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Hyperbase Live: Public Beta


fr0stbyt3

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I'm going through my first Hyperspin setup, and this application has been great! I have a few questions, which will hopefully help some new cab builders as well.

Hyperbase reads all of my systems, but it doesn't seem to pick up on all of my databases. I've read that these databases are pre-set, and that you will be able to read local ones in an upcoming patch. Does that mean certain systems, like PS2, are unavailable in Hyperbase? I've noticed that there is no listed info in the database for PS2.

Thanks so much for building this and appreciate your help!

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Whoa, I know this is beta and all but this seems a little excessive. This is after a reboot, run once, close application and repeat.

Uwqww6V.jpg

Please submit a bug report, I need specs from your system.

Sent from my SM-G935T using Tapatalk

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Which folders does HyperBase use to determine which systems to populate? I did a fresh install of a dummy Hyperspin, added all the database folders for the systems I wanted but It only populates the default Hyperspin systems.

Does the database xml match the folder structure you have?

Sent from my SM-G935T using Tapatalk

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If the custom icons for HyperBase is complete (I still need 210) I think I like those as my Main wheels for HS too.

I really like those wheels with name and picture of the console/handheld.

Are JayC and THK still working on the remaining rest?

Where are those icons located on my PC?

 

And what is the status at this moment for HyperBase? Is Beta 3 coming or are we going to see a RC/RTM version?

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Yes, I'm still working on the icons/banners but have been stuck in DOS art projects and sorting HyperVault lately so I haven't had time to work on them, but they will be made :)

 

Just curious how can you be missing 210 when there's just 200 in HyperList?

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I'm a collector and love to have them all :)

 

