gigapig Posted November 3, 2014 Posted November 3, 2014 Playing with trainers and cracks is actually like playing it in the good old days, as most of us had "prepared" games. I love the crack intros, the tunes and the scrollers bring back many memories. Quiet often the intros are better than the actual game itself.Well maybe thats just me I loved the Amiga demos once upon a time, still do of course. Spent a few evenings wasted and staring at vector balls
gigapig Posted November 3, 2014 Posted November 3, 2014 I had to go into the attic to fetch some Mexican stuff for my daughters school project and what did I find i the same box together.
gigapig Posted November 3, 2014 Posted November 3, 2014 Apologies gents if I'm interfering or this has been reported, but I've just done an audit from the download I did earlier and I have 10 discrepancies. The Roms are bold. Missing List: ----------------------------- Crazy Cars III (Europe) (Side A) [b]Crazy Cars III (USA, Europe) (Disk 1 Side A)[/b] Desert Fox (Europe) [b]Desert Fox (USA)[/b] Duel, The - Test Drive II (Europe) (Disk 1 Side A) [b]Duel, The - Test Drive II (USA) (Side A)[/b] Duel, The - Test Drive II (Europe) (Disk 1 Side [b]Duel, The - Test Drive II (USA) (Side [/b] Duel, The - Test Drive II (USA) (Disk 1 Side A) [b]No Rom[/b] Duel, The - Test Drive II (USA) (Disk 1 Side [b]No Rom[/b] Hillsfar (USA) [b]3 disc 3?[/b] License to Kill (Europe) [b]Spelling, Should be Licence[/b] ThunderBlade (Europe) [b]ThunderBlade (USA)[/b] Zork II - The Wizard of Frobozz (USA) [b]Too many spaces? Zork II - The Wizard of Frobozz (USA)[/b]
rfancella Posted November 3, 2014 Posted November 3, 2014 I have a quick question that pertains to this system and some others as well. The C64 and Amiga both have multi disk games. Why have xml entries, artwork and videos for any disk other than the boot disk? I went through all my Amiga games and removed the database entries for all disks except for ones that boot. Makes for a much cleaner wheel. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
dougan78 Posted November 3, 2014 Author Posted November 3, 2014 I have a quick question that pertains to this system and some others as well.The C64 and Amiga both have multi disk games. Why have xml entries, artwork and videos for any disk other than the boot disk? I went through all my Amiga games and removed the database entries for all disks except for ones that boot. Makes for a much cleaner wheel. Thanks, Ron No real reason in particular. They are easy enough to remove. There will be plenty of more adds moves and changes as this is a wip. Thanks for your feedback. I leave them for now for testing. Things.
dougan78 Posted November 3, 2014 Author Posted November 3, 2014 Life is picking up pace so i wont have time to review anything until next week. Thank you all for your feedback. Cheers
rfancella Posted November 4, 2014 Posted November 4, 2014 No real reason in particular. They are easy enough to remove. There will be plenty of more adds moves and changes as this is a wip. Thanks for your feedback. I leave them for now for testing. Things. Was just curious if anyone else out there did the same thing. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
brolly Posted November 4, 2014 Posted November 4, 2014 I have a quick question that pertains to this system and some others as well.The C64 and Amiga both have multi disk games. Why have xml entries, artwork and videos for any disk other than the boot disk? I went through all my Amiga games and removed the database entries for all disks except for ones that boot. Makes for a much cleaner wheel. That works except that when you audit your rom set you won't be able to tell if you are missing a disk since you will have no idea how many disks that particular game is supposed to have because only the first one will be searched. What we need is a way to hide games from showing in HS, but without actually removing them from the XML, but that's not going to happen.
DamnedRegistrations Posted November 4, 2014 Posted November 4, 2014 Apologies gents if I'm interfering or this has been reported, but I've just done an audit from the download I did earlier and I have 10 discrepancies. Looks like you forgot to grab the updated xml I uploaded. Those look like the errors I already corrected and the corresponding roms should be in the games folder.
gigapig Posted November 4, 2014 Posted November 4, 2014 Looks like you forgot to grab the updated xml I uploaded. Those look like the errors I already corrected and the corresponding roms should be in the games folder. I'm grabbing the set in dougans Commodore 64 folder, which must be wrong as it's the same this morning.
DamnedRegistrations Posted November 4, 2014 Posted November 4, 2014 Crap, well let me reupload again then. Just be sure you're getting the db from: /Upload Here/dougan78/Commodore 64/Database I just checked the games folder and everything is there. So maybe the db was messed before, should be fine now.
dougan78 Posted November 4, 2014 Author Posted November 4, 2014 Crap, well let me reupload again then. Just be sure you're getting the db from: /Upload Here/dougan78/Commodore 64/DatabaseI just checked the games folder and everything is there. So maybe the db was messed before, should be fine now. I would say it is my bad. You and i were making changes yesterday at the same time you did the big update post. no biggie seriously though i really do appreciate your help. thanks again. Here on out it is additions and i still need to replace covers with the ones goofers did. He has a claymorge box a better zork 1-3 boxes he did a bunch of nice work.
