: https://sites.google.com/site/hyperlaunch2/additional-features/pclauncher MAuthor: djvj MVersion: 2.1.4 MCRC: 969D048A iCRC: D78DBEE9 MID: MSystem: "Arcade PC","Doujin Soft","Examu eX-BOARD","Fan Remakes","Games for Windows","Konami e-Amusement","Konami Bemani","Microsoft Windows","PCLauncher","PC Games","Steam","Steam Big Picture","Taito Type X","Touhou","Touhou Project" 03:20:56:549 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Taito Type X" 03:20:56:571 | MD | INFO | +32 | PluginInit - Started 03:20:56:574 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 03:20:56:575 | MD | INFO | +0 | CheckFile - Checking if R:\HyperSpin\Databases\Taito Type X\Taito Type X.xml exists 03:20:56:615 | MD | DEBUG1 | +46 | CheckFile - Attributes: File Size: 9023 bytes Created: 2/13/2015 - 10:06:01 PM Modified: 8/4/2014 - 11:00:30 AM 03:20:56:617 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 03:20:56:619 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 03:20:56:620 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 03:20:56:622 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Raiden III" 03:20:56:623 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 03:20:56:625 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 03:20:56:626 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 03:20:56:628 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Moss" 03:20:56:648 | MD | DEBUG1 | +32 | BuildDatabaseTable - Searching database for: Year 03:20:56:678 | MD | DEBUG1 | +31 | BuildDatabaseTable - Found "Year" with a value: "2005" 03:20:56:679 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 03:20:56:688 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Shooter" 03:20:56:690 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 03:20:56:691 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)" 03:20:56:692 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 03:20:56:709 | MD | DEBUG1 | +31 | BuildDatabaseTable - Ended 03:20:56:712 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 03:20:56:714 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: R:\HyperSpin\Media\Taito Type X\Images\Wheel\Raiden III.png 03:20:56:757 | MD | DEBUG1 | +47 | BuildAssetsTable - Searching for: R:\HyperSpin\Media\Main Menu\Images\Wheel\Taito Type X.png 03:20:56:791 | MD | DEBUG2 | +31 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: R:\HyperSpin\Media\Taito Type X\Images\Wheel\Raiden III.png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: R:\HyperSpin\Media\Main Menu\Images\Wheel\Taito Type X.png | Asset Extension1: png | Asset Type1: system 03:20:56:793 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 03:20:56:795 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 03:20:56:797 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: R:\HyperSpin\Media\Taito Type X\Images\Artwork1\Raiden III.png 03:20:56:799 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: R:\HyperSpin\Media\Taito Type X\Images\Artwork2\Raiden III.png 03:20:56:800 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: R:\HyperSpin\Media\Taito Type X\Images\Artwork3\Raiden III.png 03:20:56:817 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for: R:\HyperSpin\Media\Taito Type X\Images\Artwork4\Raiden III.png 03:20:56:855 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for: R:\HyperSpin\Media\Taito Type X\Images\Letters 03:20:56:924 | MD | DEBUG1 | +63 | BuildAssetsTable - Searching for: R:\HyperSpin\Media\Taito Type X\Images\Other 03:20:56:944 | MD | DEBUG2 | +31 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: R:\HyperSpin\Media\Taito Type X\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: R:\HyperSpin\Media\Taito Type X\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: R:\HyperSpin\Media\Taito Type X\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: R:\HyperSpin\Media\Taito Type X\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: R:\HyperSpin\Media\Taito Type X\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: R:\HyperSpin\Media\Taito Type X\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: R:\HyperSpin\Media\Taito Type X\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: R:\HyperSpin\Media\Taito Type X\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: R:\HyperSpin\Media\Taito Type X\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: R:\HyperSpin\Media\Taito Type X\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: R:\HyperSpin\Media\Taito Type X\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: R:\HyperSpin\Media\Taito Type X\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: R:\HyperSpin\Media\Taito Type X\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: R:\HyperSpin\Media\Taito Type X\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: R:\HyperSpin\Media\Taito Type X\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: