lordnacho Posted December 23, 2014 Posted December 23, 2014 My only concern is that I'm pretty sure you will not be able to support any theme that has swf's in the zip files unless you use Actionscript for the FE. Might want to catalog all of the themes that have them.
phulshof Posted December 23, 2014 Author Posted December 23, 2014 I noticed that too. I know swf support exists under Linux, but I have no idea whether it could be included in a F/OSS frontend. I think it would be good to do an inventory of the FTP site anyway, and see what's missing. Swf checks could be a part of that. I would also like to see more overall themes to give everything a common look and feel. Personally I don't need a separate theme for every game.
Aorin Posted December 23, 2014 Posted December 23, 2014 So no, it will not be a clone, and it will be called Cabrio 2. We're just aiming for compatibility so we can work together with this community, and we will forward our users towards membership here and EmuMovies if they wish to make use of your repositories. Hope I'm not interfering with your conversation, would you mind if the name was selected by voting, a list of names, people could suggest and vote the best name, just an idea. Thanks Aorin
Circo Posted December 24, 2014 Posted December 24, 2014 It's already called cabrio ___________________________________ HyperSpin Website Admin Team Also Visit EmuMovies.com
phulshof Posted December 24, 2014 Author Posted December 24, 2014 Hope I'm not interfering with your conversation, would you mind if the name was selected by voting, a list of names, people could suggest and vote the best name, just an idea. I joined the Cabrio FE team, so that's not up to me. Steve may be open to a name change, but you'll have to take that up with him.
phulshof Posted December 24, 2014 Author Posted December 24, 2014 Now this is what I'd love to see in HD: http://www.hyperspin-fe.com/forum/showthread.php?19781-I-m-designing-a-high-tech-quot-global-theme-quot-what-do-you-think&highlight=high+tech+global+theme Too bad it was never finished, and the author's not responding. I'd love to see a generic theme like that for my cabinet.
toonbit Posted December 24, 2014 Posted December 24, 2014 Big thing for me would be being able to setup whatever it is from the command line, just pull a repo and run a make. (oh and not have to use windows, linux or mac plz )
damageinc86 Posted December 24, 2014 Posted December 24, 2014 yeah, let's make a HyperDOS now that would be something!
HeadKaze Posted December 26, 2014 Posted December 26, 2014 I just wanted to post a quick message as the co-creator of the new GameEx Evo. Rendering Hyperspin themes was achieved many moons ago. There is no need for us to get our "graphical priorities straight". The fact is rendering Hyperspin themes has been achieved as our promo video shows. That being said we are not here to re-create Hyperspin; we are here to create a system that people can use to make their own FE. Using the tools we have created. We are here to take all the talent that Hyperspin brought to this community and keep it alive. We want every artist to help collaborate and use our tools to create what you think is the ultimate FrontEnd. There will be no limitations and there will be no other FE worth its salt. Finally I want to say: Bad Boy Bill has been a massive inspiration for me. He may remember when I was working on this engine back when he first released HyperSpin 1.0. I have total respect and admiration for him. In his honour I hope we can finally bring this vision into reality.
Styphelus Posted December 26, 2014 Posted December 26, 2014 So why won't this "ultimate" front end support wheel art? I had high holes for EVO but this is a major flaw.
meltingcones Posted December 26, 2014 Posted December 26, 2014 So why won't this "ultimate" front end support wheel art? I had high holes for EVO but this is a major flaw. I must say that I agree with this. Evolution seems to have tons of potential but I wonder how many of us are going to give it a shot without being able to bring our wheel art over.
Hyperion Posted December 28, 2014 Posted December 28, 2014 When did this thread become about GameEX Evo? My first cocktail cab: The Hyper Arcade Entertainment System Win 7 64bit | i5 3570K Overclocked to 4.2GHz | 16GB 1600MHz DDR3 | GTX 970 Strix | Samsung 250GB 840 Evo SSD + 8x4TB green drives in RAID 5 for XBMC/KODI
phulshof Posted January 4, 2015 Author Posted January 4, 2015 I would look into this: http://forum.arcadecontrols.com/index.php/topic,138469.40.htmlemb has been a long time forum member and a great developer. Already uses Hyperlist assets. Outside of Gameex I think this is our next big option. I've managed to make contact with emb; we'll see if we can work together on these projects. It makes sense to share code or integrate the projects somehow, but we'll have to see if his goals and intentions match ours.
