jcm9800 Posted August 9, 2016 Posted August 9, 2016 wtf i was an vacation and missed the download window if anyone can pm a copy i will be gratefull ,-) [sIGPIC][/sIGPIC]
damageinc86 Posted August 9, 2016 Posted August 9, 2016 Wow, that's crazy how fast they got on that. Pretty lame, I didn't even know it was an anniversary, I never even cared for the metroid games. But playing this sort of got me into it for once!
Styphelus Posted August 9, 2016 Posted August 9, 2016 I just hinted at where to go to get it. Pirates, Bay, Hydra, 7 Heads, site that refuses to die. Come on.... The game is only 80MB.
Metalzoic Posted August 9, 2016 Posted August 9, 2016 Crazy. I guess that's what happens when you have a countdown timer. makes it easy for Them to know exactly when to come shut you down
Trnzaddict Posted August 10, 2016 Posted August 10, 2016 Too bad for Nintendo, it's being torrented now. That's it...they can't stop it. What sucks though is that they planned on releasing updates to the game, they are probably scared now to do so. The game really is great, feels totally like an official Nintendo project. I am......Machine
KlopjerO Posted August 10, 2016 Author Posted August 10, 2016 He announced he would be updating... We had to follow his twitter Sent from my SM-A700FD using Tapatalk | My themes / downloads | Get the MS-DOS Wheel sound pack | Get your MS-DOS game themes here | Get the MS-DOS wheel set here | My YouTube channel | WarcrafT - Lord of the clans |ZeroJay's Ultimate DooM archive
Trnzaddict Posted August 10, 2016 Posted August 10, 2016 Hey has anyone tried adding RL's 1080p scanline shader to this? I think it would look great. I'm pretty sure the game can def. work with bezels (which the shader needs enabled in order to work). Just curious. I am......Machine
gigapig Posted August 10, 2016 Posted August 10, 2016 Hey has anyone tried adding RL's 1080p scanline shader to this? I think it would look great. I'm pretty sure the game can def. work with bezels (which the shader needs enabled in order to work). Just curious. Seems to be but getting it to fit the bezel is another matter as it doesn't seem to want to snap in even though I can drag the window. Nice post from the developer. http://metroid2remake.blogspot.co.uk
ninja2bceen Posted August 11, 2016 Posted August 11, 2016 Following, if anyone notices an update be sure to post to!! Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
Trnzaddict Posted August 11, 2016 Posted August 11, 2016 Seems to be but getting it to fit the bezel is another matter as it doesn't seem to want to snap in even though I can drag the window. Image 1.jpg Nice post from the developer. http://metroid2remake.blogspot.co.uk Wow, looks great. I might make just a simple black border bezel just to add the scanlines to the game. It really looks great. I am......Machine
griffin518 Posted August 11, 2016 Posted August 11, 2016 Or just do the scanline overlay by itself. Looks cool. Download my RocketLauncher bezels: http://hyperspin-fe.com/files/file/14367-griffin518s-bezel-depot/ Best of MAME HyperSpin XML: http://www.hyperspin-fe.com/files/file/11710-griffin518s-best-of-mame-xml-database/ Best of MAME bezel pack: http://www.hyperspin-fe.com/files/file/11711-griffin518s-best-of-mame-bezel-pack/ Custom MAME ini files w/HLSL settings: http://www.hyperspin-fe.com/files/file/11712-griffin518s-best-of-mame-mameuifx-ini-files/
gigapig Posted August 11, 2016 Posted August 11, 2016 Or just do the scanline overlay by itself. Looks cool. You may be able to save me some time young man. How are you doing that exactly? When I set the game to full screen to overlay goes off. I've set the bezel to on in the per game settings but no joy.
gigapig Posted August 11, 2016 Posted August 11, 2016 I worked out why it wasn't snapping in to the bezel, I needed to use the fadetitle which is... AM2R ahk_class YYGameMakerYY Anyone know how to remove the window border?
