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Taito Type X and Hyperlaunch 3.0


langersld

Question

Posted

I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher...

In the PC Launcher.ini...I am pointing the script to the bat files

eg:

[super Street Fighter IV]

Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat

AppWaitExe=game.exe

I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears"

Any help appreciated

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Posted
This is the wiki ( has some very good information to help you with taito) .... just login using your hyperspin forum login details

*chuckles* Yeah still can't myself.

Posted
*chuckles* Yeah still can't myself.

Ohhhhhhh....F#$@$#@$@$$...... just logged out to test and tried to login again and.....SNAP.....no access... even resetting my password didn't work...... :dontknow:

This is all I get now "Login error

Incorrect password entered. Please try again."

It prob goes without saying... but whats the point of the Wiki if it cant be accessed by anyone.....

Particularly as a tool to help new comers with setting up TAITO

Is someone in charge of the wiki passwords... and the issues with access?

Posted

wow this thread still on going? thought you'd all have this set up and running by now, mine works I think just going to test to make sure.

[sIGPIC][/sIGPIC]

Posted
wow this thread still on going? thought you'd all have this set up and running by now, mine works I think just going to test to make sure.

yep all good on my end, had to use boomslangz method with the shooters exit but other than that all good. can post my ini if you guys want

[sIGPIC][/sIGPIC]

Posted
yep all good on my end, had to use boomslangz method with the shooters exit but other than that all good. can post my ini if you guys want

Yes please ! ;-)

Sent from my iPhone using Tapatalk

Posted
Yes please ! ;-)

Sent from my iPhone using Tapatalk

# [settings] - General settings for module

# PathToSteam - Put your steam folder in here. Do not need the exe, only the path with no backslash on the end.

#

# [romName] - The romName starts each section below. It must match your "game name" in your database.

# Application - The directory and executable, batch, or shortcut (lnk file) to your application. (this must end with the applications 3-letter extension). If an exe on an image is defined here, the image defined below will be mounted with Daemon Tools first then this exe will be ran. If no exact path to the exe is defined, it will assume it is found on the root folder of the mounted image. Can also be a URL or Steam Browser Protocol.

# AppWaitExe - This will be the exe, if different then the Application, that you want the script to wait to close. This would be needed if launching a bat file, which in turn launches another exe, where the exe is the game. Leave this blank if the module works fine with the exe from the Application key.

# DiscImage - Path to a disc image (ccd,cdi,cue,iso,isz,nrg) if required by a game, usually for a cd check. Only fill this key if a cd/dvd image is required by your game.

# Parameters - This can be any number of parameters that you want to supply to your application.

# SteamID - If you are launching a steam game, provide the ID of the game here. This will turn on steam mode if not blank. Steam only understands AppIDs for games, not rom names. See here for more info on finding a steam ID for your game: https://support.steampowered.com/kb_article.php?ref=3729-WFJZ-4175

# OriginGame - Set to true if this is a game using the Origin Service. If true it will allow automatic logging into Origin so you do not get stuck at a login prompt while loading

# WorkingFolder - Mostly for GoG games, allows you to set a different working directory then the default directory (the one Application exists in)

# PreLaunch - This can be used to run another application before launching the Application. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol.

# PreLaunchParameters - This can be any number of parameters that you want to supply to your PreLaunch application.

# PreLaunchSleep - If you need the script to wait after launching your PreLaunch app for a set amount of time, put that here (1000=1 second).

# PostLaunch - This can be used to run another application after the Application has launched, but before the module waits for it to close. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol.

# PostLaunchParameters - This can be any number of parameters that you want to supply to your PostLaunch application.

# PostLaunchSleep - If you need the script to wait after launching your PostLaunch app for a set amount of time, put that here (1000=1 second).

# PostExit - This can be used to run another application after the Application has closed. This will usually be blank. Can be a relative or absolute path. Can also be a URL or Steam Browser Protocol.

# PostExitParameters - This can be any number of parameters that you want to supply to your PostLaunch application.

# PostExitSleep - If you need the script to wait after launching your PostLaunch app for a set amount of time, put that here (1000=1 second).

