ninja2bceen Posted January 1, 2015 Posted January 1, 2015 Thanks ghutch, that does make the most sense for the third party app to adjust. Thanks again for such an amazing script Advance the cause to 100%. http://hyperbase.hyperspin-fe.com/ Planet Geekdom, Subscribe for Tutorials! https://www.youtube.com/channel/UCdcby-s2GwriaOHGmVC2vGA?sub_confirmation=1&app=desktop
SuprVgeta Posted January 6, 2015 Posted January 6, 2015 Thank you so much for this script, and fixing the autohotkey glitch, I too was getting that annoying pop-up on the button mashers Much appreciated!
newoski Posted January 8, 2015 Posted January 8, 2015 Ghutch, Thanks for this script. I skimmed the thread but couldn't find an answer... Will this script work well when Shelled or is it primarily for non-shelled systems? I'm shelled and I simply need a way to invisibly launch a few applications before HS starts -- I don't really care about launching order, aside from stealing focus
ghutch92 Posted January 9, 2015 Author Posted January 9, 2015 Ghutch, Thanks for this script. I skimmed the thread but couldn't find an answer... Will this script work well when Shelled or is it primarily for non-shelled systems? I'm shelled and I simply need a way to invisibly launch a few applications before HS starts -- I don't really care about launching order, aside from stealing focus I don't know. Try it and let me know. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
kcorcoran Posted January 15, 2015 Posted January 15, 2015 any idea why I'm getting this error? I did read through the entire thread but did so on my phone so maybe I missed something? If I click YES the error continues to pop continuously. Thanks.
suspendedhatch Posted January 15, 2015 Posted January 15, 2015 I got a question, and this is something that has spanned several versions. When I start up HyperSpin, the start and exit buttons work right away, but it takes about 15 seconds or more before I can rotate the wheel up or down. What's up with that? lol
marxkemp Posted January 15, 2015 Posted January 15, 2015 Ive got that with or qithout script. I was thinking of a bad theme or wheel image, but the problem seems to be gone when you use an intro video. Even when you skip the video before those 15 seconds
ghutch92 Posted January 16, 2015 Author Posted January 16, 2015 any idea why I'm getting this error? I did read through the entire thread but did so on my phone so maybe I missed something? If I click YES the error continues to pop continuously. Thanks. [ATTACH=CONFIG]49304[/ATTACH] It's a Windows XP compatibility thing from when they changes how the sound controls work. Right now it only works on Vista. I'll have an updated script by Saturday that checks for the operating system and use the appropriate sound code based on that. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
ghutch92 Posted January 16, 2015 Author Posted January 16, 2015 I got a question, and this is something that has spanned several versions. When I start up HyperSpin, the start and exit buttons work right away, but it takes about 15 seconds or more before I can rotate the wheel up or down. What's up with that? lol At most it should take a little less than 5 seconds if just turned on a controller. It takes my script about 4 to 5 seconds to recognize a new controller. So if it is greater than 5 seconds it has to be that HyperSpin is still loading. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
Husky0628 Posted January 16, 2015 Posted January 16, 2015 Hi guys, this is my first post ever on these forums. But man have I done alot of reading. I got Hyperspin setup and running good, all emus, games etc... Now I am on trying to set up the controllers. I dived in the world of Xpadder and was lost completely. I came across this script and now just trying to understand it. I have Atari 2600, NES, SNES and Nin64. I have 2 USB controllers for all. My goal is to be able to use any of these controllers in to run Hyperspin. I sort of understand this script but not sure if what I want to do is possible with it. I have the controllers working in the EMUS themselves, but I need to figure out how to get Hyperspin to know which controller is plugged in to run the wheels and such and how to escape out of the EMUS back into Hyperspin. Is their a way to configure this script to recognize multiple controller setups or do I need to somehow configure it with xpadder or Joytokey? Thank you for any advice and pardoning my noobishness :-)
kcorcoran Posted January 16, 2015 Posted January 16, 2015 It's a Windows XP compatibility thing from when they changes how the sound controls work. Right now it only works on Vista. I'll have an updated script by Saturday that checks for the operating system and use the appropriate sound code based on that. thanks ghutch92! I was hoping to use this script to avoid using xpadder (which I had already bought) Looking fwd to the update. k.
