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Taito Type X and Hyperlaunch 3.0


langersld

Question

Posted

I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher...

In the PC Launcher.ini...I am pointing the script to the bat files

eg:

[super Street Fighter IV]

Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat

AppWaitExe=game.exe

I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears"

Any help appreciated

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Posted

Honestly, all my TTX games are green when audited. Not that it really matters because your games do launch fine. Not sure what causes this behaviour though. Rom mapping set to true VS false?:dontknow:

Posted

yeah, its not a big deal really as the games load either way. Ultimately I'll be using through Hyperspin in my cab so HyperlaunchHQ more of a test scenario.

Have most games added now. Going to go through each one via Hyperspin to test. Ill report any issues back and seek assistance. Thanks for all the help so far!

I presume I still use the pcloader exe to set the resolution, fullscreen mode and controls etc?

Posted

Hello folks. Yes, it's me again! Building my taito wheel back. I'm having a troubling issue. I can't configure controls. If I use the Type x loader and choose classic it gets stuck on the "press player button for player 1 joystick Up". No matter what I press nothing happens. It's the same if I just the actual type X config.exe. If I use the new GUI to map controls it always reverts to "joy[1]: Hat [0] up" I found I can work around that by pressing the button I want to remap before I press the little block to map the key but this won't fix the games I have to config outside of the Type X loader or ones that don't have the gui option. Very strange.

Posted
I presume I still use the pcloader exe to set the resolution, fullscreen mode and controls etc?

You can use that or for the controls use either pad_config or xb_config, within the game folder and depending on the game.

56uIzxg.png

Posted
Hello folks. Yes, it's me again! Building my taito wheel back. I'm having a troubling issue. I can't configure controls. If I use the Type x loader and choose classic it gets stuck on the "press player button for player 1 joystick Up". No matter what I press nothing happens. It's the same if I just the actual type X config.exe. If I use the new GUI to map controls it always reverts to "joy[1]: Hat [0] up" I found I can work around that by pressing the button I want to remap before I press the little block to map the key but this won't fix the games I have to config outside of the Type X loader or ones that don't have the gui option. Very strange.

Like I just said to Technofreek, I'd use either pad_config or xb_config from the game folder to set the controls.

If your having trouble with one that has xb_config and they wont stick or you have a problem try moving or renaming monitor_input.bin You will then get a blank sheet to work on, once finished, monitor_input.bin will be recreated in the folder.

That doesn't seem to work with pad_config.exe.

Are you using a gamepad?

56uIzxg.png

Posted

Ok. so my first issues as I test in hyperspin. Gigawing and Homura load, rotate vertical for horizontal monitor and work just fine but when I exit back to Hyperspin, Hyperspin freezes.

If i press the left mouse button it seems to unfreeze however when I have this up and running in my cab there won't be a left mouse button!

Suggestions please. I presume this is related to irotate or related.

Update: Raiden III and IV behave the same with Hyperspin freezing on exit.

Posted
Ok. so my first issues as I test in hyperspin. Gigawing and Homura load, rotate vertical for horizontal monitor and work just fine but when I exit back to Hyperspin, Hyperspin freezes.

If i press the left mouse button it seems to unfreeze however when I have this up and running in my cab there won't be a left mouse button!

Suggestions please. I presume this is related to irotate or related.

Update: Raiden III and IV behave the same with Hyperspin freezing on exit.

In hlhq make sure you have "restore frontend and click" set. Not sure where it is probably in settings.

Also how are you exiting? You may need to edit your exit emulator keys also in HLHQ.

I have a 2 key press and hold for 3 seconds set.

56uIzxg.png

Posted
Like I just said to Technofreek, I'd use either pad_config or xb_config from the game folder to set the controls.

If your having trouble with one that has xb_config and they wont stick or you have a problem try moving or renaming monitor_input.bin You will then get a blank sheet to work on, once finished, monitor_input.bin will be recreated in the folder.

That doesn't seem to work with pad_config.exe.

Are you using a gamepad?

I'm using an i-pac for my control panel.

I tried using xb_config and Pad_config from the folder and I have the same issue. Damn strange. I even downloaded a few fresh files that worked in the past and they have the same issue. Where is this monitor_input.bin located?

Posted

Parsec

The monitor_input.bin is located within the same directory as the game folder...

which game are you trying to config the controls for?

Posted
Parsec

The monitor_input.bin is located within the same directory as the game folder...

which game are you trying to config the controls for?

Well, I had a couple of games that did have the Pad_config but I was able to add the exe and I believe I have all my base Taito Type x controls configed. Still need to work on the newer ones though. Thanks for the input. I think the most frustrating issue with the taito wheel is that something that worked a couple weeks ago might not work now.

Posted

You can also configure 1 game and if you feel your going to use the controls on another game you can just copy and paste typex_bindings.bin into each game folder.

Saving you configuring each and every one.

56uIzxg.png

Posted
In hlhq make sure you have "restore frontend and click" set. Not sure where it is probably in settings.

Also how are you exiting? You may need to edit your exit emulator keys also in HLHQ.

I have a 2 key press and hold for 3 seconds set.

Sound. Will give that a go. Im just hitting escape to exit. Works fine on other type x games. Just the ones that rotate causing the hassle.

Really want to keep it just set to escape as the jpac supports it nicely.

Nice tip on the bindings file too as I have the same controls setup driven by panel layout.

Posted
You can also configure 1 game and if you feel your going to use the controls on another game you can just copy and paste typex_bindings.bin into each game folder.

Saving you configuring each and every one.

Great tip! I may have to resort to this solution.

Posted

Clicked restore frontend and click under both global and taito.

Made no difference.

Will stick an image up of my exit settings but as I said before I want to keep it as escape as it suits my jpac and cab setup.

Posted

Ok, as a last resort there is a bunch of TTX stuff on my ftp which may help with some of rotating games. Mainly the wrapper packs (made by Dragon King) they may help with exiting. They don't require you using the DXWnd module but some still need DXWnd to rotate.

I think they also help with restoring resolution on exit.

Have a play around.

56uIzxg.png

Posted

For some of us it's the challenge of getting them working, not the actual playing.

But a lot of these are very good.

My particular favs are Spica Adventure (just nuts)

Trouble Witches

Otomedius

And all the verticle shooters

56uIzxg.png

Posted
Ok. so my first issues as I test in hyperspin. Gigawing and Homura load, rotate vertical for horizontal monitor and work just fine but when I exit back to Hyperspin, Hyperspin freezes.

If i press the left mouse button it seems to unfreeze however when I have this up and running in my cab there won't be a left mouse button!

Suggestions please. I presume this is related to irotate or related.

Update: Raiden III and IV behave the same with Hyperspin freezing on exit.

Open HyperlaunchHQ

Click on TTX console

Click on Settings tab

Under Desktop section set it as the following:

False, true, true, true, false

Under EXIT section

Ensure restore front end on exit is set for RESTORE AND CLICK

Close HyperlaunchHQ

See if vertical game exit still causes HS to freeze.

IIRC - it was something in this setting area that causes this behaviour. Please report back.

Posted

Damn, TechoFreek can you open a game such as Battle Fantasia or Arcana Hearts and see if they also "freeze" and require the left mouse click to reactivate Hyperspin?

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