HyperLaunch
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362 topics in this forum
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- 6 replies
- 3.9k views
here's an update I did the script for Sharp X68000, to fix some bugs and makes it more functional and able to play in decent games for this computer. I encouraged this mess that the script for this manson976 collecting the artwork of the system and is getting a very good job. His work is here! Changes / Features - Runs the floppy - Run the HD's (Hard Disk Image) - Exchange floppy disks - Expands memory of the machine to prevent further exchanges of floppy disks and be compatible with all games - Works with 2 emulators (note the efforts are concentrated in "WinX68kHighSpeed_eng"!) - Must save the GUI - Works in 1024x768 and 1280x1024 resolutions (better…
Last reply by spotUP, -
- 5 replies
- 1.3k views
I am having trouble with hyperlaunch and emu7800. I am running the 1.3 v and using brolly's module. I have had an easy time setting u most emulators using hyperlaunch but now seem to be hitting a wall. Emu7800 works perfectly outside of HS. When using HL i press "Test" and the window simply disappears. HL is still running in processes not allowing anything else to open correctly. I am sure that there is something that i personally am doing wrong but i have searched all over and i am unable to find a solution. Thank you for anyone who takes the time to read or reply. Below is my Hyperlaunch Log [code] 12:26:51 AM | HyperLaunch v2.25c 12:26:51 AM | System Specs: H…
Last reply by Mugenlord, -
- 13 replies
- 2.8k views
Need a little guidance with setting up atomiswave correctly. I'm using demul 1.57 (or is it 0.57?, anyway the newest one). I'm using the latest version of hyperlaunch. I got the module from hyperlist and the settings.ini from the ftp. I also grabbed the loading images and such and threw them into he module folder. Atomiswave launches through hyperspin into a windowed mode, after a second or two, the window increases into the native size of my monitor, but doesn't go into full screen. The escape function doesnt work either. I managed to get naomi to work with demul after countless hours of crying, punching walls and screaming. I'm trying to avoid the same terrible proces…
Last reply by connorsdad, -
- 6 replies
- 978 views
I really tried to figure this one out on my own but am out of options. I am having a problem with my Shift key being stuck down after playing a game. I have the PC game Burnout setup in HS with the latest HL and PCLauncher script. I have a tankstick and had to remap the 1st 4 buttons because they were using LConrol, Lalt, Space and LShift and this was causing problems with some emulators so I just decided to remap them. I have to use a separate script for the remaps since I am using xpadder for the keymapper in HL. I launch this script in the Prelaunch of PCLauncher and close it with the postlaunch, this is what it looks like: #MaxHotkeysPerInterval 1000 Run, "C:\Hyp…
Last reply by swindmiller, -
- 13 replies
- 2k views
Hello, I have Hyperspin Project running with my X-arcade tankstick. I'm having issues getting AAE and ACTIONMAX Emulator to ESC. It doesn't. I went into settings and set the ESC to 1 & 2. Loaded up hyperlaunch works. But cannot exit. Do I need to add something to the AHK? Also with AAE, everytime I manually exit with the keyboard, it turns off my NUM LOCK, freezing my x-arcade. Is there a way I can tell it not to turn off num lock? THank you
Last reply by ninja2bceen, -
- 12 replies
- 3.8k views
help i get a error using hyperlaunch 2.0 useing ssf test version by djvj 1.1 modual error call to non existant function line 43 :ssfini:=checkfile (emupath)."ssf.ini
Last reply by Bigodassa, -
- 10 replies
- 4.9k views
I'm trying to figure out a way to launch Xpadder when I launch HyperSpin then close it on exit. Can anyone help me to achieve this? I found this thread that shows how to run a profile for each emulator but I want something simpler, I just need Xpadder to load and close with hyperspin.
Last reply by jedfactor, -
- 2 replies
- 1.5k views
Hi, I am using the HL 2.x and djvj's multi-system ahk (nulldc, makaron, demul). I am using nulldc with 7z files containing cdi images. When launching from HL it fails b/c nulldc is being fed a 7z file and HL is not unzipping. In the ahk I see the 7z function being called. Does any one know the reason this is failing? Am I misinterpreting how HL interacts with 7-zip? Has anyone used nulldc with 7-zip? Thanks for any help.
Last reply by kronik, -
- 1 reply
- 1k views
Anyone know if there is a NullDC Naomi AHK available?
Last reply by sneidder, -
- 27 replies
- 8.3k views
Djvj, I was screwing around with this keymapper support. It works...IF I start xpadder manually. Also when I exit HS xpadder is still running, isn't it supposed to open and close automatically? Or do we have to set it in HyperQ?
Last reply by evilmurray, -
- 12 replies
- 3.9k views
Good day all. I would like to seek help creating an autothotkey script (.ahk) that I can launch when HyperSpin Launches waits/sleeps for 20-30 seconds and then ensures that Windows is focused on my instance of Hyperspin. Right now HS launches when Windows Launches and for some reason, I have a 50/50 chance that Windows will lose focus on HS and I will have to alt-tab to Hyperspin to get control of Hyperspin back. I imagine the script would look something like: sleep, 20000 winactivate HS But as a noob script writer, I am not exactly sure how to implement this.
Last reply by sic, -
- 1 reply
- 1.1k views
Hello -- Let me begin by saying I'm new to HyperSpin (and AHK) and still have a great deal to learn, so forgive me if I miss something obvious here. I could use some advice/help trying to achieve the following plan. I have a 3-sided cocktail, and ideally I would like to use AHK (and possibly HyperLaunch, though I don't fully understand its capabilities yet) to enable two distinct versions of HyperSpin to run. Here are the scenarios: - When the console boots, shell into HyperSpin (d:\hyperspin\) in a normal landscape theme. - If a user presses a specific button on one of the vertical sides of the cocktail, run an AHK script that does the following - Fade Out/Blank s…
Last reply by laserbones,
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