# ExitMethod - Define an alternate way to exit your Application in case it doesn't close with your Hyperspin exit keys using the default WinClose. WinClose methods are suggested as they will cleanly close a window, whereas Process methods force close it (many apps do not like to be force closed). Alt+F4 is an app-friendly method also, but some applications will disable this. Choose the one that works best for your scenario. WARNING, before enabling Fade_Out on exit, make sure you test your ExitMethod first, otherwise you might get a blank screen while game never closed.

# FadeTitle - This is the Window Title & Class of your application. To find the Title/Class you can use the AutoIt3 Window Spy utility installed with AutoHotKey or my utility @ http://www.hyperspin-fe.com/forum/showthread.php?15014-Window-Logger

# FadeInExitSleep - This is needed for some applications that may start, but not appear, ending FadeInExit prematurely. It keeps the fade screen up for the defined length.

# HideCursor - True or False - Same as the HyperLaunch setting, but allows for per-game use.

#//////////////////////////// My Applications //////////////////////////////

[Example]

Application=

AppWaitExe=

DiscImage=

Parameters=

SteamID=

OriginGame=

WorkingFolder=

PreLaunch=

PreLaunchParameters=

PreLaunchSleep=

PostLaunch=

PostLaunchParameters=

PostLaunchSleep=

PostExit=

PostExitParameters=

PostExitSleep=

ExitMethod=

FadeTitle=

FadeInExitSleep=

HideCursor=

[settings]

PathToSteam=D:\Program Files (x86)\Steam

[Fix-It Felix Jr]

Application=.\Modules\PCLauncher\Game Scripts\Fix-It Felix Jr Launcher.exe

AppWaitExe=FixitFelixJr.exe

FadeTitle=ahk_class FOCAL Test Shell

ExitMethod=WinClose AppWaitExe

[Notepad]

Application=C:\Windows\system32\notepad.exe

PreLaunchSleep=2000

ExitMethod=WinClose Application

FadeTitle=Notepad ahk_class Notepad

[steam Big Picture]

Application=steam://open/bigpicture

FadeTitle=Steam ahk_class CUIEngineWin32

[superMarioWar]

Application=..\..\PC Games\smw-1.8-beta2-bin\SuperMarioWar.exe

ExitMethod=WinClose Application

FadeTitle=Super Mario War ahk_class SDL_app

[Terraria]

Application=

AppWaitExe=Terraria.exe

SteamID=105600

FadeTitle=Terraria

[blazBlue - Continuum Shift]

Application=.\Emulators\Taito Type X\Games\BlazBlue Continuum Shift\BlazBlue Continuum Shift.bat

[XBMC]

Application=..\Program Files (x86)\XBMC\XBMC.exe

PreLaunch=

FadeTitle=XBMC ahk_class XBMC

[Need for Speed - Most Wanted]

Application=..\Program Files (x86)\Origin Games\Need for Speed Most Wanted\NFS13.exe

OriginGame=true

[sonic & SEGA All-Stars Racing Transformed]

SteamID=212480

#PreLaunch=steam://open/bigpicture

PostLaunch=.\Modules\PCLauncher\PostLaunch - Sonic Racing Transformed.exe

FadeTitle=Sonic & All-Stars Racing Transformed ahk_class ASN

[battle Fantasia]

Application=..\Emulators\Taito Type\Games\BF\Battle Fantasia.bat

AppWaitExe=game.exe

FadeTitle=BattleFantasia

[blazBlue Calamity Trigger]

Application=..\Emulators\Taito Type\Games\BBCT\BlazBlue Calamity Trigger.bat

AppWaitExe=game.exe

FadeTitle=Blaz Blue

[blazBlue Continuum Shift]

Application=..\Emulators\Taito Type\Games\BBCS\BlazBlue Continuum Shift.bat

AppWaitExe=game.exe

FadeTitle=Blaz Blue

[Chaos Breaker]

Application=..\Emulators\Taito Type\Games\CB\Chaos Breaker.bat

AppWaitExe=game.exe

FadeTitle=GAME

[Daemon Bride]

Application=\\BLACKPC\Hyperspin\Games\Taito Type X\Daemon Bride\Daemon Bride.bat

AppWaitExe=game.exe

[KOF - Maximum Impact Regulation A]

