HyperLaunch
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362 topics in this forum
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- 1 reply
- 114 views
Hi im new to hyperspin im trying to do a fresh hyperspin setup but I cant get rocketlaunch to open, please help
Last reply by rfancella, -
- 1 reply
- 99 views
So for the past week I've been trying to set up Hyperspin again after my PC pretty much melted down. I've gotten Mame, SNES and NES to run but now where I am trying to integrate Game Boy and Game Boy color I'm just running into problems and I've tried everything I've found online or seen in videos but still can't get this fixed, it's probably something super simple but I'm pretty much a novice when it comes to all the Hyperspin/launch setup. So here's the deal, I've set my global settings for BizHawk, went to the Nintendo Game Boy settings, made it the main emulator, set my rom path and let it run. The emulator comes up no problems at all, but after about 10…
Last reply by ChaoticMeltdown, -
- 3 replies
- 142 views
Hello, I would like to setup eXoDOS (eXoDOS V2) with HL2 but have no clue how to set it up in HyperlaunchHQ I made allready a new entry, but have not the finest clue what to set for "emulator" "rompath" and "rom extension". I use meagre for the moment, but don't want to use that (unless i don't have a option to use in hyperspin) btw, when i use meagre, the game installs first to the harddisk, but doesn't remove after playing. I think my harddrive will get out of space when playing some of this collection after a while. I have allready the XML file and a module made by djvj ;---------------------------------------------------------------------------- ;…
Last reply by Roverius, -
- 1 reply
- 61 views
I'm running MAMEUIFX, being called by HL via HS. I'm trying to adjust the HLSL setting using the tab menu, works fine. But where are these saved? I've even removed my \MAMEUIFX\ini\mame.ini file to see if that breaks it, but it doesn't. The weird thing is that any contrast or gamma changes seem to be retained, but screen curvature isn't. Not sure if this makes sense... but what I'm most interested in is getting the curvature setting to stick. Thanks!
Last reply by griffin518, -
- 0 replies
- 19 views
decrypted bin file with demul and hyperlaunch hello, here I know launch decrypted bin file with demul but imposible to do it via hyperlaunch any idee ? how to launche decrypted bin file via hyperlaunch ? big thx like this in demul http://www.gametronik.com/DataPage/News/sept10/demul/NaomiGDBonus0002.png
Last reply by dodorado, -
- 1 reply
- 36 views
All the ini files for BlueMSX are placed in separate folders for each machine in a Machines folder, rom audit in HLHQ, everything is green, BlueMSX and Colecovision works outside HLHQ. Tried MESS but gave up. Any ideas.
Last reply by matabhaine, -
- 1 follower
- 7 replies
- 189 views
I have followed Simply austins guide and have mame working great !!! however im having issues with snes, nes and genesis all my roms live on 1 drive and in different folders depending on the system ie e:\roms\snes etc etc all are setup in hyperlaunch to point to the right path and looking for the correct file extensions. but when i do a database query of games available i get zero found. I have the full set of snes and the full set of genesys too. any help guys would be great.
Last reply by lendale, -
- 1 follower
- 13 replies
- 163 views
I'm trying to figure out how keymapper works in the latest Hyperlaunch build but haven't been able to find any instructions or tutorials (actually I've found a couple links, but they are now dead since the site moved). I just want to be able to set up individual PC games to launch/close Vjoy (or whatever else) automatically and with the button config I want. Any help or just a link to some instructions would be great. Thanks.