 
AAE
Aamber Pegasus
Acorn Archimedes
Acorn Atom
Acorn BBC Micro
Acorn Electron
Alf TV Game
American Laser Games
Amstrad CPC
Amstrad GX4000
Android
APF Imagination Machine
Apogee BK-01
Apple I
Apple II
Apple IIGS
Arcade PC
Atari 2600
Atari 5200
Atari 7800
Atari 8-Bit
Atari Classics
Atari Falcon
Atari Jaguar
Atari Jaguar CD
Atari Lynx
atari remake
Atari ST
Atari XEGS
Atlus
Attack of the Clones
Bally Astrocade
Bandai Gundam RX-78
Bandai Pippin
Bandai Super Vision 8000
Bandai WonderSwan
Bandai WonderSwan Color
Banpresto
Big Fish Games
Camputers Lynx
Capcom Classics
Capcom Play System
Capcom Play System II
Capcom Play System III
Cave
Casino
Casio Loopy
Casio PV-1000
Casio PV-2000
Coleco Adam
ColecoVision
Commodore 16 & Plus4
Commodore 64
Commodore 128
Commodore Amiga
Commodore Amiga CD32
Commodore CDTV
Commodore MAX Machine
Commodore PET
Commodore VIC-20
Creatronic Mega Duck
Daphne
Data East Classics
Dice
Doujin Soft
Dragon Data Dragon
e-AMUSEMENT
EG2000 Colour Genie
Elektronika BK 0011
Emerson Arcadia 2001
Entex AdventureVision
Entex Electronic Baseball
Epoch Game Pocket Computer
Epoch Super Cassette Vision
Examu Ex-Board
Exelvision EXL 100
Exidy Sorcerer
Fairchild Channel F
Favoritegames
Final Burn Alpha
Fix It Felix Jr
Flash Games
Frets on Fire
Fujitsu FM-7
Fujitsu FM Towns
Funtech Super Acan
Future Pinball
Gaelco
GamePark 32
GCE Vectrex
Gizmondo
GOG
Hartung Game Master
HBMame
Hector HRX
Hidden Object Games
Hyper NeoGeo 64
Interton VC 4000
Irem Classics
Jaleco
Jukebox
Jupiter Ace
Konami Classics
Konix Multi-System
LeapFrog
Locomalito Games
Luxor ABC 80
Lviv PC-01
Magnavox Odyssey
Magnavox Odyssey 2
Magnavox Odyssey 300
MAME
Mario
Matra and Hachette Alice
Mattel Aquarius
Mattel Intellivision
Memotech MTX
MFME
MGT SAM Coupe
Microsoft MS-DOS
Microsoft MSX
Microsoft MSX2
Microsoft MSX2+
Microsoft MSX Turbo-R
Microsoft Windows 3.x
Microsoft Xbox
Microsoft Xbox 360
Midway Classics
Mitchell Corporation
Mugen
Namco Classics
Namco System 22
NEC PC Engine
NEC PC Engine-CD
NEC PC-8801
NEC PC-9801
NEC PC-FX
NEC SuperGrafx
NEC TurboGrafx-16
NEC TurboGrafx-CD
Nintendo 3DS
Nintendo 64
Nintendo 64 DD
Nintendo Arcade Systems
Nintendo Classics
Nintendo Datach
Nintendo DS
Nintendo DS Japan
Nintendo Entertainment System
Nintendo Famicom
Nintendo Famicom Disk System
Nintendo Game & Watch
Nintendo Game Boy
Nintendo Game Boy Japan
Nintendo Game Boy Advance
Nintendo Game Boy Color
Nintendo Gamecube
Nintendo Pokemon Mini
Nintendo Satellaview
Nintendo SuFami Turbo
Nintendo Super Famicom
Nintendo Super Game Boy
Nintendo Virtual Boy
Nintendo Wii
Nintendo Wii-U
Nintendo WiiWare
OpenBOR
Othello Multivision
Pac-MAME
Panasonic 3DO
Partner
PC Games
Pecom 64
Phantom System
Philips CD-i
Philips VG 5000
Philips Videopac G7200
Pinball Arcade
Pinball FX2
Pioneer LaserActive
Pioneer Palcom PX-7
PopCap
Radikal Bikers
Radio-86RK Mikrosha
RCA Studio II
Run N Gun
Sammy Atomiswave
ScummVM
Sega 32X
Sega CD
Sega Chihiro
Sega Classics
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Hikaru
Sega Mark III
Sega Master System
Sega Mega Drive
Sega Mega Drive Japan
Sega Mega Jet
Sega Model 1
Sega Model 2
Sega Model 3
Sega MyCard
Sega Naomi
Sega Nomad
Sega Pico
Sega Saturn
Sega Saturn Japan
Sega SC-3000
Sega SG-1000
Sega ST-V
Sega Triforce
Sega VMU
Seibu Kaihatsu
Sharp MZ-2500
Sharp X1
Sharp X1 Turbo
Sharp X68000
SHMUPMAME
Sinclair QL
Sinclair ZX Spectrum
Sinclair ZX81
SNK Classics
SNK Neo Geo AES
SNK Neo Geo CD
SNK Neo Geo MVS
SNK Neo Geo Pocket
SNK Neo Geo Pocket Color
SNK Neo Geo X
Sonic Collection
Sony PlayStation
Sony PlayStation Japan
Sony PlayStation 2
Sony PlayStation 3
Sony PlayStation 4
Sony PocketStation
Sony PSP
Sony PlayStation Minis
Sony PSP Japan
Sord M5
Spectravideo
Star Wars - EBC
Steam Big Picture
Stepmania
Super Kaneko Nova System
Super Nintendo Entertainment System
Taito Classics
TAITO Type X
Tandy Color Computer 3
Tangerine Oric
Tapwave Zodiac
Technos Japan
Texas Instruments TI 99-4A
Thomson MO5
Tiger Game.com
Toaplan
Tomy Tutor
Touhou Project
Turbo Game
Ultra64
Ultrastar Deluxe
Vector-06C
Visco
Visual Pinball
VivaNonno
VM Labs NUON
VTech CreatiVision
Vtech Socrates
Vtech V.Smile
Watara Supervision
Williams Classics
WoW Action Max
Zinc

 

I know there are some systems that can be filtered out, but I'm in the middle of checking all my systems on working, x360 support, media etc.

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Will those obscure systems even be available in HyperBase?

 

I now have completed Icons/Banners for most console & handheld systems except a few that I didn't have system logos for. Don't have time to redraw the logos myself right now so I'll wait for someone else to make them and then add them to the set.

 

Not sure how the arcade systems should look...consoles/computers/handhelds are easy but cabinets are a bit too big to fit in a small icon. Maybe I'll fix the computer systems first.

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  • 2 weeks later...