R:\HyperSpin\Media\Taito Type X\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: R:\HyperSpin\Media\Taito Type X\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: R:\HyperSpin\Media\Taito Type X\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: R:\HyperSpin\Media\Taito Type X\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: R:\HyperSpin\Media\Taito Type X\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: R:\HyperSpin\Media\Taito Type X\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: R:\HyperSpin\Media\Taito Type X\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: R:\HyperSpin\Media\Taito Type X\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: R:\HyperSpin\Media\Taito Type X\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: R:\HyperSpin\Media\Taito Type X\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: R:\HyperSpin\Media\Taito Type X\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: R:\HyperSpin\Media\Taito Type X\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: R:\HyperSpin\Media\Taito Type X\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: R:\HyperSpin\Media\Taito Type X\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: R:\HyperSpin\Media\Taito Type X\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: R:\HyperSpin\Media\Taito Type X\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: R:\HyperSpin\Media\Taito Type X\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: R:\HyperSpin\Media\Taito Type X\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: R:\HyperSpin\Media\Taito Type X\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: R:\HyperSpin\Media\Taito Type X\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: R:\HyperSpin\Media\Taito Type X\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: R:\HyperSpin\Media\Taito Type X\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: R:\HyperSpin\Media\Taito Type X\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: R:\HyperSpin\Media\Taito Type X\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: R:\HyperSpin\Media\Taito Type X\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 03:20:56:949 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 03:20:56:991 | MD | DEBUG1 | +47 | BuildAssetsTable - Started - Building Table for: game|system 03:20:56:021 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for: R:\HyperSpin\Media\Taito Type X\Video\Raiden III.* 03:20:57:029 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: R:\HyperSpin\Media\Main Menu\Video\Taito Type X.* 03:20:57:031 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 03:20:57:032 | MD | INFO | +0 | PluginInit - Ended 03:20:57:033 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to HyperLaunch: Raiden III 03:20:57:035 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 03:20:57:051 | MD | INFO | +31 | StartModule - Ended 03:20:57:083 | MD | INFO | +31 | CheckFile - Checking if R:\HyperSpin\HyperLaunch\Modules\PCLauncher\PCLauncher.ini exists 03:20:57:086 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10481 bytes Created: 2/4/2014 - 2:11:50 AM Modified: 2/14/2015 - 3:20:42 AM 03:20:57:089 | MD | INFO | +0 | Module Setting - [Raiden III] - SteamID: 03:20:57:091 | MD | INFO | +0 | Module Setting - [Raiden III] - Application: ..\Emulators\Taito Type X\Raiden III\Raiden III.exe 03:20:57:093 | MD | INFO | +0 | Module Setting - [Raiden III] - AppWaitExe: game.exe 03:20:57:095 | MD | INFO | +0 | Module Setting - [Raiden III] - DiscImage: 03:20:57:097 | MD | INFO | +0 | Module Setting - [Raiden III] - Parameters: 03:20:57:114 | MD | INFO | +32 | Module Setting - [Raiden III] - OriginGame: 03:20:57:117 | MD | INFO | +0 | Module Setting - [Raiden III] - DXWndGame: 03:20:57:119 | MD | INFO | +0 | Module Setting - [Raiden III] - WorkingFolder: 03:20:57:120 | MD | INFO | +0 | Module Setting - [Raiden III] - PreLaunch: 03:20:57:122 | MD | INFO | +0 | Module Setting - [Raiden III] - PreLaunchParameters: 03:20:57:123 | MD | INFO | +0 | Module Setting - [Raiden III] - PreLaunchSleep: 03:20:57:125 | MD | INFO | +0 | Module Setting - [Raiden III] - PostLaunch: 03:20:57:127 | MD | INFO | +0 | Module Setting - [Raiden III] - PostLaunchParameters: 03:20:57:128 | MD | INFO | +0 | Module Setting - [Raiden III] - PostLaunchSleep: 03:20:57:145 | MD | INFO | +31 | Module Setting - [Raiden III] - PostExit: 03:20:57:180 | MD | INFO | +31 | Module Setting - [Raiden III] - PostExitParameters: 03:20:57:207 | MD | INFO | +31 | Module Setting - [Raiden III] - PostExitSleep: 03:20:57:213 | MD | INFO | +0 | Module Setting - [Raiden III] - ExitMethod: WinClose Application 03:20:57:239 | MD | INFO | +31 | Module Setting - [Raiden III] - FadeTitle: (C)2005 MOSS LTD ALL RIGHTS RESERVED. 