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    The HyperSpin 2 beta is here!

    We’re starting the first public testing phase with Platinum Members to keep the scope manageable while we test the current feature set and begin to add more. In the future, we’ll provide a version for basic members as well.  On behalf of the entire HyperSpin team, we look forward to another exciting adventure with our community.

A new Hyperspin?


phulshof

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Posted

My only concern is that I'm pretty sure you will not be able to support any theme that has swf's in the zip files unless you use Actionscript for the FE. Might want to catalog all of the themes that have them.

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Posted

I noticed that too. I know swf support exists under Linux, but I have no idea whether it could be included in a F/OSS frontend.

I think it would be good to do an inventory of the FTP site anyway, and see what's missing. Swf checks could be a part of that.

I would also like to see more overall themes to give everything a common look and feel. Personally I don't need a separate theme for every game.

Posted
So no, it will not be a clone, and it will be called Cabrio 2. We're just aiming for compatibility so we can work together with this community, and we will forward our users towards membership here and EmuMovies if they wish to make use of your repositories.

Hope I'm not interfering with your conversation, would you mind if the name was selected by voting, a list of names, people could suggest and vote the best name, just an idea.

Thanks

Posted
Hope I'm not interfering with your conversation, would you mind if the name was selected by voting, a list of names, people could suggest and vote the best name, just an idea.

I joined the Cabrio FE team, so that's not up to me. Steve may be open to a name change, but you'll have to take that up with him.

Posted

Big thing for me would be being able to setup whatever it is from the command line, just pull a repo and run a make.

(oh and not have to use windows, linux or mac plz :))

Posted

I just wanted to post a quick message as the co-creator of the new GameEx Evo. Rendering Hyperspin themes was achieved many moons ago. There is no need for us to get our "graphical priorities straight". The fact is rendering Hyperspin themes has been achieved as our promo video shows.

That being said we are not here to re-create Hyperspin; we are here to create a system that people can use to make their own FE. Using the tools we have created. We are here to take all the talent that Hyperspin brought to this community and keep it alive.

We want every artist to help collaborate and use our tools to create what you think is the ultimate FrontEnd. There will be no limitations and there will be no other FE worth its salt.

Finally I want to say: Bad Boy Bill has been a massive inspiration for me. He may remember when I was working on this engine back when he first released HyperSpin 1.0. I have total respect and admiration for him. In his honour I hope we can finally bring this vision into reality.

Posted
So why won't this "ultimate" front end support wheel art? I had high holes for EVO but this is a major flaw.

I must say that I agree with this. Evolution seems to have tons of potential but I wonder how many of us are going to give it a shot without being able to bring our wheel art over.

Posted
I would look into this: http://forum.arcadecontrols.com/index.php/topic,138469.40.html

emb has been a long time forum member and a great developer. Already uses Hyperlist assets. Outside of Gameex I think this is our next big option.

I've managed to make contact with emb; we'll see if we can work together on these projects. It makes sense to share code or integrate the projects somehow, but we'll have to see if his goals and intentions match ours.

  • 1 month later...
Posted

I've written a few fixes for Cabrio 1, allowing it to work with large lists, fixing some memory leaks, and adding randomized background music. It was always capable of using HyperSpin wheel art of course. While the other programmers work on the new OpenGL framework I'm considering an intermediate version that combines the new menu framework with the Cabrio 1 input, theme and graphics handling, possibly by integrating some of emb's RetroFE code. All projects will be GPL licensed, so sharing code will not be a problem (and will hopefully save us all some time). :)

  • 3 weeks later...
Posted

It seems Cabrio 2 isn't going too fast yet, so I've teamed up with the RetroFE team to help out getting a first release ready. It appears to be coming along quite nicely already. I've converted my old frontend MAMEd's theme and the high tech theme as discussed in http://www.hyperspin-fe.com/forum/showthread.php?19781-I-m-designing-a-high-tech-quot-global-theme-quot-what-do-you-think to see how it's holding out, and though the conversion to 16:9 leaves something to be desired (I'm not a graphics artist; I would love for some real artists to have a go at making themes for this frontend) it does show some of the frontend's potential. Now that the code's a bit more stable I plan to add more systems though; the main menu's a tad empty at the moment.

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Posted

I played around with it and it's very promising. Looking at the default layout.xml to modify is pretty daunting though. It'd be great if someday there's a graphical theme creator like HyperTheme for it.

I couldn't get it to launch RetroArch. I tried both relative and absolute paths with and without a config file loading parameter, but neither worked. I think it's because of this known issue: https://bitbucket.org/teamretro/retrofe/issue/49/convert-file-paths-for-oses-for-windows-vs

Posted
I played around with it and it's very promising. Looking at the default layout.xml to modify is pretty daunting though. It'd be great if someday there's a graphical theme creator like HyperTheme for it.

A tutorial will be worked on soon; a graphical theme creator may probably be considered once we're out of beta.

Posted

Suspended, we stopped using beefcake avatars, so you can replace the pic of "Location: Your Mom" :P

Game characters box/magazine cover style are the new thing! :D

Posted

The 0.5.144 update fixed launching RetroArch for me. Works perfectly with relative paths. My launcher.conf file for Genesis looks like this:

executable = ../Emulators/RetroArch/retroarch.exe
arguments = "%ITEM_FILEPATH%" -c Config/GEN.cfg

It doesn't show the command window and launches fullscreen into the game instantly :D

Posted

Is this setup like emulation station? That was a nightmare for me to set up. I went back to hyperspin when I figured out I had to manually scrape 55k+ games.

Posted

Not at all; it creates a meta database from multiple sources, including HyperSpin XML files, and uses that to find additional information (full name, genre, etc.) to the ROM files it finds in your directory structure. Every ROM you have will be displayed automatically, but for those it can find the meta information it will add that as well.

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