HyperSpin
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Need help setting up specific emulator in HyperSpin? Check the Tutorials section first and then post your questions here.
- XBOX/XBOX 360 Attraction II Themes
- Last reply by Andyman,
Support
- 23.6k posts
- 1 follower
Having problems with HyperSpin? You've come to the right place!
- Wii "Flip controller" screen
- Last reply by Retrorewind,
3,638 topics in this forum
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- 1 follower
- 4 replies
- 1.5k views
I've decided to release my Nes this weekend. Been working on it daily creating new customs for hacks and others on the daily. If there are any covers for any good Hacks, Unlicenced, or Proto games that you haven't seen art for that you would like in the pack, i'm open to suggestions. Whatever I have done by Sunday will be final until I decide to update with more work. My cart pack that uses the template created by the very creative haimbilia, will be released at a later time. Until then, here are a few piccs of my last customs from today. As always, thank you for your time.
Last reply by Rincewind, -
- 1 follower
- 2 replies
- 1.2k views
Hi,Rick here,,new here also,have tried so many times to run HS with mame and failed each time,would anyone like to take control of my pc and fix it ?!!!! i have hs,rl,hq set up but i done something wrong and dnt know what,any help would be tip top,,thanks
Last reply by gigapig, -
- 13 replies
- 5.9k views
So I've followed the tutorial here to create genre's for my Mame list: http://www.hyperspin-fe.com/tutorials/article/52-written-using-hyperspins-genre-feature/ The problem is, I have a lot of sub genres that have been created (i.e. Driving Boat / Driving Plane), where as really I just want "Driving" Is there an easy way to do this? I presume I can use the List Merger in Don's tools, but I've tried that for one category and it a) takes a while and doesnt seem designed for this task as it adds and <exe> tag to each entry... Thoughts? Thanks
Last reply by vaderag, -
- 1 reply
- 1k views
So, i set up my genres earlier and I was just wondering if it's possible to use a separate wheel direction when selecting genre? For some reason it feels like I want that wheel to be horizontal as opposed to my standard wheel which is vertical? Possible, or pipe dream?! Thanks
Last reply by vaderag, -
- 8 replies
- 2.5k views
I've removed the special artwork on my setup (the player start and joystick) as I thought they were a bit distracting, but now I find that the text for each entry looks like it's hovering too far up the screen... where do I find the setting (presume theme xml of some kind) to adjust this position? I can find the settings to move the special animations in HyperHQ, but i've tried a few different places and can't seem to find it anywhere... To clarify, I mean I want to change the placement so this text removes the red arrow:
Last reply by vaderag, -
- 0 replies
- 942 views
existe emulador para chiriro? vi m=que no site emuparadise existe a rom wangam midnight para download.
Last reply by fabiokaupe, -
- 2 replies
- 2.2k views
Hello, I have been following Simply Austins video to the letter and still cannot get my Playstation roms show up in the Hyperspin wheel. This is my first time setting it up so It may just be me? Any help is greatly appreciated. [code] 13:52:59:303 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com) 13:52:59:522 | RL | INFO | +218 | Main - System Specs: RocketLauncher Dir: C:\Users\Deadpool\Desktop\MAIN HYPERSPIN\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Home Premium SKU: Home Premium Total Memory: 3965.61 MB Free Memory: 2459.46 MB Used Memory: 1506.152 MB SystemType: 64-b…
Last reply by ragintexan411, -
- 0 replies
- 1k views
Hello, Been searching a while but found nothing... Are there any tutorials/guides on setting up/configuring Hyperlaunch for a multi-disk game for a system OR a system that has more than 1 type of media (tape, disk, exe, etc...)? Any help appreciated. Thomas
Last reply by thomas3120, -
- 3 replies
- 2k views
I'm 99% convinced this has been asked before, but I'm darned if i can find it... probably searching for the wrong thing. Anyway, I want to hide the additional details after a game name (i.e. World Set 1 / (Japan) etc) I guess this is stored in the XML, but don't want to go through manually and edit - is there an easy way or a tool to scrub this info? Thanks!