03:20:57:242 | MD | INFO | +0 | Module Setting - [Raiden III] - FadeInExitSleep: 03:20:57:244 | MD | INFO | +0 | Module Setting - [Raiden III] - HideCursor: 03:20:57:246 | MD | INFO | +0 | Module Setting - [Raiden III] - BezelEnabled: 03:20:57:247 | MD | INFO | +0 | Module Setting - [settings] - HideCursor: 03:20:57:249 | MD | INFO | +0 | Module Setting - [Raiden III] - HideCursor: 03:20:57:251 | MD | INFO | +0 | Module Setting - [settings] - BezelEnabled: 03:20:57:253 | MD | INFO | +0 | Module Setting - [Raiden III] - BezelEnabled: 03:20:57:270 | MD | INFO | +32 | CheckSettings - Started 03:20:57:277 | MD | INFO | +0 | PCLauncher - Setting mode to: "standard" 03:20:57:279 | MD | INFO | +0 | CheckFile - Checking if R:\HyperSpin\Emulators\Taito Type X\Raiden III\Raiden III.exe exists 03:20:57:282 | MD | DEBUG1 | +0 | CheckFile - Attributes: FileVersion 1.00 InternalName TR OriginalFilename TR.exe ProductName Project1 ProductVersion 1.00 CompanyName Deadman Inc. File Size: 40960 bytes Created: 2/14/2015 - 3:12:57 AM Modified: 7/15/2011 - 8:13:12 PM 03:20:57:284 | MD | INFO | +0 | CheckSettings - Ended 03:20:57:305 | MD | INFO | +31 | PCLauncher - Launching a standard application. 03:20:57:306 | MD | INFO | +0 | Run - Running: R:\HyperSpin\Emulators\Taito Type X\Raiden III\"Raiden III.exe" 03:20:57:457 | MD | DEBUG1 | +156 | Run - ""Raiden III.exe" " Process ID: 9600 03:20:57:458 | MD | INFO | +0 | PCLauncher - FadeTitle set by user, waiting for "(C)2005 MOSS LTD ALL RIGHTS RESERVED." 03:20:57:460 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: Global Settings Editor for PCLauncher.ahk | Class: HwndWrapper[HyperLaunchHQ.exe;;3534470e-90b2-4e91-8bcb-b8bd782649f8] | State: 0 | X: 400 | Y: 108 | Width: 864 | Height: 740 | Window HWND: 0x170fd4 | Process ID: 10168 | Process Path: R:\HyperSpin\HyperLaunch\HyperLaunchHQ\HyperLaunchHQ.exe 03:20:57:461 | MD | INFO | +0 | WinWait - Waiting for "(C)2005 MOSS LTD ALL RIGHTS RESERVED." 03:20:59:906 | MD | DEBUG1 | +2449 | GetActiveWindowStatus - Title: (C)2005 MOSS LTD ALL RIGHTS RESERVED. | Class: JJ9X | State: 0 | X: 0 | Y: 0 | Width: 640 | Height: 480 | Window HWND: 0xa0108 | Process ID: 9524 | Process Path: R:\HyperSpin\Emulators\Taito Type X\Raiden III\game.exe 03:20:59:908 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: (C)2005 MOSS LTD ALL RIGHTS RESERVED. | Class: JJ9X | State: 0 | X: 0 | Y: 0 | Width: 640 | Height: 480 | Window HWND: 0xa0108 | Process ID: 9524 | Process Path: R:\HyperSpin\Emulators\Taito Type X\Raiden III\game.exe 03:20:59:909 | MD | INFO | +0 | WinWaitActive - Waiting for "(C)2005 MOSS LTD ALL RIGHTS RESERVED." 03:21:00:020 | MD | DEBUG1 | +109 | GetActiveWindowStatus - Title: (C)2005 MOSS LTD ALL RIGHTS RESERVED. | Class: JJ9X | State: 0 | X: 0 | Y: 0 | Width: 640 | Height: 480 | Window HWND: 0xa0108 | Process ID: 9524 | Process Path: R:\HyperSpin\Emulators\Taito Type X\Raiden III\game.exe 03:21:00:194 | MD | INFO | +172 | PCLauncher - Waiting for AppWaitExe "game.exe" to close. 03:21:00:196 | MD | INFO | +0 | Process - WaitClose game.exe 03:23:54:749 | MD | DEBUG1 | +174549 | CloseProcess - Started, user requested to end launched application 03:23:54:750 | MD | INFO | +0 | CloseProcess - ExitMethod is "WinClose Close Application" 03:23:54:773 | MD | INFO | +32 | WinClose - Closing: (C)2005 MOSS LTD ALL RIGHTS RESERVED. 03:23:55:866 | MD | DEBUG1 | +1092 | CloseProcess - Ended 03:23:55:871 | MD | INFO | +0 | ExitModule - Started 03:23:55:872 | MD | INFO | +0 | Starting Updating Statistics: 03:23:55:895 | MD | DEBUG2 | +31 | Total Elapsed Time in Pause in seconds: 0 03:23:55:897 | MD | DEBUG2 | +0 | gameSectionStartTime:202457894 03:23:55:900 | MD | DEBUG2 | +0 | ElapsedTime:178 03:23:55:902 | MD | DEBUG2 | +0 | Statistics cleared game name: Raiden III 03:23:56:090 | MD | DEBUG2 | +187 | Loaded game statistics from ini files: Number_of_Times_Played: 4 Last_Time_Played: Saturday February 14, 2015 12:43:22 AM Average_Time_Played: 36 Total_Time_Played: 142 System_Total_Played_Time: 1436 Total_Global_Played_Time: 10199 03:23:56:091 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 5 Last_Time_Played: Saturday February 14, 2015 03:20:57 AM Average_Time_Played: 64 Total_Time_Played: 320 System_Total_Played_Time: 1614 Total_Global_Played_Time: 10377 03:23:56:187 | MD | INFO | +94 | Game section statistics updated. 03:23:56:236 | MD | INFO | +62 | ExitModule - Ended 03:23:56:285 | MD | INFO | +47 | End of Module Logs 03:23:56:330 | HL | INFO | +179885 | Main - Module ended, exiting HyperLaunch normally 03:23:56:363 | HL | INFO | +31 | ExitScript - Started 03:23:56:423 | HL | INFO | +62 | SystemCursor - Restoring mouse cursor 03:23:56:446 | HL | INFO | +16 | ExitScript - Ended [/code]
0zzy Posted February 14, 2015 Posted February 14, 2015 hi, i m following this tutorial , but where i can find files to paste into hs folder? in the golden member folder (ftp 173.214.165.131:221) i can't find any config file.
