Sleuteltje Posted April 21, 2015 Posted April 21, 2015 Awesome! I will be surely checking this out! I thought development on hyperspin itself was dead. I already begun looking at other frontends which offered features missing in hyperspin. This news couldn't have come at a better time! 1.4 and 2.0 coming, awesome ! Thanks guys!
SuperGoataku Posted April 21, 2015 Posted April 21, 2015 Amazing, had a quick spin through a few wheels, and it does seem fast and smooth. I have a few days off now (great timing), so will get to have a more in depth play around with it. Thanks for all your hard work and continued commitment to HS.
warham Posted April 22, 2015 Posted April 22, 2015 How does this relative path work? I have been trying but so far cant get it to work. "Added - Launcher path can now be a relative path for portability." my folder for example is: M:\RocketLauncher\RocketLauncher.exe
warham Posted April 22, 2015 Posted April 22, 2015 You put that as the path in the settings file I want the relative path for portability.
warham Posted April 22, 2015 Posted April 22, 2015 Great news Can I ask a thing? Is horizontal wheel bug being fixed or can it be fixed? When fast scrolling an horizontal wheel it fast scrolls on the opposite direction Is the png smooth the same used in swf? In other words, is it the "smooth flag" you can enable while importing pngs into flash? I did some automatized scripts to convert pngs into swf and they are pretty fast but avoiding one step in theme making is always useful Oanother thing... would be possible to show more than 5 elements in horizontal wheel? 5 elements is perfect on 4:3 but on 16:9 more elements would be needed. Finally, a request for HS 2.0. Would be possible to include a feature to show scraped infos and from a database? Just in this fashion Infos are actually artwork layers, it would be good to avoid the process to create them. It's done with a variables batch in photoshop but creating those .csv is a real pain -.- Thank you very much you could use retrofe for this type of look.
warham Posted April 22, 2015 Posted April 22, 2015 Well it says you have to have the full path, so looks like you are stuck with the full path. Why do you care if it is relative? Are you constantly moving around your rocketlaunch folder? he says one of the new features is relative paths for portability.. for example a usb drive.
BadBoyBill Posted April 22, 2015 Author Posted April 22, 2015 It can be relative now to, I should change that. Keep discussion in the private beta forum please. Thanks.
xHyperSteve Posted April 22, 2015 Posted April 22, 2015 sweet! Looking forward to checking it out! Thanks Bill. Be sure to like! Also, subscribe to my YouTube Channel for more videos/HyperSteve https://twitter.com/HyperSteveShow
what2be Posted April 24, 2015 Posted April 24, 2015 Excellent news, thanks! Any luck fixing the joystick / trackball / spinner controls? What are you referring to exactly? If I remember correctly, the only problem with the trackball/spinner combo was that if you were using a GUI version of mame (like mame32 or mameuifx) was you were not able to check BOTH spinner and trackball, it had to be one or the other, but both still work inside HS/HL correctly, your just not able to adjust the sensitivity. I could be wrong, but I thought by using a command line version of mame you could check both spinner and trackball, which I assume means you could then adjust sensitivity with both. As far as the joysticks, what is the issue with those?
BadBoyBill Posted April 24, 2015 Author Posted April 24, 2015 There was definitely something wrong with the joysticks in HS. I was having some issues myself. The current HS 1.4 build 009 Test build made a bunch of changes to joysticks, so far my sticks are working great now. But until everyone tests I won't know if I need to change anything else.
Polemicist Posted April 24, 2015 Posted April 24, 2015 That news made me sit up and notice. Awesome to hear.
albert_c Posted April 24, 2015 Posted April 24, 2015 Someone said joystick fix? Yipee! Hoping to have some time this weekend to take the beta for a spin. When you find great deals on Craigslist for CRT based cabs, exuberance can be a bad thing! Current status of cabs: 0/5 working as desired :wallbash:
potts43 Posted April 24, 2015 Posted April 24, 2015 Just wondering if one of the 'masters of tutorial' will be preparing two step by step upgrade instructions? 1 for going from HL 3 to HL 2 2 using HS 1.4 with an already established RL setup.
klizine Posted April 26, 2015 Posted April 26, 2015 I have HS_1.4_Beta_010 however the joystick analog will not function. I have tested on my Ultimarc Ultra Stik 360's and my xbox wireless 360 controller. As stated by others (though I can't even find the thread where I got the .zip; I'm just not able to navigate the new site well) the D-pad works. All that being said... THANK YOU BBB!!!
dark13 Posted April 26, 2015 Posted April 26, 2015 Just a little video of HyperSpin 1.4beta with my HTPC skin (select 720p60) Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
dark13 Posted April 26, 2015 Posted April 26, 2015 ... and with HS 1.4beta it runs really good even on a p4 3ghz 1gb, the only compromise I had to do was removing background's dialog swf animation on systems menus (a static swf is used as background Automatizing infopanels creation from .csv files for HTPCs themes (look at infopanel tutorial.zip on the ftp in dark13 folder) PNGs to SWFs automatized flash scripts Hyperspin Wheelset automatized template (photoshop's variables + batch) Aeon nox 4.13 W.I.P. hyperspin skin
Recommended Posts
Archived
This topic is now archived and is closed to further replies.