Last reply by vaderag, -
- 1 reply
- 1.7k views
Hello, since days I'm trying to get xpadder and hyperspin working together. I did the xpadder configuration in hyperlaunchHQ. When I did the "test configuration" everything is good. When I start Xpadder and the emulator without Hyperspin/Hyperlaunch it works fine. But its just not working together. When i use Hyperspin or HyperlaunchHQ and start a game. Xpadder is not launching. I checked the HyperlaunchHQ log and it only shows 1 error: "RunXpadder - No profiles found and nothing to tell Xpadder to load" HyperLaunch.ini [Keymapper] Xpadder_Path=.\Utilities\Xpadder\Xpadder.exe Custom_Joy_Names_Enabled=false Custom_Joy_Names= Keymapper_FrontEnd_Profi…
Last reply by Metalzoic, -
- 1 reply
- 1.1k views
Hey all just messing around and made a mame xml. Its 168 and has clones from the clones worth playing list. Also a few clones with diffrent wheel art because thats what i like. Far from official. MAME.xml
Last reply by drizzlah, -
- 8 replies
- 2.5k views
what's up everyone? Been working hard on a NES pack to share and I've been working on custom boxes for the games I don't have art for like some prototypes, hacks and unlicensed games. I recently decided to take a crack at EarthBound Zero Prototype and the hack of it, "EarthBound - 25th Anniversary Edition" which adds many features and improvements. Here are some samples. Just decided to throw in the carts i just made as well. Credits to haimbilia for the template! Thanks for your time!
Last reply by Spawk, -
- 10 replies
- 3.1k views
Hey everyone! I'm new around here. I started working with HyperSpin a few days ago and have been having a blast learning this insane yet awesome tool. I volunteer with a local guild for the Extra Life charity and have been tasked with putting together a couple of "retro gaming stations" that will run off old laptops at conventions that we attend to help promote the guild and get new participants for Extra Life. So far, I've got several different platforms up and running with all the needed media and everything's working wonderfully. A huge shout out to Simply Austin for his incredibly helpful video series. I would have spent so much longer making this work without his hel…
Last reply by DOYOUEVENFADC, -
- 1 reply
- 2.8k views
Hi there! Does anyone have a cool Hyper Neo Geo 64 Setup? The Main and Default-Themes i found are not that good... I found something nice on Youtube: Does anyone know where to find this? THX!
Last reply by bulbousbeard, -
- 7 replies
- 5.8k views
Hi, I have done some googling and found no straight answer to this. I going to be building my arcade setup soon and wanted to get ahead by setting up Hyperspin, because I probably have a lot to learn. I have not yet built the new computer. Is it possible to set it up on the one I am currently on and then move it to the new one when the time comes? Or would this just be a huge waste of time and I should wait? Thanks in advance for any help.
Last reply by hardwiredpro, -
- 6 replies
- 2.3k views
Hello, I wonder if it is possible to create a submenu for the games with the same name and different versions. Example: Main Menu (Arcade) -> game (Mortal Kombat) -> sub-menu (Mortal Kombat I, Mortal Kombat II, Mortal Kombat 3 Mortal Kombat 3 Ultimate Mortal Kombat 4). Map example: Main Menu - (Arcade) -> Game - (Mortal Kombat) -> Sub-menu Game - (Mortal Kombat I) (Mortal Kombat II) …
Last reply by SIMPLYAUSTIN, -
- 0 replies
- 999 views
olá, Gostaria de saber se é possivel criar um submenu para os jogos com mesmo nome e com versões diferente. Exemplo: Menu Principal (Arcade) -> jogo (Mortal Kombat) -> sub-menu (Mortal kombat I, Mortal kombat II, Mortal kombat 3, Ultimate Mortal kombat 3, Mortal Kombat 4). Mapa do exemplo: Menu Principal - (Arcade) - -> Jogo - (Mortal Kombat) -> sub-menu - (Mortal kombat I) (Mortal kombat II) …
Last reply by zedaneves, -
- 2 replies
- 961 views
Hey Hyperspin folks, I have what I think is an unusual problem, although it probably isn't. I've got all my roms, emulators and databases setup through the HyperHQ, RocketLauncherUI, verified that both roms and emulator paths are valid and functional. Recently subscribed to get the HyperSync access, which went fantastic and saves a ton of trouble making the whole UI look awesome. Problem that I'm running into is, after I run HyperSync and update the databases, the roms no longer play. It says the rom path is no longer valid. I go back and double check the RocketLauncherUI, HyperHQ and it doesn't appear as though anything has changed, but I'm unable to play any ro…