gigapig Posted February 14, 2015 Posted February 14, 2015 Hi gigapig. I have a weird problem (Hopefully it's a minor one never know with HyperSpin.) I followed your 30 minute Taito Type X tutorial and currently have a few games finally running, thanks to your Youtube video and FTP folder with TTX files. My issue is, when I copied your PCLauncher.ini into the HyperLaunch Module folder, every game shows up, except Super Street Fighter IV Arcade Edition (PCLauncher.ahk global settings editor rom settings in the module tab for TTX.) Now I can get SSFIVAE to show up in HyperLaunchHQ if I hit the green plus sign but then when I go to config a new system or just shut down HyperLaunchHQ and relaunch it, Super Street Fighter Arcade Edition disappears in the rom settings list where you set the game paths, fadelist etc (Everytime.) It's definatly in your PCLauncher.ini, can you launch it from HyperSpin or even from an audit? Is it at the bottom of the list and you can't scroll down?
gigapig Posted February 14, 2015 Posted February 14, 2015 hi, i m following this tutorial , but where i can find files to paste into hs folder? in the golden member folder (ftp 173.214.165.131:221) i can't find any config file. They are in my folder or Langersld.
gigapig Posted February 16, 2015 Posted February 16, 2015 You have access to the ftp, the files you need are in my folder or Langersld's folder. If you need more info look in my signature above the pig.
0zzy Posted February 17, 2015 Posted February 17, 2015 hi gigapig, i was following the tutorial. On the video at min 3:25 there are 27 game folders, but in your ftp archive only 25 (missing dir for otomedius and Streetfighter IV..are not more needed or can you update ftp archive?). One more thing, i don't understand why returnfocus.exe is needed, whad doeas it do? i have to configure it for all games? thanks again
gigapig Posted February 17, 2015 Posted February 17, 2015 hi gigapig, i was following the tutorial. On the video at min 3:25 there are 27 game folders, but in your ftp archive only 25 (missing dir for otomedius and Streetfighter IV..are not more needed or can you update ftp archive?). One more thing, i don't understand why returnfocus.exe is needed, whad doeas it do? i have to configure it for all games? thanks again Your correct the are no additional files required for those games. The return focus script is only required if you have issues returning to Hyperspin and gaining control after you exit a game.