Last reply by gigapig, -
- 12 replies
- 2.2k views
if i want to have the Emu go fullscreen using the Alt & Enter keystroke. the following doesnt work, what am i doing wrong? i'm new to scripting.. ;**********************************ATARI 800*********************************** else if (systemName = "ATARI 800" && executable = "Altirra.exe") { hideDesktop() SendInput, {Alt}{Enter} Hotkey, %exitEmulatorKey%, CloseProcess RunWait, %executable% "%romPath%%romName%%romExtension%", %emuPath% }
Last reply by clockterra, -
- 1 reply
- 79 views
Hi everybody, I'm new on this forum. I'v got a big problem with Hyperspin and Winuae and Whdloader Hyper spin needs a module Amiga.ahk and I can't find it... Can anybody help me ? Thanks
Last reply by rfancella, -
- 0 replies
- 63 views
I HAVE NO IDEA HOW THIS WILL ALTER TOUHOU SO MAKE A BACKUP while setting up NEC PC-9801 i noticed the module does not load .fdi games so i tweaked it and it also will load .fdi games with two disks into drive 0 and drive 1 as long as naming is as follows Goofy Game (Disk 1).fdi ---- will go into drive 00 Goofy Game (Disk 2).fdi ---- will go into drive 01 also tweaked it so it exits fullscreen and closes (at least for me) just sharing.. thanks iCRC = 1E716C97 MEmu = T98-Next MEmuV = v13.1th Beta MURL = http://www.geocities.jp/t98next/ MAuthor = djvj MVersion = 2.0.5 MCRC = 2096D52F MID = 635038268927083194 MSystem = "NEC PC-9801","Touhou"…
Last reply by craiganderson, -
- 2 replies
- 137 views
Can someone please help, since the new forums all the google searches point to dead links making research a PITA. Please watch the video below for an idea of whats going on. (Same problem for Adventure Vision and all Mess emulated games). Thank you, Im sure its a simple fix..... https://www.youtube.com/watch?v=24fPmBvn6l4&feature=youtu.be
Last reply by pyrater, -
- 18 replies
- 410 views
How do I get an image file to mount in daemon tools lite? Ive watched a ton of youtube videos that show you have to go into the hyperlaunch.ahk file and edit it but I have no hyperlaunch.ahk file, only the exe. Im trying to set up sega saturn and it does load ssf but in the bottom right next to the flashing red light it says drive emptyand all that show up are the bios. I know it says in the little ? next to CDDrive in hyperlaunchhq that if all I see are bios then the cddrive variables are wrong but I dont know what they are talking about. I have changed the nuber from 0 all the way to 18 and it never changes, I have also tried both dt and scsi. If I premount a game then…
Last reply by ralf67, -
- 2 replies
- 1.1k views
Hi guys, Another thing i'm not unable to solve by myself is the following : With ePSXe , everything is running great. I quit the emulator using alt+f4 and i go back to HS, but the ePSXe process is still running on the taskmanager, even if the game is closed ..( i can still listen at the game music) Is there anything to solve this ? Thanks in advance Nicolas
Last reply by xdupoty, -
- 2 replies
- 76 views
I'm having an issue with the mouse cursor being visible on my fade-in screen. Anyone know of a way to hide it? Thanks in advance
Last reply by griffin518, -
- 6 replies
- 111 views
Hi everyone, I'm new to the forum and to hyperspin I've this probelm, there's no default emulator found and I don't understand what I do wrong. Can you help me?
Last reply by Dubbloseven, -
- 1 follower
- 6 replies
- 281 views
i am running nintendo 64 through retroarch. I pull the latests update from git and update my modules for Retroarch. fail to open game in HyperLaunchHQ and HyperSpin have the the rom path set to the desare Directory turn off fade, set the 7z Extract to true and false no luck there. Run the rom outside just to make sure the rom is good and it plays in project 64 outside HyperlaunchHQ. any hellp will be gladly appreciated. [code] 17:08:13:757 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.5b BETA (www.hyperlaunch.net) 17:08:13:850 | HL | INFO | +94 | Main - System Specs: HyperLaunch Dir: C:\Users\kapey\Desktop\HYPERSPIN HyperLaunch is: 32-bit …
Last reply by lzuGabriel, -
- 11 replies
- 1.6k views
I just upgraded to Hyperlaunch 2.x. It is a plus that you can add systems one by one. However i notice a few seconds delay when i start games. With Hyperlaunch 1.05 games started instandly. Now i push the button and a few seconds nothing happens and then the game starts. It is with different systems. Any suggestions? I noticed that when windows update installs windows defender many programs take 10 seconds before they start. I did do not install defender anymore. So that could not be the problem.
