langersld Posted July 14, 2013 Posted July 14, 2013 I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher... In the PC Launcher.ini...I am pointing the script to the bat files eg: [super Street Fighter IV] Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat AppWaitExe=game.exe I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears" Any help appreciated
urbangangsta101 Posted February 12, 2014 Posted February 12, 2014 Yay! Now it's the waiting game until the next Taito Type X game is dumped... ...hoping for Battle Gear 4 next (Well BG4 is already dumped, but not working)
connorsdad Posted February 12, 2014 Posted February 12, 2014 Finally got it working Had to install this codec ffdshow Then run DSFMgr.exe from inside the silent hill folder, click on ffdshow MPEG-4 Video Decoder, show filter properties, filter settings, and change all the supported codecs on the right hand side from disabled to libavcodec.
AlexDC22 Posted February 13, 2014 Posted February 13, 2014 quick question...i dont have a gun yet so i am using my mouse for silent hill... i calibrate the damn thing like 10 times and still it shoots right of the cross hair by a lot... is this happening to everyone or just me? thanks.
gigapig Posted February 13, 2014 Posted February 13, 2014 It does if I run it from KSHG.exe. loader is fine, so is KSHG no cursor. You may have trouble if you try and run it windowed, although I haven't tested that, it did crash a lot using different loader modes.
Polemicist Posted February 13, 2014 Posted February 13, 2014 If I have issues with a calibration I usually over calibrate to compensate.
AlexDC22 Posted February 13, 2014 Posted February 13, 2014 got to love/hate TTX lol apparently the only way for me to get cross hair is via the all leader running windowed mode lol and hence the problem....cus when i run it windowed via typex loader using the d3d9.dll, and sctretch the window to make it like full screen...my cross hair is just the mouse icon when its busy, but the accuracy is there lol i then resize the window a bit and it goes off again...so apparently this sob dont like to be on windowed mode so far..... and yes i tried the kshg and the kshg nocursor maybe if i put unicorns and rainbows on the bezel it will work? xD
connorsdad Posted February 13, 2014 Posted February 13, 2014 got to love/hate TTX lolapparently the only way for me to get cross hair is via the all leader running windowed mode lol and hence the problem....cus when i run it windowed via typex loader using the d3d9.dll, and sctretch the window to make it like full screen...my cross hair is just the mouse icon when its busy, but the accuracy is there lol i then resize the window a bit and it goes off again...so apparently this sob dont like to be on windowed mode so far..... and yes i tried the kshg and the kshg nocursor maybe if i put unicorns and rainbows on the bezel it will work? xD I too have the mouse busy crosshair, It will use the proper crosshair but only in window mode, wtf! No matter, I'll be playing it with an aimtrak anyhow so will probably run it with no crosshair full screen. Be nice to play using dual aimtraks, any advance on 2 player controls yet ? Sent from my SM-N9005 using Tapatalk
AlexDC22 Posted February 13, 2014 Posted February 13, 2014 I too have the mouse busy crosshair, It will use the proper crosshair but only in window mode, wtf!No matter, I'll be playing it with an aimtrak anyhow so will probably run it with no crosshair full screen. Be nice to play using dual aimtraks, any advance on 2 player controls yet ? Sent from my SM-N9005 using Tapatalk Eventually ill have a gun to go with my build, but for now i was trying to get the mouse working correctly...ive searched around and so far nothing 2 players... Like i said...gotta love/hate TTX lol Nice cab BTW
connorsdad Posted February 13, 2014 Posted February 13, 2014 I've got player 2 starting Just figuring out the trigger. Edit Can't find the trigger function for player 2, therefore can't bind it to anything
AlexDC22 Posted February 14, 2014 Posted February 14, 2014 I've got player 2 starting Just figuring out the trigger. Edit Can't find the trigger function for player 2, therefore can't bind it to anything dude thats awesome...which key is it and or how you did this? Thanks
klizine Posted February 14, 2014 Posted February 14, 2014 Connorsdad. You've got some splaining to do, Sent from my SM-N900V using Tapatalk
AlexDC22 Posted February 14, 2014 Posted February 14, 2014 I've got player 2 starting Just figuring out the trigger. Edit Can't find the trigger function for player 2, therefore can't bind it to anything there might be hope yet...they keep addin to the stash of ttx files xD http://www.mediafire.com/?wix803bszhyxr and this one is great as it has the config files working with the loader
Polemicist Posted February 14, 2014 Posted February 14, 2014 Hi everyone:laugh:http://www.mediafire.com/?wix803bszhyxr OK... No idea what this is. But grabbed it all anyway. Thanks...
gigapig Posted February 14, 2014 Posted February 14, 2014 OK... No idea what this is. But grabbed it all anyway. Thanks... Sometimes it's best not knowing.