HypermanX Posted February 17, 2015 Posted February 17, 2015 It's definatly in your PCLauncher.ini, can you launch it from HyperSpin or even from an audit? Is it at the bottom of the list and you can't scroll down? When I do an audit I get the red screen which means none of them will launch (Obviously) but I am able to launch them from the global settings/romsettings tab. I have not come up with a solution for this either. I watched your video three times maybe you can get specific or in depth about how I can make sure my games will audit properly and most importantly how to get SSFIVAE in the rom settings list. Hyperspin won't play it due to this. This is ironically, the first game I got working in Taito Type X outside of HL. I can launch them in this screenshot below. But did you notice that Super Street Fighter IV Arcade Edition is not in my list (Set specific Rom Settings.) I get the screen below after pressing the big green plus sign, that allows me to load up Super Street Fighter IV after double clicking it in the list, in the middle of the pic below. It adds SSFIVAE to the list and I can even launch from here but then it disappears every time I close HyperLaunchHQ or even select another system on the left, then going back to Taito Type X system. How can I fix this issue? Taito Type X Database <?xml version="1.0"?> <menu> <game name="Arcana Heart 3" index="true" image="a"> <description>Arcana Heart 3</description> <cloneof></cloneof> <crc></crc> <manufacturer>Examu</manufacturer> <year>2009</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="Battle Fantasia" index="true" image="b"> <description>Battle Fantasia</description> <cloneof></cloneof> <crc></crc> <manufacturer>Arc System Works</manufacturer> <year>2007</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="BlazBlue Calamity Trigger" index="" image=""> <description>BlazBlue: Calamity Trigger</description> <cloneof></cloneof> <crc></crc> <manufacturer>Arc System Works</manufacturer> <year>2008</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="BlazBlue Continuum Shift" index="" image=""> <description>BlazBlue: Continuum Shift</description> <cloneof></cloneof> <crc></crc> <manufacturer>Arc System Works</manufacturer> <year>2009</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="Chaos Breaker" index="true" image="c"> <description>Chaos Breaker</description> <cloneof></cloneof> <crc></crc> <manufacturer>Eolith</manufacturer> <year>2004</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="Daemon Bride" index="true" image="d"> <description>Daemon Bride</description> <cloneof></cloneof> <crc></crc> <manufacturer>Examu</manufacturer> <year>2009</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="Deathsmiles II" index="" image=""> <description>Deathsmiles II</description> <cloneof></cloneof> <crc></crc> <manufacturer>Cave</manufacturer> <year>2009</year> <genre>Shooter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="GigaWing Generations" index="true" image="g"> <description>GigaWing Generations</description> <cloneof></cloneof> <crc></crc> <manufacturer>Takumi Corporation</manufacturer> <year>2004</year> <genre>Shooter</genre> <rating>AAMA - Green (Suitable For All Ages)</rating> <enabled>Yes</enabled> </game> <game name="Homura" index="true" image="h"> <description>Homura</description> <cloneof></cloneof> <crc></crc> <manufacturer>Skonec</manufacturer> <year>2005</year> <genre>Shooter</genre> <rating>AAMA - Green (Suitable For All Ages)</rating> <enabled>Yes</enabled> </game> <game name="KOF - Maximum Impact Regulation A" index="true" image="k"> <description>KOF - Maximum Impact Regulation A</description> <cloneof></cloneof> <crc></crc> <manufacturer>SNK Playmore</manufacturer> <year>2007</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="King of Fighters '98, The Ultimate Match" index="" image=""> <description>King of Fighters '98, The: Ultimate Match</description> <cloneof></cloneof> <crc></crc> <manufacturer>SNK</manufacturer> <year>2008</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="King of Fighters XII, The" index="" image=""> <description>King of Fighters XII, The</description> <cloneof></cloneof> <crc></crc> <manufacturer>SNK Playmore</manufacturer> <year>2009</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="King of Fighters XIII, The" index="" image=""> <description>King of Fighters XIII, The</description> <cloneof></cloneof> <crc></crc> <manufacturer>SNK Playmore</manufacturer> <year>2010</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="Otomedius" index="" image=""> <description>Otomedius</description> <cloneof></cloneof> <crc></crc> <manufacturer>Konami</manufacturer> <year>2007</year> <genre>Shooter</genre> <rating>AAMA - Green (Suitable For All