Last reply by CapnJohno, -
- 29 replies
- 6.7k views
obs free recording software ok, actually got it up and running. recording videos at 60fps. but when i edit the scene (ie play with the size of game window to get it to match OBS window, they dont quite match up perfectly. so my options are either to stretch the game window in a funny way to make it match or have some black areas around the video. which is preferred? or do i change the resolution inside OBS to fix this mismatch? thanks buggy boy and cannon fodder are at 60fps rainbow game is at 15fps fyi (but lol this video is at 15fps so i guess cant really tell difference....lol) NKLtPBma6Pc suggestions? thanks a million craig
Last reply by AlexDC22, -
- 2 followers
- 24 replies
- 11k views
I'm having problems changing Special Art A & B in the Hyperspin Main Menu and subwheels. It seems pretty straightforward, deselect 'default' in HyperHQ for each wheel and then place an appropriately named (SpecialA1.swf, SpecialA2.swf) swf file in the Media/Mame/Images/Special or Media/MainMenu/Images/Special folders. When i create a simple 300x100 swf with a plain square box and for testing though it doesn't appear in Hyperspin, just blank. Are there any special swf considerations, size, actionscript version, flash version etc? I'm using CS4 and tried to save it with old flash compatibility as well as actionscript 1.0, 2.0. Still nothing. I also thought maybe the…
Last reply by rikoos, -
- 4 replies
- 2.7k views
So i was messing around with that new Dons hyperspin thing and tried creating a XML. Got it to work but it only has the rom name and not the description or year or players you know all the other stuff. Do i have to manually put that information in or is there a diffrent method? Thanks
Last reply by kylecp1979, -
- 13 replies
- 6.2k views
Can anyone point me to a supply of "plain" flv transitions for between themes? My problem is that I want to leave the transitions on, but some of the defaults slow my computer to a crawl. Worse, some of the defaults (like the main menu ones) change to a brick wall or other texture for a split second, which doesn't look all that appealing (it looks more like an error). I've seen the transition packs in the FTP gold members section, but those are all fancy fire/particle/smoke effects. I'm just looking for something like the default "wipes" so I can put them in as override transitions where necessary. Any ideas?
Last reply by ninja2bceen, -
- 16 replies
- 2.7k views
Hello fellow Hyperspiners, I'm glad I came across this site since I almost purchased hard drive configured with Hyperspin. Some months ago I got a job as arcade technician, I looked into working in arcades since my major is computer electronics and I currently work as computer tech. I just did it to get some extra cash. Once I started working there I realized how easy is to fix arcade machines, really an arcade machine is composed of a monitor, buttons joysticks, cabinet, monitor and computer. So far I done minimal work, anyways so I got the idea to build an arcade for myself. I started by ready a lot, I still have a long way to go but at least I started by buying wood, r…
Last reply by josefino, -
Xpadder Help 1 2
by mccorkled- 1 follower
- 27 replies
- 11.2k views
I finally decided that Xpadder is absolutely needed to have Hyperspin working properly. Can someone show me how they have mapped their controls? I have "A" as "Enter" and "B" as "Escape" so that I can go into systems and back out to the main menu. The problem is that when I launch a game and hit the "B" button it sends the Escape command and the emulator closes.
Last reply by mccorkled, -
- 1 follower
- 10 replies
- 5k views
I was having trouble getting my Project 64 emulator to stretch or force 16:9 because of the plugins being used. After trying several things, I came across this tutorial and now it is finally wide screen. The problem now is that I can hear the music but the video does not display until I alt+enter to make it windowed at which point I can view the images and can once again alt+enter to get it to go full screen again and this time show the video. Any ideas? I set my configuration exactly as displayed in that tutorial. Thanks!
Last reply by NewYears1978,