ghutch92 Posted January 17, 2015 Author Posted January 17, 2015 Hi guys, this is my first post ever on these forums. But man have I done alot of reading. I got Hyperspin setup and running good, all emus, games etc... Now I am on trying to set up the controllers. I dived in the world of Xpadder and was lost completely. I came across this script and now just trying to understand it. I have Atari 2600, NES, SNES and Nin64. I have 2 USB controllers for all. My goal is to be able to use any of these controllers in to run Hyperspin. I sort of understand this script but not sure if what I want to do is possible with it. I have the controllers working in the EMUS themselves, but I need to figure out how to get Hyperspin to know which controller is plugged in to run the wheels and such and how to escape out of the EMUS back into Hyperspin. Is their a way to configure this script to recognize multiple controller setups or do I need to somehow configure it with xpadder or Joytokey? Thank you for any advice and pardoning my noobishness :-) Try it, see if it works, if not use xpadder. The script can not tell the difference between a 360 controller and a flightstick. So multiple controllers of different types may or may not work. Multiple Controllers of the same type will work. By default it's mapped to the 360 controls which covers the majority of controllers out there regardless of type due to games being made for this controller on the pc. A 2 button controller with a joystick and/or dpad will give all of the basic functionality needed to navigate HyperSpin. HyperLaunch's exit emulator key should give you a way to exit out of all of your emulators. The controls in this script are only active when HyperSpin is the active window. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
Husky0628 Posted January 17, 2015 Posted January 17, 2015 Thanks ghutch. It sounds like I will be back to figuring out Xpadder. I only tried the NES controller with the script. I could control the wheel and enter but no escape. Thank you again :-)
kcorcoran Posted January 18, 2015 Posted January 18, 2015 ghutch. sent u a pm but in case you get email notices about this thread... accidentally deleted the PM you sent me with the link while i was on tapatalk app. can you rePM me that link so i can check it out on my system. thanks.
psykix Posted January 21, 2015 Posted January 21, 2015 Hmm.. maybe I'm being dim, but I cannot see any startup/exit settings in the latest HyperLaunchHQ? I'm looking to implement this script but can't find where to put the path to point to the .exe! Cheers!
gigapig Posted January 21, 2015 Posted January 21, 2015 Hmm.. maybe I'm being dim, but I cannot see any startup/exit settings in the latest HyperLaunchHQ?I'm looking to implement this script but can't find where to put the path to point to the .exe! Cheers! HyperHQ is the gui for HyperSpin HyperLaunch HQ is the gui for HyperLaunch. Goes in Startup Program.
psykix Posted January 21, 2015 Posted January 21, 2015 I knew I was missing something! Didn't realise there was another config program! Thanks for the pointers - it all works as intended now :-)
SIMPLYAUSTIN Posted January 21, 2015 Posted January 21, 2015 Has anyone tested this with the DolhinBar yet?? Does this have the same problem? Much thanks for the update BTW.... I was made up with the last version Simply Austin's YouTube
gigapig Posted January 21, 2015 Posted January 21, 2015 Has anyone tested this with the DolhinBar yet?? Does this have the same problem? Much thanks for the update BTW.... I was made up with the last version Yes, same problem.
suspendedhatch Posted January 21, 2015 Posted January 21, 2015 Ive got that with or qithout script. I was thinking of a bad theme or wheel image, but the problem seems to be gone when you use an intro video. Even when you skip the video before those 15 seconds I'm using the default intro video. Should I delete all my media and resync them? At most it should take a little less than 5 seconds if just turned on a controller. It takes my script about 4 to 5 seconds to recognize a new controller. So if it is greater than 5 seconds it has to be that HyperSpin is still loading. I'm in the habit of always starting up my controller before launching HyperSpin (or HyperLaunch HQ) because it wont recognize the controller if I turn it on after they're already running.