Trnzaddict Posted August 11, 2016 Posted August 11, 2016 I worked out why it wasn't snapping in to the bezel, I needed to use the fadetitle which is... AM2R ahk_class YYGameMakerYY Anyone know how to remove the window border? Been out of the loop a while with ahk, try: WinSet, Style, -0xC00000, A WinSet, Style, -0x40000, A I am......Machine
KlopjerO Posted August 12, 2016 Author Posted August 12, 2016 The game is amazing I love the intro.. This game is worthy of Nintendo seal approval Sent from my SM-A700FD using Tapatalk | My themes / downloads | Get the MS-DOS Wheel sound pack | Get your MS-DOS game themes here | Get the MS-DOS wheel set here | My YouTube channel | WarcrafT - Lord of the clans |ZeroJay's Ultimate DooM archive
zillion23 Posted August 12, 2016 Posted August 12, 2016 I was wondering what exact methods you guys are using getting rocketlaucncher's built in shader to work with this game? I have bezels turned on and the shader name set to Scanline 1080-P and I cannot get any scanlines to show up as I only get a bezel and a white screen. Any help would be appreciated.
spotUP Posted August 12, 2016 Posted August 12, 2016 Where is the shader options in rocketlauncher??? Does it really support shaders?
gigapig Posted August 12, 2016 Posted August 12, 2016 I was wondering what exact methods you guys are using getting rocketlaucncher's built in shader to work with this game? I have bezels turned on and the shader name set to Scanline 1080-P and I cannot get any scanlines to show up as I only get a bezel and a white screen. Any help would be appreciated. i set the game to windowed and the window size to 4x then set the fade title as I reported in a previous post. I still can't get rid of the window border etc, I did try what Trnzaddict posted but I may have done it wrong and googling it showed similar solutions. Where is the shader options in rocketlauncher??? Does it really support shaders? Under bezels at the bottom. Not sure the RL Shader works in the same way as Retroarch or mame shaders. but it works. I could be wrong.
brolly Posted August 12, 2016 Posted August 12, 2016 giga, if you want the shader in fullscreen you can enable the fake fullscreen bezel option in RLUI, that should do it.
spotUP Posted August 13, 2016 Posted August 13, 2016 Ah, nice! I added it to my systems that don't have shader support!
zillion23 Posted August 13, 2016 Posted August 13, 2016 According to the RL notes, the fullscreen bezel option creates a transparent bezel that fills the entire screen and is supposed to simulate a full screen windowed game. I still cannot get the shaders to work while in fullscreen with this option turned on. I can only get the scanline shader to work while in windowed mode within the game. The strange thing is when the game is in fullscreen and the fake fullscreen option is turned on in RL I do not get scanlines but when I exit the game I can see the scanline shader closing out also for a brief second like the shader loaded behind the game screen instead on top of the game screen.
gigapig Posted August 13, 2016 Posted August 13, 2016 giga, if you want the shader in fullscreen you can enable the fake fullscreen bezel option in RLUI, that should do it. Thanks brolly but the shader only seems to work when this game is set to windowed, the full screen bezel option works but the window frame is still visible and is visible when a bezel is used as well.
Trnzaddict Posted August 13, 2016 Posted August 13, 2016 Thanks brolly but the shader only seems to work when this game is set to windowed, the full screen bezel option works but the window frame is still visible and is visible when a bezel is used as well. Image 2.jpg Giga....I would try to make a launcher script for the game. Make an ahk, Run, AMR2.exe sleep, 2000 WinSet, Style, -0xC00000, A Winset, Style, 0-40000, A or instead of the "A" try the correct Fade title for the game. I remember when HP came out, I did this to many Type X games to run them in simulated fullscreen mode so they were able to be minimized. It should work. I am......Machine
gigapig Posted August 13, 2016 Posted August 13, 2016 Giga....I would try to make a launcher script for the game. Make an ahk, Run, AMR2.exe sleep, 2000 WinSet, Style, -0xC00000, A Winset, Style, 0-40000, A or instead of the "A" try the correct Fade title for the game. I remember when HP came out, I did this to many Type X games to run them in simulated fullscreen mode so they were able to be minimized. It should work. Thanks buddy, I'll give that a try.
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