Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

  • Announcements

    • jhabers

      HyperSpin 1.5.1 RELEASED!!   05/06/2018

      . . . DETAILS HERE --> http://hyperspin-fe.com/forums/topic/35366-hyperspin-151-public-release/ If you are not already a Platinum supporting member please consider purchasing a lifetime subscription here --> http://hyperspin-fe.com/store/category/1-subscriptions/


Platinum Member
  • Content count

  • Joined

  • Last visited

  • Country


About dark13

  • Rank
    Kwisatz Haderach
  • Birthday 12/04/1977

Profile Information

  • Gender
  • Location
    Rome, Italy


  • Location
  1. HyperSpin 1.5.1 Public Release

    That skin runs around 1600 lines of actionscript3 code. In flash you can read the full path of the opened .swf, so you get something like C:/Hyperspin/media/Sega Genesis/Images/Artwork1/3 Ninjas Kick Back (USA) once you have this you run some string manipulation to get the name of the rom, the system and the installation path of hyperspin. At this point you can load the system's xml, get the descrition of the rom, remove the double line breaks of windows files, display and animate it. You don't need to create a .swf per rom, it's always the same .swf renamed with rom's name (you can batch .bat renaming script once you have N copies of the file with names turned into numbers with something like "lupas renamer"). The downside is I havent' found a way to load an external font so it needs to be embedd (anyway embedd font is faster), the scrolling text size can be configurable directly in the .xml. I can release a .swf that makes the magic right now (to use it in a theme you'll have just to open the .fla in flash, change the font (optional) and change settings in the .xml) but the .xml files are not ready yet. BBB says as3 coding into a .swf can cause memory leaking but fortunately this issue has not been reported (probably because PCs have lots of ram right now). Technically ram usage is surely a problem in flash but time by time flash reader runs garbage collector to flush every unused items from ram, the problem is sometimes it can't really flush it (memory leaking problems have been spotted in flash itself, not only in HS)
  2. HyperSpin 1.5.1 Public Release

    No, it can convert only .png. As far as i remember you can load .swf into flash and set 75% on x axis for the imported .swf and export a new .swf (not sure about that). TBH as far as i remember you can force HS to 16:9 using stage properties inside a .swf but wheel centering become f***ed up...
  3. HyperSpin 1.5.1 Public Release

    Install adobe flash and use my scripts (link in signature), they can massively transform 4:3 assets to 16:9 assets, they actually embedd 4:3 assets in a .swf and tell flash to display the asset 75% on x axis. It also add "smooth" flag, the artwork will look better than a resized .png in photoshop. You can simply open them with notepad to do modification, you can design at 4k and let the script resize the artwork for 1024*768 (not a good idea to use 4k assets in flash TBH, it can handle 1080p). You can also use photoshop's actions for resizing: just record a resizing then launch the action on the whole assets folder p.s. as far as i know RL can use assets of its own, is this wrong?
  4. HyperSpin 1.5.1 Public Release

    The only way to "prevent" is creating a 4:3 theme and a 16:9 theme, background really needs 2 different assets as the "logic" of spacing is different . The problem is most themes were made before quick methods to support crisp looking 16:9 were discovered (basically you need to have flash to deal with the ratio conversion itself), so theme creators haven't done 16:9 themes. Using Adobe flash and my .jsfl scripts it is possible to convert a theme to 16:9 without any knowledge of flash BUT backgrounds need to be redone.
  5. HyperSpin 1.5.1 Public Release

    Flash itself is terrible: it has framerate issue, performance issue, security issue but it allows as3 coding to add features. This is hyperspin, not kodi (info is pulled in real time from a .xml. not a simple pre-made .swf movie) Kodi's layout is great for HTPC gaming FE BUT Rom Browser Collection has problem with huge games lists (mame). There's a good project for artwork and stuff but it is not really usable unless they haven't fixed the list loading problem and make systems/games browsing easier.
  6. HyperSpin 1.5.1 Public Release