Application=..\Emulators\Taito Type\Games\KOFMIA\KOF - Maximum Impact Regulation A.bat

AppWaitExe=game.exe

FadeTitle=KOF@MAXIMUM@IMPACT@regulation gAh

[King of Fighters '98, The Ultimate Match]

Application=..\Emulators\Taito Type\Games\KOF98UM\King of Fighters '98, The Ultimate Match.bat

AppWaitExe=game.exe

FadeTitle=Kof98

[King of Fighters XII, The]

Application=..\Emulators\Taito Type\Games\KOFXII\King of Fighters XII, The.bat

AppWaitExe=game.exe

FadeTitle=ahk_class NGLU_CLASS

[King of Fighters XIII, The]

Application=..\Emulators\Taito Type\Games\KOFXIII\King of Fighters XIII, The.bat

AppWaitExe=game.exe

FadeTitle=KOF XIII

[Power Instinct The Commemoration]

Application=..\Emulators\Taito Type\Games\PI5\Power Instinct The Commemoration.bat

AppWaitExe=game.exe

FadeTitle=?????

[samurai Shodown - Edge of Destiny]

Application=..\Emulators\Taito Type\Games\SSED\Samurai Shodown - Edge of Destiny.bat

AppWaitExe=game.exe

FadeTitle=Samurai Shodown 3D Ver[Mar 31 2008 15:23:19]

[spica Adventure]

Application=..\Emulators\Taito Type\Games\SA\Spica Adventure.bat

AppWaitExe=game.exe

FadeTitle=SpikaADV.

[street Fighter IV]

Application=..\Emulators\Taito Type\Games\SFIV\Street Fighter IV.bat

AppWaitExe=game.exe

FadeTitle=Street Fighter 4

[super Street Fighter IV]

Application=..\Emulators\Taito Type\Games\SSFIVAE\Super Street Fighter IV.bat

AppWaitExe=game.exe

FadeTitle=SF41

[Taisen Hot Gimmick 5]

Application=\\BLACKPC\Hyperspin\Games\Taito Type X\Taisen Hot Gimmick 5\Taisen Hot Gimmick 5.bat

AppWaitExe=game.exe

[Tetris The Grand Master 3 Terror Instinct]

Application=..\Emulators\Taito Type\Games\TTGM3\Tetris The Grand Master 3 Terror Instinct.bat

AppWaitExe=game.exe

FadeTitle=TGM3 - Copyright © Arika Co., Ltd - 2004-2005 (Jan 30 2005 17:52:56)

[Trouble Witches AC]

Application=..\Emulators\Taito Type\Games\TW\Trouble Witches AC.bat

AppWaitExe=game.exe

FadeTitle=Trouble Witches

[big Bang Beat - 1st Impression]

Application=D:\Hyperspin\HyperLaunch

[Raiden IV]

Application=..\Emulators\Taito Type\Games\Raiden IV\RIV_Launcher.exe

AppWaitExe=game.exe

FadeTitle=RAIDEN 4 ©2007 MOSS LTD ALL RIGHTS RESERVED.

PostExit=..\Emulators\Taito Type\Games\Raiden IV\RaidenIV Restore.exe

ExitMethod=Send Alt+F4

[All Zombies Must Die]

Application=C:\Program Files\Doublesix Games\All Zombies Must Die!\Binaries\Win32\ShippingPC-Bzb2Game.exe

[shippingPC-Bzb2Game]

Application=

[Angry Birds Space]

Application=..\..\Program Files\Rovio\Angry Birds Space\AngryBirdsSpace.exe

[Angry Birds Star Wars]

Application=..\..\Program Files\Rovio\Angry Birds Star Wars\AngryBirdsStarWars.exe

[bad Piggies]

Application=..\..\Program Files\Rovio\BadPiggies.exe

[batman Arkham Asylum]

Application=

ExitMethod=Send Alt+F4

[batman Arkham City]

Application=..\..\Program Files\AGB-GT\Batman Arkham City GOTY\Binaries\Win32\BmLauncher.exe

[Crazy Taxi 3]

Application=..\..\Program Files\SEGA\Crazy Taxi 3\CT3.exe

ExitMethod=Send Alt+F4

[Far Cry 3]