Polemicist Posted February 14, 2014 Posted February 14, 2014 Until you download Rains version of HS2.0 and get a face full of meat spin.
njgsx96 Posted February 14, 2014 Posted February 14, 2014 Wow, I wonder if these new files will fix my RH loader. That still crashes the game for me. I love testing new files out. Just remember, either backup files before overwriting them or have a clean/untouched version saved someplace else! Made that mistake once, never again!
gigapig Posted February 14, 2014 Posted February 14, 2014 Until you download Rains version of HS2.0 and get a face full of meat spin. The bag is empty and the cat is loose. Your the man with insider knowledge, yes? But isn't it a sin to mention Two point zero?
connorsdad Posted February 14, 2014 Posted February 14, 2014 dude thats awesome...which key is it and or how you did this?Thanks Using the same file you use to assign player 1 keys (config.bat or something like that) click keyboard on the left, select the key you want to use, now on the panel on the right where it says Player 1 start, trigger etc, if you nudge down 3 times from that last entry (Nudge down 3 blank lines) this is the player 2 start bind. I tried binding keys,triggers to the other blank lines to find out which was player 2 trigger but couldn't find anything
klizine Posted February 14, 2014 Posted February 14, 2014 Using the same file you use to assign player 1 keys (config.bat or something like that) click keyboard on the left, select the key you want to use, now on the panel on the right where it says Player 1 start, trigger etc, if you nudge down 3 times from that last entry (Nudge down 3 blank lines) this is the player 2 start bind. I tried binding keys,triggers to the other blank lines to find out which was player 2 trigger but couldn't find anything Awesome connorsdad! Ok good news/ bad news. Good News: I found player 2's trigger! It's the blank area right below player 2 start. I verified this by going into test mode where you calibrate the guns. Bad news: The trigger worked, but it said OUTSIDE OF RANGE. I don't have a gun, let alone guns, so I can't test if this would work with a gun.
connorsdad Posted February 14, 2014 Posted February 14, 2014 Awesome connorsdad!Ok good news/ bad news. Good News: I found player 2's trigger! It's the blank area right below player 2 start. I verified this by going into test mode where you calibrate the guns. Bad news: The trigger worked, but it said OUTSIDE OF RANGE. I don't have a gun, let alone guns, so I can't test if this would work with a gun. Awesome, why didn't I think of testing that way lol I have 2 guns, I'll have a play later Sent from my SM-N9005 using Tapatalk
connorsdad Posted February 14, 2014 Posted February 14, 2014 So I had a play and nothing, still says out of screen, even with me waving and shooting my 2nd gun like a mad man. Sent from my SM-N9005 using Tapatalk
Polemicist Posted February 14, 2014 Posted February 14, 2014 The bag is empty and the cat is loose. Your the man with insider knowledge, yes?But isn't it a sin to mention Two point zero? Nah this was Rains 2.0 which was a full screen meatspin. He did it ages ago for April Fools and annoyed a lot of people but was funny as hell to hear about (before my time) Please note that if you don't know what meatspin is googling it is NSFW.
klizine Posted February 15, 2014 Posted February 15, 2014 So I had a play and nothing, still says out of screen, even with me waving and shooting my 2nd gun like a mad man. Sent from my SM-N9005 using Tapatalk @connorsdad, does your gun work for player 1 calibration? I only use the mouse as controls for player 1, and the calibration works for that.
connorsdad Posted February 15, 2014 Posted February 15, 2014 @connorsdad, does your gun work for player 1 calibration? I only use the mouse as controls for player 1, and the calibration works for that. Yes mate, works fine. Sent from my SM-N9005 using Tapatalk
klizine Posted February 15, 2014 Posted February 15, 2014 Yes mate, works fine. Sent from my SM-N9005 using Tapatalk Dang it. Sent from my SM-N900V using Tapatalk
Question
langersld
I just wanted to get clarification that Taito Type X is working fine in the New RocketLauncher...
In the PC Launcher.ini...I am pointing the script to the bat files
eg:
[super Street Fighter IV]
Application=C:\Hyperspin\Games\Taito Type X\Super Street Fighter IV\Super Street Fighter IV.bat
AppWaitExe=game.exe
I seem to be getting an issue where the game starts fine but after 20 seconds closes and the Hyperlaunch "now loading page appears"
Any help appreciated
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