dougan78 Posted November 4, 2014 Author Posted November 4, 2014 Benefit More Games, More Artwork. This doesn't use any special emulator so if you love CCS64 instead of Winvice go crazy. That is it really. There is no performance gains from Winvice to CCS64 that I have found. I can't even really tell you the difference any more. Cheers and thanks for sharing!
dougan78 Posted November 4, 2014 Author Posted November 4, 2014 There is a Wheel and Box for Mad Mix Game - The Pepsi Challenge (Europe) FYI.
ziggy Posted November 4, 2014 Posted November 4, 2014 Great work, Thanks. Custom built full cabinet: 64bit Windows 7, i7 - 4790, 8GB RAM, GTX 760 Graphics, 24" Widescreen, Customised X-Arcade tankstick, Aimtrak light gun.
sic Posted November 4, 2014 Posted November 4, 2014 Dougan78: Did you check the barbarian game I wrote a post about? As it is now its the wrong boxart and if you rename emumovies videos with your script its also the wrong video. No big deal but just wanted to tell you
gigapig Posted November 4, 2014 Posted November 4, 2014 Thanks all 100% now gentlemen. Thank you very much.
Styphelus Posted November 4, 2014 Posted November 4, 2014 I have a quick question that pertains to this system and some others as well. The C64 and Amiga both have multi disk games. Why have xml entries, artwork and videos for any disk other than the boot disk? I went through all my Amiga games and removed the database entries for all disks except for ones that boot. Makes for a much cleaner wheel. Thanks, Ron This is a really good idea. I'm going to do this for mine. I'll keep a complete XML in the database folder as well for auditing purposes. Now, is there a tutorial somewhere that can show me how to setup these multi disk games?
dougan78 Posted November 4, 2014 Author Posted November 4, 2014 It is on my list. I will check into it next week when I have some more time. Thank you for your help! I know goofers has an updated box for it already.
gigapig Posted November 4, 2014 Posted November 4, 2014 Can I ask you guys about controls for WinVice? What do you use or do so every base is covered (especially for getting past the cracker screens), like warp mode, and do I need to swap joysticks? Do you save your games? I'm currently using key set B in Joystick port 2 and some keys set in xpadder. If this isn't relevant here then please tell me so. Thank you.
Styphelus Posted November 4, 2014 Posted November 4, 2014 Same here. I've been using the keyboard to get through the crack screens and trainers but I haven't been able to even get any game to start. Just stays stuck at the main screen after the crack screens. Tried configuring the gamepad but no luck. If anyone can answer Gigapig, that would be very helpful.
rfancella Posted November 4, 2014 Posted November 4, 2014 Can I ask you guys about controls for WinVice? What do you use or do so every base is covered (especially for getting past the cracker screens), like warp mode, and do I need to swap joysticks? Do you save your games?I'm currently using key set B in Joystick port 2 and some keys set in xpadder. If this isn't relevant here then please tell me so. Thank you. Gig, You do need to setup a Joy swap key. Many of the older games use Joy Port 1. Once the developers discovered that using Port 1 had its down sides, they started using Port 2: The Commodore 64 keyboard was wired as an 8x8 matrix; it was read by sequentially driving one of eight "row" lines low and then reading whether that caused one of the eight "column" lines to also go low. Joystick port 1 was wired to five of the eight column lines; joystick port 2 was wired to five of the eight row lines. During the time between keyboard scans, the keyboard row containing the space bar would be left active; if when the keyboard was polled the kernel observed any columns were active, it would assume that they represented keys pressed on that row. It would have been possible for the kernel to idle with no rows active, and assume that if any column is active before it scans the keyboard the column should be ignored, but the kernel doesn't do that. Consequently, moving a joystick plugged into port 1 will cause stray characters to be typed. Moving a joystick plugged into port 2 while typing something may cause some keys to be erroneously registered as other keys, but it will not generate stray keypresses by itself. As for the warp key, that's up to you. I would use it to cut down on long load times. But be careful, some games use load time to display important messages about the game. When in Warp, they fly by. As for bypassing the Crack and Intros, that's a tough one. Most will continue with [sPACE] or [Joy Button], but I remember some that require [Run Stop] or [Run Stop]+[Restore]. I even had to do some game based keymapping to get past some. Thanks, Ron Code Monkey and all around Command Line geek!If you like what someone has said or done for you, be sure and 'Thank' them. And if they changed your life, send them a Beer!
dougan78 Posted November 4, 2014 Author Posted November 4, 2014 I have both my 360 game pads setup. And i turn both on when playing games. Just like when i was a kid i have both in my lap ready to go to see if the game is port 1 or 2. I will be setting up a second copy of winvice without joystick keys enabled for keyboard based games. I have not looked at using the xbox controllers with direct input i currently use xpadder and keys mapped for joysticks cant be used for typing.
marxkemp Posted November 4, 2014 Posted November 4, 2014 Hmm is it possible to share the winvice settings and xpadder profiles?
gigapig Posted November 4, 2014 Posted November 4, 2014 I have Alt-W etc set via xpadder and Alt-j i think for joystick swap. Caps lock seems to be Run Stop and I need to sort out a "Y" and "N" for the trainers. Also the function keys seem to be used also. I'll have to get the other pad set. I had a warm fuzzy feeling while scrolling through the new wheels and adding favourites. Thanks again Dougan.
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