phulshof Posted February 14, 2015 Author Posted February 14, 2015 I've written a few fixes for Cabrio 1, allowing it to work with large lists, fixing some memory leaks, and adding randomized background music. It was always capable of using HyperSpin wheel art of course. While the other programmers work on the new OpenGL framework I'm considering an intermediate version that combines the new menu framework with the Cabrio 1 input, theme and graphics handling, possibly by integrating some of emb's RetroFE code. All projects will be GPL licensed, so sharing code will not be a problem (and will hopefully save us all some time).
relic Posted February 14, 2015 Posted February 14, 2015 good work i cant wait to test it for you i have a new laptop as well its an i5 4200 100%
phulshof Posted March 1, 2015 Author Posted March 1, 2015 It seems Cabrio 2 isn't going too fast yet, so I've teamed up with the RetroFE team to help out getting a first release ready. It appears to be coming along quite nicely already. I've converted my old frontend MAMEd's theme and the high tech theme as discussed in http://www.hyperspin-fe.com/forum/showthread.php?19781-I-m-designing-a-high-tech-quot-global-theme-quot-what-do-you-think to see how it's holding out, and though the conversion to 16:9 leaves something to be desired (I'm not a graphics artist; I would love for some real artists to have a go at making themes for this frontend) it does show some of the frontend's potential. Now that the code's a bit more stable I plan to add more systems though; the main menu's a tad empty at the moment.
phulshof Posted March 8, 2015 Author Posted March 8, 2015 They've just released a new release: http://www.retrofe.com/forum/index.php?topic=166.0
Awakened Posted March 8, 2015 Posted March 8, 2015 I played around with it and it's very promising. Looking at the default layout.xml to modify is pretty daunting though. It'd be great if someday there's a graphical theme creator like HyperTheme for it. I couldn't get it to launch RetroArch. I tried both relative and absolute paths with and without a config file loading parameter, but neither worked. I think it's because of this known issue: https://bitbucket.org/teamretro/retrofe/issue/49/convert-file-paths-for-oses-for-windows-vs
phulshof Posted March 8, 2015 Author Posted March 8, 2015 I played around with it and it's very promising. Looking at the default layout.xml to modify is pretty daunting though. It'd be great if someday there's a graphical theme creator like HyperTheme for it. A tutorial will be worked on soon; a graphical theme creator may probably be considered once we're out of beta.
Agrajag Posted March 9, 2015 Posted March 9, 2015 I had a quick play with it last night. It definitely has potential and I look forward to seeing how it develops. HyperSpin behaving oddly? Read about known bugs here: http://www.hyperspin-fe.com/topic/4590-known-bugs-and-handy-hints-for-hyperspin/ The installer for HyperSpin now includes HyperLaunch 2. Go here for support: http://www.hyperspin-fe.com/forum/122-hyperlaunch-2/ HyperLaunch3 is now called RocketLauncher. Go here for support: http://www.rlauncher.com/forum/content.php Read this for ftp login info: http://www.hyperspin-fe.com/topic/2320-ftp-access-must-read/ Platinum members get 25% off an Emumovies subscription: http://www.hyperspin-fe.com/topic/1211-emumovies-code/
suspendedhatch Posted March 9, 2015 Posted March 9, 2015 They've just released a new release: http://www.retrofe.com/forum/index.php?topic=166.0 Looks awesome.
THK Posted March 9, 2015 Posted March 9, 2015 Suspended, we stopped using beefcake avatars, so you can replace the pic of "Location: Your Mom" Game characters box/magazine cover style are the new thing! ..........................back with a vengeance........................
Awakened Posted March 10, 2015 Posted March 10, 2015 The 0.5.144 update fixed launching RetroArch for me. Works perfectly with relative paths. My launcher.conf file for Genesis looks like this: executable = ../Emulators/RetroArch/retroarch.exe arguments = "%ITEM_FILEPATH%" -c Config/GEN.cfg It doesn't show the command window and launches fullscreen into the game instantly
keltoigael Posted March 10, 2015 Posted March 10, 2015 Is this setup like emulation station? That was a nightmare for me to set up. I went back to hyperspin when I figured out I had to manually scrape 55k+ games. https://www.youtube.com/channel/UCGAi8dJWR4bpg1oRfItcPCw
phulshof Posted March 10, 2015 Author Posted March 10, 2015 Not at all; it creates a meta database from multiple sources, including HyperSpin XML files, and uses that to find additional information (full name, genre, etc.) to the ROM files it finds in your directory structure. Every ROM you have will be displayed automatically, but for those it can find the meta information it will add that as well.
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