Application=C:\Program Files\Ubisoft\FarCry 3\bin\farcry3.exe

ExitMethod=Send Alt+F4

[Flatout Ultimate Carnage]

Application=..\..\Program Files\Empire Interactive\FlatOut Ultimate Carnage\Fouc.exe

ExitMethod=Send Alt+F4

[Geometry Wars]

Application=..\..\Program Files\Geometry wars\GeometryWars.exe

[GRID]

Application=C:\Program Files\Codemasters\GRID\GRID.exe

[Hamsterball]

Application=..\..\Program Files\Hamsterball\Hamsterball.exe

[Limbo]

Application=..\..\Program Files\LIMBO\LIMBO.exe

[Mashed]

Application=

[Outrun]

Application=..\..\Program Files\SEGA\OutRun2006 Coast 2 Coast\OR2006C2C.EXE

[Pinball]

Application=

[Raiden 3]

Application=C:\Program Files\Raiden III\Raiden3.exe

[Resident Evil 4]

Application=

[shank]

Application=C:\Games\Shank\bin\Shank.exe

[street Fighter X Tekken]

Application=C:\Program Files\Capcom\Street Fighter X Tekken\SFTK.exe

[Trials Evolution]

Application=C:\Program Files\Ubisoft\Trials Evolution Gold Edition\Trials_launcher.exe

[Trine]

Application=..\..\Program Files\Trine\trine.exe

[Zombie Bowl Orama]

Application=C:\Program Files\Zombie Bowl-O-Rama\Zombie Bowl-O-Rama.exe

[Zombie Driver HD]

Application=..\..\Program Files\Zombie Driver HD\bin\ZombieDriverHD.exe

[Arcana Heart 3]

Application=..\Emulators\Taito Type\Games\AH3\Arcana Heart 3.bat

AppWaitExe=AH30-PC4-2pfixed-fullscreen.exe

PostExit=.\Module Extensions\Qres\Qres.bat

FadeTitle=AH3

ExitMethod=Send Alt+F4

[Mortal Kombat Komplete Edition]

Application=..\..\Program Files\Mortal Kombat Komplete Edition\DiscContentPC\MKKE.exe

[PinballFx2]

Application=..\..\Program Files\Microsoft Game Studios\Pinball FX2\Pinball FX2.exe

[Contra Evolution]

Application=

[KOF98UM]

Application=

[Angry Birds]

Application=..\..\Program Files\Rovio\Angry Birds\AngryBirds.exe

[Contra - Evolution Revolution]

Application=..\Emulators\Taito Type\Games\Contra Evolution\contra.bat

[GigaWing Generations]

Application=..\Emulators\Taito Type\Games\GigaWing Generations\GWG_Launcher.exe

AppWaitExe=game.exe

FadeTitle=YOKUSHIN

PostExit=..\Emulators\Taito Type\Games\GigaWing Generations\GigaWing Generations Restore.exe

[Homura]

Application=..\Emulators\Taito Type\Games\HOMURA\HMR_Launcher.exe

AppWaitExe=game.exe

FadeTitle=HOMURA for TypeX

PostExit=..\Emulators\Taito Type\Games\HOMURA\HOMURA Restore.exe

[Raiden III]

Application=..\Emulators\Taito Type\Games\Raiden III\RIII_Launcher.exe

AppWaitExe=game.exe

FadeTitle=©2005 MOSS LTD ALL RIGHTS RESERVED.

PostExit=..\Emulators\Taito Type\Games\Raiden III\RaidenIII Restore.exe

[shikigami no Shiro III]

Application=..\Emulators\Taito Type\Games\Shikigami no Shiro III\SNSIII_Launcher.exe

AppWaitExe=game.exe

PostExit=..\Emulators\Taito Type\Games\Shikigami no Shiro III\SNS3 Restore.exe

FadeTitle=SHIKIGAMI NO SHIRO3

that's my ini sorry been away from this awhile but its all working correctly

[sIGPIC][/sIGPIC]

Posted
that's my ini sorry been away from this awhile but its all working correctly

ah just noticed raiden 4 quits hyperspin when I exit but ive added text to speech which is better than one game not working right, if you hav'nt tried it you should its great :) just that one game oh well will look in to that some other time.