Last reply by Aorin, -
- 47 replies
- 9.1k views
Edit: THIS IS ALREADY IN RocketLauncher. THERE ARE INSTRUCTIONS FOR IT IN THE SEGA MODEL 2 MODULE NOTES. Now you can play with up to 8 people on the Sega Model 2. Imagine a Daytona race with 7 friends. Doesn't that sound awesome? Only 4 players allowed per machine since any more looks bad on one screen and would be rough on a normal CPU. In this update: You can now enable or disable the link screen according to games. Add the name to the setting in the "Settings.ini" For multiplayer to work you will need to create a folder structure like the one in the image. Each folder with the red line contains the files in the black box. NetResView is for players who want to b…
Last reply by Dogway, -
- 19 replies
- 4.8k views
I am trying to get HOTD3 to launch thru Hyperspin and have it working now but don't know if it's the way I should be. Oh and I am using HL2. First off you have to launch the game thru the launcher which is a pain but I found a way to be able to launch directly to the game by first using this command right before you launch the game: RegWrite, REG_DWORD, HKEY_LOCAL_MACHINE, SOFTWARE\SEGA\hod3\Settings, Played, 1 I tried using a script in the PreLaunch section of the PC Games script but that did not work. The only thing I was able to get to work was to make an AHK script to launch the game: RegWrite, REG_DWORD, HKEY_LOCAL_MACHINE, SOFTWARE\SEGA\hod3\Settings, Playe…
Last reply by ghostbones, -
- 33 replies
- 10.1k views
Hi, i am able to load psx roms via HS, but the problem occurs when i press ESC t oquit the game and returning to HS : it does nuthin pressing ESC! I have to alt+f4 but with this manipulation even if i return correctly to HS i still hear the epsxe emulator game running, i have to kill process manually so here are my epsxe configs where is the problem plizz? : [exe info] path=F:\HYPERSPIN\Emulators\PSX\epsxe170\ rompath=K:\Games\PSX\ROMS\ userompath= exe=ePSXe.exe romextension=bin,cue,iso,ccd,img parameters= searchsubfolders= pcgame=false winstate=HIDDEN hyperlaunch=true ;---------------------------------------------------------------------------- ; Sony Playstation…
Last reply by RetroM4n, -
- 63 replies
- 22k views
Hi Guys. First post here, if I remember correctly. I have had a couple of requests to Add support for Marquee Magician to HyperSpin. For those of you who don't know, Marquee Magician is a program that displays Game \ Emulator Specific graphics on a secondary monitor. You can read about it here: http://www.gameex.info/forums/index.php?showtopic=6911 This is the code that I came up with for HyperLaunch: /** * HyperLaunch Version 1.04.5 * Autohotkey script by BadBoyBill [email protected] * CursorHide by Lazlo * Additional add-ons by brian_hoffman * * If you are reading this and do not have autohotkey you can get it * @ http://www.autohotkey.com/download/ * If …
Last reply by kcorcoran, -
- 6 replies
- 1.7k views
Hi Guys, This is my first try at doing a script for hyperspin. I am no script guru, but it seems to launch games (I only have a couple to try like moon patrol etc) from hyperlaunch and exit back without any problems. I sure the people who write the scripts will correct any errors at some stage, so enjoy the script below guys: ;------------------------------------------------------------------------- ; Apple II ; Applewin ; by adam1977 ; 0.1 ; ; Notes: ; ;------------------------------------------------------------------------- Hotkey, ~Esc, CloseProcess Run, %executable% -d1 %rompath%%romName%%romextension% -f, %emuPath%, hide useerrorlevel sleep…
Last reply by spotUP, -
- 8 replies
- 6.1k views
I have an issue when HyperLaunch is set to true that keyboard input 'Q' does not work. I am using an x-arcade 2 player Joystick which utilises keyboard inputs and the letter Q is used as a button on the 2 player control panel. Whenever HyperLaunch is used for an EMU this button isnt recognised unless I turn HyperLaunch off. Hope this makes sense, any help would be appreciated. This is my AHK script, I was wondering if the issue is because q is wanted by HyperLaunch but then again so is S which works on my joystick. Im stumped! ;------------------------------------------------------------------------------; ; MAIN SETTINGS …
Last reply by Turranius, -
- 2 replies
- 1.1k views
I have a strange problem, Xpadder doesn´t work in all Taito System X games except arcana heart 3???, when i launch any game offside hyperspin xpadder works well, anyone can help me?
Last reply by Yardley,
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