Ages)</rating> <enabled>Yes</enabled> </game> <game name="Power Instinct The Commemoration" index="true" image="p"> <description>Power Instinct: The Commemoration</description> <cloneof></cloneof> <crc></crc> <manufacturer>Atlus</manufacturer> <year>2009</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="Raiden III" index="true" image="r"> <description>Raiden III</description> <cloneof></cloneof> <crc></crc> <manufacturer>Moss</manufacturer> <year>2005</year> <genre>Shooter</genre> <rating>AAMA - Green (Suitable For All Ages)</rating> <enabled>Yes</enabled> </game> <game name="Raiden IV" index="" image=""> <description>Raiden IV</description> <cloneof></cloneof> <crc></crc> <manufacturer>Moss</manufacturer> <year>2007</year> <genre>Shooter</genre> <rating>AAMA - Green (Suitable For All Ages)</rating> <enabled>Yes</enabled> </game> <game name="Samurai Shodown - Edge of Destiny" index="true" image="s"> <description>Samurai Shodown - Edge of Destiny</description> <cloneof></cloneof> <crc></crc> <manufacturer>SNK Playmore</manufacturer> <year>2008</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="Shikigami no Shiro III" index="" image=""> <description>Shikigami no Shiro III</description> <cloneof></cloneof> <crc></crc> <manufacturer>Alfa System / Skonec</manufacturer> <year>2006</year> <genre>Shooter</genre> <rating>AAMA - Green (Suitable For All Ages)</rating> <enabled>Yes</enabled> </game> <game name="Silent Hill The Arcade" index="" image=""> <description>Silent Hill The Arcade</description> <cloneof></cloneof> <crc></crc> <manufacturer>Konami</manufacturer> <year>2007</year> <genre>Shooter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="Spica Adventure" index="" image=""> <description>Spica Adventure</description> <cloneof></cloneof> <crc></crc> <manufacturer>Arc</manufacturer> <year>2005</year> <genre>Platform</genre> <rating>AAMA - Green (Suitable For All Ages)</rating> <enabled>Yes</enabled> </game> <game name="Street Fighter IV" index="" image=""> <description>Street Fighter IV</description> <cloneof></cloneof> <crc></crc> <manufacturer>Dimps / Capcom</manufacturer> <year>2008</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="Super Street Fighter IV Arcade edition" index="" image=""> <description>Super Street Fighter IV Arcade edition</description> <cloneof></cloneof> <crc></crc> <manufacturer>Dimps / Capcom</manufacturer> <year>2010</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="Suggoi! Arcana Heart 2" index="true" image="a"> <description>Arcana Heart 2</description> <cloneof></cloneof> <crc></crc> <manufacturer>Examu</manufacturer> <year>2008</year> <genre>Fighter</genre> <rating>AAMA - Yellow (Animated Violence Mild)</rating> <enabled>Yes</enabled> </game> <game name="Taisen Hot Gimmick 5 " index="" image=""> <description>Taisen Hot Gimmick 5 </description> <cloneof></cloneof> <crc></crc> <manufacturer>XNaunts</manufacturer> <year>2005</year> <genre>Mahjong</genre> <rating>AAMA - Yellow (Sexual Content Mild)</rating> <enabled>Yes</enabled> </game> <game name="Tetris The Grand Master 3 Terror Instinct" index="true" image="t"> <description>Tetris The Grand Master 3: Terror Instinct</description> <cloneof></cloneof> <crc></crc> <manufacturer>Arika</manufacturer> <year>2005</year> <genre>Puzzle</genre> <rating>AAMA - Green (Suitable For All Ages)</rating> <enabled>Yes</enabled> </game> <game name="Trouble Witches AC" index="" image=""> <description>Trouble Witches AC</description> <cloneof></cloneof> <crc></crc> <manufacturer>Studio Siesta / Bouken</manufacturer> <year>2008</year> <genre>Shooter</genre> <rating>AAMA - Green (Suitable For All Ages)</rating> <enabled>Yes</enabled> </game> </menu> Heres my PCLauncher.ini # [settings] - General settings for module # PathToSteam - Put your steam folder in here. Do not need the exe, only the path with no backslash on the end. # # [romName] - The romName starts each section below. It must match your "game name" in your database. # Application - The directory and executable, batch, or shortcut (lnk file) to your application. (this must end with the applications 3-letter extension). If an exe on an image is defined here, the image defined below will be mounted with Daemon Tools first then this exe will be ran. If no exact path to the exe is defined, it will assume it is found on the root folder of the mounted image. Can also be a URL or Steam Browser Protocol. # AppWaitExe - This will be the exe, if different then the Application, that you want the script to wait to close. This would be needed if launching a bat file, which in turn launches another exe, where the exe is the game. Leave this blank if the module works fine with the exe from the Application key. # DiscImage - Path to a disc image (ccd,cdi,cue,iso,isz,nrg) if