[sIGPIC][/sIGPIC]

Posted

ok since adding hyper speech to txt a few games arnt exiting properly :( i'll look in to this and see whats happening maybe I need to add the kill window command i'll check it out tomorrow

[sIGPIC][/sIGPIC]

Posted
ok since adding hyper speech to txt a few games arnt exiting properly :( i'll look in to this and see whats happening maybe I need to add the kill window command i'll check it out tomorrow

Good to see you again sucramjd.

Love Hyperspeech BTW. All manner of fun can be had when editing that ini file.

56uIzxg.png

Posted
Good to see you again sucramjd.

Love Hyperspeech BTW. All manner of fun can be had when editing that ini file.

Hiya mate, how's it going? hyperspeech is great I think it adds to the experience, I aint messed with the ini yet though, however back on topic my ssd died a few weeks ago so i'm going through things again, never made a back up :facepalm: but i'm almost there again, do you have exit app on all of these games seems to be throwing up some weird errors on exiting some games, most run and exit fine just the odd few, like I said i'll have a play later on today :)

[sIGPIC][/sIGPIC]

Posted

Hi,

My HyperSpin Exit Emulator Key : ~Esc|H100:1joy6&2joy6

I have a HS xPadder profile for the FrontEnd.

I have tried to configure BBCS another time...

Here a piece of my .ini :

[blazBlue Continuum Shift]

Application=H:\HYPERSPIN\EMULATORS\Taito Type X2\Games\BBCS\BlazBlue Continuum Shift.bat

AppWaitExe=game.exe

ExitMethod=WinClose AppWaitExe

Here the BBCS .bat : typex_loader game.exe

This game and the others Exit with the key choosed in controls game config but not with HS Exit emulator Key. No problem with all my others HS systems...

Pleaaaase Help !

Posted

So you have Escape set and is that there just when you use a keyboard?

And you have button 6 on each gamepad?

Here are mine. I have both C & 1 set and buttons 7 & 8 on Joy 1.

post-9524-142870609241_thumb.jpg

post-9524-142870609243_thumb.png

post-9524-142870609246_thumb.jpg

56uIzxg.png

Posted
So you have Escape set and is that there just when you use a keyboard? Yes

And you have button 6 on each gamepad? Yes

Here are mine. I have both C & 1 set and buttons 7 & 8 on Joy 1.

Damned I have same config as your...

Posted

a few wrong fade titles every things ok again now :) anyone know how to set up mugen? and sorry to the other guy I only use 360 pads on gamecube and ps2 the rest I use my control panel so I can't help you.

[sIGPIC][/sIGPIC]

Posted
So you have Escape set and is that there just when you use a keyboard? Yes

And you have button 6 on each gamepad? Yes

Here are mine. I have both C & 1 set and buttons 7 & 8 on Joy 1.

Damned I have same config as your...

I have solved my problem doing new xPadder profiles...

I have done a blank xPadder auto profile when windows starts, in this blank profile I have just assigned a Exit (Esc) emulator combo, then made a HyperSpin auto-profile that starts when HS starts but exit when my emulators starts...

So my Taitos games Exit now !

Thanks for your help. :shakehands:

Posted

How many version of Super Stret FIghter 4 are these? SSF4, SSF4AE and SSF4AE2012?

Are they three different rom packs or just one base pack with a few file changes?

:confused:

Posted

Arcade received Street Fighter 4, Super Street Fighter 4 Arcade Edition, Super Street Fighter 4 Arcade Edition 2012 and some various revisions of each (1.0, 1.1, etc..).

All are separate as there aren't any dumps of the update kits.

Posted

So over on djvjs FTP he has files for Super Street Fighter 4 and SSF4AE2012. So I just need to find the rom packs for both of those games and I should be able to get them up and running in hyperlaunch?

Posted
So over on djvjs FTP he has files for Super Street Fighter 4 and SSF4AE2012. So I just need to find the rom packs for both of those games and I should be able to get them up and running in hyperlaunch?

Yep. Seek and ye shall find.

56uIzxg.png

Posted

Right. So I have regular Arcade edition on my drive but djvj no longer has the required files up on his ftp.

Anyone able to help a brother out?

In the meantime ill look for an AE 2012 rom.

Thanks guys

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