I hope that HyperBase Live will go the way of RocketLauncher and become frontend independent. LaunchBox has a similar function but not on the level of what you guys are doing here. Be nice to be able to use this instead.

 

As the authors of the flagship program, you guys would have the authority to standardize the folder layout external to the FE folder. I'm keeping HyperSpin even as I'm setting up BigBox. Be nice if they played along. Even RetroArch has moved into the FE arena utilizing carts, boxes etc. Why should anyone devote themselves to a single front end if we could easily set up and manage multiples?

 

Each new front end would be encouraging people to contribute art and assets to EmuMovies and all of us would benefit.

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  • 2 weeks later...
  • 2 weeks later...

Hey! As always thanks for the work on this project.

 

Any chance of a progress update?

 

First off, I dig the avatar. 

 

Second, yes. I suppose an update is warranted. I took a break for a few weeks to get the new place together.

 

Here are the things I am working on for the next release:

 

HBL

  • Debugging
    • If the app doesn't load, i'll give the user a few options to try to fix it.
    • additional logging to assist with debugging
    • option to auto-send bug report from the debug screen
  • Emumovies
    • Globalize video quality setting. In each console have it be either sync or not sync. Then in emumovies settings page set what quality you want.
  • XML Validation
    • Check "main menu.xml" on HBL startup. If new systems are there or if any are missing prompt user to see if they want to update settings file.

HBL Admin

  • Initial release
  • File upload
  • Create Update Edit on all media
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Might not be a bug, or a feature, so I guess this would be a feature request. I run my entire setup from a NAS box I have mounted as a Network Drive. However the application does not allow you to add network drives as a source it would be an awesome addition to allow that. Also a portable install I could run would also be great but not as useful.

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Might not be a bug, or a feature, so I guess this would be a feature request. I run my entire setup from a NAS box I have mounted as a Network Drive. However the application does not allow you to add network drives as a source it would be an awesome addition to allow that. Also a portable install I could run would also be great but not as useful.

 

Both of these are priority items on the backlog. I too run my build from a NAS. So expect a few more features aimed at that crowd.

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Just a quick note to all, for what it's worth. When I first installed HBL, my webroot AV decided that it would quarantine the main app from the HBL root directory (didn't tell me at that time). So I initially tried to run from the core directory and got the spinning logo no action issue. Once I realized what had happened and added HBL to the exceptions list of my AV, it performed as expected. So note to new players... Always check what your AV software is doing when you install a new program or you could find yourself running around in circles.

 

Keep up the great work guys.

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Just a quick note to all, for what it's worth. When I first installed HBL, my webroot AV decided that it would quarantine the main app from the HBL root directory (didn't tell me at that time). So I initially tried to run from the core directory and got the spinning logo no action issue. Once I realized what had happened and added HBL to the exceptions list of my AV, it performed as expected. So note to new players... Always check what your AV software is doing when you install a new program or you could find yourself running around in circles.

 

Keep up the great work guys.

 

Yeah, unsigned exe file will get you every time. This is an issue that will persist for beta. The final version will have a different launcher, so that won't be an issue.

 

Thanks!

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  • 1 month later...
  • 2 weeks later...
  • 4 weeks later...

i too get the persistent hanging on the initial screen, and on the odd occasion where it gets through, hitting sync causes the app to just sit at 100% for hours and do nothing :(

 

anything i can do to help work out whats wrong just let me know

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On 11/1/2016 at 11:55 AM, rspython said:

i too get the persistent hanging on the initial screen, and on the odd occasion where it gets through, hitting sync causes the app to just sit at 100% for hours and do nothing :(

 

anything i can do to help work out whats wrong just let me know

Can I get system specs from you?

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  • 3 weeks later...
  • 2 weeks later...

First time trying hyperbase live. I am a platinum member. However keeps saying my username and password is incorrect.

Is there a character limit? Hypersync my username and password work fine for hyperspin and emumovies. but not hyperbase live.

 

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5 minutes ago, Dred said:

First time trying hyperbase live. I am a platinum member. However keeps saying my username and password is incorrect.

Is there a character limit? Hypersync my username and password work fine for hyperspin and emumovies. but not hyperbase live.

 

There have been some changes to the sync back end and so the Hyperbase beta is no longer working.

Please wait for further announcements from the Hyperbase team.

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