ghutch92 Posted January 21, 2015 Author Posted January 21, 2015 my script recognizes controllers if they are turned on while hyperspin is running. It will apply the same control settings to the new controller. But it does have a small 5 second delay recognizing new controllers. It will also not recognize a new controller if another controller has been actively used within the last 4 seconds. How to Install HyperSpin and more RocketLauncher HyperSpin Startup Script
kcorcoran Posted January 22, 2015 Posted January 22, 2015 (edited) So far this is working great on XP with the update ghutch did. ISSUE 1 Only issues I seem to be having now is that i need to disable some functions so I leave the controller config blank for assignment of that function. However when I run it, the script rewrites default values to those functions. I tried setting them all to a single unused button which seems to work. So it's not 'really' an issue. ISSUE 2 The second issue I'm having is holding the stick up or down does not repeat the 'press' as holding down the arrow key would do. I tried changing the delay but had no effect. ISSUE 3 Lastly, holding the stick left or right doesn't bring up the alphabet as it used to. I deleted the controller section of the config as ghutch advised but default values cause problems with myu setup because my x/y axis on my controller convertor board are maxed because they're unused. Here's my ini.... [Required] HyperSpin_Folder_Path=C:\HyperSpin HyperLaunch_Folder_Path=C:\HyperSpin\HyperLaunch [General] Primary_Color_RRGGBB=363636 Secondary_Color_RRGGBB=ffffff [Controls] Joysticks_Enabled=True Joysticks_MaxNumberOfJoysticks=1 Joystick_Delay=100 Joystick_Deadzone=25 Joystick_Up=Joy13 Joystick_Down=Joy15 Joystick_SkipUp=Joy16 Joystick_SkipDown=Joy14 Joystick_SkipUpNumber=Joy8 Joystick_SkipDownNumber=Joy6 Joystick_HyperSpin=Joy12 Joystick_Genre=Joy3 Joystick_Favorites=Joy4 Joystick_Start=Joy10 Joystick_Exit=Joy9 Joystick_Roulette=Joy12 Joystick_Volume=Joy12 Joystick_Volume_Close=Joy12 Joystick_QuickLaunch=Joy12 Joystick_QuickLaunch_Close=Joy12 Joystick_Info=Joy12 Joystick_Info_Close=Joy12 Joystick_Filters=Joy12 Joystick_Filters_Close=Joy12 [startup] Minimize_Background_Windows_Enabled=false Window_Classes_To_Not_Minimize=Shell_TrayWnd,Button Process_Name_To_Close_1= Program_To_Run_Target_1= Program_To_Run_Working_Dir_1= Program_To_Run_MaxMinHide_1= [Exit] Restore_Windows_On_Exit=True Process_Name_To_Close_1= Program_To_Run_Target_1= Program_To_Run_Working_Dir_1= Program_To_Run_MaxMinHide_1= [Roulette] Roulette_Key=~1 Roulette_Min_MilliSeconds=3000 Roulette_Max_MilliSeconds=8000 [Volume_Menu] Volume_Menu_Key=~2 Volume_Bar_Offset_From_Bottom=44 [QuickLaunch] QuickLaunch_Key=~3 QuickLaunch_Enabled=true QuickLaunch_Left_Offset=5 QuickLaunch_Top_Offset=10 QuickLaunch_Bottom_Offset=10 Item_1_Path= Item_1_Parameters= Item_1_LogoPath= Item_1_Ignore_Process_Close=false Dont know if it matters but my HyperHQ controls are all set to default. FINAL QUESTION: Can my second joystick be used to allow use of some of the other features? If so, what are the keycodes? Edited January 22, 2015 by kcorcoran
SIMPLYAUSTIN Posted January 22, 2015 Posted January 22, 2015 Yes, same problem. BAH!!!! Ah well.. never mind. Im just about to start mod version 4 of my HS experience.... As soon as PS2 US wheels are complete I promised myself the update. Im both looking forward to is... and not hehe. I do however hope to record the entire build.. done in parts, of course Simply Austin's YouTube
suspendedhatch Posted January 22, 2015 Posted January 22, 2015 Maybe this comes as no surprise but it certainly did to me. A PS3 controller over bluetooth can work with your startup script. A few weeks ago, I wiped out my failed motionjoy driver install and attempted to install the Scarlet Crush driver. It masquerades the dualshock as an xbox360 controller. It didn't appear to work, and time ran out, so I gave up. Then a few days ago, I had forgotten my xbox controller and receiver at a friend's house. I tried the PS3 controller and bam! It worked!! Brilliant!
kcorcoran Posted January 23, 2015 Posted January 23, 2015 Also I'm noticing.. and this is likely a combination of using InstantShell and setting hyper spin as the shell.. I'm finding that sometimes my controllers don't function after booting. I have to unplug and replug in the 2 USB controllers. joy.cpl shows them both but I get no input from either of them. like i said.. might be more linked to shelling and the USB drivers not loading correctly after setting HS as the shell. Only mentioning it here in case there's some connection. .... and now off to instant sheller threads.
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