required by a game, usually for a cd check. Only fill this key if a cd/dvd image is required by your game. # Parameters - This can be any number of parameters that you want to supply to your application. # SteamID - If you are launching a steam game, provide the ID of the game here. This will turn on steam mode if not blank. Steam only understands AppIDs for games, not rom names. See here for more info on finding a steam ID for your game: https://support.steampowered.com/kb_article.php?ref=3729-WFJZ-4175 # OriginGame - Set to true if this is a game using the Origin Service. If true it will allow automatic logging into Origin so you do not get stuck at a login prompt while loading # WorkingFolder - Mostly for GoG games, allows you to set a different working directory then the default directory (the one Application exists in) # PreLaunch - This can be used to run another application before launching the Application. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol. # PreLaunchParameters - This can be any number of parameters that you want to supply to your PreLaunch application. # PreLaunchSleep - If you need the script to wait after launching your PreLaunch app for a set amount of time, put that here (1000=1 second). # PostLaunch - This can be used to run another application after the Application has launched, but before the module waits for it to close. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol. # PostLaunchParameters - This can be any number of parameters that you want to supply to your PostLaunch application. # PostLaunchSleep - If you need the script to wait after launching your PostLaunch app for a set amount of time, put that here (1000=1 second). # PostExit - This can be used to run another application after the Application has closed. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol. # PostExitParameters - This can be any number of parameters that you want to supply to your PostLaunch application. # PostExitSleep - If you need the script to wait after launching your PostLaunch app for a set amount of time, put that here (1000=1 second). # ExitMethod - Define an alternate way to exit your Application in case it doesn't close with your Hyperspin exit keys using the default WinClose. WinClose methods are suggested as they will cleanly close a window, whereas Process methods force close it (many apps do not like to be force closed). Alt+F4 is an app-friendly method also, but some applications will disable this. Choose the one that works best for your scenario. WARNING, before enabling Fade_Out on exit, make sure you test your ExitMethod first, otherwise you might get a blank screen while game never closed. # FadeTitle - This is the Window Title & Class of your application. To find the Title/Class you can use the AutoIt3 Window Spy utility installed with AutoHotKey or my utility @ http://www.hyperspin-fe.com/forum/showthread.php?15014-Window-Logger # FadeInExitSleep - This is needed for some applications that may start, but not appear, ending FadeInExit prematurely. It keeps the fade screen up for the defined length. # HideCursor - True or False - Same as the HyperLaunch setting, but allows for per-game use. #//////////////////////////// My Applications ////////////////////////////// [Example] Application= AppWaitExe= DiscImage= Parameters= SteamID= OriginGame= WorkingFolder= PreLaunch= PreLaunchParameters= PreLaunchSleep= PostLaunch= PostLaunchParameters= PostLaunchSleep= PostExit= PostExitParameters= PostExitSleep= ExitMethod= FadeTitle= FadeInExitSleep= HideCursor= [settings] PathToSteam=D:\Program Files (x86)\Steam [Fix-It Felix Jr] Application=.\Modules\PCLauncher\Game Scripts\Fix-It Felix Jr Launcher.exe AppWaitExe=FixitFelixJr.exe FadeTitle=ahk_class FOCAL Test Shell ExitMethod=WinClose AppWaitExe [Notepad] Application=C:\Windows\system32\notepad.exe PreLaunchSleep=2000 ExitMethod=WinClose Application FadeTitle=Notepad ahk_class Notepad [steam Big Picture] Application=steam://open/bigpicture FadeTitle=Steam ahk_class CUIEngineWin32 [superMarioWar] Application=..\..\PC Games\smw-1.8-beta2-bin\SuperMarioWar.exe ExitMethod=WinClose Application FadeTitle=Super Mario War ahk_class SDL_app [Terraria] Application= AppWaitExe=Terraria.exe SteamID=105600 FadeTitle=Terraria [XBMC] Application=..\Program Files (x86)\XBMC\XBMC.exe PreLaunch= FadeTitle=XBMC ahk_class XBMC [Need for Speed - Most Wanted] Application=..\Program Files (x86)\Origin Games\Need for Speed(TM) Most Wanted\NFS13.exe OriginGame=true [sonic & SEGA All-Stars Racing Transformed] SteamID=212480 #PreLaunch=steam://open/bigpicture PostLaunch=.