    Not joking. He was checking my movies collection, he launched a video then he returned to the menu without stopping the movie, in this case video runs in the background and everything started to crawl as the rig was underpowered (p4 3ghz, 1gb drr400, 9800gtx+, still ok for h264 1080p thanks to dvxa/cuda). At this point he didn't know how to stop the freaking video and was distressling floating trought the menus cursing lol. Kodi is a great piece of software BUT it's not intuitive. Too many advanced user features even in kiosk mode.
  7. HyperSpin 1.5.1 Public Release

    Yeah, there are more modern FE but let me tell a thing: I had friends got lost in xbmc/kodi just lo launch a movie but i've never seems someone got lost into hyperspin.Hyperspin is the mostly customizable FE and the most intuitive FE. The strong and weak point of HS is flash itself: you can do great things with it BUT performance is poor, so you need a beefy machine. Just an example: HS support yahoo! weather forecast, the software was never inteded to do so (obviously it support weather forecast as i did some as3 coding in the .swf). HS probably could support 16:9 themes with little changes BUT themes would need to be redone, it's the same on every FE (at last if you want them to look GOOD)
  8. HyperSpin 1.5.1 Public Release

    Honestly I haven't tested if .swf wheels looks better but anyway I had quickly updated my .jsfl batch scripts to support conversion for .png to .swf wheelset (with the old scripts wheels would appear not centered, the new scripts should fix the problem).
  9. HyperSpin 1.5.1 Public Release

    Are you using .swf as wheel image? Check the documentation, while creating file in flash you need to set 1px*1px stage size and move the image you load on stage on negative values to get it centerd (es if your image is 640*480 set -320 on X and -240 on Y). I was having the same issue, then i RTFM
  10. HyperSpin 1.5.1 Public Release

    Ah, a question: does this build correct the bug with videos playing on background after a game is launched? Basically it happens when you launch a game with a "slow" RL .ahk and you move the wheel before the emulator actually launch. To avoid the bug i the video can be removed when HS is off-focus and reloaded when HS is in-focus, I haven't intensively tested the method but it seems to work well while loading videos from a .swf.
  11. HyperSpin 1.5.1 Public Release

    Well, if there's support for animated wheels I guess I should release my supergrafx set (if i find it lol). It worked only on older HS build (when a .swf was renamed to .png HS red it, on later build it crashed the software)
  12. Hello I heard that you are the best of the best when it comes to Special Art I have 2 questions
    I am looking for a ready-made or how to make a special art with xbox, psx and arcade buttons to change in 5 sec + no change hour, date and weather you can help.
    Sure they are ready special art but unfortunately I do not have a premium yet so I can not see everything ; (

  13. Variables batch is a mess as a little error in the text file will f**k the whole thing To convert the psd to png you can use directly photoshop. Open a psd, start recording an action, save the file as .png and stop the action. Then launch the action on the folder containing the psd. Learning how to use action is really useful while working with this stuff, not many people knows what you can really do with actions, they spare LOTS of works (though the feature is a bit bugged), Another thing: before seriously start using action learn to "normalize" dpi. Some PS features depends on dpi (es merging a new image into a ps document) and lots of set have different dpi settings. Obviously you can correct the dpi of a set with an action
  14. As far as I get the shield version of HS does not read .swf actionscript. This is a problem as using AS3 you can automatize some stuff, for example if the text don't fit the space it scrolls. You can actually use variables batch in photoshop to automatically fill textfield BUT later you need to check the thing as some text might be too long for the space you reserved to it. A random tutorial for the thing
  15. I'd totally avoid jpeg, never liked it. Basically it's a choice between awful compression/good quality or awful quality/good compression. I really like .png, a good compromise, but printer services usually hates .png. If you are using photoshop the best choice, probably, is .psd (merge all layers before saving) but, again, not everyone accept .psd. Lots of printing people like .pdf. pdf is actually good IF in photoshop you merge all layers, select .zip compression (basically you ends up with a zipped .tiff) and set the correct dpi. While making graphic set PS document at last at 300 dpi (remember photoshop do NOT support vector graphic, only vector masks) and if you' are going pdf make a clear statement its's a 300dpi and it must be printed a 300 dpi (i had some problems with some prints that seemed printed at 75 dpi)