\Modules\PCLauncher\PostLaunch - Sonic Racing Transformed.exe FadeTitle=Sonic & All-Stars Racing Transformed ahk_class ASN [Arcana Heart 3] Application=\Arcana Heart 3\xb_loader.exe AppWaitExe=game.exe FadeTitle=AH3 HideCursor=true ExitMethod=WinClose Application [battle Fantasia] Application=\Battle Fantasia\Battle Fantasia.bat AppWaitExe=game.exe FadeTitle=BattleFantasia ExitMethod=WinClose Application [blazBlue Calamity Trigger] Application=..\Emulators\Taito Type X\BlazBlue Calamity Trigger\BlazBlue Calamity Trigger.bat AppWaitExe=game.exe FadeTitle=Blaz Blue ExitMethod=WinClose Application [blazBlue Continuum Shift] Application=..\Emulators\Taito Type X\BlazBlue Continuum Shift\BlazBlue Continuum Shift.bat AppWaitExe=game.exe FadeTitle=Blaz Blue ExitMethod=WinClose Application [Chaos Breaker] Application=\Chaos Breaker\Chaos Breaker.bat AppWaitExe=game.exe FadeTitle=GAME ExitMethod=WinClose Application [Daemon Bride] Application=\Daemon Bride\xb_loader.exe AppWaitExe=game.exe FadeTitle=DB1 ExitMethod=WinClose Application [KOF - Maximum Impact Regulation A] Application=\KOF - Maximum Impact Regulation A\KOF - Maximum Impact Regulation A.bat AppWaitExe=game.exe FadeTitle=KOF@MAXIMUM@IMPACT@regulation gAh ExitMethod=WinClose Application [King of Fighters '98, The Ultimate Match] Application=King of Fighters '98, The Ultimate Match\King of Fighters '98, The Ultimate Match.bat AppWaitExe=game.exe FadeTitle=Kof98 ExitMethod=WinClose Application [King of Fighters XII, The] Application=\King of Fighters XII, The\King of Fighters XII, The.bat AppWaitExe=game.exe FadeTitle=ahk_class NGLU_CLASS ExitMethod=WinClose Application [King of Fighters XIII, The] Application=..\Emulators\Taito Type X\King of Fighters XIII, The\King of Fighters XIII, The.bat AppWaitExe=game.exe FadeTitle=KOF XIII ExitMethod=WinClose Application [Power Instinct The Commemoration] Application=\Power Instinct The Commemoration\Power Instinct The Commemoration.bat AppWaitExe=game.exe FadeTitle=????? ahk_class tx_gouketu ExitMethod=WinClose Application [samurai Shodown - Edge of Destiny] Application=\Samurai Shodown - Edge of Destiny\Samurai Shodown - Edge of Destiny.bat AppWaitExe=game.exe FadeTitle=Samurai Shodown 3D Ver[Mar 31 2008 15:23:19] ExitMethod=WinClose Application [spica Adventure] Application=\Spica Adventure\Spica Adventure.bat AppWaitExe=game.exe FadeTitle=SpikaADV. ExitMethod=WinClose Application [street Fighter IV] Application=\Street Fighter IV\Street Fighter IV.bat AppWaitExe=game.exe FadeTitle=Street Fighter 4 ExitMethod=WinClose Application [super Street Fighter IV Arcade Edition] Application=\Super Street Fighter IV Arcade Edition\Super Street Fighter IV Arcade Edition.bat AppWaitExe=game.exe FadeTitle=SF41 - Nov 4 2010 14:01:12 ahk_class SF41 ExitMethod=WinClose Application [Taisen Hot Gimmick 5] Application=\Taisen Hot Gimmick 5\Taisen Hot Gimmick 5.bat AppWaitExe=game.exe FadeTitle=MTS for PC ExitMethod=WinClose Application [Tetris The Grand Master 3 Terror Instinct] Application=..\Emulators\Taito Type X\Tetris The Grand Master 3 Terror Instinct\Tetris The Grand Master 3 Terror Instinct.bat AppWaitExe=game.exe FadeTitle=TGM3 - Copyright (C) Arika Co., Ltd - 2004-2005 (Jan 30 2005 17:52:56) ExitMethod=WinClose Application PostExit=.\Module Extensions\ReturnFocus.exe [Trouble Witches AC] Application=\Trouble Witches AC\Trouble Witches AC.bat AppWaitExe=game.exe FadeTitle= ExitMethod=WinClose Application [Raiden III] Application=..\Emulators\Taito Type X\Raiden III\Raiden III.exe AppWaitExe=game.exe FadeTitle=(C)2005 MOSS LTD ALL RIGHTS RESERVED. ExitMethod=WinClose Application [Homura] Application=\Homura\Homura.exe AppWaitExe=game.exe FadeTitle=HOMURA for TypeX ExitMethod=WinClose Application [shikigami no Shiro III] Application=\Shikigami no Shiro III\Shikigami no Shiro III.exe AppWaitExe=game.exe FadeTitle=SHIKIGAMI NO SHIRO3 ExitMethod=WinClose Application [Raiden IV] Application=..\Emulators\Taito Type X\Raiden IV\Raiden IV.exe AppWaitExe=game.exe FadeTitle=RAIDEN 4 (C)2007 MOSS LTD ALL RIGHTS RESERVED. ExitMethod=WinClose Application [GigaWing Generations] Application=..\Emulators\Taito Type X\GigaWing Generations\GigaWing Generations.exe AppWaitExe=game.exe FadeTitle=YOKUSHIN ExitMethod=WinClose Application [suggoi! Arcana Heart 2] Application=\Suggoi! Arcana Heart 2\xb_loader.exe AppWaitExe=game.exe FadeTitle=AH2 ExitMethod=WinClose Application [Otomedius] Application=\Otomedius\OTMD_Launcher.exe AppWaitExe=otomedius.exe ExitMethod=WinClose Application
Question
langersld
I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher...
In the PC Launcher.ini...I am pointing the script to the bat files
eg:
[super Street Fighter IV]
Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat
AppWaitExe=game.exe
I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears"
Any help appreciated
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